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Greecy
2012-07-13, 01:35 AM
Wanted to try something to make the Monk have some Oomph and be able to withstand and take some damage to be a party's main melee fighter. It's a combination of Pathfinder(the base monk and improved flurry) with some 3.5 feats and PrC. I didn't want to stray too far from mainly monk and i didn't want to dip a lot.

Monk 18/ Fighter 1/ Shiba Protector 1- Fighter dip at level 4, and SP dip at level 13

25 Pt Buy
Str-16 +6
Dex-12 +6
Con-12 +6
Int-13
Wis-16 +6
Cha-8

Monk bonus Feats: Dodge, Combat Reflexes, Imp Trip, Medusa's Wrath, Deflect Arrows, Dodge
L1- Travel Devotion
Hu- Combat expertise
L3- Alertness
FB- Power Attack
L5- Superior Unarmed Strike (retrained to Iron will at level 13)
L7- Imp Natural Attack
L9- Roundabout Kick
L11- Animal Devotion
L13- Improved Critical
L15- Animal Devotion (2)
L17- Close Quarter Fighting
L19- Acrobatic Strike

Flurry+Medusa's Wrath+Animal Devotion(AD:Ape)+ Str+ Wis:
34/34/34/34/29/29/24/24/19
3d8+18 19-20 x2 (8Str, 6Wis +4DivineStrength[Ape])

Wondering if anybody had any other things I may have missed, I'm getting Ultimate Combat tomorrow and I heard there is a lot of good things in it for monks.

kitcik
2012-07-13, 08:49 AM
I made a monk.

I took travel devotion at L1.

I later dipped for pounce.

Pounce is better.