shamgar001
2012-07-17, 12:53 AM
This is an idea for a quest I had, which I thought I'd share, as well as some things I could use suggestions on.
One of my players had specifically requested the eventual appearance of a basilisk, and this is the idea that I had. The villain (whom I'll refer to as Bob for now) is the head of a moderately large trading firm. His competitor (we'll call him Joe) was about to make a massive trade deal with another firm which would give him a huge advantage over Bob, so Bob decided to kill him.
Being clever enough to know that he'd need to be stealthy about it, he hires a team of arcane casters from the Saroyan Company (a massive wizard's guild with a sketchy reputation) to help him. Together they work out a plan to capture a basilisk that had been sighted in the area and use its eyes to create a magic item that would let him petrify people. They do so, and then one of the casters discovered that when his research found that the eyes had to be "cut from a living basilisk", it meant that the basilisk had to be currently living for its eyes to have the magical properties needed. No big deal, though, since they could summon/mail-order a new one and keep alive. They cast a ritual on the corpse of the first basilisk to prevent it from decaying.
When they successfully create the item (We'll call it the Stone Eye Staff), they begin to slowly start petrifying townspeople who wander out at night to create the rumors that the creature had become more aggressive. After a few weeks of this, they catch Joe out and turn him to stone.
When news gets out that Joe is now a statue, Bob goes into town and makes sure that everyone knows that he is OUTRAGED that security has gotten so lax that such a worthy competitor was taken so tragically, so he claims that he has hired the Saroyan team to kill the beast responsible. They go into the wild and later drag back the still-enchanted corpse of the first basilisk, and everyone is satisfied that justice has been done.
By this time the adventurers have shown up, and all they'll know is that another adventuring group killed a basilisk that petrified a businessman. If they examine the situation, though, they'll notice problems with the story:
An arcana check will find that there's some kind of magical effect on the corpse; dispelling it will cause it to decay rapidly to where it should be (a heal check will determine how long)
A nature check will remember that basilisks are generally shy and avoid humans and civilized areas unless they've been trained (in this way they are a little different in my world)
An insight check will reveal that Bob's remorse is dishonest (in case that wasn't obvious enough), and a streetwise check or just asking around will reveal that they were actually bitter rivals.
Some other things that I'll work out eventually.
The heroes will eventually have the opportunities to break into the hotel rooms of Bob or his hired team and fight Bob's homonculi body guards. The incriminating letters they'll find (such as the employment contract with Saroyan that began a month before the killing) will lead them to confront Bob in his mansion and fight him, though he'll have his Stone Eye Staff (they can render it useless by killing the blind basilisk first).
One problem I can see as I'm typing this is that rituals that remove petrification are only 8th level, so I'll need to work out a reason no one is hiring a cleric to cure the victims.
Any other problems that anyone can see? Suggestions or questions? I'd love to get some feedback on this. Thanks!
One of my players had specifically requested the eventual appearance of a basilisk, and this is the idea that I had. The villain (whom I'll refer to as Bob for now) is the head of a moderately large trading firm. His competitor (we'll call him Joe) was about to make a massive trade deal with another firm which would give him a huge advantage over Bob, so Bob decided to kill him.
Being clever enough to know that he'd need to be stealthy about it, he hires a team of arcane casters from the Saroyan Company (a massive wizard's guild with a sketchy reputation) to help him. Together they work out a plan to capture a basilisk that had been sighted in the area and use its eyes to create a magic item that would let him petrify people. They do so, and then one of the casters discovered that when his research found that the eyes had to be "cut from a living basilisk", it meant that the basilisk had to be currently living for its eyes to have the magical properties needed. No big deal, though, since they could summon/mail-order a new one and keep alive. They cast a ritual on the corpse of the first basilisk to prevent it from decaying.
When they successfully create the item (We'll call it the Stone Eye Staff), they begin to slowly start petrifying townspeople who wander out at night to create the rumors that the creature had become more aggressive. After a few weeks of this, they catch Joe out and turn him to stone.
When news gets out that Joe is now a statue, Bob goes into town and makes sure that everyone knows that he is OUTRAGED that security has gotten so lax that such a worthy competitor was taken so tragically, so he claims that he has hired the Saroyan team to kill the beast responsible. They go into the wild and later drag back the still-enchanted corpse of the first basilisk, and everyone is satisfied that justice has been done.
By this time the adventurers have shown up, and all they'll know is that another adventuring group killed a basilisk that petrified a businessman. If they examine the situation, though, they'll notice problems with the story:
An arcana check will find that there's some kind of magical effect on the corpse; dispelling it will cause it to decay rapidly to where it should be (a heal check will determine how long)
A nature check will remember that basilisks are generally shy and avoid humans and civilized areas unless they've been trained (in this way they are a little different in my world)
An insight check will reveal that Bob's remorse is dishonest (in case that wasn't obvious enough), and a streetwise check or just asking around will reveal that they were actually bitter rivals.
Some other things that I'll work out eventually.
The heroes will eventually have the opportunities to break into the hotel rooms of Bob or his hired team and fight Bob's homonculi body guards. The incriminating letters they'll find (such as the employment contract with Saroyan that began a month before the killing) will lead them to confront Bob in his mansion and fight him, though he'll have his Stone Eye Staff (they can render it useless by killing the blind basilisk first).
One problem I can see as I'm typing this is that rituals that remove petrification are only 8th level, so I'll need to work out a reason no one is hiring a cleric to cure the victims.
Any other problems that anyone can see? Suggestions or questions? I'd love to get some feedback on this. Thanks!