bobthe6th
2012-07-09, 01:14 PM
so, a large system change idea. whittle down the existing feats to the important ones, like power attack and a few others. make the fighting styles each 3 feat long chains. Fold the rest into skills(stuff like quick draw coming with 5 ranks in slight of hand and leadership being a function of diplomacy and intimidate), abilities(so able learner coming with a 14 int), and class features. some could be flat out eliminated like a lot of the +2/+2 feats, or made free like weapon fineness. make magic item creation it's own sub system that is mostly left to NPCs.
now the feats should be all solid power boosts, and a respectable source of customization. the fighter should be remade with a few less feats(but still like 6 to grab at least two full styles), and more real class features.
now, make magic into feats. make each feat like an invocation, that unlocks a greater version as you level up(at like 5th, 10th, and 15th they become lesser, greater, dark). if you pick one up latter it functions as a feat you picked up earlier.
now, axe the casting classes as charicter options. you can't play the wizard that did it. the casting classes are funky as is, forcing players to stop often, varying in power heavily with tim. the casting archetype(weak but with some heavy magic power) will be filled by a class with the scholer, a class with a bad chassi, some magic and knowledge focused class features, and bonus magic feats.
so, this looks like a lot of work... anyone think it's worth while? or should I just make a D20 system variant like "classy D&D"?
as for the details... I don't have specifics, but this is what I have thought of.
so yes, feed back and descution would be appreciated.
now the feats should be all solid power boosts, and a respectable source of customization. the fighter should be remade with a few less feats(but still like 6 to grab at least two full styles), and more real class features.
now, make magic into feats. make each feat like an invocation, that unlocks a greater version as you level up(at like 5th, 10th, and 15th they become lesser, greater, dark). if you pick one up latter it functions as a feat you picked up earlier.
now, axe the casting classes as charicter options. you can't play the wizard that did it. the casting classes are funky as is, forcing players to stop often, varying in power heavily with tim. the casting archetype(weak but with some heavy magic power) will be filled by a class with the scholer, a class with a bad chassi, some magic and knowledge focused class features, and bonus magic feats.
so, this looks like a lot of work... anyone think it's worth while? or should I just make a D20 system variant like "classy D&D"?
as for the details... I don't have specifics, but this is what I have thought of.
so yes, feed back and descution would be appreciated.