BelGareth
2012-07-29, 12:55 AM
Found these on my computer and thought I would post them for some PEACH'ing and ease of reference for Epic PF players.
Some are repeated for the specific classes they belong to, most are 3.0 conversions from the EPH with a sprinkling of some homebrew.
Epic Wealth By Level
{table=head]Level|Wealth
1|0
2|1,000
3|3,000
4|6,000
5|10,500
6|16,000
7|23,500
8|33,000
9|46,000
10|62,000
11|82,000
12|108,000
13|140,000
14|185,000
15|240,000
16|315,000
17|410,000
18|530,000
19|685,000
20|880,000
21|1,130,000
22|1,435,000
23|1,802,500
24|2,234,000
25|2,734,500
26|3,306,250
27|3,949,250
28|4,673,500
29|5,499,000
30|6,433,250
[/table]
This table was insanely hard to come up with, the standard PF WBL has a bunch of pit falls and humps, so if it doesn't look like it makes sense...your right.
General Epic Feats
Additional Magic Item Space [Epic]
Benefit: Choose one type of magic item that has a limit on the number you can simultaneously wear and gain its benefit. You can now wear one more magic item of this type and also gain its benefit.
Normal: Without this feat, you are limited to one headband, hat, or helmet; one pair of eye lenses or goggles; one cloak, cape, or mantle; one amulet, brooch, medallion, necklace, periapt, or scarab; one suit of armor; one robe; one vest, vestment, or shirt; one pair of bracers or bracelets; one pair of gloves or gauntlets; two rings; one belt; and one pair of boots.
Special: You can gain this feat multiple times. Each time you take the feat, it applies to a new type of wearable magic item.
Armor Skin [Epic]
Benefit: You gain a +3 natural armor bonus to Armor Class, or your existing natural armor bonus increases by +3.
Special: You can gain this feat multiple times. Its effects stack.
Blinding Speed [Epic]
Prerequisite: Dex 26, Improved Initiative.
Benefit: You can act as if hasted for as many rounds each day equal to your class level / 2. The duration of the effect need not be consecutive rounds. Activating this power is a free action.
Special: This is considered an Extraordinary ability and thus can be activated and used inside a anitmagic zone.
Damage Reduction [Epic]
Prerequisite: Con 21.
Benefit: You gain damage reduction 3/-. This does not stack with damage reduction granted by magic items or nonpermanent magical effects, but it does stack with any damage reduction granted by permanent magical effects, class features, or this feat itself.
Special: You can gain this feat multiple times. Each time you gain the feat, your damage reduction increases by 3.
Epic Dodge [Epic]
Prerequisites: Dex 25, Dodge, Acrobatics 27 ranks, improved evasion.
Benefit: Once per round, when struck by an attack you may automatically avoid all damage from the attack.
Energy Resistance [Epic]
Benefit: Choose a type of energy (acid, cold, electricity, fire, or sonic). You gain resistance 10 to that type of energy, or your existing resistance to that type of energy increases by 10. This feat does not stack with energy resistance granted by magic items or nonpermanent magical effects.
Special: You can gain this feat multiple times. If the same type of energy is chosen, the effects stack.
Epic Fortitude [Epic]
Benefit: You gain a +4 bonus on all Fortitude saving throws.
Epic Leadership [Epic]
Prerequisites: Cha 25, Leadership.
Benefit: You attract a cohort and followers as shown on Table: Epic Leadership. In all other ways Epic Leadership functions as the Leadership feat.
Normal: The Leadership feat provides no benefit for leadership scores beyond 25.
Epic Reflexes [Epic]
Benefit: You gain a +4 bonus on all Reflex saving throws.
Epic Reputation [Epic]
Benefit:[b] You gain a +10 bonus on Bluff, Diplomacy, Intimidate, and Perform checks.
[b]Epic Speed [Epic]
Prerequisites: Dex 21, Run.
Benefit: Your speed increases by 30 feet. This benefit does not stack with increased speed granted by magic items or nonpermanent magical effects.
Special: This feat only functions when you are wearing medium armor, light armor, or no armor.
Epic Toughness [Epic]
Benefit: You gain +3 hit points per level.
Special: You can gain this feat multiple times. Its effects stack.
Epic Will [Epic]
Benefit: You gain a +4 bonus on all Will saving throws.
Extended Life Span [Epic]
Benefit: Add one-half the maximum result of your race’s maximum age modifier to your normal middle age, old, and venerable age categories. Calculate your maximum age using the new venerable number. This feat can’t lower your current age category.
Special: You can gain this feat multiple times. Its effects stack.
Fast Healing [Epic]
Prerequisite: Con 25.
Benefit: You gain fast healing 5, or your existing fast healing increases by 5. This feat does not stack with fast healing granted by magic items or nonpermanent magical effects.
Special: You can gain this feat multiple times. Its effects stack.
Great Charisma [Epic]
Benefit: Your Charisma increases by 1 point.
Special: You can gain this feat multiple times. Its effects stack.
Great Constitution [Epic]
Benefit: Your Constitution increases by 1 point.
Special: You can gain this feat multiple times. Its effects stack.
Great Dexterity [Epic]
Benefit: Your Dexterity increases by 1 point.
Special: You can gain this feat multiple times. Its effects stack.
Great Intelligence [Epic]
Benefit: Your Intelligence increases by 1 point.
Special: You can gain this feat multiple times. Its effects stack.
Great Strength [Epic]
Benefit: Your Strength increases by 1 point.
Special: You can gain this feat multiple times. Its effects stack.
Great Wisdom [Epic]
Benefit: Your Wisdom increases by 1 point.
Special: You can gain this feat multiple times. Its effects stack.
Improved Combat Reflexes [Epic]
Prerequisites: Dex 21, Combat Reflexes.
Benefit: There is no limit to the number of attacks of opportunity you can make in one round. (you still can’t make more than one attack of opportunity for a given opportunity.)
Improved Darkvision [Epic]
Prerequisite: Darkvision.
Benefit: The range of your darkvision quadruples. This feat does not stack with darkvision granted by magic items or nonpermanent magical effects.
Improved Low-Light Vision [Epic]
Prerequisite: Low-light vision.
Benefit: The range of your low-light vision quadruples. This feat does not stack with low-light vision granted by magic items or nonpermanent magical effects.
Improved Spell Resistance [Epic]
Prerequisite: Spell resistance from a feat, class feature, or other permanent effect.
Benefit: Your spell resistance increases by +2.
Special: You can gain this feat multiple times. Its effects stack.
Legendary Commander [Epic]
Prerequisites: Cha 25, Epic Leadership, Leadership, Diplomacy 27 ranks, must rule own kingdom and have a stronghold.
Benefit: Multiply the number of followers of each level that you can lead by 10. This has no effect on cohorts.
Legendary Tracker [Epic]
Prerequisites: Wis 25, Knowledge (nature) 27 ranks, Survival 27 ranks.
Benefit: You can track creatures across water, under-water, or through the air. This adds the surfaces of water, underwater, and air to the list of surfaces found under the Track feat.
Legendary Wrestler [Epic]
Prerequisite: Str 21, Dex 21, Improved Unarmed Strike, Escape Artist 21 ranks.
Benefit: You gain a +10 bonus on all grapple checks(CMD and CMB).
Perfect Health [Epic]
Prerequisite: Con 25, Great Fortitude.
Benefit: You are immune to all nonmagical diseases, as well as to all poisons.
Polyglot [Epic]
Prerequisites: Int 25, Linguistics 21 ranks.
Benefit: You can speak all languages. If you are literate, you can also read and write all languages (not including magical script).
Superior Initiative [Epic]
Prerequisite: Improved Initiative, Uncanny dodge
Benefit: You always act first.
Barbarian Feats
Chaotic Rage [Epic]
Prerequisites: Mighty Rage, chaotic alignment.
Benefit: Any weapon you wield while in a rage is treated as an anarchic weapon (it is chaos-aligned and deals an extra 2d6 points of damage against creatures of lawful alignment). This ability does not stack with similar abilities.
Terrible Rage [Epic]
Prerequisites: Str 21, Con 21, Mighty Rage, 24 Barbarian Levels.
Benefit: When you rage, you gain a +12 bonus to Strength and Constitution and a +6 morale bonus on Will saves. (These bonuses replace the normal rage bonuses.)
Ferocious Rage [Epic]
Prerequisites: Str 26, Con 26, Terrible Rage, 27 Barbarian Levels.
Benefit: When you rage, you gain a +16 bonus to Strength and Constitution and a +8 morale bonus on Will saves. (These bonuses replace the normal rage bonuses.)
Terrifying Rage [Epic]
Prerequisites: Intimidate 21 ranks, Mighty Rage
Benefit: While you are raging, any enemy that views you must make a Will save opposed by your Intimidate check or become panicked (if it has HD less than your character level) or shaken (if it has HD equal to or up to twice your character level) for 1d6 rounds. An enemy with Hit Dice greater than twice your character level is not affected by this feat. An enemy may be affected by this feat 1/encounter.
Thundering Rage [Epic]
Prerequisites: Str 25, Mighty Rage.
Benefit: Any weapon you wield while in a rage is treated as a thundering weapon. The DC of the Fortitude save to resist deafness is equal to 10 + ½ your level. This ability does not stack with similar abilities.
Cleric Feats
Bonus Domain [Epic]
Prerequisites: Wis 21, ability to cast 9th-level divine spells.
Benefit: Choose an additional domain from your deity’s domain list. You now have access to that domain’s spells and granted powers as normal for your domain spells and the domain’s granted powers.
Special: You can take this feat twice. Each time you take the feat, it applies to a different domain.
Improved Alignment-Based Casting [Epic]
Prerequisites: Access to domain of Chaos, Evil, Good, or Law, alignment must match domain chosen, ability to cast 9th-level divine spells.
Benefit: Select an alignment-based domain (Chaos, Evil, Good, or Law) to which you have access. You cast spells with that alignment descriptor at +3 caster level.
Special: This benefit overrides (does not stack with) the granted powers of the Chaos, Evil, Good, and Law domains. You may select this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different alignment-based domain to which you have access.
Positive Energy Aura [Epic]
Prerequisites: Cha 25, ability to channel energy(positive) 10d6, ability to cast dispel evil.
Benefit: Every undead creature that comes within 15 feet of you is automatically affected as if you had channeled Energy. This doesn’t cost a channel energy use, and can only affect a creature once per day.
Spectral Strike [Epic]
Prerequisites: Wis 21, ability to channel energy 10d6.
Benefit: Your attacks deal damage normally against incorporeal creatures.
Normal: Without this feat, even attacks that can damage an incorporeal creature have a 50% chance to deal no damage.
Spontaneous Domain Access [Epic]
Prerequisites: Wis 25, Spellcraft 27 ranks, ability to cast 9th-level divine spells.
Benefit: Select a domain you have access to. You may spontaneously convert any prepared cleric spell (except a domain spell) into a domain spell of the same level in the selected domain, just as a cleric channels energy to convert spells into cure spells.
Special: You can take this feat twice. Each time you take this feat, it applies to a different domain.
Undead Mastery [Divine][Epic]
Prerequisites: Cha 21, ability to rebuke or command undead.
Benefit: You may command up to ten times your level in HD of undead.
Fighter Feats
Epic Penetrating Strike [Combat][Epic]
Prerequisites: Penetrating Strike, Greater Penetrating Strike, 20th-level fighter.
Benefit: Your attacks made with weapons selected with Weapon Focus ignore up to 20 points of damage reduction.
Special: This amount is reduced to 10 points for damage reduction without a type (such as DR 10/—).
Epic Prowess [Combat][Epic]
Prerequisites: Epic Weapon focus and Epic Weapon Specialization.
Benefit: You receive the bonuses from Weapon focus, Greater Weapon focus, Epic Weapon focus, Weapon specialization, Greater Weapon Specialization and Epic Weapon Specialization with all weapons you wield. In addition you may make an additional attack whenever you make a full attack.
Special: You can gain this feat multiple times. Its effects stack.
Epic Vital Strike [Combat][Epic]
Prerequisites: Greater Vital Strike, BAB +20.
Benefit: Deal five times the normal damage on a single attack
Overwhelming Critical [Combat][Epic]
Prerequisites: Str 23, Cleave, Great Cleave, Improved Critical (chosen weapon), Power Attack, Weapon Focus (chosen weapon).
Benefit: When using the weapon you have selected, you deal an extra 1d6 points of bonus damage on a successful critical hit. If the weapon’s critical multiplier is ×3, add +2d6 points of bonus damage instead, and if the multiplier is ×4, add +3d6 points of bonus damage instead. Creatures immune to critical hits can’t be affected by this feat.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take this feat, it applies to a different type of weapon.
Perfect Two-Weapon Fighting [Combat][Epic]
Prerequisites: Dex 25, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Two-Weapon Fighting.
Benefit: You can make as many attacks with your off-hand weapon as with your primary weapon, using the same base attack bonus. You still take the normal penalties for fighting with two weapons.
Normal: Without this feat, you can only get a single attack with an off-hand weapon (or two attacks with an off-hand weapon if you have Improved Two-Weapon Fighting, or three attacks with an off-hand weapon if you have Greater Two-Weapon Fighting).
Storm Of Throws [Combat][Epic]
Prerequisite: Dex 23, Point Blank Shot, Quick Draw, Rapid Shot.
Benefit: As a full-round action, you may throw a light weapon at your full base attack bonus at each opponent within 30 feet. All light weapons thrown need not be the same type and you must either have enough light weapons to throw at each target or have the returning special ability.
Normal: The returning ability only allows you to throw once in a round with the weapon returning at the end of the round.
Swarm Of Arrows [Combat][Epic]
Prerequisites: Dex 23, Point Blank Shot, Rapid Shot, Weapon Focus (type of bow used).
Benefit: As a full-round action, you may fire an arrow at your full base attack bonus at each opponent within 30 feet.
Uncanny Accuracy [Combat][Epic]
Prerequisites: Dex 21, base attack bonus +18, Point Blank Shot, Precise Shot, Improved Precise Shot, Perception 21 ranks.
Benefit: Your ranged attacks ignore the miss chance granted to targets by total concealment. You must aim your attacks at the correct square to take advantage of this feat.
Normal: Without this feat, you suffer a 50% miss chance when making a ranged attack against a target with total concealment.
Special: A character with at least 11 levels of ranger can qualify for this feat even if he or she does not have the prerequisites for it, but can only use it when wearing light or no armor.
Epic Weapon Focus [Combat][Epic]
Prerequisite: Weapon Focus and Greater Weapon Focus in the chosen weapon.
Benefit: Add a +2 bonus to all attack rolls you make using the selected weapon. This bonus stacks with Weapon focus and greater weapon focus.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat it applies to a different type of weapon.
Epic Weapon Specialization [Combat][Epic]
Prerequisites: Weapon Specialization and Greater Weapon Specialization in the chosen weapon.
Benefit: Add +6 to all damage rolls you deal using the selected weapon. This bonus stacks with Weapon specialization and greater Weapon specialization.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different type of weapon.
Dire Charge [Combat][Epic]
Prerequisite: Improved Initiative, Power Attack, Furious Focus
Benefit: When you charge you can make a full attack against the opponent charged.
Normal: Without this feat, you may only make a single attack as part of a charge.
Distant Shot [Combat][Epic]
Prerequisites: Dex 25, Far Shot, Point Blank Shot, Perception 21 ranks.
Benefit: You may throw or fire a ranged weapon at any target within line of sight, with no penalty for range.
Devastating Critical [Combat][Epic]
Prerequisites: Str 25, Cleave, Great Cleave, Improved Critical (chosen weapon), Overwhelming Critical (chosen weapon), Power Attack, Weapon Focus (chosen weapon).
Benefit: Whenever you score a critical hit with the chosen weapon, the target must make a Fortitude save (DC 10 + ½ your level + your Strength modifier) or die instantly. (Creatures immune to critical hits can’t be affected by this feat.)
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different type of weapon.
Combat Archery [Combat][Epic]
Prerequisites: Dodge, Mobility, Point Blank Shot.
Benefit: You do not incur any attacks of opportunity for firing a bow when threatened and you threaten an area out to 10ft as if you had reach.
Normal: Without this feat, you incur an attack of opportunity from all opponents who threaten you whenever you use a bow.
Monk Feats
Exceptional Deflection [Epic]
Prerequisites: Dex 21, Wis 19, Deflect Arrows, Improved Unarmed Strike.
Benefit: You can deflect any ranged attacks (including spells that require ranged touch attacks) as if they were arrows.
Improved Ki Strike [Epic]
Prerequisites: Wis 21, Ki strike (adamantine).
Benefit: Your unarmed strikes are treated as epic magic weapons for the purposes of damage reduction.
Improved Stunning Fist [Epic]
Prerequisite: Dex 19, Wis 19, Improved Unarmed Strike, Stunning Fist.
Benefit: Add +3 to the DC of your stunning attack.
Special: You can gain this feat multiple times. Its effects stack.
Infinite Deflection [Epic]
Prerequisites: Dex 25, Combat Reflexes, Deflect Arrows, Improved Unarmed Strike.
Benefit: You may perform any number of deflections each round, as the Deflect Arrows feat.
Keen Strike [Epic]
Prerequisites: Str 23, Wis 23, Improved Critical (unarmed strike), Improved Unarmed Strike, Stunning Fist, ki strike (adamantine).
Benefit: Your unarmed strike has a critical threat range of 18-20 and deals slashing damage (at your option any attack can deal bludgeoning damage, but cannot then take advantage of the enhanced threat range). This ability doesn’t stack with other abilities that expand your unarmed strike’s threat range.
Reflect Arrows [Epic]
Prerequisites: Dex 25, Deflect Arrows, Improved Unarmed Strike.
Benefit: When you deflect an arrow or other ranged attack, the attack is reflected back upon the attacker at your base ranged attack bonus.
Righteous Strike [Epic]
Prerequisites: Wis 19, Improved Unarmed Strike, Stunning Fist, any lawful alignment.
Benefit: Your unarmed strike is treated as an axiomatic weapon (it is lawfully aligned and deals an extra 2d6 points of damage against creatures of chaotic alignment). This ability doesn’t stack with similar abilities.
Vorpal Strike [Epic]
Prerequisites: Str 25, Wis 25, Improved Critical (unarmed strike), Improved Unarmed Strike, Keen Strike, Stunning Fist, ki strike (adamantine).
Benefit: Your unarmed strike is considered to be a slashing vorpal weapon. (At your option, any unarmed strike can do bludgeoning damage instead, but it loses the vorpal quality.) This ability doesn’t stack with similar abilities
Paladin Feats
Battle Blessing [Epic]
Prerequisites: 20th Lvl Paladin
Benefit: Cast all Paladin spells as swift actions.
Great Smiting [Epic]
Prerequisites: Cha 25, smite ability (from class feature or domain granted power).
Benefit: Whenever you make a successful smite attack, add twice the appropriate level to damage (rather than just your level).
Special: You may select this feat multiple times. Its effects stack. Remember that two doublings equals a tripling, and so forth.
Holy Strike [Epic]
Prerequisites: Smite evil class feature, any good alignment.
Benefit: Any weapon you wield is treated as a holy weapon (is good-aligned and deals an extra 2d6 points of damage against creatures of evil alignment).If the weapon already has an alignment, this feat has no effect on the weapon.
Improved Aura Of Courage [Epic]
Prerequisite: Cha 25, aura of courage class ability.
Benefit: Your aura of courage grants a +8 morale bonus on saving throws against fear effects.
Widen Aura Of Courage [Epic]
Prerequisite: Cha 25, aura of courage class ability.
Benefit: Your aura of courage extends to all allies within 100 feet of you.
Some are repeated for the specific classes they belong to, most are 3.0 conversions from the EPH with a sprinkling of some homebrew.
Epic Wealth By Level
{table=head]Level|Wealth
1|0
2|1,000
3|3,000
4|6,000
5|10,500
6|16,000
7|23,500
8|33,000
9|46,000
10|62,000
11|82,000
12|108,000
13|140,000
14|185,000
15|240,000
16|315,000
17|410,000
18|530,000
19|685,000
20|880,000
21|1,130,000
22|1,435,000
23|1,802,500
24|2,234,000
25|2,734,500
26|3,306,250
27|3,949,250
28|4,673,500
29|5,499,000
30|6,433,250
[/table]
This table was insanely hard to come up with, the standard PF WBL has a bunch of pit falls and humps, so if it doesn't look like it makes sense...your right.
General Epic Feats
Additional Magic Item Space [Epic]
Benefit: Choose one type of magic item that has a limit on the number you can simultaneously wear and gain its benefit. You can now wear one more magic item of this type and also gain its benefit.
Normal: Without this feat, you are limited to one headband, hat, or helmet; one pair of eye lenses or goggles; one cloak, cape, or mantle; one amulet, brooch, medallion, necklace, periapt, or scarab; one suit of armor; one robe; one vest, vestment, or shirt; one pair of bracers or bracelets; one pair of gloves or gauntlets; two rings; one belt; and one pair of boots.
Special: You can gain this feat multiple times. Each time you take the feat, it applies to a new type of wearable magic item.
Armor Skin [Epic]
Benefit: You gain a +3 natural armor bonus to Armor Class, or your existing natural armor bonus increases by +3.
Special: You can gain this feat multiple times. Its effects stack.
Blinding Speed [Epic]
Prerequisite: Dex 26, Improved Initiative.
Benefit: You can act as if hasted for as many rounds each day equal to your class level / 2. The duration of the effect need not be consecutive rounds. Activating this power is a free action.
Special: This is considered an Extraordinary ability and thus can be activated and used inside a anitmagic zone.
Damage Reduction [Epic]
Prerequisite: Con 21.
Benefit: You gain damage reduction 3/-. This does not stack with damage reduction granted by magic items or nonpermanent magical effects, but it does stack with any damage reduction granted by permanent magical effects, class features, or this feat itself.
Special: You can gain this feat multiple times. Each time you gain the feat, your damage reduction increases by 3.
Epic Dodge [Epic]
Prerequisites: Dex 25, Dodge, Acrobatics 27 ranks, improved evasion.
Benefit: Once per round, when struck by an attack you may automatically avoid all damage from the attack.
Energy Resistance [Epic]
Benefit: Choose a type of energy (acid, cold, electricity, fire, or sonic). You gain resistance 10 to that type of energy, or your existing resistance to that type of energy increases by 10. This feat does not stack with energy resistance granted by magic items or nonpermanent magical effects.
Special: You can gain this feat multiple times. If the same type of energy is chosen, the effects stack.
Epic Fortitude [Epic]
Benefit: You gain a +4 bonus on all Fortitude saving throws.
Epic Leadership [Epic]
Prerequisites: Cha 25, Leadership.
Benefit: You attract a cohort and followers as shown on Table: Epic Leadership. In all other ways Epic Leadership functions as the Leadership feat.
Normal: The Leadership feat provides no benefit for leadership scores beyond 25.
Epic Reflexes [Epic]
Benefit: You gain a +4 bonus on all Reflex saving throws.
Epic Reputation [Epic]
Benefit:[b] You gain a +10 bonus on Bluff, Diplomacy, Intimidate, and Perform checks.
[b]Epic Speed [Epic]
Prerequisites: Dex 21, Run.
Benefit: Your speed increases by 30 feet. This benefit does not stack with increased speed granted by magic items or nonpermanent magical effects.
Special: This feat only functions when you are wearing medium armor, light armor, or no armor.
Epic Toughness [Epic]
Benefit: You gain +3 hit points per level.
Special: You can gain this feat multiple times. Its effects stack.
Epic Will [Epic]
Benefit: You gain a +4 bonus on all Will saving throws.
Extended Life Span [Epic]
Benefit: Add one-half the maximum result of your race’s maximum age modifier to your normal middle age, old, and venerable age categories. Calculate your maximum age using the new venerable number. This feat can’t lower your current age category.
Special: You can gain this feat multiple times. Its effects stack.
Fast Healing [Epic]
Prerequisite: Con 25.
Benefit: You gain fast healing 5, or your existing fast healing increases by 5. This feat does not stack with fast healing granted by magic items or nonpermanent magical effects.
Special: You can gain this feat multiple times. Its effects stack.
Great Charisma [Epic]
Benefit: Your Charisma increases by 1 point.
Special: You can gain this feat multiple times. Its effects stack.
Great Constitution [Epic]
Benefit: Your Constitution increases by 1 point.
Special: You can gain this feat multiple times. Its effects stack.
Great Dexterity [Epic]
Benefit: Your Dexterity increases by 1 point.
Special: You can gain this feat multiple times. Its effects stack.
Great Intelligence [Epic]
Benefit: Your Intelligence increases by 1 point.
Special: You can gain this feat multiple times. Its effects stack.
Great Strength [Epic]
Benefit: Your Strength increases by 1 point.
Special: You can gain this feat multiple times. Its effects stack.
Great Wisdom [Epic]
Benefit: Your Wisdom increases by 1 point.
Special: You can gain this feat multiple times. Its effects stack.
Improved Combat Reflexes [Epic]
Prerequisites: Dex 21, Combat Reflexes.
Benefit: There is no limit to the number of attacks of opportunity you can make in one round. (you still can’t make more than one attack of opportunity for a given opportunity.)
Improved Darkvision [Epic]
Prerequisite: Darkvision.
Benefit: The range of your darkvision quadruples. This feat does not stack with darkvision granted by magic items or nonpermanent magical effects.
Improved Low-Light Vision [Epic]
Prerequisite: Low-light vision.
Benefit: The range of your low-light vision quadruples. This feat does not stack with low-light vision granted by magic items or nonpermanent magical effects.
Improved Spell Resistance [Epic]
Prerequisite: Spell resistance from a feat, class feature, or other permanent effect.
Benefit: Your spell resistance increases by +2.
Special: You can gain this feat multiple times. Its effects stack.
Legendary Commander [Epic]
Prerequisites: Cha 25, Epic Leadership, Leadership, Diplomacy 27 ranks, must rule own kingdom and have a stronghold.
Benefit: Multiply the number of followers of each level that you can lead by 10. This has no effect on cohorts.
Legendary Tracker [Epic]
Prerequisites: Wis 25, Knowledge (nature) 27 ranks, Survival 27 ranks.
Benefit: You can track creatures across water, under-water, or through the air. This adds the surfaces of water, underwater, and air to the list of surfaces found under the Track feat.
Legendary Wrestler [Epic]
Prerequisite: Str 21, Dex 21, Improved Unarmed Strike, Escape Artist 21 ranks.
Benefit: You gain a +10 bonus on all grapple checks(CMD and CMB).
Perfect Health [Epic]
Prerequisite: Con 25, Great Fortitude.
Benefit: You are immune to all nonmagical diseases, as well as to all poisons.
Polyglot [Epic]
Prerequisites: Int 25, Linguistics 21 ranks.
Benefit: You can speak all languages. If you are literate, you can also read and write all languages (not including magical script).
Superior Initiative [Epic]
Prerequisite: Improved Initiative, Uncanny dodge
Benefit: You always act first.
Barbarian Feats
Chaotic Rage [Epic]
Prerequisites: Mighty Rage, chaotic alignment.
Benefit: Any weapon you wield while in a rage is treated as an anarchic weapon (it is chaos-aligned and deals an extra 2d6 points of damage against creatures of lawful alignment). This ability does not stack with similar abilities.
Terrible Rage [Epic]
Prerequisites: Str 21, Con 21, Mighty Rage, 24 Barbarian Levels.
Benefit: When you rage, you gain a +12 bonus to Strength and Constitution and a +6 morale bonus on Will saves. (These bonuses replace the normal rage bonuses.)
Ferocious Rage [Epic]
Prerequisites: Str 26, Con 26, Terrible Rage, 27 Barbarian Levels.
Benefit: When you rage, you gain a +16 bonus to Strength and Constitution and a +8 morale bonus on Will saves. (These bonuses replace the normal rage bonuses.)
Terrifying Rage [Epic]
Prerequisites: Intimidate 21 ranks, Mighty Rage
Benefit: While you are raging, any enemy that views you must make a Will save opposed by your Intimidate check or become panicked (if it has HD less than your character level) or shaken (if it has HD equal to or up to twice your character level) for 1d6 rounds. An enemy with Hit Dice greater than twice your character level is not affected by this feat. An enemy may be affected by this feat 1/encounter.
Thundering Rage [Epic]
Prerequisites: Str 25, Mighty Rage.
Benefit: Any weapon you wield while in a rage is treated as a thundering weapon. The DC of the Fortitude save to resist deafness is equal to 10 + ½ your level. This ability does not stack with similar abilities.
Cleric Feats
Bonus Domain [Epic]
Prerequisites: Wis 21, ability to cast 9th-level divine spells.
Benefit: Choose an additional domain from your deity’s domain list. You now have access to that domain’s spells and granted powers as normal for your domain spells and the domain’s granted powers.
Special: You can take this feat twice. Each time you take the feat, it applies to a different domain.
Improved Alignment-Based Casting [Epic]
Prerequisites: Access to domain of Chaos, Evil, Good, or Law, alignment must match domain chosen, ability to cast 9th-level divine spells.
Benefit: Select an alignment-based domain (Chaos, Evil, Good, or Law) to which you have access. You cast spells with that alignment descriptor at +3 caster level.
Special: This benefit overrides (does not stack with) the granted powers of the Chaos, Evil, Good, and Law domains. You may select this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different alignment-based domain to which you have access.
Positive Energy Aura [Epic]
Prerequisites: Cha 25, ability to channel energy(positive) 10d6, ability to cast dispel evil.
Benefit: Every undead creature that comes within 15 feet of you is automatically affected as if you had channeled Energy. This doesn’t cost a channel energy use, and can only affect a creature once per day.
Spectral Strike [Epic]
Prerequisites: Wis 21, ability to channel energy 10d6.
Benefit: Your attacks deal damage normally against incorporeal creatures.
Normal: Without this feat, even attacks that can damage an incorporeal creature have a 50% chance to deal no damage.
Spontaneous Domain Access [Epic]
Prerequisites: Wis 25, Spellcraft 27 ranks, ability to cast 9th-level divine spells.
Benefit: Select a domain you have access to. You may spontaneously convert any prepared cleric spell (except a domain spell) into a domain spell of the same level in the selected domain, just as a cleric channels energy to convert spells into cure spells.
Special: You can take this feat twice. Each time you take this feat, it applies to a different domain.
Undead Mastery [Divine][Epic]
Prerequisites: Cha 21, ability to rebuke or command undead.
Benefit: You may command up to ten times your level in HD of undead.
Fighter Feats
Epic Penetrating Strike [Combat][Epic]
Prerequisites: Penetrating Strike, Greater Penetrating Strike, 20th-level fighter.
Benefit: Your attacks made with weapons selected with Weapon Focus ignore up to 20 points of damage reduction.
Special: This amount is reduced to 10 points for damage reduction without a type (such as DR 10/—).
Epic Prowess [Combat][Epic]
Prerequisites: Epic Weapon focus and Epic Weapon Specialization.
Benefit: You receive the bonuses from Weapon focus, Greater Weapon focus, Epic Weapon focus, Weapon specialization, Greater Weapon Specialization and Epic Weapon Specialization with all weapons you wield. In addition you may make an additional attack whenever you make a full attack.
Special: You can gain this feat multiple times. Its effects stack.
Epic Vital Strike [Combat][Epic]
Prerequisites: Greater Vital Strike, BAB +20.
Benefit: Deal five times the normal damage on a single attack
Overwhelming Critical [Combat][Epic]
Prerequisites: Str 23, Cleave, Great Cleave, Improved Critical (chosen weapon), Power Attack, Weapon Focus (chosen weapon).
Benefit: When using the weapon you have selected, you deal an extra 1d6 points of bonus damage on a successful critical hit. If the weapon’s critical multiplier is ×3, add +2d6 points of bonus damage instead, and if the multiplier is ×4, add +3d6 points of bonus damage instead. Creatures immune to critical hits can’t be affected by this feat.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take this feat, it applies to a different type of weapon.
Perfect Two-Weapon Fighting [Combat][Epic]
Prerequisites: Dex 25, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Two-Weapon Fighting.
Benefit: You can make as many attacks with your off-hand weapon as with your primary weapon, using the same base attack bonus. You still take the normal penalties for fighting with two weapons.
Normal: Without this feat, you can only get a single attack with an off-hand weapon (or two attacks with an off-hand weapon if you have Improved Two-Weapon Fighting, or three attacks with an off-hand weapon if you have Greater Two-Weapon Fighting).
Storm Of Throws [Combat][Epic]
Prerequisite: Dex 23, Point Blank Shot, Quick Draw, Rapid Shot.
Benefit: As a full-round action, you may throw a light weapon at your full base attack bonus at each opponent within 30 feet. All light weapons thrown need not be the same type and you must either have enough light weapons to throw at each target or have the returning special ability.
Normal: The returning ability only allows you to throw once in a round with the weapon returning at the end of the round.
Swarm Of Arrows [Combat][Epic]
Prerequisites: Dex 23, Point Blank Shot, Rapid Shot, Weapon Focus (type of bow used).
Benefit: As a full-round action, you may fire an arrow at your full base attack bonus at each opponent within 30 feet.
Uncanny Accuracy [Combat][Epic]
Prerequisites: Dex 21, base attack bonus +18, Point Blank Shot, Precise Shot, Improved Precise Shot, Perception 21 ranks.
Benefit: Your ranged attacks ignore the miss chance granted to targets by total concealment. You must aim your attacks at the correct square to take advantage of this feat.
Normal: Without this feat, you suffer a 50% miss chance when making a ranged attack against a target with total concealment.
Special: A character with at least 11 levels of ranger can qualify for this feat even if he or she does not have the prerequisites for it, but can only use it when wearing light or no armor.
Epic Weapon Focus [Combat][Epic]
Prerequisite: Weapon Focus and Greater Weapon Focus in the chosen weapon.
Benefit: Add a +2 bonus to all attack rolls you make using the selected weapon. This bonus stacks with Weapon focus and greater weapon focus.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat it applies to a different type of weapon.
Epic Weapon Specialization [Combat][Epic]
Prerequisites: Weapon Specialization and Greater Weapon Specialization in the chosen weapon.
Benefit: Add +6 to all damage rolls you deal using the selected weapon. This bonus stacks with Weapon specialization and greater Weapon specialization.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different type of weapon.
Dire Charge [Combat][Epic]
Prerequisite: Improved Initiative, Power Attack, Furious Focus
Benefit: When you charge you can make a full attack against the opponent charged.
Normal: Without this feat, you may only make a single attack as part of a charge.
Distant Shot [Combat][Epic]
Prerequisites: Dex 25, Far Shot, Point Blank Shot, Perception 21 ranks.
Benefit: You may throw or fire a ranged weapon at any target within line of sight, with no penalty for range.
Devastating Critical [Combat][Epic]
Prerequisites: Str 25, Cleave, Great Cleave, Improved Critical (chosen weapon), Overwhelming Critical (chosen weapon), Power Attack, Weapon Focus (chosen weapon).
Benefit: Whenever you score a critical hit with the chosen weapon, the target must make a Fortitude save (DC 10 + ½ your level + your Strength modifier) or die instantly. (Creatures immune to critical hits can’t be affected by this feat.)
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different type of weapon.
Combat Archery [Combat][Epic]
Prerequisites: Dodge, Mobility, Point Blank Shot.
Benefit: You do not incur any attacks of opportunity for firing a bow when threatened and you threaten an area out to 10ft as if you had reach.
Normal: Without this feat, you incur an attack of opportunity from all opponents who threaten you whenever you use a bow.
Monk Feats
Exceptional Deflection [Epic]
Prerequisites: Dex 21, Wis 19, Deflect Arrows, Improved Unarmed Strike.
Benefit: You can deflect any ranged attacks (including spells that require ranged touch attacks) as if they were arrows.
Improved Ki Strike [Epic]
Prerequisites: Wis 21, Ki strike (adamantine).
Benefit: Your unarmed strikes are treated as epic magic weapons for the purposes of damage reduction.
Improved Stunning Fist [Epic]
Prerequisite: Dex 19, Wis 19, Improved Unarmed Strike, Stunning Fist.
Benefit: Add +3 to the DC of your stunning attack.
Special: You can gain this feat multiple times. Its effects stack.
Infinite Deflection [Epic]
Prerequisites: Dex 25, Combat Reflexes, Deflect Arrows, Improved Unarmed Strike.
Benefit: You may perform any number of deflections each round, as the Deflect Arrows feat.
Keen Strike [Epic]
Prerequisites: Str 23, Wis 23, Improved Critical (unarmed strike), Improved Unarmed Strike, Stunning Fist, ki strike (adamantine).
Benefit: Your unarmed strike has a critical threat range of 18-20 and deals slashing damage (at your option any attack can deal bludgeoning damage, but cannot then take advantage of the enhanced threat range). This ability doesn’t stack with other abilities that expand your unarmed strike’s threat range.
Reflect Arrows [Epic]
Prerequisites: Dex 25, Deflect Arrows, Improved Unarmed Strike.
Benefit: When you deflect an arrow or other ranged attack, the attack is reflected back upon the attacker at your base ranged attack bonus.
Righteous Strike [Epic]
Prerequisites: Wis 19, Improved Unarmed Strike, Stunning Fist, any lawful alignment.
Benefit: Your unarmed strike is treated as an axiomatic weapon (it is lawfully aligned and deals an extra 2d6 points of damage against creatures of chaotic alignment). This ability doesn’t stack with similar abilities.
Vorpal Strike [Epic]
Prerequisites: Str 25, Wis 25, Improved Critical (unarmed strike), Improved Unarmed Strike, Keen Strike, Stunning Fist, ki strike (adamantine).
Benefit: Your unarmed strike is considered to be a slashing vorpal weapon. (At your option, any unarmed strike can do bludgeoning damage instead, but it loses the vorpal quality.) This ability doesn’t stack with similar abilities
Paladin Feats
Battle Blessing [Epic]
Prerequisites: 20th Lvl Paladin
Benefit: Cast all Paladin spells as swift actions.
Great Smiting [Epic]
Prerequisites: Cha 25, smite ability (from class feature or domain granted power).
Benefit: Whenever you make a successful smite attack, add twice the appropriate level to damage (rather than just your level).
Special: You may select this feat multiple times. Its effects stack. Remember that two doublings equals a tripling, and so forth.
Holy Strike [Epic]
Prerequisites: Smite evil class feature, any good alignment.
Benefit: Any weapon you wield is treated as a holy weapon (is good-aligned and deals an extra 2d6 points of damage against creatures of evil alignment).If the weapon already has an alignment, this feat has no effect on the weapon.
Improved Aura Of Courage [Epic]
Prerequisite: Cha 25, aura of courage class ability.
Benefit: Your aura of courage grants a +8 morale bonus on saving throws against fear effects.
Widen Aura Of Courage [Epic]
Prerequisite: Cha 25, aura of courage class ability.
Benefit: Your aura of courage extends to all allies within 100 feet of you.