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Anarion
2012-07-12, 09:09 AM
'The hell with it! There ain't no sin and there ain't no virtue. There's just stuff people do.
-Preacher Jim Casey, the Grapes of Wrath

IC Thread (http://www.giantitp.com/forums/showthread.php?p=13674229#post13674229)


Tornado Country

A Changeling Chronicle

Players:
Brazen Shield as John Gryffon (http://www.giantitp.com/forums/showpost.php?p=13676633&postcount=206)
Forum Explorer as Dr. William Armstrong (http://www.giantitp.com/forums/showpost.php?p=13660772&postcount=181)
SiuiS as Chryssie (http://www.giantitp.com/forums/showpost.php?p=13568592&postcount=59)
Soras Teva Gee as Rayna Azure (http://www.giantitp.com/forums/showpost.php?p=13544991&postcount=5)
Juliet Amore (http://sheetgen.dalines.net/sheet/20894?)
TheAmishPirate as Charles "Chuck" Rafferty (http://www.giantitp.com/forums/showpost.php?p=13647276&postcount=158)


Setting
The future is now. We may not have flying cars, but in 2030 farmin' has advanced to the point that world hunger ain’t much of an issue. And all y’all know that genetic treatment can b’used to make kids stronger’n smarter these days. *Spits* Well son, some’o us don’t care much fer such things. Turns out some places don’t got much of a future at’tol, and some folks don’t want one. E’er since that big cancer scandal, can’t get wifi Internet anymore, neither, and that’s how we like it out here, quiet and forgotten. Nothing but plains and rollin' hills, cows grazin', corn growin', coyotes howlin. This shotgun here, this was my granddaddy’s shotgun, and th’only way I’m getting rid of it, is if you pry it out o’ mah cold, dead hands. Best watch out for tornadoes though. Every once in a while, we get a big one. Couple'a towns been blown right off the map when one of those devils touched down. Them’s the breaks though, make’s sure only hardy folk’re out here, and hardy we’ll stay. *spits again* welcome to Bow River. Aint’ been no river in 40 years and ain't never been no bows! Ehehehe!

-----
Despite the intro, your characters are not going to be newly arrived at Bow River. They may be somewhat recent arrivals, and they could even be city folk (though at least one dot in Survival is heavily recommended). But one way or another, they know where they are, and have met at least a few of the locals when the story gets started. All of you also know each other and have some reason to work together. The fact that you're all changelings is probably reason enough, though it would be a good idea if the group dynamic comes with some reason why you can all stand each other and would work together.

The actual town is barely 500 people in a widely scattered region, mostly individual family farms, each with at least it's own square mile of land. There is a 4-building town center that includes a city-hall, a one-screen movie theater, a small market, and a gun store. The closest chain convenience store is 5 miles away at a truck stop, and the closest thing that could actually be called a city is 100 miles east and a bit south at Oklahoma City.

Mood: Wild Madness

This is a place that’s been totally left behind by society. People live here, but they’re scattered, often alone, and usually not all there. The animals are much more trustworthy. And there are worse things lurking around than just regular nutty people and some feral coyotes. In a place that’s so forgotten in time, the old stories reign strong, and you’re all a part of them.

As Changelings you’re well-equipped enough to survive out in the wild, but bereft of human contact, and with worse things coming, it may be only a matter of time until you can’t tell the difference between reality and the faerie tale world you thought you’d left behind.

Theme: Home and Safety

What does it mean to find a place to settle down? What do people do when they can’t go to sleep at night and know that everything will still be there in the morning? How tough can someone be, when her back’s against the wall and she's fighting for everything she has, no matter how meager?


Inspiration

Grapes of Wrath
The Joplin Tornado (http://en.wikipedia.org/wiki/2011_Joplin_tornado)
[redacted]

Music
Radiohead-How to Disappear completely (http://www.youtube.com/watch?feature=player_embedded&v=nZq_jeYsbTs#!)
Neko Case-Hold on Hold on (http://www.youtube.com/watch?v=a0vk5SGmw3w&feature=related)
Riff Track-End of the Pegasus's Flight (http://rifftrack.bandcamp.com/track/the-end-of-the-pegasuss-flight)
Soundtrack to Bastion (http://www.youtube.com/playlist?list=PLE92A345D7C2A1B2D&feature=plcp) (thanks to Amishpirate)

Dice Rolling (a.k.a. how do I accomplish anything in nWoD?)
Every roll uses some number of d10s. 8-10 is a success, 1-7 is a failure and you have permission to summarily execute the die. 10s get rerolled and can generate an extra success on 8-10 as well as further rerolls if you keep on rolling 10 with your cheating loaded die.

-one success causes the action to succeed
-5+ success is a special, exceptional success
-You can still try an action if penalties reduce you to 0 dice, but you only succeed on a 10 and rolling a 1 means a dramatic failure

If you want to take an action, you should name the action, what attributes, skills and merits affect it, and list your dice pool. I will respond with appropriate bonuses and penalties, at which point you can roll the adjusted number of dice. I’m fine with use of forum rollers if you want, or with trusting you to roll your own dice. However, once you declare the action, you are committed to it, even if penalties end up being larger than you expect.

Example (again credit to Thanqol for making this much easier than it could have been):
You say [I want to use Presence+Persuasion to convince the man to step aside, my dice pool is 6, 7 with the Striking Looks merit].

I'll respond with a post along the lines of [Given the ridiculous nature of your outfit, -2 penalty to the roll]. Only then do you roll the dice; if you achieve a success feel free to narrate the nature of your victory (within reason).


House Rules(stolen from myself after stealing them from Thanqol. Remember, good artists copy, great artists steal).

• Can’t buy wyrd with merit dots. The xp is wonky and it makes your character boring.
• No fighting styles. Breaks the game in unpredictable ways.
• Willpower is not regained through rest. You’ll need to indulge your vices and pursue your virtues to your own detriment to regain willpower.
• Losing clarity due to degeneration during the course of play grants 5XP, identical to dropping clarity at character creation. Ideally, there should be no incentive to start out crazy, aside from the natural player incentive to start out crazy. This XP is not shared with the group and will only be for that character.
• Feel free to buy merits that don’t quite match with your backstory or time in Faerie. They will come swiftly upon your return to the mortal world.
• However, due to the setting, the contacts merit will be essentially unavailable and other association merits may have limited usefulness.
• Minor pledges do not cost willpower. A minor pledge for this rule only is defined as: a pledge with a duration of 1 week or less that has no task, boon, or sanction (or combination thereof) exceeding +/- 2. (Note that this rule is experimental. I would like to encourage the use of pledges with friendly mortals and other changelings. Only positive Feedback would be appreciated.)


XP (again with many thanks to Thanqol for discussions about why his house rules are good)

XP will be given out at the end of each day, so long as the party has a chance to rest and recuperate.

You get XP for
• Doing something risky or dangerous (if your plan involves slowly but surely working your way into a position of power with minimal risk, you may also get XP for each milestone you achieve)
• Your flaws, if you have any, work to your detriment
• Finishing a story
• Finishing a significant scene
• Great role-playing
• Overcoming a reasonably substantial challenge
• Discovering new sources of magic (wyrd)

Except for the Clarity XP noted above, the party shares all XP and all PCs should be at the same total. Going insane to outdo your buddies might be a poor long-term plan.

XP can be spent for any merits, attributes, skills, contracts, wyrd etc. However, if you buy a merit that requires storyteller character interaction (e.g. contacts, mantle etc.) the XP expenditure is provisionary. You’ll still need to interact with the relevant characters and role-play why you’re getting more help from them. The expenditure of XP in these cases represents an active commitment towards that cause or person(s) and will greatly smooth the acquisition of the merit. If you totally blow the scene, the XP will be refunded and the merit is lost. For this setting, such merits will also be subject to storyteller veto.

Wyrd XP, gained from discovering new sources of magic, may only be spent to increase your wyrd. You should track this separately from other XP.


Posting and character rules

• Please try to post at least once per day. Even if your character has nothing to say at the moment, an OOC post saying, “I’m here, I’m reading, keep going” is extremely helpful.
• If you miss a day, we’ll try to slow down so you can catch up, but some events may happen without your character’s input.
• If you can’t be located after 3 days, your character will continue to accompany the party and fade into the background. To the extent the character can meaningfully assist the party, the players can ask for skills from that character and roll the dice for him/her. Control will immediately revert to you upon your return.
• If you know of any long absences in the future, please let us all know. I’ll do my best to make sure the character can conveniently be on vacation and can prepare several plans in advance for how to assist the party in his/her absence.
• There’s no maximum post limit. If I’m not online you can do all the secret planning you want or continue IC conversations on any topic.
• If the group splits up, I’ll do multiple threads. I may also do individual player info Way too hard, I don't know what I was thinking. If you have private info, it will be in a spoiler with the character name.


Changeling Dreaming
Turns out changelings are all lucid dreamers, and sometimes their dreams are prophetic. Here's how we're handling that.



Ooo, a cool way to handle it would be to give people a theme/topic for the dreams and let us write our characters' own takes on it. Would give all the advantages of prophecy, mood and foreshadowing, keep the idea of lucid dreaming, and take advantage of the PBP format.

That is a cool enough idea that I am stealing it from myself for use immediately!

That is an excellent idea, though I'm going to slightly modify it. I'll list a setting and theme or item for each character as well as the rolled intensity for the dream and whether you're aware that it is prophetic or not. As lucid dreamers you can reshape your own dreams pretty freely and can write what you want past the first moment or two. I'm also going to list a spoiler for each character which lists a few other things that happen if you make no attempt to shape the dream at all.

If you're busy or don't want to write your own, let me know and I'll write an expanded dream instead or we can decide that for the evening you simply have a relative serene and pleasant dream instead. I'll also add this to the OP for future reference. For reference, the lucid dreaming merit is described on pg 195 of the main book.


NPCS of Note
Crazy Old Jered Mcelhenney (http://www.giantitp.com/forums/showthread.php?t=249287)
The Flannegin family (http://www.giantitp.com/forums/showpost.php?p=13573325&postcount=66)
Doctor James Smith (http://www.giantitp.com/forums/showpost.php?p=13596390&postcount=122)
Jose Marquez (http://www.giantitp.com/forums/showpost.php?p=13626555&postcount=145)
The Bauer Family (http://www.giantitp.com/forums/showpost.php?p=13630773&postcount=147)

The town Sheriff (TBD by Braz as part of her backstory)

To Do

-Finish up Motley Hollow (SiuiS coordinating)
-Think about why you're all working together or tell me if you need some coincidence to be working together (everyone)
-Possibly add one more family or town resident? (Anarion) (suggested possibilities: ranching family, owner of the movie theater, preacher, notable farm worker(s))
-Finish up remaining character details (everyone)

SiuiS
2012-07-12, 05:47 PM
A point of clarification, partly to subscribe proper.

The one post per day rule, does this mean you new one post everyday in the in-character thread, or that you need one post per day per player? I'll admit to sort of banking on the first one in othe threads, but for this it's best to make sure so I don't have any loopholes to slip through.

Also, and this is as much scholarly curiosity as anything, since I myself would get malky at someone being so particular; but do you want one post of whatever you decide above between midnights or in any 24-hour cycle? Though I suppose I can mix the two; a post at 2 am before bed and then again at 6 pm would feel like two separate days.

Anarion
2012-07-12, 05:51 PM
A point of clarification, partly to subscribe proper.

The one post per day rule, does this mean you new one post everyday in the in-character thread, or that you need one post per day per player? I'll admit to sort of banking on the first one in othe threads, but for this it's best to make sure so I don't have any loopholes to slip through.

Also, and this is as much scholarly curiosity as anything, since I myself would get malky at someone being so particular; but do you want one post of whatever you decide above between midnights or in any 24-hour cycle? Though I suppose I can mix the two; a post at 2 am before bed and then again at 6 pm would feel like two separate days.

It would be one IC post, but you could post in the OOC thread to note that you're around and want things to keep going, as I've asked for a couple times in Gathering of Mists. I basically just want to know that you're here and current with the thread, even if you have nothing to say.

As for the exact timing, I am prepared to be lenient if the game is progressing and to start badgering people if the game is not progressing.

Brazen Shield
2012-07-12, 06:37 PM
*raises hoof excitedly*
Present and accounted for!
*Giiiiggles*

Soras Teva Gee
2012-07-12, 07:18 PM
Checking In. Also since I have it 85% set I'll post what I have for my character so far for perusal.


Rayna Azure

Concept: Rayna is the beautiful daughter of the night sky. Her Keeper was a creature of the night, not in the sense of dark terror but of the untamed expanse of the stars and moon. So too has Rayna been changed, beautiful dark and enticing... but untouchable and perhaps a bit dangerous. She has odd sensibilities and does not entirely jive with the modern age. She is an Airtouched/Windwing Elemental of the Spring Court

Mask and Mien:
To mortals she appears tall and lithe with pale perfect skin and with wild raven black hair and eyes. She is beautiful in a way rather like a marble statue. For clothing she favors dark shades, deep blues and blacks are most common but white is also present. She somehow always manages to seem clean regardless of condition, like a cold fresh spring and her hair always seems to have been caught in a breeze styling fading almost immediately.

In truth, a tall radiant beauty invoking the night sky. Her skin is black with blue tones, like ink or pitch. Her eyes glow like stars on a clear night, while her hair is like a cloud rippling slowly with the breeze broken by tiny points of starlight. From her shoulder blades there are faintly luminescent dragonfly wings that extend behind her. Close examination reveals the wings are not actually attach, speaking to their symbolic nature. The air about her seems cool, but not unpleasantly so and has the feeling of the promise that spring has sprung.

Personality:
Rayna cannot escape the feeling that she no longer has a place in the mortal world. Though initially relieved to be free of her Keeper she found little better waiting for her and is now less sure. Perhaps her Durance was easier in some ways then others, or perhaps she merely adapted too deeply to her bondage. Either way she remembers her Durance almost nostalgically, as while both painful and ecstatic it was simply more. She often feels like her remaining humanity is eroding and wants something meaningful to hold onto. Right now she is in precarious balance, not on an even keel by Changeling standards but having yet to degenerate beyond repair.

When not mired in confusion Rayna tries her best to enjoy life. She enjoys dancing and the emotions of desire it tends to engender. Though she rarely has chance to use it she has considerable skill with a sword and takes great pride in it, a skill now out of sync with the mortal world. She loves to use the powers she has gained in Arcadia though rarely finds a chance to do so meaningfully.

Her fellow Lost have commented that Rayna is more fae then most and indeed she does have some strange quirks. She is little bothered by conventional social taboos and has what can be compared to a very liberated social attitude. She her patterns of speech are different, quirks like always using a full name and eschewing contractions. Things that bother others she shrugs off, making her sometimes seem unearthly, detached or perhaps from another older time. Yet though she can't quite admit it she is desperate for something of true meaning in her life.

Background:
Once upon a time there was a girl growing up in Northern California. Young but already pretty she was the apple of the parents eyes. It is this beauty though perhaps that drew the Fae to her. Or maybe it was how the girl loved to stare into the night sky. Whatever the reason though the girl did was not long in the world. When the girl was eight or nine she woke in the night to hear strange song. Following the song the girl went out onto the balcony of her home. There she found a woman who seemed like a piece of the night sky come down to earth, all stars and flickering shapes. The woman posed the child a riddle, if the child was successful the woman would give the girl a gift, if the child wasn't she would have to make it up to the woman.

The years have taken what the riddle was (though perhaps the same as the last) but the girl did not solve it. And so she was spirited away.

The woman was no woman but a Faerie sometimes called Her the Lady of Night and Stars, a creature of the elemental night sky. Though that only tells some of the truth, but no truth can capture a creature like the Lady. It pleased her to have the girl as a show piece, a doll to amuse and entertain guests with games. Though this should not be thought of as an easy life, there are no easy lives for those taken by the Fae. For the world of Arcadia is mercurial and indescribable. Sometimes life was as a wind caressed by breezes, crying with intangible ecstasy while at other times it was the pain and terror of a storm. Perhaps most often it amused the girl's Keeper for her to dance, not as normal but strange unknown dances with a sword in the girl's hand. Dance that were battles too, where missing a step meant death. Or not, such things are hard to gauge. Such was the girl's life as she grew and flowered. And every once in awhile Her the Lady of Night and Stars would come to the girl and ask a question saying that she might leave if the answer was true. Every time though the girl answered wrongly. It should have bothered her but so lost was the girl it didn't occur to it should, in truth she could no longer grasp the question.

Then one night, though there was nothing but night in the Lady's domain, the girl found something changed. Memories of a time and place before the Lady, a home a family, a clarity of thought she'd only remembered. When next her Keeper riddled the girl the girl heard and new the answer. The question was simple "What have I got in my pocket?" and the answer simpler still "Nothing, you've got no pockets, you don't wear clothes" and so it was true.

Next the girl found herself at the edge of the Thorns ejected from the realm of her Keeper seemingly at whim. Struggling through the girl found herself unclothed and alone before a house she remembered from long ago. Her house, her home. But it stood abandoned, empty many years. The girl learned later that her parents had died some years ago, a gas leak in the night. If her Keeper had left a Fetch it too was long gone. She had returned home only for there to be no one there.

The girl barely survived the months that followed. Alone she made her way through the world confused about what she had become. She might have died but for being found by a kindly member of the Lost. Mother Grune as she called herself made it her life's work to find and care for those Lost just escaped from Arcadia. And so Mother Grune took the girl in and explained about what the girl had become. And so the girl came to understand, and took the name Rayna Azure. In time she left Mother Grune, and struck out on her own.

Recent Activity:
Rayna came to Bow River about three months back after feelings from her dreams called her to leave California. She made it to Bow River before her car broke down and she needed money to cover repair. She took work as a "dancer" at a small-time bar across from the truck stop at the edge of town. The first month she had to walk to work from the farm she is renting a spare room from. Though her vehicle is fixed Rayna is uncertain about getting back on the road. Her dreams led her to leave California, but Fate led her to stop in Bow River. Perhaps Fate has some reason for wanting her here.

Character:

Character sheet (http://sheetgen.dalines.net/sheet/19276)

Blessings:
Seeming:Once per day, may spend one 1 of Glamour to increase Health by Wyrd level for one scene. (Elemental)
Velocity of the Zephyr: May spend 1 Glamour to add Wyrd to Speed or Initiative scene. May be invoked for both separately. (Airtouched)
Gift of the Sky: May spend 1 Glamour to glide 1 min/Wyrd. Also if falling take only one 1(B)/15ft damage and no lethal until 150ft. (Windwing)

Curse:
-An Elemental doesn't get the benefit of the 10 again roll on dice pools involving the Manipulation Attribute and the Skills Empathy, Expression, Persuasion or Socialize, save to activate seeming-affinity Contracts. (http://wiki.white-wolf.com/worldofdarkness/index.php?title=Changeling:_The_Lost_Errata)
-1 Penalty to Perception (Clarity 5)

Specialties:
Acrobatics (Athletics)
Dance (Expression)
Seduction (Persuasion)
Swords (Weaponry)

Mentor:
Mother Grune- A kindly changeling that runs a personal charity to help newly returned Changelings assimilate back into the world. A Runnerswift of the Spring Court, her Mien is that of a faun with surprisingly large curling horns now looking rather aged and crone like. As a mortal she appears in her forties and works as a social worker for the state of California, something that allows her to provide serviceable backgrounds for many of her charges by playing them off as orphans in the system. Which many of them effectively are. She is genuine in her charity and affection, though favors those that can still pass as minors as she has greater means to help them.

Rayna was one of her charges and still stays in contact. A source of advice (and someone to vouch for Rayna if need be) and comfort who taught Rayna many life skills she lacked having come of age in Faerie. The considerable distance limits any physical assistance from Mother Grune however.

Token:
Hedgeforged Blade- Much like Hedgespun Raiment this is not a proper token in that acts merely as a normal weapon of its type save for a single power in being protected by the Mask. Specifically it allows fantastic and archaic weapons to seem more appropriate to mortal eyes. A rapier of steel-hard ice or spun glass in hand becomes an ordinary utility knife. It must be stressed this does not truly conceal the weapon or its purpose. A medieval sword might appear as a modern swiss army knife or concealed weapon like a sword cane. The more powerful the blade the more it may conceal its nature, Mask and Mien respectively having different lengths or an edged weapon seeming to be a blunt pipe. However the nature as a weapon can never entirely be lost. Additionally the illusion has limits on plausibility, a sword looking like a small knife does not allow it to be hid in a pocket completely out of sight. Unlike Hedgespun Raiment these blades are rare enough they do not carry any mark of status.

-Action: (The deceptive nature of the blade's length can provide a +1 bonus as a passive effect)
-Mien: A rapier of polished silver looking metal richly engraved with a flowing design that invokes the wind and glimmers softly with the blue-white light of stars when held. Includes a matching blue lacquered scabbard.
Mask: A folding ordinary utility knife about with a cloth holder.
-Drawback: Cannot abide cold iron. Would deal no damage through armor made of it and could be broken by crossing blades with such a weapon if not careful.

Anarion
2012-07-12, 08:17 PM
@Brazen Shield. Good to have you. Any general ideas you've got for a character concept?

@Soras. Good start. I particularly like the mentor, as there are still phones and she could definitely get involved.

Several questions: What did Rayna feel during her durance? Was she resentful or hurt, lost, lonely? Or did she enjoy part of it, filled with wonder and awe at what was happening around her? Did she get frustrated at the riddles or fascinated?

More practically, where would you be staying in Bow River? The truck stop doesn't put people up overnight, so you'll either need to have a campsite somewhere (possibly with the other PCs) or be staying at someone's farm. I'll be describing a few farms in the coming days, so you don't have to decide now, just something to think about. Might also want to consider how you're getting to work if your car is broken down.

On the character sheet, how did you get 5 dots in air contracts? You can't start with 5 and there's no way that 5xp buys you a 5th dot contract. I can't remember the exact xp scale right now, but I think it's closer to 30 xp for a 5th dot contract.

TheAmishPirate
2012-07-12, 09:27 PM
Neat! My high school teacher always told me I'd be happy I'd read the Grapes of Wrath someday...

As far as character concept goes, the only idea I've had so far is a rather logic-based character. Somebody who prides their own intelligence and understanding as absolute fact, tends to get wrapped up in their own circles of reasoning, and has difficulty accepting conclusions other than those they've had experience with.

I haven't had a chance to browse the rulebook yet, so I don't know how plausible this scenario is, but the idea came from thinking of "What type of person would 'let' themselves get taken?" And I thought of a character who actively tried to seek out the fey, outlined very specific terms that they firmly believed would prevent any foul play on the fey's part (which the fey perhaps would've gone along on because they found his naivete amusing), and then went off to experience the world of fantasy. On his return, he firmly believes that, while his adventure may have been its own brand of horrifying, once he gets home, everything will be back to normal again, because there's no way there could've been any flaw in his plan.

Do you think this concept has promise, or should I explore some other ideas?

Forum Explorer
2012-07-12, 09:34 PM
checking in and I also want to say I've found the books and I am working my way through them.

SiuiS
2012-07-12, 09:51 PM
Amish: would you come back as some sort of android, made of wood and clockwork? Or a frankensteinian stitched horror? I can help with the books if need be. Or a wiki walk can get you most of the details? It took me ten minutes today to find the Levinquick, an electric-themed Elemental, and find out what their particular blessing was.

-

Myself, I'm caught between being a pony changeling, or something else. I was considering a medical themes Buffalo Woman, but...

Aaaaaaaaaaaargh little Strongheart
The pony
It haunts me

Anarion
2012-07-12, 10:14 PM
Neat! My high school teacher always told me I'd be happy I'd read the Grapes of Wrath someday...

As far as character concept goes, the only idea I've had so far is a rather logic-based character. Somebody who prides their own intelligence and understanding as absolute fact, tends to get wrapped up in their own circles of reasoning, and has difficulty accepting conclusions other than those they've had experience with.

I haven't had a chance to browse the rulebook yet, so I don't know how plausible this scenario is, but the idea came from thinking of "What type of person would 'let' themselves get taken?" And I thought of a character who actively tried to seek out the fey, outlined very specific terms that they firmly believed would prevent any foul play on the fey's part (which the fey perhaps would've gone along on because they found his naivete amusing), and then went off to experience the world of fantasy. On his return, he firmly believes that, while his adventure may have been its own brand of horrifying, once he gets home, everything will be back to normal again, because there's no way there could've been any flaw in his plan.

Do you think this concept has promise, or should I explore some other ideas?

I think the concept makes sense, but you may want to think early on about why a guy like that would be in a place like rural Oklahoma. You guys are far from civilization, but you're not stranded in the middle of a desert. So, you need some reason to be where you are, even if that reason is just happening to come out there and having nowhere better to go.

Also, as SiuiS notes, being in Faerie changes you. So the guy wouldn't come out and think he could just pick back up because he wouldn't be exactly human anymore. Although he could be focused enough to think that he could pretend to be back in his old life.

Also, I have to say, you and Soras both are thinking of somewhat sophisticated characters from out of state. The locals are going to love you guys. For shooting practice


checking in and I also want to say I've found the books and I am working my way through them.

Cool. Any general ideas come to mind?



Myself, I'm caught between being a pony changeling, or something else. I was considering a medical themes Buffalo Woman, but...

Aaaaaaaaaaaargh little Strongheart
The pony
It haunts me

My stance is that pony makes for great inspiration for characters and ideas. Especially for changeling, where everyone is kinda mentally ill but has magic powers.

SiuiS
2012-07-12, 10:45 PM
My stance is that pony makes for great inspiration for characters and ideas. Especially for changeling, where everyone is kinda mentally ill but has magic powers.

I'm having trouble thinking f a game where this was not the case.

Brazen Shield
2012-07-12, 10:54 PM
So Anarion, I've got a character idea in my head and wanted to run it by you: With enough points in resource and reputation, do you think position of town Sheriff could be freed up for an old watchdog?

Thinking of an old hound or maybe even a German Shepard as a mien. Would that be possible?*

TheAmishPirate
2012-07-12, 11:10 PM
Amish: would you come back as some sort of android, made of wood and clockwork? Or a frankensteinian stitched horror? I can help with the books if need be. Or a wiki walk can get you most of the details? It took me ten minutes today to find the Levinquick, an electric-themed Elemental, and find out what their particular blessing was.

Leaning a bit towards the android direction, I could have some fun with that.

I'm going to try and a legal, paid download for the books online (that'll take my debit card while I'm in Japan), I'll let you know how that goes.

Also, my vote is for a Little Strongheart in the party. The pony commands, SiuiS, and you must obey. Obeyyyyyyyyyyy... *waves arms and starts making spooky 'ooooooooooo' sounds*


I think the concept makes sense, but you may want to think early on about why a guy like that would be in a place like rural Oklahoma. You guys are far from civilization, but you're not stranded in the middle of a desert. So, you need some reason to be where you are, even if that reason is just happening to come out there and having nowhere better to go.

Also, I have to say, you and Soras both are thinking of somewhat sophisticated characters from out of state. The locals are going to love you guys. For shooting practice

If I can't think of a better reason, it could be interesting to have this guy originally be from the middle of nowhere too. He'd be the one guy in town who actually wanted something more out of life than the acre of ground he was born on. Mail-ordered books on machines and science and all that fancy know-how, and read them 'till his eyes near fell out. The other folks always had a little quiet snicker at the oddball behind his back, but darned if nobody got the tractors running like he could. He might be in rural Oklahoma because the used car he bought to return home ended up breaking on the terrible roads, leaving him stuck in town until he can earn enough money for replacement parts. Which would take even longer because he'd also have to wait for them to arrive by post.

Only problem with this one is that I don't see the character wanting to return to that sort of life, it's not something he'd be afraid of losing.


Also, as SiuiS notes, being in Faerie changes you. So the guy wouldn't come out and think he could just pick back up because he wouldn't be exactly human anymore. Although he could be focused enough to think that he could pretend to be back in his old life.

The angle I'd probably go with is that he quickly figures out nobody else can see the more obvious changes he's undergone. So he figures that now he can go back to some semblance of a normal life, only now he has secret superpowers he can use in case of emergency. And if he's so convinced he didn't lose anything (except for maybe a few years, got to think of something to do about how he'd feel about the time lost) then he could easily tell himself he came out ahead on this deal.

SiuiS
2012-07-12, 11:26 PM
"Sometimes, I wonder why I came back to this little Podunk town, why I bothered crawling through the vines and the briars. I had everything! All the science and invention I could want! But none of it mattered, I suppose. Turns out science is another word for stability, predictability. Not much d that when reality is a poorly painted cloth backdrop...

And sometimes, just sometimes, I get to thinking. Remembering. I remember the burning pain the first time my blood was replaced with synthetic oil. Te first surgeries, when tw joints they installed weren't the right size or properly lubricated, and the metal slipped and tore. Or that dreaded fugue when my heart would wind down, and I knew it was going to hurt, to be the worst pain imaginable, but I couldn't move. My springs and gearbox just wouldn't move. And they stuck the winding key straight into me. Any human would have died, but me, well. They started to turn tw key, crunching sinew and grinding gears, and I just screamed and screamed...


"What? Oh, sorry. Let me refill that for you."

*from the kitchen, a refrigerator opens and closes with a clink, and there is the sound of pouring*

"Yeah. Sometimes I wonder why I came back... But you know? Sometimes I wonder why I left. Someone's got to look after all this corn." Ooh! ooh! Be a shaman I some sort! You'll be playing a Druid droid! Playgrounderception!

Soras Teva Gee
2012-07-12, 11:31 PM
@Soras. Good start. I particularly like the mentor, as there are still phones and she could definitely get involved.

Several questions: What did Rayna feel during her durance? Was she resentful or hurt, lost, lonely? Or did she enjoy part of it, filled with wonder and awe at what was happening around her? Did she get frustrated at the riddles or fascinated?

More practically, where would you be staying in Bow River? The truck stop doesn't put people up overnight, so you'll either need to have a campsite somewhere (possibly with the other PCs) or be staying at someone's farm. I'll be describing a few farms in the coming days, so you don't have to decide now, just something to think about. Might also want to consider how you're getting to work if your car is broken down.

Oh no the car is fixed and has been for awhile, just she needed money to make that happen but now hasn't quite decided to leave. She went off on a feeling from a dream afterall, if Fate chose to stop her in this town maybe its for a reason? And on stay that would be depending on what's available if someone lets a room she'd stay there. Perhaps a podunk motel with a weekly rate?

This rest I shall ponder.


On the character sheet, how did you get 5 dots in air contracts? You can't start with 5 and there's no way that 5xp buys you a 5th dot contract. I can't remember the exact xp scale right now, but I think it's closer to 30 xp for a 5th dot contract.

Five starter dots.... ah found it now 5 costs double. Big rule switch from oWoD, but I see White Wolf's policy of hiding rules deep in paragraphs hasn't changed.. I'm going to have to reconsider some options since I was planning on her flying via that particular ability a common past time for her.

Which I suppose brings up another question to mind, depending on how I roll of course, how much would you let controlling Air get away with? Because it obviously runs from either monumentally useful to monumentally useless. I'm not looking to say damage people with blasts of air (maybe impose a penalty by distracting 'em with wind in the eyes though) but would I be able to say pick up small objects with a concentrated breeze or other utility uses. Like say keys to a jail cell if they hung on a hook where she could see them.

Currently considering changing her background/element to water is all.

Anarion
2012-07-12, 11:37 PM
So Anarion, I've got a character idea in my head and wanted to run it by you: With enough points in resource and reputation, do you think position of town Sheriff could be freed up for an old watchdog?

Thinking of an old hound or maybe even a German Shepard as a mien. Would that be possible?*

I don't think you could start as the sheriff, though you could be a deputy sheriff if you want your backstory to include having been there for a while.

As for the dog part, absolutely. Here's Raz_Fox showing how it's done. (http://www.giantitp.com/forums/showpost.php?p=13234435&postcount=37)



Also, my vote is for a Little Strongheart in the party. The pony commands, SiuiS, and you must obey. Obeyyyyyyyyyyy... *waves arms and starts making spooky 'ooooooooooo' sounds*


There you go SiuiS, the majority has spoken.



Only problem with this one is that I don't see the character wanting to return to that sort of life, it's not something he'd be afraid of losing.


Perhaps consider discovering some value that he didn't know was there. That is, the character gets stuck, but is helpful to the party because being from a rural community, he actually knows how to get stuff done out here. And then, it turns out that coming back to the life that he thought disgusted him, there are some beautiful things. Things he didnt' even know he missed until he got them back for the first time. Sunsets over barren hills, a chance for quiet contemplation with the whistling wind, and so many stars visible at night that it's like they could rush down and sweep you away.



The angle I'd probably go with is that he quickly figures out nobody else can see the more obvious changes he's undergone. So he figures that now he can go back to some semblance of a normal life, only now he has secret superpowers he can use in case of emergency. And if he's so convinced he didn't lose anything (except for maybe a few years, got to think of something to do about how he'd feel about the time lost) then he could easily tell himself he came out ahead on this deal.

This is explicitly why I'd like you guys to start already back in the real world and knowing each other. I started my other Changeling game, Gathering of Mists fresh out of the hedge. And although the exploration aspect has been fun, I think having everyone start out knowing nothing slowed things down a lot. I'm not, at the moment, planning on having you start out with xp (though I'm now considering some free wyrd xp), but I do think all of you are familiar with the basic rules that changelings operate under when the game starts.



He might be in rural Oklahoma because the used car he bought to return home ended up breaking on the terrible roads, leaving him stuck in town until he can earn enough money for replacement parts. Which would take even longer because he'd also have to wait for them to arrive by post.

Two in the first page? Is a car breaking down the only reason you people can think of for being in rural Oklahoma? Nobody actually wants to live there, it's just a giant graveyard of broken down cars and stranded lost souls, isn't it?
...
...
...
Okay, actually I kind of like that idea. Well done Amish. The area you're in is now basically the Bermuda Triangle of the rural United States. Electronics inexplicably stop working and new-fangled cars and equipment tend to break down.

Anarion
2012-07-12, 11:46 PM
Double posting due to ninjas.


Oh no the car is fixed and has been for awhile

Not anymore. You can thank AmishPirate. http://i.imgur.com/GOn25.png



Five starter dots.... ah found it now 5 costs double. Big rule switch from oWoD, but I see White Wolf's policy of hiding rules deep in paragraphs hasn't changed.. I'm going to have to reconsider some options since I was planning on her flying via that particular ability a common past time for her.


The 5th dot costing double at character creation applies to everything, skills, attributes, merits, contracts, and anything else I forgot. But contracts in particular only give you 5 points, so it's actually impossible to ever have a 5-dot contract starting a changeling game. 4/1 is the most efficient split from an xp perspective though.


Which I suppose brings up another question to mind, depending on how I roll of course, how much would you let controlling Air get away with? Because it obviously runs from either monumentally useful to monumentally useless. I'm not looking to say damage people with blasts of air (maybe impose a penalty by distracting 'em with wind in the eyes though) but would I be able to say pick up small objects with a concentrated breeze or other utility uses. Like say keys to a jail cell if they hung on a hook where she could see them.

I need to double-check the rulebook (at apartment, will be several hours before I get there) to answer this. My inclination is that you can do a fair amount when you're not rushed, but this is not weather control and it's not telekinesis. You could probably blow the keys off a rack, but couldn't levitate them directly to your hand. I need to check the book though, I want to read that ability in context again.



Currently considering changing her background/element to water is all.

Also totally fine.

SiuiS
2012-07-13, 12:26 AM
Pardon me or being such a perpetual twink, but the three dot merit "dual Kith" could let you tack on Wingswift, which grants you, I believe, gliding. Suddenly, the ability to generate huge amounts of wind becomes the ability to hang glide from a dead stop.

I think. Afb, so not entirely sure rules wise. But hey, rule of cool maybe?

EDIT: waitasec. Are we starting out straight from the hedge or do we have other options? I kinda like the though of everyone having subtly different releases, different experience levels (in life, not XP). Kinda helps that everyone seems to be a different age as well...

Soras Teva Gee
2012-07-13, 01:15 AM
SiuiS I love you.

Because Wildwing does allow gliding at the cost of Glamour per (Min X Wyrd) so it wouldn't be for very long with my Wyrd but on the other side for certain values of the word being freefalling (surrounded by air) would have to meet the Catch for Control (which states enviroment dominated by) Elements so with something to leap off of one could fly for as long as one could glide. Not that easy for sure, and hella dangerous. And totally need to raise Wyrd to make it practical for the costs/risk involved, but absolutely there.

Anarion if you allow it I'm totally doing that.

Oh and the Wildwing would totally give my changeling a set of raggedy bug wings. This build is going to be per-fect

Anarion
2012-07-13, 01:24 AM
Pardon me or being such a perpetual twink, but the three dot merit "dual Kith" could let you tack on Wingswift, which grants you, I believe, gliding. Suddenly, the ability to generate huge amounts of wind becomes the ability to hang glide from a dead stop.

I think. Afb, so not entirely sure rules wise. But hey, rule of cool maybe?

EDIT: waitasec. Are we starting out straight from the hedge or do we have other options? I kinda like the though of everyone having subtly different releases, different experience levels (in life, not XP). Kinda helps that everyone seems to be a different age as well...

At the moment, you're starting at 0 XP, but have been out of the hedge enough time to get to meet each other and know how changeling abilities work. You could be out of the hedge longer (as seems implied by Brazen Shield's character idea), but you would not have done anything to earn XP during that time.

I am considering giving everyone some wyrd xp to start out so that you'll be able to get wyrd to 2 quickly and so that you don't feel punished for already knowing how stuff works.

I think starting at different XP levels is a recipe for disaster.


SiuiS I love you.

Because Wildwing does allow gliding at the cost of Glamour per (Min X Wyrd) so it wouldn't be for very long with my Wyrd but on the other side for certain values of the word being freefalling (surrounded by air) would have to meet the Catch for Control (which states enviroment dominated by) Elements so with something to leap off of one could fly for as long as one could glide. Not that easy for sure, and hella dangerous. And totally need to raise Wyrd to make it practical for the costs/risk involved, but absolutely there.

Anarion if you allow it I'm totally doing that.

Oh and the Wildwing would totally give my changeling a set of raggedy bug wings. This build is going to be per-fect

Provisionally yes. As I noted, I'm going to go home tonight and read that section of the book really carefully. The idea sounds cool, but I don't want this to be something where you end up running off from the party all the time because nobody can follow you or something that trivializes several other challenges.

SiuiS
2012-07-13, 01:38 AM
That's why I specified life experience as opposed to XP value, silly.
Still, this isn't the first time I've failed to point out a distinction sufficiently. Something must be done about that.

Being a changeling in the mechanics means you are best off as a 14-24 year old. This belies character ideas like 80+ but still spry wise woman, or grizzled-beyond-his-years cowboy with a chip on his shoulder, because these characters could easily be weaker than the young'ns. That's all.

-

Celestia: Fairest Shining One (dual kith, Wingswift)
Luna: Darkling Wingswift (dual kith, Levenquick or ONI)
chrysalis: Elemental Mirrorskin (dual kith, Wingswift)
cadence: Fairest Blossoming (dual kith Wingswift)

Seeing a trend? I got this 'my wings are so pretty' thing down son. Totally need to argue with thanqol over the particulars though.

Soras Teva Gee
2012-07-13, 01:56 AM
Provisionally yes. As I noted, I'm going to go home tonight and read that section of the book really carefully. The idea sounds cool, but I don't want this to be something where you end up running off from the party all the time because nobody can follow you or something that trivializes several other challenges.

Please do.

I would note that unless I have an environmental advantage to invoke the Catch on Control Elements this is going to be very expensive so not going to be something I'm going to do all the time. From flat ground this is a 4 Glamour (with sufficient Manip+Wyrd successes) investment for a minute in the air and my tank is only 10. I'm hardly going to be flying like a bird. And at 4 rounds to get going its of no use in combat. So this will remain highly situational unless Wyrd gets a lot higher.

(I did happen to pull out Rites of Spring where Double Kith is mentioned and at least the combination of Wildwing and Airtouched is one explicitly mentioned)

TheAmishPirate
2012-07-13, 02:05 AM
"Sometimes, I wonder why I came back to this little Podunk town, why I bothered crawling through the vines and the briars. I had everything! All the science and invention I could want! But none of it mattered, I suppose. Turns out science is another word for stability, predictability. Not much d that when reality is a poorly painted cloth backdrop...

And sometimes, just sometimes, I get to thinking. Remembering. I remember the burning pain the first time my blood was replaced with synthetic oil. Te first surgeries, when tw joints they installed weren't the right size or properly lubricated, and the metal slipped and tore. Or that dreaded fugue when my heart would wind down, and I knew it was going to hurt, to be the worst pain imaginable, but I couldn't move. My springs and gearbox just wouldn't move. And they stuck the winding key straight into me. Any human would have died, but me, well. They started to turn tw key, crunching sinew and grinding gears, and I just screamed and screamed...


"What? Oh, sorry. Let me refill that for you."

*from the kitchen, a refrigerator opens and closes with a clink, and there is the sound of pouring*

"Yeah. Sometimes I wonder why I came back... But you know? Sometimes I wonder why I left. Someone's got to look after all this corn." Ooh! ooh! Be a shaman I some sort! You'll be playing a Druid droid! Playgrounderception!

White text: bahahahahah that's amazing.

Black text: This mess is good enough to make me consider tweaking some of the mental details I had for him.


Perhaps consider discovering some value that he didn't know was there. That is, the character gets stuck, but is helpful to the party because being from a rural community, he actually knows how to get stuff done out here. And then, it turns out that coming back to the life that he thought disgusted him, there are some beautiful things. Things he didnt' even know he missed until he got them back for the first time. Sunsets over barren hills, a chance for quiet contemplation with the whistling wind, and so many stars visible at night that it's like they could rush down and sweep you away.

In the end, yes, something like this will probably convince him that the life he's currently got has more than enough for him. I was more referring to his initial capture, when he draws up the "terms" for whatever takes him. If he doesn't have anything he really values in this life, why is he so concerned about protecting it or ensuring he has a way back?

I think what I could do is leave that little inconsistency in, and roll it into the character as a vice of Greed. In that particular instance, it shows up as a fear of loss, even though what he stands to lose isn't something he feels he values much. It's the principle of the thing; if he can use his brains to keep everything he has, then why not go on this fantastical adventure, far away from this backwater stinkhole he was born into?


Okay, actually I kind of like that idea. Well done Amish. The area you're in is now basically the Bermuda Triangle of the rural United States. Electronics inexplicably stop working and new-fangled cars and equipment tend to break down.

Oh gosh what have I done?

If I go with the clockwork cyborg thing, are his components going to be affected by this too? [/diggingtheholedeeper]

EDIT: Turns out that website Soras posted in the ponythread works overseas. I'm currently working through the Changeling rulebook, it should help me get all these details in order.

Anarion
2012-07-13, 08:26 AM
Please do.

I would note that unless I have an environmental advantage to invoke the Catch on Control Elements this is going to be very expensive so not going to be something I'm going to do all the time. From flat ground this is a 4 Glamour (with sufficient Manip+Wyrd successes) investment for a minute in the air and my tank is only 10. I'm hardly going to be flying like a bird. And at 4 rounds to get going its of no use in combat. So this will remain highly situational unless Wyrd gets a lot higher.

(I did happen to pull out Rites of Spring where Double Kith is mentioned and at least the combination of Wildwing and Airtouched is one explicitly mentioned)

Okay I think that's good, go ahead and run that dual kith if you want. Also, control elements is more detailed than I thought. If you can have a rope attempt to coil nearby people, you could have a breeze pick up keys and carry them to you.



In the end, yes, something like this will probably convince him that the life he's currently got has more than enough for him. I was more referring to his initial capture, when he draws up the "terms" for whatever takes him. If he doesn't have anything he really values in this life, why is he so concerned about protecting it or ensuring he has a way back?


Although the greed thing you suggested could work, I have a simpler question. Why should he be concerned about ensuring a way back? Lots of people go to Faerie and don't even want to bother finding a way back. They get there and it turns out to be hell, but when they left, they were happy to leave.



Oh gosh what have I done?

If I go with the clockwork cyborg thing, are his components going to be affected by this too? [/diggingtheholedeeper]


No, your personal workings wouldn't. Nor would regular tools. It would be advanced electronics (which happen to be in all cars these days).

Soras Teva Gee
2012-07-13, 08:58 AM
Okay I think that's good, go ahead and run that dual kith if you want. Also, control elements is more detailed than I thought. If you can have a rope attempt to coil nearby people, you could have a breeze pick up keys and carry them to you.

Thank a bunch, given the title of this chronicle and my current ability set I've thought up the coolest extreme sport ever. Tornado surfing.

Anarion
2012-07-13, 09:33 AM
Crazy Old Jered Mcelhenney.
Autumn Court Woodblood Elemental

The one and only Changeling in the entire region before the PCs arrived, though the PCs are the only ones that know that. Everyone else just think he's a crazy old hermit farmer who comes to the general store once or twice a year for provisions and spends the rest of the year cooped up on his farm 7 miles outside of town. Occasionally, brave kids from a neighboring farm have wandered onto his farmland, and found weird things. Like, overgrown vines that would grab hold of you and not let go. Or corn and lettuce that would sprout, grow to full size, bear fruit, and burst in front of them before withering away. Nobody ever believes them, and considering that Mr. Mcelhenney chases away pretty much everyone who wanders onto his land with a hunting rifle, none of their parents particularly want to investigate.

People say that when he comes into town, he always spins in a circle three times, paces to the storefront once, turns around and spits, before going inside.

He's also been living in that same farm for a long time. Long enough that a greybeard or two in the area might remember wandering onto that same farm as a young boy.

Brazen Shield
2012-07-13, 08:05 PM
So far I've forged a basic backstory but the author in me refuses to let me write the basic description of it I have time for right now, so I'll post a better, longer one later tonight. :)

Deputy Sheriff works: the char doesn't seem old enough to be that high up in rank~ I imagine in such a small town there'd only be a couple cops anyway. I had planned on the char being around for a while already, maybe even asking you guys if y'all minded the character being the reason you're all around there now, though you guys seem to prefer to be stuck there :D

Like I said: I'll be back!

SiuiS
2012-07-13, 09:35 PM
I'd like to point out that I am purposefully sending braz here; otherwise, suggestions and musings tend to be taken as fact, and that could cause some problems.

For her being deputy sheriff, she was looking at a combination of resources, status and fame. You said social merits were on a case-by-case basis however, so how would that work?

Forum Explorer
2012-07-13, 09:35 PM
Alright here are my literal first thoughts on the initial reading of changlings.

"My character escapes the Hedge and returns home to find he's been replaced these last few years by an doppleganger. What does he do? He uses the fact that they are identical to perform identity theft on himself, then breaks in and steals all of 'his' stuff. Now his doppleganger is pursuing him and my character has traveled to Bow River in order to hide."

Anarion
2012-07-13, 10:13 PM
I'd like to point out that I am purposefully sending braz here; otherwise, suggestions and musings tend to be taken as fact, and that could cause some problems.

For her being deputy sheriff, she was looking at a combination of resources, status and fame. You said social merits were on a case-by-case basis however, so how would that work?

Actually, this would be an appropriate place for the contacts merit. I'd suggest status 1-2 and contacts 1-2 (depending how long you've been there).


Alright here are my literal first thoughts on the initial reading of changlings.

"My character escapes the Hedge and returns home to find he's been replaced these last few years by an doppleganger. What does he do? He uses the fact that they are identical to perform identity theft on himself, then breaks in and steals all of 'his' stuff. Now his doppleganger is pursuing him and my character has traveled to Bow River in order to hide."

Cool, could work. Might want to think about what type of people your character and his fetch are. Is he angry and passionate? Cool and controlled? Is his fetch his mirror or his opposite?

SiuiS
2012-07-13, 11:20 PM
Alright. So I have been thinking and will work on this more from a thematic angle. So here is what I have to work with.

Queen of the Changelings.
This character will be a Darkling Mirrorskin (boy howdy have I been getting the names wrong >_< ). Possible second kith of Venombite or Leechfinger, because I feel she would have some sort of maliciousness about her mien.

Oklahoma is vast, and Barren. Not enough of those taken come back. She will be a queen, but a queen needs subjects. While venturing into the hedge to find new courtiers I on the menu (as is finding hobgoblin servants, a la the changeling horde), increasing the number of people taken will increase the number of changelings as well. She will be queen. She will. Be. Queen.

And a queen needs a court, and subjects. Resourceful queens will make them if the need arises.

– Will have several shallow identities around town. Perhaps be all three employees at some shop or other? Be a retiree, a hobo and herself.
– will grow the winter court for her own amusement
– will invest a lot of time in the hedge; hallows, hobgoblins, eventually Fae mien and possibly work towards being a Keeper herself (however successful or unsuccessful that could be)

Buffalo gal wontcha come out tonight?
Either Beast (no particular kith), Ogre Farwalker, or Wizened Chiurgeon; something survival-y, able to perform vision quest style retreats and not utterly die. As a wizened, her Mien would probably be that of a very, very, very old woman. Definitely summer court though.

The Oklahoma territories used to belong to her people. And while others have moved in, as far as the land and her people are concerned, it still does.

Oklahoma is empty of sights, but full of spirit and tradition. If there are few if any who care anymore, that is unimportant as far as the land is concerned medicine and Medicine are her purview.

– ranks in occult, medicine, academics (history).
– focus on the nonhuman world of Oklahoma. More world of darkness, less specifically changeling.
– if I'm feeling tacky, a huge chunk of resources and a failing casino.
– More apt to help the group, but also less apt to keep them informed.

beneath a sea of stars
Not fleshed out. A desert raver, who stays in the area for its open expanses, lives outside the Dead Zone, and arranges groups to come and mosh / dance / freak out in the open desert. Much more akin to Stephanie than Areta.

Thoughts? I have more concepts but they are all violent; an ex-con who's done time, a war nut with guns and more guns, etc. Trying to segue away from personal violence though.

Brazen Shield
2012-07-14, 06:13 AM
Seriously though guys: would my chacracter setting up a safe haven from the world in this small, out of the way town be enough to bring you in?

TheAmishPirate
2012-07-14, 08:04 AM
Although the greed thing you suggested could work, I have a simpler question. Why should he be concerned about ensuring a way back? Lots of people go to Faerie and don't even want to bother finding a way back. They get there and it turns out to be hell, but when they left, they were happy to leave.

Either I've gotten lost in my own conversation, or I think I didn't quite explain myself properly: I'm talking about before he even goes to Faerie, when he's essentially negotiating his own 'trip' there. He's heard all the tall tales growing up, he knows how all the foolish folks get themselves caught up in technicalities and whatnot, and he's especially heard about folks leaving on these sorts of journeys, and not being able to ever come home. Permanent slaves, turned into monsters, etc. So naturally, when he makes his little deal, he's sure to be quite clear in outlining his terms so as to close up any loopholes and stop any tricks. Does it help? Bahahahaha oh heck no it fails horribly.

My initial problem was wondering why he'd be so adamant to draw up all this just so he can safely return, but as I typed this out, I realized that it's not so much about getting home as it is self-preservation. He doesn't need a reason beyond preventing himself from getting screwed over.


No, your personal workings wouldn't. Nor would regular tools. It would be advanced electronics (which happen to be in all cars these days).

Good to know I'm not hamstringing myself.


Seriously though guys: would my chacracter setting up a safe haven from the world in this small, out of the way town be enough to bring you in?

It'd be enough to keep my character from catching the first wagon/horse/anything that moves faster than walking speed out of town.



Still chugging through the books, I'll have a much more solid character down once I finish. Probably in a couple of days, but we'll see how much time I have to read.

Anarion
2012-07-14, 08:13 AM
Alright. So I have been thinking and will work on this more from a thematic angle. So here is what I have to work with.

Queen of the Changelings.
This character will be a Darkling Mirrorskin (boy howdy have I been getting the names wrong >_< ). Possible second kith of Venombite or Leechfinger, because I feel she would have some sort of maliciousness about her mien.

Oklahoma is vast, and Barren. Not enough of those taken come back. She will be a queen, but a queen needs subjects. While venturing into the hedge to find new courtiers I on the menu (as is finding hobgoblin servants, a la the changeling horde), increasing the number of people taken will increase the number of changelings as well. She will be queen. She will. Be. Queen.

And a queen needs a court, and subjects. Resourceful queens will make them if the need arises.

– Will have several shallow identities around town. Perhaps be all three employees at some shop or other? Be a retiree, a hobo and herself.
– will grow the winter court for her own amusement
– will invest a lot of time in the hedge; hallows, hobgoblins, eventually Fae mien and possibly work towards being a Keeper herself (however successful or unsuccessful that could be)

Buffalo gal wontcha come out tonight?
Either Beast (no particular kith), Ogre Farwalker, or Wizened Chiurgeon; something survival-y, able to perform vision quest style retreats and not utterly die. As a wizened, her Mien would probably be that of a very, very, very old woman. Definitely summer court though.

The Oklahoma territories used to belong to her people. And while others have moved in, as far as the land and her people are concerned, it still does.

Oklahoma is empty of sights, but full of spirit and tradition. If there are few if any who care anymore, that is unimportant as far as the land is concerned medicine and Medicine are her purview.

– ranks in occult, medicine, academics (history).
– focus on the nonhuman world of Oklahoma. More world of darkness, less specifically changeling.
– if I'm feeling tacky, a huge chunk of resources and a failing casino.
– More apt to help the group, but also less apt to keep them informed.

beneath a sea of stars
Not fleshed out. A desert raver, who stays in the area for its open expanses, lives outside the Dead Zone, and arranges groups to come and mosh / dance / freak out in the open desert. Much more akin to Stephanie than Areta.

Thoughts? I have more concepts but they are all violent; an ex-con who's done time, a war nut with guns and more guns, etc. Trying to segue away from personal violence though.

I actually really like your Queen of the Changelings idea. She's the character with the most clear ambitions, which I think is something that this group may need. Other characters so far are lost and looking to find themselves, so it's not clear they have anything they particularly want to do. But someone who wants to establish a court in nowhereville has a clear goal.


Seriously though guys: would my chacracter setting up a safe haven from the world in this small, out of the way town be enough to bring you in?

Also a clear goal, and a reason to have high clarity and be competent. I like that. I hope you're able to be active in the thread because I think a character like a deputy sheriff who's trying to found a changeling safe haven could easily take on a leadership and fatherly/motherly role.




My initial problem was wondering why he'd be so adamant to draw up all this just so he can safely return, but as I typed this out, I realized that it's not so much about getting home as it is self-preservation. He doesn't need a reason beyond preventing himself from getting screwed over.


Excellent. Nothing like total misunderstanding on both sides to solve the problem.

Soras Teva Gee
2012-07-14, 08:29 AM
I actually really like your Queen of the Changelings idea. She's the character with the most clear ambitions, which I think is something that this group may need. Other characters so far are lost and looking to find themselves, so it's not clear they have anything they particularly want to do. But someone who wants to establish a court in nowhereville has a clear goal.

I will hide shameless behind the related excuses of this being my first game of Changeling and that I spoke up for confused drifter first.

(Besides she Rayna is a proto-knight waiting to happen anyways....)

Anarion
2012-07-14, 08:34 AM
I will hide shameless behind the related excuses of this being my first game of Changeling and that I spoke up for confused drifter first.

(Besides she Rayna is a proto-knight waiting to happen anyways....)

There's nothing wrong with being an aimless drifter. It's the traditional RPG profession and lots of people in the real world do weird things and go on journeys for the precise reason that they want to find themselves.

Having said that, Changeling benefits greatly, at least in my opinion, from having well-developed characters beyond their character sheet. Stuff like how thoughtful or rash the character is, how emotional, how the character deals with stress, and what the character wants/needs out of life are incredibly helpful in putting together a narrative.

TheAmishPirate
2012-07-14, 08:43 AM
Having said that, Changeling benefits greatly, at least in my opinion, from having well-developed characters beyond their character sheet. Stuff like how thoughtful or rash the character is, how emotional, how the character deals with stress, and what the character wants/needs out of life are incredibly helpful in putting together a narrative.

Not directed towards me, but noted anyway. It occurred to me that for all the anger and frustration my character has at the rest of his town for having no ambition, he doesn't really have much of a goal either at this point. Something to mull over as I slog through the books.

Anarion
2012-07-14, 09:05 AM
Not directed towards me, but noted anyway. It occurred to me that for all the anger and frustration my character has at the rest of his town for having no ambition, he doesn't really have much of a goal either at this point. Something to mull over as I slog through the books.

Here's a model to think about. This one is not a straightjacket, just some questions to get the brain whirring.

1. Your character was taken. Why? Kidnapped? Agreed to go? Does the character think he/she did something really stupid? Does that moment when he/she left the real world stand out as an abject lesson? Is the character too proud to admit a mistake? Does he/she even think it's a mistake?

2. Escaping Faerie means going through the hedge. And going through the hedge means a strong connection to the mortal world. Most people taken don't escape. What was that connection that guided the character back to reality?

3. In one way or another, when your character got back, his/her old life was gone. How did he/she react to that? Or is he/she still reacting to that? Was it scarring? Is the character in denial? Did he/she want his/her old life back?

4. Your character has power. It's not very direct, but it includes the ability to make binding promises and to spend glamour on abilities that have magical effects on reality. What does the character do with such power? Obtaining glamour to fuel this power requires certain very specific actions, generally getting into mortal dreams or taking advantage of situations of extreme emotion, although it can also be done using special pledges that grant glamour. What does the character think about these actions? How does he/she fuel the magic? Does he/she even like having magic?

SiuiS
2012-07-14, 01:16 PM
I actually really like your Queen of the Changelings idea. She's the character with the most clear ambitions, which I think is something that this group may need. Other characters so far are lost and looking to find themselves, so it's not clear they have anything they particularly want to do. But someone who wants to establish a court in nowhereville has a clear goal.


I had more for the buffalo girl, actually, but inspiration struck me. I couldn't figure out why a chrysalis-expie would do anything. Once I did it was like fire, cannibalizing my mind for sustenance. Many other ideas were lost, in whole or part.

All three focus on interaction with a specific, ephemeral faction. Either hobgoblins, spirits or ravers. The raver would be least plot driven, and the native would be most likely to work with Brazen, either as antagonist or ally. Or so I thought. Not much left right now but mental ash...

-

Since Braz is also having trouble, consider Thanqol's five words idea. Distill a theme that perfectly represents your concept at its best; then twist it. The difference between these two (Goal and Current) is the general guide to character development.
Think of five words that are/would be important to the character; think of five words to elaborate on each word. These are the ideas, concepts and facets important to the character, good and bad.

It's not perfect, but it helps figure out the corners that you wouldn't have thought of. Amish Pirate's (presumed!) preference for reality because it behaves like its supposed to could extend to a devil-you-you preference. Rayna being literally 'flighty' might mean he gets agitated when contained - which means anything from literal containment to being stymied or slowed in conversation.

The idea being to have a good rubric for extrapolating, and seeing what goals and ambitions that alludes to. Y'know?

Brazen Shield
2012-07-14, 02:08 PM
It'd be enough to keep my character from catching the first wagon/horse/anything that moves faster than walking speed out of town.
Good!

Yes, this is something I think we have all come to agree on: there's no real reason to be stuck out here unless there's a real reason. XD

So as soon as I figured out that my character's main reason for doing anything would be to protects themself and others (especially those like they were when they made it back through the hedge) suddenly being in the middle of no where seemed like a really easy inviroment to control the danger from others, human and "other". My character knows what they've all lost and only wants to help them get it back in any way.

With influence and established connects getting other's a place to stay, be it in the jocky's box in someone's barn or a spare room, and a job could make settling down and finding your self a lot easier. Also, being a cop, my character would know when dangerous things happen (y'know, being the one people usually go to when danger happens) and having knowledge that the wolf who's been killing people's cows might not be just a wolf could really help if anything goes wrong or comes for any of them.

Let me know what you think, y'all. Not just Amish~



Also a clear goal, and a reason to have high clarity and be competent. I like that. I hope you're able to be active in the thread because I think a character like a deputy sheriff who's trying to found a changeling safe haven could easily take on a leadership and fatherly/motherly role.


Really? Awesome! I plan on taking as much time in this game as I can, hopefully it's enough!

Just got to remember to make that safe haven place tornado proof~


Here's a model to think about. This one is not a straightjacket, just some questions to get the brain whirring.

1. Your character was taken. Why? Kidnapped? Agreed to go? Does the character think he/she did something really stupid? Does that moment when he/she left the real world stand out as an abject lesson? Is the character too proud to admit a mistake? Does he/she even think it's a mistake?

2. Escaping Faerie means going through the hedge. And going through the hedge means a strong connection to the mortal world. Most people taken don't escape. What was that connection that guided the character back to reality?

3. In one way or another, when your character got back, his/her old life was gone. How did he/she react to that? Or is he/she still reacting to that? Was it scarring? Is the character in denial? Did he/she want his/her old life back?

4. Your character has power. It's not very direct, but it includes the ability to make binding promises and to spend glamour on abilities that have magical effects on reality. What does the character do with such power? Obtaining glamour to fuel this power requires certain very specific actions, generally getting into mortal dreams or taking advantage of situations of extreme emotion, although it can also be done using special pledges that grant glamour. What does the character think about these actions? How does he/she fuel the magic? Does he/she even like having magic?

Ooh! Thank you! I know you said this is just roundabout, but I think I might use this to help me write out my character. I've got most of the personality and goals down, but it hard to put it all into writing.

Doesn't help my character's like to write themselves at awkward moments >_>



Edit: Where'd everypony go? T_T

TheAmishPirate
2012-07-15, 10:25 PM
Edit: Where'd everypony go? T_T

Seven...more...pages...

And then it's on to the character creation chapter o.O

I've been a bit busy, I'll have something a bit more substantial to talk about later.

Anarion
2012-07-15, 10:30 PM
Edit: Where'd everypony go? T_T

I'm around, but I haven't seen any more questions or issues and I assumed everyone is reading the books at the moment. Additional character info will be coming every couple days.


Seven...more...pages...

And then it's on to the character creation chapter o.O

I've been a bit busy, I'll have something a bit more substantial to talk about.

Yep, reading the books. There's a lot of stuff in that changeling book. The merits and contracts don't take too long, but then there's all the oneiromachy rules, the pledge system, the fetch (which, by the way is something the players should write for the most part, even though I have final say over statting it), and all the background on the courts and freeholds.

Plus, it seems like several people are also drawing on Rites of Spring, and Winter Masques at least.

Forum Explorer
2012-07-15, 11:38 PM
Seriously though guys: would my chacracter setting up a safe haven from the world in this small, out of the way town be enough to bring you in?

Err maybe.




I'm still reading through the Changeling fluff (haven't even gotten to character creation yet) and I have to say I'm getting a better idea of my character. Also I don't like the Winter Court. So I don't think subtly is going to be my character's strong suit.

Here's what I got for my character so far personality wise
He's amoral and not very expressive. He is narrow-sighted, intensely curious and obsessive. A bit anti-social he is quiet and devotes himself silently to his goals. He is self-centered, selfish, and proud. However he is also forgiving, supportive, and quiet.

Currently without a plan and living life moment by moment. Has gone a little bit more then insane which lead him to deliberately taunting his fetch when he stole everything he could. (He couldn't handle the paranoia and not knowing what was after him. So by getting the fetch after him, he knows what's coming and therefore his paranoia is eased.)

Here's his fetch
Very moral and very emotional. Tends to look at the big picture. Not very curious but just as obsessive. Seems dedicated to disproving the supernatural. A great friend of people he's always there to help. Still hold grudges and can be dismissive and arrogant. Is much more popular and successful then my character ever was.

SiuiS
2012-07-16, 01:14 AM
Wow. What a crew.
- scruff McGruff the wild west sheriff
- the master of disguise trying to fluff out her kingdom for a sense of legitimacy
- the night breeze who's along for the ride
- the primal drifter who's only just too lazy to be psycho

This is gonna be interesting...

I am... Taking things slow to make sure it all falls in place, and to give Braz guidance where I can. We are trying to figure out the specifics of the fame angle (though I guess I should figure out if fame is exactly what she wants now).

Not sure what to do with vice and virtue. I'm thinking either Envy or Pride, but Greed comes in close. For virtue, what? Fortitude, say the course despite task being dangerous? Temperance, to not go too far too fast? Hope, as my court and kingdom are mandated and nothing can stop me? Who knows.

The background is coming tgether though. The kind of person, stringy haired and unwavering, who told a stranger one day "I'm gonna be a fairy princess!". The kind of person who comes back and keeps that in her wicked little heart.

A request, mates. When yogurt to the character creation parts, get chatty. Hal the fun s figuring out these people together, seein not only your insights, but how others respond to them. To as a group, come alive. :smallsmile:

TheAmishPirate
2012-07-16, 08:33 AM
A request, mates. When yogurt to the character creation parts, get chatty. Hal the fun s figuring out these people together, seein not only your insights, but how others respond to them. To as a group, come alive. :smallsmile:

Will do, and although I still haven't quite made it there, a few details popped into my head that are just too good to pass up.

"Now picture this; our boy here is workin' late. His Paw always said you can tell a man's measure by how he keeps his land, an' he wasn't about t'let some egghead son ruin his measure. But the boy's got t'study, he's just got to. So instead of restin' his sore muscles after a day of pullin' the weeds, he's ruinin' his spine bendin' over t'read some highfalutin book by the failin' light in his lil' garage. He's just startin' t'think of radin' the pantry for a midnight snack t'lift his spirits when he hears the fiddles. Long, scratchy notes tortured out of strings tight enough to snap at any moment. They start in low-well, low as a fiddle can get anyhow-but soon another joins in, and another and another until there must be half a town's worth of the rascals screechin' out an unholy din. But the hounds out back don't make a peep and no angry folks come burstin' out of the house with rifles blazin'. Boy starts t'think maybe he's really gone crazy this time.

Before he can find a bucket of water t'throw his head in, he gets the feelin' he's not alone. Outside the busted window, there's a pair of eyes watchin' him, blazin' so bright they might set his ripped-up shirt alight. Them eyes are perched above a devilish grin that nearly pops right off the red, scaly face. The beast reaches a clawed hand through the broken glass, pops the latch right off, and climbs in horns first, but still he don't take his eyes off the boy. And then Ol' Scratch starts howlin' and cacklin', the fiddles laughin' right along with him.Starts goin' on about th' fire an' brimstone an' eternal damnation that he could sic on this fella if he gets him steamed.

And then he just gets all quiet-like. Starin' at the hunk of sharp iron bar pointed at his chest. The boy's not sayin' much. Too busy thinkin' of how glad he was t'be workin' on that scrap truck old man Johnson crashed. And remindin' himself t'never roll his eyes at Granpappy's stories again. Ol' Scratch blows a puff of smoke at the infernal iron, before finally speakin' up again.

He's ready t'make a deal."

EDIT: A though occurs to me:

He's just made a deal with Ol' Scratch, who then sets him to work in his infernal machines, and the next time he's seen, he's half metal himself...

Did I just make the Robot Devil?

Soras Teva Gee
2012-07-16, 10:56 PM
Was there singing, if there was then yes. You should trade hands too.


Oh and Anarion so I'm mostly done poking with my character but I wanted to run the custom token I made Hedgeforged Blade:

Token:
Hedgeforged Blade- Much like Hedgespun Raiment this is not a proper token in that it posses only acts merely as a normal weapon of its type save for a single power in being protected by the Mask. Specifically it allows an fantastic and archaic weapons to seem more appropriate to mortal eyes. A rapier of steel-hard ice or spun glass in hand becomes an ordinary utility knife. It must be stressed this does not truly conceal the weapon or its purpose. A Hedgeforged Blade will always appear as a weapon to a mortal merely one they would be more willing to accept someone would carry. Nor is the weapon any more concealable, the bearer could not get through a police pat down or security checkpoint. It does however prevent a mortal from wondering why a weapon straight out of Lord of the Rings is slapping against your side. Unlike Raiment these blades are rare enough they do not carry any mark of status, and some of the Lost are likely to consider their fellows an anachronism for carrying one.

-Action: None
-Mien: A rapier of polished silver looking metal richly engraved with design that invoke the wind and glimmer softly when held with the blue-white light of stars with matching blue lacquered scabbard. (Mask: A utility knife with a cloth holder suitable for a belt but not able to fit in a pocket)
-Drawback: Cannot abide cold iron and repelled by it. Would deal no damage through armor made of it and could be broken by crossing blades with such a weapon made if not careful.

Basically so I can carry a sword without being looked at funny by everyone.

SiuiS
2012-07-16, 11:58 PM
Basically so I can carry a sword without being looked at funny by everyone.

Why?

A quick look at Oklahoma knife law covers you for hunting, reenactment as entertainment. I would be easier to just put a dot in resources, have a job as a dancer and keep your funny looking sword stashed in a case along with a hula skirt, firewand and some poi.

I was goin to post more but I think linking Oklahoma laws would get me in trouble, so there goes that discussion XD

Soras Teva Gee
2012-07-17, 12:23 AM
Factual reporting isn't verboten Siuis

And here its less about legality then social perception. You can't walk into any room carrying a sword in the modern world and not attract eyes and questions.

SiuiS
2012-07-17, 12:29 AM
But you can be a licensed entertainer and bring your effects with you in a nondescript pack, going you access that just a Zipper away.

That last line demands context. Sigh.

Anarion
2012-07-17, 01:15 AM
Was there singing, if there was then yes. You should trade hands too.


Oh and Anarion so I'm mostly done poking with my character but I wanted to run the custom token I made Hedgeforged Blade:

Token:
Hedgeforged Blade- Much like Hedgespun Raiment this is not a proper token in that it posses only acts merely as a normal weapon of its type save for a single power in being protected by the Mask. Specifically it allows an fantastic and archaic weapons to seem more appropriate to mortal eyes. A rapier of steel-hard ice or spun glass in hand becomes an ordinary utility knife. It must be stressed this does not truly conceal the weapon or its purpose. A Hedgeforged Blade will always appear as a weapon to a mortal merely one they would be more willing to accept someone would carry. Nor is the weapon any more concealable, the bearer could not get through a police pat down or security checkpoint. It does however prevent a mortal from wondering why a weapon straight out of Lord of the Rings is slapping against your side. Unlike Raiment these blades are rare enough they do not carry any mark of status, and some of the Lost are likely to consider their fellows an anachronism for carrying one.

-Action: None
-Mien: A rapier of polished silver looking metal richly engraved with design that invoke the wind and glimmer softly when held with the blue-white light of stars with matching blue lacquered scabbard. (Mask: A utility knife with a cloth holder suitable for a belt but not able to fit in a pocket)
-Drawback: Cannot abide cold iron and repelled by it. Would deal no damage through armor made of it and could be broken by crossing blades with such a weapon made if not careful.

Basically so I can carry a sword without being looked at funny by everyone.

This is completely fine. I'm trying to think what kind of knife it would be though because a hunting knife is too short. But anything you can come up with that's the right length has my okay. You could do a cane or umbrella even if you wanted, and it would appear like a cane sword or like The Penguin's umbrella from Batman to normal people.


Why?

A quick look at Oklahoma knife law covers you for hunting, reenactment as entertainment. I would be easier to just put a dot in resources, have a job as a dancer and keep your funny looking sword stashed in a case along with a hula skirt, firewand and some poi.

I was goin to post more but I think linking Oklahoma laws would get me in trouble, so there goes that discussion XD

*wrote a short dissertation on copyright law in ponythread*
I think you're good. Especially in an OOC discussion thread. Of course, the game is set in 2030 and it's the World of Darkness, so reliance of real world law could be...misplaced.

SiuiS
2012-07-17, 02:14 AM
*wrote a short dissertation on copyright law in ponythread*
I think you're good. Especially in an OOC discussion thread.

I perceive a difference between restating one's understanding, and linking to the laws verbatim. But that may be just me.


Of course, the game is set in 2030 and it's the World of Darkness, so reliance of real world law could be...misplaced.

Knife laws however tend towards stasis. Don't hide it, don't use a mechanism to get it out or open, and generally try not to have one on you at all except for under these specific circumstances seems to have been the general understanding for about a hundred years or so. Though very knife law I've seen follows the blanket ban and then outline exceptions model. Probably to remove wiggle room or put it firmly in favor of the law...

social merits. I am angling toward getting hobgoblin minions, toward gettin false identities with different jobs on paper, and towards maybe getting a network of retainers. In a game where social merits weren't a given.

How do you want to handle this? Or is there anything you want to suggest, outline or ban right now? And how would we deal with mantles? I suppose having winter mantle •••• right out of the gate woul be a bad idea? XD

Oh, and Braz has the same problem. We are currently trying to figure out fame. Like I said (I think?) she may want fame anyway. Something about child prodigy or something? There are several dead she is trying to reconcile though. We shall see.

Anarion
2012-07-17, 02:22 AM
Actually SiuiS, you guys are coming up with very good reasons to allow social merits. Establishing some kind of countryside hobgoblin court (with pretty feral beings, not civilized and cultured hobgoblins) would be interesting.

What you won't get is a court of changelings or a large group of human contacts in the area. There are, at most, 4 police officers. The fire department is volunteer except for one fire chief. The town's too small for a local newspaper and there's no barber (just get your Mom, wife, or sister to cut your hair). There is no cell phone company, no computer store, only a single-screen movie theater, and two stores in town, one for food and one for hardware and assorted. If you can't find it there or in a gas station and bar at the truck stop, it's not for sale.

If you insist on taking contacts, the only mundane thing it can represent is knowing some farmers, which is not usual for that merit.

SiuiS
2012-07-17, 02:47 AM
Intriguing. And I hear that in areas like this it's more likely to have an elected sheriff than anything. So what would that amount to? Grabbing tw books, we have...

Huh.

Contacts, is a one type per dot, so unless she is also buddy buddy with politicians or something, contacts • covers the "police force", along with allies •• at most. Resources would depend on pay scale, but probably two dots? Resources •• & status •• would cover any specific police expenditures, since things cost less through legal channels (to my knowledge). Think she also was considering running a Retainer by you, an ensorcelled mortal? If she decides to go with that, it was tie directly into how she was taken by her Keeper and why she's a police officer and a dog. And her fame. Actually she's got a really tight background, I suppose she is a better author than I thought >.>

And then Starry found out making careers in WoD was fun and engaging and perhaps went overboard XD


WELL, time for me to look into Rites of Spring, there are some merits I want to get an eyeball at. Did you know Dual Kith shows up twice? In each book it has it's own differing prerequisites. On the upside, at wyrd three (or five?) I can spend experience and pick it up as a "free" merit.

Soras was right, they are hiding this info deep in paragraphs still. *flashbacks of playing werewolf* ... *shudders*

TheAmishPirate
2012-07-17, 03:23 AM
Do I need the expansion books (Rites of Spring and the like) for making my character, or can I get by with just Changeling: The Lost?

SiuiS
2012-07-17, 03:43 AM
They aren't necessary, no. They have options an such for expanding things; new kiths, expanded information on courts and seemings and interaction and story ideas, but they aren't vital.

If these piqué your interest then do a search for changeling merits or kiths. But aside from ideas an the occasional shortcut, they are far from mandatory.


EDIT:
List of merits from across the canon (http://wodindex.wikispaces.com/Merits-Changeling)

You'll not that mostly the general themes are intact. Dual kith opens up mechanically stuff that you're otherwise encouraged to do, gentrified bearing lets you be more like the Fae if that's your inkling, at the end-game. Hobgoblin mount gets around story tellers who would otherwise think hobgoblins are too powerful, etc. but they can all be achieved with the base rules just like Soras did, with a please and a thank you.

Anarion
2012-07-17, 04:01 AM
Intriguing. And I hear that in areas like this it's more likely to have an elected sheriff than anything. So what would that amount to? Grabbing tw books, we have...

Huh.

Contacts, is a one type per dot, so unless she is also buddy buddy with politicians or something, contacts • covers the "police force", along with allies •• at most. Resources would depend on pay scale, but probably two dots? Resources •• & status •• would cover any specific police expenditures, since things cost less through legal channels (to my knowledge). Think she also was considering running a Retainer by you, an ensorcelled mortal? If she decides to go with that, it was tie directly into how she was taken by her Keeper and why she's a police officer and a dog. And her fame. Actually she's got a really tight background, I suppose she is a better author than I thought >.>

And then Starry found out making careers in WoD was fun and engaging and perhaps went overboard XD


WELL, time for me to look into Rites of Spring, there are some merits I want to get an eyeball at. Did you know Dual Kith shows up twice? In each book it has it's own differing prerequisites. On the upside, at wyrd three (or five?) I can spend experience and pick it up as a "free" merit.

Soras was right, they are hiding this info deep in paragraphs still. *flashbacks of playing werewolf* ... *shudders*

See, I think just allies would be appropriate there. What makes me leery of contacts, in particular, is that it represents people you kinda know, but not really. This is a town of ~500 people. Everyone knows everyone. You don't have contacts because if they're willing to be your contacts, they're your allies. Resources is perfectly fine of course, and holding a deputy sheriff's job would be around resources 2-3 (depending on if you're been there long enough to get a raise).


Do I need the expansion books (Rites of Spring and the like) for making my character, or can I get by with just Changeling: The Lost?

Core is plenty and can make a wonderful character. Everyone seems to like dual kiths and I did know there were two distinct versions of that merit (indeed, I think RAW you could take both and be triple kith). I have Rites as a PDF, but haven't really read it, I just reference it when people use stuff, and I have Autumn Nightmares now, but I left it in San Francisco because those damn books are heavy and I already lugged Changeling, Mage, and Seers of the Throne to Japan, so I won't be using it for this campaign, at least not at the start.

SiuiS
2012-07-17, 04:18 AM
See, I think just allies would be appropriate there. What makes me leery of contacts, in particular, is that it represents people you kinda know, but not really. This is a town of ~500 people. Everyone knows everyone. You don't have contacts because if they're willing to be your contacts, they're your allies. Resources is perfectly fine of course, and holding a deputy sheriff's job would be around resources 2-3 (depending on if you're been there long enough to get a raise).


Huh. Well, lost that one then. Braz tried the exact same logic. My preamble was "ask the storyteller" but figured contacts would represent that trust. I'm fine with conceding defeat though! I'll have to chalk this up to being a learning experience :P



Core is plenty and can make a wonderful character. Everyone seems to like dual kiths and I did know there were two distinct versions of that merit (indeed, I think RAW you could take both and be triple kith).

At the worst, I think you can get up to five kiths; the beginning one, duality, dual kith, one picked up at medium wyrd for ten experience, and one picked up at high wyrd for fifteen experience. The latter two don't actually seem to be merits, just... Kiths. I think that's in rites of spring but odds are it would be in winter masques. Which by my D&D aesthetic makes them optional, but still.


Dual kith does seem to be popular, doesn't it?

TheAmishPirate
2012-07-17, 04:20 AM
Thanks! Good to know I don't have to go buying ALL the pdfs ever.

Just made to Character Creation, so I'll be posting up thoughts as they come:

Okay, Concept. I have to take this bundle of character and boil him down to a short description. That's tricky for me. Sounds about time to re-read Anarion's character guide thing and see if I can answer those questions.

Attributes seem easy enough though. I like the concept of the son of a backwater farmer who's brains are better than his brawn, so Mental is above Physical. Social is definitely his weakest, so that's Tertiary. He doesn't seem the Manipulative type, but can certainly keep his Composure well. Then again, he's spent the last who knows how long working in the devil's own machinery. It would make sense if some of the Presence rubbed off on him. I think I should get the Concept fleshed out more before continuing.

So back to the questions then. The way I see it, he had some specific provisions for his capture:

1) On his return, he would be taken back to the EXACT moment (both time and location) he was taken. His family would not notice he was gone.
2) During his trip, he would not age. No taking him away for fifty years and bringing him back home an old man.
3) An extension of #2, on his return, he would look exactly the same as when he left.
4) He would not lose his memory on his return.
5) On that note, no permanent, crippling injuries would go untended, and he'd have not a scratch on him when he returned.
6) He was going on an adventure. An adventure did not mean a prison cell, or a torture chamber, or any form of imprisonment or intentional bodily harm.
7) He wanted to gain knowledge and learning on his quest. And not just of the world he was going to, but stuff that would apply here, in the real world.

(If I think of any more obvious ones, I'll add them)

Ol' Scratch used the wording of #1 to leave a Fetch in his place. His family would never notice he was gone. And he also made sure to take him outside the garage, a little ways from home before taking him. #2 is technically impossible with #1, even with the impossibilities of Arcadia. Unless, of course, he was part machine. After all, mechanical things don't grow old. And if he 'happened' to lose an arm to the machines, then by #5, he'd be bound by their agreement to replace it. With scratch-resistant metal, no less. Basically, the Fae delighted in finding loopholes in their agreement to replace all the ones he'd closed.

As for his escape, I'm thinking either they met some sort of end condition for their adventure and he was automatically released, or he shot himself out of one of the Devil's own contraptions towards the Hedge. Either way, home was what guided him back to Earth, whether he realized it or not. And this is where I could use some idea-bouncing.

He needs some sort of motivation. Previously, he was pretty directionless, only wanting more out of life than what the other folks in town were content with. Now he's got power and a head full of things learned in Arcadia, what does he do next? I was considering having Ol' Scratch mess with him some more by sending one of his Loyalists (some sort of faceless suit, which would make an AMAZING mein) to buy up the land of his town and force everybody off. By the time he manages to crawl back home, it's a ghost town. No records of where his family's gone, hardly any mention of what went down, nothing. If I go with that, I need to figure out his response to all this. Does he seek out his folks and try to provide for them? Does he try to find this city slicker and deck him into next week? I'm open for other ideas, and they would help shape this character tremendously.

Also, if any of you are good with names, I'm open for suggestions.

And I think that's all I can do right now. Got enough to mull over now.

SiuiS
2012-07-17, 04:59 AM
Chrysallis

Chryssie

Formerly Abigail Taggerty
Female Winter Court Darkling Mirrorskin
"Who says a girl can't have it all?"

STATBLOCK



ATTRIBUTES

Intelligence 1
Wits 4
Resolve 2

Strength 1
Dexterity 4
Stamina 1

Presence 1
Manipulation 5
Composure 2

MENTAL
Academics
Computer
Crafts
Investigation 2
Occult 1
Politics 2
Medicine
Science

PHYSICAL

Athletics 1 (free-running)
Brawl 1
Drive
Firearms
Larceny 2 (sleight of hand)
Stealth 1
Survival 2
Weaponry

SOCIAL
Animal Ken
Empathy 2
Expression
Intimidation 1(implied threats)
Persuasion 1(feminine wiles)
Socialize 2
Streetwise 1
Subterfuge 4

MERITS
Arcadian Body: Manipulation (4) (RoS)
New Identity: Nicholas (1)
Winter Mantle 1

CONTRACTS
Shades & Spirits 2
Mirror 3

WYRD 1
GLAMOUR 5/10

CLARITY 7
VIRTUE: Fortitude
VICE: Envy
FLAW: Narcissism, Suspicion

DERIVED TRAITS
Willpower 4/4
Defense 4
Health 6/6
Speed 10
Initiative6

CLAUSES

Shade and Spirit
Contracts of Shade and Spirit

Ghostly Presence (•)
The dead are among us, unseen and unheard by the living. This clause allows the changeling to see, hear and speak to any ghosts in her area (same room, or conversational distance outside) in Twilight for a scene.
Cost: 1 Glamour
Dice Pool: Presence + Wyrd Action: Instant
Catch: The ghost is someone the changeling knew in life, or the changeling is a Gravewight.

ROLL RESULTS
Dramatic Failure: The clause fails, but the changeling thinks she is talking to a ghost and holds a conversation with empty air.
Failure: The changeling cannot see or speak to the ghosts.
Success: The changeling sees, hears and can speak to ghosts in the area as if they were living.
Exceptional Success: The nearest other living individual is also affected by the clause — whether the changeling wants him to be or not.

Dread Companion (••)
Normally the dead are barred from any interaction with the living. This clause thins that barrier. With Dread Companion, a ghost is given the ability to affect one sense (sight, touch, hearing) of everyone participating in the clause for one scene. If Dread Companion is cast indoors, everyone in a single room is susceptible to the clause; if the clause is cast outside, everyone within sight of the change- ling using the clause is affected.
Cost: 1 Glamour
Dice Pool: Manipulation + Wyrd
Action: Instant
Catch: The changeling presses a drop of her own blood
to the forehead of everyone participating in the clause.
ROLL RESULTS
Dramatic Failure: Instead of giving the ghost the power to interact with the living, a minor, malicious spirit gains the freedom of sensory interaction for the scene. The spirit will act in as cruel and vicious manner it can, with the sense available, for the duration of the scene.
Failure: The ghost is unable to interact.
Success: The ghost is able to interact with the living for the scene.
Exceptional Success: The ghost can be seen as well as whatever other sense has been selected. If sight was the chosen sense, then touch is the one*added for free.

Haunting Intercession (•••)
There are those who desperately wish for one more night with the departed: enemies seeking final vengeance or forgiveness, lovers hoping for one more embrace, mothers who did not get a chance to say goodbye to their sons. A changeling who invokes this clause gives a ghost one more chance to speak and be seen by the living.
Cost: 1 Glamour
Dice Pool: Manipulation + Wyrd Action: Extended (one success per target)
Catch: The changeling has set up a “dead supper”: a complete meal served on never-used plates and silver, with a*place for everyone who wishes to participate in the intercession, including the ghost.
ROLL RESULTS
Dramatic Failure: The ghost is not made manifest to the living; severe poltergeist activity is generated instead. For the duration of the scene, the location is full of loud roaring noises and horrible smells, hair and clothing are pulled and the like. The dishes are thrown and shattered; fragile objects are particularly subject to the poltergeist activity.
Failure: The ghost is not made manifest.
Success: The ghost materializes fully for the scene. The ghost can be interacted with as if it were alive, from conversation to lovemaking to violence.
Exceptional Success: The ghost remains material from sunrise to sunset, able to move freely and interact with whomever the ghost chooses.

Waking the Dead (••••)
The dead tell no tales. Most of the time. Invoking this clause allows the changeling to call up a non-sentient echo of the dead and communicate with it. This ghostly shadow is not a true ghost but an echo without self-awareness or intelligence; the echo fades at the end of the scene.
Cost: 2 Glamour
Dice Pool: Strength + Wyrd
Action: Extended (one roll per turn, target is four) Catch: The changeling “feeds” the shade by wounding*herself and offering her blood, taking one point of bashing damage per question.
ROLL RESULTS
Dramatic Failure: The information provided is in- complete or incorrect in some significant way that is not immediately obvious to the changeling.
Failure: No shade appears.
Success: The shade appears, as if standing on top of its grave and will answer one question per success precisely and honestly. The shade will not provide any information beyond what is requested.
Exceptional Success: The shade will provide any im- portant additional information that the changeling might not have known to ask for, or knew she needed.

Opening The Black Gate (•••••)
There is a barrier between the living and the dead, which can only be crossed at great risk. This clause creates a doorway between the mortal world and the Underworld. This passage cannot be created in the Hedge, or Arcadia; attempts to do so are quite likely to draw the attention of the Gentry.
Cost: 2 Glamour, 1 Willpower
Dice Pool: Stamina + Wyrd
Action: Extended (five successes; each roll represents
one turn)
Catch: The clause is invoked at midnight in a mauso- leum, and the changeling invokes the laws of hospitality while the clause is in effect.
ROLL RESULTS
Dramatic Failure: The passage is one-way. Those who take it will be trapped on the wrong side. The living can only pass to the Underworld — but not back — and the dead can only enter the mortal world, not return.
Failure: No passage is created.
Success: A passage, the size of a normal door, is created between the land of the dead and the world of the living for one night. When the sun first breaks the horizon in the mor- tal world, the door shuts forever, and those on the wrong side of it will be trapped unless they find, or make, another exit.
Exceptional Success: The passage lasts for a lunar month. The dead and living can cross over in this location for as long as the location remains intact. If a changeling has used the catch to invoke this clause, she has to main- tain the laws of hospitality only for that first night. The changeling has no mystical control over who uses this door; she can only control access in the usual fashion, by guarding it, locking it, bricking it up, etc.



Kith: Mercurial Visage
Can alter features at will to mimic anyone, and can change both mien and mask. Adds +3 dice to disguise attempts.

Darkling's Blessing

May spend glamour to increase wits, subterfuge or stealth dice pools. Gain 9 again on stealth rolls.

Darkling's Curse

-1 to all contracts during the day; -2 in direct Line-of-Sight to the sun.

XP: 0
UNSPENT XP:*
ARCANE XP:*
UNSPENT ARCANE:
DESCRIPTION

Nicholas Pringle is a ragged, rugged and bum like man with a smooth tongue and intense charm to match the shining blue eyes that beam out from greasy brown hair and constant homeless stubble. He usually wears a pair of jeans, a green and red flannel shirt and a surprisingly clean quilted snow vest.

Father Aurelius is a middle-aged salt-and-pepper haired priest on pilgrimage across the land, using a particular brand of hellfire and sulfur chastisement to see discontent and outright fear in his flock, or any who would listen. All most people remember is his intensity, and that be always seems so tall to the point of being overbearing.

Jenny is a shy sixteen year old with shining red hair and possibly pale skin under a blizzard of freckles. Prone to very short dresses and bicycle shorts (the better for jungle gyms and cartwheels), she lives with her senile great uncle out on the junkyard, and everyone agrees casually that it's sweet she's taking care of him, since most of the time he insists he doesn't have help on the yard or that his great niece hasn't been to visit in years.

All of these are are of course, Chryssie. People she's met and handled, or even just seen, that she is sure won't be coming anywhere near her kingdom.

Abigail herself doesn't really remember what she looks like, but truthfully she doesn't care. Her mask might not even be accurate, but who honestly remembers what they look like? She has long, often stringy or greasy looking dirty-blonde hair and eyes the yellow-green of swirling grease. Almost pretty, she instead has the predatory look of a drug dealer; sharp bone structure, nice face too quick to smile a wolf's smile, eyes shifty, and she is always in control of who stands where in any conversation. She cleans up right pretty, however. If anyone really knew her they'd say she could have been (or could still be) a model.

Her Mien however, is something else entirely. Her skin is black and supple-looking, but alternates seemingly at random between hard like glass or spongy like rubber foam. Her shoulder blades and back are covered by a junebug's shell, segmented around a squishy, articulated blue abdomen. Diaphanous blue wings descend from her back under a wash of diaphanous blue hair somehow the consistency of chitin.

Her most prominent features, however, are her head and limbs. Her face is a gargoyle rictus, like the batman's mask but animate. Angular and sharp and not quite human in facsimile, hiding vampyrous fangs and a forked tongue like a proboscis. Her eyes are large and almost compound - rather than moving, you'd swear her iris was blinking around like a poorly aliased LCD display. And she has a horn, a gnarled thing crossed between a tree branch and a beetle's weapon.

All this takes some looking, though, which Chryssie is not apt to allow, nor are many apt to do so. They instead focus on her limbs. Each is almost twice as long as it should be, her forearms and calves being stretched to double their length and pocked and riddled with holes. Her hands come down past her knees, and she could bend said knees to scratch her back with her toes. And from the elbow or knee down, there are pocks ranging from small needle-head divots to half-dollar wide holes. It is only upon seeing this that one realizes Chryssie is short, stretching her accordion torso to seem proportioned.

HISTORY

Abigail Taggerty is and was "Trailer Trash". Her family was broke and broken, a father with a beer in hand and a balding mullet ignoring the world for his work and his Teevee, while her depressed mother found her trifles and made it through her day alternately through Valium or crying Into her mascara. Like most children, Abby never really noticed or cared, but it took its toll on her.

Abby. She hated that name, but anything was better than what they threw at her on the schoolyard. "Raggedy Taggerty", the dumpster queen. Poor. Unimportant. Child of drug addicts, white trash and dumpster divers. She smelled, they said, or was ugly, or stupid. The usual traumatic childhood to the lees.

Aside from a budding, latent bullying attitude she didn't care. She had coats and fedoras, swords and shield, bows and revolvers and feathers and vests. Tutus and tiaras; Abigail was whatever she wanted to be when she was alone, playing make believe around town with her props. She was the cop and the robber, the knight and the maiden and the dragon in one, braving the tetanus fields of the brown and grey scrapyard for adventure. The adults were patronizing, of course. "Oh, what are you supposed to be?" they would ask, and she would answer with 'I'm a dragon' or 'I'm the sheriff' or 'I'm a pirate', but what she really meant, what she threw in the faces of everyone with her surety was I am important damn you, until the pretty woman with the not-right face asked one day what a child like her was doing all alone in such a place.

"oh? You're a fairy princess?" she said with a not-right smile.

DURANCE

Abigail doesn't remember all of her durance, and of what she does remember only the beginning and end are remotely clear. Taken to a faraway land of gorgeous mountains, scenic vistas and magic, where hundred of diminutive slaves worked happily under a regime of forced kindness. This was not her lot though, no. Abigail was taken with the promise of being able to be whoever she wanted, whenever she wanted. And when, in a sudden bout of self preservation she asked when she might go home, a blood-shot eye over a snaggle tooth leered down an told her, "when you wear the right face."

The rest was a blur of misery and shame, having to be who and what the situation demanded, any will on her part being ruthlessly stomped out by the colorful hobgoblins, for years; eight of them, though it felt more like eighty, or eight hundred. She played the roles and the games she was given until one day she had had enough. Boldly taking the face of her Keeper she strode her way into the marble halls of the hobgoblin queen demanded to go home.

This backfired, of course, as no one liked the Keeper. Discouraged, beaten and flung to the corners of the realm she met him once more, his talons clicking on a rock, bloodshot eyes dancing under mismatched horns. He attempted to incite her to another attempt at dominion but remember the promises from so long ago, here by the thorns, she told him she could be whatever she wanted, and she wanted to be free. Wearing the face of a defiant twelve year old girl she turned on the spot and strode through the thorns, getting holes in her limbs for her trouble and making it back to Oklahoma.


... Is the story she would tell if ever she is asked. The kernels are true but she leaves out the pain, the terror, and the creeping alien-ness of being more comfortable as an insectoid creature than in any other form.

TheAmishPirate
2012-07-17, 07:24 AM
That reminds me, I've been tinkering.

Can you tell I've gotten stuck?

Chrysallis

Chryssie

Formerly Eleanor Taggerty
Female Winter Court Darkling Mirrorskin
"Who says a girl can't have it all?"

STATBLOCK



ATTRIBUTES

Intelligence 1
Wits 1
Resolve 1

Strength 1
Dexterity 4
Stamina 1

Presence 1
Manipulation 5
Composure 1

MENTAL
Academics
Computer
Crafts
Investigation
Occult
Politics
Medicine
Science

PHYSICAL
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

SOCIAL
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge

MERITS
Arcadian Body: Manipulation (4)

CONTRACTS

WYRD 1
GLAMOUR 5/10

CLARITY 7
VIRTUE: Fortitude
VICE: Envy
FLAW: Narcissism, Suspicion

And with that, I think I've finally grown weary enough to slumber! Night all.

Just a thought, but what exactly was she before she got taken? You've got a decent idea of the end product, but I think figuring out her origins would help fill in the rest.

As for me, I think I've figured out my roadblock; I've got two concepts in my head that are both competing. One has this guy as a gifted mechanic who longs for more than his lot in life, the other is an aspiring genius born into the absolutely wrong place. They may sound similar, but they're different enough that they're not getting along well. The first gives him a definite place in his home pre-Arcadia, and puts him as a rather softspoken, dissatisfied man. The second one ramps up the irritation with his surroundings to eleven and pegs him as an outsider in his own home. Both can work, both have their advantages and disadvantages story-wise, I just need to pick one.

Soras Teva Gee
2012-07-17, 08:19 AM
This is completely fine. I'm trying to think what kind of knife it would be though because a hunting knife is too short. But anything you can come up with that's the right length has my okay. You could do a cane or umbrella even if you wanted, and it would appear like a cane sword or like The Penguin's umbrella from Batman to normal people.


Well the issue I've got with a cane sword or umbrella is they don't fit the image I've got in my head for the character. And they are in theory concealed weapons which isn't really the point I was after.

Would you perhaps be down with a 2 dot version that could have a more varied disguise like a sword can look like knife to mortals representing a stronger mask?

Anarion
2012-07-17, 10:33 AM
@Siuis. Don't forget that Arcadian body also reduces the cost of the 5th dot. Assuming that you want 5 in social skills, you get a choice of manipulation 5 and either presence 2, composure 1 or presence 1 and composure 2.

@Amish. You can flip a coin, but I would suggest thinking of common situations and deciding which one would have more awesome scenes. Like, how would each of those character react when meeting someone new? Or if a big disaster was coming? Pick the one that seems more fun to you.

@Soras, I think you posted and got gobbled up by that error where the last post doesn't show up, let's hope this nudges it loose.

Edit: yep, there it is. Yes, I think you could do that as a 2-dot version. I'd actually rule that it gets treated as a weapon one dice better than regular because it's appearance belies its actual reach, so it deceives people a little bit. Since you're doing it as 2 dots, it could be disguised as any tool that reasonably looks like a weapon, from a swiss army knife to a full-size katana, should you feel so inclined.

Soras Teva Gee
2012-07-17, 11:51 AM
That is easily the most annoying board error. Anyway okay that works. Here's the revised description:

Hedgeforged Blade- Much like Hedgespun Raiment this is not a proper token in that acts merely as a normal weapon of its type save for a single power in being protected by the Mask. Specifically it allows fantastic and archaic weapons to seem more appropriate to mortal eyes. A rapier of steel-hard ice or spun glass in hand becomes an ordinary utility knife. It must be stressed this does not truly conceal the weapon or its purpose. A medieval sword might appear as a modern swiss army knife or concealed weapon like a sword cane. The more powerful the blade the more it may conceal its nature, Mask and Mien respectively having different lengths or an edged weapon seeming to be a blunt pipe. However the nature as a weapon can never entirely be lost, nor is the weapon truly concealable. Unlike Hedgespun Raiment these blades are rare enough they do not carry any mark of status.

-Action: (The deceptive nature of the blade's length can provide a +1 bonus as a passive effect)
-Mien: A rapier of polished silver looking metal richly engraved with a flowing design that invokes the wind and glimmers softly with the blue-white light of stars when held. Includes a matching blue lacquered scabbard.
Mask: A folding ordinary utility knife about with a cloth holder.
-Drawback: Cannot abide cold iron. Would deal no damage through armor made of it and could be broken by crossing blades with such a weapon if not careful.

Though more of an in-game thing I'm also interpreting the illusion to still need some passing plausibility. Wearing pants, shorts, or anything with a waistline, it will appear clipped on there, or maybe sticking out a back pocket. If Rayna is wearing a dress though it will look stupidly clipped right to the fabric, while a real knife she could strap to her leg and cover it with the hem out of sight.

SiuiS
2012-07-17, 01:41 PM
Just a thought, but what exactly was she before she got taken? You've got a decent idea of the end product, but I think figuring out her origins would help fill in the rest.

I actually have a good bit of background info, I'm just too lazy to write it all put now. :smalltongue:
That's a good point though. Lust doesn't sit right, but gluttony wants things not events... Perhaps reflecting on her past would help.



As for me, I think I've figured out my roadblock; I've got two concepts in my head that are both competing. One has this guy as a gifted mechanic who longs for more than his lot in life, the other is an aspiring genius born into the absolutely wrong place. They may sound similar, but they're different enough that they're not getting along well. The first gives him a definite place in his home pre-Arcadia, and puts him as a rather softspoken, dissatisfied man. The second one ramps up the irritation with his surroundings to eleven and pegs him as an outsider in his own home. Both can work, both have their advantages and disadvantages story-wise, I just need to pick one.

Hm. When I have this problem it's usually a matter of finding the key to reconcile the two. Both natures can exist in one man. People are complicated. But that might be unneeded. Perhaps the two are mutually exclusive. One near knows, really. Just throwing out ideas :smallsmile:

TheAmishPirate
2012-07-17, 08:52 PM
Hm. When I have this problem it's usually a matter of finding the key to reconcile the two. Both natures can exist in one man. People are complicated. But that might be unneeded. Perhaps the two are mutually exclusive. One near knows, really. Just throwing out ideas :smallsmile:

I feel as though they are mutually exclusive, but the genius one could easily lead into the mechanic one over time. Perhaps one represents him pre-Arcadia, and the other post-Arcadia. Something to think about.


@Amish. You can flip a coin, but I would suggest thinking of common situations and deciding which one would have more awesome scenes. Like, how would each of those character react when meeting someone new? Or if a big disaster was coming? Pick the one that seems more fun to you.

Good idea. I'll give this some thought and get back to ya'll when I've got something.

Anarion
2012-07-17, 09:12 PM
The Flannegin family

Tim Flannegin is Bow River's current mayor (which basically means he gets to host a party once every few years before everyone votes for him) and his family has a relatively prosperous farm just outside of the town center. They love welcoming guests to town and would be willing to rent out a room. Though with Beth having to take care of three children and pregnant with the fourth, they'd much prefer a guest who earned her own keep as opposed to just paying cash.

Tim Flannegin

35 Years old, Tim is at the prime of his life, though he doesn't exactly have much in the way of aspirations. He was born in Bow River, attended high school forty miles away in the next county, and was the first in his family to go to college, at University of Oklahoma, where he met the love of his life, Beth Winters. The two have been happily married for 10 years now. Tim was a biology major, and decided to take over his family farm and apply the techniques he had learned to raise really sweet soybeans. Tim ran for mayor two years ago, when the previous mayor died due to suffering a stroke while driving and running his car into a tree. Everything seems to have gone right in Tim's life up to this point. It's positively uncanny.

Beth Flannegin

Formerly Beth Winters. She's originally from Nebraska, but attended school at the University of Oklahoma, where she majored in rhetoric. She and Tim try to visit her family for Thanksgiving every year, but other than that, she doesn't get out too much. Probably because she's pregnant with her fourth child and has been pregant or recovering for a pretty significant chunk of her marriage. In her more quiet moments, she sometimes wonders if this is all life has to offer, and dreads the prospect of sitting at home knitting once all her children have left.

Joseph, Anna, and Tim Jr.

The three kids in the family. Joe is 7, just about to turn 8, Anna is 4, and Tim Jr. is 2. Joe attends elementary school one town over (about a 30 minute drive), while Anna mostly runs around the farm getting in everyone's hair and Tim Jr. isn't terribly mobile yet. Though when they're all together, Joe or Anna will often carry Tim with them on adventures, as he's just old enough to giggle uproariously when they get in trouble.

TheAmishPirate
2012-07-18, 07:31 AM
Alright, after some thinking, I decided to go with the gifted mechanic rather than the misplaced genius. The more I thought about it, the more I realized the latter character was nearly a copy-paste of the character I just spent the last year playing. And doing the same character over and over again is boring. Gotta mix it up to fix it up and all that.

Once I decided to go with that, the rest just sort of fell into place. And then BAM! Got a decent start for the character, though it is a bit stream-of-consciousness:

This character is the only child of a farmer in the middle of nowhere. Gifted more in the head than his body, he took a liking to machines at a young age. He was a born engineer; able to think of creative solutions to problems with the tools and parts on hand. He had the same sort of education as others of his age; not much. Everything else was self-taught, using books he sometimes ordered from those fancy catalogues. Of course, being the up-and-coming head of the household, his Paw kept him hard at work on the farm too. His family didn't mind the boy's mechanical leanings. He was strong enough to do his chores; always knowing what was wrong with the tractor was just a nice bonus.

From an early age, he was the sort to become absorbed in his own thoughts and ideas. Not that he was distracted, he just only threw himself into the flavor of the day, week, or month. His first idea was motorcycles; as a kid, they were the coolest thing ever and he wanted to know everything about them. And then it was engines. And then it was body work. And then it was electronics. He might've kept mindlessly following whatever tickled his fancy forever, until one day, as a teenager, his Paw took him to the city to see a NASCAR race. The cars were sweet and all, but it was the pit crews that caught his eye. Those lucky sons of guns got to spend all day and all night working on those beastly machines; it must've been heaven. He woke up and realized he could do what he loved all day long, he didn't have to spend his days breaking his back over a plot of soil. But he had no idea how to get to that life, and so he festered. He kept up work and life on the farm, but it was never enough. He tried getting involved with social life in town, but nobody else seemed to get it. There was more, so much more to life than this, and nobody could see it. He was good on keeping a lid on it, so he at least still made some friends in town. Usually with the joyrider types, they at least understood that there was more to life than working the ground. They were just plum fools at taking advantage of it. But it gave him an excuse to keep working, and they gave him steady business.

His chance came with the big car show. State-wide, and every top automobile company would be there. Winning, or even just having a good show could mean a one-way ticket to the life he could really be happy with. He set to work on his creation, pouring all his heart and energy into building it. In hindsight, this massive outpouring of emotion was probably what attracted Ol’ Scratch in the first place.

*insert story of his capture here*

Ol' Scratch took him far from town before taking him. Said that if anybody saw the flash of light, they'd notice he was gone. And that was one of the terms of their little agreement, after all. When he returned, battered and bleeding from the Hedge, it took him days to crawl back home. When he returned, all he found was a ghost town. As a final laugh at the foolish mortal who thought he could best him, Ol' Scratch has sent in one of his Loyalists to buy up the town and ship everybody off. All his projects, including his car, were gone. Sold by the Fetch left in his place.

Now, some folks wouldn't take too kindly to this final straw, but our boy had a cool head on his shoulders. He figured out a way to get the last laugh, thumb his nose at the Fey who stuck him in this mess. He'd learn how to use his new abilities, make a new car that'd be literally 'out of this world', and take first prize. And then?

Then there'd be a reckoning for the Faceless Suit who took his life away. It'd be the closest he'd get to sluggin' Ol' Scratch a good one.

Virtue: Prudence. Ol' Scratch gave him the chance of a lifetime, and he paused to think. Here is a man who won't jump at opportunity unless he knows he's not about to be hoodwinked.
Vice: Greed. He had everything he could want in life: A farm to inherit, enough machines to keep his hands busy, and if he'd just stopped thinking about six-cylinder engines, he could've met a nice girl and settled down. And yet, it wasn't enough for him.

Court: I'm thinking Spring, seems to fit with the whole "Bahaha, screw you Keeper, I'm living life anyway" thing, but he could also work as a Fall too as he learns and uses his new abilities.

Potential Skills:

Mental
Computer, Crafts, Occult, Science

Physical
Athletics, Drive, Firearms, Survival, Weaponry?

Social
Socialize, Streetwise, Subterfuge? (sniffing out con men)

Still working on the rest of it, but that's what I have so far.


A few questions:

1) Does Streetwise in this campaign mean the ability to interact with these people and not get shot or chased off their property? Or is that Socialize?

2) Seeing how he's going to be a cyborg-type thing, I was wondering if his new parts could count as tokens. Or is there some other thing that would better fit 'fey-made body augmentations'?

Anarion
2012-07-18, 08:45 AM
Alright, after some thinking, I decided to go with the gifted mechanic rather than the misplaced genius. The more I thought about it, the more I realized the latter character was nearly a copy-paste of the character I just spent the last year playing. And doing the same character over and over again is boring. Gotta mix it up to fix it up and all that.

Once I decided to go with that, the rest just sort of fell into place. And then BAM! Got a decent start for the character, though it is a bit stream-of-consciousness:

This character is the only child of a farmer in the middle of nowhere. Gifted more in the head than his body, he took a liking to machines at a young age. He was a born engineer; able to think of creative solutions to problems with the tools and parts on hand. He had the same sort of education as others of his age; not much. Everything else was self-taught, using books he sometimes ordered from those fancy catalogues. Of course, being the up-and-coming head of the household, his Paw kept him hard at work on the farm too. His family didn't mind the boy's mechanical leanings. He was strong enough to do his chores; always knowing what was wrong with the tractor was just a nice bonus.

From an early age, he was the sort to become absorbed in his own thoughts and ideas. Not that he was distracted, he just only threw himself into the flavor of the day, week, or month. His first idea was motorcycles; as a kid, they were the coolest thing ever and he wanted to know everything about them. And then it was engines. And then it was body work. And then it was electronics. He might've kept mindlessly following whatever tickled his fancy forever, until one day, as a teenager, his Paw took him to the city to see a NASCAR race. The cars were sweet and all, but it was the pit crews that caught his eye. Those lucky sons of guns got to spend all day and all night working on those beastly machines; it must've been heaven. He woke up and realized he could do what he loved all day long, he didn't have to spend his days breaking his back over a plot of soil. But he had no idea how to get to that life, and so he festered. He kept up work and life on the farm, but it was never enough. He tried getting involved with social life in town, but nobody else seemed to get it. There was more, so much more to life than this, and nobody could see it. He was good on keeping a lid on it, so he at least still made some friends in town. Usually with the joyrider types, they at least understood that there was more to life than working the ground. They were just plum fools at taking advantage of it. But it gave him an excuse to keep working, and they gave him steady business.

His chance came with the big car show. State-wide, and every top automobile company would be there. Winning, or even just having a good show could mean a one-way ticket to the life he could really be happy with. He set to work on his creation, pouring all his heart and energy into building it. In hindsight, this massive outpouring of emotion was probably what attracted Ol’ Scratch in the first place.

*insert story of his capture here*

Ol' Scratch took him far from town before taking him. Said that if anybody saw the flash of light, they'd notice he was gone. And that was one of the terms of their little agreement, after all. When he returned, battered and bleeding from the Hedge, it took him days to crawl back home. When he returned, all he found was a ghost town. As a final laugh at the foolish mortal who thought he could best him, Ol' Scratch has sent in one of his Loyalists to buy up the town and ship everybody off. All his projects, including his car, were gone. Sold by the Fetch left in his place.

Now, some folks wouldn't take too kindly to this final straw, but our boy had a cool head on his shoulders. He figured out a way to get the last laugh, thumb his nose at the Fey who stuck him in this mess. He'd learn how to use his new abilities, make a new car that'd be literally 'out of this world', and take first prize. And then?

Then there'd be a reckoning for the Faceless Suit who took his life away. It'd be the closest he'd get to sluggin' Ol' Scratch a good one.

Virtue: Prudence. Ol' Scratch gave him the chance of a lifetime, and he paused to think. Here is a man who won't jump at opportunity unless he knows he's not about to be hoodwinked.
Vice: Greed. He had everything he could want in life: A farm to inherit, enough machines to keep his hands busy, and if he'd just stopped thinking about six-cylinder engines, he could've met a nice girl and settled down. And yet, it wasn't enough for him.

Court: I'm thinking Spring, seems to fit with the whole "Bahaha, screw you Keeper, I'm living life anyway" thing, but he could also work as a Fall too as he learns and uses his new abilities.

Potential Skills:

Mental
Computer, Crafts, Occult, Science

Physical
Athletics, Drive, Firearms, Survival, Weaponry?

Social
Socialize, Streetwise, Subterfuge? (sniffing out con men)

Still working on the rest of it, but that's what I have so far.


A few questions:

1) Does Streetwise in this campaign mean the ability to interact with these people and not get shot or chased off their property? Or is that Socialize?

2) Seeing how he's going to be a cyborg-type thing, I was wondering if his new parts could count as tokens. Or is there some other thing that would better fit 'fey-made body augmentations'?

Cool cool. As always from a DM's perspective, I want to make sure you have a plan for "plays well with others" as this seems like a character that could get pretty self-absorbed if not careful.

Answering the questions
1) Streetwise means you know property law and boundaries. You're not going to wander into the wrong field, you know where the teenagers go when they want to spend the night alone, and you always have the first crack at new tools and hunting supplies when they get delivered.

Socialize means you know how to deal with the people. You might trespass on somebody's land by mistake, but by the end of the conversation you'll be cracking open a beer and laughing about the latest football game at the high school in the neighboring county.

2) Are the parts detachable and replaceable with normal parts (albeit at lower functioning)? If yes, they're a faerie enhanced tool. If no, I suggest Arcadian body or refluffed physical merits that represent being stronger, faster, or tougher.

Edit: Truly, my cruelty to the apostrophe knows no bounds.

TheAmishPirate
2012-07-18, 09:37 AM
Cool cool. As always from a DM's perspective, I want to make sure you have a plan for "plays well with others" as this seems like a character that could get pretty self-absorbed if not careful.

Answering the questions
1) Streetwise means you know property law and boundaries. You're not going to wander into the wrong field, you know where the teenagers go when they want to spend the night alone, and you always have the first crack at new tools and hunting supplies when they get delivered.

Socialize means you know how to deal with the people. You might trespass on somebody's land by mistake, but by the end of the conversation you'll be cracking open a beer and laughing about the latest football game at the high school in the neighboring county.

2) Are the parts detachable and replaceable with normal parts (albeit at lower functioning)? If yes, they're a faerie enhanced tool. If no, I suggest Arcadian body or refluffed physical merits that represent being stronger, faster, or tougher.

Edit: Truly, my cruelty to the apostrophe knows no bounds.

Playing well with others: The way I see it, he's driven (badum tish) but current circumstances have forced him in with this group. Once in, he'll realize working with them is the smart, Prudent choice for getting out of town as quickly as possible, or even surviving for the short term. In fact, he may be the one to tell the group that electronics don't work, as he keeps trying (and failing) to repair his car. And it's not like he doesn't know how to get along with folks; he did have a handful of casual friends in his time before Arcadia.

And responses to questions:

1) Good explanation. This would make sense for him to have at least one dot in both of those, but probably more focus on Streetwise.

2) More the first one, they're a part of him now. I'll need to think carefully on what the parts can actually do, and what that would mean stat-wise. As for Arcadian Body, it looks like that one is in Rites of Spring, which I don't have. Could somebody give me a quick rundown on what it is?

Anarion
2012-07-18, 12:20 PM
Playing well with others: The way I see it, he's driven (badum tish) but current circumstances have forced him in with this group. Once in, he'll realize working with them is the smart, Prudent choice for getting out of town as quickly as possible, or even surviving for the short term. In fact, he may be the one to tell the group that electronics don't work, as he keeps trying (and failing) to repair his car. And it's not like he doesn't know how to get along with folks; he did have a handful of casual friends in his time before Arcadia.


I'm not saying you can't do this, but reading that makes me really nervous. Just, think about that a bit more please because hanging out with a group of changelings is rarely prudent.




2) More the first one, they're a part of him now. I'll need to think carefully on what the parts can actually do, and what that would mean stat-wise. As for Arcadian Body, it looks like that one is in Rites of Spring, which I don't have. Could somebody give me a quick rundown on what it is?

4 dot merit, the 5th dot in an attribute doesn't cost double at character creation and you can raise it to 6 without super-high wyrd. Basically, it lets you start out with a 5,2,1 spread in your best category instead of the more typical 4,2,2.

TheAmishPirate
2012-07-18, 07:02 PM
I'm not saying you can't do this, but reading that makes me really nervous. Just, think about that a bit more please because hanging out with a group of changelings is rarely prudent.

After sleeping on it, yeah, I agree. I'll give this more thought today. I still haven't quite wrapped my head around the system yet, and my mind keeps defaulting to standard D&D tabletop logic.

SiuiS
2012-07-18, 07:37 PM
Playing well with others: The way I see it, he's driven (badum tish) but current circumstances have forced him in with this group. Once in, he'll realize working with them is the smart, Prudent choice for getting out of town as quickly as possible, or even surviving for the short term. In fact, he may be the one to tell the group that electronics don't work, as he keeps trying (and failing) to repair his car. And it's not like he doesn't know how to get along with folks; he did have a handful of casual friends in his time before Arcadia.

*adds "Learn to drive the tractor" to Chryssie's to do list*


And responses to questions:

1) Good explanation. This would make sense for him to have at least one dot in both of those, but probably more focus on Streetwise.

I'll probably cover socialize. I keep forgetting that is a skill >_<


2) More the first one, they're a part of him now. I'll need to think carefully on what the parts can actually do, and what that would mean stat-wise. As for Arcadian Body, it looks like that one is in Rites of Spring, which I don't have. Could somebody give me a quick rundown on what it is?

Having better stats and calling yourself bionic woul be best.
Depending on your contracts (that is, known depth of which school of spells you start with) you could have chunks o material you pull off and "omnitool" into useable parts.
Arcadian body costs four merit dots and as said allows you to exceed mortal maximums. It represents more than a cosmetic change; your heart could actually be powered by fusion from a shrunken star, and you'd represent this with Arcadian body (stamina) and poison resistance and iron stomach (as you're inhumanly energetic and able to burn off lots of things).
Lethal mien requires a high Wyrd, but allows you to have, well, a lethal mien. A flame elemental can burn things with his hair. A manikin could wind up gears an then punch like Big-O. A beast could actually gore with his horns, etc. I'm sure that having useable tools from your boy would be about as useful as having a permanent one-dot lethal weapon, so maybe Anarion would let that fly? Hands that clamp like an adjustable wrench, etc. you would have to work towards these in play 'ate constantly modifying yourself? See which bits of human tech gel with Fae construction? Find out you could plug a cell phone into your skull, and hear better, pick up ghosts, but still not make calls anywhere ever.

*considers being a manikin briefly*

-

Anarion; Lethal Mien, as said above, let's you pick part of your mien and use it as a weapon. How would that work with a changeling? Could I form different weapons as the need arises provide they are mechanically identical and within lines of the merit?

Anarion
2012-07-18, 07:49 PM
For lethal mien. I can see several ways to abuse it, but it's so cool. Here's what I'm gonna do. Regular consistent lethal area is normal cost. If you want a morphing body that's an extra dot, but being able to shift yourself like that could give a bonus on intimidation rolls against anyone that can see your mien.

Forum Explorer
2012-07-18, 08:38 PM
So I think I will make a Broadback (Beast) character with the focus animal being a badger.

Virtue is Fortitude Vice is Sloth. Currently Undecided Court because I really can't actually decide.

Anarion
2012-07-18, 09:08 PM
Well, I'm not as good as Thanqol at these sorts of things, but have some musings on the courts.

The four emotions are desire, anger, fear, sorrow.

I would further divide them into spring/summer=innervating and fall/winter=enervating. That is, spring and summer fill others with energy, as desire and anger make people act and do things. Whereas fall and winter sap energy from others, as fear and sorrow tend to paralyze and make people weak and listless.

Winter is the most covert, summer is the most overt, but all of them have individuals that span the full spectrum from subtle to obvious.

Spring
It's more than just wanting to enjoy your own life, that's just the first step. The spring court is about growth, renewal, and desire generally. A true spring changeling wants everyone to be able to fulfill their desires, and for everyone to also have lots of desires, to indulge in all the pleasures of life, and seek new experiences. Spring supports constant striving, never standing still, and always working to improve.

Summer
Anger is the baseline because it's powerful and effective. But underneath that is passion. Summer is for people with a deep and burning motivation. You need that passion because the flames of anger without a longer-burning fuel can just flare up and go out, leaving someone broken. That's more of winter's thing, not summer's. Summer is more focused than spring. Spring wants joy and desire and new experiences so life doesn't become stale. Summer wants driving focus, a desire to be the best at what you do and fury at anything that would stand in your way.

Fall
Fear is the baseline because it makes everyone think the right way, but you need to understand why fear is important. It's about safety. It's a great irony, the only way to really be safe is to feel unsafe. Vigilance, paranoia, and pure animal terror all evolved because they let people react faster and prevent them from doing stupid things that get them killed or captured. What you have to understand is that it's not about making people never do anything, it's about teaching them to live with fear, to always be cautious and careful and avoid any stupid risks while slowly progressing forward and building up their lives.

Winter
Things can never be the same. Everyone else is just denying it, thinking that they can ward away the True Fae with this emotion or that emotion and get back to a normal life, but it doesn't work that way. What you can do, is accept it though. Be calm, stoic, and prepared for anything. Keep that tinge of sadness with you and appreciate what the world has to offer all the more because it always tastes bittersweet. And help keep other people safe too because if they stay subdued and quiet they wont' attract the True Fae and they won't have to experience the same sorrow as the changelings.

TheAmishPirate
2012-07-18, 09:12 PM
Having better stats and calling yourself bionic woul be best.
Depending on your contracts (that is, known depth of which school of spells you start with) you could have chunks o material you pull off and "omnitool" into useable parts.
Arcadian body costs four merit dots and as said allows you to exceed mortal maximums. It represents more than a cosmetic change; your heart could actually be powered by fusion from a shrunken star, and you'd represent this with Arcadian body (stamina) and poison resistance and iron stomach (as you're inhumanly energetic and able to burn off lots of things).
Lethal mien requires a high Wyrd, but allows you to have, well, a lethal mien. A flame elemental can burn things with his hair. A manikin could wind up gears an then punch like Big-O. A beast could actually gore with his horns, etc. I'm sure that having useable tools from your boy would be about as useful as having a permanent one-dot lethal weapon, so maybe Anarion would let that fly? Hands that clamp like an adjustable wrench, etc. you would have to work towards these in play 'ate constantly modifying yourself? See which bits of human tech gel with Fae construction? Find out you could plug a cell phone into your skull, and hear better, pick up ghosts, but still not make calls anywhere ever.

*considers being a manikin briefly*

Hmm, Lethal Mein is a bit too expensive for me right off the start, but I can definitely see it as a later character option. I think a mix of Arcadian Body and Contracts would serve my purposes nicely.

Forum Explorer
2012-07-18, 10:01 PM
Well, I'm not as good as Thanqol at these sorts of things, but have some musings on the courts.

The four emotions are desire, anger, fear, sorrow.

I would further divide them into spring/summer=innervating and fall/winter=enervating. That is, spring and summer fill others with energy, as desire and anger make people act and do things. Whereas fall and winter sap energy from others, as fear and sorrow tend to paralyze and make people weak and listless.

Winter is the most covert, summer is the most overt, but all of them have individuals that span the full spectrum from subtle to obvious.

Spring
It's more than just wanting to enjoy your own life, that's just the first step. The spring court is about growth, renewal, and desire generally. A true spring changeling wants everyone to be able to fulfill their desires, and for everyone to also have lots of desires, to indulge in all the pleasures of life, and seek new experiences. Spring supports constant striving, never standing still, and always working to improve.

Summer
Anger is the baseline because it's powerful and effective. But underneath that is passion. Summer is for people with a deep and burning motivation. You need that passion because the flames of anger without a longer-burning fuel can just flare up and go out, leaving someone broken. That's more of winter's thing, not summer's. Summer is more focused than spring. Spring wants joy and desire and new experiences so life doesn't become stale. Summer wants driving focus, a desire to be the best at what you do and fury at anything that would stand in your way.

Fall
Fear is the baseline because it makes everyone think the right way, but you need to understand why fear is important. It's about safety. It's a great irony, the only way to really be safe is to feel unsafe. Vigilance, paranoia, and pure animal terror all evolved because they let people react faster and prevent them from doing stupid things that get them killed or captured. What you have to understand is that it's not about making people never do anything, it's about teaching them to live with fear, to always be cautious and careful and avoid any stupid risks while slowly progressing forward and building up their lives.

Winter
Things can never be the same. Everyone else is just denying it, thinking that they can ward away the True Fae with this emotion or that emotion and get back to a normal life, but it doesn't work that way. What you can do, is accept it though. Be calm, stoic, and prepared for anything. Keep that tinge of sadness with you and appreciate what the world has to offer all the more because it always tastes bittersweet. And help keep other people safe too because if they stay subdued and quiet they wont' attract the True Fae and they won't have to experience the same sorrow as the changelings.

Well you managed to make Winter sound a lot more appealing then the books did but that wasn't my point.

I just can't decide which Court fits my character best. It's not Winter that's for sure.

I guess I'll go into how he was caught and some human background
As mentioned before he was working as a biologist before he was caught. He (and now his fetch) had to spend months at a time studying animals. He primarily studied the dreaded and feared Urbane Badger.
In a comparison study with the regular badgers he noticed a strange light every day and night in the woods. Eventually he decided to follow it where he met a strange being that made him an offer. He would be granted a unique prespective and knowledge on the nature of animals if he would help in an experiment. Agreeing my character was promptly transformed into an animal.

In Arcadia he was taken to what appeared to be a reserve. He lived out his life as an animal and eventually died. He was promptly reborn as a new animal. This happened many times as he never managed to survive for more then a month or two before a different animal would eat him. Eventually he ended up as a badger. Finally he was able to survive no matter what the circumstance. As he instinctivly mimicked the badger he had studied he became more aware of his environment. He eventually noticed that some animals were acting oddly which jolted his memory of being a researcher. He managed to regain his memories and figured out that most of the animals around were changlings like him. With their help he eventually managed to escape through the most direct route possible.

Does that background work or have any major issues with it?

SiuiS
2012-07-18, 11:06 PM
Hmm, Lethal Mein is a bit too expensive for me right off the start, but I can definitely see it as a later character option. I think a mix of Arcadian Body and Contracts would serve my purposes nicely.

My faux pas.

Arcadian body is a starting merit only; like so many feats, you either have it at character creation or you don't have it at all.

Lethal mien cannot be had at character creation; you can't get your Wyrd high enough out of the gate. So it's something to consider working towards.

Sorry for the confusion that may have caused :smallsmile:

Soras Teva Gee
2012-07-18, 11:40 PM
Lethal mien cannot be had at character creation; you can't get your Wyrd high enough out of the gate. So it's something to consider working towards.

Sorry for the confusion that may have caused :smallsmile:

Well you can but not in this game. Wyrd 3 cost 6 Merit dots and trading Clarity will give you enough for a 2 dot Merit so there's Lethal Mien.

Though if someone seriously just wants to deal lethal while unarmed there's Hunterheart

Anarion
2012-07-18, 11:48 PM
Well you managed to make Winter sound a lot more appealing then the books did but that wasn't my point.

I just can't decide which Court fits my character best. It's not Winter that's for sure.

I guess I'll go into how he was caught and some human background
As mentioned before he was working as a biologist before he was caught. He (and now his fetch) had to spend months at a time studying animals. He primarily studied the dreaded and feared Urbane Badger.
In a comparison study with the regular badgers he noticed a strange light every day and night in the woods. Eventually he decided to follow it where he met a strange being that made him an offer. He would be granted a unique prespective and knowledge on the nature of animals if he would help in an experiment. Agreeing my character was promptly transformed into an animal.

In Arcadia he was taken to what appeared to be a reserve. He lived out his life as an animal and eventually died. He was promptly reborn as a new animal. This happened many times as he never managed to survive for more then a month or two before a different animal would eat him. Eventually he ended up as a badger. Finally he was able to survive no matter what the circumstance. As he instinctivly mimicked the badger he had studied he became more aware of his environment. He eventually noticed that some animals were acting oddly which jolted his memory of being a researcher. He managed to regain his memories and figured out that most of the animals around were changlings like him. With their help he eventually managed to escape through the most direct route possible.

Does that background work or have any major issues with it?

I can't really tell from that description. The court of autumn has a slight preference for scientists and researchers compared to the others because they like to investigate magic and apply fear in a very personalized manner, but they hardly have a monopoly on researchers. How does the character feel when he gets home? What's his driving emotion? If it's all about revenge, you've got a summer. If it's about making the most of the opportunity, a spring. If he's paranoid as all get out, probably a fall. And if he's just kind of stoic about the whole thing, winter might actually be appropriate.

If it's something else, write it down and we'll try to fit a square peg in a round hole.


Well you can but not in this game. Wyrd 3 cost 6 Merit dots and trading Clarity will give you enough for a 2 dot Merit so there's Lethal Mien.

Though if someone seriously just wants to deal lethal while unarmed there's Hunterheart

Couple dots of elements contracts works well too, as does buying a knife or a gun.

SiuiS
2012-07-19, 12:05 AM
Heh. Yeah, buying a knife is funny. No pony ever thinks about it. They're all "how do we hurt the werewolf?" and the guy with the minivan never goes "a bunch o rocks in the backseat for mass and about sixty miles an hour shoul hurt him some."

For lethal mien I was thinking teeth and Horn, personally. But that was an afterthought. If I have a damaging horn and alter my mien to resemble a flamesiren, could I still inflict that lethal damage, with my new fire hair? That sort of thing. An extra dot seems worthwhile to me.

There was something else too but I can't remember an I'm behind on like, everything. Sigh.

the_druid_droid
2012-07-19, 01:02 AM
Changeling is delightful. Having more Changeling threads is even more delightful. *noms own delight*

Just popping in to say:
A.) I love a good C:tL game and will be keeping an eye on your shenanigans
B.) Hello to SiuiS and Braz (Yay roadtrip buddies!) and mention to SiuiS that a Changeling Queen is BEST IDEA EVAR!
C.) Darn it, Anarion, this whole rural setting is making me want to revisit the idea I had to drag my hometown into the WoD and populate it with nightmares then run a game there.

Anyway, enough rambling, and good luck with character design, all!

Soras Teva Gee
2012-07-19, 01:13 AM
Couple dots of elements contracts works well too, as does buying a knife or a gun.

Well the point would be to never be unarmed. Glamour can run out, you might not have a chance to go get your weapon, so forth.


Heh. Yeah, buying a knife is funny. No pony ever thinks about it. They're all "how do we hurt the werewolf?" and the guy with the minivan never goes "a bunch o rocks in the backseat for mass and about sixty miles an hour shoul hurt him some."

That's because ramming a car into it is a much much much smarter plan. With luck the driver won't survive the impact so won't have the pleasure of being split in twain by an angry werewolf like if they stick the beast with a puny knife. Yes I assumed a silver knife

SiuiS
2012-07-19, 01:30 AM
Changeling is delightful. Having more Changeling threads is even more delightful. *noms own delight*

Can you do that?! Can you eat your own emotions?! /Spike



B.) Hello to SiuiS and Braz (Yay roadtrip buddies!) and mention to SiuiS that a Changeling Queen is BEST IDEA EVAR!

We had the conversation abou changelings in pony so soon after we picked up changeling. It was bound to happen XD
Also I miss the road trip ;_;
Not the driving forever parts. Just the people parts.


C.) Darn it, Anarion, this whole rural setting is making me want to revisit the idea I had to drag my hometown into the WoD and populate it with nightmares then run a game there.

I preemptively volunteer as a player.


Well the point would be to never be unarmed. Glamour can run out, you might not have a chance to go get your weapon, so forth.


Ironically, that leads to a chain of events which insure your eventual demise, and your best bet is to go without. Heh.



That's because ramming a car into it is a much much much smarter plan. With luck the driver won't survive the impact so won't have the pleasure of being split in twain by an angry werewolf like if they stick the beast with a puny knife. Yes I assumed a silver knife

Pffft. I've been able to have a knife bring all but the hardiest Full Moon caste to their knees. And surviving such a van-plan is totes easy an only involves bei in the vehicle of you absolutely must. If its not dealing aggravate damage on impact ur duin it rong. :smallbiggrin:

Anarion
2012-07-19, 01:37 AM
Changeling is delightful. Having more Changeling threads is even more delightful. *noms own delight*

Just popping in to say:
A.) I love a good C:tL game and will be keeping an eye on your shenanigans
B.) Hello to SiuiS and Braz (Yay roadtrip buddies!) and mention to SiuiS that a Changeling Queen is BEST IDEA EVAR!
C.) Darn it, Anarion, this whole rural setting is making me want to revisit the idea I had to drag my hometown into the WoD and populate it with nightmares then run a game there.

Anyway, enough rambling, and good luck with character design, all!

Regarding C, I'm doing that with San Francisco in the other game I am DMing. Thanqol vexes me constantly by appying cute names to all characters.

I volunteer preemptively to play in your game, should you run it.


Well the point would be to never be unarmed. Glamour can run out, you might not have a chance to go get your weapon, so forth.


I'm not seeing why it would be that important always be prepared to murder someone. Murder is a sin against clarity, and a pretty bad one at that. Injuring people is a sin against high clarity. In both cases, frequently doing harm to others is likely to give you trouble differentiating between that tree over there and that emotion-eating monster giant on the left.



Pffft. I've been able to have a knife bring all but the hardiest Full Moon caste to their knees. And surviving such a van-plan is totes easy an only involves bei in the vehicle of you absolutely must. If its not dealing aggravate damage on impact ur duin it rong. :smallbiggrin:

You're not talking about lunar exalted, but you really should be.

the_druid_droid
2012-07-19, 01:45 AM
Also I miss the road trip ;_;
Not the driving forever parts. Just the people parts.


The driving... By the Crown of the Dethroned Queen there was a lot of driving...

But yusss, peoples were much fun!


Pffft. I've been able to have a knife bring all but the hardiest Full Moon caste to their knees. And surviving such a van-plan is totes easy an only involves bei in the vehicle of you absolutely must. If its not dealing aggravate damage on impact ur duin it rong. :smallbiggrin:

Hmm, transmutation from iron to silver is Matter 4, I think? Van would be Forces... [/playingtoomuchmage]


Regarding C, I'm doing that with San Francisco in the other game I am DMing. Thanqol vexes me constantly by appying cute names to all characters.

Your first mistake was letting it slip that it vexed you... >.>


I volunteer preemptively to play in your game, should you run it.

Oh goodness, Anarion and SiuiS already signed up... I'm going to have to seriously think about this, aren't I?

Anarion
2012-07-19, 01:50 AM
Oh goodness, Anarion and SiuiS already signed up... I'm going to have to seriously think about this, aren't I?

If you make it a mage game, I guarantee you Thanqol will join it too, even if he has to move heaven and earth to do so. Of course, the reason he's so desperate to play in a mage game is that he's the only person around who's actually competent at running a mage game.

Edit: why am I talking about this here? Druid, PM me if you want to discuss this more.

SiuiS
2012-07-19, 02:50 AM
Regarding C, I'm doing that with San Francisco in the other game I am DMing. Thanqol vexes me constantly by appying cute names to all characters.

Hatsy worked. Hoofy and Riggy, not so much.
Though I have my suspicions. Does Swifthoof happen to have a pony lawyer avatar on the Ogre in the Schoolyard news board? :smallbiggrin:



I'm not seeing why it would be that important always be prepared to murder someone. Murder is a sin against clarity, and a pretty bad one at that. Injuring people is a sin against high clarity. In both cases, frequently doing harm to others is likely to give you trouble differentiating between that tree over there and that emotion-eating monster giant on the left.

In all fairness, sometimes all you want is the security and none of the violence. Medication requires paperwork, but paranoia can be overcome almost as well with meditation, friends and a ball peen hammer under the seat of your truck or pillow. Charlotte may do something similar, depending on how things roll. Insecurity was slated for a flaw, but I couldn't find a mechanical match.


You're not talking about lunar exalted, but you really should be.

Naw, the only old Wolf names I could remember were Galliard and Ragabash. It may just be my sample pool, but as foxy as lunars are (pun partially intended), well... Stabbing is not what I would angle for. Wolf girls have other uses. best Larp villain EVAR



Your first mistake was letting it slip that it vexed you... >.>


Oh no, Thanqol took it and ran before any annoyance was voiced. I remember thinking "hatsy? Is he gonna nickname all the antagonists?" to which the answer is no.

He will nickname all the.



Oh goodness, Anarion and SiuiS already signed up... I'm going to have to seriously think about this, aren't I?

I am willing to step aside if there are other, gameless ponies who want in, but yes. I'm trying to get a good cross sample of story tellers so Ivan try my horn at the task. Unfortunately, going on stage with Mage is a daunting prospect with a Thanqol in the audience. I think that's why he goes I such lengths with his characters; to show that not everything needs to be transcendently perfect to pass muster.


If you make it a mage game, I guarantee you Thanqol will join it too, even if he has to move heaven and earth to do so. Of course, the reason he's so desperate to play in a mage game is that he's the only person around who's actually competent at running a mage game.

Edit: why am I talking about this here? Druid, PM me if you want to discuss this more.

Nuuuu If you do that how will I eavesdrop?

Okay, gonna getro work on Chryssie.
Could someone maybe supply better names than "Chryssie" and "Eleanor"?

Anarion
2012-07-19, 03:18 AM
Hatsy worked. Hoofy and Riggy, not so much.
Though I have my suspicions. Does Swifthoof happen to have a pony lawyer avatar on the Ogre in the Schoolyard news board? :smallbiggrin:


No, he's definitely not a personal expy. You weren't even supposed to hang out with him in that scene. I was all thinking "no way they'll just stand there while this guy they don't know at all leaves and comes back with who knows what." And then you did.

But no, you won't encounter any version of me, my family, my house, my school or anything else of that sort unless you literally google it randomly and decide to go to such a place, in which case I will lie and tell you it has no signficance.



Okay, gonna getro work on Chryssie.
Could someone maybe supply better names than "Chryssie" and "Eleanor"?

This is a ridiculous request, I have an entire community of 500 people that all know each other to name and you have but a single character and you can't think of anything and have to ask for help and what about Abigale?

TheAmishPirate
2012-07-19, 04:05 AM
This may seem like a random oddball question, but it's an important random oddball question:

What season is it now?

Anarion
2012-07-19, 04:26 AM
This may seem like a random oddball question, but it's an important random oddball question:

What season is it now?

This is not random and oddball at all. It's also the first question I asked when Thanqol started Skyscraper Graveyard.

It's the beginning of summer.

TheAmishPirate
2012-07-19, 04:36 AM
This is not random and oddball at all. It's also the first question I asked when Thanqol started Skyscraper Graveyard.

It's the beginning of summer.

Well, that helps settle that then. I was working on some more details for my character once he's out of the Hedge, and I knew he was going to attract the attention of the local freehold or Court (obviously not in Bow River yet), and the Season of whoever found him first was going to have a dramatic effect on his development. And wouldn't you know it, I was deciding between a Spring and a Fall finding him first.

I'm going to be sure I've got these details down right, then I should have a bit more for my character sometime tonight. With any luck, it'll help answer the question of why he's bothering to interact with the other Changelings at all.

TheAmishPirate
2012-07-19, 07:51 AM
Okay, more information and background, this time following from his return to Earth to his arrival in Bow River:

After his return, he hiked his way down to the nearest city, where he encountered the local freehold. Rather, they found him. He went through the typical (if one can call anything about Changelings typical) cycle of those recently out of the Hedge; distrust, confusion, and finally, begrudging acceptance. If they were agents of the Fae, they’d have snatched him up long ago. Besides, they needed a mechanic and he needed money. This continued for some time, and he soon found himself with the necessary funds to re-start his car project. What happened next...well, perhaps the right people could’ve seen it coming.

Before his capture, he had lived a life of quiet, burning dissatisfaction, always hungering for more, more. Arcadia filled him as completely as he could dare imagine, at all the terrible costs that went with it. For the past few weeks, he’d been focused so heavily on simply surviving, such desires were swept under the rug. Now, for the first time since he had returned, he both invoked the Fey magics that had warped his body, and let his imagination flow free with his creation. It was like leaving a bottle of whiskey in full sight of a recovering alcoholic. Before he could stop himself, he was lost in the madness of discovery and creation, letting the inexplicable fantasies come to life in the machine in front of him. It was by some divine mercy that a fellow changeling noticed he hadn’t been seen for days, and thought to check up on him. By the time they found him, he’d gone without food, sleep, or leaving his house for nearly a week, and his stores of Glamour were completely dry. They managed to save him from destroying himself or attracting unwanted Fey attention, but not before another bit of his humanity had been whittled away.

The reigning King of the Spring Court took pity on him. Here was a lad with a true Desire, and no idea how to fulfill it properly. They tried their best to teach him their ways, how to itch those nagging scratches, enjoy life, while doing the same for their Changeling kin. Although initially hesitant, he eventually tried to take their teachings to heart. After all, this was his life now. And at his current rate, he’d drive himself to madness before the season was out. Something had to change. Still, for somebody who’d spent their life focused on their own wants and desires exclusively, the teachings of the Spring Court were hard to follow. And they always seemed a little too Fey-like for him, always happy and prancing everywhere. He just wanted to be an ace mechanic, darn it. And keep those handy supernatural powers too.

By the time the seasons were set to change, he’d decided to hit the road again. Without Spring in power, something just felt off, like he didn’t really belong here anymore. Besides, the Falls kept trying to spook him to their side, and the Winters just gave him the cold shoulder. Who knew what Summer would do with him? Better to leave now than find out. By sticking to Spring’s teachings, he’d been able to get his car into a working condition, and he was off.

Off, that is, until it mysteriously broke down near some backwater town...

Please, if I'm butchering anything about the world/life as a Changeling, let me know. This is just a rough idea of what happened to him, as well as giving him some reasons to not just become absorbed in his project.

Anarion
2012-07-19, 08:05 AM
Okay, more information and background, this time following from his return to Earth to his arrival in Bow River:

After his return, he hiked his way down to the nearest city, where he encountered the local freehold. Rather, they found him. He went through the typical (if one can call anything about Changelings typical) cycle of those recently out of the Hedge; distrust, confusion, and finally, begrudging acceptance. If they were agents of the Fae, they’d have snatched him up long ago. Besides, they needed a mechanic and he needed money. This continued for some time, and he soon found himself with the necessary funds to re-start his car project. What happened next...well, perhaps the right people could’ve seen it coming.

Before his capture, he had lived a life of quiet, burning dissatisfaction, always hungering for more, more. Arcadia filled him as completely as he could dare imagine, at all the terrible costs that went with it. For the past few weeks, he’d been focused so heavily on simply surviving, such desires were swept under the rug. Now, for the first time since he had returned, he both invoked the Fey magics that had warped his body, and let his imagination flow free with his creation. It was like leaving a bottle of whiskey in full sight of a recovering alcoholic. Before he could stop himself, he was lost in the madness of discovery and creation, letting the inexplicable fantasies come to life in the machine in front of him. It was by some divine mercy that a fellow changeling noticed he hadn’t been seen for days, and thought to check up on him. By the time they found him, he’d gone without food, sleep, or leaving his house for nearly a week, and his stores of Glamour were completely dry. They managed to save him from destroying himself or attracting unwanted Fey attention, but not before another bit of his humanity had been whittled away.

The reigning King of the Spring Court took pity on him. Here was a lad with a true Desire, and no idea how to fulfill it properly. They tried their best to teach him their ways, how to itch those nagging scratches, enjoy life, while doing the same for their Changeling kin. Although initially hesitant, he eventually tried to take their teachings to heart. After all, this was his life now. And at his current rate, he’d drive himself to madness before the season was out. Something had to change. Still, for somebody who’d spent their life focused on their own wants and desires exclusively, the teachings of the Spring Court were hard to follow. And they always seemed a little too Fey-like for him, always happy and prancing everywhere. He just wanted to be an ace mechanic, darn it. And keep those handy supernatural powers too.

By the time the seasons were set to change, he’d decided to hit the road again. Without Spring in power, something just felt off, like he didn’t really belong here anymore. Besides, the Falls kept trying to spook him to their side, and the Winters just gave him the cold shoulder. Who knew what Summer would do with him? Better to leave now than find out. By sticking to Spring’s teachings, he’d been able to get his car into a working condition, and he was off.

Off, that is, until it mysteriously broke down near some backwater town...

Please, if I'm butchering anything about the world/life as a Changeling, let me know. This is just a rough idea of what happened to him, as well as giving him some reasons to not just become absorbed in his project.

That's fine, it makes some sense, gives some conflict, gives him something to strive towards, which is great. I can't remember now what seeming you were considering, but robot or not, that sounds a lot like a wizened to me. A lot like a wizened.

Oh and glamour addiction is actually a flaw. You should take it.

TheAmishPirate
2012-07-19, 08:32 AM
That's fine, it makes some sense, gives some conflict, gives him something to strive towards, which is great. I can't remember now what seeming you were considering, but robot or not, that sounds a lot like a wizened to me. A lot like a wizened.

Yeah, he's still a robot-man, but I honestly can't see him being anything else at this point but a Wizened Smith. Despite the temptation to make him a Soldier and give him crazy awesome robot arms, I have to tell the D&D side of me to shut up and go stand in a corner for now, this guy is a Smith.


Oh and glamour addiction is actually a flaw. You should take it.

Oh-ho? That does sound right up his alley. Though now I'm having a hard time seeing if he's Greed with Lust-like traits or Lust with bouts of Greed.


One more thing; could somebody explain to me the relationship between experience points and purchasing merits, contracts, anything with a dot? With this added detail, he's going to be dropping to Clarity 6, giving me a spot of XP to spend.

Anarion
2012-07-19, 08:40 AM
Oh-ho? That does sound right up his alley. Though now I'm having a hard time seeing if he's Greed with Lust-like traits or Lust with bouts of Greed.


One more thing; could somebody explain to me the relationship between experience points and purchasing merits, contracts, anything with a dot? With this added detail, he's going to be dropping to Clarity 6, giving me a spot of XP to spend.

Lust and greed are very similar. I think of lust as being less in control. Greed, you know you want more than you fair show and you do it anyway. Lust, you lose yourself. But that's a personal view and it could go a lot of ways.

Experience cost for a dot in something=# of new dots you will have *numerical multiplier.

The numerical multiplier depends what you're buying and is listed on page 77 of the core book.

Examples: a hypothetical character has 3 dots in dex. He practices his juggling and hand-eye coordination and wants to go up to 4 dex. Attributes cost new dotsx5, so the xp cost for dex 4 is 20 xp.

A character decides to buy a 1-dot goblin contract, to spice up her life a bit. The cost is new dotsx6, so a 1 dot contract is 6 xp.

TheAmishPirate
2012-07-19, 09:02 AM
Lust and greed are very similar. I think of lust as being less in control. Greed, you know you want more than you fair show and you do it anyway. Lust, you lose yourself. But that's a personal view and it could go a lot of ways.

It's something I'll have to think about. Large-scale, he smacks more of Greed, but after his time in Arcadia, he's coming off more as Lust. Though it could just be written off as an addiction, I'll think of something.


Experience cost for a dot in something=# of new dots you will have *numerical multiplier.

The numerical multiplier depends what you're buying and is listed on page 77 of the core book.

Examples: a hypothetical character has 3 dots in dex. He practices his juggling and hand-eye coordination and wants to go up to 4 dex. Attributes cost new dotsx5, so the xp cost for dex 4 is 20 xp.

A character decides to buy a 1-dot goblin contract, to spice up her life a bit. The cost is new dotsx6, so a 1 dot contract is 6 xp.

Ohhhh, that's where it was. Somehow, I always missed that chart.

Are Goblin Contracts 3 or 6, or is there some other multiplier I'm missing?

Soras Teva Gee
2012-07-19, 04:52 PM
Ohhhh, that's where it was. Somehow, I always missed that chart.

Are Goblin Contracts 3 or 6, or is there some other multiplier I'm missing?

If I read it right:

Goblin Contracts are "Dots x3" so a one dot is a cheap buy at 3 xp. While a 3 Dot one would be 9 xp. Each Goblin Contract purchased separately, you could skip to a 4 or 5 if so inclined.

While for a regular contract if an affinity one you'd pay "New Dots x4" so that would be 4, 8, and 12 for a total of 24 to advance a Contract to the 3rd Dot.

If you lack affinity then the cost is "New Dots x6" so 6, 12, 18, for a total of 36.

SiuiS
2012-07-19, 04:56 PM
Yeah, he's still a robot-man, but I honestly can't see him being anything else at this point but a Wizened Smith. Despite the temptation to make him a Soldier and give him crazy awesome robot arms, I have to tell the D&D side of me to shut up and go stand in a corner for now, this guy is a Smith.

Dual kith into mannikin!


Oh-ho? That does sound right up his alley. Though now I'm having a hard time seeing if he's Greed with Lust-like traits or Lust with bouts of Greed.

Aha! We are alles in confusion I see. Delicious.



One more thing; could somebody explain to me the relationship between experience points and purchasing merits, contracts, anything with a dot? With this added detail, he's going to be dropping to Clarity 6, giving me a spot of XP to spend.

I would suggest against that unless it's important. Dropping from clarity 7 to 6 gives you five XP now, but going back up to 7 costs like, 28 or thereabouts. Unlike with mortals, you cannot regain clarity through moral acts. The net gain is a pretty big hit. Both Charlotte and Rayna seem to be touched in the head; for them, low clarity is a feature. Think of it that way; does being more insane than everyone else, more scarred, fit the concept? That's way more important.

TheAmishPirate
2012-07-19, 08:26 PM
Dual kith into mannikin!

Okay, is that an actual, in-game thing, or is it just a literal mannequin?


I would suggest against that unless it's important. Dropping from clarity 7 to 6 gives you five XP now, but going back up to 7 costs like, 28 or thereabouts. Unlike with mortals, you cannot regain clarity through moral acts. The net gain is a pretty big hit. Both Charlotte and Rayna seem to be touched in the head; for them, low clarity is a feature. Think of it that way; does being more insane than everyone else, more scarred, fit the concept? That's way more important.

I was thinking it would reflect his time of going nuts with Glamour and building and such. Is that enough to drop a point of Clarity, or just give him the addiction?

Anarion
2012-07-19, 08:41 PM
Okay, is that an actual, in-game thing, or is it just a literal mannequin?


It's a thing. Yes, really. Welcome to Changeling.



I was thinking it would reflect his time of going nuts with Glamour and building and such. Is that enough to drop a point of Clarity, or just give him the addiction?

Lost clarity represents sustained crazy. Addiction is fine, and if you do crazy glamour addiction like that during the game it might lead to lost clarity (you'd have to roll). However, a single binge like that would only cause your character clarity loss at character creation if he is actually less mentally stable permanently going forward.

SiuiS
2012-07-19, 09:03 PM
Okay, is that an actual, in-game thing, or is it just a literal mannequin?

The manikin is an Elemental Kith, representing those who were made into mechanical objects. Clocks, engines, automotons and androids/gynoids who have lost some semblance of humanity beyond even other changelings fall here.

Depending on if you think this is a good idea at all, you should seriously way the merits of being a Wizened Smith with manikin as a dual kith, or an Elemental Manikin with Smith as a dual kith. Not to say this is necessary, at all. I either wizened smith or elemental Manikin can serve on their own, go for it. I'm just trying to illustrate how to abstract the mechanics to fit a concept.



I was thinking it would reflect his time of going nuts with Glamour and building and such. Is that enough to drop a point of Clarity, or just give him the addiction?

No clue. Unless the binging permanently affected his ability to tell reality don fantasy, then no. Remember, clarity six means you are a full ten percent less likely to succeed on a clarity roll (from memory; may be off). Charlotte has trouble with certain concepts. To her, having a job is just being. Obligated to go somewhere and sown right hours wishing you were him, then go home and stress about how you need to spend more time at work. The cause and effect between hours, salary, work done, job security, and economics just is not there. She has a child's view of things. They are less clear to here, and much simpler, if silly.

TheAmishPirate
2012-07-19, 09:13 PM
It's a thing. Yes, really. Welcome to Changeling.


The manikin is an Elemental Kith, representing those who were made into mechanical objects. Clocks, engines, automotons and androids/gynoids who have lost some semblance of humanity beyond even other changelings fall here.

Depending on if you think this is a good idea at all, you should seriously way the merits of being a Wizened Smith with manikin as a dual kith, or an Elemental Manikin with Smith as a dual kith. Not to say this is necessary, at all. I either wizened smith or elemental Manikin can serve on their own, go for it. I'm just trying to illustrate how to abstract the mechanics to fit a concept.

Huh. I need to go back and re-read the Seemings/Kiths again, because I completely missed that one the first go-around. He seems to have the personality of a Wizened, but the features of a Manikin, which to me smacks strongly of a Wizened with Manikin dual kith. I'll give it some thought, still haven't decided on Merits yet.

And on that note, the wiki says the character creation version of Dual Kith is either a two-dot merit or a three-dot. What qualifies as a two-dot and what qualifies as a three-dot?


Lost clarity represents sustained crazy. Addiction is fine, and if you do crazy glamour addiction like that during the game it might lead to lost clarity (you'd have to roll). However, a single binge like that would only cause your character clarity loss at character creation if he is actually less mentally stable permanently going forward.



*crazy crazy ponies changelings Changelings*

Hmm, good points. I don't see him as getting unhinged by this single binge, but rather, he takes it as a warning shot to be more careful in the future. Could even manifest as a knee-jerk unease around the more mad Changelings, as he sees firsthand what he could become if he's not careful. And on the flipside, he'd feel a bit more relaxed around the more stable folks, knowing they can help keep him (relatively) grounded.

Normal Clarity it is then.

Soras Teva Gee
2012-07-19, 09:24 PM
And on that note, the wiki says the character creation version of Dual Kith is either a two-dot merit or a three-dot. What qualifies as a two-dot and what qualifies as a three-dot?


Within your Seeming or not respectively.

SiuiS
2012-07-19, 09:45 PM
Soras has it. A two dot dual kith is having a second kith from your own seeming. A three dot dual kith is having a second kith from a different seeming, and would be required to have say, an ogre with stone bones and Wingswift.

Also, your little blurb makes me think that you might want the elemental seeming and a court appropriate to your personality. But I still suggest reading the mechanical benefits and holding based on those. You could be a straight smith and be a clockwork butler no problem. Don't add a mechanic that doesn't fit because it's description matches a tiny bit I backstory unless you really need to.

Anarion
2012-07-19, 10:15 PM
If anything, find the mechanics you want to match your playstyle and we can refluff a bit. Being a robot doesn't have to be unique to being a mannequin. It's not going to match up with the beast seeming so don't go way out of bounds, but if you find the ideal setup to be an intelligent automechanic with a bit of a glamour addiction, use that and we'll refluff it to have some robotics.

TheAmishPirate
2012-07-19, 10:39 PM
This does mean I have to know a little more what playstyle I want to explore, but I'm getting the feeling with Changeling that more boils down to "What person do you want to play as, and what sort of skillset does that person have?"

I think now that I have a concept ironed out, I need to set aside a time to just dive into the merits, flaws, Contracts, and everything else on the mechanical side of things. Figure out what fits my idea of his skillset, what things I'd add only if I had spare dots, and start making decisions/requests for refluff from there.

Forum Explorer
2012-07-19, 11:23 PM
My character and the nature of goals and how they affect him.


My character is a very goal orientated individual. He sets goals for himself and then focuses everything he is into achieving his goals. Before he was taken his goal was to learn everything he could about animals and become a respected scientist. To that end he devoted everything to his work.

Now though he doesn't know what to do. His goals have been mostly met. He knows more about animals then likely any normal human would, and his fetch became very successful in his absence. (He counts that as a win). Now he doesn't know what to do.

Should he try and learn more about animals and take over his fetch's life?

Should he instead devote himself to learning about this new world he finds himself in?

Should he seek personal power and claim a new life for himself?

Should he try and help weaker changlings, protecting them, healing them and becoming their friend?

Should he join a changling group and seek to rise in power, eventually controlling the whole group?

Should he protect mortals by hunting Fair Folk who are hunting mortals?

These are the sort of thoughts that run through his head. Right now he is reluctant to move forward as he can't decide what he truly wants. So he acts on impulse, making decisions as the opportunity arises and playing out the consecences of those actions. His fetch is proving to be a great distraction, but avoiding, while tormenting, his fetch isn't an actual goal. It's just something to pass the time and hope something pushes him in a new direction.

Anarion
2012-07-19, 11:43 PM
My character and the nature of goals and how they affect him.


My character is a very goal orientated individual. He sets goals for himself and then focuses everything he is into achieving his goals. Before he was taken his goal was to learn everything he could about animals and become a respected scientist. To that end he devoted everything to his work.

Now though he doesn't know what to do. His goals have been mostly met. He knows more about animals then likely any normal human would, and his fetch became very successful in his absence. (He counts that as a win). Now he doesn't know what to do.

Should he try and learn more about animals and take over his fetch's life?

Should he instead devote himself to learning about this new world he finds himself in?

Should he seek personal power and claim a new life for himself?

Should he try and help weaker changlings, protecting them, healing them and becoming their friend?

Should he join a changling group and seek to rise in power, eventually controlling the whole group?

Should he protect mortals by hunting Fair Folk who are hunting mortals?

These are the sort of thoughts that run through his head. Right now he is reluctant to move forward as he can't decide what he truly wants. So he acts on impulse, making decisions as the opportunity arises and playing out the consecences of those actions. His fetch is proving to be a great distraction, but avoiding, while tormenting, his fetch isn't an actual goal. It's just something to pass the time and hope something pushes him in a new direction.

This is good since rather than being aimless he's having trouble making a decision and the game will help him decide on a path. I also think solidly getting into the mindset of a court will help clear things up a lot for you.

Also *puts arm around Forum Explorer* I work in corporate. We both know that people say this

My character is a very goal orientated individual. He sets goals for himself and then focuses everything he is into achieving his goals.
But they never actually mean it.

Forum Explorer
2012-07-20, 01:06 AM
This is good since rather than being aimless he's having trouble making a decision and the game will help him decide on a path. I also think solidly getting into the mindset of a court will help clear things up a lot for you.

Also *puts arm around Forum Explorer* I work in corporate. We both know that people say this

But they never actually mean it.

Ah but he's honest about his goals. In the past his goals have included.

1. Beat Majora's Mask's 3 Day Challenge

2. Bake a cake. Eat entire cake.

3. Sleep for 24 hours straight.

:smallwink::smalltongue:

Anarion
2012-07-20, 01:29 AM
Ah but he's honest about his goals. In the past his goals have included.

3. Sleep for 24 hours straight.

:smallwink::smalltongue:

That is super hard and I don't believe he's done that. At the very least you have to get up and pee.

SiuiS
2012-07-20, 01:36 AM
This does mean I have to know a little more what playstyle I want to explore, but I'm getting the feeling with Changeling that more boils down to "What person do you want to play as, and what sort of skillset does that person have?"

I think now that I have a concept ironed out, I need to set aside a time to just dive into the merits, flaws, Contracts, and everything else on the mechanical side of things. Figure out what fits my idea of his skillset, what things I'd add only if I had spare dots, and start making decisions/requests for refluff from there.

Yep!


This is good since rather than being aimless he's having trouble making a decision and the game will help him decide on a path. I also think solidly getting into the mindset of a court will help clear things up a lot for you.

Also *puts arm around Forum Explorer* I work in corporate. We both know that people say this

But they never actually mean it.

Heh.


That is super hard and I don't believe he's done that. At the very least you have to get up and pee.

Valium and a catheter. Never tell a sociopath they can't because they will.

Abigail... Hmm. Goes with Taggerty. And I don't like it as a name, so it's a shoe-in. Unless there are any other suggestions this is probably what I'll go with.

SiuiS
2012-07-20, 07:05 PM
My notepad app mimics yellow lines paper. Luckily, this has the lowest light emission of any of my apps (even a black screen can burn).

So armed with that knowledge, I have made post #59 into my Official Character Sheet (http://www.giantitp.com/forums/showpost.php?p=13568592&postcount=59) post. Now updated. Still have some kinks to work out, but eh.

Something I notice is that she is a shoe-in for the duchy of frozen hearts or whatnot. Kind of funny, especially as she is sure to want to find a title. I may try to refluff it a bit, however. We will see, since I could in theory try to forge my own entitlement...

TheAmishPirate
2012-07-21, 07:10 AM
Me: Man, all these Contracts are great and all, but the costs are so restricting. Why do they make such a big deal out of these if you can almost never use-

*realizes Catch is used to waive Glamour cost*

Me: Derp.

**************

Okay, after looking through Contracts and Merits, I haven't quite been able to find everything that I've been looking for, and some things I could some help with. As far as playstyle goes, I'm thinking I'm going to be pretty focused on the Craft skill, and using Contracts to make him a master of both fixing and breaking things.

First of all, character sheet in-progress (http://sheetgen.dalines.net/sheet/19405). If you see it there, it's something I'm pretty sure about at this stage, with the exception of maybe swapping Firearms for Weaponry, and focusing on improvised weapons (wrenches, iron bars, etc.). If I'm making any huge mistakes early on, please let me know.

Second, I'm a little interested in the Animation Contract (http://whitewolf.wikia.com/wiki/Animation), but it's not in a book I have. Does anybody have this to reference, or should I drop it for now?

Third, I like the idea of Arcadian Body, but I don't know what to use it on. Mental stats are his Primary set, while Physical (the ones that would be likely be affected) are Secondary.

Fourth, and this one is a stretch, but I absolutely love the concept of Long John Silver from Treasure Planet (you can see a bit of it here (http://www.youtube.com/watch?v=UeDAuE43jSY)), and was always working with something like his swiss-army-arm when I was making this guy. Unfortunately, I haven't found anything that might let me replicate it. I was thinking of it swapping his hand out with various tools and other such utility things, but I think that might be overstepping the bounds of what the Mein can do. Should I give up on this part of the concept and go with something else, or can this be done?

Anarion
2012-07-21, 09:04 AM
Nothing on the character sheet jumps out at me as absurdly terrible. You'll probably want to have your own laptop computer though if you keep the computer skill because finding and using someone else's isn't going to be easy. There are probably only a couple in the whole town. You can have that with resources 1 for a really cheap computer ($500 or less), resources 2 for a reasonable one ($1k or less). Resources 3 gets you a top of the line laptop with extra memory and a video card that could probably render holographic 3d if you wrote the right code.

I don't have Winter Masques, but if you can find the full text somewhere, or if someone can copy it, I'm fine with using the animation contracts.

Arcadian body doesn't have to apply only to physical. A robotic body could apply to mental stats. Perhaps the physical robotic appearance didn't actually change the characters strength or dexterity, but it did add some extra processors to his brain, and he's more intelligent as a result.

The arm thing is a bit tougher. I would suggest that a device like that is detachable and customizable, in which case it can be represented with an enchanted item from faerie using some amount of token merits depending on what you want it to do.

Immediate edit: Also, try to figure out what you want the arm to do. Is it a generic crafts tool that makes you a better craftsman because of its high-quality equipment? Is it a weapon? Does it do everything? What's the cost and the catch? How versatile is it? I'm not taking game rules here, I'm talking actual function. Figure out what you want it to do, and we'll figure out a cost and a way to represent that.

SiuiS
2012-07-21, 05:06 PM
Me: Man, all these Contracts are great and all, but the costs are so restricting. Why do they make such a big deal out of these if you can almost never use-

*realizes Catch is used to waive Glamour cost*

Me: Derp.

I did that! Heh.


**************

Okay, after looking through Contracts and Merits, I haven't quite been able to find everything that I've been looking for, and some things I could some help with. As far as playstyle goes, I'm thinking I'm going to be pretty focused on the Craft skill, and using Contracts to make him a master of both fixing and breaking things.

First of all, character sheet in-progress (http://sheetgen.dalines.net/sheet/19405). If you see it there, it's something I'm pretty sure about at this stage, with the exception of maybe swapping Firearms for Weaponry, and focusing on improvised weapons (wrenches, iron bars, etc.). If I'm making any huge mistakes early on, please let me know.

No clue. Loading those up requires phenomenal processing for some reason. I'll honestly probably end up making a text session for you guys just so Ivan know what's going on XD


Second, I'm a little interested in the Animation Contract (http://whitewolf.wikia.com/wiki/Animation), but it's not in a book I have. Does anybody have this to reference, or should I drop it for now?

this is all I have right now (http://wayward.wikispaces.com/Contracts+of+Animation) but I do have the book. I can get you tho info if this doesn't work for you :smallsmile:


Third, I like the idea of Arcadian Body, but I don't know what to use it on. Mental stats are his Primary set, while Physical (the ones that would be likely be affected) are Secondary.

Fourth, and this one is a stretch, but I absolutely love the concept of Long John Silver from Treasure Planet (you can see a bit of it here (http://www.youtube.com/watch?v=UeDAuE43jSY)), and was always working with something like his swiss-army-arm when I was making this guy. Unfortunately, I haven't found anything that might let me replicate it. I was thinking of it swapping his hand out with various tools and other such utility things, but I think that might be overstepping the bounds of what the Mein can do. Should I give up on this part of the concept and go with something else, or can this be done?

Arcadian body is just shorthand for 'beyond mortal limit'. Your brain could process faster and more in parallel than a human brain and still e a thing of fairy.

And the arm sounds mostly like thematics for using contracts to me. I dunno.

Soras Teva Gee
2012-07-21, 08:52 PM
I did that! Heh.

Hey... me Three!

Though the Contracts do tend to be pretty specific.

TheAmishPirate
2012-07-22, 12:30 AM
this is all I have right now (http://wayward.wikispaces.com/Contracts+of+Animation) but I do have the book. I can get you tho info if this doesn't work for you :smallsmile:

Thanks! This should be good, though I'll poke you if I need to reference anything further.


Nothing on the character sheet jumps out at me as absurdly terrible. You'll probably want to have your own laptop computer though if you keep the computer skill because finding and using someone else's isn't going to be easy. There are probably only a couple in the whole town. You can have that with resources 1 for a really cheap computer ($500 or less), resources 2 for a reasonable one ($1k or less). Resources 3 gets you a top of the line laptop with extra memory and a video card that could probably render holographic 3d if you wrote the right code.

I was thinking he had skill in Computers from working on the electronics systems of cars. Is this the right skill, or does that fall under something else?

Also, would said laptop work in this area? It does have complicated circuitry.


Arcadian body doesn't have to apply only to physical. A robotic body could apply to mental stats. Perhaps the physical robotic appearance didn't actually change the characters strength or dexterity, but it did add some extra processors to his brain, and he's more intelligent as a result.

Fair enough. If he's going to be super Craft-skill guy, maybe it'd make sense to give him a mental boost.


The arm thing is a bit tougher. I would suggest that a device like that is detachable and customizable, in which case it can be represented with an enchanted item from faerie using some amount of token merits depending on what you want it to do.

Immediate edit: Also, try to figure out what you want the arm to do. Is it a generic crafts tool that makes you a better craftsman because of its high-quality equipment? Is it a weapon? Does it do everything? What's the cost and the catch? How versatile is it? I'm not taking game rules here, I'm talking actual function. Figure out what you want it to do, and we'll figure out a cost and a way to represent that.

Okay, here's what I think I've figured so far:

Functionality: It replaces his hand with one of X (X probably being around 5) different items. To other people, it just looks like he pulls it out of a toolbelt or bag or something.

Benefits:
-In one turn, he can swap his hand for any object in the arm. Even if he is bound or otherwise immobilized.
-He can replace any of the items in the arm with another object (provided it meets the Catch restrictions below).
-(Potential idea): For a cost of Glamour, he can bypass the downtime and magically swap out a single item in the arm for another. The item must be within a certain distance of himself and the item getting swapped out must not be the item he's currently using. The items then trade places, the swapped item ending up exactly where the recalled item was located.

Catches:
-When using an item, he is counted as having only one hand free. He cannot drop the item or otherwise be disarmed, (Potential idea) unless the force can actually break his hand off. He must switch back to his normal hand if he wants to use both hands again.
-Any item stored in the arm has to be owned by him. No stealing stuff and claiming it's his.
-There's probably some size restriction, though it does seem like the arm holds more than it reasonably should.
-As it is a Fey-made object, it can't handle objects made of cold iron very well. It either can't use them at all, or he takes penalties to stats (or max Health) for each cold iron item stored
-One of the items has to be a hook. The arm will not work if there is no hook. Best he can figure out, Ol' Scratch figured that he had to have a hook if he lost his hand. He tries not to think about the logic too much.
-Replacing an item in the arm requires him to either physically remove the arm and tinker with it for some time, or deactivate it for some time while he makes the replacement. Either one could work. To other people, it appears his arm has fallen asleep/he has some sort of "illness" that explains why it goes limp from time to time.

SiuiS
2012-07-22, 03:43 AM
Bermuda triangle style stuff doesn't necessarily make sense, mind. It could be specifically cars and travel/navigation systems. It could be just a highe incidence of faults you'd swear it had out the factory. Or it could be that all the workin computers are big honking things kept in dark, sealed basements in concrete bunkers to pretext them from the place's undetectable influence.

Anarion
2012-07-22, 04:42 AM
Bermuda triangle style stuff doesn't necessarily make sense, mind. It could be specifically cars and travel/navigation systems. It could be just a highe incidence of faults you'd swear it had out the factory. Or it could be that all the workin computers are big honking things kept in dark, sealed basements in concrete bunkers to pretext them from the place's undetectable influence.

It also could be that you're playing a crafts guy, and even if everybody else's stuff doesn't work so well, you know that if you just hold it at a slight tilt when you push the on button and then give it a proper rubdown when you turn it off, it works like a charm.


Regarding the arm.
Some things will need to change. For one, it should be an obvious prosthetic. The mien just isn't that good, fae tokens still look like the thing they are, even if they're nondescript to mortals and spectacular to others. It's not a real flesh and blood arm, that's too much of a stretch. But a regular prosthetic or a splint or even a heavy glove that you always wear, that could work.

Two, you listed drawbacks, not catches. Easy rules mistake. Catches would be something that allows anyone to use the arm, even a non-changeling, or for you to use the arm without rolling wyrd or paying glamour. They usually involve taking health damage as you have to give your blood to make magic stuff work.

Three and related to two, fae materials require rolling wyrd or paying glamour unless you use the catch.

As such, I would stat it as follows

Captain's Enhanced Hook

3-dot token

This item appears to be a heavy splint worn on the arm, obviously to assist a person with a permanent disability of some kind. Fortunately, with future tech being what it is, the mechanical technology can give the person fairly good freedom of motion, even with very weak arm muscles.
The enhanced hook contains several mundane tools, which can be switched out for other tools given enough time (about 5 minutes). It will always contain an actual hook. When activated (using wyrd, glamour, or the catch) the arm provides especially superb versions of its tools, giving the wielder a +2 bonus on crafts rolls to build, maintain, or repair mechanical objects. This bonus lasts until the user stops working.
Mien: When activated, the whole arm glistens and hums as with new steel and one can see small moving parts, gears, and a bit of smoke and steam come out of it as it works.
Drawback: First, the enhanced hook cannot abide cold iron and will immediately cease functioning if the user attempts to work on or with anything made of cold iron. Second, the enhanced hook monopolizes the arm during and after its use. During use, the user may not do any activity that requires two hands other than working on the mechanical object for which he activated the arm. For an hour after use, the hand is sluggish and unbalanced. Any activity that requires manual dexterity (even ones using only the other hand) suffers a -2 penalty as the user feels generally unbalanced and off-kilter.
Catch: Activating this item without paying glamour draws energy from the user's body. He suffers a bashing wound for every 30 minutes he spends working. In addition, the drain causes the dexterity penalty to remain in place until the user has had a chance to get a full night's rest.

TheAmishPirate
2012-07-22, 04:58 AM
It also could be that you're playing a crafts guy, and even if everybody else's stuff doesn't work so well, you know that if you just hold it at a slight tilt when you push the on button and then give it a proper rubdown when you turn it off, it works like a charm.

Now all I can think about is SiuiS's earlier suggestion; the laptop only works when he plugs the power supply into his head and balances on one foot. Gets the best reception that way, y'know?

Will keep that in mind.



Regarding the arm.
Some things will need to change. For one, it should be an obvious prosthetic. The mien just isn't that good, fae tokens still look like the thing they are, even if they're nondescript to mortals and spectacular to others. It's not a real flesh and blood arm, that's too much of a stretch. But a regular prosthetic or a splint or even a heavy glove that you always wear, that could work.

Two, you listed drawbacks, not catches. Easy rules mistake. Catches would be something that allows anyone to use the arm, even a non-changeling, or for you to use the arm without rolling wyrd or paying glamour. They usually involve taking health damage as you have to give your blood to make magic stuff work.

Three and related to two, fae materials require rolling wyrd or paying glamour unless you use the catch.

Good points, thanks for correcting me. I was starting to think it was a little much for the Mask/mein, but keeping it a token works nicely.


As such, I would stat it as follows

Captain's Enhanced Hook

3-dot token

This item appears to be a heavy splint worn on the arm, obviously to assist a person with a permanent disability of some kind. Fortunately, with future tech being what it is, the mechanical technology can give the person fairly good freedom of motion, even with very weak arm muscles.
The enhanced hook contains several mundane tools, which can be switched out for other tools given enough time (about 5 minutes). It will always contain an actual hook. When activated (using wyrd, glamour, or the catch) the arm provides especially superb versions of its tools, giving the wielder a +2 bonus on crafts rolls to build, maintain, or repair mechanical objects. This bonus lasts until the user stops working.
Mien: When activated, the whole arm glistens and hums as with new steel and one can see small moving parts, gears, and a bit of smoke and steam come out of it as it works.
Drawback: First, the enhanced hook cannot abide cold iron and will immediately cease functioning if the user attempts to work on or with anything made of cold iron. Second, the enhanced hook monopolizes the arm during and after its use. During use, the user may not do any activity that requires two hands other than working on the mechanical object for which he activated the arm. For an hour after use, the hand is sluggish and unbalanced. Any activity that requires manual dexterity (even ones using only the other hand) suffers a -2 penalty as the user feels generally unbalanced and off-kilter.
Catch: Activating this item without paying glamour draws energy from the user's body. He suffers a bashing wound for every 30 minutes he spends working. In addition, the drain causes the dexterity penalty to remain in place until the user has had a chance to get a full night's rest.


That seems fair; always having a +2 to Crafts sitting in my arm (not to mention the utility aspect) seems about worth the dot cost. Two questions though:

1) If I were to take this and Arcadian Body, that would be it for Merit dots. So no Resources whatsoever, which may end up hurting later. Before I start deciding whether or not Arcadian Body is worth it, would it be possible to get a two-dot version of the token, reducing the benefit to only a +1? If so, would it be possible to later (with spending XP, in-game time, and suitable resources) to Craft it up to the three-dot version?

EDIT: In hindsight, it might be better to try and work up to Resources 1 rather than Craft-a-ma-jig this thing, but the question still stands.

2) It still says it holds mundane tools; can those be accessed without spending glamour or rolling wyrd?

And before I forget, thanks for all the help with character creation, everybody. You all have been a big help in wrapping my head around the system. :smallsmile:

Anarion
2012-07-22, 05:00 AM
Doctor James Smith

A local community resident, Dr. Smith, despite his M.D., keeps a farm estate. He does mostly patch up work, fixing broken bones, treating equipment injuries and the like. Future tech does a lot of what would otherwise be his basic work, as even out in the middle of nowhere, people have antibacterial spray-skin that heals cuts and scrapes and prevents infection. Still, there's no want of mothers who worry about their children waking up with a cough at night, and no want of children wandering into places where they ought not to be, so Dr. Smith generally hires hands to work his farm while he himself attends to his medical practice.

He's a son of a bitch to work for, tending to cuss people out for even one little mistake and having no patience to explain or repeat his instructions. This attitude tends to extend to his workers, at least the ones he retains, who are equally impatient with anyone that can't figure out what they're supposed to be doing. With patients, the doctor's attitude is "I know what's best for you, now shut up and do it," which wouldn't fly, except that he's the only game in town.

His wife is named Petunia Smith, and she is the only person that the doctor has ever shown any consideration for. A petite woman, now getting on in years, she has resigned herself to rarely having guests over due to her husband's demeanor, instead trying to enjoy the finer things in life, such as imported clothing, wines, and books, which the doctor picks up for her when they're shipped into town and guards jealously all the way back to his house.

Anarion
2012-07-22, 05:09 AM
That seems fair; always having a +2 to Crafts sitting in my arm (not to mention the utility aspect) seems about worth the dot cost. Two questions though:

1) If I were to take this and Arcadian Body, that would be it for Merit dots. So no Resources whatsoever, which may end up hurting later. Before I start deciding whether or not Arcadian Body is worth it, would it be possible to get a two-dot version of the token, reducing the benefit to only a +1? If so, would it be possible to later (with spending XP, in-game time, and suitable resources) to Craft it up to the three-dot version?

EDIT: In hindsight, it might be better to try and work up to Resources 1 rather than Craft-a-ma-jig this thing, but the question still stands.

2) It still says it holds mundane tools; can those be accessed without spending glamour or rolling wyrd?

And before I forget, thanks for all the help with character creation, everybody. You all have been a big help in wrapping my head around the system. :smallsmile:

I'm hesitant to reduce the dot cost. I statted the whole thing as 3 dots including the catch and drawbacks and it's really a 3-dot type of thing. I think reducing the effect to 2 dots would require a redo. You would reduce the bonus to +1 and have to make it more narrow (perhaps it only applies to cars, or only applies to things the changeling owns, or only to things the changeling does not own). You would also reduce the penalty to -1 and probably remove the clause saying it affects even stuff with the other hand, and the catch would need to be reduced, probably to just a flat 1 lethal damage to use it.

Upgrading it would be possible, but would be an extensive process that would come with the increased drawbacks and worse catch.

Note that you can spend your xp on resource dots later and that you can probably get individual items via favors in the game without resource dots (but not too often). I also note that you can fluff yourself as a robot without taking Arcadian body. If you don't want that extra dot, you have 4 free merit points.

TheAmishPirate
2012-07-22, 05:20 AM
I'm hesitant to reduce the dot cost. I statted the whole thing as 3 dots including the catch and drawbacks and it's really a 3-dot type of thing. I think reducing the effect to 2 dots would require a redo. You would reduce the bonus to +1 and have to make it more narrow (perhaps it only applies to cars, or only applies to things the changeling owns, or only to things the changeling does not own). You would also reduce the penalty to -1 and probably remove the clause saying it affects even stuff with the other hand, and the catch would need to be reduced, probably to just a flat 1 lethal damage to use it.

Upgrading it would be possible, but would be an extensive process that would come with the increased drawbacks and worse catch.

Note that you can spend your xp on resource dots later and that you can probably get individual items via favors in the game without resource dots (but not too often). I also note that you can fluff yourself as a robot without taking Arcadian body. If you don't want that extra dot, you have 4 free merit points.

Alright, fair enough. I'm not particularly married to the Arcadian Body merit, so with this Token in hand (badum-tish) I think I can drop it and not lose any sleep on it. Heck, I didn't even know what stat I would possibly use it on. That seems to me a good sign just to drop it and work off of fluff.

I think Merits were the last things I had to work on. I should have a complete character up in a few days.

SiuiS
2012-07-22, 05:47 AM
Removing an arm and attaching the prosthetic could potentially be the catch.

I also like the thought that the reason tech works for the right people is because maybe they pluck a sprocket from the rusting fields of steelgrass on the other side of the thorns, in a pocket most easily found by going three times around the roundabout at the doctor's and then knocking on his front door. A little faerie in the real world wouldn't mind microwaves or magnetic interference none! Just don't expect it to work on the waning gibbous moon. :smallwink:

-

Anarion, of the three cover IDs listed, which if any would require the new identity merit? Aside form Nicholas I'm banking on rising a real person's coat tails and hoping nopony looks too closely.

Anarion
2012-07-22, 05:56 AM
Removing an arm and attaching the prosthetic could potentially be the catch.


Too severe and too permanent. This would be appropriate for a 5-dot token and it would come with permanent severe penalties to outweigh whatever huge advantage a 5-dot fake faerie arm would provide. This is not that item.



I also like the thought that the reason tech works for the right people is because maybe they pluck a sprocket from the rusting fields of steelgrass on the other side of the thorns, in a pocket most easily found by going three times around the roundabout at the doctor's and then knocking on his front door. A little faerie in the real world wouldn't mind microwaves or magnetic interference none! Just don't expect it to work on the waning gibbous moon. :smallwink:


Yep, that's definitely a way to do it. Though even a human with crafts skill might be able to get stuff working. Whatever weirdness is causing trouble doesn't take well to being observed.



Anarion, of the three cover IDs listed, which if any would require the new identity merit? Aside form Nicholas I'm banking on rising a real person's coat tails and hoping nopony looks too closely.

All of them. Also, none of them. It depends on who you're talking to. Need to give your license to a cop? You'll need the merit or a very good subterfuge roll. Want to have people in town recognize you and say hi of their own accord? You'll need the merit for that. If you just want to appear as someone different but consistent who doesn't interact with anyone much, you could build up a reputation without the merit.

SiuiS
2012-07-22, 06:12 AM
Too severe and too permanent. This would be appropriate for a 5-dot token and it would come with permanent severe penalties to outweigh whatever huge advantage a 5-dot fake faerie arm would provide. This is not that item.


Right. Sorry, working from a Mage perspective. sure, you can't permanently magic back new lima, but you can grant yourself the basal regeneration of a starfish and grow a whole new arm over about two months. What could go wrong? :D



Yep, that's definitely a way to do it. Though even a human with crafts skill might be able to get stuff working. Whatever weirdness is causing trouble doesn't take well to being observed.

The more I think about this, and remember the book's example of Jack and the gristlegrinder, the more I am excited by a sense f exploration and discovery. Perhaps next time I shall be a summer fawn, who works as A cartographer.



All of them. Also, none of them. It depends on who you're talking to. Need to give your license to a cop? You'll need the merit or a very good subterfuge roll. Want to have people in town recognize you and say hi of their own accord? You'll need the merit for that. If you just want to appear as someone different but consistent who doesn't interact with anyone much, you could build up a reputation without the merit.

So the merit at one dot would be shorthand for already having done that mingling then. That may be where the rest of my merits go then, as Nicholas woul be a permanent, guilt-driven identity.

Anarion
2012-07-22, 06:47 AM
So the merit at one dot would be shorthand for already having done that mingling then. That may be where the rest of my merits go then, as Nicholas woul be a permanent, guilt-driven identity.

Also note that if you want you can tie stuff like resources or allies to an identity rather than the character herself, in which case that identify would be able to more directly benefit from the resources or contacts, but you would, in most cases, have to assume the identity in order to get them.

Brazen Shield
2012-07-22, 07:07 AM
Hey Anarion, I want to be courtless but also the law in town; how would that work?

SiuiS
2012-07-22, 07:19 AM
Also note that if you want you can tie stuff like resources or allies to an identity rather than the character herself, in which case that identify would be able to more directly benefit from the resources or contacts, but you would, in most cases, have to assume the identity in order to get them.

Noted. I think that will probably come up in play, through experience more than as an immediate thing. I'm not sure about resources, but I may want a Hollow if I can get one. Too bad those are so expensive...


Hey Anarion, I want to be courtless but also the law in town; how would that work?

Related, how do the courts in town work? I get the impression that the part may be upwards of half the local changeling population; up to ninety nine percent even.

Anarion
2012-07-22, 07:29 AM
Hey Anarion, I want to be courtless but also the law in town; how would that work?



Related, how do the courts in town work? I get the impression that the part may be upwards of half the local changeling population; up to ninety nine percent even.

As a general policy, I consider the courts to be a gameplay resource and don't like to answer questions about them before the game.

Having said that, Braz's character has been there a while, so you're aware that
a) there's only one other changeling around and he's autumn court
b) nobody has every given you trouble for being courtless
c) It is possible that someone could give you trouble for being courtless, as it's considered a disadvantage generally and a sign to be suspicious.

Out of curiosity, why exactly do you want to be courtless? It represents more than just the inability to choose a focus. Rather, an experienced changeling who is also courtless is making a strong statement about independence and freedom in a world where lack of order in your life can literally make you go insane.

SiuiS
2012-07-22, 07:52 AM
That was really the just of my question; "is there a court in place?" :smallsmile:

Going into thoughts on merits and contracts for Chryssie; still whittling down Braz's deputy. I think the best fit she has is a cyclopean Ogre, who was a bloodhound and watchdog, tracking other lost through her durance.

Which makes me think of Scruff McGruff, all badass in his torn coat and cowboy hat, clutching a shotgun in one paw. "This is my town. He out or I'll take a bite out of crime!" :snallbiggrin:

Anarion
2012-07-22, 08:41 AM
That was really the just of my question; "is there a court in place?" :smallsmile:


That one's an easy question though. The answer is always "yes, somewhere, but depending on the game you may or may not know anything about it."



Going into thoughts on merits and contracts for Chryssie; still whittling down Braz's deputy. I think the best fit she has is a cyclopean Ogre, who was a bloodhound and watchdog, tracking other lost through her durance.

Which makes me think of Scruff McGruff, all badass in his torn coat and cowboy hat, clutching a shotgun in one paw. "This is my town. He out or I'll take a bite out of crime!" :snallbiggrin:

Cute.

TheAmishPirate
2012-07-23, 05:21 AM
Alright, I think I've gotten my character sheet all done. With the exception of a name, which still hasn't come to me.

Link (http://sheetgen.dalines.net/sheet/19405)

The Demolisher Merit can be found here (http://wod.writh.net/wiki/Demolisher).

And here's a text-only version, as best as I can manage:



Seeming: Wizened
Kith: Smith

ATTRIBUTES

Intelligence 3
Wits 2
Resolve 3

Strength 2
Dexterity 3
Stamina 2

Presence 2
Manipulation 1
Composure 3

MENTAL
Computer - 2
Crafts - 4
Occult - 3
Science - 2

PHYSICAL
Athletics - 3
Drive - 1
Firearms - 2
Survival - 1

SOCIAL
Socialize - 1
Streetwise - 2
Subterfuge - 1

SPECIALTIES

Automobiles (Craft)
Jury-Rigging (Craft)
Superstitions (Occult)
Climbing (Athletics)

MERITS
Token (3)
Demolisher (1)
Iron Stamina (1)
Iron Stomach (2)

CONTRACTS

Animation (1)
Fleeting Spring (1)
Artifice (3)

WYRD 1
GLAMOUR 5/10

CLARITY 7
VIRTUE: Prudence
VICE: Greed
FLAW: Glamour Addiction

DERIVED TRAITS
Willpower 6/6
Defense 2
Health 7/7
Speed 10

Just about the only thing I can think to add (apart from a name) is another Flaw, and maybe swap out one Merit for Resources (1).

Anarion
2012-07-23, 06:04 AM
I'll review that more carefully when I get home Amish, but word of advice: don't add a second flaw. One is troublesome enough.

TheAmishPirate
2012-07-23, 06:43 AM
I'll review that more carefully when I get home Amish, but word of advice: don't add a second flaw. One is troublesome enough.

Duly noted. Besides, I think I can have more than enough fun playing out his addiction.

On that note, I just remembered a question I wanted to ask about that; What part of the Glamour process is he addicted to? Harvesting, possessing, or using it? From what I'd described in his backstory, it would make sense that it would be using Glamour, but I don't know exactly how the Flaw works.

Anarion
2012-07-23, 07:02 AM
Duly noted. Besides, I think I can have more than enough fun playing out his addiction.

On that note, I just remembered a question I wanted to ask about that; What part of the Glamour process is he addicted to? Harvesting, possessing, or using it? From what I'd described in his backstory, it would make sense that it would be using Glamour, but I don't know exactly how the Flaw works.

Not having it, but all the rest. Rites of Spring details a lot of it. It's a rush when you spend it, it's a rush when you get it. Being around strong emotions might be enough to tantalize you into trying to get more of it.

TheAmishPirate
2012-07-23, 07:08 AM
Not having it, but all the rest. Rites of Spring details a lot of it. It's a rush when you spend it, it's a rush when you get it. Being around strong emotions might be enough to tantalize you into trying to get more of it.

Oh man, this is going to be even better than I thought. And at the same time, worse than I thought. Funny how Flaws work like that.

SiuiS
2012-07-23, 10:53 AM
Oh man, this is going to be even better than I thought. And at the same time, worse than I thought. Funny how Flaws work like that.

It's the first game I've seen where flaws work at all. Pretty swell methinks.

TheAmishPirate
2012-07-24, 11:26 PM
Thinking of where my character (daggum it all he needs a name) might be starting out in this town. Does the town have a resident mechanic/machine shop where he could get a job, or is it basically just "you fix it yourself"? I'm not entirely sure his skills would fit in with the Flannegin household, unless they had a sudden outbreak of things breaking, so this might just be a case of waiting for the right NPC to come along.

Anarion
2012-07-24, 11:38 PM
More families are coming, I intend to do 10 or so, I've only been getting them up every couple days though. It's easier to respond to posts, character write-ups take some time, and my time tends to be in 5-minute bits, not blocks of 30 minutes to an hour.

In answer to your question, no specific mechanic. However, some farms might have larger land area that uses a bunch of tracktors and other automated kit. I'll try to do a big farm next.

SiuiS
2012-07-25, 02:16 AM
Odds are you could have offered to fix a thing that was broken, and actually succeeded. Easily. In exchange, you bunked or a night, but before you could fix your car, well, ol' Jim down the road has a similar problem and he'd offer a quick quid to fix it. And well, you need a new gasket from a '13 Chevy, and bob happens to have a compatible gasket from his ol' '14 but he really needs his antique video disk player patched so he can watch judge Judy, and by them you've got a city who knows that one outatowner down on the south end can path a circuit with some chance at actual damn success, and suddenly nopony wants to actually help you leave town.

You're a darn asset now, son.

-

Braz has made strides towards finishing her character. We have a bit of a snag in that while I've explained the mechanic, she doesn't quite know how to handle stats and skills. She's going to prioritize social [i]skills, and probably mental as secondary, and make up any slack in her attributes... But until we write it down she can't be certain.

TheAmishPirate
2012-07-25, 04:02 AM
^Correction: That one outatowner who knows the difference between a hoe and a tractor, looks like he's actually done more than one honest day's work in his life, and knows just how the mutt at the general store likes her ears scratched.

...I'm not leaving this town without a fight, am I?

Anarion
2012-07-27, 11:27 AM
Hey guys, just want you to know that I haven't forgotten about you. New character post coming up in a minute. I'm going to try and do at least one a week, but I'm really swamped with work at the moment and I find composing stuff for games much harder than making quick posts in ponythread.

That said, I'm going to tentatively schedule this game For an August 4th start. That gives everyone a week to get things going and since it looks like characters are by and large finished, that shouldn't be too hard, right?

It would be helpful if you could post a version of your sheet in spoilers on this thread, so that everyone can access it and I can link it from the first post. It's not required however, and I can link the changeling sheet website if you prefer.

Taking a cue from Thanqol, please take some time to think about the following
1. Pick one NPCs that you like, and why.
2. Pick one NPC you hate and why
3. Pick an NPC that owes you a favor
4. Pick an NPC that you owe a favor or would do a favor for if asked.

Also, please double check and make sure you're all willing to work together. Or at least, if one of you is going to be Belkar, everyone should know about it ahead of time.

Anarion
2012-07-27, 11:37 AM
Jose Marquez

Mr. Marquez is, to the distaste of pretty much everyone else in Bow River, the wealthiest man in town. He came to the U.S. as an illegal migrant worker in 2014 and benefited from the amnesty in 2017. He had worked his way mostly through Texas at that point, and used his new-found green-card to get across the border and into Oklahoma. There, he ended up in Bow River, as it was the most land he could get with his savings from seasonal work throughout the Texas area.

Unlike many, Mr. Marquez paid a lot of attention when he was working as a hand. He looked at what fertilizer they used, where the plants came from and which ones were breeding the best. So when he got a fair plot of land in Oklahoma, he started really working it to great succes. He tried to take to robotic tractors when they came out in 2022, but the guidance chips just kept breaking, and tearing down the neighboring fence and a quarter mile of soybeans didn't earn him many friends.

Since then, however, he has hired progressively more hands and obtained progressively more land in the hilly section of the plains around Bow River than anyone else. He raises horses and cattle, and grows a crop rotation of several different plants such as lettuce, corn, beets, and soybeans, among others. He also still likes his technology, including having his hands learn to drive several industrial tractors, planters, and harvesters.

Mr. Marquez married a pretty little American girl when he was in Texas, but after a short while of living in poverty, she divorced him. He didn't get much out of it though, and still feels bitter towards the state for screwing him over for what he believes to have been race-related reasons. His current wife is also Mexican and doesn't leave the house much.

Mr. Marquez is somewhat eccentric, he hangs various colorful masks all around his house, and likes dressing in a combination of flashy clothing and horrendously gaudy ties. Even with a tie on, he likes getting into the physical work in his own fields, and he always goes to town and carries his own seed deliveries home himself, in the back of an old pickup truck that looks like it predated the millennium.

SiuiS
2012-07-27, 04:36 PM
I like Jose. Seems like a good man, whatever else he may be. Or at least an honestly industrious one. Still, deception is the devil, who lives in details. A broad description can only get you do much, yes?

Braz is at a snag where she's having trouble seeing John in stasis, as opposed to in motion. And she doesn't want to copy the stuff I texted to her, so I'll probably be putting together the character sheet proper, wholesale. Blegh.

Abby ("Don't call me that!" oh hi, you're new.) is pretty close to tidied up and finish, except for that nagging 'putting it down in writing'part. Oppose I can work on that now. Oh! And charlottes mirror. Crikey I'm behind >.<

Anarion
2012-07-28, 08:05 AM
Jacob Bauer

Owner of the second largest farm in town, Jacob is, in every way, mean. He's got a long beard, greying with age, and dresses in old-fashioned overalls and white shirts. He'll chase kids off his land, chase dogs off his land, and some say that his relative success is from chasing storms off his land. He'd say they're all full of it, and chase anyone who says different off his land.

He has several hands to help work his fields, however, and pays them handsomely, running them through a pretty thorough vetting process. This frequently involves learning how many drinks they can hold, and not a man yet has drunk Jacob Bauer under the table.

Just about the only person Jacob is nice to is his wife, Clara and their daughter, Athena, a fetching young brunette of 15 years who takes after her mother. They pretty much never talk about how Jacob and Clara met, and he's not one for guests. That said, if the pay was good enough, he wouldn't turn someone away. After all, it's important to be a good Christian, ain't that so?

Clara Bower
Still feeling young in her mid-forties, Clara Bower is the head of her household and the matriarch of her family. And she knows it. She expects only the best manners and the most polite treatment of everyone under her roof. She can rival her husband in pure vitriol, but it's a rare thing that she would unleash it. She's also renowned as one of the best cooks in all of Bow River.

Athena Bower
Young, fetching, and destructive. She delights in having date or two with the young men in town, the bringing them home. The utter workover they receive from her father hasn't brought her many callbacks for a third date, but that fetching smile and equally fetching figure seem to keep more flies coming, and that's just how she likes it.

TheAmishPirate
2012-07-29, 12:49 AM
Question: How does Athena take it when some guy tells her no, or just flat-out doesn't seem to notice her? Might have an idea on which NPCs my mechanic isn't fond of.

Anarion
2012-07-29, 12:55 AM
Depends on the guy. If he's much older or not really related to the main group in town, she might just dismiss it. If it's someone she thinks she can/should be getting, well, nothing like a good challenge.

TheAmishPirate
2012-07-29, 01:15 AM
Hmm. I've got my character as fairly young, probably in his 20s. He's probably at least getting a decent name for himself in the town as the guy who can fix anything, and he sure looks like he belongs. Plus, he's got a fancy-shmancy mechanical arm. On the other hand, he's not the most socially adept. Most everybody can tell he's forcing himself to go out and have a life outside his workshop, though it's anybody's guess as to why.

Dunno if she'd consider that somebody she thinks she should be getting. If it was, then that entire family (mostly her) would qualify as NPCs my character wasn't fond of. Worth a thought, at least.

Anarion
2012-07-29, 01:24 AM
Eh, that's borderline. She's 15 and you're in your 20s. Even if that means 21 or 22, that's 6 or 7 years, which is a lot at that age. Not to mention that your character knows what statutory rape is. I will say this, if she did try to charm you and you tried anything, her parents would probably shoot you on sight.

TheAmishPirate
2012-07-29, 01:49 AM
Eh, that's borderline. She's 15 and you're in your 20s. Even if that means 21 or 22, that's 6 or 7 years, which is a lot at that age. Not to mention that your character knows what statutory rape is. I will say this, if she did try to charm you and you tried anything, her parents would probably shoot you on sight.

That's no good; I'm allergic to getting shot. D:

If she's that young, yeah, that scenario's unlikely. At best, I think he'd be a trifle annoyed with her shenanigans, but that'd be it. If nothing else, these questions are a great help in ironing out what exactly this guy does in town/his attitude to the various inhabitants.

SiuiS
2012-07-29, 04:18 AM
Eh, that's borderline. She's 15 and you're in your 20s. Even if that means 21 or 22, that's 6 or 7 years, which is a lot at that age. Not to mention that your character knows what statutory rape is. I will say this, if she did try to charm you and you tried anything, her parents would probably shoot you on sight.

Kinda stereotypical, but me Da, my uncle, his wife (aunt by marriage) and a slew of family members all have shaped my views, but from my sister's recent marriage this sort of thing is normal in the Midwest. 15-16 and 20-24? That's never "allowed" but happens all the time. You end up with an impish respect between family and groom, or a family schism as he never lives up to them and they constantly heckle. It's like Scottish cattle reaving - an entire culture of doing something you're not supposed to and not getting any respect in life until you pull it off.

-

Unrelated, but we got a good distance on John before braz sort of nodde off. We really we'd to get jobs that let us sleep at the same time >_>;

Anarion
2012-07-29, 04:38 AM
Your job lets you sleep?

SiuiS
2012-07-29, 04:48 AM
Your job lets you sleep?

Not all the time, They prefer me to be snappy when I greet the customers. But I have the next best thing! A free supply of coffee! endlessly burnt, poor-quality gas station coffee. All of it I can drink.

I may or may not be in some twisted hell, come to think.

Anarion
2012-07-29, 11:28 AM
Ugh. Okay, possible temporary hiatus from me as I simultaneously try to finish my student note for Harvard and work on a corporate project 15 hours per day until it closes on August 1st. I might still find time to post, I just can't be reliable. Posting this around on all the threads where people expect me to post on. Apologies for anyone reading it multiple times.

For this thread, I'm still going to see if we can get started this upcoming weekend, by which time I think my workload will have lightened up. I suppose I'll just be utterly evil in the meantime and suggest that if you have any really pressing questions about what would or would not work within a Changeling game, PM Thanqol even though I haven't mentioned this to him. :smallamused:

SiuiS
2012-07-31, 06:06 AM
Abigail Taggerty (http://www.giantitp.com/forums/showpost.php?p=13568592&postcount=59) has been updated to include proper stats and skills. Although the attributes look too good to be true to me. 5/4/3 right? She somehow ends up with a decent showing in all of her finesse stats. Pretty cohesive, that, if somewhat unexpected. Girls a right brute in her own way.

Still need final merits and contracts. Contracts of the mirror are sadly not an affiliated one, so I may again have to go for the 3/2 split, good sir Anarion, unless I can get amnesty. Or well, no, I could put a lot into court contracts... We shall see yes?

Three dots remain. I doubt there will be resources, so Chryssie will stay in her folks' old abandoned trailer that no one bothers to tow, and live off of chatty and theft and whatever she can pinch from the farmers.

Probably how she knows the sheriff so well XD

TheAmishPirate
2012-07-31, 10:04 AM
Alright, will be filling up this post with the complete character sheet, and dumping off background here too.

Charles "Chuck" Rafferty

STATBLOCK



Seeming: Wizened
Kith: Smith
Court: Spring

ATTRIBUTES

Intelligence 3
Wits 2
Resolve 3

Strength 2
Dexterity 3
Stamina 2

Presence 2
Manipulation 1
Composure 3

MENTAL
Computer - 2
Crafts - 4
Occult - 3
Science - 2

PHYSICAL
Athletics - 3
Drive - 1
Firearms - 2
Survival - 1

SOCIAL
Socialize - 1
Streetwise - 2
Subterfuge - 1

SPECIALTIES

Automobiles (Craft)
Jury-Rigging (Craft)
Superstitions (Occult)
Climbing (Athletics)

MERITS
Token (3)
Demolisher (1)
Iron Stamina (3)
Mantle: Spring (1)

CONTRACTS

Animation (1)
Artifice (4)

WYRD 1
GLAMOUR 2/10
Willpower: 3

CLARITY 7
VIRTUE: Prudence
VICE: Greed
FLAW: Glamour Addiction

DERIVED TRAITS
Willpower 6/6
Defense 2
Health 7/7
Speed 10

Kith: Steel Mastery
Can temporarily enchant metal tools to perform better than they usually would. Spend one point of Glamour and make an extended roll of Dexterity + Crafts, with each roll taking a half hour. Four successes means the tool gets a +1 Equipment bonus for a day.

Wizened's Blessing

May spend glamour to gain 9 again on Dexterity rolls and add Wyrd to Defense dots when Dodging.

Wizened's Curse

No 10 again on Presence rolls, untrained Social skills are at -2 instead of -1

XP: 0
UNSPENT XP:*
ARCANE XP:*
UNSPENT ARCANE:

HISTORY



BACKGROUND

This character is the only child of a farmer in the middle of nowhere. Gifted more in the head than his body, he took a liking to machines at a young age. He was a born engineer; able to think of creative solutions to problems with the tools and parts on hand. He had the same sort of education as others of his age; not much. Everything else was self-taught, using books he sometimes ordered from those fancy catalogues. Of course, being the up-and-coming head of the household, his Paw kept him hard at work on the farm too. His family didn't mind the boy's mechanical leanings. He was strong enough to do his chores; always knowing what was wrong with the tractor was just a nice bonus.

From an early age, he was the sort to become absorbed in his own thoughts and ideas. Not that he was distracted, he just only threw himself into the flavor of the day, week, or month. His first idea was motorcycles; as a kid, they were the coolest thing ever and he wanted to know everything about them. And then it was engines. And then it was body work. And then it was electronics. He might've kept mindlessly following whatever tickled his fancy forever, until one day, as a teenager, his Paw took him to the city to see a NASCAR race. The cars were sweet and all, but it was the pit crews that caught his eye. Those lucky sons of guns got to spend all day and all night working on those beastly machines; it must've been heaven. He woke up and realized he could do what he loved all day long, he didn't have to spend his days breaking his back over a plot of soil. But he had no idea how to get to that life, and so he festered. He kept up work and life on the farm, but it was never enough. He tried getting involved with social life in town, but nobody else seemed to get it. There was more, so much more to life than this, and nobody could see it. He was good on keeping a lid on it, so he at least still made some friends in town. Usually with the joyrider types, they at least understood that there was more to life than working the ground. They were just plum fools at taking advantage of it. But it gave him an excuse to keep working, and they gave him steady business.

His chance came with the big car show. State-wide, and every top automobile company would be there. Winning, or even just having a good show could mean a one-way ticket to the life he could really be happy with. He set to work on his creation, pouring all his heart and energy into building it. In hindsight, this massive outpouring of emotion was probably what attracted the Gentry in the first place.

CAPTURE

"Now picture this; our boy here is workin' late. His Paw always said you can tell a man's measure by how he keeps his land, an' he wasn't about t'let some egghead son ruin his measure. But the boy's got t'study, he's just got to. So instead of restin' his sore muscles after a day of pullin' the weeds, he's ruinin' his spine bendin' over t'read some highfalutin book by the failin' light in his lil' garage. He's just startin' t'think of radin' the pantry for a midnight snack t'lift his spirits when he hears the fiddles. Long, scratchy notes tortured out of strings tight enough to snap at any moment. They start in low - well, low as a fiddle can get anyhow - but soon another joins in, and another and another until there must be half a town's worth of the rascals screechin' out an unholy din. But the hounds out back don't make a peep and no angry folks come burstin' out of the house with rifles blazin'. Boy starts t'think maybe he's really gone crazy this time.

Before he can find a bucket of water t'throw his head in, he gets the feelin' he's not alone. Outside the busted window, there's a pair of eyes watchin' him, blazin' so bright they might set his ripped-up shirt alight. Them eyes are perched above a devilish grin that nearly pops right off the red, scaly face. The beast reaches a clawed hand through the broken glass, pops the latch right off, and climbs in horns first, but still he don't take his eyes off the boy. And then Ol' Scratch starts howlin' and cacklin', the fiddles laughin' right along with him.Starts goin' on about th' fire an' brimstone an' eternal damnation that he could sic on this fella if he gets him steamed.

And then he just gets all quiet-like. Starin' at the hunk of sharp iron bar pointed at his chest. The boy's not sayin' much. Too busy thinkin' of how glad he was t'be workin' on that scrap truck old man Johnson crashed. And remindin' himself t'never roll his eyes at Granpappy's stories again. Ol' Scratch blows a puff of smoke at the infernal iron, before finally speakin' up again.

He's ready t'make a deal."

DURANCE


Ol' Scratch took him far from town before taking him away. Said that if anybody saw the flash of light, they'd notice he was gone. And that was one of the terms of their little agreement, after all. No sooner than when he was in Faerie, Ol' Scratch put him to work in some unholy machine. Chuck was never quite sure what it was, only that it tried to kill him any chance it got. Somedays cannonballs crashed through the gears, other days angelic songs of peace and prosperity broke the windows. Sometimes he'd look out of a rare porthole and see the bottom of an ocean, other times they were in the sky, other times nothing moved except the gears.

His education moved at a breakneck pace. Because if it moved any slower, it would be his neck breaking next. Things were always breaking, things were always fixing themselves, things were always running smoothly, things were always ground to a halt. In all his time there, he never once saw another unfortunate soul down in the endless machines. Fae, on occasion, but he refused to believe in either misfortune or souls on their part.

Ol' Scratch kept to their bargain, to the letter. Nobody ever laid a finger on him, except to install the parts necessary to keep him alive. Bits of him ended up molding into the very machines he slaved over; he still can't remember when his arm got lost. He hoped the new parts would stop coming when he finally stopped sleeping.

They didn't.

Then one day, he found himself out of the machines, sailing through the Hedge, thorns leaning in for a swipe at him as he passed. Did he fall out somewhere, and Ol' Scratch simply forgot about him? Had their "adventure" ended? Did they load him into the cannons for a laugh?

The answer was simplicity itself: Yes.

CURRENT EVENTS

When he returned, battered and bleeding from the Hedge, it took him days to crawl back home. Ol' Scratch just might've had more than their agreement in mind when he chose the spot. When he returned, all he found was a ghost town. As a final laugh at the foolish mortal who thought he could best him, Ol' Scratch has sent in one of his Loyalists to buy up the town and ship everybody off. All his projects, including his car, were gone. Sold by the Fetch left in his place.

Now, some folks wouldn't take too kindly to this final straw, but our boy had a cool head on his shoulders. He figured out a way to get the last laugh, thumb his nose at the Fey who stuck him in this mess. He'd learn how to use his new abilities, make a new car that'd be literally 'out of this world', and take first prize. And then?

Then there'd be a reckoning for the Faceless Suit who took his life away. It'd be the closest he'd get to sluggin' Ol' Scratch a good one.

After scraping together what supplies he could, he hiked his way down to the nearest city, where he encountered the local freehold. Rather, they found him. He went through the typical (if one can call anything about Changelings typical) cycle of those recently out of the Hedge; distrust, confusion, and finally, begrudging acceptance. If they were agents of the Fae, they’d have snatched him up long ago. Besides, they needed a mechanic and he needed money. This continued for some time, and he soon found himself with the necessary funds to re-start his car project. What happened next...well, perhaps the right people could’ve seen it coming.

Before his capture, he had lived a life of quiet, burning dissatisfaction, always hungering for more, more. Arcadia filled him as completely as he could dare imagine, at all the terrible costs that went with it. For the past few weeks, he’d been focused so heavily on simply surviving, such desires were swept under the rug. Now, for the first time since he had returned, he both invoked the Fey magics that had warped his body, and let his imagination flow free with his creation. It was like leaving a bottle of whiskey in full sight of a recovering alcoholic. Before he could stop himself, he was lost in the madness of discovery and creation, letting the inexplicable fantasies come to life in the machine in front of him. It was by some divine mercy that a fellow changeling noticed he hadn’t been seen for days, and thought to check up on him. By the time they found him, he’d gone without food, sleep, or leaving his house for nearly a week, and his stores of Glamour were completely dry. They managed to save him from destroying himself or attracting unwanted Fey attention, but not before another bit of his humanity had been whittled away.

The reigning King of the Spring Court took pity on him. Here was a lad with a true Desire, and no idea how to fulfill it properly. They tried their best to teach him their ways, how to itch those nagging scratches, enjoy life, while doing the same for their Changeling kin. Although initially hesitant, he eventually tried to take their teachings to heart. After all, this was his life now. And at his current rate, he’d drive himself to madness before the season was out. Something had to change. Still, for somebody who’d spent their life focused on their own wants and desires exclusively, the teachings of the Spring Court were hard to follow. And they always seemed a little too Fey-like for him, always happy and prancing everywhere. He just wanted to be an ace mechanic, darn it. And keep those handy supernatural powers too.

About a month before the seasons were predicted to change, the same changeling who found him after his binge, a spring-courtier, paid him a visit in the middle of the night. Said that if he valued his sanity, he'd pack up shop and leave town first thing in the morning. Chuck's skills made him a valuable asset to the freehold, and those who played at the power game knew that he was a piece worth having on their side. And even though Spring had been tutoring him, he'd yet to make any formal announcement of allegiance. To the other courts, that meant it was open season on him. Once Summer rolled around, they'd try to encourage him to go wild with his abilities again, thinking they could get his passion to a steady, controlled burn. But that wasn't the worst part. This changeling believed that Fall would try and encourage him to binge again, then when he was in the depths of his crash, they'd come calling, with many a "I-told-you-so". They'd rule him with terror, keeping him from most of his work for fear of a relapse. And Winter? Winter would just scold him no matter what he did.

Chuck wasn't too sure of all this; for all he knew, this Changeling friend may just be working another angle of this insane game. But was it worth the risk to find out for himself? Better to leave now than find out. By sticking to Spring’s teachings, he’d been able to get his car into a working condition, and he was off the next morning with barely a word.

Off, that is, until it mysteriously broke down near some backwater town...

PHYSICAL DESCRIPTION

Mask

Chuck is built like a cast-iron stove; broad, a little short, but solid. He wears his workman's cover-alls and boots as he works, or whenever he pops into town for an errand. So all the time. He also always wears shirts with one larger sleeve, to cover up the joint where his new arm meets his body. It's not a pretty sight, even with the fancy medicines of today. The arm itself (got it in a bad tractor accident, so he says) is no shabby piece of work, and it certainly hasn't slowed down his work. Its clean, well-oiled exterior just serves to highlight the man's unkempt appearance. No matter how much he claims to bathe, his skin always seems blackened by the toils of the workshop, and his dark brown hair hangs in a perpetually dirty mop. A few of the cheekier drunks at the bar have a pool going on how long it'll be 'till they see the true color of his skin. Smart money is on "never".

Mein

Unlike others who've braved the return from Arcadia, Chuck's body appears relatively normal. Normal, that is, except for the bits of machinery patchworked all over him. There on his chest is where a metal plate would be, and blood-stained gears continuously turn, exposed to the open air. A segment of his calf encased in rusting metal stretches and compresses with his heartbeat. One eye whirs and clicks as its lenses strive to focus on the world around him. And should he breath too deeply, you'd swear you see the glow of coal-fires down his throat. His arm, in contrast, appears far grander and more magnificent than the rusting, battered pieces of his body. It shines like purest silver, and runs smoother than clockwork. Just don't look to his shoulder; the weld-scars still glow hot.

FETCH

His Fetch is, simply put, a mirror of himself before he left. Per their agreement, nobody was to even know he was missing. He put up a fuss when the Faceless Suit bought out the town, he reluctantly sold off his non-car projects to fund the family's trip to a new home, and is presumably still out there, wherever his folks are.

Okay, I'll get the durance and physical description down later this week, and add them to this post. And daggum it I still need a name.

We should also get talking about how our characters know each other and what the current status of the party is, relationally. I'd imagine my character would gravitate more towards the other high-Clarity members of the party, while keeping the more crazy ones at arm's length. More thoughts will come when I'm less sleepy.

EDIT: All the backstory is compiled and present. Just need to get physical description down.

Forum Explorer
2012-07-31, 04:58 PM
You know as interesting as the WoD is I have one big complaint. It's rule books are the most poorly designed books I have ever had to read. Which is very frustrating. :smallannoyed:


Anyways here's my attempt at making a character


STATBLOCK
Seeming: Beast
Kith: Broadback

ATTRIBUTES

Intelligence: 4
Wits: 1
Resolve: 3

Strength: 1
Dexterity: 2
Stamina: 4

Presence: 1
Manipulation: 1
Composure: 4

MENTAL
Academics: 3
Medicine: 3
Science: 4
Occult: 1

PHYSICAL
Athletics: 2
Drive: 1
Larceny: 1
Survival: 3


SOCIAL
Animal Ken: 4

SPECIALTIES
Badgers (Animal Ken)
Animal Needs (Animal Ken)
Forging (Survival)
Biology (Science)
Long Distance Running (Athletics)

Merits: Iron Stomach
Resources (2)

CONTRACTS
Fang and Talon (Badgers) (4)
Contract of Heath (1)

BLESSING: 8 again when using Animal Ken. Free Specialty in which animal comes closest to seeming.
Stoic Forbearance: Spend 1 glamour to add 2 dice to Stamina rolls for rest of the scene

CURSE: -4 penalty to mental skills with zero training. No rerolling 10 when dice pool involves intelligence.
Wyrd:1
Glamour:5
Clarity: 7
Virtue: Fortitude
Vice: Sloth

DERIVED TRAITS
Defense:1
Health: 9
Initiative: 3
Speed: 7
Willpower: 7

SiuiS
2012-07-31, 06:54 PM
Alright, will be filling up this post with the complete character sheet, and dumping off background here too.

STATBLOCK



Seeming: Wizened
Kith: Smith

ATTRIBUTES

Intelligence 3
Wits 2
Resolve 3

Strength 2
Dexterity 3
Stamina 2

Presence 2
Manipulation 1
Composure 3

MENTAL
Computer - 2
Crafts - 4
Occult - 3
Science - 2

PHYSICAL
Athletics - 3
Drive - 1
Firearms - 2
Survival - 1

SOCIAL
Socialize - 1
Streetwise - 2
Subterfuge - 1

SPECIALTIES

Automobiles (Craft)
Jury-Rigging (Craft)
Superstitions (Occult)
Climbing (Athletics)

MERITS
Token (3)
Demolisher (1)
Iron Stamina (1)
Iron Stomach (2)

CONTRACTS

Animation (1)
Fleeting Spring (1)
Artifice (3)

WYRD 1
GLAMOUR 5/10

CLARITY 7
VIRTUE: Prudence
VICE: Greed
FLAW: Glamour Addiction

DERIVED TRAITS
Willpower 6/6
Defense 2
Health 7/7
Speed 10

Kith: Steel Mastery
Can temporarily enchant metal tools to perform better than they usually would. Spend one point of Glamour and make an extended roll of Dexterity + Crafts, with each roll taking a half hour. Four successes means the tool gets a +1 Equipment bonus for a day.

Wizened's Blessing

May spend glamour to gain 9 again on Dexterity rolls and add Wyrd to Defense dots when Dodging.

Wizened's Curse

No 10 again on Presence rolls, untrained Social skills are at -2 instead of -1

XP: 0
UNSPENT XP:*
ARCANE XP:*
UNSPENT ARCANE:

Nicely cohesive. What does demolisher do? I've been playing too many video games; do you drop a pylon that supplies us with grenades? That would be boss.

The social troubles will be fun here. No 10-again, -2 untrained... My current standing relationship with your character is "learn to drive the tractor". You're introverted, and a vector. I'm going to practice getting you to go in directions I want and not have to worry about whether you get the job done.

Person-wise, I'm not sure. Only one I've got so far is the sheriff, who's probably busted me repeatedly for petty crimes and broken oaths.


Okay, I'll get the durance and physical description down later this week, and add them to this post. And daggum it I still need a name.

We should also get talking about how our characters know each other and what the current status of the party is, relationally. I'd imagine my character would gravitate more towards the other high-Clarity members of the party, while keeping the more crazy ones at arm's length. More thoughts will come when I'm less sleepy.

Notice that having a full, fleshed out Durance isn't important on the character sheet. I had that there because folding it into history like with my last character seemed too text heavy in that one spoiler. Mine was also pretty sloppy; I used writing it down as a way to flesh it out in my head.

Names? Christopher, Nicholas, Timothy, Iogan, Logan, Charles, William, Walter?

Code named: Gadget. Or ratchet, depends on whether you're an inventor or more seen with tools. Kids aren't good with finding inspiration but they're creative once they have it.


You know as interesting as the WoD is I have one big complaint. It's rule books are the most poorly designed books I have ever had to read. Which is very frustrating. :smallannoyed:

Yeah, it's pretty stream-of-consciousness. Tho can be a pain when used to the almost contractual readings of other game systems.

The best thing to remember is that it's a Storytelling system; you play a person and when rules come up, you figure them out quick, roll the dice fast, and get back to the story as seamlessly as possible. The game even keeps contested rolls to a minimum except where they can enhance the drama, since every conflict is "roll stat+skill+equip, adjust for circumstances, pass/fail?".

I have nothing better to do with t time than figure this stuff out if you have any questions?



Anyways here's my attempt at making a character

Is this a done one or a work in progress?

Some of your attributes are too low; every stat starts at one dot and you can add onto that. So the worst you'll get in your tertiary stat block is 2/2/2 or 1/1/4, since you add 3 dots somewhere in there.

Same with skills; even if your character doesn't normally have social skills they've gathered something of interaction. So you've got one more dot for social skills. I'd suggest intimidate? A little badger goes a long way :smallwink:

Merits are what, seven dots? Or five. I keep crossing Mage, Changeling and Exalted!. So iron stomach is one or two dots, resources is two, and that leaves you with some extra. Actually, hold that thought.

Contracts are like merits with their own for pool; you could have Fang and Talon up to 4, but then you've got a spare dot that needs allocating.

Otherwise, you're on the right track, an you've come farther than me XD

-

A note: starting changelings get two things that are mentioned only once in passing and never again.

You get one free speciality in athletics, brawl or stealth (think those are the right skills) to represent quirks of your seeming an durance.

You get, of you want it, one free merit for a Court Mantle only. So if you want to join the summer courtiers, you already have that magical affinity even if there is no summer court yet.

And finally, a point of order;

MOTLEY HOLLOW

Hollows are secret fairy hiding places made by clearing out throbs in the Hedge and making it someplace that a changeling can inhabit, or even that a human could inhabit though possibly with issues.

Hollow dots can be split up amongst a motley and are additive. If Chryssie takes two dots of Hollow (security), Rayna takes a dot of Hollow (amenities), the sheriff takes maybe two dots of Hollow (entrances), and our honey badger takes two dots of Hollow (size) we end up with seven dot hollow; two dots of transformative and malicious security and traps, two doorways leading wherever the Sheriff sends them (at least one to the mortal world is preferable), that's the size of a small living room, with maybe a closet and an antechamber, and some form f entertainment, such as a chess board that plays itself while fruits ripen an fall onto a platter on legs which capers to catch them (and trots up to a hungry changeling when beckoned).

If we do go for a hollow, it's better to have each person invest predominantly in ONE TRAIT, and here is why.

If Chryssie has two dots in size, and John (our sheriff) has two dots in size, that's four dots total at character creation. If either wants to increase the size of the hollow, that costs 9 XP; 3 for each dot of the merit (buying the third dot because they already have two) to create a five-dot hollow.

If Chryssie has four dots in size, and John has none, then in game, Chryssie could spend 15 (or 30, do we double XP costs for the fifth dot?) XP, or John can spend 3 XP. Guess which one is better all around?

I think it would be neater to have factions, though. I doubt John and Chryssie would share a hollow, or example, except in the most egregious of circumstances.

What do y'all think? This only matters when spending character creation dots, because anything later costs XP anyway.

Anarion
2012-07-31, 06:57 PM
Regarding character sheets.

@Amish: that's looking pretty good. I notice that you haven't selected a court. Are you still having trouble deciding? Do keep in mind that whichever court you pick, you get a free dot of mantle in it, though if you'd prefer courtless that can be a thing. Sheet looks good otherwise.

@Forum Explorer: Try ignoring all the rules and just looking at the tiny text on the actual changeling character sheet. It has nearly everything except the stupid free mantle dot that I'm reminding everypony about because everypony always misses it. At any rate, you're basic character looks like it's coming together. You still need to do the following
1. spend dots in physical and social attributes. Mental is done as your primary, but if physical is your secondary you have 2 dots remaining, and if social is your tertiary you have 3 dots remaining.
2. Select a skill specialty in one of Athletics, Brawl, or Stealth
3. Pick your merits. Iron stomach only costs 2 dots, resources 2 is 2 dots, so you have 3 remaining.
4. Write down your starting Wyrd. It is 1.
5. Write down your starting glamour. It's 5+dots in the harvest merit.
6. Select your contracts. You have can have up to 4 in fang and talon, and will need to select another category for your last dot.
7. Select a court and collect free dot of mantle
8. Update derived traits
9. You may want to write stuff down on the sheet like your seeming blessing for easy access when it comes up. They're easy to forget about and often quite strong.


Contracts of the mirror are sadly not an affiliated one, so I may again have to go for the 3/2 split, good sir Anarion, unless I can get amnesty. Or well, no, I could put a lot into court contracts... We shall see yes?


I'll offer you the same amnesty I offered Phoe. If you really want a 4/1 split not in your court or seeming, I'm okay with it as long as you commit to spending all your xp to raise a court or seeming contract as the very first thing you do. I might end up houseruling that, but I do prefer to encourage people to invest in court or seeming contracts when given the choice, as it's more flavorful and leads to variety.

Also Siuis, don't forget skill specialties and the free dot of mantle. Everypony loves free mantle.


Edit: SiuiS, you didn't tell me you shapeshifted into a ninja! I approve of motley hollow by the way, feel free to organize that amongst yourselves.

SiuiS
2012-07-31, 07:35 PM
Edit: SiuiS, you didn't tell me you shapeshifted into a ninja! I approve of motley hollow by the way, feel free to organize that amongst yourselves.

It's my subtle revenge for having thee back-and-forth pasta on economics while I tried to type "how does money even work?" in the other OOC thread :smallbiggrin:

And aye, I caught the specialties when I saw Amish's sheet. Go Amish!

Character wise, I have a dot in brawl because Chryssie really does live up to the rebel without a clue, crack dealer lifestyle. She's probably been in a fair shake of bar fights and scuffles over who sleeps under te bridge and who has to use an extra coat in the rain. I'd try specialty instead but it wasn't broad enough. Maybe athletics? I could drop the dot... No. Hm. I'll have to look at the skills for ideas I suppose. But totally forgot specialties >_< :smallredface:

Dot of mantle was for last. I am pretty sure my remaining merits will go to New Identity, but I'll see what the Hollows discussion comes to first. I'm pragmatic enough to build a new ID later, and two are transients so they don really need any...

Actually... Heh. Hehe. Heeheeheeheehahahahahahahaha!

I have an idea *smug*

Anarion
2012-07-31, 07:59 PM
Note that you can take specialty in a skill even if you have no dots in it. It means you have a little training in a narrow area, but no training with the skill in general.

TheAmishPirate
2012-07-31, 08:05 PM
Nicely cohesive. What does demolisher do? I've been playing too many video games; do you drop a pylon that supplies us with grenades? That would be boss.

Sadly, no. It means I ignore points in an object's reinforcement when I'm trying to break it equal to the number of points I have in the merit, up to three.


The social troubles will be fun here. No 10-again, -2 untrained... My current standing relationship with your character is "learn to drive the tractor". You're introverted, and a vector. I'm going to practice getting you to go in directions I want and not have to worry about whether you get the job done.

Made all the more amusing that my character probably has some complex and conflicting feelings towards Abigail. On the one hand, she's off doing her own thing, fulfilling her life goals, all that good stuff he stands for. On the other hand, she's a fae-mad nutjob. She basically stands as a symbol saying if he wants to accomplish his own goals, that's what he'll have to become. And he doesn't like that. So it's a mix of begrudging respect, disgust, with a little fear thrown in for good measure.


Notice that having a full, fleshed out Durance isn't important on the character sheet. I had that there because folding it into history like with my last character seemed too text heavy in that one spoiler. Mine was also pretty sloppy; I used writing it down as a way to flesh it out in my head.

Fair enough. It's in my head, and it would make me feel better to get it down.



Names? Christopher, Nicholas, Timothy, Iogan, Logan, Charles, William, Walter?

Code named: Gadget. Or ratchet, depends on whether you're an inventor or more seen with tools. Kids aren't good with finding inspiration but they're creative once they have it.

Other folks might give him a code name, but he'd stick to his old name like glue. Giving himself a new name is admitting that something irreparable has changed, and he won't admit that.

As for actual names, I'm thinking Charles (Chuck) + rustic-sounding last name would fit the bill. And if any of you suggest Testa, I'll find a way to make you pay.




MOTLEY HOLLOW

Hollows are secret fairy hiding places made by clearing out throbs in the Hedge and making it someplace that a changeling can inhabit, or even that a human could inhabit though possibly with issues.

Hollow dots can be split up amongst a motley and are additive. If Chryssie takes two dots of Hollow (security), Rayna takes a dot of Hollow (amenities), the sheriff takes maybe two dots of Hollow (entrances), and our honey badger takes two dots of Hollow (size) we end up with seven dot hollow; two dots of transformative and malicious security and traps, two doorways leading wherever the Sheriff sends them (at least one to the mortal world is preferable), that's the size of a small living room, with maybe a closet and an antechamber, and some form f entertainment, such as a chess board that plays itself while fruits ripen an fall onto a platter on legs which capers to catch them (and trots up to a hungry changeling when beckoned).

If we do go for a hollow, it's better to have each person invest predominantly in ONE TRAIT, and here is why.

If Chryssie has two dots in size, and John (our sheriff) has two dots in size, that's four dots total at character creation. If either wants to increase the size of the hollow, that costs 9 XP; 3 for each dot of the merit (buying the third dot because they already have two) to create a five-dot hollow.

If Chryssie has four dots in size, and John has none, then in game, Chryssie could spend 15 (or 30, do we double XP costs for the fifth dot?) XP, or John can spend 3 XP. Guess which one is better all around?

I think it would be neater to have factions, though. I doubt John and Chryssie would share a hollow, or example, except in the most egregious of circumstances.

What do y'all think? This only matters when spending character creation dots, because anything later costs XP anyway.

Neat idea, though this is something that I'd probably invest in later on with XP, though I could drop a merit if we really had to.


Regarding character sheets.

@Amish: that's looking pretty good. I notice that you haven't selected a court. Are you still having trouble deciding? Do keep in mind that whichever court you pick, you get a free dot of mantle in it, though if you'd prefer courtless that can be a thing. Sheet looks good otherwise.

Darn fraggle it, I knew I was missing something. It was on my non-text version, but I forgot to put it here. Edit'd.

SiuiS
2012-07-31, 09:37 PM
Note that you can take specialty in a skill even if you have no dots in it. It means you have a little training in a narrow area, but no training with the skill in general.

Oh man. Rules pickle.

An untrained mental skill inflicts a -3 penalty.

If I have computers (Internet archives) as a specialty, do I take -2 to that skill, or +1, since I'm 'trained' in my specialty and -3 in every other application?


Sadly, no. It means I ignore points in an object's reinforcement when I'm trying to break it equal to the number of points I have in the merit, up to three.

Second guess.

Would you like to be fitted for this 'dozer blade/cow catcher?



Made all the more amusing that my character probably has some complex and conflicting feelings towards Abigail. On the one hand, she's off doing her own thing, fulfilling her life goals, all that good stuff he stands for. On the other hand, she's a fae-mad nutjob. She basically stands as a symbol saying if he wants to accomplish his own goals, that's what he'll have to become. And he doesn't like that. So it's a mix of begrudging respect, disgust, with a little fear thrown in for good measure.

Maybe. She is going to go through a lot of trouble to keep her real nature secret, at least initially. We are going to work together, but it might be as simple an arrangement as "if we pretend to be royalty in tune with the seasons, we can keep the Gentry from finding us."

Okay, yeah. Fae-mad nut job.



Fair enough. It's in my head, and it would make me feel better to get it down.


Can't complain. That's why I did it XD



Other folks might give him a code name, but he'd stick to his old name like glue. Giving himself a new name is admitting that something irreparable has changed, and he won't admit that.

Interesting. The nature of man versus monster? By denying his machine half he becomes more like that which he reviles. Very gothic theme. Play to the hilt, or as an emergent quality?

... Am I doing that 'don't make any sense' thing again?



As for actual names, I'm thinking Charles (Chuck) + rustic-sounding last name would fit the bill. And if any of you suggest Testa, I'll find a way to make you pay.

Give me an ancestry.

Oklahoma would tend towards Mexican, Russian, Irish and some stray angles from the original territories. If you're not from around here - I think Chryssie is the only real native, with John coming from Oklahoma city at best - then guess at that area and we have something to pull from.

You could also buck the Caucasian conceit, and pick an ethnicity.



Neat idea, though this is something that I'd probably invest in later on with XP, though I could drop a merit if we really had to.


A sound decision, but I urge all of you, EVEN YOU BRAZ, to come to a decision here an now. If you're willing to put XP in soon, then she is better getting two dots in size and letting you handle security, than in spreading out her dots.

Additionally, if you're a guy with multiple merits it's better to get those with XP and grab big purchases with starting dots.

I for want to come across too rudely but I do want to be forceful; this is not a situation where 'I dunno, what do you want to do?' will be okay. It's tantamount to choosing not to have Hollow ever.


Full disclosure: Chryssie plans to have multiple small hollows scattered around in case of changeling emergency. I can put that on hold, or find ways to connect them into a large complex if we as a group want a hide out. But the decision between new identity/status and hollow should come quick.


m_(-_-)_m sorry if that's too forward.

Anarion
2012-07-31, 09:47 PM
Oh man. Rules pickle.

An untrained mental skill inflicts a -3 penalty.

If I have computers (Internet archives) as a specialty, do I take -2 to that skill, or +1, since I'm 'trained' in my specialty and -3 in every other application?


Pickle? Oh man, now I want a sandwich. Thanks SiuiS, thanks a lot. :smallannoyed:

In answer to your question, +1 for that narrow area, but if anything goes wrong, then it's immediately dipping into the negatives. Basically, you'd be the kind of person that knows a couple websites really well, but if you accidentally clicked a pop-up and got a virus, you would be like "derr, what's regedit and why does this guide say to delete my system 32 folder?"





We are going to work together, but it might be as simple an arrangement as "if we pretend to be royalty in tune with the seasons, we can keep the Gentry from finding us."

Okay, yeah. Fae-mad nut job.


You know, that made a lot more sense when I explained it.





Give me an ancestry.

Oklahoma would tend towards Mexican, Russian, Irish and some stray angles from the original territories. If you're not from around here - I think Chryssie is the only real native, with John coming from Oklahoma city at best - then guess at that area and we have something to pull from.

You could also buck the Caucasian conceit, and pick an ethnicity.


Although this is completely reasonable, I would point out that in my naming thus far I also did a couple germanic and one British name, so throwing darts at Europe is a sound plan for this one.



A sound decision, but I urge all of you, EVEN YOU BRAZ, to come to a decision here an now. If you're willing to put XP in soon, then she is better getting two dots in size and letting you handle security, than in spreading out her dots.

Additionally, if you're a guy with multiple merits it's better to get those with XP and grab big purchases with starting dots.

I for want to come across too rudely but I do want to be forceful; this is not a situation where 'I dunno, what do you want to do?' will be okay. It's tantamount to choosing not to have Hollow ever.


Full disclosure: Chryssie plans to have multiple small hollows scattered around in case of changeling emergency. I can put that on hold, or find ways to connect them into a large complex if we as a group want a hide out. But the decision between new identity/status and hollow should come quick.


m_(-_-)_m sorry if that's too forward.

You should listen to SiuiS. At character creation the 4th dot in a merit that's at 3 costs the same as buying a new 1 dot merit. During gameplay that new 1 dot merit is 2xp, the 4th dot in the old merit is 8 xp. It would greatly behoove you to make big investments now and pick up the little 1-2 dot things later.

Forum Explorer
2012-07-31, 10:01 PM
MOTLEY HOLLOW

Hollows are secret fairy hiding places made by clearing out throbs in the Hedge and making it someplace that a changeling can inhabit, or even that a human could inhabit though possibly with issues.

Hollow dots can be split up amongst a motley and are additive. If Chryssie takes two dots of Hollow (security), Rayna takes a dot of Hollow (amenities), the sheriff takes maybe two dots of Hollow (entrances), and our honey badger takes two dots of Hollow (size) we end up with seven dot hollow; two dots of transformative and malicious security and traps, two doorways leading wherever the Sheriff sends them (at least one to the mortal world is preferable), that's the size of a small living room, with maybe a closet and an antechamber, and some form f entertainment, such as a chess board that plays itself while fruits ripen an fall onto a platter on legs which capers to catch them (and trots up to a hungry changeling when beckoned).

If we do go for a hollow, it's better to have each person invest predominantly in ONE TRAIT, and here is why.

If Chryssie has two dots in size, and John (our sheriff) has two dots in size, that's four dots total at character creation. If either wants to increase the size of the hollow, that costs 9 XP; 3 for each dot of the merit (buying the third dot because they already have two) to create a five-dot hollow.

If Chryssie has four dots in size, and John has none, then in game, Chryssie could spend 15 (or 30, do we double XP costs for the fifth dot?) XP, or John can spend 3 XP. Guess which one is better all around?

I think it would be neater to have factions, though. I doubt John and Chryssie would share a hollow, or example, except in the most egregious of circumstances.

What do y'all think? This only matters when spending character creation dots, because anything later costs XP anyway.

Well since I've got Three extra merit points I'd be alright with making a hollow. I guess for the last merit point I'll spend it on picking up another point in Wealth.

Anarion
2012-07-31, 11:05 PM
Well since I've got Three extra merit points I'd be alright with making a hollow. I guess for the last merit point I'll spend it on picking up another point in Wealth.

I would humbly suggest that wealth beyond affording living accomodations isn't going to do a ton for you. Nicer gun, sure, but, to quote a random local "there just ain't tha much t'buy out here."

You may want to consider a dot or 2 in other changeling merits. Harvest, for example, is quite valuable in obtaining glamour, and you really can't go wrong with hedgespun clothing.

Forum Explorer
2012-07-31, 11:35 PM
I would humbly suggest that wealth beyond affording living accomodations isn't going to do a ton for you. Nicer gun, sure, but, to quote a random local "there just ain't tha much t'buy out here."

You may want to consider a dot or 2 in other changeling merits. Harvest, for example, is quite valuable in obtaining glamour, and you really can't go wrong with hedgespun clothing.

Perhaps. But I'm a firm believer in using money as a stand-in for actual social skills :smalltongue:

TheAmishPirate
2012-08-01, 02:46 AM
Second guess.

Would you like to be fitted for this 'dozer blade/cow catcher?

"Put that on my car and I'll show you what those dots in Firearms are for."



Interesting. The nature of man versus monster? By denying his machine half he becomes more like that which he reviles. Very gothic theme. Play to the hilt, or as an emergent quality?

... Am I doing that 'don't make any sense' thing again?

I think I follow you, and I think it's a bit of both. It's something that he's consciously doing, but I don't think he quite realizes how deeply he wants to just go on as a human.



Give me an ancestry.

Oklahoma would tend towards Mexican, Russian, Irish and some stray angles from the original territories. If you're not from around here - I think Chryssie is the only real native, with John coming from Oklahoma city at best - then guess at that area and we have something to pull from.

You could also buck the Caucasian conceit, and pick an ethnicity.

I'm kind of leaning towards Russian or Irish. As for location, if he's not from Oklahoma, then he's from one of its neighbors (Kansas, Missouri, Colorado, or Arkansas).


A sound decision, but I urge all of you, EVEN YOU BRAZ, to come to a decision here an now. If you're willing to put XP in soon, then she is better getting two dots in size and letting you handle security, than in spreading out her dots.

Additionally, if you're a guy with multiple merits it's better to get those with XP and grab big purchases with starting dots.

I for want to come across too rudely but I do want to be forceful; this is not a situation where 'I dunno, what do you want to do?' will be okay. It's tantamount to choosing not to have Hollow ever.


Full disclosure: Chryssie plans to have multiple small hollows scattered around in case of changeling emergency. I can put that on hold, or find ways to connect them into a large complex if we as a group want a hide out. But the decision between new identity/status and hollow should come quick.


m_(-_-)_m sorry if that's too forward.

I would be up for handling Wards, either soon with XP or now with some shuffled Merits. It makes sense that my character would bother with that (he is Prudence, after all) or at least have some experience with it. Working on Fey machines of war/peace/adventure/you know what, he's not entirely sure himself/whatever, you learn a thing or two about how to make things secure.


You should listen to SiuiS. At character creation the 4th dot in a merit that's at 3 costs the same as buying a new 1 dot merit. During gameplay that new 1 dot merit is 2xp, the 4th dot in the old merit is 8 xp. It would greatly behoove you to make big investments now and pick up the little 1-2 dot things later.

You know, I remember realizing this a week back or so, but then not thinking any more of it. Perhaps I should go ahead and grab that fourth dot in Artifice Contracts and just leave one of the other ones for later. And I've already got two one-dot Merits, maybe that's better left for later.


This is a completely and unashamedly a metagaming question, but about how fast do we earn XP? I see the costs of things, but I have no idea how to translate that into in-game time. I know it varies from situation to situation and who does what in the story, but a general idea would help a lot of these judgement calls.

Anarion
2012-08-01, 03:51 AM
XP earning rate is, to a large extent, based on what you do. In my other game, they got 5 xp after the first day and 4 xp for the second day, plus 5 Wyrd xp each time (that's the stuff that can only be spent on Wyrd). I would expect you guys to have a lower Wyrd xp, though I'm still debating starting you out with 5-10 since you've been in the mortal world for a bit.

But anyway, for stuff that isn't wyrd, between 3-6 per significant scene is about right. 3 would imply I was quite bored with what you were doing or thought you completely missed your potential as a creative writer, 6 would involve exceptional role-playing, 4-5 is likely to be standard.

That's per person by the way and everyone always has the same amount of XP, except for when somepony's clarity drops.

TheAmishPirate
2012-08-01, 04:21 AM
Okay, so we should be able to pick up one or two dot merits fairly quickly, and larger things will need a decent amount of XP saved up. That actually helps a lot, thanks. I took out my one-dot Fleeting Spring Contract and got the fourth dot in Artifice. As for Merits, they'll be dealt with once I'm more certain of how things with the Hollow are going.

SiuiS: Should we start off with dots in Hollow, or, if we're just getting two dots or so, should we buy them with XP? I have a little wiggle room with my merits, so I can do either one.

SiuiS
2012-08-01, 05:22 AM
"Put that on my car and I'll show you what those dots in Firearms are for."

Yes. Truck. That's where I was going to put that.

*cough*



I'm kind of leaning towards Russian or Irish. As for location, if he's not from Oklahoma, then he's from one of its neighbors (Kansas, Missouri, Colorado, or Arkansas).

Russian I am no good with, but I can think of a shorthand way of giving you Irish names. (http://www.youtube.com/watch?v=DBk_7Y5DE8Q&feature=youtube_gdata_player) Warning: bad singing and a bad cartoon.



I would be up for handling Wards, either soon with XP or now with some shuffled Merits. It makes sense that my character would bother with that (he is Prudence, after all) or at least have some experience with it. Working on Fey machines of war/peace/adventure/you know what, he's not entirely sure himself/whatever, you learn a thing or two about how to make things secure.

You know, I remember realizing this a week back or so, but then not thinking any more of it. Perhaps I should go ahead and grab that fourth dot in Artifice Contracts and just leave one of the other ones for later. And I've already got two one-dot Merits, maybe that's better left for later.

On contracts, a 4/1 split is the most efficient method of getting what you want if you can manage it. So do that unless that other dot is something you need from the get-go; Charlotte had 3/2 because she couldn't put less than 2 in her seeming contract.

Things that are part of you though, like iron stomach? Things that you can only get at creation? You still want those. If meditative mind reflects a physical or spiritual component of the person rather than training, say, keep it. If you can learn it, do so. Personal preference of course. Arcadian body is mandatory. I'd like new identity, but it's not necessary yet - maybe in still working on getting people to know me as the other people.


This is a completely and unashamedly a metagaming question, but about how fast do we earn XP? I see the costs of things, but I have no idea how to translate that into in-game time. I know it varies from situation to situation and who does what in the story, but a general idea would help a lot of these judgement calls.

Never fast enough XD

If we maintain the 1/day post rate, an I can get Braz to do more RP posts than "still here, keep going" posts, then we will probably get experience very week; like a table session. Every week you can get a one dot merit, every two weeks you can get a three-dot merit. it's pretty neat.



That's per person by the way and everyone always has the same amount of XP, except for when somepony's clarity drops.

What about flaws? Or I guess those can screw over the group so it can go either way.



SiuiS: Should we start off with dots in Hollow, or, if we're just getting two dots or so, should we buy them with XP? I have a little wiggle room with my merits, so I can do either one.

gimme a second to check my notes on Johnathan.

ramblingsResources 2, status 2-ish, allies 1 (maybe switch those two?) an she may still want Fame. Actually, if it's possible Anarion, could we swing that as a later purchase, but still past deeds? She has an interesting hook set, but it's still quantum. If she can reconnect to her old life, have it find her and buy that fame and ally later, that would be ace. Pretty obvious munchkinery though.

I can drop 3 dots. John can drop 1-3 dots. Forum Explorer can drop 2-3. There is size, amenities, doors, wards. I'll grab doors mos likely, as I enjoy escape routes; you can take wards, and... Oh. Hmmm.

Looks like Hollows have a subtext that I either missed on Hallows, or isn't there. The combined dots in each category are used to determine cost of improvements. So we should prioritize things now.

I suggest 5 doors, up to 3 size, 2 amenities because free food is ace but I don't need a palace (yet), and security X, wherein I did the ability to spring in and out of multiple doors freely to surprise and attack makes up for maybe letting something in every now and then.

That exceeds our dot cost unless Soras Teva Gee can chip in?

End result is that I'm dropping three dots on Hollow, and encourage you all to chip in. It's the difference between a team base and my own secret hidey hole at this point.

SiuiS
2012-08-01, 06:27 AM
Actually, now that I think about it I wouldn't mid having Winter Mantle 4, if this hollow thing doesn't pan out. So, yeah. Maybe I won't have a hidey hole.

TheAmishPirate
2012-08-01, 07:12 PM
Actually, now that I think about it I wouldn't mid having Winter Mantle 4, if this hollow thing doesn't pan out. So, yeah. Maybe I won't have a hidey hole.

Okay, so is that a yay or a nay on the group Hollow, or do we still need to talk it over more?

Forum Explorer
2012-08-01, 07:52 PM
Okay, so is that a yay or a nay on the group Hollow, or do we still need to talk it over more?

I think he means if we won't contribute then there won't be a hollow at all.


I'll put my two points towards whatever is needed. I don't really care.

SiuiS
2012-08-02, 01:06 AM
That is the gist of it, yes.

I'm trying to finalize things with Braz, but she adamantly refuses to post and has probably fallen asleep. I need to re-engage her interest methinks.

Anarion
2012-08-02, 01:27 AM
That is the gist of it, yes.

I'm trying to finalize things with Braz, but she adamantly refuses to post and has probably fallen asleep. I need to re-engage her interest methinks.

Yes, I had a bit of concern about that. FYI it will probably go similarly to how Phoe kind of dropped out of Gathering of Mists, if that happens. I'm not going to stop her from posting or anything, but we progressively start acting like she's not there if her character is unable to post consistently.


Edit: oh and expect some cleanup later tonight. I plan to get the OP updated with most of the characters, get some music in there (any requests for campaign music you want linked, post them now), and try to go once over everyone's characters to see what still needs doing. If this weekend is too soon, I can be flexible.

Edit 2: when I say tonight, I mean Japan time and I usually work late. That will be 8-10 in the morning for most of you.

SiuiS
2012-08-02, 02:34 AM
I was mostly being a tease. We've got a lot figured out, but like, three potential unfoldings of her backstory, and it's more I expressly refuse to post for her.

>_>

Could have sworn I was going somewhere with this. Huh.
Sorry. Loooong day.

Anarion
2012-08-02, 12:11 PM
Some updates have occurred. Notably
1. The OP has links to everyone's character sheets except for Braz. Name your characters, guys. Amish, I think I may have given you particular incentive to come up with a last name.
2. Music now in the OP. I feel that the tone was accurate, I suspect none of you will listen to any of it. That's okay.
3. All listed NPCs now linked to in the OP
4. To do list added to the OP. SiuiS, I'm putting the burden of getting the hollow rolling on you, and I'm open to suggestions for one more NPC, including someone not in the options I listed.

At this point I'm aiming for this weekend, August 4 or 5 as the start date, basically just waiting on everyone to get their characters finalized and figure out what you're all doing in town. Who you're staying with would also be helpful.

Forum Explorer
2012-08-02, 04:00 PM
Compiling all my previous character posts together.


Here's what I got for my character so far personality wise
He's amoral and not very expressive. He is narrow-sighted, intensely curious and obsessive. A bit anti-social he is quiet and devotes himself silently to his goals. He is self-centered, selfish, and proud. However he is also forgiving, supportive, and quiet.

Currently without a plan and living life moment by moment. Has gone a little bit more then insane which lead him to deliberately taunting his fetch when he stole everything he could. (He couldn't handle the paranoia and not knowing what was after him. So by getting the fetch after him, he knows what's coming and therefore his paranoia is eased.)

An odd quirk of his is that he always insists that you refer to him as Doctor. Or an equilvilant form of address like Professor. So Doctor Armstrong, Doctor William, even Dr. A. are all fine. But Will, Mr. Armstrong, and other such names will anger him.

Another odd quirk is how horrible he is at lying. His lies just aren't easy to see through but are completely outrageous, even by changling standards. Only problem is that he sticks to them.

Here's his fetch
Very moral and very emotional. Tends to look at the big picture. Not very curious but just as obsessive. Seems dedicated to disproving the supernatural. A great friend of people he's always there to help. Still hold grudges and can be dismissive and arrogant. Is much more popular and successful then my character ever was.[/QUOTE]


how he was caught and some human background
As mentioned before he was working as a biologist before he was caught. He (and now his fetch) had to spend months at a time studying animals. He primarily studied the dreaded and feared Urbane Badger.
In a comparison study with the regular badgers he noticed a strange light every day and night in the woods. Eventually he decided to follow it where he met a strange being that made him an offer. He would be granted a unique prespective and knowledge on the nature of animals if he would help in an experiment. Agreeing my character was promptly transformed into an animal.

In Arcadia he was taken to what appeared to be a reserve. He lived out his life as an animal and eventually died. He was promptly reborn as a new animal. This happened many times as he never managed to survive for more then a month or two before a different animal would eat him. Eventually he ended up as a badger. Finally he was able to survive no matter what the circumstance. As he instinctivly mimicked the badger he had studied he became more aware of his environment. He eventually noticed that some animals were acting oddly which jolted his memory of being a researcher. He managed to regain his memories and figured out that most of the animals around were changlings like him. With their help he eventually managed to escape through the most direct route possible.

My character and the nature of goals and how they affect him.


My character is a very goal orientated individual. He sets goals for himself and then focuses everything he is into achieving his goals. Before he was taken his goal was to learn everything he could about animals and become a respected scientist. To that end he devoted everything to his work.

Now though he doesn't know what to do. His goals have been mostly met. He knows more about animals then likely any normal human would, and his fetch became very successful in his absence. (He counts that as a win). Now he doesn't know what to do.

Should he try and learn more about animals and take over his fetch's life?

Should he instead devote himself to learning about this new world he finds himself in?

Should he seek personal power and claim a new life for himself?

Should he try and help weaker changlings, protecting them, healing them and becoming their friend?

Should he join a changling group and seek to rise in power, eventually controlling the whole group?

Should he protect mortals by hunting Fair Folk who are hunting mortals?

These are the sort of thoughts that run through his head. Right now he is reluctant to move forward as he can't decide what he truly wants. So he acts on impulse, making decisions as the opportunity arises and playing out the consecences of those actions. His fetch is proving to be a great distraction, but avoiding, while tormenting, his fetch isn't an actual goal. It's just something to pass the time and hope something pushes him in a new direction.

STATBLOCK

NAME: Dr. William Armstrong

Seeming: Beast
Kith: Broadback

ATTRIBUTES

Intelligence: 4
Wits: 1
Resolve: 3

Strength: 1
Dexterity: 2
Stamina: 4

Presence: 1
Manipulation: 1
Composure: 4

MENTAL
Academics: 3
Medicine: 3
Science: 4
Occult: 1

PHYSICAL
Athletics: 2
Drive: 1
Larceny: 1
Survival: 3
Firearms: 1

SOCIAL
Animal Ken: 4

SPECIALTIES
Badgers (Animal Ken)
Animal Needs (Animal Ken)
Forging (Survival)
Biology (Science)
Long Distance Running (Athletics)

Merits: Iron Stomach
Resources (3)
Hollow (blank)(2)

CONTRACTS
Fang and Talon (Badgers) (4)
Contract of Heath (1)

BLESSING: 8 again when using Animal Ken. Free Specialty in which animal comes closest to seeming.
Stoic Forbearance: Spend 1 glamour to add 2 dice to Stamina rolls for rest of the scene

CURSE: -4 penalty to mental skills with zero training. No rerolling 10 when dice pool involves intelligence.
Wyrd:1
Glamour:4
Clarity: 7
Virtue: Fortitude
Vice: Sloth

DERIVED TRAITS
Defense:1
Health: 9
Initiative: 3
Speed: 7
Willpower: 7 (6)

XP: 0 (6 XP spent)
Wyrd XP: 9


How he feels about each Court

Winter
You people disgust me. You cower in fear and refuse to move past what happened to us. Sure you're safe but you were more alive as a slave to the Gentry then you are now. I have no respect for the likes of you.
Spring
This is more like it! Sure some of you might be denial but you are trying to move on trying to heal. Embracing your desires is very tempting and it is admirable on how you seek for everyone's desires to be met. But what do I do when I don't know what my desires are?
Summer
You guys seem a little to angry for my tastes, but you have every right to be. Your attitude is correct and right. Better to stand strong and fight back. I have nothing the strongest admiration for you but I wonder if I am fit to join you.
Autumn
Ah, knowledge. It truly is addictive isn't it. No need to lie to me about your motives I know why you so desperately seek it out. Your right to be afraid as well. After all that same thirst is what got me into trouble in the first place. Should I embrace my thirst again or should I move on? Either way I consider you to be brothers in arms.

SiuiS
2012-08-02, 05:46 PM
Alright, crunch time.

Fetch: Abigail's fetch is Metal Mask. Her utter surety of her importance is what drew her Keeper; in in it's absence, she would be a liar, insecure and untrusting. Same thing from different perspectives.

Unless vetoed: Chryssie made it to Oklahoma but a good ways off. Her fetch knew she was coming, and when she arrived in town, they met each other at the crossroads on the town border. In the dim, broken-bulbed light of the city border sign, Chryssie sneered triumphant at the blank mask of the nervous, frantic redhead. One's hand closed around a screwdriver, the other's clenched around the handle of a small suitcase.

Dawn saw Abigail Taggerty twenty miles out, trying to hitch a ride. Chryssie walks into the beaten trailer of her old folks, looking ver the jagged memories that brought her home. It wasn't much, but it was hers, and it was just the start.

court: which fits
Whichever court Chryssie belongs to will represent her Good half. It is a maneuver to rule, to own, but it is also a labor of love. Winter is sorrow, and I see her as a queen being sad for others and trying to spare ten. But I also see her as an eventual psychopath possibly trying to make changeling's by kidnapping people and leaving them in the hedge. She's also liable to invest in contracts, so fear, magic... Sounds autumn.

But she may end up with several dots of a court contract, and spring would be damn snazzy. Healing is awesome, after all, and she would be one I the few useable sources thereof.

I don't know. I am having trouble isolating a court that she doesn't pop back out of. Too complex a psychopath I guess.

Identities: Nicholas was her first conquest back from her Keeper, and her biggest warning that now is no time to forsake subtlety, just because she is basically a superhero.

Nicholas was her biggest bully, even up and through her fetch making it through high school. Finally able, Chryssie drive him to despair with tricks of glamour and shapeshifting. Rather than a near miss however, the repentant teen killed himself in the wilds, a direct result of her misbehavior. Keeping him alive (albeit as a homeless grifter) is an unspoken and unrecognized sort of penance.

The priest is a real guy, somewhere. She ran him out of town pretending to be a demon, so he would stop prying into what a lovely and appropriately god-fearing I trust, young lady is doing living in such circumstances. He helps cause emotion, as a fire and brimstone preacher elicits responses, especially when he twists the word like a knife in the ribs.

He is, however, a real man. Somewhere out there is the real one, and he might just come back one day with a Shotgun, fedora, and Rosetta Stone's new Latin course, and a plan to rid this town of its evil.

Jenny is a contrivance for fun. Wherever she is, if she is even real, doesn't matter to Chryssie (or me). We just wanted a chance to interact with townsfolk like a decent human being, and like the thought of a redhead doing cartwheels in a junkyard.

Past history (Braz): I'll post the thing that Braz agreed to, since she wants to flesh it out by prefers my summary;


So. John Gryffon.

As a young beat cop, became mildly famous for breaking a case the best detectives couldn't crack (because, though John doesn't know this, they were in on it). Kids were disappearing and their bodies found, mangled. These were fetches.

John was able to stop one last kidnapping, and the kidnapper offered him a deal; no more if John went instead. He agreed, expecting to fight the crook, but the villain disappeared. The little girl went home, an John was famous for a week and a day.

Then he was taken.

He gets free, eventually. Did the Fae leave a fetch? What did the fetch do? Is it still alive or did it die on its own like the others - or did John kill it? What is that story?

The little girl. She eventually grows up to be a semi-crazy conspiracy but, because the Fae spoke to her, explained things, and disappeared into thin air. Is she an ally, or an unfortunate loss now that she broke? What's that story?

She wants a dot of fame (or infamy; she broke chain of command to Do The Right Thing but she still broke chain of command), and an ally, the girl she saved. Would it be possible to have these catch up to her and but them later, or does she need to invest in them now? As an NPC the girl would be mostly under your discretion. Still young, I believe Braz was considering having John adopt her since her ordeal kin of screwed up her relations with people in general.

Anarion
2012-08-02, 06:46 PM
@Forum Explorer: You still need to name him.

@SiuiS: The fetch story is fine but incomplete. They switched and fetch left. Where is she now? Does she resent what happened? Do you want me to make this up? If I make it up, it means the fetch is going to come back and be a villain at some point.

For Braz, if the merit doesn't say bought only at character creation, it doesn't have to be bought at character creation. Please make the the story as detailed as possible, however, so that there's an explanation why she has an ally and fame that doesn't actually follow her at character creation. Her story implies that she came back somewhere relatively distant from where she was taken, which is why she won't have the fame or ally dots. That's fine, but maybe think about how she is going to be found if she wants those dots later. Do you explicitly want the girl to wander into town at about the time you buy the allies merit?

Forum Explorer
2012-08-02, 07:55 PM
@Forum Explorer: You still need to name him.


Thanks for reminding me.

I think I'll go with Dr. William Armstrong.

TheAmishPirate
2012-08-02, 08:39 PM
Alright, full name is Charles "Chuck" Rafferty, to take a last name from the Irish.

Also, I added a few background details that may need some approval first:

Addition to Current Events:

About a month before the seasons were predicted to change, the same changeling who found him after his binge, a spring-courtier, paid him a visit in the middle of the night. Said that if he valued his sanity, he'd pack up shop and leave town first thing in the morning. Chuck's skills made him a valuable asset to the freehold, and those who played at the power game knew that he was a piece worth having on their side. And even though Spring had been tutoring him, he'd yet to make any formal announcement of allegiance. To the other courts, that meant it was open season on him. Once Summer rolled around, they'd try to encourage him to go wild with his abilities again, thinking they could get his passion to a steady, controlled burn. But that wasn't the worst part. This changeling believed that Fall would try and encourage him to binge again, then when he was in the depths of his crash, they'd come calling, with many a "I-told-you-so". They'd rule him with terror, keeping him from most of his work for fear of a relapse. And Winter? Winter would just scold him no matter what he did.

Chuck wasn't too sure of all this; for all he knew, this Changeling friend may just be working another angle of this insane game. But was it worth the risk to find out for himself? Better to leave now than find out. By sticking to Spring’s teachings, he’d been able to get his car into a working condition, and he was off the next morning with barely a word.


And the Fetch:

His Fetch is, simply put, a mirror of himself before he left. Per the agreement with Ol' Scratch, nobody was to even know he was missing. He put up a fuss when the Faceless Suit bought out the town, he reluctantly sold off his non-car projects to fund the family's trip to a new home, and is presumably still out there, wherever his folks are.

SiuiS
2012-08-02, 09:59 PM
Okay. Given the scenario he would prefer to start with both, and build the Ally by getting closer to said ally over time. So no Hollow dots from Braz, meaning we would only have 5 dots between the lot of us from the get-go. I want to put a point into New Identity to reflect Nicholas, which drops it to 4 out the gate (unless Amish did indeed drop some merits).


Lookin at William, we would probably go for Opulent Palace as far as a hollow is concerned; living in stately decor with size and amenities could be considered another form of success and feeds into his Sloth vice.

However, we don't quite have enough dots to feel worthwhile on my end; we could invest one dot in each category, but it isn't much better than putting that elsewhere. Forum Explorer doesn't care, so with no further participation we have size/doors/amenities/wards 1 each. If Amish contributes I will slide points over to Size and Amenities until they hit 3, and if Soras contributes, then... Actually size 2 and amenities 3 covers us. I can make secret entrances later.

So what about it, Amish, Soras?

Also, will contact Thanqol on the fetch, see what he has to say.

TheAmishPirate
2012-08-02, 10:27 PM
Okay. Given the scenario he would prefer to start with both, and build the Ally by getting closer to said ally over time. So no Hollow dots from Braz, meaning we would only have 5 dots between the lot of us from the get-go. I want to put a point into New Identity to reflect Nicholas, which drops it to 4 out the gate (unless Amish did indeed drop some merits).


Lookin at William, we would probably go for Opulent Palace as far as a hollow is concerned; living in stately decor with size and amenities could be considered another form of success and feeds into his Sloth vice.

However, we don't quite have enough dots to feel worthwhile on my end; we could invest one dot in each category, but it isn't much better than putting that elsewhere. Forum Explorer doesn't care, so with no further participation we have size/doors/amenities/wards 1 each. If Amish contributes I will slide points over to Size and Amenities until they hit 3, and if Soras contributes, then... Actually size 2 and amenities 3 covers us. I can make secret entrances later.

So what about it, Amish, Soras?

Also, will contact Thanqol on the fetch, see what he has to say.

I'm not particularly attached to Iron Stamina, and Demolisher is only a one-dot merit, so I could invest two dots in Wards.

SiuiS
2012-08-03, 05:24 AM
Just a thought, but what exactly was she before she got taken? You've got a decent idea of the end product, but I think figuring out her origins would help fill in the rest.

What do you think now?

Man. 4 willpower, 6 health. Glass cannon with few rounds per clip, this one. I'm not sure how well I can play off everything, but I expect I will have to indulge an awful lot to get myself back up to full power.

How does one invest in dream stuff? Can it be done without contracts of dream? I'll have to look that up again.

Contracts of the Shade and Spirit may be fun. Sure, seeing ghosts isn't that great, but eventually opening a gate to the underworld? That just screams "Hubris filled adventure" to me.

TheAmishPirate
2012-08-03, 07:44 AM
It's good; I can definitely see how her environment helped to shape her, and it shows all throughout the rest of the character.

As far as starting position goes, the best I've been able to think is that Jose is renting out a garage or something for Chuck, in return for work on the farm's various machines and other mechanical wonders. I also imagine this isn't nearly enough to cover rent, not to mention that the offer was rather timely, what with the broken-down car and everything. For an additional kicker, there may have been a storm coming, he needed to get the car into cover quickly, and then Jose caught sight of his plight. Either way, Chuck probably owes Jose a favor for all this.

SiuiS
2012-08-03, 08:22 PM
Braz kept getting 503'd this morning, and her job is much less lenient than mine about being on her phone. So until she completes her sheet, here is a mostly operational copy.

Braz's Character
Scruff McGruff

John Gryffon

Formerly Johnathan Ashleigh Gryffon
Male Autumn Court Ogre Cyclopean
"the law is the law."

STATBLOCK



ATTRIBUTES

Intelligence 2
Wits 2
Resolve 2

Strength 2
Dexterity 3
Stamina 3

Presence 3
Manipulation 1
Composure 2

MENTAL
Academics
Computer
Crafts
Investigation
Occult
Politics
Medicine
Science

PHYSICAL
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

SOCIAL
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge

MERITS
Resources 2 (2)
Status: Sheriff (2)
Allies: police (1)
Allies: survivor (1)
Fame: cracked a serial murder (1)
Autumn mantle 1

CONTRACTS
Oath & Punishment 4
Fang & Talon (canines) 1

WYRD 1
GLAMOUR 5/10

CLARITY 7
VIRTUE: Fortitude
VICE: Wrath
FLAW:*

DERIVED TRAITS
Willpower 5/5
Defense 2
Health 10/10
Speed 8

CLAUSES


Kith: Smell the Blood
8-again on wits-based perception rolls, able to smell things that can't normally be smelled.

Ogre's Blessing

May spend glamour to increase dicepools involving strength, brawl or intimidate, on a 1-for-1 basis.

Ogre's Curse

Lose 10-again on composure rolls (but not perception), and -1 when using composure as a defense trait.

XP: 0
UNSPENT XP:*
ARCANE XP:*
UNSPENT ARCANE:
DESCRIPTION

Description goes here

HISTORY

history goes here

Anarion
2012-08-03, 11:51 PM
Alright, full name is Charles "Chuck" Rafferty, to take a last name from the Irish.

Also, I added a few background details that may need some approval first:

Addition to Current Events:

About a month before the seasons were predicted to change, the same changeling who found him after his binge, a spring-courtier, paid him a visit in the middle of the night. Said that if he valued his sanity, he'd pack up shop and leave town first thing in the morning. Chuck's skills made him a valuable asset to the freehold, and those who played at the power game knew that he was a piece worth having on their side. And even though Spring had been tutoring him, he'd yet to make any formal announcement of allegiance. To the other courts, that meant it was open season on him. Once Summer rolled around, they'd try to encourage him to go wild with his abilities again, thinking they could get his passion to a steady, controlled burn. But that wasn't the worst part. This changeling believed that Fall would try and encourage him to binge again, then when he was in the depths of his crash, they'd come calling, with many a "I-told-you-so". They'd rule him with terror, keeping him from most of his work for fear of a relapse. And Winter? Winter would just scold him no matter what he did.

Chuck wasn't too sure of all this; for all he knew, this Changeling friend may just be working another angle of this insane game. But was it worth the risk to find out for himself? Better to leave now than find out. By sticking to Spring’s teachings, he’d been able to get his car into a working condition, and he was off the next morning with barely a word.


And the Fetch:

His Fetch is, simply put, a mirror of himself before he left. Per the agreement with Ol' Scratch, nobody was to even know he was missing. He put up a fuss when the Faceless Suit bought out the town, he reluctantly sold off his non-car projects to fund the family's trip to a new home, and is presumably still out there, wherever his folks are.

Looks fine to me. Nothing like running to ensure you get chased, don't you think?



How does one invest in dream stuff? Can it be done without contracts of dream? I'll have to look that up again.


Aside from contracts, raise your Wyrd. Make pledges with humans to protect their dreams (which lets you see them), or just sneak around and do it yourself.


Braz kept getting 503'd this morning, and her job is much less lenient than mine about being on her phone. So until she completes her sheet, here is a mostly operational copy.

Braz's Character
Scruff McGruff

John Gryffon

Formerly Johnathan Ashleigh Gryffon
Male Autumn Court Ogre Cyclopean
"the law is the law."

STATBLOCK



ATTRIBUTES

Intelligence 2
Wits 2
Resolve 2

Strength 2
Dexterity 3
Stamina 3

Presence 3
Manipulation 1
Composure 2

MENTAL
Academics
Computer
Crafts
Investigation
Occult
Politics
Medicine
Science

PHYSICAL
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

SOCIAL
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge

MERITS
Resources 2 (2)
Status: Sheriff (2)
Allies: police (1)
Allies: survivor (1)
Fame: cracked a serial murder (1)
Autumn mantle 1

CONTRACTS
Oath & Punishment 4
Fang & Talon (canines) 1

WYRD 1
GLAMOUR 5/10

CLARITY 7
VIRTUE: Fortitude
VICE: Wrath
FLAW:*

DERIVED TRAITS
Willpower 5/5
Defense 2
Health 10/10
Speed 8

CLAUSES


Kith: Smell the Blood
8-again on wits-based perception rolls, able to smell things that can't normally be smelled.

Ogre's Blessing

May spend glamour to increase dicepools involving strength, brawl or intimidate, on a 1-for-1 basis.

Ogre's Curse

Lose 10-again on composure rolls (but not perception), and -1 when using composure as a defense trait.

XP: 0
UNSPENT XP:*
ARCANE XP:*
UNSPENT ARCANE:
DESCRIPTION

Description goes here

HISTORY

history goes here




Of the stuff that's done, looks like you have a spare attribute for either physical or social, and you don't have 10 health, only 8.

SiuiS
2012-08-04, 12:16 AM
Isn't health 5+composure+stamina? 5 is the default size for a humanoid.


Oh hey my bookbag!


... Nope. 5+stamina? Makes sense actually. I thought I checked the book for John but it must have been Chryssie. Too much juggling.

Thanqol
2012-08-04, 07:27 PM
Just so you know, I'm watching you. And judging.

I take every word you say and use it to calculate your worth as a human being.

Some of you are doing very well.

Anarion
2012-08-04, 07:38 PM
Just so you know, I'm watching you. And judging.

I take every word you say and use it to calculate your worth as a human being.

Some of you are doing very well.

I thought we had a long discussion about how no human being is worth more than any other human being? Of course, you could see that conversation as context dependent. But :smalltongue:


Oh and OP not going up today because I have to go into work.
https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcQb1RoBPjLO2pNv4Ycd1e3_jAKJdaeE8 08Qi59heMLmJoF2JPj_

SiuiS
2012-08-04, 10:06 PM
Just so you know, I'm watching you. And judging.

I take every word you say and use it to calculate your worth as a human being.

Some of you are doing very well.

I suspect I'm one of the "doing well" ones. Since odds are I am barely registering as 'human'. I mean, seriously? Why woul I wanna be one of those? :smallyuk:


I thought we had a long discussion about how no human being is worth more than any other human being? Of course, you could see that conversation as context dependent. But :smalltongue:


Only important if you are a human being.


Oh and OP not going up today because I have to go into work.
https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcQb1RoBPjLO2pNv4Ycd1e3_jAKJdaeE8 08Qi59heMLmJoF2JPj_

The cutest of problems.

Thanqol
2012-08-05, 02:34 AM
I thought we had a long discussion about how no human being is worth more than any other human being? Of course, you could see that conversation as context dependent. But :smalltongue:

I had a feeling you'd say something along those lines. I'd say you did not disappoint me, but that would not be entirely accurate.

*Picks up a red pen, makes a single mark on a clipboard*

TheAmishPirate
2012-08-05, 04:42 AM
For music, I think some of the soundtrack of Bastion (http://www.youtube.com/playlist?list=PLE92A345D7C2A1B2D&feature=plcp) might make a good fit.

Anarion
2012-08-05, 05:00 AM
I had a feeling you'd say something along those lines. I'd say you did not disappoint me, but that would not be entirely accurate.

*Picks up a red pen, makes a single mark on a clipboard*

Two things.
1) judge as you will. I'll continue to do and say what I think is best
2) red as the color of criticism is a tad overplayed, don't you think? How about green-tinted copper?

For music, I think some of the soundtrack of Bastion (http://www.youtube.com/playlist?list=PLE92A345D7C2A1B2D&feature=plcp) might make a good fit.

I'll listen to that when I get home tonight.

Thanqol
2012-08-05, 09:08 AM
Two things.
1) judge as you will. I'll continue to do and say what I think is best
2) red as the color of criticism is a tad overplayed, don't you think? How about green-tinted copper?


I'll listen to that when I get home tonight.

*Spits out coffee* You haven't played Bastion?

Open a Steam account. Add me as a friend (Thanqol). I will buy you Bastion right now, full price, no hesitation. It's some of the finest storytelling in a computer game.

Anarion
2012-08-05, 09:12 AM
*Spits out coffee* You haven't played Bastion?

Open a Steam account. Add me as a friend (Thanqol). I will buy you Bastion right now, full price, no hesitation. It's some of the finest storytelling in a computer game.

Hmm, not quite what I was expecting, but interesting.

I added you as a friend a while ago when we chatted over Steam, as you may recall. However, if you don't mind, I am limited to a Mac with a trackpad mouse at the moment and I think it would be a disservice to attempt to play a real-time game with that setup. I've gone ahead and purchased it anyway, and I will play it upon my return to the United States.

Edit: Which is in 2-weeks. Not that long. Also, I have been working for a major law firm for the last 10 weeks, I would feel terrible taking advantage of your $14 dollars right now, but I appreciate the offer.

Thanqol
2012-08-05, 09:13 AM
Hmm, not quite what I was expecting, but interesting.

I added you as a friend a while ago when we chatted over Steam, as you may recall. However, if you don't mind, I am limited to a Mac with a trackpad mouse at the moment and I think it would be a disservice to attempt to play a real-time game with that setup. I've gone ahead and purchased it anyway, and I will play it upon my return to the United States.

Oh yes, that's right. Well, look forwards to it; it's a real treat :smallbiggrin:

Anarion
2012-08-05, 09:34 AM
IC thread is up. CLICKY (http://www.giantitp.com/forums/showthread.php?p=13674229#post13674229)

It will be in the OP in just a moment as well.

Please continue fleshing out your characters and finishing the mechanical stuff and talk to me a bit more about why you're all friends. Because I just started it out assuming you're all at least acquaintances enough to be called up for a job.

TheAmishPirate
2012-08-05, 10:48 AM
IC thread is up. CLICKY (http://www.giantitp.com/forums/showthread.php?p=13674229#post13674229)

It will be in the OP in just a moment as well.

Please continue fleshing out your characters and finishing the mechanical stuff and talk to me a bit more about why you're all friends. Because I just started it out assuming you're all at least acquaintances enough to be called up for a job.

I guess that answers my question of whether or not Chuck was going to be working on Jose's farm. :smalltongue:

As for meeting folks, Chuck is probably going to be more reactionary in most cases; folks run into him instead of the other way around. The exception would likely be Braz's deputy. I'm going to go ahead and say he was the first other Changeling Chuck ran into when he arrived in Bow River, unless somebody else specifically sought him out after his car broke down. And seeing how it helps to know at least one other person who sees the same crazy sights you do, he'd make sure to at least stop in and say hello whenever he went into town. It may very well be that he met the rest of the group through the deputy, but hasn't really had many chances to do much more than meet them.

I'll get my post in tomorrow, if I try now, it's going to come out as late-night garbage. Plus we still gotta figure out for sure how we all know each other and whatnot. And I'll get my physical description down too.

Also, Bastion is fantastic, you play that mess and savor it like fine wine when you get a chance. Of the tracks there, the one that immediately pops into my mind is Build that Wall (http://www.youtube.com/watch?v=t8cELTdtw6U).

Forum Explorer
2012-08-05, 02:14 PM
Just so you know, I'm watching you. And judging.

I take every word you say and use it to calculate your worth as a human being.

Some of you are doing very well.

Thanks for the compliment :smalltongue:

As for my character:


When he arrived he likely spend some time wandering around. He would ignore normal humans but he would actually try to talk to other changling's to try and figure out if they have any ideas for a worthy goal.

Officially he claims he won the lottery and has decided to retire to the country. He still wants to work on odd jobs and the such. Really he still looking for his goal as he does the various odd jobs.

Anarion
2012-08-05, 06:00 PM
I guess that answers my question of whether or not Chuck was going to be working on Jose's farm. :smalltongue:


It does not. I phrased it ambiguously. He called you, but there is no discussion of pay at the moment nor does it say where he called you from. All that post implies is that he knows you well enough to believe you're suited to this job. He could have called you from where you're staying on somebody elses farm if you don't want to stay with Jose. Or if you do, it's set up that you can be staying with him.

Brazen Shield
2012-08-05, 07:22 PM
John Gryffon

Formerly Johnathan Ashleigh Gryffon
Male Autumn Court Ogre Cyclopean
"the law is the law."

STATBLOCK



ATTRIBUTES

Intelligence 2
Wits 2
Resolve 3

Strength 2
Dexterity 3
Stamina 3

Presence 3
Manipulation 1
Composure 2

MENTAL
Academics 1 (criminal justice)
Computer 1
Crafts
Investigation 1 (crime scenes)
Occult
Politics 1
Medicine 1
Science (puzzles/tetris)

PHYSICAL
Athletics 2
Brawl 1
Drive
Firearms 1
Larceny
Stealth (shadowing)
Survival 3
Weaponry

SOCIAL
Animal Ken 3
Empathy 2
Expression
Intimidation 3
Persuasion
Socialize 1
Streetwise 1
Subterfuge 1

MERITS
Resources 2 (2)
Status: Sheriff (2)
Allies: police (1)
Allies: survivor (1)
Fame: cracked a serial murder (1)
Autumn mantle 1

CONTRACTS
Oath & Punishment 4
Fang & Talon (canines) 1

WYRD 1
GLAMOUR 5/10

CLARITY 7
VIRTUE: Fortitude
VICE: Wrath
FLAW: *N/A

DERIVED TRAITS
Willpower 4/4
Defense 2
Health 10/10
Speed 10

CLAUSES


Kith: Smell the Blood
8-again on wits-based perception rolls, able to smell things that can't normally be smelled.

Ogre's Blessing

May spend glamour to increase dicepools involving strength, brawl or intimidate, on a 1-for-1 basis.

Ogre's Curse

Lose 10-again on composure rolls (but not perception), and -1 when using composure as a defense trait.

XP: 0
UNSPENT XP:*
ARCANE XP:*
UNSPENT ARCANE:
DESCRIPTION

He's a big man- going on about 220lbs, 6 foot 3 inches, with very large hands and feet. He looks to be in his mid to late 30's., but whenever he's asked exactly how old he is, he just gives a quick smile and a nod of his head, but says not a word.
He's on the right side of handsome, certainly not the most attractive man in town but surely somewhere in the top twenty. He's got a big nose but it doesn't detract from his kindly face.
His hair is copper and turning grey around the sides, is cut short with a bit of an upturn above his ears. His eyes are a striking sky blue.
He's rarely out of uniform, and if his gun isn't at his hip he's sitting at his desk and the guns in the drawer in front of him.
An unusual thing about the deputy is the visible tattoo on the back of his neck. Everyone knows it's there and everyone can see it, but not a one could tell you what it looks like.

The real John is a beast of a man. Six and a half feet of pure monster, complete with razor sharp teeth and eyes that shine in the dark... Though, strangely kind seeming.
Most of his body is covered in course red fur (amust that protected him in the places where he was made) and his shoulders and back are streaked with grey fur that travel in lines all the way up to the tips of his ears.
His long triangles of ears are always at attention, upright and moving, and they work as well as they look. Below is a long snout ended in a shiny wet nose that he also knows how to use well.
He walks well enough up on two legs but it's obvious to those who can see that he'd be much more comfortable on all fours. And when in a sistuation were all fours is a possibility, he slips into the stance all too easily.
His tail is cut: a scarred nub extends off his backside, covered in the same course fur. His hand and feet are huge, easily twice the size of a normal human being's though in good proportion with the rest of him. The hands are the tricky bastard of a human hand and a dogs paw, covered in that same fur but with a thumb much better for use as a person. His feet are, however, almost complete canine, and it appears at if he's balanced on tip toes.
On the back of his neck is a place were his fur doesn't grow. In its place is a scarred brand, the mark of his former keeper.

HISTORY

history goes here

TheAmishPirate
2012-08-05, 09:13 PM
It does not. I phrased it ambiguously. He called you, but there is no discussion of pay at the moment nor does it say where he called you from. All that post implies is that he knows you well enough to believe you're suited to this job. He could have called you from where you're staying on somebody elses farm if you don't want to stay with Jose. Or if you do, it's set up that you can be staying with him.

Okay. I just never got a confirmation in this thread saying that was an acceptable starting position. Apologies for jumping to conclusions there. As for what I'd want, I think I do like him staying with Jose.

@Forum Explorer: Right, so Chuck knows you as "That fellow who comes 'round too often and asks a load of questions about what I'm doing and if he can help and I'm running out of pointless jobs to give him."

Anarion
2012-08-05, 09:23 PM
@Braz: cool. Looks good at first blush, didn't give it a really thorough reading yet.


Okay. I just never got a confirmation in this thread saying that was an acceptable starting position. Apologies for jumping to conclusions there. As for what I'd want, I think I do like him staying with Jose.

@Forum Explorer: Right, so Chuck knows you as "That fellow who comes 'round too often and asks a load of questions about what I'm doing and if he can help and I'm running out of pointless jobs to give him."

I again express concerns about this party actually working together. I'm going to have to put you all in life-threatening danger together by random circumstance, aren't I?

And Amish, Chuck is staying with Jose, I was waiting for you to confirm it. Now go post in the IC thread and let's get this thing rolling.

SiuiS
2012-08-05, 10:19 PM
*Spits out coffee* You haven't played Bastion?

Open a Steam account. Add me as a friend (Thanqol). I will buy you Bastion right now, full price, no hesitation. It's some of the finest storytelling in a computer game.

Wow. That's a recommendation.


IC thread is up. CLICKY (http://www.giantitp.com/forums/showthread.php?p=13674229#post13674229)

It will be in the OP in just a moment as well.

Please continue fleshing out your characters and finishing the mechanical stuff and talk to me a bit more about why you're all friends. Because I just started it out assuming you're all at least acquaintances enough to be called up for a job.

Fantastic.

Chryssie is actually making a converted effort to keep the changelings together. She will resort to blackmail, racist rhetoric, bribery, patriotism, selfishness, selflessness, manipulation, and begging as needed. Further, John is going to help. Setting up a safe haven requires working with everyone. The two of us having relative cohesion despite our differences should present a good enough pretense of safety and utility that we can pretend there is structure.

Good gods. I feel like I'm starting up a LARP again, and trying to make sure everyone shows up in costume an knows the rules. Ugh.


John Gryffon

Formerly Johnathan Ashleigh Gryffon
Male Autumn Court Ogre Cyclopean
"the law is the law."

STATBLOCK



ATTRIBUTES

Intelligence 2
Wits 2
Resolve 3

Strength 2
Dexterity 3
Stamina 3

Presence 3
Manipulation 1
Composure 2

MENTAL
Academics 1 (criminal justice)
Computer 1
Crafts
Investigation 1 (crime scenes)
Occult
Politics 1
Medicine 1
Science (puzzles/tetris)

PHYSICAL
Athletics 2
Brawl 1
Drive
Firearms 1
Larceny
Stealth (shadowing)
Survival 3
Weaponry

SOCIAL
Animal Ken 3
Empathy 2
Expression
Intimidation 3
Persuasion
Socialize 1
Streetwise 1
Subterfuge 1

MERITS
Resources 2 (2)
Status: Sheriff (2)
Allies: police (1)
Allies: survivor (1)
Fame: cracked a serial murder (1)
Autumn mantle 1

CONTRACTS
Oath & Punishment 4
Fang & Talon (canines) 1

WYRD 1
GLAMOUR 5/10

CLARITY 7
VIRTUE: Fortitude
VICE: Wrath
FLAW: *N/A

DERIVED TRAITS
Willpower 4/4
Defense 2
Health 10/10
Speed 10

CLAUSES


Kith: Smell the Blood
8-again on wits-based perception rolls, able to smell things that can't normally be smelled.

Ogre's Blessing

May spend glamour to increase dicepools involving strength, brawl or intimidate, on a 1-for-1 basis.

Ogre's Curse

Lose 10-again on composure rolls (but not perception), and -1 when using composure as a defense trait.

XP: 0
UNSPENT XP:*
ARCANE XP:*
UNSPENT ARCANE:
DESCRIPTION

description goes here

HISTORY

history goes here


sweet! This is why happens when you leave a tab open though. Pretty sure the last page wasn't there when you started :smalltongue:

And you haven't put up the stuff that goes in the spoilers yet. At this point, do a rush job and worry about quality later, hon.

TheAmishPirate
2012-08-05, 10:48 PM
Okay, first post is up. I'll say in advance that my main experience has been with FFRP, so if I'm doing anything wrong/moving too slowly/too fast, please let me know.

Also added a little minor detail; Chuck's family had a rifle that he learned to shoot with, and he was sorely disappointed that he couldn't find it again when he returned. Maybe it comes up, maybe it doesn't, just a little extra flavor.

Anarion
2012-08-05, 11:23 PM
Also added a little minor detail; Chuck's family had a rifle that he learned to shoot with, and he was sorely disappointed that he couldn't find it again when he returned. Maybe it comes up, maybe it doesn't, just a little extra flavor.

Well, you do have training in firearms...sounds legit.

SiuiS
2012-08-06, 12:25 AM
Okay, first post is up. I'll say in advance that my main experience has been with FFRP, so if I'm doing anything wrong/moving too slowly/too fast, please let me know.

Also added a little minor detail; Chuck's family had a rifle that he learned to shoot with, and he was sorely disappointed that he couldn't find it again when he returned. Maybe it comes up, maybe it doesn't, just a little extra flavor.

Just play like FFRP. Don't declare your success to early, but chugging on and allowin room for ST correction works.

Or if you want to force an issue you can demand a roll, but that's literally forcing, like springing a question on someone when normal Onversation might or might not get there. Rolling is really only needed when there is a chance I failure messing up your plans.

Anarion
2012-08-06, 02:50 AM
Also feel free to through in your opening post and character intro even though it's Braz to answer at the moment.

Oh, and could someone poke Soras? I'm not sure he's been following this thread for a few pages.

SiuiS
2012-08-06, 05:24 AM
Also feel free to through in your opening post and character intro even though it's Braz to answer at the moment.

Oh, and could someone poke Soras? I'm not sure he's been following this thread for a few pages.

I'll try via PM. I straight dropped a request in Ponythread an he posted a page later like it was nothing.

Forum Explorer
2012-08-06, 08:30 AM
Hey is it a problem if I have Dr. Armstrong camping out with (mostly useless) high tech gear?

Actually I'll just post a list of possessions that I would like

GPS (doesn't work)
His Fetch's old cellphone (doesn't work)
A trailer
A jeep
Tent
Various camping stuff
Camera
Fishing rod and lures

Anarion
2012-08-06, 08:56 AM
Hey is it a problem if I have Dr. Armstrong camping out with (mostly useless) high tech gear?

Actually I'll just post a list of possessions that I would like

GPS (doesn't work)
His Fetch's old cellphone (doesn't work)
A trailer
A jeep
Tent
Various camping stuff
Camera
Fishing rod and lures

Sure, you can afford all that stuff at resources 3, except maybe the Jeep, but we'll say it's old, used, and liable to break down.

TheAmishPirate
2012-08-06, 09:36 AM
Just for reference, Chuck only has his set of tools and his car. Which currently doesn't work. So he has a set of tools and an impressive-looking pile of scrap metal.

Brazen Shield
2012-08-06, 04:13 PM
As a Sheriff, what sort of respsorces does John have, if any, on hand as given to him by the county? Examples being a police cruiser? Building/jail, even as much as sturdy trailer with one little cell? I could see maybe the courthouse/jail/town hall being all the same building, y'know?
What kind of staffing are we looking at? Would Chuck or Dr. Armstrong have to pass by a secretary or another deputy to get to John in his back office?

:) I have all sorts of questions heeeeeeee

Anarion
2012-08-06, 06:19 PM
As a Sheriff, what sort of respsorces does John have, if any, on hand as given to him by the county? Examples being a police cruiser? Building/jail, even as much as sturdy trailer with one little cell? I could see maybe the courthouse/jail/town hall being all the same building, y'know?
What kind of staffing are we looking at? Would Chuck or Dr. Armstrong have to pass by a secretary or another deputy to get to John in his back office?

:) I have all sorts of questions heeeeeeee

First off, you tell me. I didn't describe the sheriff's office because you seemed interested. World of Darkness doesn't need that fine level of detail from the storyteller, that's why we abstract it to things like resource and allies dots.

Second, since you asked, I did note that there are probably a max of 4 cops, and I will also note that even in a little town, if you abuse public resources for private use, you'll get in trouble. That means no throwing people in jail just because you feel like it. You have to at least charge them with drunk and disorderly, and if you do that a lot, people will take note.

Brazen Shield
2012-08-06, 08:04 PM
First off, you tell me. I didn't describe the sheriff's office because you seemed interested. World of Darkness doesn't need that fine level of detail from the storyteller, that's why we abstract it to things like resource and allies dots.

Second, since you asked, I did note that there are probably a max of 4 cops, and I will also note that even in a little town, if you abuse public resources for private use, you'll get in trouble. That means no throwing people in jail just because you feel like it. You have to at least charge them with drunk and disorderly, and if you do that a lot, people will take note.

Alright then! I can see four walkabout cops on the town force. John, the proper Sheriff (the one the town elected), and two more deputy's. Each day they switch around who's got the day off, who gets to stay at base and answer phone calls and handle paperwork and who gets to go out and around town.

Small building, no need for more than maybe two holding cells.

Would having a police dog be plausible? John's got the training for it and being a k9 unit would put his rank at resonable "second."

Soras Teva Gee
2012-08-06, 08:10 PM
Also feel free to through in your opening post and character intro even though it's Braz to answer at the moment.

Oh, and could someone poke Soras? I'm not sure he's been following this thread for a few pages.

Quit poking me!

So what's up with this thread thesedays everypony?

Anarion
2012-08-06, 08:11 PM
Alright then! I can see four walkabout cops on the town force. John, the proper Sheriff (the one the town elected), and two more deputy's. Each day they switch around who's got the day off, who gets to stay at base and answer phone calls and handle paperwork and who gets to go out and around town.

Small building, no need for more than maybe two holding cells.

Would having a police dog be plausible? John's got the training for it and being a k9 unit would put his rank at resonable "second."

Sure, you can have a dog. Those are usually Shephards, right?



Quit poking me!

So what's up with this thread thesedays everypony?

IC has started. Link in the OP or right above you. Go post something deeply moving and utterly genius.

Brazen Shield
2012-08-06, 08:27 PM
Sure, you can have a dog. Those are usually Shephards, right?
Yep. Young ones. Retire around age 5. Well trained, though with a small town like this one, full training was most likely at John's expense. He didn't mind ;)

Edit: so he's leaving the station but I didn't want John to just port over to the farm. Last I head somepony was gonna come visit John at work . Maybe they want a ride?

TheAmishPirate
2012-08-06, 09:15 PM
Edit: so he's leaving the station but I didn't want John to just port over to the farm. Last I head somepony was gonna come visit John at work . Maybe they want a ride?

And by crazy random happenstance, John manages to show up with a car full of PCs. :smalltongue:

SiuiS
2012-08-06, 09:37 PM
And by crazy random happenstance, John manages to show up with a car full of PCs. :smalltongue:

Isn't that always the way?

Chryssie for her part, sits handcuffed in the back of the rover, glaring daggers at te deputy sheriff. "Arrested for trespassing John? You drove me thirty ****ing feet. What. The hell." she was later released as Jose, never Gavin seem he trespass, declined to press charges.

Soras Teva Gee
2012-08-06, 09:39 PM
IC has started. Link in the OP or right above you. Go post something deeply moving and utterly genius.

Sure. By the by never did exactly detail exactly where Rayna is staying. I'll play it soft this it in this first post but are you cool with renting one of those spare-rooms-over-a-garage from an older couple who's kids moved out of town so they like having a younger person around... thus are willing to overlook to a point her line of work and occasional oddities.

Anarion
2012-08-06, 09:53 PM
Sure. By the by never did exactly detail exactly where Rayna is staying. I'll play it soft this it in this first post but are you cool with renting one of those spare-rooms-over-a-garage from an older couple who's kids moved out of town so they like having a younger person around... thus are willing to overlook to a point her line of work and occasional oddities.

I'm cool with a devout Christian couple getting on in years renting out a room to a poor girl who's lost her way in the hope that they can get her to find God, yes.

SiuiS
2012-08-06, 09:59 PM
I'm cool with a devout Christian couple getting on in years renting out a room to a poor girl who's lost her way in the hope that they can get her to find God, yes.

Half her rent involves trying to mend her ways. every now and then chuck shows up and, stone cold as over as you please, earnestly discusses the perils of the Devil himself.

Brazen Shield
2012-08-06, 11:14 PM
Coincidentally, as John, Will, and Letz are leaving the police station, they happen to see Rayna walking by. Even just doing her shopping, she moves with a particular, unmistakable grace.

Has forum said he coming along already?

Soras Teva Gee
2012-08-06, 11:14 PM
I'm cool with a devout Christian couple getting on in years renting out a room to a poor girl who's lost her way in the hope that they can get her to find God, yes.

Alright then. Let's say about half way between the center of town and the truck stop.

And I never specified but I figure she drives one of those dirt cheap compact models.

Forum Explorer
2012-08-06, 11:23 PM
Has forum said he coming along already?

no but the answer is yes anyways.

TheAmishPirate
2012-08-07, 12:56 AM
I'm a little confused with Abagail; does Chuck know her as Abagail the Changeling, some hobo who keeps talking to him, or some hobo Changeling that keeps talking to him?

Oh, and here's that physical description all done up. Went with a more augmented human type thing rather than pure robot:

Mask

Chuck is built like a cast-iron stove; broad, a little short, but solid. He wears his workman's cover-alls and boots as he works, or whenever he pops into town for an errand. So all the time. He also always wears shirts with one larger sleeve, to cover up the joint where his new arm meets his body. It's not a pretty sight, even with the fancy medicines of today. The arm itself (got it in a bad tractor accident, so he says) is no shabby piece of work, and it certainly hasn't slowed down his work. Its clean, well-oiled exterior just serves to highlight the man's unkempt appearance. No matter how much he claims to bathe, his skin always seems blackened by the toils of the workshop, and his dark brown hair hangs in a perpetually dirty mop. A few of the cheekier drunks at the bar have a pool going on how long it'll be 'till they see the true color of his skin. Smart money is on "never".

Mein

Unlike others who've braved the return from Arcadia, Chuck's body appears relatively normal. Normal, that is, except for the bits of machinery patchworked all over him. There on his chest is where a metal plate would be, and blood-stained gears continuously turn, exposed to the open air. A segment of his calf encased in rusting metal stretches and compresses with his heartbeat. One eye whirs and clicks as its lenses strive to focus on the world around him. And should he breath too deeply, you'd swear you see the glow of coal-fires down his throat. His arm, in contrast, appears far grander and more magnificent than the rusting, battered pieces of his body. It shines like purest silver, and runs smoother than clockwork. Just don't look to his shoulder; the weld-scars still glow hot.

Anarion
2012-08-07, 01:02 AM
I'm a little confused with Abagail; does Chuck know her as Abagail the Changeling, some hobo who keeps talking to him, or some hobo Changeling that keeps talking to him?

Oh, and here's that physical description all done up. Went with a more augmented human type thing rather than pure robot:

Mask

Chuck is built like a cast-iron stove; broad, a little short, but solid. He wears his workman's cover-alls and boots as he works, or whenever he pops into town for an errand. So all the time. He also always wears shirts with one larger sleeve, to cover up the joint where his new arm meets his body. It's not a pretty sight, even with the fancy medicines of today. The arm itself (got it in a bad tractor accident, so he says) is no shabby piece of work, and it certainly hasn't slowed down his work. Its clean, well-oiled exterior just serves to highlight the man's unkempt appearance. No matter how much he claims to bathe, his skin always seems blackened by the toils of the workshop, and his dark brown hair hangs in a perpetually dirty mop. A few of the cheekier drunks at the bar have a pool going on how long it'll be 'till they see the true color of his skin. Smart money is on "never".

Mein

Unlike others who've braved the return from Arcadia, Chuck's body appears relatively normal. Normal, that is, except for the bits of machinery patchworked all over him. There on his chest is where a metal plate would be, and blood-stained gears continuously turn, exposed to the open air. A segment of his calf encased in rusting metal stretches and compresses with his heartbeat. One eye whirs and clicks as its lenses strive to focus on the world around him. And should he breath too deeply, you'd swear you see the glow of coal-fires down his throat. His arm, in contrast, appears far grander and more magnificent than the rusting, battered pieces of his body. It shines like purest silver, and runs smoother than clockwork. Just don't look to his shoulder; the weld-scars still glow hot.

Please edit your description into the post with your character sheet (linked in the OP).

Regarding your question about SiuiS, I'm also a tad confused. I'm fairly certain that what Chuck sees is the same Changeling Mien with the hair all raggedy and a different sweater on. However, SiuiS might be trying to do something that I misunderstood, so I'm not going to rule on that IC until I get home, reread his post, and check the rulebook about disguising oneself from other changelings.

TheAmishPirate
2012-08-07, 01:09 AM
Please edit your description into the post with your character sheet (linked in the OP).

Done and done.

Now Chuck just needs a pair of sunglasses built into his face...

Soras Teva Gee
2012-08-07, 01:15 AM
I was poking around SiuS question and Rites of Spring notes that unless specified all disguising affects both mask and mien... but that is to say their example was if using Mirror's Skinmask to have Brad Pitt's face mortals see Brad Pitt's face while Changelings see Brad Pitt if Brad Pitt was a Changeling with same Mien. (pg 73)

This would all suggest to me that unless (excepting specific abilities) disguises don't hide Mien from existing. Which for our purposes, well it gets into process of elimination since there is no slack with the setting.

Oh Anarion wanted to another question, what our current Glamour starting at?

Anarion
2012-08-07, 01:18 AM
I was poking around SiuS question and Rites of Spring notes that unless specified all disguising affects both mask and mien... but that is to say their example was if using Mirror's Skinmask to have Brad Pitt's face mortals see Brad Pitt's face while Changelings see Brad Pitt if Brad Pitt was a Changeling with same Mien. (pg 73)

This would all suggest to me that unless (excepting specific abilities) disguises don't hide Mien from existing. Which for our purposes, well it gets into process of elimination since there is no slack with the setting.

Oh Anarion wanted to another question, what our current Glamour starting at?

Interesting. Your current glamour is 5/10 unless you took the harvest merit, in which case it's 5+dots in harvest/10.

SiuiS
2012-08-07, 01:20 AM
Ah yes. Downside to lookin forward to things. I dreamed about this game enough that I lost track of which posts and such were real until it was too late.

Mercurial visage says the changeling gets a bonus on disguise checks which applies to both mien and mask. I took this to mean that I still have a mien, bit it too can be disguised.

What happens if the humans see several different people and the changelings all
see the same person? The disguise falls apart.So every form Chryssie takes should have its own mien. I can leave that to chance. Or I can control it! Nicholas is a garden gnome crossed with a WoW elf - a fairest. Jenny is either an elemental of some kind, or a skunk girl depending on how I feel at the time. Father Jarvis Aurelius is a kithless ogre.

Another possibility that didn't occur to me until recently, that I could disguise my mien entirely. However, as I can't generate weapons with mercurial visage without Lethal Mien, I figured I could not disguise myself as a plain human without the No Seeming merit.


I'm a little confused with Abagail; does Chuck know her as Abagail the Changeling, some hobo who keeps talking to him, or some hobo Changeling that keeps talking to him?

Oh, and here's that physical description all done up. Went with a more augmented human type thing rather than pure robot:

Mask

Chuck is built like a cast-iron stove; broad, a little short, but solid. He wears his workman's cover-alls and boots as he works, or whenever he pops into town for an errand. So all the time. He also always wears shirts with one larger sleeve, to cover up the joint where his new arm meets his body. It's not a pretty sight, even with the fancy medicines of today. The arm itself (got it in a bad tractor accident, so he says) is no shabby piece of work, and it certainly hasn't slowed down his work. Its clean, well-oiled exterior just serves to highlight the man's unkempt appearance. No matter how much he claims to bathe, his skin always seems blackened by the toils of the workshop, and his dark brown hair hangs in a perpetually dirty mop. A few of the cheekier drunks at the bar have a pool going on how long it'll be 'till they see the true color of his skin. Smart money is on "never".

Mein

Unlike others who've braved the return from Arcadia, Chuck's body appears relatively normal. Normal, that is, except for the bits of machinery patchworked all over him. There on his chest is where a metal plate would be, and blood-stained gears continuously turn, exposed to the open air. A segment of his calf encased in rusting metal stretches and compresses with his heartbeat. One eye whirs and clicks as its lenses strive to focus on the world around him. And should he breath too deeply, you'd swear you see the glow of coal-fires down his throat. His arm, in contrast, appears far grander and more magnificent than the rusting, battered pieces of his body. It shines like purest silver, and runs smoother than clockwork. Just don't look to his shoulder; the weld-scars still glow hot.

Anarion
2012-08-07, 01:25 AM
Ah yes. Downside to lookin forward to things. I dreamed about this game enough that I lost track of which posts and such were real until it was too late.

Mercurial visage says the changeling gets a bonus on disguise checks which applies to both mien and mask. I took this to mean that I still have a mien, bit it too can be disguised.

What happens if the humans see several different people and the changelings all
see the same person? The disguise falls apart.So every form Chryssie takes should have its own mien. I can leave that to chance. Or I can control it! Nicholas is a garden gnome crossed with a WoW elf - a fairest. Jenny is either an elemental of some kind, or a skunk girl depending on how I feel at the time. Father Jarvis Aurelius is a kithless ogre.

Another possibility that didn't occur to me until recently, that I could disguise my mien entirely. However, as I can't generate weapons with mercurial visage without Lethal Mien, I figured I could not disguise myself as a plain human without the No Seeming merit.

Okay, that clears that one right up. I like the skunk girl personally, but you'll need to decide on that and stick with it. This presents you with an interesting challenge, however. While townsfolk might not care to investigate random people who want to be by themselves, Changelings probably will. So if you're leading the entire remainder of the party (and old Jered) to believe that there are three different changelings in town, that's going to be a tall order.

SiuiS
2012-08-07, 01:50 AM
Indeed. Quite the tall order. along with the Hollow, I never finished an polished the idea.

Hollow. We've got 4 dots for 3 categories. Size, doors, amenities.

Size should be 1, for a small town.
Amenities should be 1, else I wouldn't be eating lizards an pinching crops.
Doors 2, so it can be accessed from different spaces and places across town. Else we would see folks always going to that strange building and draw funny looks.

So, two doors, several small as all heck rooms. So for myself, through a tangle of vines in whatever the common room is, there is a book the size of a closet, full of rocks and crystals and lot by some sort of blue phosphorescence.

One of the doors should probably be located at the single most secure poit in town: the workplace of the cyclops with a rifle and badge. The other door I leave to you, as well as any specific defenses. And remember; the door needn't open onto the mortal plane.


Disguises? Disguises.
There's a weird relationship between Nicholas as Abigail. they've known each other for years, and are rather secretive about their few meetings. Luckily, Nicholas is a right prick to any other changeling, and nopony wants to deal with him. Only Jared(?) has seen them both with the same mien.
Jenny pretends to work the budding freehold as a secretary of sorts. John is rather old hat in town, so he is probably aware that something is going on with her, but agrees its best for the freehold that they keep up appearances (if that's alright, Brazzy).
Father Aurelius hasn't shown his face as a changeling yet. Chryssie has explained that she uses him as a disguise via Contracts of Mirror, but as he is for stirring the town or perhaps combating the blatantly supernatural via cover identity, so there is perhaps an explanation involved.
Chryssie insists that she is a Skitterskulk, and acts the part. so far, no one has found ou enough about changeling society (names) and physiology (occult maybe?) to call her bluff.

And then I direct you to the back of the Changeling core book, to Br'er Spider.



Still need to round up allies an NPC interactions.

Soras Teva Gee
2012-08-07, 02:09 AM
SiuS I'm sorry but don't we have a single digit changeling population in the area? That just sort of eliminates the sort of plausible anonymity you need secret identities to have. In creates demographic changes of orders of magnitude.

This isn't Superman and Clark Kent, this is like Supes trying to be himself and inventing the Flash to be in the Justice League. Twice. Just isn't going to work since people start wondering why both never come to meetings.

Anarion
2012-08-07, 02:34 AM
SiuS I'm sorry but don't we have a single digit changeling population in the area? That just sort of eliminates the sort of plausible anonymity you need secret identities to have. In creates demographic changes of orders of magnitude.

This isn't Superman and Clark Kent, this is like Supes trying to be himself and inventing the Flash to be in the Justice League. Twice. Just isn't going to work since people start wondering why both never come to meetings.

This, very much this.

The one thing is that you can plausibly be a crazy changeling who sticks to his/her land and never leaves. But if someone came by and you weren't there, they would be really weirded out.

Edit: Also, you can totally be 3 people and just have the 5 local changelings be in on it. You can even have different miens so that the other changelings know how to address you. But pretending those miens don't all belong to the same person is going to be really tough.

SiuiS
2012-08-07, 03:33 AM
SiuS I'm sorry but don't we have a single digit changeling population in the area? That just sort of eliminates the sort of plausible anonymity you need secret identities to have. In creates demographic changes of orders of magnitude.

I've done it in real life, actually, with a pool of seven


This isn't Superman and Clark Kent, this is like Supes trying to be himself and inventing the Flash to be in the Justice League. Twice. Just isn't going to work since people start wondering why both never come to meetings.

You'd be surprised. When neither Superman nor Flash show up, but hulk, she hulk and hawkman do and excuse them. And then over the next three meetings none show but you, an on the fourth, both Supes and Flash do? The tools are there, and intensive, and I agent decided of its worthwhile yet. But Chryssie wants to play at power games, and it's her universe not mine.

But believe me. If I really need to, I can do it. The downside is unless I play coy - and we have seen how cogently I speak even when trying to be clear - it won't be entertaining. You'll see everything I do and if you want to disbelieve the little hair of information will be what you need to connect those last two dots. I'd you want to bust me, it'll be cake. I wouldn't not bending over backwards for that little bit of obfuscation.

You're a Princess Luna expie who glide by asking the wind really nicely to please carry you. Is a little bit of going with the flow that much to ask? :smallwink:


This, very much this.

The one thing is that you can plausibly be a crazy changeling who sticks to his/her land and never leaves. But if someone came by and you weren't there, they would be really weirded out.

Edit: Also, you can totally be 3 people and just have the 5 local changelings be in on it. You can even have different miens so that the other changelings know how to address you. But pretending those miens don't all belong to the same person is going to be really tough.

And futile. And it can't last, not really. But it was her first goal upon re entering the world, an just because every additional changeling chips away at it piece by piece doesn't mean she should give up! besides, there will eventually be more changelings, one way or another. And hobgoblins. Tiny quadrupedal ones with black chitin and Swiss cheese hooves, maybe. :smallbiggrin:

A lady's reach must exceed her grasp, else what is a heaven for?

Anarion
2012-08-07, 04:50 AM
SiuiS, let me approach this from a different angle.

Why do you want the PCs to think that you're three different people?It's asking for a pretty big IC/OOC distinction and I'm not seeing a ton of upside for the story. I mean, you can establish that Chryssie is in fact a manipulative bitch without having to deceive the party. And if you do deceive the party and it comes out, there are going to be problems.

I'm not much in the business of saying no when people are passionate enough about their cool ideas to push back against issues I bring up. So if you really want to spend a bunch of time deceiving the party, okay, we'll do that.

What I am saying, however, is that if any of you are planning to whine later when all the characters get angry, split up, and I have to run three concurrent stories in the main thread, NOW is the time to speak up.

SiuiS
2012-08-07, 05:40 AM
SiuiS, let me approach this from a different angle.

Why do you want the PCs to think that you're three different people?It's asking for a pretty big IC/OOC distinction and I'm not seeing a ton of upside for the story. I mean, you can establish that Chryssie is in fact a manipulative bitch without having to deceive the party. And if you do deceive the party and it comes out, there are going to be problems.

I'm not much in the business of saying no when people are passionate enough about their cool ideas to push back against issues I bring up. So if you really want to spend a bunch of time deceiving the party, okay, we'll do that.

I'll try and keep this focused, but I'm circular in speech.

A character is more fun with an exploitable weakness. For me, at least. And experience has shown that subtle weaknesses, no matter how powerful, don't work. No one notices them. So having a contrived plan that, when kicked over is terribly inconvenient, as opposed to an achilles heel which destroys me, is more in line with that goal.

The distance between current and ideal self is the story arc, somepony says. An emergent part of Chryssie's design is that she would try to be everything at once. Everyone at once. All things at all times. Intellectually I understand it cannot hold; so I am not banking My enjoyment on it holding. Chryssie honesty 'thought' it would be a good idea. Jared poked one hole in it. Being out by the farm is another. The questions that will be asked are a third, and so on. The deflating is a feature, not a bug.

Third, it is a decidedly social application in an otherwise more adventure-y game. We are causing low-key drama. If Soras knows Chryssie is three people, Soras has two choices off the bat. Spill the beans, everyone knows, no problem. Suddenly the game is which of the party will figure it out first, and if it comes to that I'm fine with someone deciphering the Clues that I am old man Jenkins in a rubber mask. Or, Soras can use it as leverage. It's important to chryssie that she keep these separate, so what's it worth to her? And the obverse as well. What if everyone in the party knows, but assumes no one else in the party knows? Chryssie can talk them into corners, and when they try to use the info as a safety line, she laughs.

It's also a trust building exercise. I know the party will find out. Maybe Chuck tells her he's known - he always known, every since Nick Sneezed that one day. Suddenly, there's a sense of camaraderie there. Or perhaps Doc is getting really influential, really powerful, and seems to be coming up as a contender for Chryssie's crown. She could leak the information and see if he would rather betray the freehold for his own gain, or respect it as an institution.

Finally (I think), the trouble I would go through to keep up the charade will entertain me. Like the wizard who goes around town talking to cooks and trading notes, or the rogue who likes to Rube-Goldberg enemies into traps he disabled, it is a small amount of my personal processing power devoted to something that I will enjoy no matter how pear-shaped anything else gets. It's an exercise in futility, to enjoy now because now cannot last forever. When the strain gets to the point of honestly getting in the way of a good post, I'll abandon it. Chryssie puts the freehold before any individual changeling; herself included. If she has to drop the act it will happen, and if everyone else in the party is upset, then she would seek reconciliation. If the freehold seems her actions wrong, who is she alone to argue?


In general, it is a concept which exists to allow things to happen between the party members. Ideally, at any rate. It is a seed of drama, with many permutations. And all of them on a character level seem like they can only enhance the game, at my expense if anyone's. And I am willing to kick myself in the pants if it makes things more fun all around.

I trust this group enough that I don't think there would be bad blood. We're all friends here, after all, and that's a common character thread as well. Chryssie has been arrested and/or cited for small things all the time. John is probably sick of her. But they both work honestly and earnestly towards a common goal, and he can trust her in that. And if I am able to go long enough without being caught to build that trust with the other characters they would see it too.

But honestly, I view it as busted now and be low-man-on-totem-pole versus busted later and able to gloat about it. I've always said her court affiliation, in general, would be her truest act of love. I'm hoping that shines through.

I've left out double this for the sake of being concise. I trust you see the general slant, so my return question: do you think this is misguided, still? All of you. If Its an honest problem for anyone I'll let it go.


What I am saying, however, is that if any of you are planning to whine later when all the characters get angry, split up, and I have to run three concurrent stories in the main thread, NOW is the time to speak up.

This is true. I've had someone get mad because I told them my character was a paladin instead of saying warlock/fighter/eldritch knight. So if it causes problems on the level of 'players are angry at the outset' then I'll be the first to heave me over the side of the ship.

Anarion
2012-08-07, 05:57 AM
do you think this is misguided, still? All of you. If Its an honest problem for anyone I'll let it go.


Yes, but if everyone else is fine with it, I'll let it happen.

I think what you're seeing is the ideal. You're standing up and saying "I'm prepared to suffer for everyone's fun" and pointing out all the great drama that could ensue from this.

What I'm seeing is that whether you suffer or not isn't relevant. I'm simply unsure whether everyone else here signed up for a major intraparty drama show. I look at other characters, like doc Armstrong and Chuck and I see people that, when they find out the truth, they're just going to shrug and never work with Chryssie again. Rayna will be with you because it seems like she gets elegance and might appreciate the effort, and you're close enough to Braz that I expect you could figure things out OOC with her if it came to that. But I can see half the party, acting IC, walking off and saying "forget you, have a nice life." What's going to end up happening is that I, as the storyteller, am likely to be forced to contrive a very serious, even life-threatening situation, that will force you all to work with each other whether you like it or not.

So, it's an open question to the party. I might be misreading other people's characters. But I see this as creating a serious issue of cooperation.

SiuiS
2012-08-07, 06:17 AM
Yes, but if everyone else is fine with it, I'll let it happen.

I think what you're seeing is the ideal. You're standing up and saying "I'm prepared to suffer for everyone's fun" and pointing out all the great drama that could ensue from this.

What I'm seeing is that whether you suffer or not isn't relevant. I'm simply unsure whether everyone else here signed up for a major intraparty drama show.

My immediate response is that I it's not important to them to have drama, it won't be. Two to tango, Chryssie may just en up queen of her own little world while everyone shrugs. That's a player reading though.

Your continued concern however makes me think my initial reaction may be wrong though.


I look at other characters, like doc Armstrong and Chuck and I see people that, when they find out the truth, they're just going to shrug and never work with Chryssie again. Rayna will be with you because it seems like she gets elegance and might appreciate the effort, and you're close enough to Braz that I expect you could figure things out OOC with her if it came to that. But I can see half the party, acting IC, walking off and saying "forget you, have a nice life." What's going to end up happening is that I, as the storyteller, am likely to be forced to contrive a very serious, even life-threatening situation, that will force you all to work with each other whether you like it or not.

So, it's an open question to the party. I might be misreading other people's characters. But I see this as creating a serious issue of cooperation.

Hm. I could see chuck just being upset that she is so embroiled in that Other world to the point of bringing it with her back home. It digs up a buried fear though; if he doesn't wan anything to do with Faerie, there is a very real chance they will end up in opposition anyway. I hope to win him over via the slippery slope before he realizes I'm trying to join the gentry.

Doc I see as recognizing in Chryssie a distorted version of himself. She is still trying to achieve her greatness, where he already has his. At worst, I see that as snide patronizing and some dislike or attempted manipulation of the uneducated bumpkin.

I've thought about the downsides, but with rose lenses. I am focused on the ideal because that is what I'm trying to actualize, and that is a big part of why I am being upfront about it. I'm finding a quick "hey guys, play along" tends to work wonderfully unless it's important that it fails. And dammit there is one exact sentence I keep forgetting and remembering that was going to be my closing statement and I'm just sort of writing until I can remember it again...

Well that didn't work. Mnemonics, you have failed me! Hopefully it wasn't vital; I think it was just an excellent summation and ending point.

Anarion
2012-08-07, 06:54 AM
This clearly needs comments from the remaining players. Please everyone, let us know what you think.

TheAmishPirate
2012-08-07, 07:13 AM
Here is my own three cents on the matter:

1) If Chuck does find out under the current circumstances, then I think Anarion pretty much has it nailed. Here's a lady whose fooled him into thinking she was three people, for no other reason that she's a paranoid little punk who thought it'd be fun. What sane reason would he have to work with her again, apart from contrived life-or-death scenario?

2) On the other hand, she can definitely go slippery-slope on him, easily. Even if he found out what she was doing, I can see her weaseling her way out of it (i.e. "I can't force you to use glamour, that was all you.") and through that, they can still work together. In fact, I'm looking forward to the natural opposition between the two characters, it should be a fun dynamic.

3) The simplest solution that I can see is having her keep the identities, but letting the party know about it. Then she's free to make up whatever reason she wants as to why she's doing it, but we're not inclined to think malice on her part. In fact, her reasons could very well vary between person to person, depending on how she wants to manipulate them. If she's as good at reading people as she thinks she is, then shouldn't she know (or at least suspect) the consequences of getting found out? And if she really does need subjects, then wouldn't the risk of losing them be too great?

Soras Teva Gee
2012-08-07, 09:32 AM
Obviously OOC I have strong objections to this. Story wise this just isn't the setting for a lot of intrigue like that. A big city where there's a bunch of other Changelings and you wouldn't know everyone on a first name basis, sure thing. And while I'm more then guilty of building an expy, its quite another in my mind to try and do that for the whole changeling army in one character.

IC I'm not sure that Rayna would be too offended finding out, because that implies connection she doesn't have per say, so she's not going to immediately draw sword or anything... but its still going to fundamentally undermine anything Chryssie does long game. Why should Rayna put herself even nominally under the authority of someone who can't make up their mind who they are? Even without finding out about the other idents, why should Rayna support this freehold idea when a substantial portion of the population can't be bothered to attend?

Also the whole thing just seems unnecessarily confusing and complex to me. Not to criticize but at the moment this game is running a little less detailed then what I'm used to for Pbp. What is everyone wearing for example? Okay I'm on a street, well what about said street? Now if people don't want to go for the collective fiction approach and want to be more 'around the table' style and minimalist that's okay too, but it lends itself to a simpler approach too. Everyone is 'in the party' which you never split (http://www.youtube.com/watch?v=wWcCskvU3vE) (metaphorically even more so then physically) and goes after an objective.

But having someone who I'm at present unsure I should consider 'in the party' is quite a bit of mental juggling more that I have to do for just one character. Who is she going to be for the rest of us? Big picture we know what Chryssie wants, but who is she when presented with a particular challenge? What archetype does she fall under that tells the rest of the party when to turn to her for solution because of who she primarily is.

(In particular not being in on the secret denies us going to Chryssie because we need a master of disguise to achieve a goal)

Anarion
2012-08-07, 09:36 AM
Soras raises a point about description. I was probably a little light on it since, to my surprise, you guys just started going when the IC thread went up. You guys are way faster than Thanqol. Oh god I'm going to pay for that

As far as Chryssie, SiuiS, I hope you find this convincing. I have no problem with the character having multiple identities, but my opinion is that the party should be in on the secret.

If you need to retcon anything that Chryssie has done so far, please say so OOC and edit your IC post as well.

I'm going to go put up some more setting.