yougi
2012-07-27, 01:51 PM
Yesterday, I did something terrible, something truly despicable. I tried 4E... and I liked it. *GASP*
Well to be fair I still prefer my good old 3.5. However, there are 2 things I like from 4th and that I'd actually think about adapting into my own 3.5 games.
1- Magic items give new abilities: I remember reading from this game designer who said that giving someone a ring that gives you +2 Str is kinda meh, but giving that same person a ring that allows him to Rage 1/day will probably be seen as pretty darn awesome. It's how our mind works: new abilities are shinier than improving those that exist.
2- High hit points at 1st level: In 1E and 2E, first level was like any other: you rolled your HD, and if you rolled 1, well, good luck. In 3E, you have max HP for your first level. In 4E, you have some really high number (10-20 from what I saw) + your Con SCORE (not modifier, score). Therefore, my Avenger had 30HP at first level, and I mean, that's not particularly incredible.
3- Minion monsters: Yesterday, our 6 man party ran 2 combat encounters: one was against 9 kobolds, the other against 6 humans and 3 Guard Drakes. The combats all were awesome, not only because of the power system, but also because of the number of enemies, forcing us to take some tactical decisions. This was made possible by minions, which are (if you don't know) monsters designed to fall in one blow (1hp), with 4 of them counting as 1 monster of the appropriate CR.
I really want to try this minion system, however, I don't know how balanced it would be...
For example, would these two encounters be as challenging (EL5)?
1- 2 Hobgoblin archers (Rgr1) with 2 Hobgoblin fighters in front of them (Ftr1) to block the way
2- 2 Hobgoblin archers (Rgr1) with 8 Hobgoblin fighters to block the way (Ftr1 with 1 hp)
Basically, it allows you to have high numbers of enemies without making them so weak they won't touch anything. For example, a 9th level party enters a large room.
In the room are 16 enemies. to make it an EL9, these 16 enemies are 1st level. At 9th level, the melee PCs probably have AC in the 20s (20 for Rogue/Ranger, 24ish for Cleric/Fighter), which means the NPCs won't hit much.
Moreover, at this level, the PCs won't even make XP for killing first level enemies.
For minions, from what I've understood, you simply take an appropriate enemy, and give it 1HP, and put 4 of them: a minion Ftr4 would still have his +4 BAB and his 3 feats, and actually be able to hit, but he wouldn't survive the first blow.
Has anyone tried to use Minions in 3.5? Do you think they could work? Did I get it absolutely wrong?
Well to be fair I still prefer my good old 3.5. However, there are 2 things I like from 4th and that I'd actually think about adapting into my own 3.5 games.
1- Magic items give new abilities: I remember reading from this game designer who said that giving someone a ring that gives you +2 Str is kinda meh, but giving that same person a ring that allows him to Rage 1/day will probably be seen as pretty darn awesome. It's how our mind works: new abilities are shinier than improving those that exist.
2- High hit points at 1st level: In 1E and 2E, first level was like any other: you rolled your HD, and if you rolled 1, well, good luck. In 3E, you have max HP for your first level. In 4E, you have some really high number (10-20 from what I saw) + your Con SCORE (not modifier, score). Therefore, my Avenger had 30HP at first level, and I mean, that's not particularly incredible.
3- Minion monsters: Yesterday, our 6 man party ran 2 combat encounters: one was against 9 kobolds, the other against 6 humans and 3 Guard Drakes. The combats all were awesome, not only because of the power system, but also because of the number of enemies, forcing us to take some tactical decisions. This was made possible by minions, which are (if you don't know) monsters designed to fall in one blow (1hp), with 4 of them counting as 1 monster of the appropriate CR.
I really want to try this minion system, however, I don't know how balanced it would be...
For example, would these two encounters be as challenging (EL5)?
1- 2 Hobgoblin archers (Rgr1) with 2 Hobgoblin fighters in front of them (Ftr1) to block the way
2- 2 Hobgoblin archers (Rgr1) with 8 Hobgoblin fighters to block the way (Ftr1 with 1 hp)
Basically, it allows you to have high numbers of enemies without making them so weak they won't touch anything. For example, a 9th level party enters a large room.
In the room are 16 enemies. to make it an EL9, these 16 enemies are 1st level. At 9th level, the melee PCs probably have AC in the 20s (20 for Rogue/Ranger, 24ish for Cleric/Fighter), which means the NPCs won't hit much.
Moreover, at this level, the PCs won't even make XP for killing first level enemies.
For minions, from what I've understood, you simply take an appropriate enemy, and give it 1HP, and put 4 of them: a minion Ftr4 would still have his +4 BAB and his 3 feats, and actually be able to hit, but he wouldn't survive the first blow.
Has anyone tried to use Minions in 3.5? Do you think they could work? Did I get it absolutely wrong?