Codemus
2012-07-22, 05:26 PM
The Gloom Blade
Its never just the darkness that makes people afraid, its what it could be hiding that is the real terror.
Entry Requirements:
Alignment: Any Nongood
Base Attack Bonus: +5
Skills: Hide and Move Silently 5 ranks
Hit Die
d8.
Class Skills
The Blade's class skills (and the key ability for each skill) are Climb (str), Craft (int), Disguise (cha), Gather Information (cha), Hide (dex) Intimidate (cha), Listen (Wis), Move Silently (dex), Profession (wis), Ride (dex), Swim (str).
Skill Points
4 + Int modifier.
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special
1|+1|+0|+2|+0| Aura of Gloom, Stealthy
2|+2|+0|+3|+0| Blade in the Dark, Sneak Attack +1d6
3|+3|+1|+3|+1| Greater Aura of Gloom, Superior Senses
4|+4|+1|+4|+1| Blade in the Dark, Sneak Attack +2d6
5|+5|+1|+4|+1|Grand Aura of Gloom, Supernatural Senses[/table]
Aura of Gloom (Sp): The lynchpin of a Blade’s martial prowess, the unique power that their combat style depends upon. The aura can easily strike fear in those who understand what the approaching darkness entails. As a swift action usable (Con modifier + Class level) times per day, the Blade can project an Aura of Gloom. This counts exactly like the Darkness spell centered on himself, with a caster level equal to his Class level. The Blade's vision is not impeded by his own aura, and while within the aura the Blade gains both Darkvision and Low-Light vision out to the edge of the aura.
Stealthy: The Blade gains Skill Focus (Hide) and (Move Silently) as bonus feats.
Blade in the Dark (Ex): While in complete darkness, the Blade gains a +2 morale bonus to his AC and attack rolls. This bonus increases by an additional +2 at 4th level.
Sneak Attack (Ex): As the Rogue ability. Stacks with any sneak attack damage the Blade already has.
Superior Senses (Ex): Through rigorous training and a touch of magic, the Blade mystically enhances his senses. His five senses cannot be impeded in any way. This means he is immune to spells/powers such as Blindness/Deafness and other similar effects. However, this does not extent to effects such as illusions and spells/powers such as Synesthete (which only swap around the senses, not cutting them off).
Greater Aura of Gloom (Su): The aura now counts as Deeper Darkness (though it retains Darkness's duration). In addition, the Blade now treats any magical darkness as if it were his own aura (his vision is un-impeded, he is treated as having darkvision and low-light vision, ect.).
Supernatural Senses (Ex): The Blade‘s senses have grown sharp enough to perceive minute changes within his aura. While he is projecting his aura, the Blade gains Blindsense with a range equal to his aura.
Grand Aura of Gloom (Ex): The aura now grants Total Concealment (a 50% miss chance). Additionally, the area within the aura now actively dulls the senses of other creatures. Creatures other than the Blade within the aura recieve a -5 penalty to Listen skill checks, and any extraordinary or supernatural sensory abilities (such as Smell, Blind sight, Blindsense, Tremorsense, and lifesight) do not work within the boundaries the Blade's aura.
_______________________________________
All right, I've been kicking this idea around for a while, and now I have finally put pen to proverbial paper and posted it. Tell me what you think, is it any good? Perhaps too good with that sneak attack? Maybe I should drop the sneak attack and throw some other gimmick in there.
Its never just the darkness that makes people afraid, its what it could be hiding that is the real terror.
Entry Requirements:
Alignment: Any Nongood
Base Attack Bonus: +5
Skills: Hide and Move Silently 5 ranks
Hit Die
d8.
Class Skills
The Blade's class skills (and the key ability for each skill) are Climb (str), Craft (int), Disguise (cha), Gather Information (cha), Hide (dex) Intimidate (cha), Listen (Wis), Move Silently (dex), Profession (wis), Ride (dex), Swim (str).
Skill Points
4 + Int modifier.
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special
1|+1|+0|+2|+0| Aura of Gloom, Stealthy
2|+2|+0|+3|+0| Blade in the Dark, Sneak Attack +1d6
3|+3|+1|+3|+1| Greater Aura of Gloom, Superior Senses
4|+4|+1|+4|+1| Blade in the Dark, Sneak Attack +2d6
5|+5|+1|+4|+1|Grand Aura of Gloom, Supernatural Senses[/table]
Aura of Gloom (Sp): The lynchpin of a Blade’s martial prowess, the unique power that their combat style depends upon. The aura can easily strike fear in those who understand what the approaching darkness entails. As a swift action usable (Con modifier + Class level) times per day, the Blade can project an Aura of Gloom. This counts exactly like the Darkness spell centered on himself, with a caster level equal to his Class level. The Blade's vision is not impeded by his own aura, and while within the aura the Blade gains both Darkvision and Low-Light vision out to the edge of the aura.
Stealthy: The Blade gains Skill Focus (Hide) and (Move Silently) as bonus feats.
Blade in the Dark (Ex): While in complete darkness, the Blade gains a +2 morale bonus to his AC and attack rolls. This bonus increases by an additional +2 at 4th level.
Sneak Attack (Ex): As the Rogue ability. Stacks with any sneak attack damage the Blade already has.
Superior Senses (Ex): Through rigorous training and a touch of magic, the Blade mystically enhances his senses. His five senses cannot be impeded in any way. This means he is immune to spells/powers such as Blindness/Deafness and other similar effects. However, this does not extent to effects such as illusions and spells/powers such as Synesthete (which only swap around the senses, not cutting them off).
Greater Aura of Gloom (Su): The aura now counts as Deeper Darkness (though it retains Darkness's duration). In addition, the Blade now treats any magical darkness as if it were his own aura (his vision is un-impeded, he is treated as having darkvision and low-light vision, ect.).
Supernatural Senses (Ex): The Blade‘s senses have grown sharp enough to perceive minute changes within his aura. While he is projecting his aura, the Blade gains Blindsense with a range equal to his aura.
Grand Aura of Gloom (Ex): The aura now grants Total Concealment (a 50% miss chance). Additionally, the area within the aura now actively dulls the senses of other creatures. Creatures other than the Blade within the aura recieve a -5 penalty to Listen skill checks, and any extraordinary or supernatural sensory abilities (such as Smell, Blind sight, Blindsense, Tremorsense, and lifesight) do not work within the boundaries the Blade's aura.
_______________________________________
All right, I've been kicking this idea around for a while, and now I have finally put pen to proverbial paper and posted it. Tell me what you think, is it any good? Perhaps too good with that sneak attack? Maybe I should drop the sneak attack and throw some other gimmick in there.