Khatoblepas
2012-07-30, 11:44 AM
So your DM has said "Tier 4", and you, dedicated optimizer, feel like a challenge. You still want to play a caster, and Warmage seems too easy. You want The Adept.
The NPC Class. It only gets 5th level spells, it has a terrible BAB, and it doesn't get all that many spells per day. But it sure is interesting! I personally love the idea of playing an Adept - it's just exotic enough to catch my interest, and it's low power spellcasting intrigues me in an Optimizey way. But to do that, we have to wring out every drop of power it could possibly have.
I'm thinking the race could be Jermalaine (which, being a monstrous/primitive race, qualifies for Hexer), going Domain Adept 5/Divine Oracle 2/Hexer 10/Contemplative 3. Domain would possibly be Travel OR if it is legal, Celestia, depending on what would be best. Celestia would give a lot of good buffs (Divine Power, Righteous Might, Greater Magic Weapon) but it's weird whether an adept can take a planar domain. Probably not.
Spontaineous Healer + Versatile Spellcaster will get us higher level spells much sooner - and thus the delicious extra spells from Hexer will be that much more powerful, and we get Polymorph just on time. Heighten + Earth Spell might(?) get us 5th level spells from Hexer even sooner. The important thing is to get access to our spells ASAP.
But what kind of role could an adept play? Battlefield control? They certainly have a few spells that could be useful. Utility is their strong point, if they could be said to have a strong point. Let's get low power!
Final Domains: Travel, Oracle, ??? (Contemplative)
What spells should be taken with Hexer? We have 5 to collect, and all of them 5th level or below.
BUILD SO FAR:
Jermalaine Adept 5/Divine Oracle 2/Hexer 3/Contemplative 1/Hexer +7/Divine Oracle +2
1) Spontaineous Healer
3) Skill Focus (Knowledge (Arcana))
6) Versatile Spellcaster
9) ???
12) ???
15) ???
18) ???
32pt buy:
Str 2 Dex 14 Con 12 Int 14 Wis 24 Cha 4
The rules enforced:
- No base class over Tier 4 is allowed. Base classes that give 9th level spells also banned. This is a showcase of the Adept's power.
- If you use only NPC base classes, that would make this amazing.
- No Ur-Priest, Sublime Chord etc, as that's cheating.
- All 3.5 material except dragon magazine allowed.
And just in case you're interested in the other (theoretical) party members:
Half-Ogre Zhentarim Dungeon Crasher.
Beguiler Rogue (with natural attacks for up close and personal flanking, wielding a weapon with it's tail).
NPC Buomman Healer (taking nonverbal spell, and pretty much never speaking)
So how would you optimize an adept? Can you get the Holy Polymorph and become a powerful caster without ever reaching 9th level spells? It'd be interesting to see what people come up with - like an Expert 1/Domain Adept (Trickery, Kobold later) that multiclasses into Trapsmith for even more spells. It's not powerful, but at this tier, what can you do?
The NPC Class. It only gets 5th level spells, it has a terrible BAB, and it doesn't get all that many spells per day. But it sure is interesting! I personally love the idea of playing an Adept - it's just exotic enough to catch my interest, and it's low power spellcasting intrigues me in an Optimizey way. But to do that, we have to wring out every drop of power it could possibly have.
I'm thinking the race could be Jermalaine (which, being a monstrous/primitive race, qualifies for Hexer), going Domain Adept 5/Divine Oracle 2/Hexer 10/Contemplative 3. Domain would possibly be Travel OR if it is legal, Celestia, depending on what would be best. Celestia would give a lot of good buffs (Divine Power, Righteous Might, Greater Magic Weapon) but it's weird whether an adept can take a planar domain. Probably not.
Spontaineous Healer + Versatile Spellcaster will get us higher level spells much sooner - and thus the delicious extra spells from Hexer will be that much more powerful, and we get Polymorph just on time. Heighten + Earth Spell might(?) get us 5th level spells from Hexer even sooner. The important thing is to get access to our spells ASAP.
But what kind of role could an adept play? Battlefield control? They certainly have a few spells that could be useful. Utility is their strong point, if they could be said to have a strong point. Let's get low power!
Final Domains: Travel, Oracle, ??? (Contemplative)
What spells should be taken with Hexer? We have 5 to collect, and all of them 5th level or below.
BUILD SO FAR:
Jermalaine Adept 5/Divine Oracle 2/Hexer 3/Contemplative 1/Hexer +7/Divine Oracle +2
1) Spontaineous Healer
3) Skill Focus (Knowledge (Arcana))
6) Versatile Spellcaster
9) ???
12) ???
15) ???
18) ???
32pt buy:
Str 2 Dex 14 Con 12 Int 14 Wis 24 Cha 4
The rules enforced:
- No base class over Tier 4 is allowed. Base classes that give 9th level spells also banned. This is a showcase of the Adept's power.
- If you use only NPC base classes, that would make this amazing.
- No Ur-Priest, Sublime Chord etc, as that's cheating.
- All 3.5 material except dragon magazine allowed.
And just in case you're interested in the other (theoretical) party members:
Half-Ogre Zhentarim Dungeon Crasher.
Beguiler Rogue (with natural attacks for up close and personal flanking, wielding a weapon with it's tail).
NPC Buomman Healer (taking nonverbal spell, and pretty much never speaking)
So how would you optimize an adept? Can you get the Holy Polymorph and become a powerful caster without ever reaching 9th level spells? It'd be interesting to see what people come up with - like an Expert 1/Domain Adept (Trickery, Kobold later) that multiclasses into Trapsmith for even more spells. It's not powerful, but at this tier, what can you do?