nilocmirror
2012-08-01, 03:07 PM
Noble
Alignment: any | Good Save: Ref Will | Hit-Die: d6 | Armor: Light Buckler |Weapons: Simple Hand Crossbow, Rapier.
Skill Points: 8 | Str: Climb, Jump, Swim | Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand | Int: Appraise, Craft, Decipher Script, Forgery, Know(all), Search | Wis: Listen, Profession, Sense Motive, Spot | Cha: Bluff, Diplomacy, Disguise, Gather Information, Intimidate, Perform, Use Magical Device, Intimidate.
1 Skirmish +1d6; Nobility ; Fast Talker ; Silver Standard
2 Noble Grace
3 Skirmish +1d6, +1 AC; Fast Talking +1
4 Special Dispensation
5 Skirmish +2d6, +1 AC
6 Fast Talking +2
7 Skirmish +2d6, +2 AC
8 Gold Standard
9 Skirmish +3d6, +2 AC; Fast Talking +3
10 Diplomatic Immunity
11 Skirmish +3d6, +3 AC
12 Fast Talking +4
13 Skirmish +4d6, +3 AC
14
15 Skirmish +4d6, +4AC; Fast Talking +5
16 Pardon
17 Skirmish +5d6, +4 AC
18 Fast Talking +6
19 Skirmish +5d6, +4 AC; Take Them Away
20
Skirmish: As the Scout ability.
Nobility: Nobility comes with perks and with responsibilities. The Noble will have duties a codes of conduct. The holdings duties and codes will vary depending on the nobles background, race, and culture.
Fast Talker: With an authority figure (guard, other noble est.) who both respects and recognizes the Noble's nobility the Noble may make an opposed Diplomacy or Intimidate check (the authority figure will get bonuses based on their rank and the situation). If the Noble is successful they make themselves the authority in the situation. They get a bonus to these checks at 3rd 6th 9th 12th 15th and 18th levels.
Silver Standard: With anyone who both respects and recognizes the Noble's nobility all non-magical and non-alchemical items and services under 50 gold are free for the Noble.
Noble Grace: As a paladins Divine Grace
Special Dispensation: The Noble gains the Special Dispensation as the Cityscape feat even if they do not meet the prerequisites.
Gold Standard: With anyone who both respects and recognizes the Noble's nobility all non-magical and non-alchemical items and services under 500 gold are free for the Noble. The Noble may also open lines of credit with no interest at shops in their home city. The lines of credit may not exceed the Noble's net worth. (net worth being how much the sell value of the Noble's belongings are) If the debt is not paid in full by date agreed upon the Noble loses the line of credit.
Diplomatic Immunity: With anyone who both respects and recognizes the Noble's nobility the Noble will not be punished for minor crimes. They will simply be told to stop and move on.
Pardon: With anyone who both respects and recognizes the Noble's nobility the Noble may Pardon people for minor crimes.
Take Them Away : With anyone who both respects and recognizes the Noble's nobility t bvCbR6he Noble may have people arrested.
Alignment: any | Good Save: Ref Will | Hit-Die: d6 | Armor: Light Buckler |Weapons: Simple Hand Crossbow, Rapier.
Skill Points: 8 | Str: Climb, Jump, Swim | Dex: Balance, Escape Artist, Hide, Move Silently, Sleight of Hand | Int: Appraise, Craft, Decipher Script, Forgery, Know(all), Search | Wis: Listen, Profession, Sense Motive, Spot | Cha: Bluff, Diplomacy, Disguise, Gather Information, Intimidate, Perform, Use Magical Device, Intimidate.
1 Skirmish +1d6; Nobility ; Fast Talker ; Silver Standard
2 Noble Grace
3 Skirmish +1d6, +1 AC; Fast Talking +1
4 Special Dispensation
5 Skirmish +2d6, +1 AC
6 Fast Talking +2
7 Skirmish +2d6, +2 AC
8 Gold Standard
9 Skirmish +3d6, +2 AC; Fast Talking +3
10 Diplomatic Immunity
11 Skirmish +3d6, +3 AC
12 Fast Talking +4
13 Skirmish +4d6, +3 AC
14
15 Skirmish +4d6, +4AC; Fast Talking +5
16 Pardon
17 Skirmish +5d6, +4 AC
18 Fast Talking +6
19 Skirmish +5d6, +4 AC; Take Them Away
20
Skirmish: As the Scout ability.
Nobility: Nobility comes with perks and with responsibilities. The Noble will have duties a codes of conduct. The holdings duties and codes will vary depending on the nobles background, race, and culture.
Fast Talker: With an authority figure (guard, other noble est.) who both respects and recognizes the Noble's nobility the Noble may make an opposed Diplomacy or Intimidate check (the authority figure will get bonuses based on their rank and the situation). If the Noble is successful they make themselves the authority in the situation. They get a bonus to these checks at 3rd 6th 9th 12th 15th and 18th levels.
Silver Standard: With anyone who both respects and recognizes the Noble's nobility all non-magical and non-alchemical items and services under 50 gold are free for the Noble.
Noble Grace: As a paladins Divine Grace
Special Dispensation: The Noble gains the Special Dispensation as the Cityscape feat even if they do not meet the prerequisites.
Gold Standard: With anyone who both respects and recognizes the Noble's nobility all non-magical and non-alchemical items and services under 500 gold are free for the Noble. The Noble may also open lines of credit with no interest at shops in their home city. The lines of credit may not exceed the Noble's net worth. (net worth being how much the sell value of the Noble's belongings are) If the debt is not paid in full by date agreed upon the Noble loses the line of credit.
Diplomatic Immunity: With anyone who both respects and recognizes the Noble's nobility the Noble will not be punished for minor crimes. They will simply be told to stop and move on.
Pardon: With anyone who both respects and recognizes the Noble's nobility the Noble may Pardon people for minor crimes.
Take Them Away : With anyone who both respects and recognizes the Noble's nobility t bvCbR6he Noble may have people arrested.