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nilocmirror
2012-08-01, 03:07 PM
Noble
Alignment: any | Good Save: Ref Will | Hit-Die: d6 | Armor: Light Buckler |Weapons: Simple Hand Crossbow, Rapier.
Skill Points: 8 | Str: Climb, Jump, Swim | Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand | Int: Appraise, Craft, Decipher Script, Forgery, Know(all), Search | Wis: Listen, Profession, Sense Motive, Spot | Cha: Bluff, Diplomacy, Disguise, Gather Information, Intimidate, Perform, Use Magical Device, Intimidate.

1 Skirmish +1d6; Nobility ; Fast Talker ; Silver Standard
2 Noble Grace
3 Skirmish +1d6, +1 AC; Fast Talking +1
4 Special Dispensation
5 Skirmish +2d6, +1 AC
6 Fast Talking +2
7 Skirmish +2d6, +2 AC
8 Gold Standard
9 Skirmish +3d6, +2 AC; Fast Talking +3
10 Diplomatic Immunity
11 Skirmish +3d6, +3 AC
12 Fast Talking +4
13 Skirmish +4d6, +3 AC
14
15 Skirmish +4d6, +4AC; Fast Talking +5
16 Pardon
17 Skirmish +5d6, +4 AC
18 Fast Talking +6
19 Skirmish +5d6, +4 AC; Take Them Away
20


Skirmish: As the Scout ability.

Nobility: Nobility comes with perks and with responsibilities. The Noble will have duties a codes of conduct. The holdings duties and codes will vary depending on the nobles background, race, and culture.

Fast Talker: With an authority figure (guard, other noble est.) who both respects and recognizes the Noble's nobility the Noble may make an opposed Diplomacy or Intimidate check (the authority figure will get bonuses based on their rank and the situation). If the Noble is successful they make themselves the authority in the situation. They get a bonus to these checks at 3rd 6th 9th 12th 15th and 18th levels.

Silver Standard: With anyone who both respects and recognizes the Noble's nobility all non-magical and non-alchemical items and services under 50 gold are free for the Noble.

Noble Grace: As a paladins Divine Grace

Special Dispensation: The Noble gains the Special Dispensation as the Cityscape feat even if they do not meet the prerequisites.

Gold Standard: With anyone who both respects and recognizes the Noble's nobility all non-magical and non-alchemical items and services under 500 gold are free for the Noble. The Noble may also open lines of credit with no interest at shops in their home city. The lines of credit may not exceed the Noble's net worth. (net worth being how much the sell value of the Noble's belongings are) If the debt is not paid in full by date agreed upon the Noble loses the line of credit.

Diplomatic Immunity: With anyone who both respects and recognizes the Noble's nobility the Noble will not be punished for minor crimes. They will simply be told to stop and move on.

Pardon: With anyone who both respects and recognizes the Noble's nobility the Noble may Pardon people for minor crimes.

Take Them Away : With anyone who both respects and recognizes the Noble's nobility t bvCbR6he Noble may have people arrested.

Yitzi
2012-08-01, 03:49 PM
While it certainly does work mechanically (or will, once you note his BAB progression) and isn't too powerful as long as you avoid Silver Standard abuse and don't make the character a king or something like that (I'd peg it at a weak tier 4), I don't really think it makes that much sense from a roleplaying perspective. A noble with enough power to make the abilities significant probably isn't going to be adventuring much, so use for PCs doesn't really seem so likely, and for NPCs the Aristocrat class with appropriate NPC behavior should work just fine.

Wyntonian
2012-08-01, 04:19 PM
Lord McNoble: Halt, executioner! Under my rightful authority as Lord of Fiefdomland, this man is pardoned for his crimes!

Executioner: Eh. *Chop*.

Lord McNoble: Dude, the hell? Seriously?

Executioner: Sorry sir, you're only level 15. You don't get the pardon class feature for another hundred XP or so.

Lord McNoble: CURSE YOU DM!!!!!!



I'll be honest, social station itself does not warrant a unique base class. If someone's a noble, they're a noble. They don't need a class that says so. Not only that, but this class doesn't do a great job of representing what an NPC noble would be entitled to do. Hell, it needs a near-epic character just to get someone arrested!

Fast Talker is pretty vague. What does it mean to establish yourself as an authority in a situation? If you can't explain it in rules, it shouldn't be a class feature. On the other hand, if a noble needs to make a intimidate/diplomacy check just to tell his guards what to do, that would explain why they need t wait to level 19 to have someone arrested....

Also, why do they have skirmish? That seems kinda random. Yay mobile fighter aristocrats?