WaylanderX
2012-07-15, 06:58 AM
Hello guys, this is my first PRC for my first class, the Goaler of Frostflame. It is ment to increase the controlling power of the class, with a emphasis on Wall Chains, which I find quite interesting to play with in actual campains :P. Anyway, tell me what you think and thx in advance for the support. So, whichout further ado I present to you:
Temperamental Architect
http://fc00.deviantart.net/fs70/i/2011/287/2/8/fire_mage_by_kaio89-d4ct9ch.jpg
Image by kaio89 (http://community.wizards.com/go/thread/view/75842/28603757/Fire_Mage_Artwork)
By studiing the delicate working of Chain magic and the forces of contraction and shrinking by heat and cold, the Temperamental Architects have gained the ability to entrap anyone, anywhere, conjuring great walls of fiery energy or locking creatures below the ground. (NOTE: This is a Prc for a baseclass with a new system, which can be found here (http://www.giantitp.com/forums/showthread.php?t=246724), check it out if you like!)
Prerequisites:
Spellcasting: Able to cast Mid Chains, Controlling the Material specialisation
Spells: Able to cast Fusion Wall
Skills: Knowledge (Geography) 11 ranks, Knowledge (The planes) 7 ranks
Hit Die: d6
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spellcasting
1st
+0
+2
+0
+2
Entangling Ashenfrost
---
2nd
+1
+3
+0
+3
Unique Chain: Magma Wall
+1 Chaincasting
3rd
+1
+3
+1
+3
Quickened Wall, Urge to Control
+1 Chaincasting
4th
+2
+4
+1
+4
Unique Chain: Jailer’s Wrath, Dazing Ashenfrost
+1 Chaincasting
5th
+2
+4
+1
+4
Eternal Imprisonment
---
Skill Points: 4+ Intelligence Modifier
Skills: Balance (Dex), Climb (Str), Concentration (Con), Jump (Str), Knowledge (Arcana), Knowledge (The planes), Knowledge (Geography), Profession (Int), Spellcraft (Int), Survival (Wis),
Weapon and Armor Proficiency: Temperamental Architect doesn’t gain proficiency in any weapons, armors or shields.
Abilities:
Spells per Day/Spells Known:
When a new Temperamental Architect level is gained (except 1 and 5), the character gains new Chains per day (and Chains known, if applicable) as if he had also gained a level in the spellcasting class in which he could cast Mid Chains before he added the Temperamental Architect levels. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting class in which he could cast Mid level Chains before he became a Temperamental Architect, he must decide to which class he adds each level of Temperamental Architect for the purpose of determining spells per day. Also, his Ashenfrost Burst gains power if he would have taken level in Goaler of Frostflame.
Entangling Ashenfrost (Sp): Your Ashenfrost burst gains the power to completly stops creatures in their tracks. Anyone within 2 size categories of you that you hit with your ashenfrost burst is entangled in addition to any other effect your ashenfrost burst may have. If there is a solid stationary terrain feature or the like, you can bind the entanglement to that, reducing movement even more (Exact effect up to the DM) At 5th level, the size category cap is removed.
Unique Chain: Magma Wall (Ex): At second level, you learn a new chain named the Magma Wall, a Mid level chain that creates a wall of extremely hot molten stone. (Description below).
Quickened Wall (Ex): At third level, when you cast any Chain that produces a wall or wall-like structure, you can follow it up with another wall Chain as a swift action. This ability is usable Temperamental Architect class level divided by 2 times per day (Rounded down).
Urge to Control (Ex): At third level, your Ashenfrost burst gains a bonus on attack rolls equal to your Intelligence Modifier.
Unique Chain: Jailer’s Wrath (Ex): At fourth level, you learn a new chain named the Jailer’s Wrath, a End level chain that can lock a few creature below the ground for a short amount of time. This spell is considered a Wall spell for abilities and effects.
Dazing Ashenfrost (Sp): At fourth level, once every 1d4 rounds, you can declare you next Ashenfrost Burst to be a Dazing Ashenfrost burst. It losed it’s entangling property, but instead, the target must make a DC 10+half total class level+Intelligence modifier Fortitude Save for be Dazed for 2 rounds. This ability is usable Temperamental Architect class level divived by 2 times per day (Rounded down).
Eternal Imprisonment (Su): At fifth level, you unlock some of the most well kept secrets of this organization. By concentrating the full duration of a Wall Chain on the chain itself, you can make it permanent at the end of the normal duration. This ability is usable once per day. In addition, your controlling magic becomes so powerfull that other magic and effect can no longer stop it. Freedom of Movement and similar abilities no longer have any effect regarding your Chains, including your Ashenfrost Burst. (Yes, this INCLUDES Ironheart Surge)
Temperamental Architect
http://fc00.deviantart.net/fs70/i/2011/287/2/8/fire_mage_by_kaio89-d4ct9ch.jpg
Image by kaio89 (http://community.wizards.com/go/thread/view/75842/28603757/Fire_Mage_Artwork)
By studiing the delicate working of Chain magic and the forces of contraction and shrinking by heat and cold, the Temperamental Architects have gained the ability to entrap anyone, anywhere, conjuring great walls of fiery energy or locking creatures below the ground. (NOTE: This is a Prc for a baseclass with a new system, which can be found here (http://www.giantitp.com/forums/showthread.php?t=246724), check it out if you like!)
Prerequisites:
Spellcasting: Able to cast Mid Chains, Controlling the Material specialisation
Spells: Able to cast Fusion Wall
Skills: Knowledge (Geography) 11 ranks, Knowledge (The planes) 7 ranks
Hit Die: d6
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spellcasting
1st
+0
+2
+0
+2
Entangling Ashenfrost
---
2nd
+1
+3
+0
+3
Unique Chain: Magma Wall
+1 Chaincasting
3rd
+1
+3
+1
+3
Quickened Wall, Urge to Control
+1 Chaincasting
4th
+2
+4
+1
+4
Unique Chain: Jailer’s Wrath, Dazing Ashenfrost
+1 Chaincasting
5th
+2
+4
+1
+4
Eternal Imprisonment
---
Skill Points: 4+ Intelligence Modifier
Skills: Balance (Dex), Climb (Str), Concentration (Con), Jump (Str), Knowledge (Arcana), Knowledge (The planes), Knowledge (Geography), Profession (Int), Spellcraft (Int), Survival (Wis),
Weapon and Armor Proficiency: Temperamental Architect doesn’t gain proficiency in any weapons, armors or shields.
Abilities:
Spells per Day/Spells Known:
When a new Temperamental Architect level is gained (except 1 and 5), the character gains new Chains per day (and Chains known, if applicable) as if he had also gained a level in the spellcasting class in which he could cast Mid Chains before he added the Temperamental Architect levels. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting class in which he could cast Mid level Chains before he became a Temperamental Architect, he must decide to which class he adds each level of Temperamental Architect for the purpose of determining spells per day. Also, his Ashenfrost Burst gains power if he would have taken level in Goaler of Frostflame.
Entangling Ashenfrost (Sp): Your Ashenfrost burst gains the power to completly stops creatures in their tracks. Anyone within 2 size categories of you that you hit with your ashenfrost burst is entangled in addition to any other effect your ashenfrost burst may have. If there is a solid stationary terrain feature or the like, you can bind the entanglement to that, reducing movement even more (Exact effect up to the DM) At 5th level, the size category cap is removed.
Unique Chain: Magma Wall (Ex): At second level, you learn a new chain named the Magma Wall, a Mid level chain that creates a wall of extremely hot molten stone. (Description below).
Quickened Wall (Ex): At third level, when you cast any Chain that produces a wall or wall-like structure, you can follow it up with another wall Chain as a swift action. This ability is usable Temperamental Architect class level divided by 2 times per day (Rounded down).
Urge to Control (Ex): At third level, your Ashenfrost burst gains a bonus on attack rolls equal to your Intelligence Modifier.
Unique Chain: Jailer’s Wrath (Ex): At fourth level, you learn a new chain named the Jailer’s Wrath, a End level chain that can lock a few creature below the ground for a short amount of time. This spell is considered a Wall spell for abilities and effects.
Dazing Ashenfrost (Sp): At fourth level, once every 1d4 rounds, you can declare you next Ashenfrost Burst to be a Dazing Ashenfrost burst. It losed it’s entangling property, but instead, the target must make a DC 10+half total class level+Intelligence modifier Fortitude Save for be Dazed for 2 rounds. This ability is usable Temperamental Architect class level divived by 2 times per day (Rounded down).
Eternal Imprisonment (Su): At fifth level, you unlock some of the most well kept secrets of this organization. By concentrating the full duration of a Wall Chain on the chain itself, you can make it permanent at the end of the normal duration. This ability is usable once per day. In addition, your controlling magic becomes so powerfull that other magic and effect can no longer stop it. Freedom of Movement and similar abilities no longer have any effect regarding your Chains, including your Ashenfrost Burst. (Yes, this INCLUDES Ironheart Surge)