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Kail_Traeganni
2012-07-29, 02:56 PM
This is a Divine Prc for the Ozodrin (http://alt.giantitp.com/forums/showthread.php?t=153536) class by Owrtho, many thanks to him for the original piece of excellent madness.

Possible variants: Replace the spellcasting with ToB initiation progression, as the Paladin of the Sublime Way. (http://dungeons.wikia.com/wiki/Paladin_of_the_Sublime_Way_(3.5e_Class)) Replace the Divine Grace requirement with Turn/Rebuke Undead, lower HD/BAB and give full casting. Evil variant: allow the Blackguard's Dark Blessing ability to qualify, or the Paladin of Slaughter/Tyranny variants.

The Righteous Horror

http://images1.wikia.nocookie.net/__cb57088/hellsing/images/3/30/Nail_mode_alexander_anderson.jpg

I'm not even sure I'm glad he's on our side, if its a he at all. It's more of a monster than the monsters it fights!

We're used to the righteous being good looking, or at least the normal sort of awesome. But sometimes the world is so beset by the alien and the eldritch that only such wrong and terrible power may defend it. The will of a crusader for light, the terrible power of aberrations... this is a righteous horror.

BECOMING A RIGHTEOUS HORROR
There are many paths to this destiny. Some are monsters who are redeemed, and become crusaders for Law and Good. Others are crusaders who are cursed with twisted gifts. Others still are those strange crusaders who voluntarily seek twisted and eldritch powers. The best righteous monsters have levels as clerics (whether MC paladins or Prestige Paladins), as they take best advantage of the divine spellcasting progression. Single-class paladins can of course also suffice.


ENTRY REQUIREMENTS
Class Feature: Manifest Form ‡, Feature (Tentacles) ‡, Divine Grace
Skills: Knowledge (Dungeoneering) 5 ranks, Knowledge (Religion) 5 ranks
Feat: Aberrant Blood*
Alignment: Lawful Good (unless you are using variant morality paladins). Righteous Horrors who break their moral codes or change alignment lose all spellcasting and Supernatural class features, though they remain monsters, and can atone in the same manner as paladins.
‡ From the ozodrin (http://www.giantitp.com/forums/showthread.php?p=8551355) base class by Owrtho

* From Lords of Madness by Wizards of the Coast

Class Skills
The Righteous Horror's class skills are Bluff (Cha), Climb (Str), Craft (Int), Concentration (Con), Diplomacy (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (Religion) (Int), Knowledge (Nobility and Royalty) (Int) Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str),
Skills Points at Each Level: 4 + int modifier

Hit Dice: d10

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special | Spells per Day/Spells Known

1st|
+1|
+2|
+0|
+2| Form Points, Features, Destroyer of Evil, Armor of Terrible Resolution | + 1 level of divine spellcasting

2nd|
+2|
+3|
+0|
+3|Shield of Horrific Power, Bonus Aberrant or Divine Feat |

3rd|
+3|
+3|
+1|
+3| Track, Bonus Domain: Inquisition | + 1 level of divine spellcasting

4th|
+4|
+4|
+1|
+4| Sever the Fell Power |

5th|
+5|
+4|
+1|
+4| Endless Annihilation, Horrific Apotheosis | + 1 level of divine spellcasting[/table]

Spellcasting: At every odd level, advance divine spellcasting as if you gained a level in whichever divine spellcasting class you used to qualify. If you have multiple divine spellcasting classes, choose one.

Form Points (Ex): The Righteous Horror has a number of form points equal to 3 times its class level that may be spent on features.

Features (Ex): The Righteous Horror's class levels stack with its Ozodrin levels for determining what features and augments it has access to, as well as the number of feature granted attacks it can make in a round.

Destroyer of Evil (Su): The Righteous Horror's class levels each grant an additional use of Smite Evil. Furthermore, Divine feats count as aberrant feats for all purposes, and vice versa.

Armor of Terrible Resolution (Ex): The Righteous Horror in its True Form has natural armor that appears as if plate armor. Besides the shining appearance, it gives a natural armor bonus of 4 + the RM class levels, and replaces Strange Anatomy: the righteous monster is immune to critical hits, sneak attacks, etc. 12th level Ozodrin flesh features can be used to stack with this. The armor bonus does not stack with worn armor, and indeed worn armor bars the Righteous Horror from manifesting its true form.

Shield of Horrific Endurance (Ex): The Righteous Horror in True Form can turn any arm into a shield-arm, bearing a shield of dread and holy appearance. This shield grants a shield bonus of 2 + 1/2 RM Class levels (round up), and SR of 10+CHA+character level.

Sever the Fell Power (Su): The Righteous Horror can make dispel checks with its melee attacks. Once per round, The Righteous Horror can attach a targeted dispel magic to any melee attack, whether with a manufactured or natural weapon.

Endless Annihilation (Su): Choose an exotic weapon. The Righteous Horror may now shape its Spikes into that exotic weapon, though they are still counted as natural weapons. The Righteous Horror also gains the Improved Multiattack feat, and the ability to pounce.

Apotheosis (Ex): The Righteous Horror is now a perfect servant of its chosen God or gods, and a perfect monster. It is forevermore treated as either a native outsider or aberration, whichever is more beneficial. It neither takes any penalties for aging, nor will ever die of old age. It gains Fast Healing equal to its CHA modifier (min 1).

silphael
2012-07-29, 04:50 PM
That's seems very nice to me, I always feld like ozodrin needed something good for them ^^