Mr. Darsena
2012-08-03, 02:54 PM
Demon Hunter
The Demon Hunter is a warrior from the Demon Hunter order who has sworn to track, find and slay any fiend or undead. They wield unholy power passed down century after century, such as the Warlocks do, but they channel it against the forces of darkness who they despise, fighting fire with fire. Their combat ability is unparalelled, allowing them to move around the battlefield with grace and talent while striking down their foes, being it from afar or at close combat. Their abilities are known as Hunts, and allow them to channel their unholy power into various forms, the most memorable being turning into a fiendish creature themselves.
Demon Hunter as a Base Class (D&D 3.5)
Abilities: Dexterity is important to the Demon Hunter for her artful dodge and evasive skills. Strength is important to tackle demons. Wisdom is important to make good intuitive decisions.
Alignment: Any Non-Chaotic, any Non-Evil
Special: Only races with Size Medium or smaller can become Demon Hunters, as acrobatic movement is impeded by the size of the larger races.
Starting Age: Moderate
Starting Gold: 5d6 x 10gp.
Hit die: d6
Class Skills (4 + Int modifier per level; x4 at first level): Climb (Str), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (The Planes / Nature / Religion) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha).
DEMON HUNTER
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialHunts KnownAcrobatic Strike DamageFavored Enemy Bonus
1st
+0
+0
+2
+2Track, Favored Enemy, Acrobatic Strike, Aura of Evil-+1d6+2
2nd
+1
+0
+3
+3Hunting Style Feat-+1d6+2
3rd
+2
+1
+3
+3Blindsense, Artful Dodge-+1d6+2
4th
+3
+1
+4
+4Path of the Demonslayer2+2d6+2
5th
+3
+1
+4
+4Cunning Initiative2+2d6+4
6th
+4
+2
+5
+5Hunting Style Feat3+2d6+4
7th
+5
+2
+5
+5Somersault3+3d6+4
8th
+6/+1
+2
+6
+64+3d6+4
9th
+6/+1
+3
+6
+6Vengeful4+3d6+4
10th
+7/+2
+3
+7
+7Hunting Style Feat5+4d6+6
11th
+8/+3
+3
+7
+7Evasion5+4d6+6
12th
+9/+4
+4
+8
+86+4d6+6
13th
+9/+4
+4
+8
+8Mettle6+5d6+6
14th
+10/+5
+4
+9
+9Hunting Style Feat7+5d6+6
15th
+11/+6/+1
+5
+9
+9Unforgiving7+5d6+8
16th
+12/+7/+2
+5
+10
+108+6d6+8
17th
+12/+7/+2
+5
+10
+10Improved Evasion8+6d6+8
18th
+13/+8/+3
+6
+11
+11Hunting Style Feat9+6d6+8
19th
+14/+9/+4
+6
+11
+119+7d6+8
20th
+15/+10/+5
+6
+12
+12Demonic Descent10+7d6+10
Class features:
All of the following are class features of the Demon Hunter.
Weapon and armor profficiency: A Demon Hunter is profficient with all simple, martial weapons, as well as with the exotic weapon of the Hand Crossbow, and with light armor, but not shields.
Bonus Languages: A Demon Hunter's bonus language options include Abyssal. This choice is in addition to the bonus languages available to the character because of her race.
Track: At 1st level the Demon Hunter gains Track as a bonus feat. She also increases her speed by 10' while tracking.
Favored Enemy (Ex): At 1st level the Demon Hunter has as Favored Enemies Outsider (Evil) and Undead. The Demon Hunter gains a +2 bonus on Bluff, Listen, Sense Motive, Spot and Survival when using these skills against this type of creatures. Likewise, she gets a +2 bonus on weapon damage rolls against such creatures.
At 5th level and every 5 levels thereafter, this bonus increases by +2.
Acrobatic Strike (Ex): At 1st level, the Demon Hunter's prowess in battle allows him to perform incredible acrobatic feats. As a standard action, with any weapon she holds, she can make a single attack roll against an enemy, even if it is outside her attack range. If the attack hits, she can move up to half her land speed and if after the movement the enemy is within her melee range or within the first range increment of a ranged weapon she wields, the attack deals damage normally. If the attack hits an Evil Outsider or an Undead creature, it will deal 1d6 bonus holy damage. Should the attack made a critical strike, this bonus damage will not be multiplied. The Demon Hunter may only use Acrobatic Strike while wearing light armor or no armor, and while carrying no more than a light load. The bonus damage increases by 1d6 at 4th level and every 3 demon hunter levels afterwards.
At 8th level and thereafter, attempting an Acrobatic Strike is considered a move action, and at 15th level and thereafter, the Demon Hunter may attempt to Acrobatic Strike twice per round.
Aura of Evil (Ex): The power of a Demon Hunter's aura of evil (see the detect evil spell) is equal to her Demon Hunter level.
Hunting Style Feat (Ex): At 2nd level a Demon Hunter must select one hunting style to pursue. The Demon Hunter's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. She can choose feats from her selected hunting style, even if she does not have the normal prerequisites.
The benefits of the Demon chosen style feats apply only when she wears light, medium, or no armor. She loses all benefits of her hunting style feats when wearing heavy armor. Once a Demon Hunter selects a hunting style, it cannot be changed.
Hunting Styles
Archery
If the Demon Hunter selects archery style, she can choose from the following list whenever she gains a hunting style feat:
Far Shot, Focused Shot, Point Blank Shot, Precise Shot, and Rapid Shot.
At 6th level, she adds Crossbow Mastery, Improved Precise Shot, Parting Shot, Point Blank Master and Manyshot to the list.
At 10th level, she adds Pinpoint Targeting and Shot on the Run to the list.
Crossbow
If the Demon Hunter selects crossbow style, she can choose from the following list whenever she gains a hunting style feat:
Deadly Aim, Focused Shot, Precise Shot, and Rapid Reload.
At 6th level, she adds Crossbow Mastery and Improved Precise Shot to the list.
At 10th level, she adds Pinpoint Targeting and Shot on the Run to the list.
Mounted Combat
If the Ranger selects mounted combat style, she can choose from the following list whenever she gains a combat style feat:
Mounted Combat, Mounted Archery, Ride-By Attack, and Trick Riding.
At 6th level, she adds Mounted Shield and Spirited Charge to the list.
At 10th level, she adds Mounted Skirmisher and Unseat to the list.
Two-handed weapon
If the Demon Hunter selects two-handed weapon style, she can choose from the following list whenever she gains a hunting style feat:
Cleave, Power Attack, Pushing Assault, and Shield of Swings.
At 6th level, she adds Furious Focus and Great Cleave to the list.
At 10th level, she adds Dreadful Carnage and Improved Sunder to the list.
Two-weapon combat
If the Demon Hunter selects two-weapon hunting style, she can choose from the following list whenever she gains a hunting style feat:
Double Slice, Improved Shield Bash, Quick Draw, and Two-Weapon Fighting.
At 6th level, she adds Improved Two-Weapon Fighting and Two-Weapon Defense to the list.
At 10th level, she adds Greater Two-Weapon Fighting and Two-Weapon Rend to the list.
Blindsense (Ex): At 3rd level the Demon Hunter gains the Blindsense extraordinary ability at 20' range. This range extends by 5' every 2 demon hunter levels afterwards up to 60' at level 19.
Artful Dodge (Ex): At 3rd level the Demon Hunter gains a dodge bonus to her AC equal to her Wisdom modifier. This bonus is lost whenever she would be denied her Dexterity bonus to AC. This ability can only be used if the Demon Hunter is in light armor or no armor, carrying no more than light load and is not rendered helpless.
Path of the Demonslayer (Ex): The Demon Hunter walks a path torn between both hatred and discipline. At 4th level, she gains a hatred pool and a discipline pool. Her hatred pool may contain as many hatred points as she wishes, and her discipline pool may contain up to class level/4 + Wisdom modifier discipline points. At the start of each day, a Demon Hunter gains a number of discipline points equal to her Wisdom modifier (minimum 1), and loses any hatred points she had in her hatred pool. She may gain hatred points in the following ways:
- Critical Hit: Each time the Demon Hunter confirms a critical hit with an attack while in the heat of combat, she gains 1 hatred point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the Demon Hunter’s character level does not grant hatred.
- Killing Blow: When the Demon Hunter reduces a creature to 0 or fewer hit points with an attack while in the heat of combat, she regains 1 hatred point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the Demon Hunter's character level to 0 or fewer hit points does not grant any hatred.
- Combat against Evil Outsider: When the Demon Hunter hits an Evil Outsider with an attack, or is hit by an attack performed by an Evil Outsider while in the heat of combat, she gains 1 hatred point. Hitting a helpless or unaware creature or a creature that has fewer Hit Dice than half the Demon Hunter’s character level does not grant any hatred. Being hit by a creature that has fewer Hit Dice than half the Demon Hunter’s character level does not grant any hatred. A Demon Hunter may not gain more than 1 hatred point per creature per round, either by hitting them or being hit by them.
Hatred points and discipline points may be spent to perform Hunts. At 2nd level she learns 2 Hunts from her Hunts list and every 2 levels afterwards, the Demon Hunter may select an additional Hunt. A Demon Hunter may use any Hunt she knows as long as she can pay the hatred or discipline cost of the hunt. To use a Hunt she must have a Wisdom score of 10 + the Hunt's level and if a Hunt requires an enemy to make a save, unless otherwise stated the DC of the save is 10 + 1/2 the Demon Hunter's level + her Dexterity modifier.
A Demon Hunter may only choose level 1 Hunts. At 8th level, she may instead choose level 2 Hunts, at 12th level, she may instead choose level 3 Hunts, and at 16th level, she may instead choose level 4 Hunts.
Cunning Initiative (Ex): At 5th level, a Demon Hunter adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier. The Demon Hunter may only benefit from this ability when she is in light armor or no armor, carrying no more than light load and is not rendered helpless.
Somersault (Ex): At 7th level, the Demon Hunter's acrobatic prowess increases. Whenever the Demon Hunter would be able to make a 5' step, she may choose to make a 10' step instead. This also increases by 5' the distance she may move whenever she makes an Acrobatic Strike. She also retains her Artful Dodge and Dexterity bonuses to AC even if caught flat-footed or struck by an invisible attacker. She loses this benefit if she becomes immobilized. The Demon Hunter may only benefit from this ability when she is in light armor or no armor, carrying no more than light load and is not rendered helpless.
Vengeful (Su): At 9th level, whenever the Demon Hunter is hit by a creature, all of her attacks that would target that creature during her next round have a +1 morale bonus. This bonus increases by +1 every three levels beyond 9th level.
Evasion (Ex): At 11th level, a Demon Hunter can avoid magic and unusual attacks with great agility. If she makes a successful Reflex save throw against an attack that would normally deal half-damage on a successful save, she instead takes no damage. The Demon Hunter may only benefit from this ability when she is in light armor or no armor, carrying no more than light load and is not rendered helpless.
Mettle (Su): Beginning at 13th level, the Demon Hunter can shrug off magical effects that could harm him. If she makes a successful Will or Fortitude save that would normally reduce (rather than negate) a spell or other magical effect, the magic has no effect on the Demon Hunter at all. Any spell that is normally negated by a successful saving throw is unaffected by this ability. This ability can only be used if the Demon Hunter is wearing light armor or no armor. A helpless Demon Hunter does not gain the benefit of this ability.
Unforgiving (Su): At 15th level, the Demon Hunter increases her hatred against everything that is unholy. Whenever she would gain hatred points, so long as she is in the heat of combat against an Evil Outsider, she also gains the same amount of discipline points.
Improved Evasion (Ex): At 17th level, the Demon Hunter's reflexes increase. If the Demon Hunter makes a successful reflex check against an attack that would normally deal half-damage on a successful save, she instead takes no damage. If she fails the save, she only takes half-damage. The Demon Hunter may only benefit from this ability when she is in light armor or no armor, carrying no more than light load and is not rendered helpless.
Demonic Descent (Su): At 20th level, the Demon Hunter trascends the barrier between good and evil. For the purpose of her Demon Hunter Class Abilities, she can treat any Evil creature as if it were Good and any Good creature as it if were Evil, as well as treat any Outsider as if it were Humanoid or viceversa. Whenever she deals any amount of untyped, holy or unholy damage, she may choose to deal it as holy or unholy damage.
Additionally, the Demon Hunter himself is treated as an Outsider rather than as a humanoid for the purpose of spells and magical effects.
Ex-Demon Hunters
A Demon Hunter wanders between the path of good and evil, struggling to control her demonic powers. Thus, a Demon Hunter who changes to a prohibited alignment loses all her Hunts and Demon Hunter abilities (not including Weapon and armor proficiencies, Acrobatic Strike, Hunting Style feats, Evasion and Improved evasion). She also has to make a Will save against a DC equal to twice her Demon Hunter class level, or she will become a demon of CR equal to her class level.
Demon Hunter as a Ranger archetype (Pathfinder)
A demon hunter has the following class features.
Class Skills
A demon hunter's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (Planes) (Int), Knowledge (Nature) (Int), Knowledge (Religion) (Int), Perception (Wis), Sense Motive (Wis), Stealth (Dex), Survival (Wis), Swim (Str), Use Magic Device (Cha).
These replace the standard ranger class skills.
Skill Ranks per Level
The demon hunter gets 4 + Int modifier skill ranks per level.
Weapon and armor profficiency
A demon hunter is proficient with all simple, martial weapons, as well as with the exotic weapon of the Hand Crossbow, and with light armor, but not shields.
This replaces the normal ranger armor and weapon proficiency.
Bonus Languages
A demon hunter's bonus language options include abyssal and infernal. This choice is in addition to the bonus languages available to the character because of her race.
Fiendish Enemy (Ex)
At 1st level, a demon hunter does not select a favored enemy. Instead, he automatically adds outsider (evil) and undead as his favored enemies. He does not gain additional favored enemies at higher levels. He does get to increase both his favored enemy bonuses by +2 at 5th, 10th, 15th, and 20th level.
This otherwise acts as and replaces the standard favored enemy ability.
Acrobatic Strike (Ex)
At 1st level, the demon hunter's prowess in battle allows him to perform incredible acrobatic feats. As a standard action, with any weapon she holds, she can make a single attack roll against an enemy, even if it is outside her attack range. If the attack hits, she can move up to half her land speed and if after the movement the enemy is within her melee range or within the first range increment of a ranged weapon she wields, the attack deals damage normally. If the attack hits any of her favored enemies, it will deal 1d6 bonus holy damage. Should the attack make a critical strike, this bonus damage will not be multiplied. The demon hunter may only use acrobatic strike while wearing light armor or no armor, and while carrying no more than a light load. The bonus damage increases by 1d6 at 4th level and every 3 demon hunter levels afterwards.
At 6th level and thereafter, attempting an acrobatic strike is considered a move action, and at 11th level and thereafter, the demon hunter may attempt to acrobatic strike twice per round.
This ability replaces quarry and improved quarry.
Aura of Evil (Ex)
At 1st level, the demon hunter gains an aura of evil. The power of a Demon Hunter's aura of evil (see the detect evil spell) is equal to her demon hunter level.
Hunting Style
A demon hunter may select a combat style from the following: archery, crossbow, mounted combat, two-handed weapon and two-weapon combat. This ability otherwise as and replaces the ranger's combat style feats.
Blindsense (Ex)
At 2nd level, a demon hunter gains the blindsense extraordinary ability at 30' range. This range extends by 5' every 3 demon hunter levels afterwards up to 60' at level 20.
This ability replaces endurance.
Relentless pursuit (Ex)
At 2nd level, a demon hunter adds half his level (minimum 1) to Diplomacy skill checks made to gather information about one of her favored enemies.
This ability replaces wild empathy.
Artful Dodge (Ex)
At 3rd level the demon hunter gains a dodge bonus to her AC equal to her Wisdom modifier. This bonus is lost whenever she would be denied her Dexterity bonus to AC. This ability can only be used if the demon hunter is in light armor or no armor, carrying no more than light load and is not rendered helpless.
This ability replaces the 1st favored terrain.
Path of the Demonslayer (Ex)
At 4th level, the demon hunter gains a hatred pool and a discipline pool. Her hatred pool may contain as many hatred points as she wishes, and her discipline pool may contain up to class level/4 + Wisdom modifier discipline points. At the start of each day, a demon hunter gains a number of discipline points equal to her Wisdom modifier (minimum 1), and loses any hatred points she had in her hatred pool. She may gain hatred points in the following ways:
- Critical Hit: Each time the demon hunter confirms a critical hit with an attack while in the heat of combat, she gains 1 hatred point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the demon hunter’s character level does not grant hatred.
- Killing Blow: When the demon hunter reduces a creature to 0 or fewer hit points with an attack while in the heat of combat, she regains 1 hatred point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the demon hunter's character level to 0 or fewer hit points does not grant any hatred.
- Combat against Evil Outsider: When the demon hunter hits an evil outsider with an attack, or is hit by an attack performed by an evil outsider while in the heat of combat, she gains 1 hatred point. Hitting a helpless or unaware creature or a creature that has fewer Hit Dice than half the demon hunter’s character level does not grant any hatred. Being hit by a creature that has fewer Hit Dice than half the demon hunter’s character level does not grant any hatred. A demon hunter may not gain more than 1 hatred point per creature per round, either by hitting them or being hit by them.
Hatred points and discipline points may be spent to perform Hunts. At 2nd level she learns 2 Hunts from her Hunts list and every 2 levels afterwards, the Demon Hunter may select an additional Hunt. A demon hunter may use any Hunt she knows as long as she can pay the hatred or discipline cost of the hunt. To use a Hunt she must have a Wisdom score of 10 + the Hunt's level and if a Hunt requires an enemy to make a save, unless otherwise stated the DC of the save is 10 + 1/2 the Demon Hunter's level + her Dexterity modifier.
A demon hunter may only choose level 1 Hunts. At 8th level, she may instead choose level 2 Hunts, at 12th level, she may instead choose level 3 Hunts, and at 16th level, she may instead choose level 4 Hunts.
This ability replaces hunter's bond and spellcasting.
Cunning Initiative (Ex)
At 8th level, a demon hunter adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier. The demon hunter may only benefit from this ability when she is in light armor or no armor, carrying no more than light load and is not rendered helpless.
This ability replaces the 2nd favored terrain.
Somersault (Ex)
At 7th level, the demon hunter's acrobatic prowess increases. Whenever the demon hunter would be able to make a 5' step, she may choose to make a 10' step instead. This also increases by 5' the distance she may move whenever she makes an acrobatic strike. She also retains her Artful Dodge and Dexterity bonuses to AC even if caught flat-footed or struck by an invisible attacker. She loses this benefit if she becomes immobilized. The demon hunter may only benefit from this ability when she is in light armor or no armor, carrying no more than light load and is not rendered helpless.
This ability replaces woodland stride.
Vengeful (Su)
At 9th level, whenever the demon hunter is hit by a creature, all of her attacks that would target that creature during her next round have a +1 morale bonus. This bonus increases by +1 every three levels beyond 9th level.
This ability replaces camouflage.
Mettle (Su)
At 13th level, the demon hunter can shrug off magical effects that could harm her. If she makes a successful Will or Fortitude save that would normally reduce (rather than negate) a spell or other magical effect, the magic has no effect on the demon hunter at all. Any spell that is normally negated by a successful saving throw is unaffected by this ability. This ability can only be used if the demon hunter is wearing light armor or no armor. A helpless Demon Hunter does not gain the benefit of this ability.
This ability replaces the 3rd favored terrain.
Unforgiving (Su)
At 15th level, the demon hunter increases her hatred against everything that is unholy. Whenever she would gain hatred points, so long as she is in the heat of combat against an Evil Outsider, she also gains the same amount of discipline points.
This ability replaces hide in plain sight.
Demonic Descent (Su)
At 20th level, the demon hunter trascends the barrier between good and evil. For the purpose of her class abilities, she can treat any evil creature as if it were good and any good creature as it if were evil, as well as treat any outsider as if it were humanoid or viceversa. Whenever she deals any amount of untyped, holy or unholy damage, she may choose to deal it as holy or unholy damage.
Additionally, the demon hunter himself is treated as an outsider rather than as a humanoid for the purpose of spells and magical effects.
This ability replaces master hunter and the 4th favored terrain.
Feats
Acrobatic Smite
Prerequisite: Ability to Smite Evil, Ability to Acrobatic Strike
Benefit: As a swift action, you may spend one of your daily Smite attempts to perform an Acrobatic Strike check. If you succeed, your next attack will deal the Acrobatic Strike bonus damage and Smite damage equal to the sum of the class levels which grant Acrobatic Strike ability and Smite Evil ability plus your Charisma modifier.
Radiant Hunt
Prerequisite: Charisma 13+
Benefit: You now gain bonus Hunts based on your Charisma score, and any Hunt which received any bonus from Wisdom, receives it now from your Charisma. This applies also to your Artful Dodge.
Huntsmaster
Prerequisite: 4th level Demon Hunter
Benefit: You know a number of additional Hunts equal to 1/2 of your Intelligence modifier rounded down (minimum 1).
Special: This feat may be taken more than once.
Mind-speed Reflexes
Prerequisite: 1st level Demon Hunter
Benefit: You mantain your Artful Dodge bonus as long as you are psionically focused. However, when you lose or spend your psionic focus, you automatically lose your Artful Dodge bonus. Your Dexterity bonus to AC is not affected by this feat.
Normal: You lose your Artful Dodge bonus whenever you would be normally denied your Dexterity bonus to AC.
Special: This feat may only be taken by Psionic characters.
Evil is Just a Point of View
Prerequisite: Ability to Acrobatic Strike, Base Attack Bonus +6
Benefit: Your Acrobatic Strike damage now also applies against any creature of Evil alignment.
Normal: Your Acrobatic Strike damage can only be applied against Evil Outsiders or Undead creatures.
The Demon Hunter is a warrior from the Demon Hunter order who has sworn to track, find and slay any fiend or undead. They wield unholy power passed down century after century, such as the Warlocks do, but they channel it against the forces of darkness who they despise, fighting fire with fire. Their combat ability is unparalelled, allowing them to move around the battlefield with grace and talent while striking down their foes, being it from afar or at close combat. Their abilities are known as Hunts, and allow them to channel their unholy power into various forms, the most memorable being turning into a fiendish creature themselves.
Demon Hunter as a Base Class (D&D 3.5)
Abilities: Dexterity is important to the Demon Hunter for her artful dodge and evasive skills. Strength is important to tackle demons. Wisdom is important to make good intuitive decisions.
Alignment: Any Non-Chaotic, any Non-Evil
Special: Only races with Size Medium or smaller can become Demon Hunters, as acrobatic movement is impeded by the size of the larger races.
Starting Age: Moderate
Starting Gold: 5d6 x 10gp.
Hit die: d6
Class Skills (4 + Int modifier per level; x4 at first level): Climb (Str), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (The Planes / Nature / Religion) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha).
DEMON HUNTER
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialHunts KnownAcrobatic Strike DamageFavored Enemy Bonus
1st
+0
+0
+2
+2Track, Favored Enemy, Acrobatic Strike, Aura of Evil-+1d6+2
2nd
+1
+0
+3
+3Hunting Style Feat-+1d6+2
3rd
+2
+1
+3
+3Blindsense, Artful Dodge-+1d6+2
4th
+3
+1
+4
+4Path of the Demonslayer2+2d6+2
5th
+3
+1
+4
+4Cunning Initiative2+2d6+4
6th
+4
+2
+5
+5Hunting Style Feat3+2d6+4
7th
+5
+2
+5
+5Somersault3+3d6+4
8th
+6/+1
+2
+6
+64+3d6+4
9th
+6/+1
+3
+6
+6Vengeful4+3d6+4
10th
+7/+2
+3
+7
+7Hunting Style Feat5+4d6+6
11th
+8/+3
+3
+7
+7Evasion5+4d6+6
12th
+9/+4
+4
+8
+86+4d6+6
13th
+9/+4
+4
+8
+8Mettle6+5d6+6
14th
+10/+5
+4
+9
+9Hunting Style Feat7+5d6+6
15th
+11/+6/+1
+5
+9
+9Unforgiving7+5d6+8
16th
+12/+7/+2
+5
+10
+108+6d6+8
17th
+12/+7/+2
+5
+10
+10Improved Evasion8+6d6+8
18th
+13/+8/+3
+6
+11
+11Hunting Style Feat9+6d6+8
19th
+14/+9/+4
+6
+11
+119+7d6+8
20th
+15/+10/+5
+6
+12
+12Demonic Descent10+7d6+10
Class features:
All of the following are class features of the Demon Hunter.
Weapon and armor profficiency: A Demon Hunter is profficient with all simple, martial weapons, as well as with the exotic weapon of the Hand Crossbow, and with light armor, but not shields.
Bonus Languages: A Demon Hunter's bonus language options include Abyssal. This choice is in addition to the bonus languages available to the character because of her race.
Track: At 1st level the Demon Hunter gains Track as a bonus feat. She also increases her speed by 10' while tracking.
Favored Enemy (Ex): At 1st level the Demon Hunter has as Favored Enemies Outsider (Evil) and Undead. The Demon Hunter gains a +2 bonus on Bluff, Listen, Sense Motive, Spot and Survival when using these skills against this type of creatures. Likewise, she gets a +2 bonus on weapon damage rolls against such creatures.
At 5th level and every 5 levels thereafter, this bonus increases by +2.
Acrobatic Strike (Ex): At 1st level, the Demon Hunter's prowess in battle allows him to perform incredible acrobatic feats. As a standard action, with any weapon she holds, she can make a single attack roll against an enemy, even if it is outside her attack range. If the attack hits, she can move up to half her land speed and if after the movement the enemy is within her melee range or within the first range increment of a ranged weapon she wields, the attack deals damage normally. If the attack hits an Evil Outsider or an Undead creature, it will deal 1d6 bonus holy damage. Should the attack made a critical strike, this bonus damage will not be multiplied. The Demon Hunter may only use Acrobatic Strike while wearing light armor or no armor, and while carrying no more than a light load. The bonus damage increases by 1d6 at 4th level and every 3 demon hunter levels afterwards.
At 8th level and thereafter, attempting an Acrobatic Strike is considered a move action, and at 15th level and thereafter, the Demon Hunter may attempt to Acrobatic Strike twice per round.
Aura of Evil (Ex): The power of a Demon Hunter's aura of evil (see the detect evil spell) is equal to her Demon Hunter level.
Hunting Style Feat (Ex): At 2nd level a Demon Hunter must select one hunting style to pursue. The Demon Hunter's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. She can choose feats from her selected hunting style, even if she does not have the normal prerequisites.
The benefits of the Demon chosen style feats apply only when she wears light, medium, or no armor. She loses all benefits of her hunting style feats when wearing heavy armor. Once a Demon Hunter selects a hunting style, it cannot be changed.
Hunting Styles
Archery
If the Demon Hunter selects archery style, she can choose from the following list whenever she gains a hunting style feat:
Far Shot, Focused Shot, Point Blank Shot, Precise Shot, and Rapid Shot.
At 6th level, she adds Crossbow Mastery, Improved Precise Shot, Parting Shot, Point Blank Master and Manyshot to the list.
At 10th level, she adds Pinpoint Targeting and Shot on the Run to the list.
Crossbow
If the Demon Hunter selects crossbow style, she can choose from the following list whenever she gains a hunting style feat:
Deadly Aim, Focused Shot, Precise Shot, and Rapid Reload.
At 6th level, she adds Crossbow Mastery and Improved Precise Shot to the list.
At 10th level, she adds Pinpoint Targeting and Shot on the Run to the list.
Mounted Combat
If the Ranger selects mounted combat style, she can choose from the following list whenever she gains a combat style feat:
Mounted Combat, Mounted Archery, Ride-By Attack, and Trick Riding.
At 6th level, she adds Mounted Shield and Spirited Charge to the list.
At 10th level, she adds Mounted Skirmisher and Unseat to the list.
Two-handed weapon
If the Demon Hunter selects two-handed weapon style, she can choose from the following list whenever she gains a hunting style feat:
Cleave, Power Attack, Pushing Assault, and Shield of Swings.
At 6th level, she adds Furious Focus and Great Cleave to the list.
At 10th level, she adds Dreadful Carnage and Improved Sunder to the list.
Two-weapon combat
If the Demon Hunter selects two-weapon hunting style, she can choose from the following list whenever she gains a hunting style feat:
Double Slice, Improved Shield Bash, Quick Draw, and Two-Weapon Fighting.
At 6th level, she adds Improved Two-Weapon Fighting and Two-Weapon Defense to the list.
At 10th level, she adds Greater Two-Weapon Fighting and Two-Weapon Rend to the list.
Blindsense (Ex): At 3rd level the Demon Hunter gains the Blindsense extraordinary ability at 20' range. This range extends by 5' every 2 demon hunter levels afterwards up to 60' at level 19.
Artful Dodge (Ex): At 3rd level the Demon Hunter gains a dodge bonus to her AC equal to her Wisdom modifier. This bonus is lost whenever she would be denied her Dexterity bonus to AC. This ability can only be used if the Demon Hunter is in light armor or no armor, carrying no more than light load and is not rendered helpless.
Path of the Demonslayer (Ex): The Demon Hunter walks a path torn between both hatred and discipline. At 4th level, she gains a hatred pool and a discipline pool. Her hatred pool may contain as many hatred points as she wishes, and her discipline pool may contain up to class level/4 + Wisdom modifier discipline points. At the start of each day, a Demon Hunter gains a number of discipline points equal to her Wisdom modifier (minimum 1), and loses any hatred points she had in her hatred pool. She may gain hatred points in the following ways:
- Critical Hit: Each time the Demon Hunter confirms a critical hit with an attack while in the heat of combat, she gains 1 hatred point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the Demon Hunter’s character level does not grant hatred.
- Killing Blow: When the Demon Hunter reduces a creature to 0 or fewer hit points with an attack while in the heat of combat, she regains 1 hatred point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the Demon Hunter's character level to 0 or fewer hit points does not grant any hatred.
- Combat against Evil Outsider: When the Demon Hunter hits an Evil Outsider with an attack, or is hit by an attack performed by an Evil Outsider while in the heat of combat, she gains 1 hatred point. Hitting a helpless or unaware creature or a creature that has fewer Hit Dice than half the Demon Hunter’s character level does not grant any hatred. Being hit by a creature that has fewer Hit Dice than half the Demon Hunter’s character level does not grant any hatred. A Demon Hunter may not gain more than 1 hatred point per creature per round, either by hitting them or being hit by them.
Hatred points and discipline points may be spent to perform Hunts. At 2nd level she learns 2 Hunts from her Hunts list and every 2 levels afterwards, the Demon Hunter may select an additional Hunt. A Demon Hunter may use any Hunt she knows as long as she can pay the hatred or discipline cost of the hunt. To use a Hunt she must have a Wisdom score of 10 + the Hunt's level and if a Hunt requires an enemy to make a save, unless otherwise stated the DC of the save is 10 + 1/2 the Demon Hunter's level + her Dexterity modifier.
A Demon Hunter may only choose level 1 Hunts. At 8th level, she may instead choose level 2 Hunts, at 12th level, she may instead choose level 3 Hunts, and at 16th level, she may instead choose level 4 Hunts.
Cunning Initiative (Ex): At 5th level, a Demon Hunter adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier. The Demon Hunter may only benefit from this ability when she is in light armor or no armor, carrying no more than light load and is not rendered helpless.
Somersault (Ex): At 7th level, the Demon Hunter's acrobatic prowess increases. Whenever the Demon Hunter would be able to make a 5' step, she may choose to make a 10' step instead. This also increases by 5' the distance she may move whenever she makes an Acrobatic Strike. She also retains her Artful Dodge and Dexterity bonuses to AC even if caught flat-footed or struck by an invisible attacker. She loses this benefit if she becomes immobilized. The Demon Hunter may only benefit from this ability when she is in light armor or no armor, carrying no more than light load and is not rendered helpless.
Vengeful (Su): At 9th level, whenever the Demon Hunter is hit by a creature, all of her attacks that would target that creature during her next round have a +1 morale bonus. This bonus increases by +1 every three levels beyond 9th level.
Evasion (Ex): At 11th level, a Demon Hunter can avoid magic and unusual attacks with great agility. If she makes a successful Reflex save throw against an attack that would normally deal half-damage on a successful save, she instead takes no damage. The Demon Hunter may only benefit from this ability when she is in light armor or no armor, carrying no more than light load and is not rendered helpless.
Mettle (Su): Beginning at 13th level, the Demon Hunter can shrug off magical effects that could harm him. If she makes a successful Will or Fortitude save that would normally reduce (rather than negate) a spell or other magical effect, the magic has no effect on the Demon Hunter at all. Any spell that is normally negated by a successful saving throw is unaffected by this ability. This ability can only be used if the Demon Hunter is wearing light armor or no armor. A helpless Demon Hunter does not gain the benefit of this ability.
Unforgiving (Su): At 15th level, the Demon Hunter increases her hatred against everything that is unholy. Whenever she would gain hatred points, so long as she is in the heat of combat against an Evil Outsider, she also gains the same amount of discipline points.
Improved Evasion (Ex): At 17th level, the Demon Hunter's reflexes increase. If the Demon Hunter makes a successful reflex check against an attack that would normally deal half-damage on a successful save, she instead takes no damage. If she fails the save, she only takes half-damage. The Demon Hunter may only benefit from this ability when she is in light armor or no armor, carrying no more than light load and is not rendered helpless.
Demonic Descent (Su): At 20th level, the Demon Hunter trascends the barrier between good and evil. For the purpose of her Demon Hunter Class Abilities, she can treat any Evil creature as if it were Good and any Good creature as it if were Evil, as well as treat any Outsider as if it were Humanoid or viceversa. Whenever she deals any amount of untyped, holy or unholy damage, she may choose to deal it as holy or unholy damage.
Additionally, the Demon Hunter himself is treated as an Outsider rather than as a humanoid for the purpose of spells and magical effects.
Ex-Demon Hunters
A Demon Hunter wanders between the path of good and evil, struggling to control her demonic powers. Thus, a Demon Hunter who changes to a prohibited alignment loses all her Hunts and Demon Hunter abilities (not including Weapon and armor proficiencies, Acrobatic Strike, Hunting Style feats, Evasion and Improved evasion). She also has to make a Will save against a DC equal to twice her Demon Hunter class level, or she will become a demon of CR equal to her class level.
Demon Hunter as a Ranger archetype (Pathfinder)
A demon hunter has the following class features.
Class Skills
A demon hunter's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (Planes) (Int), Knowledge (Nature) (Int), Knowledge (Religion) (Int), Perception (Wis), Sense Motive (Wis), Stealth (Dex), Survival (Wis), Swim (Str), Use Magic Device (Cha).
These replace the standard ranger class skills.
Skill Ranks per Level
The demon hunter gets 4 + Int modifier skill ranks per level.
Weapon and armor profficiency
A demon hunter is proficient with all simple, martial weapons, as well as with the exotic weapon of the Hand Crossbow, and with light armor, but not shields.
This replaces the normal ranger armor and weapon proficiency.
Bonus Languages
A demon hunter's bonus language options include abyssal and infernal. This choice is in addition to the bonus languages available to the character because of her race.
Fiendish Enemy (Ex)
At 1st level, a demon hunter does not select a favored enemy. Instead, he automatically adds outsider (evil) and undead as his favored enemies. He does not gain additional favored enemies at higher levels. He does get to increase both his favored enemy bonuses by +2 at 5th, 10th, 15th, and 20th level.
This otherwise acts as and replaces the standard favored enemy ability.
Acrobatic Strike (Ex)
At 1st level, the demon hunter's prowess in battle allows him to perform incredible acrobatic feats. As a standard action, with any weapon she holds, she can make a single attack roll against an enemy, even if it is outside her attack range. If the attack hits, she can move up to half her land speed and if after the movement the enemy is within her melee range or within the first range increment of a ranged weapon she wields, the attack deals damage normally. If the attack hits any of her favored enemies, it will deal 1d6 bonus holy damage. Should the attack make a critical strike, this bonus damage will not be multiplied. The demon hunter may only use acrobatic strike while wearing light armor or no armor, and while carrying no more than a light load. The bonus damage increases by 1d6 at 4th level and every 3 demon hunter levels afterwards.
At 6th level and thereafter, attempting an acrobatic strike is considered a move action, and at 11th level and thereafter, the demon hunter may attempt to acrobatic strike twice per round.
This ability replaces quarry and improved quarry.
Aura of Evil (Ex)
At 1st level, the demon hunter gains an aura of evil. The power of a Demon Hunter's aura of evil (see the detect evil spell) is equal to her demon hunter level.
Hunting Style
A demon hunter may select a combat style from the following: archery, crossbow, mounted combat, two-handed weapon and two-weapon combat. This ability otherwise as and replaces the ranger's combat style feats.
Blindsense (Ex)
At 2nd level, a demon hunter gains the blindsense extraordinary ability at 30' range. This range extends by 5' every 3 demon hunter levels afterwards up to 60' at level 20.
This ability replaces endurance.
Relentless pursuit (Ex)
At 2nd level, a demon hunter adds half his level (minimum 1) to Diplomacy skill checks made to gather information about one of her favored enemies.
This ability replaces wild empathy.
Artful Dodge (Ex)
At 3rd level the demon hunter gains a dodge bonus to her AC equal to her Wisdom modifier. This bonus is lost whenever she would be denied her Dexterity bonus to AC. This ability can only be used if the demon hunter is in light armor or no armor, carrying no more than light load and is not rendered helpless.
This ability replaces the 1st favored terrain.
Path of the Demonslayer (Ex)
At 4th level, the demon hunter gains a hatred pool and a discipline pool. Her hatred pool may contain as many hatred points as she wishes, and her discipline pool may contain up to class level/4 + Wisdom modifier discipline points. At the start of each day, a demon hunter gains a number of discipline points equal to her Wisdom modifier (minimum 1), and loses any hatred points she had in her hatred pool. She may gain hatred points in the following ways:
- Critical Hit: Each time the demon hunter confirms a critical hit with an attack while in the heat of combat, she gains 1 hatred point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the demon hunter’s character level does not grant hatred.
- Killing Blow: When the demon hunter reduces a creature to 0 or fewer hit points with an attack while in the heat of combat, she regains 1 hatred point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the demon hunter's character level to 0 or fewer hit points does not grant any hatred.
- Combat against Evil Outsider: When the demon hunter hits an evil outsider with an attack, or is hit by an attack performed by an evil outsider while in the heat of combat, she gains 1 hatred point. Hitting a helpless or unaware creature or a creature that has fewer Hit Dice than half the demon hunter’s character level does not grant any hatred. Being hit by a creature that has fewer Hit Dice than half the demon hunter’s character level does not grant any hatred. A demon hunter may not gain more than 1 hatred point per creature per round, either by hitting them or being hit by them.
Hatred points and discipline points may be spent to perform Hunts. At 2nd level she learns 2 Hunts from her Hunts list and every 2 levels afterwards, the Demon Hunter may select an additional Hunt. A demon hunter may use any Hunt she knows as long as she can pay the hatred or discipline cost of the hunt. To use a Hunt she must have a Wisdom score of 10 + the Hunt's level and if a Hunt requires an enemy to make a save, unless otherwise stated the DC of the save is 10 + 1/2 the Demon Hunter's level + her Dexterity modifier.
A demon hunter may only choose level 1 Hunts. At 8th level, she may instead choose level 2 Hunts, at 12th level, she may instead choose level 3 Hunts, and at 16th level, she may instead choose level 4 Hunts.
This ability replaces hunter's bond and spellcasting.
Cunning Initiative (Ex)
At 8th level, a demon hunter adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier. The demon hunter may only benefit from this ability when she is in light armor or no armor, carrying no more than light load and is not rendered helpless.
This ability replaces the 2nd favored terrain.
Somersault (Ex)
At 7th level, the demon hunter's acrobatic prowess increases. Whenever the demon hunter would be able to make a 5' step, she may choose to make a 10' step instead. This also increases by 5' the distance she may move whenever she makes an acrobatic strike. She also retains her Artful Dodge and Dexterity bonuses to AC even if caught flat-footed or struck by an invisible attacker. She loses this benefit if she becomes immobilized. The demon hunter may only benefit from this ability when she is in light armor or no armor, carrying no more than light load and is not rendered helpless.
This ability replaces woodland stride.
Vengeful (Su)
At 9th level, whenever the demon hunter is hit by a creature, all of her attacks that would target that creature during her next round have a +1 morale bonus. This bonus increases by +1 every three levels beyond 9th level.
This ability replaces camouflage.
Mettle (Su)
At 13th level, the demon hunter can shrug off magical effects that could harm her. If she makes a successful Will or Fortitude save that would normally reduce (rather than negate) a spell or other magical effect, the magic has no effect on the demon hunter at all. Any spell that is normally negated by a successful saving throw is unaffected by this ability. This ability can only be used if the demon hunter is wearing light armor or no armor. A helpless Demon Hunter does not gain the benefit of this ability.
This ability replaces the 3rd favored terrain.
Unforgiving (Su)
At 15th level, the demon hunter increases her hatred against everything that is unholy. Whenever she would gain hatred points, so long as she is in the heat of combat against an Evil Outsider, she also gains the same amount of discipline points.
This ability replaces hide in plain sight.
Demonic Descent (Su)
At 20th level, the demon hunter trascends the barrier between good and evil. For the purpose of her class abilities, she can treat any evil creature as if it were good and any good creature as it if were evil, as well as treat any outsider as if it were humanoid or viceversa. Whenever she deals any amount of untyped, holy or unholy damage, she may choose to deal it as holy or unholy damage.
Additionally, the demon hunter himself is treated as an outsider rather than as a humanoid for the purpose of spells and magical effects.
This ability replaces master hunter and the 4th favored terrain.
Feats
Acrobatic Smite
Prerequisite: Ability to Smite Evil, Ability to Acrobatic Strike
Benefit: As a swift action, you may spend one of your daily Smite attempts to perform an Acrobatic Strike check. If you succeed, your next attack will deal the Acrobatic Strike bonus damage and Smite damage equal to the sum of the class levels which grant Acrobatic Strike ability and Smite Evil ability plus your Charisma modifier.
Radiant Hunt
Prerequisite: Charisma 13+
Benefit: You now gain bonus Hunts based on your Charisma score, and any Hunt which received any bonus from Wisdom, receives it now from your Charisma. This applies also to your Artful Dodge.
Huntsmaster
Prerequisite: 4th level Demon Hunter
Benefit: You know a number of additional Hunts equal to 1/2 of your Intelligence modifier rounded down (minimum 1).
Special: This feat may be taken more than once.
Mind-speed Reflexes
Prerequisite: 1st level Demon Hunter
Benefit: You mantain your Artful Dodge bonus as long as you are psionically focused. However, when you lose or spend your psionic focus, you automatically lose your Artful Dodge bonus. Your Dexterity bonus to AC is not affected by this feat.
Normal: You lose your Artful Dodge bonus whenever you would be normally denied your Dexterity bonus to AC.
Special: This feat may only be taken by Psionic characters.
Evil is Just a Point of View
Prerequisite: Ability to Acrobatic Strike, Base Attack Bonus +6
Benefit: Your Acrobatic Strike damage now also applies against any creature of Evil alignment.
Normal: Your Acrobatic Strike damage can only be applied against Evil Outsiders or Undead creatures.