heretic
2012-07-15, 02:07 PM
My group of four PCs (level 12) have been tasked with entering the Nine Hells in order to recover a soul imprisoned on Minauros, the third layer.
I'm ruling that it isn't possible to Plane Shift to layers deeper than Avernus, the first layer. Instead, they are going to hitch a ride on a Ship of Chaos, captained and crewed by demons. The ship will be able to travel to Minauros by exploiting some sort of loophole in Hell's defense that allows ships to pass through layers by sailing a fairly short distance on the river Styx.
In any case, I wanted some help brainstorming the stats, abilities and fluff of this vessel.
Here's what I'm thinking so far:
The ship is constructed of stitched together demonhide that isn't quite dead yet. Possible healing/resistances?
Ability to Fly
Ability to Planeshift--perhaps limited in some way? Need to feed souls to a furnace inside or something? It will be possible to Planeshift out of the Hells, just not in.
Much of the ship's magical power comes from a still-beating Balor heart at the center of the ship.
armed with six light bombards (3d10) and two heavy bombards (6d10)--maybe some kind of extra magical punch? Also considering making these touch attacks.
Some stats, based on the Greatship from Stormwrack
Colossal vehicle; Seaworthiness +6; Shiphandling
–4; Speed wind × 25 ft. (poor) or fly 35 ft (poor); Overall AC –3; Hull sections 240 (sink 60 sections); Section hp 100 (hardness 5); Section AC 3; Rigging Sections 4; Rigging hp 100 (hardness 0), AC 1; Ram 6d6; Mounts 6 light and 2
heavy; Space 150 ft. by 40 ft.; Height 20 ft. (draft 20 ft.); Complement 500; Watch 20; Cargo 500 tons (Speed wind × 15 ft. if 250 tons or more);
The idea is that there will be substantial riverside defenses/siege engines, boarding attempts, possibly Devil ships, etc, and the PCs will have to defend their ship as it sails through towards the next layer. They will likely be ECL 13 by the time they attempt this.
Any thoughts, suggestions, comments?
I'm ruling that it isn't possible to Plane Shift to layers deeper than Avernus, the first layer. Instead, they are going to hitch a ride on a Ship of Chaos, captained and crewed by demons. The ship will be able to travel to Minauros by exploiting some sort of loophole in Hell's defense that allows ships to pass through layers by sailing a fairly short distance on the river Styx.
In any case, I wanted some help brainstorming the stats, abilities and fluff of this vessel.
Here's what I'm thinking so far:
The ship is constructed of stitched together demonhide that isn't quite dead yet. Possible healing/resistances?
Ability to Fly
Ability to Planeshift--perhaps limited in some way? Need to feed souls to a furnace inside or something? It will be possible to Planeshift out of the Hells, just not in.
Much of the ship's magical power comes from a still-beating Balor heart at the center of the ship.
armed with six light bombards (3d10) and two heavy bombards (6d10)--maybe some kind of extra magical punch? Also considering making these touch attacks.
Some stats, based on the Greatship from Stormwrack
Colossal vehicle; Seaworthiness +6; Shiphandling
–4; Speed wind × 25 ft. (poor) or fly 35 ft (poor); Overall AC –3; Hull sections 240 (sink 60 sections); Section hp 100 (hardness 5); Section AC 3; Rigging Sections 4; Rigging hp 100 (hardness 0), AC 1; Ram 6d6; Mounts 6 light and 2
heavy; Space 150 ft. by 40 ft.; Height 20 ft. (draft 20 ft.); Complement 500; Watch 20; Cargo 500 tons (Speed wind × 15 ft. if 250 tons or more);
The idea is that there will be substantial riverside defenses/siege engines, boarding attempts, possibly Devil ships, etc, and the PCs will have to defend their ship as it sails through towards the next layer. They will likely be ECL 13 by the time they attempt this.
Any thoughts, suggestions, comments?