Cipher Stars
2012-07-15, 11:30 PM
http://i1091.photobucket.com/albums/i382/Cipherthe3vil/Bloodorc01.jpg
Blood Orcs
http://i1091.photobucket.com/albums/i382/Cipherthe3vil/BloodOrcs02.jpg
http://i1091.photobucket.com/albums/i382/Cipherthe3vil/Malebloodorccloseup.jpg
http://i1091.photobucket.com/albums/i382/Cipherthe3vil/Malebloodorc.jpg
Blood Orcs are a rare subspecies of Orc. Blood Orcs are considered a race of their own, but are created from Orcs as a rare mutation in which the blood of other supernatural races become more prominent within them magically or naturally through mixed blood in the past. They do not always have to be born to Orcs, but can breed with each other normally to produce more blood orcs, though there is a 50% chance that the offspring will be a normal orc with the miniature template shown later on, and a 30% chance for the offspring to be a completely normal orc.
They posses origins traceable in part to dragons, and in part to the Efreet, having around 35% Efreet heritage, 15% Dragon heritage, 45% Orc heritage, and 5% Fey heritage.
Blood Orcs possess strong resistances to magic and the elements, and a special affinity for fire.
Blood Orcs are greatly desired among Orc and Half-Orc tribes, a Blood Orc child is given an especially harsh childhood to make them the strongest, and to lead their tribe or stronghold to greater glories. They are more heavily relied upon for mating, to reinforce the tribe with stronger blood. (LA+0 Template which grants spell and fire resistances = 1/2 level).
Blood Orcs, however, are pushed out of the stronghold or tribe when they reach adulthood as determined by the tribe (some tribes measure adulthood differently then others) in order to force them to gain worldy experience and grow stronger against the trials of the wilds away from the tribe. They are not to return until they are wizened, and battle hardened. Blood Orcs can return early if they spread their name far and wide with great renown, be it fame or infamy. When they return, they confront the chief for leadership of the tribe. This battle for the title, unlike normal battles for Chief, is not a fight to the death as losing a blood orc is considered several generations of cursed luck in addition to losing a valuable asset. If the blood orc loses, he or she is not allowed to return for ten more years at a minimum.
Female Blood Orcs never have to leave, but when they reach adulthood they can remain with the chief as first wife to focus more on breeding to produce strong young for the tribe.
Personality: Orcs are already a battle worthy race, strong and fit, often survival of the strongest among themselves. But Blood Orcs are given a tougher childhood, pushed harder then any other orc to become strong in order to defend themselves and produce stronger offspring. They have an innate intelligence to them greater then any normal orc however, coming from dragonblood inside them while efreet blood makes them wise. They have a sharp cunning and wit about them, and a mind for strategy and tactics that is enviable, and makes then better suited to leadership and reasonable, capable of logic on par with any elf. This also means they can be reasoned with easier then an orc, more capable of mercy and withholding their axes.
This makes Blood Orcs much more fearsome then an orc, as not only are they strong and can be cruel, but they can be strategic. Their cunning making them hard to trap or bait.
Blood Orcs tend to have keen breeding habits, from early ages being told that they'll make the tribe strong with their blood and produce many young. They are very free in this manner, having no inhibitions about mating so long as you are not an enemy.
Physical Description: Blood Orcs differ from normal orcs in that they look much more humanoid, much like the efreet and the traces of fey blood they posses. Male Blood Orcs, aside from their deep red skin, look like highly muscular men from the neck down. When you get to their head, Blood Orcs have bright blonde-yellow hair that seems to shine like the flame of the sun, though it does not produce any light as its merely a vivid color. They almost always have facial hair to match, growing facial hair at a relatively early age. They have slightly larger mouths with thicker lower lips to support the two large tusks that grow out of their bottom jaw. They have more orc-like noses though notably more human then a typical orc's. Their eyes seem to be steely grey orbs with no noticeable iris or pupil though they see perfectly normally. Female's are vastly more humanoid in appearance, and aside from their deep red skin can appear to be beautiful, but strong/toned women who's figure can compare to dryads and some nymphs though without the nymph's supernatural beauty enhancements they have.
They have fairly normal mouths, only a bit more full in the lips with two small tusks only slightly too big to hide away behind their upper lips if they were to try. Still. Their tusks are thinner, and more shapely then the more monstrous tusks of the males or normal orcs/efreet. Their hair is always a very dark red color, like dried blood, and their eyes look like deep spheres of solidified flame with thin pupils reminiscent of a dragon's own.
Females are considered to have stronger ties to their dragonblood while males are considered to have stronger ties to their efreet blood.
Relations: Blood Orc tribes, extremely rare for a tribe to consist mostly or entirely of Blood Orcs, are generally better accepted then normal Orc Tribes as they can be reasoned and negotiated with and aren't as war like. Thus they can live perfectly peaceably along side other races.
Blood Orcs otherwise share the same relations as standard Orcs do dependent on their tribes they are apart of. A solo Blood Orc can be potentially mistaken for an efreet or orc, and thus be considered a threat and may be mistreated based only on that fact. And indeed, a Blood Orc new to their solo travels after reaching adulthood (Comparatively, a base line would be a 14 year old male on human years and standards. Or a 12 year old female. (Note that I'm basing this with old medieval standards not modern. In the medieval, 12 or later was often an acceptable age. Blood Orcs have long life spans, so their actual physical age would be more like 150 while their cosmetic/visual age hits about 18 at a physical/literal age of 14 years)
A Blood Orc new to the world, having just been sent out on its own, would retain war like traits and violence as they've been raised with though still more reasonable then other Orcs. Thus they can get themselves in trouble.
Alignment: Blood Orcs are not inherently evil, but are often raised to be very chaotic neutral/neutral evil/evil in general. It is dependent on their development, just as a human would.
However. Blood Orcs do share an inherent desire to dominate, to lead, and to rule. This can manifest as tyrannical tenancies sometimes, and can make them be very prideful and stubborn, not easily bending to authority.
Lands: Blood Orcs can be found in the same lands as normal Orcs, but they have a chance to be found in other places more extreme and common to either efreet or dragons, rarely they can also be found in more fey like locations.
Adventures: Blood Orcs are sent out on their own at an early age, as soon as they hit what their tribe perceives to be the age of adulthood/maturity. They are sent out to the world simply to survive, become great, and see many battles. Blood Orcs are pushed by their pride and need to improve upon themselves to go out and undertake adventures easily. Highly uncommon, a Blood Orc may find love outside their tribe and remain out on their own, never returning to their stronghold or trying to bring them back with them (doesn't often turn out well unless the blood orc is strong and takes Chieftan title soon so no one else can say anything on the matter).
Blood Orcs
Humanoid
(M)+2 Str, +2 Wis / (F)+2 Con, +2 Cha
Speed: 30ft
Medium size: Blood Orcs don't have benefits or penalties due to size.
Special:
Blood Orcs have Fire immunity, spell resistance equal to 10 + their level, which is highly dynamic and can allow magic through if they wish or need it.
Blood Orcs have electric and cold resistances equal to 1/2 their levels.
Skill Bonuses: +4 Survival, +2 Climb, +2 Intimidate.
Automatic Languages: Common and Orc
Bonus Languages: Dwarven, Giant, Gnoll, Goblin, Undercommon, Draconic, Primordial, and any Elemental language.
Favored Class: Barbarian or Sorcerer
Level Adjustment: +2, or two racial hit dice (d10, Good Fort, Good Will, Poor Reflex, Good BAB. Use these instead of what the Type would say on these).
Age:
Blood Orcs never suffer penalties due to aging, but gain the benefits as shown here and not as generally given. Their average natural life span is 5,000 years of age, +1d20x100 years maximum age.
Adulthood = Varies. Generally this is at 12 for females and 14 for males (Cosmetically, they look 18 as their bodies mature quicker). 1,500 = middle age (+1 to one mental stat). 2,500 = old age(+1 to one mental stat). 4,500 = Venerable(+1 to one mental stat).
Though Blood Orcs have long life spans, they develop as almost as quick as a human. When a Blood Orc and a human are born at the same time, the Blood Orc will look around 18 years of age when its only been alive for 14 years. Female orcs mature even quicker, looking the same when they are 12.
Mentally, they have no improved development and it takes a long time to naturally increase mentality, which is scaled to their long lives starting at average adulthood (11-15) before slowing down.
Height:
Male Blood Orcs can be anywhere from 6'5" to 7'6".
Female Blood Orcs can be anywhere from 6' to 7".
Blood Orcs
http://i1091.photobucket.com/albums/i382/Cipherthe3vil/BloodOrcs02.jpg
http://i1091.photobucket.com/albums/i382/Cipherthe3vil/Malebloodorccloseup.jpg
http://i1091.photobucket.com/albums/i382/Cipherthe3vil/Malebloodorc.jpg
Blood Orcs are a rare subspecies of Orc. Blood Orcs are considered a race of their own, but are created from Orcs as a rare mutation in which the blood of other supernatural races become more prominent within them magically or naturally through mixed blood in the past. They do not always have to be born to Orcs, but can breed with each other normally to produce more blood orcs, though there is a 50% chance that the offspring will be a normal orc with the miniature template shown later on, and a 30% chance for the offspring to be a completely normal orc.
They posses origins traceable in part to dragons, and in part to the Efreet, having around 35% Efreet heritage, 15% Dragon heritage, 45% Orc heritage, and 5% Fey heritage.
Blood Orcs possess strong resistances to magic and the elements, and a special affinity for fire.
Blood Orcs are greatly desired among Orc and Half-Orc tribes, a Blood Orc child is given an especially harsh childhood to make them the strongest, and to lead their tribe or stronghold to greater glories. They are more heavily relied upon for mating, to reinforce the tribe with stronger blood. (LA+0 Template which grants spell and fire resistances = 1/2 level).
Blood Orcs, however, are pushed out of the stronghold or tribe when they reach adulthood as determined by the tribe (some tribes measure adulthood differently then others) in order to force them to gain worldy experience and grow stronger against the trials of the wilds away from the tribe. They are not to return until they are wizened, and battle hardened. Blood Orcs can return early if they spread their name far and wide with great renown, be it fame or infamy. When they return, they confront the chief for leadership of the tribe. This battle for the title, unlike normal battles for Chief, is not a fight to the death as losing a blood orc is considered several generations of cursed luck in addition to losing a valuable asset. If the blood orc loses, he or she is not allowed to return for ten more years at a minimum.
Female Blood Orcs never have to leave, but when they reach adulthood they can remain with the chief as first wife to focus more on breeding to produce strong young for the tribe.
Personality: Orcs are already a battle worthy race, strong and fit, often survival of the strongest among themselves. But Blood Orcs are given a tougher childhood, pushed harder then any other orc to become strong in order to defend themselves and produce stronger offspring. They have an innate intelligence to them greater then any normal orc however, coming from dragonblood inside them while efreet blood makes them wise. They have a sharp cunning and wit about them, and a mind for strategy and tactics that is enviable, and makes then better suited to leadership and reasonable, capable of logic on par with any elf. This also means they can be reasoned with easier then an orc, more capable of mercy and withholding their axes.
This makes Blood Orcs much more fearsome then an orc, as not only are they strong and can be cruel, but they can be strategic. Their cunning making them hard to trap or bait.
Blood Orcs tend to have keen breeding habits, from early ages being told that they'll make the tribe strong with their blood and produce many young. They are very free in this manner, having no inhibitions about mating so long as you are not an enemy.
Physical Description: Blood Orcs differ from normal orcs in that they look much more humanoid, much like the efreet and the traces of fey blood they posses. Male Blood Orcs, aside from their deep red skin, look like highly muscular men from the neck down. When you get to their head, Blood Orcs have bright blonde-yellow hair that seems to shine like the flame of the sun, though it does not produce any light as its merely a vivid color. They almost always have facial hair to match, growing facial hair at a relatively early age. They have slightly larger mouths with thicker lower lips to support the two large tusks that grow out of their bottom jaw. They have more orc-like noses though notably more human then a typical orc's. Their eyes seem to be steely grey orbs with no noticeable iris or pupil though they see perfectly normally. Female's are vastly more humanoid in appearance, and aside from their deep red skin can appear to be beautiful, but strong/toned women who's figure can compare to dryads and some nymphs though without the nymph's supernatural beauty enhancements they have.
They have fairly normal mouths, only a bit more full in the lips with two small tusks only slightly too big to hide away behind their upper lips if they were to try. Still. Their tusks are thinner, and more shapely then the more monstrous tusks of the males or normal orcs/efreet. Their hair is always a very dark red color, like dried blood, and their eyes look like deep spheres of solidified flame with thin pupils reminiscent of a dragon's own.
Females are considered to have stronger ties to their dragonblood while males are considered to have stronger ties to their efreet blood.
Relations: Blood Orc tribes, extremely rare for a tribe to consist mostly or entirely of Blood Orcs, are generally better accepted then normal Orc Tribes as they can be reasoned and negotiated with and aren't as war like. Thus they can live perfectly peaceably along side other races.
Blood Orcs otherwise share the same relations as standard Orcs do dependent on their tribes they are apart of. A solo Blood Orc can be potentially mistaken for an efreet or orc, and thus be considered a threat and may be mistreated based only on that fact. And indeed, a Blood Orc new to their solo travels after reaching adulthood (Comparatively, a base line would be a 14 year old male on human years and standards. Or a 12 year old female. (Note that I'm basing this with old medieval standards not modern. In the medieval, 12 or later was often an acceptable age. Blood Orcs have long life spans, so their actual physical age would be more like 150 while their cosmetic/visual age hits about 18 at a physical/literal age of 14 years)
A Blood Orc new to the world, having just been sent out on its own, would retain war like traits and violence as they've been raised with though still more reasonable then other Orcs. Thus they can get themselves in trouble.
Alignment: Blood Orcs are not inherently evil, but are often raised to be very chaotic neutral/neutral evil/evil in general. It is dependent on their development, just as a human would.
However. Blood Orcs do share an inherent desire to dominate, to lead, and to rule. This can manifest as tyrannical tenancies sometimes, and can make them be very prideful and stubborn, not easily bending to authority.
Lands: Blood Orcs can be found in the same lands as normal Orcs, but they have a chance to be found in other places more extreme and common to either efreet or dragons, rarely they can also be found in more fey like locations.
Adventures: Blood Orcs are sent out on their own at an early age, as soon as they hit what their tribe perceives to be the age of adulthood/maturity. They are sent out to the world simply to survive, become great, and see many battles. Blood Orcs are pushed by their pride and need to improve upon themselves to go out and undertake adventures easily. Highly uncommon, a Blood Orc may find love outside their tribe and remain out on their own, never returning to their stronghold or trying to bring them back with them (doesn't often turn out well unless the blood orc is strong and takes Chieftan title soon so no one else can say anything on the matter).
Blood Orcs
Humanoid
(M)+2 Str, +2 Wis / (F)+2 Con, +2 Cha
Speed: 30ft
Medium size: Blood Orcs don't have benefits or penalties due to size.
Special:
Blood Orcs have Fire immunity, spell resistance equal to 10 + their level, which is highly dynamic and can allow magic through if they wish or need it.
Blood Orcs have electric and cold resistances equal to 1/2 their levels.
Skill Bonuses: +4 Survival, +2 Climb, +2 Intimidate.
Automatic Languages: Common and Orc
Bonus Languages: Dwarven, Giant, Gnoll, Goblin, Undercommon, Draconic, Primordial, and any Elemental language.
Favored Class: Barbarian or Sorcerer
Level Adjustment: +2, or two racial hit dice (d10, Good Fort, Good Will, Poor Reflex, Good BAB. Use these instead of what the Type would say on these).
Age:
Blood Orcs never suffer penalties due to aging, but gain the benefits as shown here and not as generally given. Their average natural life span is 5,000 years of age, +1d20x100 years maximum age.
Adulthood = Varies. Generally this is at 12 for females and 14 for males (Cosmetically, they look 18 as their bodies mature quicker). 1,500 = middle age (+1 to one mental stat). 2,500 = old age(+1 to one mental stat). 4,500 = Venerable(+1 to one mental stat).
Though Blood Orcs have long life spans, they develop as almost as quick as a human. When a Blood Orc and a human are born at the same time, the Blood Orc will look around 18 years of age when its only been alive for 14 years. Female orcs mature even quicker, looking the same when they are 12.
Mentally, they have no improved development and it takes a long time to naturally increase mentality, which is scaled to their long lives starting at average adulthood (11-15) before slowing down.
Height:
Male Blood Orcs can be anywhere from 6'5" to 7'6".
Female Blood Orcs can be anywhere from 6' to 7".