Madfellow
2012-07-09, 08:10 PM
Hey, so this is my first time posting a homebrew idea. Basically, I wanted a spellcaster that lower-tier classes would be able to compete with effectively, and that would also be versatile, flavorful, and easy to play. I like the Warlock, but it's not versatile enough. So I present:
The Mystic
Mystics approach their craft from a number of different avenues. Some are arcane scholars, some are preachers of divine teachings, and others are naturally gifted with magical talent. But what they all share in common is their specialized methodology for spellcasting. A Mystic has learned an alternative casting technique for their spells, one that is far quicker and less taxing. A Mystic can cast their spells spontaneously, and can cast them as many times per day as they please without growing tired. However, this technique requires intense study and can only be applied to a handful of spells, so Mystics learn their spells slowly.
Abilities: When you create a mystic, you decide which of the 3 mental ability scores will serve as your casting stat; either intelligence, wisdom, or charisma. Aside from that ability, dexterity and constitution are useful abilities for any character.
Alignment: A mystic can be of any alignment, but they lean more toward law than chaos. Mystical spellcasting requires a disciplined mind.
Hit Die: d6
Starting Age: as cleric
Starting Gold: as cleric
{table=head]Level|BAB|Fort|Ref|Will|Special|Spells Known|Max Spell Lvl
1st|+0|+0|+0|+2|Summon Familiar|2|1st
2nd|+1|+0|+0|+3||3|1st
3rd|+1|+1|+1|+3|Spell Secret|3|1st
4th|+2|+1|+1|+4||4|2nd
5th|+2|+1|+1|+4||4|2nd
6th|+3|+2|+2|+5|Spell Secret|5|2nd
7th|+3|+2|+2|+5||5|2nd
8th|+4|+2|+2|+6||6|3rd
9th|+4|+3|+3|+6|Spell Secret|6|3rd
10th|+5|+3|+3|+7||7|3rd
11th|+5|+3|+3|+7||7|3rd
12th|+6/+1|+4|+4|+8|Spell Secret|8|4th
13th|+6/+1|+4|+4|+8||8|4th
14th|+7/+2|+4|+4|+9||9|4th
15th|+7/+2|+5|+5|+9|Spell Secret|9|4th
16th|+8/+3|+5|+5|+10||10|5th
17th|+8/+3|+5|+5|+10||10|5th
18th|+9/+4|+6|+6|+11|Spell Secret|11|5th
19th|+9/+4|+6|+6|+11||11|5th
20th|+10/+5|+6|+6|+12||12|6th
[/table]
Class Skills: Concentration, Craft, Knowledge (Arcana and Religion), Profession, Spellcraft, and Use Magic Device
The Mystic gains additional class skills based on which ability was chosen as the casting stat, as follows:
Int: All Knowledges
Wis: Search, Spot, Listen, Sense Motive, Heal
Cha: Bluff, Diplomacy, Intimidate, Speak Language
Skill Points: 2 per level (+Int, x4 at level 1)
Proficiencies: The Mystic is proficient with simple weapons and light armor, and can cast arcane spells in light armor without invoking a spell failure chance.
Spell Secret: The Mystic gains spell secrets as a Wu Jen of the same level. If a Mystic gives up access to a spell that has a spell secret applied to it (in exchange for a spell of higher level), s/he may apply a new spell secret to another spell s/he knows.
Spells: If intelligence or charisma was chosen as the casting stat, the Mystic's spells are considered arcane. If wisdom was chosen, they are divine.
The Mystic draws its list of available spells from the Cleric's domain spells list. It learns one spell at each even-numbered level, plus two additional spells at level 1. It cannot learn a spells of 2nd level or higher unless it already knows another spell of lower level in the same domain. Any time a Mystic learns a spell, it can also choose to give up one spell it already knows for an additional new spell.
It begins the game with access to 0th and 1st-level spells. It gains access to 2nd-level spells at level 4, 3rd-level spells at level 8, 4th-level spells at level 12, 5th-level spells at level 16 and 6th-level spells at level 20. It never gains access to 7th, 8th, or 9th-level spells. The Mystic can cast any spell it knows at will, without requiring preparation or extended rest.
So there you have it. Thanks for taking a look. Please Examine And Critique Honestly. :smallsmile:
The Mystic
Mystics approach their craft from a number of different avenues. Some are arcane scholars, some are preachers of divine teachings, and others are naturally gifted with magical talent. But what they all share in common is their specialized methodology for spellcasting. A Mystic has learned an alternative casting technique for their spells, one that is far quicker and less taxing. A Mystic can cast their spells spontaneously, and can cast them as many times per day as they please without growing tired. However, this technique requires intense study and can only be applied to a handful of spells, so Mystics learn their spells slowly.
Abilities: When you create a mystic, you decide which of the 3 mental ability scores will serve as your casting stat; either intelligence, wisdom, or charisma. Aside from that ability, dexterity and constitution are useful abilities for any character.
Alignment: A mystic can be of any alignment, but they lean more toward law than chaos. Mystical spellcasting requires a disciplined mind.
Hit Die: d6
Starting Age: as cleric
Starting Gold: as cleric
{table=head]Level|BAB|Fort|Ref|Will|Special|Spells Known|Max Spell Lvl
1st|+0|+0|+0|+2|Summon Familiar|2|1st
2nd|+1|+0|+0|+3||3|1st
3rd|+1|+1|+1|+3|Spell Secret|3|1st
4th|+2|+1|+1|+4||4|2nd
5th|+2|+1|+1|+4||4|2nd
6th|+3|+2|+2|+5|Spell Secret|5|2nd
7th|+3|+2|+2|+5||5|2nd
8th|+4|+2|+2|+6||6|3rd
9th|+4|+3|+3|+6|Spell Secret|6|3rd
10th|+5|+3|+3|+7||7|3rd
11th|+5|+3|+3|+7||7|3rd
12th|+6/+1|+4|+4|+8|Spell Secret|8|4th
13th|+6/+1|+4|+4|+8||8|4th
14th|+7/+2|+4|+4|+9||9|4th
15th|+7/+2|+5|+5|+9|Spell Secret|9|4th
16th|+8/+3|+5|+5|+10||10|5th
17th|+8/+3|+5|+5|+10||10|5th
18th|+9/+4|+6|+6|+11|Spell Secret|11|5th
19th|+9/+4|+6|+6|+11||11|5th
20th|+10/+5|+6|+6|+12||12|6th
[/table]
Class Skills: Concentration, Craft, Knowledge (Arcana and Religion), Profession, Spellcraft, and Use Magic Device
The Mystic gains additional class skills based on which ability was chosen as the casting stat, as follows:
Int: All Knowledges
Wis: Search, Spot, Listen, Sense Motive, Heal
Cha: Bluff, Diplomacy, Intimidate, Speak Language
Skill Points: 2 per level (+Int, x4 at level 1)
Proficiencies: The Mystic is proficient with simple weapons and light armor, and can cast arcane spells in light armor without invoking a spell failure chance.
Spell Secret: The Mystic gains spell secrets as a Wu Jen of the same level. If a Mystic gives up access to a spell that has a spell secret applied to it (in exchange for a spell of higher level), s/he may apply a new spell secret to another spell s/he knows.
Spells: If intelligence or charisma was chosen as the casting stat, the Mystic's spells are considered arcane. If wisdom was chosen, they are divine.
The Mystic draws its list of available spells from the Cleric's domain spells list. It learns one spell at each even-numbered level, plus two additional spells at level 1. It cannot learn a spells of 2nd level or higher unless it already knows another spell of lower level in the same domain. Any time a Mystic learns a spell, it can also choose to give up one spell it already knows for an additional new spell.
It begins the game with access to 0th and 1st-level spells. It gains access to 2nd-level spells at level 4, 3rd-level spells at level 8, 4th-level spells at level 12, 5th-level spells at level 16 and 6th-level spells at level 20. It never gains access to 7th, 8th, or 9th-level spells. The Mystic can cast any spell it knows at will, without requiring preparation or extended rest.
So there you have it. Thanks for taking a look. Please Examine And Critique Honestly. :smallsmile: