Togath
2012-07-11, 05:19 AM
After deciding that I likely wont be playing a dnd campaign with a few friends of mine(from the sounds of it, their gaming style is too rp oriented for me), I was left with my character concept still stuck in my mind, and I had been pondering using it if I ever do find another gaming group, but thought I should ask around and see if there are any useful things I could add, or things that make him too much of a mary sue that I should probably remove.
The base(mostly mechanics oriented concept, mostly pathfinder/dnd);
I was planning on something such as warlade, leading into bloodstorm blade, at least if whoever the dungeon master is allows me to fluff unarmed attacks used with bloodstorm blade and blasts of wind from his punches or kicks, possibly with something to make him decent at using improvised weapons, and, if pathfinder is allowed, enough levels in the witch class with the white haired witch archetype to attack with his beard and/or mustache.
If whoever the dungeon master is doesn't let me make thrown attacks with my punches and kicks, then i would probably either stay unarmed, and melee(possibly taking levels of barbarian instead of bloodstorm blade, and maybe taking the flaming rage and frost rage feats to be covered in flaming ice when I use rage), or switch to melee and using a large variety of weapons(I was thinking of things such as great clubs, and oversized macahuitl, boomerangs and daggers being his main ones, with the macahuitl using the stats of a greatsword in this case]), if he gets enough warblade levels I was planning on taking martial study for shadow jaunt, and whatever the second level maneuver which allows you to become invisible for one round is called, in order to make him better at assassination
Fluff mostly;
I was thinking of having either be a plain human, or maybe a mul(from darksun, their half human, half dwarves, and asking if the dm would be willing to them to have hair, if the settings dwarves end up with hair), or a half giant(the non-darksun one from 3.5).
I was planning on having him come from some cold, Norse/Germanic region of the campaign world, and had been thinking of Velleck Ingvarrsson for his name and Ingvarr Bosson for his father, and Ketta Grethalsdotter for his mother's name, both living in the cold Germanic/Norse country he comes from and running an inn/pub.
he currently works as a travelling chef/[usually used]armour merchant using a small cart(usually just pulled by him, as he's very strong), a table and some cooking supplies as his shop, at least at the beginning of the campaign(his work as a merchant also makes it easier for the pcs to sell loot from dungeons, without the dm having to resort to something like in mmos, where you can sell anything to anyone to get money).
For his general outlook on combat, he likes to charge into combat when fighting an enemy, but prefers to do so from ambush, he is also fine with assassination and will chose it over zerg rushing the enemy if assassination is a viable option.
For his personality, I was thinking of having him be quiet most of the time, but in combat having roar or taunt the enemy, or shout battle cries, he is also fairly talkative when trying to sell something, or when he if he needs to trick someone during negotiations of some sort(at least if the dm doesn't make me rp too much, as in real life I am bad at those sorts of things, and don't like rping in a game that much[I do enjoy explaining what my character says in third person though, so that sort of thing is fine, such as "I try to persuade the guard to be lenient in arresting us for trespassing by saying that we thought we saw someone sneaking around there, and wanted to warn the owner of the land")
he is also very brave in battle and I was planning on him being genre savvy as well, and having him know common gaming world cliches, and to treat him as though he read things such as the evil overlord list.
he is also willing to take captives, torture them if necessary, and, if he is threatening to hurt someone(such as when interrogating them, or when holding a hostage), he will do so, in order to prove he is serious.
For his appearance, while it doesn't matter much(or so I thought) the dm of the group that I'm probably not going to end up gaming with did have a problem with a few parts of it, my concept for his appearance(including the parts the dm found odd) is below;
height; 6'8" if the dm allows me it on the half dwarf or the human, or around 8'10-9'4" on the half giant
hair/eye colour; very dark blond hair, nearly dark brown or black, and greenish brown eyes
hair style(which is something the dm had a problem with, not really sure why); somewhat scruffy, long hair(probably down to his shoulders), thick eyebrows, and a large mustache and beard.
if he is likely to end up in combat(including during ambushes or assassinations) he wears plate armour, but during business he wears simple garments, with a leather vest and coat as protection(probably equal to leather or padded armour in 3.5 dnd), if he is trying to ambush/assassinate someone, he wears a simple white painted wooden mask with simple eye holes cut into it and a strap to hold it on, he also often wears head wrappings to help further with disguising himself during stealth missions.
edit; just realised I forgot to mention his build and age, for his age, i was thinking probably around 30, or maybe 40, and I picture him as stocky but tall
The base(mostly mechanics oriented concept, mostly pathfinder/dnd);
I was planning on something such as warlade, leading into bloodstorm blade, at least if whoever the dungeon master is allows me to fluff unarmed attacks used with bloodstorm blade and blasts of wind from his punches or kicks, possibly with something to make him decent at using improvised weapons, and, if pathfinder is allowed, enough levels in the witch class with the white haired witch archetype to attack with his beard and/or mustache.
If whoever the dungeon master is doesn't let me make thrown attacks with my punches and kicks, then i would probably either stay unarmed, and melee(possibly taking levels of barbarian instead of bloodstorm blade, and maybe taking the flaming rage and frost rage feats to be covered in flaming ice when I use rage), or switch to melee and using a large variety of weapons(I was thinking of things such as great clubs, and oversized macahuitl, boomerangs and daggers being his main ones, with the macahuitl using the stats of a greatsword in this case]), if he gets enough warblade levels I was planning on taking martial study for shadow jaunt, and whatever the second level maneuver which allows you to become invisible for one round is called, in order to make him better at assassination
Fluff mostly;
I was thinking of having either be a plain human, or maybe a mul(from darksun, their half human, half dwarves, and asking if the dm would be willing to them to have hair, if the settings dwarves end up with hair), or a half giant(the non-darksun one from 3.5).
I was planning on having him come from some cold, Norse/Germanic region of the campaign world, and had been thinking of Velleck Ingvarrsson for his name and Ingvarr Bosson for his father, and Ketta Grethalsdotter for his mother's name, both living in the cold Germanic/Norse country he comes from and running an inn/pub.
he currently works as a travelling chef/[usually used]armour merchant using a small cart(usually just pulled by him, as he's very strong), a table and some cooking supplies as his shop, at least at the beginning of the campaign(his work as a merchant also makes it easier for the pcs to sell loot from dungeons, without the dm having to resort to something like in mmos, where you can sell anything to anyone to get money).
For his general outlook on combat, he likes to charge into combat when fighting an enemy, but prefers to do so from ambush, he is also fine with assassination and will chose it over zerg rushing the enemy if assassination is a viable option.
For his personality, I was thinking of having him be quiet most of the time, but in combat having roar or taunt the enemy, or shout battle cries, he is also fairly talkative when trying to sell something, or when he if he needs to trick someone during negotiations of some sort(at least if the dm doesn't make me rp too much, as in real life I am bad at those sorts of things, and don't like rping in a game that much[I do enjoy explaining what my character says in third person though, so that sort of thing is fine, such as "I try to persuade the guard to be lenient in arresting us for trespassing by saying that we thought we saw someone sneaking around there, and wanted to warn the owner of the land")
he is also very brave in battle and I was planning on him being genre savvy as well, and having him know common gaming world cliches, and to treat him as though he read things such as the evil overlord list.
he is also willing to take captives, torture them if necessary, and, if he is threatening to hurt someone(such as when interrogating them, or when holding a hostage), he will do so, in order to prove he is serious.
For his appearance, while it doesn't matter much(or so I thought) the dm of the group that I'm probably not going to end up gaming with did have a problem with a few parts of it, my concept for his appearance(including the parts the dm found odd) is below;
height; 6'8" if the dm allows me it on the half dwarf or the human, or around 8'10-9'4" on the half giant
hair/eye colour; very dark blond hair, nearly dark brown or black, and greenish brown eyes
hair style(which is something the dm had a problem with, not really sure why); somewhat scruffy, long hair(probably down to his shoulders), thick eyebrows, and a large mustache and beard.
if he is likely to end up in combat(including during ambushes or assassinations) he wears plate armour, but during business he wears simple garments, with a leather vest and coat as protection(probably equal to leather or padded armour in 3.5 dnd), if he is trying to ambush/assassinate someone, he wears a simple white painted wooden mask with simple eye holes cut into it and a strap to hold it on, he also often wears head wrappings to help further with disguising himself during stealth missions.
edit; just realised I forgot to mention his build and age, for his age, i was thinking probably around 30, or maybe 40, and I picture him as stocky but tall