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View Full Version : spelltheif+palaiden= shadowbane inquisitor?



silverwolfer
2012-07-24, 11:24 AM
hmmm watcha think?

Urpriest
2012-07-24, 11:42 AM
It's not going to be much better than having Rogue in the same build. Fewer skill points, and you won't have many levels of spell stealing, or any casting. Might as well just stick with the Rogue.

Biffoniacus_Furiou
2012-07-24, 12:15 PM
It's not going to be much better than having Rogue in the same build. Fewer skill points, and you won't have many levels of spell stealing, or any casting. Might as well just stick with the Rogue.

A single level of Spellthief allows you to use Wands of any spells they would get access to, including Wraithstrike. Spellthief > Rogue for a brief dip on a melee character any day of the week.

If you go Spellthief 1/ Paladin 5/ Shadowbane Inquisitor, consider swapping your special mount for the Charging Smite ACF in PH2.

If you want to play an actual inquisitor, go Cloistered Cleric 1/ Paladin 19 for your build. Get Knowledge Devotion and the Inquisition and probably Magic domains so you can still use wands of Wizard spells. Trade your Paladin Turn Undead for the Divine Counterspell ACF in CM, and take the feat Divine Defiance in FC2, which is powered by your Cleric turning. That allows you to spend a turn use to use divine counterspell as an immediate action, which makes a dispel check so it benefits from your inquisition domain power. Technically any magic item that would increase your effective level for turn undead will also increase your dispel check for divine counterspell, so get an Ephod of Authority and maybe later on one of the more expensive items like a Phylacery of Undead Turning.

silverwolfer
2012-07-24, 12:27 PM
Actually am doing underdark knight as it is a anti drow mission.Hmm i will take both your thoughts into well my thoughts.

Keld Denar
2012-07-24, 07:27 PM
Even more inquisitive, would be Cleric3/ChurchInquisitor6/SacredExorcistX.

CI is pretty smexy. You get to save vs Illusions just by looking at them, rather than waiting until you interact with them in some way. Plus, Spot and Sense Motive as class skills and a way to put them to really good use. The rest of the stuff is just candy on top of that.

Go Gold Dwarf (FRCS) for the -2 dex vs the normal -2 cha for dwarves. Focus on Wisdom first, then Con, then Cha, then Str/Dex/Int. Try to make sure you are at least strong enough to wear heavy armor without moving past Heavy encumberance (you are a dwarf, you might as well), and spike your armor so that you are always threatening with it, even if you are using one hand to hold a shield and the other to cast a spell.

Dwarves have darkvision, which is useful for the underdark. The bonus on saves vs poisons, combined with the Con bonus and a decent starting +Fort save, you should be pretty tough to take down by raiding drow.