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View Full Version : [Old School Dungeon Crawl] Help me build a starting character



vgunn
2012-07-13, 01:52 PM
Okay, I need your help. I'd like you to build one of the standard characters for a dungeon crawl. Needs to be a beginning adventurer and you are limited to the following rules:

Choose a class or roll 1d6.

1 = Dwarf
2 = Cleric
3 = Thief
4 = Fighter
5 = Magic-User
6 = Elf

Take four essential tools to aid in your trade. These do not have to be literal tools.

Examples:

Dwarf [Axe] [Delving Eyes] [Hammer] [Stone Lore]
Cleric [Cudgel] [Holy Symbol] [Soft Hands] [Words of Wisdom]
Thief [Clever Bastard] [Dagger] [Lockpick] [Sticky Fingers]
Fighter [Bold Heart] [Mail] [Sword] [Tough as Nails]
Magic-User [Cantrips] [Spell Book] [Staff] [Familiar]
Elf [Bow] [Glamour] [Undying] [Wild]

Pick four moves that are your trademarks. These are the iconic [cliched] actions of your trade.

Dwarf [Forge] [Hack] [Mine] [Tinker]
Cleric [Heal] [Pray] [Ward]
Thief [Backstab] [Hide] [Sneak] [Steal]
Fighter [Charge] [Command] [Slash] [Heft]
Magic-User [Decipher] [Magic Missile] [Sleep] [Scry]
Elf [Charm] [Sing] [Spot] [Volley]

Come up with [B]one special ability and one drawback for your character. Explain what the ability or drawback does.

Example:

Dwarf [Unweary In Battle] [Avaricious And Scheming]
Cleric [Divine Favor] [Sunday’s Are Hard For Me]
Thief [Cant Tell Me] [No Honor Among]
Fighter [Always Ready] [Fool’s Rush In]
Elf [Reverie] [Chill Of Iron]

Unweary In Battle: You never tire during a fight and will not suffer any applicable penalties from weariness.

Avaricious And Scheming: Your race is stricken with a consuming lust for gold and precious gems. This desire can be overwhelming and you must roll against these urges when treasure is found.

vgunn
2012-07-14, 07:42 PM
Come on, don't be shy!