Darth_Versity
2012-07-19, 03:50 PM
So i'm running an E6 game that contains a Warblade and a Crusader. Because of this I've been interested in handing out some of the Nine Swords to add to the flavor, but obviously legacy weapons don't work so well in E6.
So I've designed a simple system that will change to rules to match the lower level progression. I've got a basic set up so far an was hoping for more input on it.
Least Legacy, lvls 1-3, Ritual cost = (original cost/10) + 250, Max Enhancement +2
Lesser Legacy, lvls 4-5, Ritual cost = (original cost/10) + 750, Max Enhancement +3
Greater Legacy, lvl 6, Ritual cost = (original cost/10) +2250, Max Enhancement +4
No penalties to Atk, HP, Spells Slots, etc...
The maximum Enhancement includes the total from special abilities as well. I also think a cap on ability score increases is needed as well. After that, deciding the remaining abilities for the item all depends on whats appropriate.
So does this look like a good basis for legacy weapons or not?
So I've designed a simple system that will change to rules to match the lower level progression. I've got a basic set up so far an was hoping for more input on it.
Least Legacy, lvls 1-3, Ritual cost = (original cost/10) + 250, Max Enhancement +2
Lesser Legacy, lvls 4-5, Ritual cost = (original cost/10) + 750, Max Enhancement +3
Greater Legacy, lvl 6, Ritual cost = (original cost/10) +2250, Max Enhancement +4
No penalties to Atk, HP, Spells Slots, etc...
The maximum Enhancement includes the total from special abilities as well. I also think a cap on ability score increases is needed as well. After that, deciding the remaining abilities for the item all depends on whats appropriate.
So does this look like a good basis for legacy weapons or not?