Milo v3
2012-07-23, 08:32 AM
Forward:
I like lich and I want to be able to play them. But as any people know, the LA makes it weak. In addition I made new rules on phylacteries.
So this is my response. You will note it is has much less powers than the normal Lich. This is because I plan on creating a PrC which will grant it much more powerful abilities while still remaining useful.
Lich are undead mages, cunning arcanists that use necromancy to become eternal. Lich's have their souls bound within a phylactery, allowing them to live on without fear of death.
Creating a Lich
“Lich” is an acquired template that can be added to any living Dragon, Humanoid, or Monstrous Humanoid (referred to hereafter as the base creature).
Size and Type: The creature’s type changes to undead and gains the augmented subtype. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice: Increase all current and future Hit Dice to d12s.
Speed: Same as the base creature.
Special Qualities: A Lich retains all the special qualities of the base creature and gains those described below.
Damage Reduction (Su): A Lich has damage reduction 5/bludgeon or magic.
Eyes of Night (Ex): A Lich gains Darkvision 60 feet, and Low-light vision.
Grim Talent (Ex): A Lich gains +1 caster level when using necromancy spells and +1 effective binder level when making pacts with Deathborn or Undead creatures.
Resistances (Ex): A Lich has resistance to cold and electricity 5.
Sealed Death: When a Lich is reduced to 0 hit points its soul travels from its body and enters its Phylactery. While within this state, he gains blindsense to a range of 30 feet from the Phylactery.
As time passes within the Phylactery, a new body is being formed within 30 feet. Your body is shaped from flakes of skin, rotted flesh, dried blood, bone, and similiar body parts.
Once a month is complete, your may spend a full-round action to leave the Phylactery and enter your body as long as it is within 30 feet. If the body was destroyed or removed, you may spend another week forming a another.
If the Lich's phylactery is destroyed he cannot enter it and he dies.
Abilities: Increase from the base creature as follows: Intelligence +2, Wisdom +1, Cha +1. As an undead creature, a Lich has no Constitution score.
Skills: Lich's have a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks. Otherwise same as the base creature.
Environment: Any, usually same as base creature.
Organization: As base creature.
Challenge Rating: HD 8 or less, as base creature +1; HD 9 or more, as base creature.
Treasure: Double standard.
Alignment: As base creature.
Advancement: As base creature.
Level Adjustment: HD 5 or less, as base creature +1; HD 6 or more, as base creature.
Becoming a Lich
A spellcaster who wants to become a Lich must complete the Undying Ritual. This requires a Phylactery which functions for Lichdom, and an onyx worth at least 100 gp per HD of the spellcaster.
This ritual takes 3 hours to enact, and must be on an night with all the moons full. During the ritual, the spellcaster must cast the following spells:
Animate Dead
Cause Fear
Command Undead
Magic Jar
At the end of this ritual you will kill yourself while your blood drips onto your Phylactery, sealing your soul within. 10 hours afterward you return to life with the Lich Template, and the Phylactery henceforth can only store the soul of the Lich it is bound to.
Dying as part of the ritual doesn't result in losing a level.
I like lich and I want to be able to play them. But as any people know, the LA makes it weak. In addition I made new rules on phylacteries.
So this is my response. You will note it is has much less powers than the normal Lich. This is because I plan on creating a PrC which will grant it much more powerful abilities while still remaining useful.
Lich are undead mages, cunning arcanists that use necromancy to become eternal. Lich's have their souls bound within a phylactery, allowing them to live on without fear of death.
Creating a Lich
“Lich” is an acquired template that can be added to any living Dragon, Humanoid, or Monstrous Humanoid (referred to hereafter as the base creature).
Size and Type: The creature’s type changes to undead and gains the augmented subtype. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice: Increase all current and future Hit Dice to d12s.
Speed: Same as the base creature.
Special Qualities: A Lich retains all the special qualities of the base creature and gains those described below.
Damage Reduction (Su): A Lich has damage reduction 5/bludgeon or magic.
Eyes of Night (Ex): A Lich gains Darkvision 60 feet, and Low-light vision.
Grim Talent (Ex): A Lich gains +1 caster level when using necromancy spells and +1 effective binder level when making pacts with Deathborn or Undead creatures.
Resistances (Ex): A Lich has resistance to cold and electricity 5.
Sealed Death: When a Lich is reduced to 0 hit points its soul travels from its body and enters its Phylactery. While within this state, he gains blindsense to a range of 30 feet from the Phylactery.
As time passes within the Phylactery, a new body is being formed within 30 feet. Your body is shaped from flakes of skin, rotted flesh, dried blood, bone, and similiar body parts.
Once a month is complete, your may spend a full-round action to leave the Phylactery and enter your body as long as it is within 30 feet. If the body was destroyed or removed, you may spend another week forming a another.
If the Lich's phylactery is destroyed he cannot enter it and he dies.
Abilities: Increase from the base creature as follows: Intelligence +2, Wisdom +1, Cha +1. As an undead creature, a Lich has no Constitution score.
Skills: Lich's have a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks. Otherwise same as the base creature.
Environment: Any, usually same as base creature.
Organization: As base creature.
Challenge Rating: HD 8 or less, as base creature +1; HD 9 or more, as base creature.
Treasure: Double standard.
Alignment: As base creature.
Advancement: As base creature.
Level Adjustment: HD 5 or less, as base creature +1; HD 6 or more, as base creature.
Becoming a Lich
A spellcaster who wants to become a Lich must complete the Undying Ritual. This requires a Phylactery which functions for Lichdom, and an onyx worth at least 100 gp per HD of the spellcaster.
This ritual takes 3 hours to enact, and must be on an night with all the moons full. During the ritual, the spellcaster must cast the following spells:
Animate Dead
Cause Fear
Command Undead
Magic Jar
At the end of this ritual you will kill yourself while your blood drips onto your Phylactery, sealing your soul within. 10 hours afterward you return to life with the Lich Template, and the Phylactery henceforth can only store the soul of the Lich it is bound to.
Dying as part of the ritual doesn't result in losing a level.