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ceduct
2012-07-26, 01:48 PM
Aside from a fun brain excersice it is an option for a GM to allow players acces to crafted stuff while the story continues. (think npc craftsmen using cooperative crafting.)

As a GM, 'a base and workers are needed, that costs money.'
'no way that you are going to abuse a NPC'

For theoretical WBL breakage using raw;


ledership score 19 at level 9 earliest

followers; gome alchemists; 40 lvl 1, 4x lvl 2, 1 lvl 5
bards 2 lvl 3, 1 lvl 4,
gp; enough
trait; w/e you like
feats; skill focus basket weaving & brew potion
craft alchemy
1 rank,
2 racial,
1 competence,
3 class skill,
2 int,
2 circumstance,

11 total
roll 1 = 12 plenty for aid another using improvised tools and pro's to fix poisoning accidents


gnome alchemist 5 cooperative crafting
gp; enough

cohort lvl 7
gp; enough
Int 18 +4 (heroic 15, +1 at lvl 4 +2 item 4k gp)

traits; knack with poison, tavern owner (+10% sell price)
occupation scholar; skillfocus, & +2 competence knowledge alchemy
feats; cooperative crafting, skillfocus, prodigy, masteralchemist

craft alchemy
7 ranks
3 class skill
4 stat mod
3 unnamed (skillfocus)
2 racial
5 luck (alch. formula; crafters fortune)
7 competence (alchemy (su))
2 circumstance (feat)
2 unnamed (prodigy)
2 morale (inspire competence)
2 trait (knack with poison)
22 aid another (or 90 if you prefer)
10 take 10

81 total skill mod

Swift Alchemy; (-50% time)
It takes an alchemist half the normal amount of time to create alchemical items.

cooperative crafting; (increases max gp value per day to 2000)
your assistance doubles the gp value of items that can be crafted each day.

Poisons can be made using Craft (alchemy). The DC to make a poison is equal to its Fortitude save DC. Rolling a natural 1 on a Craft skill check while making a poison exposes the crafter to the poison. Crafters with the poison use class feature do not risk poisoning themselves when using Craft to make poison.

poison use at lvl 2

Accelerated Crafting; You may voluntarily add +10 to the indicated DC to craft an item.

If the result × the DC equals double or triple the price of the item in silver pieces, then you've completed the task in one-half or one-third of the time.

Master alchemist; (4 poisons at a time)
you may create mundane alchemical items much more quickly than normal. When making poisons, you can create a number of doses equal to your Intelligence modifier (minimum 1) at one time. These additional doses do not increase the time required, but they do increase the raw material cost.
In addition, whenever you make alchemical items or poisons using Craft (alchemy), use the item’s gp value as its sp value when determining your progress (do not multiply the item’s gp cost by 10 to determine its sp cost)


gl with the math

the alchemists get a day off each week (add aid another if you prefer)
Wolfsbane; fort dc 16 = 500 gp
craft check dc 26 * 81 = 2106 gp

6 days a week of work is reduced to 2 (3x the cost)
2 days a week is reduced to 1 (swift alchemy)
4x 500 gp = 2000 gp (master alchemist, cooperative crafting)
1/3th value = 666.67 gp
sell value = 2200 gp

theoretical daily profit = 1533.33gp
weekly = 9199.98 gp

:smallsigh: