View Full Version : Let's do a take on PRE-EPIC DESTINIES! [3.5, brainstorm.]

2012-07-17, 02:48 PM
Alright, I've been looking around, and I ran across The Demented One's Exalted Epic Destinies:

Solars (http://www.giantitp.com/forums/showthread.php?p=5802306)
Abyssals (http://www.giantitp.com/forums/showthread.php?p=5805552)
Lunars (http://www.giantitp.com/forums/showthread.php?p=5806635)
Alchemicals (http://www.giantitp.com/forums/showthread.php?p=5823190)
Sidereals (http://www.giantitp.com/forums/showthread.php?p=5804064)
Terrestrials (http://www.giantitp.com/forums/showthread.php?p=5814272)

And I was wondering... what would be the best way to scale down the abilities so that you could get the 21st level benefits at 1st level, the 24th level benefits at 5th level, the 27th level benefits at 9th level, and the 30th level benefit at 13th level? And then the actual eventual immortality option is something you as an entire party could go on.

I'm asking mostly because it would be lovely to play something with that kind of feel at a lower level, without doing what I once tried to do, which is just let the players get the 21st level benefits at 1st level, without changing them first (it didn't go too well.)

Plus, it would be nice to have a semi-simple idea of how to balance out Epic Destinies for lower levels.

Morph Bark
2012-07-17, 05:13 PM
Well, I already had been thinking of making Epic Destinies available in E6, with the first ability being gained once you are effectively level 7 (level 6 + 5 extra feats), the second at ECL 8, third at ECL 9 and fourth at ECL 10.

That is without downpowering them though.

2012-07-17, 06:39 PM
Most of the epic destiny abilities aren't absurd at any level. The ones that give an effect of a specific power level (casting a given level of spells, doing some fixed dice of damage, etc.) are generally easy enough to scale down. There may be a few other problematic things (like giving abilities that are reasonably counterable at higher levels but uncounterable at low, or giving save or dies and other game-changers that flat out aren't appropriate to low levels), but those are few enough that they can be dealt with on a case-by-case basis. Note that this is working off of my fuzzy memory of what the web epic destinies do (haven't checked to refresh my memory), and I haven't looked at TDO's destinies yet.

2012-07-17, 07:50 PM
Out of his stuff, most can be toned down easily, except for the ones for Warforged (it gives them a massive boost to their composite plating), and the Lunars (they get Shapeshift++ as their 1st feature.)

The only reason I'm asking for help is because he has made 28 Epic Destinies in that set alone, and I am lazy.

Though I might try to do them by myself...

And, Morph Bark: You. Me. PbP. Epic Destinies at 6th level.

Facing the Tarrasque in E6, while not being a caster? Sounds cool.

Morph Bark
2012-07-18, 08:09 AM
The hard part about Lunars does appear to be Spirit Shape, yeah. You could split it up though, so that aquatic or flying forms only become available at higher levels, level 5 at the very least. They gain another ability at the first Epic Destiny level anyway.

The Alchemicals "[special metal] Body" abilities could similarly be spread out and toned down to fit, though it might be a little harder to do.

And, Morph Bark: You. Me. PbP. Epic Destinies at 6th level.

Facing the Tarrasque in E6, while not being a caster? Sounds cool.

Sounds good to me. One of us DMing or both as players?

I know the perfect Tarrasque fix for it too. :smallamused:

2012-07-18, 08:53 AM
If we can wrangle both being players, that would be lovely.

If not, I can DM.

And if I DM, I'll combo real Epic Destinies with this old brew (http://brilliantgameologists.com/boards/index.php?topic=9591.0); specifically, Traces of Blood and Monstrous Heritage. Your Character level for your bloodline is equal to your actual level, plus 1 for every 10 feats you have after that point.

Oh, and I've done Solars. (http://www.minmaxboards.com/index.php?topic=6188.0) Which should I do next?

Morph Bark
2012-07-18, 11:06 AM
In that case, here (http://www.giantitp.com/forums/showthread.php?p=13576147#post13576147) so I don't end up derailing your thread. :smallwink:

I suggest Sidereals. Abyssals feel too much like Solars, Alchemicals and Lunars will need the most work and Dragonblooded feel awkward to me. Granted, I dislike Sidereals a lot (but not their martial styles), but they're still better than a load of factions and beings in Exalted. :smalltongue:

2012-07-18, 11:44 AM

And I'll do the Sidereals next; the one thing I'm wary of there is the whole Riding the Dragon thing that Chosen of Journeys get.

I'm not sure what I'm gonna do with a free dragon cohort...