wayfare
2012-07-31, 08:47 PM
Hey All:
Can you take a look at these spells and see if they are balanced?
Hey All:
Can you take a look at these spells and see if they are balanced?
Instill Slight Weakness
Necromancy
Level: Cleric 1
Components: V, S
Casting Time: 1 Standard Action
Range: Touch
Target: Single
Duration: 1 minute or 1 round; See Text
Saving Throw: Fortitude Partial
Spell Resistance: Yes
The touched opponent takes 2 additional points of damage from all damage sources for 1 minute. On a successful Save, the effect persists for 1 round instead of 1 minute.
Instill Moderate Weakness
Necromancy
Level: Cleric 3
Components: V, S
Casting Time: 1 Standard Action
Range: Touch
Target: Single
Duration: 1 minute or 1 round; See Text
Saving Throw: Fortitude Partial
Spell Resistance: Yes
The touched opponent takes 4 additional points of damage from all damage sources for 1 minute. On a successful Save, the effect persists for 1 round instead of 1 minute.
Instill Severe Weakness
Necromancy
Level: Cleric 5
Components: V, S
Casting Time: 1 Standard Action
Range: Touch
Target: Single
Duration: 1 minute
Saving Throw: Fortitude Partial
Spell Resistance: Yes
The touched opponent takes 6 additional points of damage from all damage sources for 1 minute. On a successful Save, the effect persists for 1 round instead of 1 minute.
NEW SPELLS 8/2/12
Divine Whisper
Evocation
Level: Cleric 2
Components: V
Casting Time: 1 Standard Action
Range: 15 feet
Area: 15 foot burst, centered on you
Duration: Instant
Saving Throw: Fortitude negates
Spell Resistance: Yes
Invoking the power of his god, the cleric channels the voice of his deity. Enemies within the area are Staggered for 1 round. A successful fortitude save negates the effect.
Heavenly Cacophony
Evocation
Level: Cleric 4
Components: V
Casting Time: 1 Standard Action
Range: 30 feet
Area: 30 foot burst, centered on you
Duration: Instant
Saving Throw: Fortitude partial
Spell Resistance: Yes
The cleric acts as the mouthpiece of his deity, speaking a single word that hammers the earth. Opponents within the area are Dazed for 1 round. A successful save renders the opponent Staggered for 1 round.
Outsiders and Undead in the area also take 4d8 damage on a failed save.
Can you take a look at these spells and see if they are balanced?
Hey All:
Can you take a look at these spells and see if they are balanced?
Instill Slight Weakness
Necromancy
Level: Cleric 1
Components: V, S
Casting Time: 1 Standard Action
Range: Touch
Target: Single
Duration: 1 minute or 1 round; See Text
Saving Throw: Fortitude Partial
Spell Resistance: Yes
The touched opponent takes 2 additional points of damage from all damage sources for 1 minute. On a successful Save, the effect persists for 1 round instead of 1 minute.
Instill Moderate Weakness
Necromancy
Level: Cleric 3
Components: V, S
Casting Time: 1 Standard Action
Range: Touch
Target: Single
Duration: 1 minute or 1 round; See Text
Saving Throw: Fortitude Partial
Spell Resistance: Yes
The touched opponent takes 4 additional points of damage from all damage sources for 1 minute. On a successful Save, the effect persists for 1 round instead of 1 minute.
Instill Severe Weakness
Necromancy
Level: Cleric 5
Components: V, S
Casting Time: 1 Standard Action
Range: Touch
Target: Single
Duration: 1 minute
Saving Throw: Fortitude Partial
Spell Resistance: Yes
The touched opponent takes 6 additional points of damage from all damage sources for 1 minute. On a successful Save, the effect persists for 1 round instead of 1 minute.
NEW SPELLS 8/2/12
Divine Whisper
Evocation
Level: Cleric 2
Components: V
Casting Time: 1 Standard Action
Range: 15 feet
Area: 15 foot burst, centered on you
Duration: Instant
Saving Throw: Fortitude negates
Spell Resistance: Yes
Invoking the power of his god, the cleric channels the voice of his deity. Enemies within the area are Staggered for 1 round. A successful fortitude save negates the effect.
Heavenly Cacophony
Evocation
Level: Cleric 4
Components: V
Casting Time: 1 Standard Action
Range: 30 feet
Area: 30 foot burst, centered on you
Duration: Instant
Saving Throw: Fortitude partial
Spell Resistance: Yes
The cleric acts as the mouthpiece of his deity, speaking a single word that hammers the earth. Opponents within the area are Dazed for 1 round. A successful save renders the opponent Staggered for 1 round.
Outsiders and Undead in the area also take 4d8 damage on a failed save.