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Avilan the Grey
2012-07-18, 02:08 PM
I just sat through a full let's play of New Vegas (http://www.youtube.com/playlist?list=PL2A172162AFBC1AC7&feature=plcp) and I am drastically thinking of reinstalling it (I never installed it on this laptop when I got it).

I recall I used a few good mods... Any ideas?

Ogremindes
2012-07-19, 11:26 PM
I just sat through a full let's play of New Vegas (http://www.youtube.com/playlist?list=PL2A172162AFBC1AC7&feature=plcp) and I am drastically thinking of reinstalling it (I never installed it on this laptop when I got it).

I recall I used a few good mods... Any ideas?

When I play again I reckon I'll use this one. (http://twofoldsilence.diogenes-lamp.info/2012/05/jsawyeresp-v4.html)

Calemyr
2012-07-23, 12:53 PM
The ones that come most readily to mind are Project Nevada, Willow, and either WME or WMX (Weapon Mods Expansion packs).

Project Nevada is pretty much the distillation of everything awesome in terms of gameplay mods, including sprint, bullet time, visual effects, grenade key, threat estimation, zooming scopes, explosive lockpicking, and stealth effect conservation. All of it is put into a single package, meaning that everything works together without trouble, and that doesn't even touch the drastically improved implant system, the greatly increased variety of weapons, and the ability to overcharge prototype weapons (Q35 and AER14) for special shots. Nor have I mentioned the screen overlay for vanilla weapons and armor that show your limited range of vision, including color tinting and even damage for headgear with little durability remaining. Awesome.

Willow is just a good companion: interesting, well written, and quite well voiced (though it may take some getting used to). She's also written as a potential love interest for the Courier, which is something New Vegas (giving its head writer) never even came close to touching. She's altogether well balanced and fun to have around.

WME/WMX: The horribly incomplete weapon modding system is a shame. For one thing, a modded generic is almost always far better than its unique counterpart. WME/WMX fill the gaps in the weapons mods, allowing for more weapons to be altered in new and interesting ways, and includes functionality for unique weapons to be modded as well. Not as big a deal now that Gun Runner's Arsenal is out, but still expands the game in wonderful ways.

Other than that, there are a couple tweaks I always make for myself:

1 Perk Per Level: Cutting our perk opportunities in half while doubling our choices is just not cool. Makes you a little bit overpowered, but not nearly enough to counter actually being able to use the piles upon piles of potential fun this game offers.

Fixed Tagged Skills: +10 to a skill plus 2 points for every skill point spent on tagged skill. That makes selecting your tagged skills more interesting - it's not just a free perk, it's determining factor for your character's style.

Avilan the Grey
2012-07-23, 01:21 PM
The ones that come most readily to mind are Project Nevada, Willow, and either WME or WMX (Weapon Mods Expansion packs).

Project Nevada is pretty much the distillation of everything awesome in terms of gameplay mods, including sprint, bullet time, visual effects, grenade key, threat estimation, zooming scopes, explosive lockpicking, and stealth effect conservation. All of it is put into a single package, meaning that everything works together without trouble, and that doesn't even touch the drastically improved implant system, the greatly increased variety of weapons, and the ability to overcharge prototype weapons (Q35 and AER14) for special shots. Nor have I mentioned the screen overlay for vanilla weapons and armor that show your limited range of vision, including color tinting and even damage for headgear with little durability remaining. Awesome.

Willow is just a good companion: interesting, well written, and quite well voiced (though it may take some getting used to). She's also written as a potential love interest for the Courier, which is something New Vegas (giving its head writer) never even came close to touching. She's altogether well balanced and fun to have around.

WME/WMX: The horribly incomplete weapon modding system is a shame. For one thing, a modded generic is almost always far better than its unique counterpart. WME/WMX fill the gaps in the weapons mods, allowing for more weapons to be altered in new and interesting ways, and includes functionality for unique weapons to be modded as well. Not as big a deal now that Gun Runner's Arsenal is out, but still expands the game in wonderful ways.

Other than that, there are a couple tweaks I always make for myself:

1 Perk Per Level: Cutting our perk opportunities in half while doubling our choices is just not cool. Makes you a little bit overpowered, but not nearly enough to counter actually being able to use the piles upon piles of potential fun this game offers.

Fixed Tagged Skills: +10 to a skill plus 2 points for every skill point spent on tagged skill. That makes selecting your tagged skills more interesting - it's not just a free perk, it's determining factor for your character's style.

I found the ones I used last time (Nevada Skies, Relative Time Scale, and a number of texture improvements. I have now also installed WMX.

Looking at Willow... There are so many companions anyway... I am looking at her though.

Regarding Perks every level: On the message board it seems it won't work with the Ultimate Edition?

The last one I can't find...

Calemyr
2012-07-23, 01:34 PM
I found the ones I used last time (Nevada Skies, Relative Time Scale, and a number of texture improvements. I have now also installed WMX.

Looking at Willow... There are so many companions anyway... I am looking at her though.

Regarding Perks every level: On the message board it seems it won't work with the Ultimate Edition?

The last one I can't find...

Willow isn't exactly a normal companion. She's more vocal, more quirky, and generally more interesting than most of them, plus has a lot of features the vanilla ones don't have. Has a tendency to sing along with Radio New Vegas.

The perks and skills are modifications I make myself using the toolset, to avoid having too many unnecessary ESP files. They're very small changes. Most mods that do something to Tagged skills do exactly what I did, mainly because that's how it was handled in FO1 and FO2.

Eldan
2012-07-23, 01:39 PM
Personally, the first mods I tend to install in either Fallout game is more songs on the radio.

And hte solution to not being able to decide on a companion is to get a party mod and collect them all.

Avilan the Grey
2012-07-23, 01:44 PM
Speaking of radio, what radio stations / songs do you guys recommend?

Gnoman
2012-07-23, 04:19 PM
The only real mod I use is the one that rechambers the varmint rifle to .22.

Devixer
2012-07-23, 07:19 PM
Speaking of radio, what radio stations / songs do you guys recommend?

I use CONELRAD 640-1240 (http://newvegas.nexusmods.com/mods/35061) and Existence 2.0. (http://newvegas.nexusmods.com/mods/35330) Both are Fallout 3 ports, but work well in New Vegas as well. The first is a large collection of atomic-era music in between civil defense announcements, while the second is mostly ambient/horror music with an insane robot as disc jockey.

Other mods I'd recommend are Lombard Station, (http://www.mediafire.com/?6tce6blp9v22ft7) my personal favorite 'player home' mod, and the Weapon Retexture Project, (http://newvegas.nexusmods.com/mods/38285) which makes a lot of the guns look much better than vanilla.

Avilan the Grey
2012-07-24, 01:44 AM
I use CONELRAD 640-1240 (http://newvegas.nexusmods.com/mods/35061) and Existence 2.0. (http://newvegas.nexusmods.com/mods/35330) Both are Fallout 3 ports, but work well in New Vegas as well. The first is a large collection of atomic-era music in between civil defense announcements, while the second is mostly ambient/horror music with an insane robot as disc jockey.

Other mods I'd recommend are Lombard Station, (http://www.mediafire.com/?6tce6blp9v22ft7) my personal favorite 'player home' mod, and the Weapon Retexture Project, (http://newvegas.nexusmods.com/mods/38285) which makes a lot of the guns look much better than vanilla.

I have been looking at the huge mod that I can't remember the name of with what is it? 5 different radio stations and then also Existence 2.0.

How is Lombard Station? I find that 99% of all house mods for both FO3, Skyrim and NV are totally overpowered. I already installed the WRP. :smallsmile:

Character build... I was thinking of going "nuts" this time and create Lucky, a female character with maximum luck, high charisma and intelligence.

Calemyr
2012-07-24, 08:42 AM
Luck is a powerful stat, when used right. Charisma and Intelligence are handy, but limited (int got gutted this time around with the new skill point equation). It'd work, primarily assuming a stealthy character, because running and gunning would hurt without any strength, endurance, or agility.

The real questions are guns v energy and melee vs unarmed. New Vegas is one of the few games I've seen recently where unarmed is actually not just viable but good.

If you want a lot of power, I would suggest guns and melee, then take the .357 pistol "Lucky" and Chance's Knife as your main weapons. Chance's Knife is a pretty badass weapon to start with, but it also improves with the Cowboy Perk (along with Lucky) and the Grunt Perk (if you have Honest Hearts, of course). It's really not hard to make the little combat knife as effective as an atom bomb.

If you go max luck, you can pretty easily clean out any casino in the game via blackjack, too. Makes buying implants earlier a lot easier.

What DLCs do you have? That would really help to determine what opportunities you'll have to exploit.

Triaxx
2012-07-24, 09:22 AM
Hmmm... Fallout New Vegas mods.

Anything by Gopher, from Advanced Recon Gear to One HUD.

However the two must have mods are Unified HUD project, by Gopher, and Weapon Mod Menu. The former is designed to be installed after things like Project Nevada to prevent crashes that come from multiple HUD menu installs messing up the game. The latter allows you to add and remove mods from weapons. So if you suddenly find yourself needing to shoot someone up close and silently with a varmint rifle, you don't need a second silenced one without the scope so you're not trying to free aim or zooming in too much. Now all you have to do is remove the scope. Install it after uHUD or it will break.

Project Nevada was mentioned and I'll just add another endorsement.

Invisible Wall Remover is helpful.

I used to suggest Nevada Skies, but I've noticed that it tends to seriously destabilize my game. Now I recommend Project Reality for weather needs.

Now, since PR darkens the nights you'll also want to have ELECTRO-CITY installed, which adds a lot of lights and makes the nights more tolerable.

Cipscis Automatic Save Manager or CASM, is perhaps the most important thing you'll ever install.

Destruction is tons of fun if you like realism or just huge explosions. Be warned ammo will be an issue if you're careless with explosions.

LFox Bottle That Water is essential if you play in Hardcore mode. But it's included in:

New Vegas Expanded Content or NVEC. This is an enormous overhaul of all sorts of things, including adding Bottle that Water, Light my Flare, Snowglobe perks. Way to many to relist.

Enhanced Visual Effects or EVE, which makes energy weapons so much better looking.

Better NCR Armors makes many of the previously less than spectacular NCR armors useful for more than just role playing.

I've come to the conclusion that WMX is the superior mod mod. (Yes, I know how silly that sounds.)

New Vegas Bounties 1 and 2. They're both awesome and frankly, they really enhance the atmostphere. Admittedly, the weapons can be a tad unbalancing but I just don't use them to deal with that.

CIAO - Complete Incendiary Ammo Overhaul Adds so many types of explosions you'll fall in love.

Glow Sticks. Yes, I know it sounds rather silly, but they're designed as throwing weapons so you can throw them ahead and see what's ahead. What makes this different than the aforementioned Light My Flare? Simply put, this also has Marking sticks, which can be dropped on the ground to mark where you've been and where you might not want to go because of enemies or just to ensure you can find your way back out. It's fantastically useful.

New and Improved Perks. Brings Gifted back.

Selective Fire. The ability to take that SMG and drop it to three round burst if you're using limited availability ammo, or semi-auto if you need to shoot something far off and don't want to use another weapon for whatever reason. Or even put your pistol on Safe either for RP reasons or so you don't accidentally shoot while moving into position and give yourself away. Plus it's funny to set up the Gatling gun to be able to go semi-auto.

Darnified UI, the only mod I recommend that's not on FNV Nexus. It's got to be found on the Bethesda Forums. But it's so much nicer, and you can see so many more things on the screen at once.

Three that go well together surprisingly: Craft Pack, Mod Kit Crafting, and Improved Workbench. Craft Pack adds recipes for EVERYTHING. Or if it's not in there, you can ask and he'll add it in, because he's awesome. He's the guy behind CASE as well. Mod Kit Crafting is just what it sounds and allows you to craft all the Vanilla Mods. It works better with WME than WMX due to the way WME changes the mods, but it's fully compatible with WMX nonetheless. Improved Workbench adds 10 to your repair skill when you're at a normal work bench, so not Veronica's. Don't know if it works with Craft Packs craftable one, but it might.

Now for a couple of House Mods. Underground Home New Vegas is... simply put, quite amazing. It's got a VR pod with a hunting simulation, a VR shooting range with a speed shooting test thats very hard indeed. Teleporter, a built-in reactor that you can set up to use fuel if you like that sort of realism, a functional kitchen, water purifier, Automated storage of every single vanilla EVERYTHING. Plus it's got a hydroponics lab. And a Snowglobe stand.

The other awesome one is the Lucky38 Reloaded, which is nearly as awesome, but the VR pod doesn't work and the teleporter occasionally crashes your game. Plus it's got a Robot Butler, a swimming pool, which is radioactive for some reason, and an armory with a LOCK. And a master bedroom with a lock. You can litterally close and lock the door and your companions cannot get through. It's awesome.

Like more fighting in your game? Warzones adds actual fighting. NCR versus Raiders, NCR vs. Legion, Fiends vs. NCR. Tons of new things to kill.

Still not happy? Add A World of Pain or AWOP. The shear number of locations it adds is huge, plus it adds enhanced versions of the default weapons, which are going to come in useful when you run into the stronger, more numerous enemies. Thought Ghouls were wimps? Wait until you draw a bead on one and find out he's shooting back. Or worse, he's shooting back with an AMR.

There are two mods which you'll want to pick from, and I cannot say which is better. CaliberX and CASE. I like the way CaliberX works, but CASE adds a lot of rounds too. It's really up to you on this one. I've decided to stick with CaliberX because it doesn't leave as much clutter.

Oh, and don't forget to pick up Imaginator, by the same guy as Electro-City. The game can really look just right for what you want to play with it, particularly in combination with Cinematech, Dynavision and Directors Chair.

The last thing I have to say is head to www.youtube.com/GophersVids for lots of videos on FNV modding and more on a lot of these mods.

EDIT: Hard as it might be to believe, I forgot one. RobCo Certified. This adds the ability to repair and upgrade all the existing robots in the game, and adds a few new ones, such as a missile armed hoverbot, and safebots to haul your stuff around.

As for the Upgrades, some are more useful than others, but Mister Handy gets an upgrade allowing you to convert it's flamethrower into an incinerator. Seeing enemies ahead dying as balls of flame scream over your head is pretty awesome. Plus you can have three types of securitron, Juryrigged with only the 9mm, Mk1 with the grenade launcher and the full on Mk2 with missiles, lasers and attitude.

I can't say enough good things about this mod. I really can't. Works well together with AWOP and WZ. You'll need all the help you can get.

Avilan the Grey
2012-07-24, 12:06 PM
Changing to Project Reality; I love the mod in Skyrim so I am going with it here.

Not sure why I would need CASM, I am a save spammer and quicksave about every 120 seconds. That plus all the autosaves works for me. I am also one of the lucky ones that never have had a corrupted save.

Installing Destruction.

Installing EVE

Installing RobCo. Decided it is too complicated AND too overpowered. I remember liking it back when all you could do was to repair robots you found, nothing else.

Also installing some radio stations (Free Wasteland)

Devixer
2012-07-24, 01:04 PM
I have been looking at the huge mod that I can't remember the name of with what is it? 5 different radio stations and then also Existence 2.0.

How is Lombard Station? I find that 99% of all house mods for both FO3, Skyrim and NV are totally overpowered. I already installed the WRP. :smallsmile:

I don't know the radio compilation you're talking about.

One of the big reasons I love Lombard Station is that it's presented in a compact and lore-friendly way, rather than just handing you an underground mansion. It has a lot of the standard features of player homes (weapon racks, workbenches, displays for armor, books, magazines and ammo,) but isn't really overpowered. There's also content for the DLC's.

Two mods I forgot to mention: Signature Armor (http://newvegas.nexusmods.com/mods/43842) and Signature Weapons. (http://newvegas.nexusmods.com/mods/43557) They allow you to level up a set of armor and a weapon at the cost of some of your experience. Basically, if you like a certain weapon and want to use it throughout the game rather than just picking the best weapon in your inventory (I used the varmint rifle with this, for example,) this is the mod for you.

Calemyr
2012-07-24, 01:13 PM
Oh, yes, the Signature mods. A nice, simple way to make any gear in the game customized to your tastes and competitive. A bit game-breaking if take combat knives as a signature weapon or something, but there's nothing quite like making Merc Grunt armor actually effective. Doubly so if you use Tailor Maid or w44 Satchels to allow you to add armor pieces on top of it.

Avilan the Grey
2012-07-24, 01:28 PM
I don't know the radio compilation you're talking about.

Radio Free Wasteland.


Oh, yes, the Signature mods. A nice, simple way to make any gear in the game customized to your tastes and competitive. A bit game-breaking if take combat knives as a signature weapon or something, but there's nothing quite like making Merc Grunt armor actually effective. Doubly so if you use Tailor Maid or w44 Satchels to allow you to add armor pieces on top of it.

Tailor Maid is SEVERELY overpowered, AFAIR (from FO3).

Devixer
2012-07-24, 01:43 PM
Tailor Maid is SEVERELY overpowered, AFAIR (from FO3).

I haven't used Tailor Maid for FO3, but I'm pretty sure there is an option to not have bonuses attached to gear when you install it.

Calemyr
2012-07-24, 01:52 PM
I haven't used Tailor Maid for FO3, but I'm pretty sure there is an option to not have bonuses attached to gear when you install it.

Tailor Maid was indeed stupidly exploitable in FO3, and I never really got into it for FONV. I prefer Satchels, which includes a ranger coat that can be worn over other clothing (and looks really good with Merc Grunt and various leather armors). There's also a mod that cuts the Ulysses Duster from its armor and allows you to wear it over your armor of choice.

Triaxx
2012-07-24, 06:59 PM
Frankly, I only recommend RobCo with something like Warzones or AWOP. That said running around with a horde of robots at your command is way more fun than you expect. And it's not nearly as powerful as it seems, mostly because of the surprisingly steep skill requirements.

I also forgot Quick Trade. It's very helpful not to have to go through the yapping everytime you want to discard stuff, and you can do the same to your companions if you want.

Silver Rush Door Guard and Gun Runners Actually Run Guns are excellent atmosphere mods. There's also one by the same guy called Atomic Wrangler Sex Workers, which does what it says, but it doesn't agree with my game, so they're just sort of decoration.

Avilan the Grey
2012-07-24, 10:16 PM
Silver Rush Door Guard and Gun Runners Actually Run Guns are excellent atmosphere mods. There's also one by the same guy called Atomic Wrangler Sex Workers, which does what it says, but it doesn't agree with my game, so they're just sort of decoration.

i just found those and installed them.

I still haven't found a house mod that I like. Like someone says on the Nexus forums: 90% of them seems to be made only to show off the modder's skill (which is excellent) with NO regard for lore or game balance.

Sharoth
2012-07-25, 10:01 AM
Does anyone know any good mods to help out those poor wandering traders that get killed by everything? I ***LIKE*** having them around and healthy.

Avilan the Grey
2012-07-25, 11:49 AM
Does anyone know any good mods to help out those poor wandering traders that get killed by everything? I ***LIKE*** having them around and healthy.

I can't find any. Admittedly they are less threatened than in FO3 where I always downloaded the Essential Caravan mod AND the essential extra guardians (4 BoS soldiers per caravan) to even make it realistic that they survive past lvl 5.

Edit: I think my character will maximize luck, and have Charisma very high and average on the rest. Just to be the opposite of what I usually play.

Triaxx
2012-07-25, 07:39 PM
The best lore fitting house I've found was actually the one with AWOP. It's there in Goodsprings, and it's the sort of thing you'd expect a survivalist to build.

Devixer
2012-07-28, 05:18 PM
i just found those and installed them.

I still haven't found a house mod that I like. Like someone says on the Nexus forums: 90% of them seems to be made only to show off the modder's skill (which is excellent) with NO regard for lore or game balance.

I'll still recommend Lombard Station, because I feel that it's lore-friendly and there really isn't anything overpowered that it gives you beyond a chemistry set where you can make some stimpacks or drugs once.

Maxios
2012-07-28, 05:32 PM
Yeah, I'll probably post my 120+ mod list in a few hours.

Mando Knight
2012-07-30, 11:19 PM
Got NV Ultimate during the Steam sale (at 75% off, I couldn't not buy it...). Part of me wants to play through the game once without modding it so I get a "pure" experience, another part wants me to mod the game like there's no tomorrow, and most of me wants to only mod what enhances the game rather than alters it...

Not having worked with FOMM before, so I'd like some verification on what I'm doing... what's the best order to put in various mods? Child mods should be slotted in after their parents, right? If I'm running, for example, EVE, WME, and Project Nevada, what order should those go in?

Calemyr
2012-07-30, 11:24 PM
Got NV Ultimate during the Steam sale (at 75% off, I couldn't not buy it...). Part of me wants to play through the game once without modding it so I get a "pure" experience, another part wants me to mod the game like there's no tomorrow, and most of me wants to only mod what enhances the game rather than alters it...

Not having worked with FOMM before, so I'd like some verification on what I'm doing... what's the best order to put in various mods? Child mods should be slotted in after their parents, right? If I'm running, for example, EVE, WME, and Project Nevada, what order should those go in?

Project Nevada is my vote for the most useful. Doesn't break the game, but offers a lot more options in how to play it. Of course, the tricky part of modding is that the more you do it, the more unstable your game becomes unless you're really careful, so I'd probably leave it to bare-bones your first time around. Me, I modded the game to use the old rules (perk every level and 2x skill gain on tagged skills) and called it a day my first time through.

Lower ones on the list overwrite higher ones. So you want the children lower on the list, and if two alter the same thing, you want the one you like most on the bottom.

The Nth Doctor
2012-07-31, 12:44 AM
One I like is called "Caesar's New Legion" (I think). It retextures all of Caesar's Legion with brand new and better armors, adds a few unique sets to unique characters (Silus, Aurelius, and Dead Sea to name a few) and a whole new underground base with new stuff. Also adds legion themes power armor. Even if you never play Legion, it makes them look better

Edit: Add's a fully voiced, legion themes companion as well

Mando Knight
2012-08-07, 03:10 PM
Another question: I just got the Pimp-Boy 3 Billion... and now I need the fix for its female mesh. Problem is, the New Vegas Nexus mod for it has been hidden, so I can't get it. Does anyone have those files? Or can make new ones for me?

wiimanclassic
2012-08-07, 03:49 PM
Nexus is crapping its pants at the moment so just wait a few days, should be back to normal by then.

Mando Knight
2012-08-07, 03:54 PM
Nexus is crapping its pants at the moment so just wait a few days, should be back to normal by then.

Ah. Tried again, it let me download it...

Avilan the Grey
2012-08-07, 04:08 PM
Well, Lucky is now up and running, so to speak.
High CHA, INT and PER, VERY high LUCK, REALLY low Everything Else.

Based on an ALMOST unchanged first female Caucasian preset (bigger mouth, slightly slimmer face, green eyes instead of blue and the No Nonsense haircut (redhead)).

Traits: Built To Destroy and Early Bird.

Tagged skills: Barter, Guns, Speech.

Starting equipment Light Leather Armor, Caravan Shotgun and Weathered 10 mm gun.

wiimanclassic
2012-08-07, 06:32 PM
Well, Lucky is now up and running, so to speak.
High CHA, INT and PER, VERY high LUCK, REALLY low Everything Else.

Based on an ALMOST unchanged first female Caucasian preset (bigger mouth, slightly slimmer face, green eyes instead of blue and the No Nonsense haircut (redhead)).

Traits: Built To Destroy and Early Bird.

Tagged skills: Barter, Guns, Speech.

Starting equipment Light Leather Armor, Caravan Shotgun and Weathered 10 mm gun.

If you can get 75 Lockpick consider getting the gun Lucky.
http://fallout.wikia.com/wiki/Lucky

Triaxx
2012-08-07, 07:17 PM
I've come to view games which can be modded as cake. True, you can eat it plain, and it's quite tasty. But why would you when you can have not only Icing, but also Sprinkles? And with two scoops of ice cream? It just makes no sense to me.

Craft pack is also good, if you can get modfusion to install. If not, go CaliberX.

Alaris
2012-08-08, 01:32 AM
Hey Avilian, I remember you! You were doing a New Vegas Let's Play, weren't you? Curious as to what ever happened to that.. :(

Avilan the Grey
2012-08-08, 06:49 AM
Hey Avilian, I remember you! You were doing a New Vegas Let's Play, weren't you? Curious as to what ever happened to that.. :(

Sorry... I think I updated it at some point ( HOPE I did)... change of computer and an inability to save the game (basically I was an idiot and managed to wipe my saves when transferring stuff).

Triaxx
2012-08-08, 08:32 AM
So who doesn't need CASM? ;) Kidding.

Mando Knight
2012-08-08, 04:27 PM
Wish Project Nevada's Equipment subsystem was more modifiable. I like the backpack and the re-addition of several weapons, but I don't really like the fact that the Boomers and Vault 11 have power armors that are just as or more effective than the T-51b or Enclave armors, which are supposed to be the apex of power armor tech at their times.

Avilan the Grey
2012-08-09, 02:57 AM
Wish Project Nevada's Equipment subsystem was more modifiable. I like the backpack and the re-addition of several weapons, but I don't really like the fact that the Boomers and Vault 11 have power armors that are just as or more effective than the T-51b or Enclave armors, which are supposed to be the apex of power armor tech at their times.

A lot of mods throw canon out the window. I don't use this specific one for several reasons, but I feel your pain.

Triaxx
2012-08-09, 06:56 AM
I know that the Boomer power armor is supposed to be a variant of the T-51, which is why it's as powerful as it is.

Avilan the Grey
2012-08-12, 11:54 AM
So... Of to Novac via Primm. After killing everybody in Primm (outside and in the general store) and going through Novac to get stuff for Ed-E I am now heading north to the overpass with my trusty hovering ball of laser! I will go back to Primm and kill everything inside the houses too as soon as I have Veronica.

Mando Knight
2012-08-12, 01:10 PM
...You realize you can't continue wanton destruction if you want to keep all your companions, right? Veronica will straight-up quit if she knows you're attacking the Brotherhood; Boone and Cass will quit if you attack the NCR, and Arcade is also openly hostile to Caesar (though he prefers working for independence rather than the NCR).

I know that the Boomer power armor is supposed to be a variant of the T-51, which is why it's as powerful as it is.Supposed to be, but I casually observed at least 3 suits being used by the Boomers in Nellis. Boomers aren't inclined to tech research (they scavenge and repair tech, but don't develop it), and the T-51b was deployed mere months before the Great War. There's absolutely no reason for the T-57c to exist as more than a one-off prototype, let alone for it to outclass the gold standard as much as the Enclave's most advanced armors (and the Enclave had the necessary time and technology to improve on the T-51b) do. It disgusts me.

For comparison, as far as I know, it uses the stats from the original mod (http://newvegas.nexusmods.com/mods/37261): +3/+2 DR, +1 Strength, +1 Luck, +5/+2 Rad resist, +15 carry weight, +10 AP, +7 weight (armor)... with the carry capacity and Strength bonuses, assuming you're not already at 10 with the T-51 anyway, it's at effectively -18 weight compared to the 51.

The original stats for the Vault-Tec armor (http://newvegas.nexusmods.com/mods/41279) as posted on the site don't include any modifiers other than its defensive ability (DR 31/8, for +6/+2 compared to the 51)... at least PN seems to move the VT armor to a better location (rather than an abandoned warehouse, it's at the end of the deathtrap in Vault 11). At least it has some design heritage from the not-quite-canon Brotherhood of Steel game...

Avilan the Grey
2012-08-12, 01:17 PM
...You realize you can't continue wanton destruction if you want to keep all your companions, right?

Of course! Lucky is not a monster. She just enjoys having fun and shooting people. But there are so many people who deserves shooting... Powder Gangers, Caeasar's Legion, gang members, people who mouth off to her and has nothing to offer...

Mando Knight
2012-08-12, 01:33 PM
Y'know, I kinda have this problem. See, everyone seems to underestimate my Courier. With WME installed, the Sprtel-Wood can be modded... and I have done so. With power armor and the Sprtel-Wood gatling laser, I can mow down armies (saved before fighting Ulysses... turns out, I can disintegrate him before he can really do anything) with relative ease... but no one seems to realize that I'm a walking death-machine. Even before I got my power armor or gatling laser, I disintegrated Caesar in his own tent and destroyed the giant Roboscorpion before it could even act. The Divide's Deathclaws are only a threat because they attack in groups and can turn even the most resilient player into mush in just a couple attack.

Also, is it just me, or does Yuri Lowenthal sound like the last guy you'd pick for voicing someone called an "Elder?"

Triaxx
2012-08-13, 07:06 AM
I changed to WMX, but I preferred most of the WME mods. On the other hand, WME didn't have melee weapon mods.

I always suspected that they'd simply renamed it for alternate service. It's just that there was more army prescence in the area, so the T-51b was more available.

Avilan the Grey
2012-08-13, 07:58 AM
I changed to WMX, but I preferred most of the WME mods. On the other hand, WME didn't have melee weapon mods.

Speaking of mods. If I give Veronica a modded power fist, will she prefer that one? I think they go by DPS and nothing else, so she should.

Mando Knight
2012-08-13, 08:09 AM
Speaking of mods. If I give Veronica a modded power fist, will she prefer that one? I think they go by DPS and nothing else, so she should.

If she doesn't have any higher-DPS melee weapons in her inventory, she should.

Also, personal crisis averted: I finally checked the stats of the Boomers' power armor in PN: they adjusted its values from the original designer's so that it wouldn't be superior to the T-51b.

Devixer
2012-08-13, 04:32 PM
I've been thinking of making a list, a database if you would, of good mods to add to the game. Overhauls, new weapons and armor, lighting mods, the works. How would everyone feel if I did something that?

NotAEvilToaster
2012-08-13, 05:44 PM
Hey, I'm a newbie to moddng here, so I need some help. So, installed a few quality of life mods (Higher gambling limit, improved Tagged skills), the mod manager reccmended by FOOK, and then FOOK. And then I tried to run it and assumedly because of FOOK changing armor graphics everything was error signs. Could someone tell me how I screwed up installing that one, or run me through intsalling it?

Eldan
2012-08-13, 05:56 PM
Those yellow warning symbols? You are probably missing some meshes or textures. Easiest fix I can think of is re-downloading those mods, unpacking it somewhere other than your game folder and then copying the data folders into your game folder.

NotAEvilToaster
2012-08-13, 06:02 PM
Actually, no, giant red diamons with white exclaimation marks.

I think the download might have quit early, because it told me to do something specific with 2 files that weren't there.. ah well, I have to redownload it anyways because of not having that computer anyways.

Avilan the Grey
2012-08-14, 01:12 AM
So, Lucky just got Rexie and the passport. Now off to break the bank!

Is it only The Tops you should never get banned from? And what is the limit? 32 000 caps per casino?

Serenity
2012-08-14, 02:34 AM
Banning only prevents you from continuing to gamble there, it doesn't lock you out of the casino, so there's no reason not to break the bank in any of them, so far as I know.

Avilan the Grey
2012-08-14, 02:38 AM
Banning only prevents you from continuing to gamble there, it doesn't lock you out of the casino, so there's no reason not to break the bank in any of them, so far as I know.

Are you sure about that? I do recall at least one tip / hint page that said that if you break the bank you will be attacked if you come back in?

Serenity
2012-08-14, 04:06 AM
Well, could be a glitch in the computer version, but I have done dozens of playthroughs on the X-Box, and I always break the bank on the entire Strip as soon as I get there, so as to quickly afford all the implants, and it has never caused me any kind of problems, either before or after I got the patch. And the floor managers always stress that you're still welcome to get a room, buy from the bar, etc. when they ban you from gambling, so certainly it's not intended to have negative consequences. Just meant to keep players with a Luck of 7+ from having access to infinite cash.

Mando Knight
2012-08-14, 07:47 AM
Are you sure about that? I do recall at least one tip / hint page that said that if you break the bank you will be attacked if you come back in?
Nope. Though if you're seen holding a weapon out you'll get attacked regardless of how much money you've robbed from them.

Just meant to keep players with a Luck of 7+ from having access to infinite cash.
Not that it matters if you have Dead Money, given that if you cash in as many chips and grab as much gold as you can you'll have more caps than you can reasonably use.

Sharoth
2012-08-14, 07:52 AM
~wicked chuckle~ Or just use Jury Rigging (and some patience) to get you the caps. That is how I got my first 120k+ caps.

Mando Knight
2012-08-14, 08:45 AM
Or remember to scavenge for parts for Weapon Repair kits and sell choice repaired weapons. Armor you'll still want to get the Jury Rigging perk for, though.

Avilan the Grey
2012-08-14, 08:52 AM
So... My plan is to get rich, buy all I need, then go after Benny and kill House and THEN go out and see the world after uploading Yes Man. Is this doable at this low level (lvl 9 at this point)?

Calemyr
2012-08-14, 09:34 AM
So... My plan is to get rich, buy all I need, then go after Benny and kill House and THEN go out and see the world after uploading Yes Man. Is this doable at this low level (lvl 9 at this point)?

Heh. Your character reminds me of my favorite FONV character: Jonathan "Jack of Hearts" Hart.

Jack's dominant trait was luck, but not necessarily good luck. He has a ragbag of skills because he's worked in several professions: prospector, boxer, hitman, enforcer, and between jobs a courier. He did well in all those jobs but the rug was always pulled out from under him in one way or another. He always survived, but he was constantly having to pick up the pieces of his shattered life as a result. His luck allows him to survive catastrophes that only his luck could have gotten him into in the first place.

Jack was fun to play, because I could metagame him and still feel like I was roleplaying. He just "happens" to have all the parts to fix ED-E in his pack, and there just "happens" to be the Atomic Wrangler nearby when he needs a quick infusion of caps (although he knows it'll end up with him getting beaten to a pulp for winning too much). And, of course, I have to have Wild Wasteland on when playing him, because nothing normal happens to Jack Hart...


As to your specific question: Yeah, it's very possible. It was my preferred method of doing things before the NV GECK came out.
1) Either bypass the main quest by going north at Good Springs (people complain you can't do this, but you can - it just isn't easy) or cutting as many corners as possible to get to New Vegas as early as plausible.

2) Use my obscene luck (like I said, Jack was my favorite character) to break the house at the Atomic Wrangler, then use my winnings to buy my way into the city proper and clean out the other casinos. With luck 9 or 10 and a little skill, you can really dominate at blackjack.

3) Use my winnings to buy the more critical implants I wanted from the clinic just outside New Vegas.

4) Use my new cache of caps and upgraded body to walk out into the wasteland.

Kris Strife
2012-08-14, 01:07 PM
Not that it matters if you have Dead Money, given that if you cash in as many chips and grab as much gold as you can you'll have more caps than you can reasonably use.

On the other hand, that requires playing through Dead Money.

Avilan the Grey
2012-08-14, 02:36 PM
Thank you Calemyr.

Lucky is a little more... focused. She is a smooth talker (barter and speech) and very good with her gun. These are the only skills she is focusing on right now. She is on the other hand quite naturally skilled (thanks to Early Bird trait).

When she has maxed out guns she will go for explosives (critical hits with bombs and missiles are fun!) and something.

Avilan the Grey
2012-08-15, 02:07 AM
Well... With the Improved Casion mod, which gives all casinos an upper limit that is either x2, x4 or x6 of vanilla (I run x2, because the upper limit without is just unrealistically low, and more is just too easy!) I now have emptied all casinos except Vickie and Vance and the Topps (halfway through the Topps :smalltongue:). So far I know three must-haves from GRA I will go buy before confronting and seducing Benny... The silenced 10mm MSG that you can bring to casinos, the special ("little Devil" 12,5 mm gun (Lucky is primarily a handgun user) that you ALSO can bring to casinos) and the explosive Powerfist for Veronica.

Oh and I am also focusing on luck-based traits, such as scrounger and of course Miss Fortune :smallbiggrin:

Avilan the Grey
2012-08-16, 01:25 AM
Hmm... So killing Benny in his sleep was fun :smallbiggrin::sabine:

Triaxx
2012-08-16, 02:26 AM
Going north from Goodsprings? My first character did that, because like me, and most of my characters he didn't believe in 'No, you can't do that.'

It's possible, it isn't easy and you have to use the right path, but it can be done. It's easier for a stealthy character, and you'll want to do Ghost Town Gunfight to get some shotgun shells. It's also nice if you can get a Varmint Rifle Silencer from Chet. Sniping Cazadores from range is the only way to go. (Or the Archimedes II.) But the Shotgun helps if they get close. A single blast might be enough to kill them. Of course if they get that close, you might be dead already.

Serenity
2012-08-16, 03:39 AM
I make the Medical Clinic run by heading over to Sloan and using a Stealth Boy to get past the Deathclaws, myself. Not foolproof,but relatively easy, and I pick up a few skill books along the way.

Eldan
2012-08-16, 05:47 AM
For me it was a sprint mod. I got into NC territory alive, somehow.

Avilan the Grey
2012-08-16, 06:00 AM
So... Siding with House, or "independant?"
I think I am leaning towards being second-in-command to House in the end, actually.

Calemyr
2012-08-16, 09:57 AM
So... Siding with House, or "independant?"
I think I am leaning towards being second-in-command to House in the end, actually.

House is the "practical" answer. He may be a manipulative, amoral son of a nightstalker, but he's also the best chance to create something that actually works, in a sterile, soulless sort of way. He's also the paragon of luck in the game (Luck 10), as the game also places instinct and accurate predictions under that stat.

Independent has the widest range of outcomes of the bunch. It can be the happiest of endings and the grimmest of endings, depending on the choices you make.

Choosing between the two, however, would probably come at the end of House's line. He gives you some pretty cold orders, but one in particular can be very hard to obey (or very easy, depending on who you're playing).

Mando Knight
2012-08-16, 11:22 AM
I'd let the House Always Win, but he'd want me to nuke the Brotherhood of Steel. That just doesn't fly in my book. Yeah, when they hold to the Codex, they can be some of the most stuck-up pricks in the Wasteland, but they give you Felicia Day as a companion and the ones that aren't pricks are generally pretty cool guys. Plus, power armor.

That, and I don't believe in kicking otherwise-pretty-cool-guys while they're down.

Siding with Caesar, though, I can't stomach the idea of that. The Legion's a total mockery of the Roman Empire.

I don't like the idea of Yes Man being the AI in charge of the system, since he's sickeningly sycophantic.

Calemyr
2012-08-16, 11:51 AM
I'd let the House Always Win, but he'd want me to nuke the Brotherhood of Steel. That just doesn't fly in my book. Yeah, when they hold to the Codex, they can be some of the most stuck-up pricks in the Wasteland, but they give you Felicia Day as a companion and the ones that aren't pricks are generally pretty cool guys. Plus, power armor.

That, and I don't believe in kicking otherwise-pretty-cool-guys while they're down.

Siding with Caesar, though, I can't stomach the idea of that. The Legion's a total mockery of the Roman Empire.

I don't like the idea of Yes Man being the AI in charge of the system, since he's sickeningly sycophantic.

Agreed on Caesar - a bubble faction built on slavery, misogyny, and conquest isn't the happy little post-apocalyptic world I'd want to encourage.

Brotherhood of Steel is an awkward one. Ironically, only NCR offers a happy conclusion for them. They either devolve into a brotherhood of steel-plated raiders or they are wiped from the map.

Yes Man does develop a backbone in the conclusion, but we never see it. Even then, the idea of that much power in the hands of a self-altered AI is... troubling.

Avilan the Grey
2012-08-16, 02:39 PM
Agreed on Caesar - a bubble faction built on slavery, misogyny, and conquest isn't the happy little post-apocalyptic world I'd want to encourage.

Brotherhood of Steel is an awkward one. Ironically, only NCR offers a happy conclusion for them. They either devolve into a brotherhood of steel-plated raiders or they are wiped from the map.

Yes Man does develop a backbone in the conclusion, but we never see it. Even then, the idea of that much power in the hands of a self-altered AI is... troubling.

Well since apparently you have no way NOT to destroy BoS if you go with House, and I won't change partner this time around, I guess I will have to go with Yes Man.

Calemyr
2012-08-16, 03:11 PM
Well since apparently you have no way NOT to destroy BoS if you go with House, and I won't change partner this time around, I guess I will have to go with Yes Man.

There's mods. Of course.

Mando Knight
2012-08-16, 07:30 PM
Yeah, apparently, there's a cut Speech check to make House let them live... but I don't know if his response is voiced.

Also, for any list of mods to be compiled, Two Bears High Fiving (http://newvegas.nexusmods.com/mods/36850) should be remembered.

Maxios
2012-08-16, 07:32 PM
For me it was a sprint mod. I got into NC territory alive, somehow.

I used a motorcycle mod. It was insane, they were right behind me the entire time, a few of them right beside me but I managed to ram them and watch them fly far, far, away into some rock.

Devixer
2012-08-16, 09:11 PM
Also, for any list of mods to be compiled, Two Bears High Fiving (http://newvegas.nexusmods.com/mods/36850) should be remembered.

I can probably add that to a miscellaneous section or something, it's kinda funny.

Mando Knight
2012-08-16, 09:31 PM
I can probably add that to a miscellaneous section or something, it's kinda funny.

It's also the only decent answer to the Rorschach blots. I mean, once you see it, you won't ever un-see it.

Alaris
2012-08-16, 10:43 PM
Hm.. well, in my most recent Let's Play, I played an evil character who ended up siding with Caesar (raised evil, and continued to be so throughout her life), and... even I felt it was getting unrealistic towards the end. Even if you are an evil son of a *****, you are better off going independent (Yes-Man) than with anyone else.

I'm on a new playthrough, just started Dead Money actually (haven't touched Benny yet though), so we'll see how it goes really. I'm thinking independent this time. It's that, or I side with the NCR, since I've never done the NCR.

Avilan the Grey
2012-08-17, 01:29 AM
I'm on a new playthrough, just started Dead Money actually (haven't touched Benny yet though)

That really made me laugh, since Lucky most definitely touched Benny. All night. And then killed him in his sleep... (of course she also tried FISTO to make sure it worked properly; she's kinky like that. She was mildly disappointed: "That is all you got?" was her parting words with the robot).

Well, she's off to see the wizard kill house and upload Yes Man, and then start doing the sidequests "backwards" (starting at the strip and working outwards, basically).

Edit: The Two-Step Goodbye works very well for Veronica. Especially since any delayed explosions will only cause her to go unconscious (I, and ED-E kill from further away). I LOVE the Lil' Devil, and the name suits my character at that... :smallbiggrin:

Edit again: Being a thematic Handgun character makes me save a heck of a lot of weight. I only have STR 4 (except between 6 am and noon, when I have STR 6, and between 6pm and 6am when I have str 3) and I am not even close to need to store items anywhere.

Triaxx
2012-08-17, 06:45 AM
I have to admit. When I played through as a pistol only character, it was the one time I actually enjoyed Vault 34. Being able to one shot all but the glowing one officers with the 12.7mm pistol was flat out awesome. Normally I'd need to spend precious .308 ammo to kill them quickly, or let them get close enough for a shotgun blast.

Selective Fire is another one of those essential mods that I can't do with out. Being able to flip that Caravan Shotgun from single shot to both barrels is very useful. Or turn that annoyingly automatic Assault Carbine into a semi-auto combat rifle.

I wish some one would make a mod that would allow me to source some of those heavy duty parts FISTO mentions.

Avilan the Grey
2012-08-17, 07:12 AM
I think I will "waste" a perk on Chez la Femme, because it makes sense with my character. Lucky is EXTREMELY lucky, but her main trait is a silver tounge covered in deadly venom. She is already a Black Widow, but yes, it makes sense...

Calemyr
2012-08-17, 07:49 AM
It's also the only decent answer to the Rorschach blots. I mean, once you see it, you won't ever un-see it.

Which is why, in Honest Hearts, there is a tribal who, if you have Wild Wasteland, is actually named Two Bears High-Fiving.

Triaxx
2012-08-17, 01:21 PM
I've never really considered that one a waste. True, there aren't nearly as many uses for it as Lady Killer, or Confirmed Bachelor, but there are enough female enemies I always feel justified in using it. Vipers and fiends in particular have enough female members to make it worth while.

I've never seen the legion ending. I just can't put my faith in a faction like that. I'd have to have a character named something like: Puppy-kicker the Unyielding, to even be friendly to them, and I'd still feel silly. They just aren't that evil. They're like those minions that are more annoying than evil. The ones you defeat and feel bad because it was such a waste of time.

Except for their assassins and then only because of Project Nevada.

Alaris
2012-08-17, 01:28 PM
I think I will "waste" a perk on Chez la Femme, because it makes sense with my character. Lucky is EXTREMELY lucky, but her main trait is a silver tounge covered in deadly venom. She is already a Black Widow, but yes, it makes sense...

Wouldn't blame you, there's plenty of interesting little speech options if you choose to take those perks. Add on that you get a flat +10% (+5%?) damage boost against pretty much ALL THINGS HUMAN is pretty... nifty.

Avilan the Grey
2012-08-17, 01:36 PM
Wouldn't blame you, there's plenty of interesting little speech options if you choose to take those perks. Add on that you get a flat +10% (+5%?) damage boost against pretty much ALL THINGS HUMAN is pretty... nifty.

My thought as well. Black Widow, as I said, allowed me to kill Benny in his sleep.
Also, as I said because I was thinking thematically, I choose Miss Fortune instead of Mysterious Stranger.

Mando Knight
2012-08-17, 01:55 PM
Cherchez La Femme is almost completely useless in the endgame, unfortunately (you need to attack NCR for it to have almost any effect, and Rangers aren't split 50/50 gender-wise... the Khans are usually taken care of, and the Legion is excessively misogynistic). Much more useful if you need to go Khan or Fiend busting, though... and weirdly, Y-17 Override Harnesses are marked as female.

Avilan the Grey
2012-08-17, 02:53 PM
Cherchez La Femme is almost completely useless in the endgame, unfortunately (you need to attack NCR for it to have almost any effect, and Rangers aren't split 50/50 gender-wise... the Khans are usually taken care of, and the Legion is excessively misogynistic). Much more useful if you need to go Khan or Fiend busting, though... and weirdly, Y-17 Override Harnesses are marked as female.

I am doing it for the talky stuff. And roleplaying.

Question: I am now at the point where I have the chip, but haven't been to Lucky 38 or Caesar yet.
In what order should I do things, and then? Apparently once you connect Yes Man to the mainframe you cannot do any more quests for any other faction, right?

Serenity
2012-08-17, 03:30 PM
I've never really considered that one a waste. True, there aren't nearly as many uses for it as Lady Killer, or Confirmed Bachelor, but there are enough female enemies I always feel justified in using it. Vipers and fiends in particular have enough female members to make it worth while.

I've never seen the legion ending. I just can't put my faith in a faction like that. I'd have to have a character named something like: Puppy-kicker the Unyielding, to even be friendly to them, and I'd still feel silly. They just aren't that evil. They're like those minions that are more annoying than evil. The ones you defeat and feel bad because it was such a waste of time.

Except for their assassins and then only because of Project Nevada.

I'm hoping to see the Legion ending with my latest character, and to feel at all justified in doing so, I've had to name the character Randall Flagg. My plan is to not get the Platinum Chip until after completing Lonesome Road, so I can nuke both the NCR and the Legion, then get the Mark of Caesar to reset my reputation, arrange for Caesar's death on the operating table, and lead Lanius to a brutal but hollow victory over a devastated Mojave.

Mando Knight
2012-08-17, 04:42 PM
Wild Card: Change in Management starts Don't Tread on the Bear! and Beware the Wrath of Caesar!, but only The House Has Gone Bust! is immediately failed (since its trigger is disabling House in some way). Those quests function as last warnings that you can only continue on one path. Wild Card doesn't have a fail criteria, so even if you're the world's most incompetent sycophant ("accidentally" angering every major faction), you can still help Yes Man and end the game.

Avilan the Grey
2012-08-17, 04:45 PM
Wild Card: Change in Management starts Don't Tread on the Bear! and Beware the Wrath of Caesar!, but only The House Has Gone Bust! is immediately failed (since its trigger is disabling House in some way). Those quests function as last warnings that you can only continue on one path. Wild Card doesn't have a fail criteria, so even if you're the world's most incompetent sycophant ("accidentally" angering every major faction), you can still help Yes Man and end the game.

Thank you.
I will start digging through other quests then in the meantime :smallsmile:. I think I will start with the various casinos, since I am there and then work "backwards" map wise.

Foeofthelance
2012-08-17, 05:17 PM
You know, I got so turned around in my last play through. Started the primary missions, then decided "Hey, if Good Springs is about to get attacked, I should run to the city for weapons and help!" Unfortunately, I only got so far as the Deathclaws. Seeing as how they needed killing, I decided to go loot the army base up at the top of the hill. But wouldn't you know it, the damned place was infested by Super Mutants. So I went running for the back door, and found a bunch of abandoned bunkers. Except it turned out one wasn't so abandoned, and the next thing I know there is a bomb collar around around my neck and I'm doing fetch quests for the Brotherhood. So they send me to go spy on some NCR bases, when I stumble across an old radio signal coming from another "abandoned" bunker. Now I'm dangling from a pip doing gymnastics, trying to avoid speakers that keep trying to this new bomb collar...

And Good Springs is still waiting!

Avilan the Grey
2012-08-18, 02:46 PM
Okay... reinstalling the game. Something got wrong and all females have HIDEOUS neckseams all of a sudden. CAn't figure out why, so reverting back to vanilla everything.

Alaris
2012-08-18, 09:44 PM
Avilian, did you use any body modifications? Or clothing mods? These are usually the cause, and you can remedy it by restoring your old models/meshes, rather than a full re-install, generally.

Avilan the Grey
2012-08-19, 04:18 AM
Avilian, did you use any body modifications? Or clothing mods? These are usually the cause, and you can remedy it by restoring your old models/meshes, rather than a full re-install, generally.

I was only at lvl 10 anyway. Unfortunately I think the biggest problem actually is the game as such; even in vanilla the female models have MUCH worse neckseams than in FO3, probably because the face skin is smoothed out. So it turns out I might have done a lot for nothing. On the other hand, this game me a chance to tweak the character, give her a full name ("Lucky Morgan") and change her face to a better one.

Avilan the Grey
2012-08-19, 06:56 AM
Interesting bug that I found today:

ALL saves, no exception, done indoors in Primm are automatically corrupt. Nowhere else, be it outside or inside. But in Primm... :smallconfused:

James the Dark
2012-08-19, 08:37 AM
I also don't recommend trying to load from the start menu if you saved around the NCR outpost in the southwest. You can load from the active game into it, but not from the start menu. At least, that's my experience with it.

Oh, and don't go into Vault 3 until you're absolutely required to by Aba Daba Honeymoon. Y'know, if you like Khans, anyway.

Eldan
2012-08-19, 09:58 AM
There was a mod that dealt with neckseams on females in an interesting way: it gave you a collection of bandanas, shawls and similar items to wear around the neck that covered the seam. They gave no bonus and could be worn with other armour.

Can't find it now, though.

Avilan the Grey
2012-08-19, 12:56 PM
There was a mod that dealt with neckseams on females in an interesting way: it gave you a collection of bandanas, shawls and similar items to wear around the neck that covered the seam. They gave no bonus and could be worn with other armour.

Can't find it now, though.

I found it this morning; or at least a similar one, so now Lucky Morgan is wearing a pair of dogtags.

Another that I never had before installing the Ultimate Edition: Mojave Music Radio is quiet. All other radio stations work.

This is apparently a very common bug.

Avilan the Grey
2012-08-20, 03:28 AM
Okay... turns out Lucky is a bit depraved.

Not only did she sleep with Benny so she could kill him in his sleep (after enjoying herself, mind you. Wore the pore bastard out apparently), she also slept with the girl you can rescue from Gomorra as payment, and tried out FISTO before sending him to his new employers...

I it gets boring to gamble every morning (I have max luck in the morning) and kill people in the afternoon...

Pie Guy
2012-08-21, 11:34 PM
I have to admit, I just crouched behind Benny until it said I was hidden and stuffed dynamite into his pocket. Killed 3 of his guards and left the last one wondering what happened.

Avilan the Grey
2012-08-22, 01:03 AM
I have to admit, I just crouched behind Benny until it said I was hidden and stuffed dynamite into his pocket. Killed 3 of his guards and left the last one wondering what happened.

Hehe.

I am thinking about pumping my Explosive skill after I have got Barter, Speech and Guns to 100 (which would be in two levels).

Regarding the radio problem; now Mr New Vegas doesn't work either. I am 99% sure it is a codec problem though, so I guess I will have to uninstall my Shark codecs and reinstall K-lite, which is what I used to use back when I played FO3 and NV the first time and everything worked.

Triaxx
2012-08-22, 06:51 AM
I found that with a smooth talking character, that explosives were a better skill than guns. Barter, Speech, Explosives. Walk softly and carry a big stick.

Avilan the Grey
2012-08-22, 07:00 AM
I found that with a smooth talking character, that explosives were a better skill than guns. Barter, Speech, Explosives. Walk softly and carry a big stick.

Explosives are fun, and I got this free grenade launcher with the DLC packs... So yes, I will pump explosives very soon.

Is Repair really worth it? And is it worth increasing to very high amounts?

milleris
2012-08-22, 07:15 AM
Seconding the question of repair being worth it. I often feel pressured to take Jury Rigging at lvl16 or I'll be gimping myself, but 90 skill points is alot that could be spread elsewhere.

Besides that, does anybody have any challenging character types to play, mechanically and/or from a RP perspective? I feel myself getting bored when I play NV and I don't want that.

Avilan the Grey
2012-08-22, 07:28 AM
Seconding the question of repair being worth it. I often feel pressured to take Jury Rigging at lvl16 or I'll be gimping myself, but 90 skill points is alot that could be spread elsewhere.

Besides that, does anybody have any challenging character types to play, mechanically and/or from a RP perspective? I feel myself getting bored when I play NV and I don't want that.

Well you could deliberately be playing against yourself; taking SPECIAL scores the opposite of what your skills will be, and only pick skills you won't use much (survival etc).

Other than that, go for an archetype you like and stick to roleplaying that character archetype 100% of the time. This means not solving all quests, since you won't do them, or solve them "wrong". Lucky Morgan has so far not done a single NCR quest, since she is simply not liking them (viewing them as intruders, but at least liking them better than the Legion who she views as invaders. Plus she is a woman). She also favors independence over everything else (this is why she became a courier to begin with).

milleris
2012-08-22, 07:49 AM
I always play on hardcore and usually end up using survival alot actually, I find it pretty useful. I still need to redo my mellee character, aiming for vaguely evil with morals and to do the Legion quest line because I never got round to that. I should also up the difficult probably.

Avilan the Grey
2012-08-22, 08:36 AM
Hmmm I am primarely a pistol character, but I am very tempted to buy the anti-matter rifle or that special GRA sniper rifle, just because. Which one is better?

Calemyr
2012-08-22, 09:50 AM
Hmmm I am primarely a pistol character, but I am very tempted to buy the anti-matter rifle or that special GRA sniper rifle, just because. Which one is better?

The GRA rifle(if you're talking the one I think you are) is the same weapon as the vanilla AMR, just with a different set of mods set up. I don't think the vanilla AMR has anything all that great, so the GRA version is superior.

That said, I find I prefer silence over raw power in sniper rifles unless you're going after a hardened target like a deathclaw. A good sniper can clean most rooms with a fully modded varmint rifle. Even those tend to fall to a good traditional sniper rifle.

If I'm using a weapon mods mod, I prefer the Gobi rifle with a silencer - durability just can't be beat. Otherwise a plain-jane sniper is good for most cases. If you've got Old World Blues, there's a "Circle of Steel" sniper with built in silence, higher power and lower durability. Also remember that ammo counts for a lot. Use the right ammo for the target and you can really clean house.

The proceeding was spoken as someone who favors a sniper/pistol/brawler Courier and has had a lot of fun with it. NCRCF is a blast for a sniper.

milleris
2012-08-22, 11:14 AM
Dedicated Stealth Sniper/Pistola set up! I haven't done that properly since FO3, though my first playthrough of NV was with a sniper, that was on release and I've completely forgotten. How did I not think to play my favuorite archetype...

Any advice on starting the character and possible weapons? I have vanilla and Lonely Hearts playing on the 360.

Sharoth
2012-08-22, 11:38 AM
Pick up A Light in Shining Darkness and the Grunt Perk. I have found out that I love the Cowboy and Grunt perks together. If you have both of those, then pick up Chance's Knife as well. You would want hand loader and jurry rigging. Sniper, Commando, and maybe Gunslinger. Better criticals and Finesse.

As for stealth, pick up Silent Running.

Triaxx
2012-08-22, 09:42 PM
On Repair: It's one of those things that's no where near as useful in the base game as it is with mods. CIAO, Craft Pack, and WMX all use repair for things and having a high skill is helpful. (CIAO has more that use Science, or Explosives though.) RobCo Certified uses Repair and Science for Perks. I use Weapon Mod Kits, which let me make any of the basic mods with a few pieces of material, and a Weapon Mod Kit.

I'm really annoyed that Pluramon got banned for his SIG 751. He was using a Texture from a pack that wasn't properly credited itself and someone tagged him for it. It's such a fantastic rifle.

My favorite sniper Rifle in the base game is actually an AMR. Even without mods, it's very useful. I don't go near Sloan without one. Nothing quite like putting AP rounds through the head of a Deathclaw in the middle of a sandstorm.

Modified, I really like the HK PSG-1, it's been converted from Fallout 3, so there aren't weapon mods, but there are two versions. Cheat ones in Doc Mitchells and non-cheat ones in Cannibal Johnson's place. There's also the Chey-Tac M200, but it's under moderation at the moment, which means it's gone.

Instead of playing a pure Pistol character, I play a character focusing on one handed weapons. which means, Pistols, the 10mm SMG, and throwing weapons, like Dynamite, Grenades, Mines. I also use the Animation packs to use all the one-handed weapon animations. So anything with a true one-handed animation I'm allowed to use. 12.7mm pistol qualifies, 12.7 SMG doesn't because it's still held in two hands. I make two exceptions: One is for a sniper rifle, because sometimes a scoped Pistol just doesn't cut it, but it has to be a sniper rifle. No Gobi, no YCS/186, no AMR. The other is for a rocket launcher, because sometimes you just need that firepower to open a fight. Particularly against things like Cazadore's or Lakelurks.

I typically carry: 9mm Pistol, 12.7mm Pistol, .44magnum, Dynamite/Frag Grenades, Sniper Rifle, Missile Launcher, Recharger Pistol, Detonator.

Yes, that last one seems odd, but CIAO let's me craft Remote Frag Mines, and Pipe Bombs that I can drop behind me as I run away and detonate around corners. Incidentally, those are extremely handy in Vault 22.

Avilan the Grey
2012-08-23, 01:18 AM
I bought an AMR despite not being strong enough; I have the Early Bird perk, so my base STR is 5, which between 6am and noon is boosted by 2 to 7, stays at 5 between noon and midnight, and is -1 (4) between midnight and 6am. I will pick up the perk that cuts weapon requirements down by 2 asap.

So, right now I am carrying:

My trusty Weathered 10mm handgun, modded with silencer, extended mag and laser sight.

The 10mm special SMG, Sleepytime. Unmodded so far, but has a built in silencer. Also packs a hell of a punch, equal with many heavy weapons.

The 12,7 mm handgun Li'l Devil, a real Hand Cannon. Modded with laser sight, I am trying to find an extended mag somewhere.

An Anti Materiel Rifle modded with better silencer and better loading mechanism for faster rate of fire.

I just picked up Cass as by Van Graff's orders and we are now standing outside their door. Now, I have talked it over with Cass and Veronica, and I think we will go in guns blazing here. I don't trust the ruthless bastards, especially since I have already seen what they do to caravans.

Edit: Oh, two phenomenon I have encountered lately. Mod or Patch?

1. Randomly the ambient music is replaced by air raid sirens, and all NPCs starts crouching for as long as the sound is active

2. Random "bombs" of radiation. Suddenly any area outside can get a +14 RAD thing that doesn't go away unless I go indoors and back out again. Certain death if you are caught far from anything.

Ailurus
2012-08-23, 04:47 AM
Seconding the question of repair being worth it. I often feel pressured to take Jury Rigging at lvl16 or I'll be gimping myself, but 90 skill points is alot that could be spread elsewhere.


I've never seen a need to rush to Jury Rigging at lvl16. I do usually pick it up, but in the mid-to-late 20s instead.

That said, there is one perk I do rush to get ASAP (since I pretty much always play it hard-core): pack rat. Between ammo and carrying around a good amount of food and water, that perk usually saves me at least 50-60 pounds straight up, and more later-game since my preferred method of dealing with deathclaws and cazadores is to carpet-bomb the area they're in with Annabelle.


Edit: Oh, two phenomenon I have encountered lately. Mod or Patch?

1. Randomly the ambient music is replaced by air raid sirens, and all NPCs starts crouching for as long as the sound is active

2. Random "bombs" of radiation. Suddenly any area outside can get a +14 RAD thing that doesn't go away unless I go indoors and back out again. Certain death if you are caught far from anything.

I've never encountered either of those, so I'll say mod

Avilan the Grey
2012-08-23, 05:03 AM
I've never encountered either of those, so I'll say mod

Must be Project Reality then.

milleris
2012-08-23, 05:26 AM
I never considered Pack Rat, I always looked at it and thought "i'll never need that!" forgetting all my necessary food and ammo weighs under 2lb each. Most of the time atleast half my current weight is Pack Rat items. I want Grunt aswell at lvl8 though. I might have to take Grunt at 10, Finesse at 12 and Silent Running at 14.

Triaxx
2012-08-23, 10:13 AM
Yes, both the Radiation and Air Raid sirens are Project Reality. The Air Raid sirens are a warning to reach cover before a rad storm arrives. Unlike Nevada Skies where you can't tell if you're about to glow in the dark until you're actually in the midst of the sand storm.

If you use companions, one of the reasons to have Willow is that she has a perk similar to Pack Rat, which requires gathering 40 pencils, but does the same thing. I've been told it doesn't stack though, so I can't be sure. The only ammo items that don't count for Pack Rat? 40mm grenades.

I've noticed one thing. It's very hard to get Hardcore mode in balance. I think it's because there are so many things that affect it. There's three individual stats, Hunger, Thirst, Sleep. Then they are also affected by the Timescale, and with Project Nevada, they can be modified to be harder or easier.

I always end up addicted to Coyote Tobacco Chew. Either because I'm using it to get more agility, or for it's sleep negating effects.

Avilan the Grey
2012-08-23, 02:17 PM
Yes, both the Radiation and Air Raid sirens are Project Reality. The Air Raid sirens are a warning to reach cover before a rad storm arrives. Unlike Nevada Skies where you can't tell if you're about to glow in the dark until you're actually in the midst of the sand storm.

Well something is off then, since the two (three!) never are connected for me...

The air siren sounds for a while and then nothing happens.
Sand storms come and go, but I have never noticed any kind of RAD damage from them.
The RAD "attack" is only announced by a short scraping sound, like a second long, and then BAMF everything is radioactive. But only until I walk inside a building, then it stops when I get back out.

It sounds like I simply have to uninstall project reality, which is a shame.

Schylerwalker
2012-08-23, 03:12 PM
Angel Park 2, New Vegas Bounties I and II, AWOP, and the Monster Mod are all incredibly excellent additions to the game if you're looking for new locations, enemies, and general atmosphere and flavor.

I use New Vegas Enhanced Content and Project Nevada (There's a compatibility patch) for general game improvement. Adds a lot of stuff, fixes a lot of stuff, and just generally makes the game a lot more enjoyable without adding any truly broken items, companions, or player houses. Just solidly experience-enhancing.

Willow is an interesting companion, and I enjoyed getting to know her and doing her quests...once. Trying her out again, going a little more slowly this time so I can fully appreciate the work that went into the mod. Kudos to the person who made it doing a reasonably good job on voice-acting.

There are quite a few mods for having more realistic and generally more enjoyable weapons, all of which have already been mentioned. I use most of the ones that don't conflict with each other. Stonerest is probably my favorite house mod.

However, my favorite mod of all time is definitely Beyond Boulder Dome (A spot which was held by Angel Park and a few of the game enhancing mods for a while). BBD is simply put astonishingly well-made. The team is incredible; the amount of content, and the work put into it, will blow you away. It's larger and more well thought out than most of the official DLC's frankly (Only OWB seems better to me, and Dead Money's alright too). I HIGHLY recommend BBD if you're looking for new quests to do, new places to explore, and the most awesome companion ever (Deadpan the ghoul!).

Mando Knight
2012-08-23, 05:53 PM
The only ammo items that don't count for Pack Rat? 40mm grenades.
Mini Nukes.

I always end up addicted to Coyote Tobacco Chew. Either because I'm using it to get more agility, or for it's sleep negating effects.
I've never used tobacco. Got addicted to Med-X a few times (partially due to the Stealth Suit Mk II) and occasionally a few other things, but never tobacco. Also, I rarely ended up with problems in Hardcore: if you're doing DLC, Hardcore meters won't progress, and when you're not doing DLC, Survival really helps reduce penalties... it can take forever to rack up Hunger or Sleep if you don't Wait a lot, and Water is strangely ridiculously available in New Vegas, considering it's in post-nuclear NEVADA, Lake Mead notwithstanding. Food is even more common, though...

Also, silly thought: a Knights of Cydonia (http://www.youtube.com/watch?v=Q3Yc3HhSl1Q) music video themed Fallout run.

Triaxx
2012-08-23, 06:52 PM
If you change cells before the storm effect begins, it will stop anything from happening. I'm not sure about the bombs. I don't get them.

Honestly I liked the sandstorms in Nevada Skies, but it was causing so many crashes it just wasn't worth keeping.

I keep hearing great things about Beyond Boulder Dome, but I haven't had a chance to try it out.

Forgot about Mini-nukes. My bad. There's so few of them in New Vegas they're pretty easy to overlook. (I have no DLC.)

I tend to use Survival pretty sparingly, mostly because I have other things to do with the points. Honestly, I think that's where Pack Rat should be under, since the more you want to survive, the more you'll learn to pack.

Avilan the Grey
2012-08-24, 03:37 AM
Okay... Kicked in the door to Van Graffs (well technically). What we really did was to shoot the crier in the face, then I pumped grenades in front of the front door until all guards running out were dead.

THEN we kicked the door in and killed everybody inside. First try was a brainfart though; I forgot about all the mines and grenades and shot Gloria with a grenade. BIG BOOM, and 60% of all loot destroyed.

Take two worked better...

Now off to shoot Ms Crimson Caravan in the face for Cass and then we go sell loot, go back to Primm and clean out the prison.

(Speaking of loot, I almost forgot to turn my 18 000 markers in for caps at Gomorrah. I had a feeling I had won more than what I had in my pockets, and this explained it...)

Avilan the Grey
2012-08-24, 12:19 PM
Problem: All of a sudden steam places screenshots in the wrong folder and can't find them. I can, however manually copy them into the right folder, restart steam, and the screenshots are all visible and uploadable. Weird.

On the flipside, installing a different code pack not only fixed the radio, but eliminated 90% of all random crashing.

Miscast_Mage
2012-08-24, 05:55 PM
So, planning to play through New Vegas again, except with mods out the wazoo this time. I've got a list of mods I'm thinking of using already, but is there:


Anything bad about these particular mods
Anything that does what they do better/without conflicts?
Any big must-have mods that I'm missing?
Anything here that clash/conflict/are redundant with eachother(Like project Nevada apparantly having a water-bottling thing? :smallconfused:)?




Junk Rounds Perk Overhaul by Darios81 (http://newvegas.nexusmods.com/mods/47375/?tab=2&navtag=/ajax/modimages/?user=0|:|id=47375)

Skirmisher - Throwing Weapons Expansion by cimeries1 (http://newvegas.nexusmods.com/mods/47558/?tab=2&navtag=/ajax/modimages/?user=0|:|id=47558)

Reload by FluidFire and contributors (http://newvegas.nexusmods.com/mods/36104)

Improved Throwing by Lap (http://newvegas.nexusmods.com/mods/35101)

Goodsprings Shack by Cydonian_Knight (http://newvegas.nexusmods.com/mods/35325)

Bottle That Water by LFox (http://newvegas.nexusmods.com/mods/34840)

New Vegas Expanded Content

Project Nevada (http://newvegas.nexusmods.com/mods/40040)

Existence 2-0 -Robot Radio- by Macabre Productions (http://newvegas.nexusmods.com/mods/35330)

Unified HUD project, by Gopher

Cipscis Automatic Save Manager

WMX or WME

Selective Fire

Craft Pack, Mod Kit Crafting, and Improved Workbench

Warzones

A World of Pain

CaliberX or CASE

Quick Trade

Bloody Mess Control Terminal by En1gm4

Fallout Mod Manager - FOMM by Q and Timeslip (http://newvegas.nexusmods.com/mods/36901)
IMCNNV - Imps More Complex Needs by Imp of the Perverse (http://newvegas.nexusmods.com/mods/37254http://newvegas.nexusmods.com/mods/37254)

Unarmed and Melee Perk Tweak by manolaxhttp://newvegas.nexusmods.com/mods/35569

Lombard station (http://www.mediafire.com/?6tce6blp9v22ft7)

Monster mod (http://newvegas.nexusmods.com/mods/41361)

Beyond Boulder Dome by The Beyond Boulder Dome Team (http://newvegas.nexusmods.com/mods/46907)

Willow companion



So, I'm planning to create a survivalist scrounger/scavanger type who relies on guns and melee, and only uses equipment either stolen, found or crafted; the kicker is no bartering at all. Are there any crafting or survival/hardcore mods that are recommended? Also, planning a stealthy unarmed character after this one, so anything that would be of use there would be appreciated. Thankies~ :smallredface:

Mando Knight
2012-08-24, 07:50 PM
...I was under the impression that Barter was the cornerstone of the Scav/Scrounger, but w/e.

Miscast_Mage
2012-08-24, 08:14 PM
...I was under the impression that Barter was the cornerstone of the Scav/Scrounger, but w/e.

Ah, but see, if I'm allowed barter, I will gather and/or steal every item I see to pawn it off. I have done it before, and I will do it again, whether I want to or not. I'm putting in the no-barter restriction to deal with that. :smallbiggrin:

Plus, this is a character who's totally independant; he doesn't need or trust others. Everything he needs and uses, he takes or makes for himself. Whether scavanging, stealing or crafting, he and he alone provides for himself.:smalltongue:

Triaxx
2012-08-25, 06:28 AM
Bottle that Water is included in NVEC.

A World of Pain is good but you might consider one of the low Loot patches. You'll have way to much stuff without it.

Also consider a personal mod, moving Packrat to Survival.

---

I always found it enjoyable to play both Oblivion and Fallout 3 as a scavenger game. I'd take one weapon and one piece of armor, and go out into the world and see what I could collect for myself.

Oblivion was harder because of all the monster who didn't carry loot, but Fallout 3 meant I'd come back with a half ton of 10mm SMG's, Missile Launchers, Assault Rifles, Hunting, and Sniper Rifles. And the occasional Mini-gun after running into a Super Mutant or two.

Avilan the Grey
2012-08-25, 08:21 AM
I has Pimpboy.

And true to Bethesda's AND Obsidian's policy of never fixing glaring problems, whatever the cost, especially if they are very easy to fix, I had to immediately download a fanmade patch to be able to use it since my character is female.

Gnoman
2012-08-25, 12:00 PM
On a completely unrelated subject, can New Vegas read the main Fallout 3 esms? I would really like to play Fo3 in the superior engine, ad I don't mind doing a little modding work to patch errors together.

Avilan the Grey
2012-08-25, 12:04 PM
On a completely unrelated subject, can New Vegas read the main Fallout 3 esms? I would really like to play Fo3 in the superior engine, ad I don't mind doing a little modding work to patch errors together.

There is a mod that makes FO3 an expansion to NV. Don't know where it can be found.

Also, I am selling my Anti-materiel rifle and buing the Paciencia (http://fallout.wikia.com/wiki/Paciencia_%28GRA%29) instead. Fits my STR and hits just as hard, if you get a crit.

Gnoman
2012-08-25, 12:08 PM
That sounds pretty much perfect. Do you know what it's called, at least?

Avilan the Grey
2012-08-25, 12:13 PM
That sounds pretty much perfect. Do you know what it's called, at least?

No. Sorry. I only read about it somewhere, a long time ago.

Kris Strife
2012-08-25, 12:15 PM
That sounds pretty much perfect. Do you know what it's called, at least?

Requiem for a Capital Wasteland.

Gnoman
2012-08-25, 12:44 PM
Excellent. If only there was something similar for Morrowind->Oblivion.

Schylerwalker
2012-08-25, 12:49 PM
I actually don't like NVEC. It seemed really cool at first, but it turned out to be a lot more trouble than it was worth. I'm not sure what other people think of it, but any mods using the NVSE typically make my computer crash pretty quickly.

Instead of using the full NVEC mod, I just went down the list of mods that it includes and simply downloaded the ones that I liked the most.

Again, Beyond Boulder Dome has my full endorsement. It's the best Adventure mod ever.

wiimanclassic
2012-08-25, 02:08 PM
Excellent. If only there was something similar for Morrowind->Oblivion.
http://morroblivion.com/
BUT I recommend just getting MGSO instead.

http://www.ornitocopter.net/ MGSO is here just wait a few days for the new version.

Triaxx
2012-08-27, 06:08 AM
I rather like NVEC. That said, some of the changes are frustrating, like making all of Doc J's stuff owned. One thing I really like, is Snowglobe Perks. Some of them are more useful than others, but they're all interesting.

Light my Flare is also tons of fun.

---

There used to be a second, more stable mod to combine F3 and FNV, called a Tale of Two Wastelands, but it was removed from the Nexus for distributing copy-righted material from F3. That was required to make it stable. It might be possible to find, but I'm not willing to say yes.

---

Another mod I miss is Pluramon's SIG ARMS 751. It was a 308 Battlerifle, but he didn't have proper credit, so he got banned and the mod disappeared. Haven't been able to reach him to offer a new skin for it either. Pity, because it's an awesome gun.

Avilan the Grey
2012-08-27, 02:04 PM
Okay... I found it necessary to download a cheat mod. I am simply not quick enough to isolate the virus in the brotherhood bunker (as in, it is physically impossible for me to move fast enough to find more than two viruses in time). Unfortunately the only mod I could find extended the time to 90 seconds; what I really want is a skip button or one that gives me say 10 minutes.

Why is all RPGs filled with at least one, maybe two, really really REALLY annoying quests or levels?

Starbuck_II
2012-08-27, 02:13 PM
Requiem for a Capital Wasteland.

It said Author has decided to make it hidden. So I don't think you can download it.

Mando Knight
2012-08-27, 02:15 PM
Okay... I found it necessary to download a cheat mod. I am simply not quick enough to isolate the virus in the brotherhood bunker (as in, it is physically impossible for me to move fast enough to find more than two viruses in time). Unfortunately the only mod I could find extended the time to 90 seconds; what I really want is a skip button or one that gives me say 10 minutes.

Why is all RPGs filled with at least one, maybe two, really really REALLY annoying quests or levels?

If you have enough Science, you can partition out each bit of the virus, keeping it from jumping and registering that part as "found."

Avilan the Grey
2012-08-27, 02:17 PM
If you have enough Science, you can partition out each bit of the virus, keeping it from jumping and registering that part as "found."

Yeah, but since I don't... (I believe she has 21 in Science, and 19 in lockpick)

Sharoth
2012-08-27, 02:39 PM
My character is level 43ish and now has 100s in ALL skills. I just hope the game does not crash when I go to the next level. (I am on an X-Box 360.)

Schylerwalker
2012-08-27, 02:42 PM
Yeah, but since I don't... (I believe she has 21 in Science, and 19 in lockpick)

Then why don't you just set your Science to 100, do the puzzle, then set it back to 21?

Avilan the Grey
2012-08-27, 02:45 PM
Then why don't you just set your Science to 100, do the puzzle, then set it back to 21?

Because that would be sheating... :smallwink:

Sharoth
2012-08-27, 02:46 PM
Next run through, I will skip the Skilled trait or make sure that I hit OWB before level 30 to pick up Logan's loophole.

Schylerwalker
2012-08-27, 02:51 PM
Because that would be sheating... :smallwink

So you'd rather download a whole mod (Which you called a cheating mod) for a single segment of the game rather than enter in two console commands that might take up thirty seconds of your time?

Alaris
2012-08-27, 06:03 PM
So you'd rather download a whole mod (Which you called a cheating mod) for a single segment of the game rather than enter in two console commands that might take up thirty seconds of your time?

Yes, yes he would. You have a problem with that, sir?

Schylerwalker
2012-08-28, 01:02 AM
Yes, yes he would. You have a problem with that, sir?

Not really a problem, I'm just perplexed.

Avilan the Grey
2012-08-28, 01:17 AM
Not really a problem, I'm just perplexed.

I don't see why... Doing it this way makes the challenge easier, but doesn't remove it, and it will always be changed. No need to f... around with the console.

Also... I know Power Armor supposedly got better in this game, but I killed three BoS people with an average of 2 shots each. Admittedly with a hell of a gun, but still... (And Veronica punched one across the room and separated his head from his shoulders in the process. I love that girl).

Mando Knight
2012-08-28, 07:56 AM
Admittedly with a hell of a gun,

Which one and at what level?

Avilan the Grey
2012-08-28, 08:19 AM
Which one and at what level?

Lil' Devil, Guns 100.

(That was one thing that annoyed me in FO3 too; Power Armor is just too weak, especially if you aim for the head).

Mando Knight
2012-08-28, 11:14 AM
Lil' Devil, Guns 100.

(That was one thing that annoyed me in FO3 too; Power Armor is just too weak, especially if you aim for the head).

See, that's your problem.

On the other hand, if the player wears power armor, anything without some kind of armor penetration (i.e. Deathclaws, or Cazadores and their poison, people with Miniguns due to the 5mm round having natural DT reduction) find it fairly hard to kill you.

Avilan the Grey
2012-08-28, 02:04 PM
See, that's your problem.

On the other hand, if the player wears power armor, anything without some kind of armor penetration (i.e. Deathclaws, or Cazadores and their poison, people with Miniguns due to the 5mm round having natural DT reduction) find it fairly hard to kill you.

Exactly. I don't get why they didn't give the helmets the same armor rating / DT as the rest of the armor, though.

Mando Knight
2012-08-28, 02:53 PM
Exactly. I don't get why they didn't give the helmets the same armor rating / DT as the rest of the armor, though.

Because DT applies to the entire body. You'd need Project Nevada or something similar to make it track DT separately for the head, and even then, I think most such mods simply grab the final DT rather than just the helmet DT, which makes the mod simpler (it doesn't need to then rebalance all the DTs for headgear).

Avilan the Grey
2012-08-28, 03:52 PM
Because DT applies to the entire body.

Well at least the question is still valid for FO3. :smallsmile:

Mando Knight
2012-08-28, 05:23 PM
Well at least the question is still valid for FO3. :smallsmile:

Same reason but for DR instead of DT for FO3.

Triaxx
2012-08-28, 10:44 PM
That always bugged me. I mean, since the head was a harder target, and we had one solid armor suit system, I always felt cheated I always wanted it to be harder to hit, but more damaging to hit there because it was less armored.

Of course if you're far enough away with a sniper rifle it doesn't really matter...

I always wondered if that was the reason Fiends were all given helmets, but I guess not.

Avilan the Grey
2012-08-29, 01:06 AM
Same reason but for DR instead of DT for FO3.

Really? Because all helmets have separate DR scores compared to armors. Anyway I think a fair DT rating would be about 98% or similar. Or even make power armor ONLY vulnerable at all by energy weapons or something.

I know, it would make the player too tough if he or she got a hold of one, but you could solve that simply by making power armor training unattainable, period.

Btw, it really surprised me when I found out that Skyrim lacks any kind of limb or dismemberment bonus; in that game headshots or legshots for example are both a waste of time, always go for the center of mass.

Mando Knight
2012-08-29, 09:53 AM
Really? Because all helmets have separate DR scores compared to armors
No, I mean it works the same as in vanilla New Vegas: putting on a hat adds its DR/DT score to your whole body, not just your head. If it worked by adding it just to your head, they'd need to totally overhaul the system.

Also, for those who want a tasteful* female mesh for power armors, I found one (http://newvegas.nexusmods.com/mods/40899).

*i.e. not power-bimbo armor. Just re-meshing the power armor to the female frame when appropriate.