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leegi0n
2012-07-10, 10:50 AM
With a spellwarp sniper, are saving throws negated vs. their ray attacks? It comes down to making a ranged touch, right? No reflex is allowed, etc.?

example: fireball spellwarped into ray gets no reflex save as long as the sniper succeeds on a ranged touch attack, correct?

Waker
2012-07-10, 11:18 AM
Even if the spell allowed a Reflex save to reduce or negate its effect, the ray does not. However, if the original spell allowed a Fortitude or Will save to reduce or negate the spell's effect, the save still applies.
End of the second paragraph for Spellwarp.

leegi0n
2012-07-10, 11:21 AM
Thank you. That's what I thought.

jaybird
2012-07-10, 11:21 AM
Yeah, that ^ why Wings of Flurry is so good on a Spellwarp Sniper. Ranged Touch for uncapped d6 of Force damage and one-round Daze :smalleek:

leegi0n
2012-08-08, 07:46 AM
with the wings of flurry, would you still have to make a ranged touch attack as a spellwarp sniper?

jaybird
2012-08-08, 07:51 AM
Yes - it's a burst around you normally, Reflex for half and avoid daze I believe. Because the daze effect is also part of the Reflex save, you'd make a ranged touch attack, doing d6/CL damage and a daze, no save.

leegi0n
2012-08-08, 08:27 AM
NICE. Thank you.

What do you think about the effectiveness of the following spells (as they would apply to a spellwarp sniper)?:

1. Rainbow Beam (spell compendium)

2. Seeking Ray (PHB2)

3. Meteor Swarm

Urpriest
2012-08-08, 08:49 AM
Seeking Ray is presumably already a ray.

Boci
2012-08-08, 08:54 AM
Same with rainbow beam. Also you are limited to 5th level spells spell warping-wise (its equal to you SWS's level), so without shenanigans meteorite swarm wouldn't be eligible.

leegi0n
2012-08-08, 09:36 AM
oh yeah. good point.

Akto
2012-08-08, 09:53 AM
Same with rainbow beam. Also you are limited to 5th level spells spell warping-wise (its equal to you SWS's level), so without shenanigans meteorite swarm wouldn't be eligible.

A bit off-topic, but related, would uncanny trickster make you able to warp 7th level spells?

Keld Denar
2012-08-08, 10:23 AM
It would.

Another sneaky trick is to use Sanctum Spell. Normally used for early entry shananananananigans, it can also be used to reduce the apparent level of a spell. While this does make the save DC 5% easier to make, it also allows higher level spells to fit under the cap of certain abilities of classes and items. SWS and War Weaver have similar restrictions, as do metamagic rods and spellstoring items. You can't load an Orb of Fire into a spellstoring item, but you could load a Sanctum Orb of Fire.

leegi0n
2012-08-09, 08:53 PM
Let's say a Spellwarp sniper has spellthief and/or rogue levels as well as feats that add sneak attack damage...and a ring of invisibility. If the Sniper came out of invisibility, casting a warped ray at something,would the target creature be flat-footed in addition to having all other armor bonuses taken away because of the touch attack?

Is their armor class basically 10, in this instance?

Boci
2012-08-09, 09:15 PM
Let's say a Spellwarp sniper has spellthief and/or rogue levels as well as feats that add sneak attack damage...and a ring of invisibility. If the Sniper came out of invisibility, casting a warped ray at something,would the target creature be flat-footed in addition to having all other armor bonuses taken away because of the touch attack?

Is their armor class basically 10, in this instance?

Not necessarily. They will lose their armour and dex bonuses to AC, but that still leaves size, deflection and some of the rarer ones (insight, sacred, alchemical). Because of size (and the fact that a negative dex mod doesn't disappear for FF AC, you will often be targeting an AC lower than 10. Which is also known as auto hitting (except on a 1).