Lonely Tylenol
2012-07-28, 06:20 AM
So, I have two players in my game, in which the players have mostly reached level 6, who have an affinity, in some way or other, towards the shadow. One, a Shadowcaster 6, is very control-oriented, and focused on having active control of the shadow; the other, a Rogue 3/Spellthief 1/Shadow Hand Swordsage 1/Assassin 1 (using fractional BAB rules per my permission, so as not to suck), is "untamed", and very close to being controlled himself by the shadow (his shadow is very much like Peter Pan's, except violent and malevolent). In the next few weeks, the Shadowcaster (and one other player) are leaving for college, and I'd like to prepare, for them, a send-off, with something extra to offer them when they get back in December, and again in May. :smallwink: I have the other player's figured out, but I haven't yet pinned down this one.
What I was thinking for the final adventure for these two is a climactic battle scenario with a Shade/Shadow/Dark Shadowcaster 6 (+epic), who kind of ensnares them in a pocket of the Shadow Plane (almost Shadow Duel-style, a la Yu-Gi-Oh!) for the duration of the match. Both of the two who are leaving know who she is--or will very soon. When (if) they defeat her, the defeat (or death) will fracture the pocket realm that they are in, causing the realm itself to shatter, with some aspects of the realm "sticking" to the Shadowcaster and the Rogue, who have an existing affinity to shadow.
Mechanically, what I had in mind was the both of them acquiring the Dark Creature template at first, and then building onto it as they grow stronger by overlapping the Shadow Creature and/or Shade templates on top of it. What I had in mind was that the Shadowcaster, being very in control of her shadowed nature, acquires the Dark Creature template (ToM, p. 161) and essentially trains it into Dark + Shadow Creature (LoM, p. 168) and (maybe WAY down the line) the Shade template (FRCS p. 314), layering them atop each other. The Rogue, meanwhile, has no natural control over the shadow, and thus even with training can only channel it from time to time: he acquires the Dark Creature template from this same endeavor (but likely never the Shadow Creature template), and then, if he learns to harness his own shadow power, gains the ability to channel it into becoming a Shade 1/day using the rage or frenzy mechanics.
Problem is, even with redundant effects overlapping, the three templates combined are something of a creature themselves.
Here's what you end up with, for a 6th-level character:
Dark Creature:
- +10 ft. move
- Darkvision 60 ft.
- Low-light vision
- Cold resistance 10
- Hide in Plain Sight
- +8 Hide, +6 Move Silently
Dark Creature + Shadow Creature:
- Base speed x 1.5
- Darkvision 60 ft.
- Low-light vision
- Cold resistance 11
- Hide in Plain Sight
- Shadow Blend
- +8 Hide, +6 Move Silently
One of the following:
- +2 luck bonus to saves
- Cause Fear 1/day
- DR 5/magic
- Evasion
- Fast Healing 2
- Mirror Image 1/day
- Plane Shift 1/day
Dark Creature + Shadow Creature + Shade
- Base speed x 1.5 (+20 in darkness)
- Darkvision 60 ft.
- Low-light vision
- Cold resistance 11
- Hide in Plain Sight
- Shadow Blend
- +4 deflection bonus to AC in darkness
- +2 attack and damage in darkness
- Control Light
- Fast Healing 2 in darkness
- Invisibility 1/turn
- Shadow Image 3/day
- SR 17
- +4 luck bonus to saves in darkness
- +2 CON, +2 CHA
- +8 Hide, +8 Move Silently, +4 Listen, +4 Spot in darkness
One of the following:
- +2 luck bonus to saves
- Cause Fear 1/day
- DR 5/magic
- Evasion
- Fast Healing 2
- Mirror Image 1/day
I still like the idea conceptually, but I think Shade becomes something of a break point here, so I'd like to neuter the combination.
Here's what I'm thinking thus far:
Dark Creature stays the same.
Shadow Creature needs to make a Hide check for Shadow Blend (which Hide in Plain Sight allows it to do);
Remove Plane Shift from the list of available options;
Remove the extra cold resistance (it's 1 different anyway, and the number is bothering me)
Shade increases the existing fast healing of Shadow Creature by 2 while in darkness, if the creature gained the fast healing ability of the Shadow Creature (but not otherwise);
Invisibility becomes 1/day instead of 1/turn (who thought that was a good idea?);
Shadow Image becomes 1/day instead of 3/day, unless you chose the Mirror Image special ability of the Shadow Creature, in which case that existing ability increases to 3/day;
Spell Resistance becomes 6+HD (or is stripped away entirely);
The +4 luck bonus to saves only applies if the creature took the +2 luck bonus to saves ability from Shadow Creature; these abilities overlap, so the bonus increases from +2 to +4 while in darkness
The result looks more like this:
Dark Creature:
- +10 ft. move
- Darkvision 60 ft.
- Low-light vision
- Cold resistance 10
- Hide in Plain Sight
- +8 Hide, +6 Move Silently
Dark Creature + Shadow Creature:
- Base speed x 1.5
- Darkvision 60 ft.
- Low-light vision
- Cold resistance 10
- Hide in Plain Sight
- Shadow Blend (with caveat)
- +8 Hide, +6 Move Silently
One of the following:
- +2 luck bonus to saves
- Cause Fear 1/day
- DR 5/magic
- Evasion
- Fast Healing 2
- Mirror Image 1/day
Dark Creature + Shadow Creature + Shade
- Base speed x 1.5 (+20 in darkness)
- Darkvision 60 ft.
- Low-light vision
- Cold resistance 10
- Hide in Plain Sight
- Shadow Blend (with caveat)
- +4 deflection bonus to AC in darkness
- +2 attack and damage in darkness
- Control Light
- Invisibility 1/day
- SR 12
- +2 CON, +2 CHA
- +8 Hide, +8 Move Silently, +4 Listen, +4 Spot in darkness
One of the following:
- +2 luck bonus to saves (+4 in darkness)
- Cause Fear 1/day
- DR 5/magic
- Evasion
- Fast Healing 2 (+4 in darkness)
- Mirror Image 1/day (3/day)
But this still seems like, well, a lot...
What would you suggest these characters get out of these templates, given that they're getting them for free (as in, no LA, only roleplay and time investment costs)?
What I was thinking for the final adventure for these two is a climactic battle scenario with a Shade/Shadow/Dark Shadowcaster 6 (+epic), who kind of ensnares them in a pocket of the Shadow Plane (almost Shadow Duel-style, a la Yu-Gi-Oh!) for the duration of the match. Both of the two who are leaving know who she is--or will very soon. When (if) they defeat her, the defeat (or death) will fracture the pocket realm that they are in, causing the realm itself to shatter, with some aspects of the realm "sticking" to the Shadowcaster and the Rogue, who have an existing affinity to shadow.
Mechanically, what I had in mind was the both of them acquiring the Dark Creature template at first, and then building onto it as they grow stronger by overlapping the Shadow Creature and/or Shade templates on top of it. What I had in mind was that the Shadowcaster, being very in control of her shadowed nature, acquires the Dark Creature template (ToM, p. 161) and essentially trains it into Dark + Shadow Creature (LoM, p. 168) and (maybe WAY down the line) the Shade template (FRCS p. 314), layering them atop each other. The Rogue, meanwhile, has no natural control over the shadow, and thus even with training can only channel it from time to time: he acquires the Dark Creature template from this same endeavor (but likely never the Shadow Creature template), and then, if he learns to harness his own shadow power, gains the ability to channel it into becoming a Shade 1/day using the rage or frenzy mechanics.
Problem is, even with redundant effects overlapping, the three templates combined are something of a creature themselves.
Here's what you end up with, for a 6th-level character:
Dark Creature:
- +10 ft. move
- Darkvision 60 ft.
- Low-light vision
- Cold resistance 10
- Hide in Plain Sight
- +8 Hide, +6 Move Silently
Dark Creature + Shadow Creature:
- Base speed x 1.5
- Darkvision 60 ft.
- Low-light vision
- Cold resistance 11
- Hide in Plain Sight
- Shadow Blend
- +8 Hide, +6 Move Silently
One of the following:
- +2 luck bonus to saves
- Cause Fear 1/day
- DR 5/magic
- Evasion
- Fast Healing 2
- Mirror Image 1/day
- Plane Shift 1/day
Dark Creature + Shadow Creature + Shade
- Base speed x 1.5 (+20 in darkness)
- Darkvision 60 ft.
- Low-light vision
- Cold resistance 11
- Hide in Plain Sight
- Shadow Blend
- +4 deflection bonus to AC in darkness
- +2 attack and damage in darkness
- Control Light
- Fast Healing 2 in darkness
- Invisibility 1/turn
- Shadow Image 3/day
- SR 17
- +4 luck bonus to saves in darkness
- +2 CON, +2 CHA
- +8 Hide, +8 Move Silently, +4 Listen, +4 Spot in darkness
One of the following:
- +2 luck bonus to saves
- Cause Fear 1/day
- DR 5/magic
- Evasion
- Fast Healing 2
- Mirror Image 1/day
I still like the idea conceptually, but I think Shade becomes something of a break point here, so I'd like to neuter the combination.
Here's what I'm thinking thus far:
Dark Creature stays the same.
Shadow Creature needs to make a Hide check for Shadow Blend (which Hide in Plain Sight allows it to do);
Remove Plane Shift from the list of available options;
Remove the extra cold resistance (it's 1 different anyway, and the number is bothering me)
Shade increases the existing fast healing of Shadow Creature by 2 while in darkness, if the creature gained the fast healing ability of the Shadow Creature (but not otherwise);
Invisibility becomes 1/day instead of 1/turn (who thought that was a good idea?);
Shadow Image becomes 1/day instead of 3/day, unless you chose the Mirror Image special ability of the Shadow Creature, in which case that existing ability increases to 3/day;
Spell Resistance becomes 6+HD (or is stripped away entirely);
The +4 luck bonus to saves only applies if the creature took the +2 luck bonus to saves ability from Shadow Creature; these abilities overlap, so the bonus increases from +2 to +4 while in darkness
The result looks more like this:
Dark Creature:
- +10 ft. move
- Darkvision 60 ft.
- Low-light vision
- Cold resistance 10
- Hide in Plain Sight
- +8 Hide, +6 Move Silently
Dark Creature + Shadow Creature:
- Base speed x 1.5
- Darkvision 60 ft.
- Low-light vision
- Cold resistance 10
- Hide in Plain Sight
- Shadow Blend (with caveat)
- +8 Hide, +6 Move Silently
One of the following:
- +2 luck bonus to saves
- Cause Fear 1/day
- DR 5/magic
- Evasion
- Fast Healing 2
- Mirror Image 1/day
Dark Creature + Shadow Creature + Shade
- Base speed x 1.5 (+20 in darkness)
- Darkvision 60 ft.
- Low-light vision
- Cold resistance 10
- Hide in Plain Sight
- Shadow Blend (with caveat)
- +4 deflection bonus to AC in darkness
- +2 attack and damage in darkness
- Control Light
- Invisibility 1/day
- SR 12
- +2 CON, +2 CHA
- +8 Hide, +8 Move Silently, +4 Listen, +4 Spot in darkness
One of the following:
- +2 luck bonus to saves (+4 in darkness)
- Cause Fear 1/day
- DR 5/magic
- Evasion
- Fast Healing 2 (+4 in darkness)
- Mirror Image 1/day (3/day)
But this still seems like, well, a lot...
What would you suggest these characters get out of these templates, given that they're getting them for free (as in, no LA, only roleplay and time investment costs)?