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View Full Version : Build help for a Buccaneer Gunslinger (PF)



Wagadodo
2012-07-16, 09:19 PM
I am looking for help with a Buccaneer Gunslinger that I will be soon be playing in Pirate Hunter campaign in couple of weeks. We will be starting out at level three, of course I will be willing to hear some higher level builds, since I am having a hard time getting what I want to build.

We have 25 point build, my stats are:

Str 11
Dex 17 This where my +2 bonus went from being human.
Con 14
Int 12
Wis 10
Cha 16

Feats
Gunsmithing (Bonus Gunslinger)
Sea Legs (Bonus Buccaneer)
Deadly Aim (Bonus Human)
? Point blank shot (1st Lvl)
? Precise Shot (3rd Lvl)

I was thinking about getting into Deft Shootist Deed feat, but that requires dodge and Mobility. But I am more than willing to hear any suggestions for feats.

Akal Saris
2012-07-16, 11:03 PM
I'd get rapid reload instead of deadly aim so you can reload as a move action instead of a standard action, and alchemical cartiridges can make that a free action. Buccaneers never get lightning reload, so it's pretty important to be able to reload easily from the get-go.

Deadly aim can follow, and then if you can afford to use alchemical cartridges on a regular basis, I'd get two-weapon fighting next to go with the Sword and Pistol feat you eventually get, or to dual-wield pistols.

Eventually I'd pick up quick draw so you can swap between your gun and sword more easily.

With a high charisma, eldritch heritage (http://www.d20pfsrd.com/feats/general-feats/eldritch-heritage) (and its improved and greater versions) is a terrific feat to pick up some interesting abilities. The Seaborn (http://www.d20pfsrd.com/classes/core-classes/sorcerer/archetypes/paizo---sorcerer-archetypes/wildblooded/seaborn)bloodline seems thematically appropriate and useful. Leadership is another great feat if there's a role your party needs filled.

Good luck!

Wonton
2012-07-17, 02:37 AM
First off, if you haven't already, take a look at the Gunslinger Handbook (http://www.giantitp.com/forums/showthread.php?t=213035). Great resource for helping you decide on a build. I don't have much to add that I didn't learn from that guide, except that Opening Volley should be a must on any pirate-type Gunslinger. Shoot em in the face on the 1st turn and then get a +4 on your sword swipe when they get into melee. Or do both at once with Sword and Pistol/Two-Weapon Fighting.

Andvare
2012-07-17, 03:41 AM
If you have problems with the cost of alchemical cartridges, dip into spellslinger to get the abundant ammunition (http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/abundantAmmunition.html) spell, and never run dry again. Also, your unused spell slots can be used to give your weapon a small boost.

Edit: Or a dip into Bard (eew), for the ability to still wear light armour while casting spells.
Edit2: Actually, now that I think about it, that is one hell of a dip, giving access to UMD as a class skill, on a partly CHA based build. Bard songs, which are independent of class level, and you can take Arcane Dualist (http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo---bard-archetypes/arcane-duelist) to get the Arcane Strike (http://www.d20pfsrd.com/feats/combat-feats/arcane-strike-combat) feat (which doesn't limit the times you can use it, odd). Or go with Savage Skjald (http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo---bard-archetypes/savage-skald) (sorry, "Skald"), for the first level power, a great boost to critical hits. Or Sea Singer (http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo---bard-archetypes/sea-singer), which is thematically appropriate, though probably less powerful, but you get to sing sea (http://www.youtube.com/watch?feature=player_detailpage&v=1-9my0tsutw#t=163s) shanties (http://www.youtube.com/watch?v=yoguhPjiA70)!

lord pringle
2012-07-17, 10:57 PM
Get as drunk as humanly possible. Ideally on shots. You will have so many Grog Points that the penalties for being drunk will just be a mild side effect.