ExemplarofAvg
2012-08-03, 04:14 PM
So awhile back, almost a year ago (http://www.giantitp.com/forums/showthread.php?t=219146) now I had an idea to create a new "Summon X n" spell, based off of Fairy Tail's Zoldeo/Capricorn's Human Subordination Magic (http://fairytail.wikia.com/wiki/Human_Subordination), while this seemed like a really cool idea I kind of let it fall after I worked out the slight basics after the campaign it was used in. However it's going to get to see actual use in a campaign that is not run by me, but it still needs to be reviewed and checked over. The campaign itself won't happen until the end of august so I have plenty of time, I just plan to get it all set and approved ahead of time.
Here's what I ended up with as of the last time I worked on it:
Summon Hero I
Level: Summoner 1, Bard 1, Sorcerer 1
Components: V, S, F (A piece of or some item related to the Hero you are summoning)
Casting Time: 1 Round
Range: Close (25ft + 5ft./2 levels)
Effect: One Summoned Creature
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell summons a Hero. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of it's abilities. If you can communicate with the hero, by sharing a language, you can direct it not to attack, to attack particular enemies, or to perform some other action.
A summoned Hero cannot summon or otherwise conjure another creature or Hero, nor can they use any teleportation or planar travel abilities. Heroes cannot be summoned into an environment that cannot support them.
Summon Hero II
Level: Summoner 2, Bard 2, Sorcerer 2
Components: V, S, F (A piece of or some item related to the Hero or Heroes you are summoning)
Casting Time: 1 Round
Range: Close (25ft + 5ft./2 levels)
Effect: One or more creatures, no two of which can be more than 30ft Apart.
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like Summon Hero I, except you can summon One 2nd-level Hero or 1d3 1st level Heroes.
Summon Hero III
Level: Summoner 3, Bard 3, Sorcerer 3
Components: V, S, F (A piece of or some item related to the Hero or Heroes you are summoning)
Casting Time: 1 Round
Range: Close (25ft + 5ft./2 levels)
Effect: One or more creatures, no two of which can be more than 30ft Apart.
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like Summon Hero I, except you can summon One 3rd level Hero, 1d3 2nd-level Heros or 1d4+1 1st level Heroes.
The biggest issue with the invention of this spell is how to determine the power level of the Heroes summoned. My original system was this:
Heroes.
Spell level x2 −1 = CR of Hero (Minimum 1)
So ex. Summon Hero IX (9) nets 1 CR 17 Hero or 1d3 CR 15 Heroes, or 1d4+1 CR 13 (or lower) Heroes.
As you can probably assume this is just a little bit OP and that is what I want to try and fix for this run. Currently my though is to use the Caster Level - the level of the spell they can cast but that leaves things just a little bit, disjointed. Here's a side by side example for a Sorcerer (which the character I am making will be) between the original method and the thought of method
Caster Level | Summon Hero X | Hero Level V.2 (CL-SL) | Hero Level V.1 (SLx2-1)
20 | 9 | 11 | 17
19 | 9 | 10 | 17
18 | 9 | 9 | 17
17 | 8 | 9 | 15
16 | 8 | 8 | 15
15 | 7 | 8 | 13
14 | 7 | 7 | 13
13 | 6 | 7 | 11
12 | 6 | 6 | 11
11 | 5 | 6 | 9
10 | 5 | 5 | 9
9 | 4 | 5 | 7
8 | 4 | 4 | 7
7 | 3 | 4 | 5
6 | 3 | 3 | 5
5 | 2 | 3 | 3
4 | 2 | 2 | 3
3 | 1 | 2 | 1
2 | 1 | 1 | 1
1 | 1 | 0 | 1
As you can see one has a very slow start and keeps the Hero at about half your level. Whereas the other summons something almost your level, if not at most three levels lower. What I'm looking for is a nice method for this to work at a sort of midway point between the two progressions, if possible, if you have any ideas or suggestions, please let me know.
Here's what I ended up with as of the last time I worked on it:
Summon Hero I
Level: Summoner 1, Bard 1, Sorcerer 1
Components: V, S, F (A piece of or some item related to the Hero you are summoning)
Casting Time: 1 Round
Range: Close (25ft + 5ft./2 levels)
Effect: One Summoned Creature
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell summons a Hero. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of it's abilities. If you can communicate with the hero, by sharing a language, you can direct it not to attack, to attack particular enemies, or to perform some other action.
A summoned Hero cannot summon or otherwise conjure another creature or Hero, nor can they use any teleportation or planar travel abilities. Heroes cannot be summoned into an environment that cannot support them.
Summon Hero II
Level: Summoner 2, Bard 2, Sorcerer 2
Components: V, S, F (A piece of or some item related to the Hero or Heroes you are summoning)
Casting Time: 1 Round
Range: Close (25ft + 5ft./2 levels)
Effect: One or more creatures, no two of which can be more than 30ft Apart.
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like Summon Hero I, except you can summon One 2nd-level Hero or 1d3 1st level Heroes.
Summon Hero III
Level: Summoner 3, Bard 3, Sorcerer 3
Components: V, S, F (A piece of or some item related to the Hero or Heroes you are summoning)
Casting Time: 1 Round
Range: Close (25ft + 5ft./2 levels)
Effect: One or more creatures, no two of which can be more than 30ft Apart.
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like Summon Hero I, except you can summon One 3rd level Hero, 1d3 2nd-level Heros or 1d4+1 1st level Heroes.
The biggest issue with the invention of this spell is how to determine the power level of the Heroes summoned. My original system was this:
Heroes.
Spell level x2 −1 = CR of Hero (Minimum 1)
So ex. Summon Hero IX (9) nets 1 CR 17 Hero or 1d3 CR 15 Heroes, or 1d4+1 CR 13 (or lower) Heroes.
As you can probably assume this is just a little bit OP and that is what I want to try and fix for this run. Currently my though is to use the Caster Level - the level of the spell they can cast but that leaves things just a little bit, disjointed. Here's a side by side example for a Sorcerer (which the character I am making will be) between the original method and the thought of method
Caster Level | Summon Hero X | Hero Level V.2 (CL-SL) | Hero Level V.1 (SLx2-1)
20 | 9 | 11 | 17
19 | 9 | 10 | 17
18 | 9 | 9 | 17
17 | 8 | 9 | 15
16 | 8 | 8 | 15
15 | 7 | 8 | 13
14 | 7 | 7 | 13
13 | 6 | 7 | 11
12 | 6 | 6 | 11
11 | 5 | 6 | 9
10 | 5 | 5 | 9
9 | 4 | 5 | 7
8 | 4 | 4 | 7
7 | 3 | 4 | 5
6 | 3 | 3 | 5
5 | 2 | 3 | 3
4 | 2 | 2 | 3
3 | 1 | 2 | 1
2 | 1 | 1 | 1
1 | 1 | 0 | 1
As you can see one has a very slow start and keeps the Hero at about half your level. Whereas the other summons something almost your level, if not at most three levels lower. What I'm looking for is a nice method for this to work at a sort of midway point between the two progressions, if possible, if you have any ideas or suggestions, please let me know.