Bard Regard
2012-07-29, 04:18 AM
I'm running an ambitious first session soon that I plan to end with a brief (2-3 turns) encounter falling from the sky, with the PCs fighting against falling NPC. Looking for guidelines for that, I found Gabe's, from Penny Arcade, reprinted here:
Free Fall Combat
The rules of fighting in free fall stress abstraction,fun and simplicity over simulation.
Fighting while in free fall is tricky business. Characters can steer themselves around while maintaining the same fall speed. Characters can also point themselves down and dive faster than their fall speed or spread their arms (and cloak) to slow their descent.
-Characters must make an athletics check (DC 20) in order to move in any direction while in free fall.
Success: You may move horizontally at your speed, or you may move vertically to any space adjacent to the space directly above or below you.
Fail by 4 or less: You may move horizontally at one-half your speed.
Fail by 5 or more: stay where you are and lose the rest of your move action.
determining range against creatures above or below you
Look at the distance between the two creatures as if they were on the same elevation, counting squares as normal. Then count the difference between their elevations (each level of the free fall space is separated by 4 square, or 20ft). Use the higher number to determine distance.
/end rules
Has anyone tried this? How'd it work? Any issues I should watch out for? Do you have a better system?
The PCs will be level two, so they can't fly, but they'll land soft.
Thanks!
Free Fall Combat
The rules of fighting in free fall stress abstraction,fun and simplicity over simulation.
Fighting while in free fall is tricky business. Characters can steer themselves around while maintaining the same fall speed. Characters can also point themselves down and dive faster than their fall speed or spread their arms (and cloak) to slow their descent.
-Characters must make an athletics check (DC 20) in order to move in any direction while in free fall.
Success: You may move horizontally at your speed, or you may move vertically to any space adjacent to the space directly above or below you.
Fail by 4 or less: You may move horizontally at one-half your speed.
Fail by 5 or more: stay where you are and lose the rest of your move action.
determining range against creatures above or below you
Look at the distance between the two creatures as if they were on the same elevation, counting squares as normal. Then count the difference between their elevations (each level of the free fall space is separated by 4 square, or 20ft). Use the higher number to determine distance.
/end rules
Has anyone tried this? How'd it work? Any issues I should watch out for? Do you have a better system?
The PCs will be level two, so they can't fly, but they'll land soft.
Thanks!