PDA

View Full Version : The Infinite Ocean [IC]



Kikon9
2012-08-04, 11:57 AM
Your final moments are done, your perception begins to fade. And yet, you can still feel something. A presence feels as if it is all around you. Then, you feel a tug and a pull, something grabs you, and through blindness, deafness, and numbness, you feel something dragging you. You can’t tell where you are and you can’t tell what is dragging you. After what feels like an eternity, you yourself decelerate, and the presence that brought you here disappears. Floating in a numb haze, you don’t know where you are. And then, pain.

Seething, writhing agony fills your perception. The numbness you felt before leaves you as your body begins take shape from nothingness. Behind the veil of pain, you can detect your limbs and organs forming and shifting into their appropriate places. As your mouth forms, you let out a pained scream, and you hear the screams of others as your ears form. What is this hell?

Then it’s over. With a thud, you feel yourself land. The floor rises and falls, like a boat on the sea. The sound of waves crashing fills the air, but underneath it, you can hear soft groans coming from around you. Bare and itemless, you sit up and look around. The floor is composed of rough, unpolished wood, as are the walls and ceiling. And in this room, there are 8 beings, including yourself, lie on the floor.

You all lie in the room, confused and unsure as to how you got there.

sournote103
2012-08-04, 12:23 PM
It took Jarrek several moments to get his bearings; he had certainly never experienced or heard of anything remotely like what had just taken place. After establishing to himself that he was most definitely not asleep and that everything around him, even the bizarre, near-human creatures around him, was real, he attempted to stand up, being unaware, due to his disorientation, that he was currently in the form of a massive wolf. It took him only a moment to transform into his most human-like state (though considering his company in this place, appearing as human as possible didn't seem an issue), at which point, he asked of the others in the room, "What are you?" His voice came out rough, a product of the changes to his body that had taken place as a result of the curse put upon him. Which reminded him...
Hadn't he died? Was this the afterlife? He had never been particularly religious, but had never really doubted anything that varying preachers had said, and this was nothing like what had been described to him. Maybe he hadn't died, and this was actually a prison? But that couldn't be the case, as he remembered dying very clearly once he had reminded himself of the fact.
Speculation aside, he was tired, confused, hungry, and completely naked, four states which he hoped to rid himself of with all possible haste.

NecroRebel
2012-08-04, 01:18 PM
Zone (http://www.myth-weavers.com/sheetview.php?sheetid=429044)

The dark humanoid slowly levers himself to his feet. While its features seem indistinct, anyone who looks can tell that his face is impassive, the only apparent expression one of quickly-fading pain. He slowly examines his surroundings, then each of the other folk present in turn - an aberration, (http://www.myth-weavers.com/sheetview.php?sheetid=430170) a group (https://docs.google.com/file/d/0B0ffCAiFMC0ON1NvSnl1alZ5MGM/edit) of three (http://www.myth-weavers.com/sheetview.php?sheetid=429882) human-derivatives, (http://www.myth-weavers.com/sheetview.php?sheetid=429838) a pair (http://www.myth-weavers.com/sheetview.php?sheetid=429301) of beastmen (http://www.myth-weavers.com/sheetview.php?sheetid=430127), and some form of treefolk (http://www.myth-weavers.com/sheetview.php?sheetid=429456) - but does not appear particularly interested in any of them. His gaze turns to regard nothing for a time.

A few moments pass silently, then he speaks. "This one is a mind and a body. Memory shows this one was once souls, but no longer. Souls were torn from it."

Stijl
2012-08-04, 07:55 PM
The darkness took Callow again, but this time he didn't drift in the clam time between. Instead, he felt himself being pulled through the void, and then he felt terrible terrible pain. As the pain receded, he felt his body coming back, and when he was able to concentrate, he knew that it was the Feywild body he had worn most recently. Between that discovery, and the pain, it wasn't much of a stretch to guess death had released him from its grasp once again. And this time, Callow knew well enough to resent that fact.

As the void abandoned him entirely, Callow became aware of the other cries of pain, and of the numerous other beings he found deposited in this place... from the look on their faces and the posture of their bodies, they were just as unwilling to be here as he.

Slowly, Callow brought himself up to his feet. Even if he didn't want to be in this place, and truthfully didn't much care to be alive, he wasn't going to risk going through... whatever that was he'd just experienced. Standing up straight and preparing to defend himself or flee, he heard the others begin to speak. "What are you?" was a question he had encountered numerous times before. Before he could explain, another figure began speaking to... everyone or no one, Callow could not tell. But the talk of torn souls sent a shiver down his back.

"O'sa?"

"Here, Acalo. I tried calling out to you, but do not believe you could hear over the pain. Was it that bad?"

"Worse, I will explain later when my mind is clearer."

Knowing she had been brought with him to this place soothed Callow's nerves, and he relaxed. Given the confusion in the room, Callow didn't summon the spirit beside him. Another addition to this room would only make it more crowded, and might cause more panic. As the Shaman looked upon the dark, glass-skinned creature with sympathy, he addressed the first of them to speak, the huge man with somewhat bestial features.

"I have been told by elves that I am called a Wilden; plant being birthed by the Feywild. There is more than that, but also more difficult to explain. I am called Callow Greenmere. I would assume we all find ourselves... unexpected guests?"

Lonewolfe208
2012-08-04, 09:21 PM
Preferring to not show his utter shock at what just took place, Jhoon sits down, folding his legs and peering up at the rest of the figures in the room with him. He closes his eyes, trying to find his center as he tries to figure out what happened.

He remembers standing against his fellow agents, men he had once trusted with his life, to only find that they were insurgents, there for the sole purpose of murdering the man they swore allegiance too. He also remembers the feeling of something passing through his heart... A cold feeling, sweeping over his body. The realization hitting him that in his emotional mindset, he had let a trickle become a flood, a slight splinter in his defense had been peeled away into an ample opening, where he had been too narrow minded to see.

sournote103
2012-08-04, 09:54 PM
All of this was too much for Jarrek. A humanoid tree being told things by elves? A person without a soul who used to have several? A man with green skin? A man with an octopus for a head? A man who liked like a devil? A humanoid lizard? Jarrek's own transformation from human to monster was hard enough to understand, and the others in this room seemed the stuff or fairy tales and legends. What was more, he did not understand the others' explanations of what they were. Granted, he had begun to have a much harder time understanding a great many things since his transformation three years hence, though he could tell that even with his former intelligence, he wouldn't have the slightest idea what these people (if he could call them that) were talking about.
It appeared that, as impossible as it was, Jarrek would have to face one of several conclusions:
1) The world contained much more magic than he had known.
2) Either this or all of his memories were the product of a dream.
3) He really was dead, and this was the largely unknown realm of gods, devils, angels, and demons.
4) This was not his world, nor any he had ever heard of, and the scope of existence was broader than he could have imagined before.
5) He had gone completely insane (or had been completely insane before) and all of this was a hallucination (or the world he remembered was the product of a hallucination.
Whichever of these might be the case, he was in no state to face the inherent ramifications on his world view.
He suddenly recalled that he was standing up, which he promptly deemed too much effort in the face of any of the possible conclusions he might draw from his position, and slumped down upon the floor. Besides, what good would standing do? There was nothing to speak of in this room besides the very bizarre group of people.
Part of Jarrek knew that he needed to do something other than sit in this room, but he had no idea what he might even begin to try to do. Besides, planning was for the intelligent, a group to which he had not truly belonged for three years. It was at that point that Jarrek became angry, though he did not know entirely at what. Who- or whatever put him here, he supposed. He had never been one for cramped spaces, and became even less fond of them upon becoming the lupine monstrosity that he now was. He had also never been one to enjoy pain, as he supposed was the case with most people, and the process of getting here, wherever here was, whatever that involved, and whenever it took place, clearly involved a lot of it. He was also quite hungry, and his hunger had been known to get the better of him at times over the last three years. Part of him did not want to harm the others here, as they had done nothing to him (beyond challenge his ideas of how the world worked, which, he supposed, they were likely not trying to do), but another part of him saw their status as strangers as the perfect reason to simply consume them and be done with it...
But he pushed these thoughts from his mind. Now was not the time to be focusing on hunger; now was a time to get his bearings and to figure out just how the strange people around him could help him get out of this strange room and back home... or as far away from home as possible.

Going to roll Perception
[roll0]

Also, sorry for basically writing AN ENTIRE FREAKING NOVEL here; I can get carried away with RPing, sometimes... :smallredface:

Kikon9
2012-08-05, 12:06 AM
Jarrek and Jhoon's Perception
You observe your surroundings, and the first thing you notice is a faint sound coming from outside the room. Though muffled by the wooden walls surrounding you, it is distinctly the sound of waves, almost as if there were a nearly calm sea outside.

In addition to the faint sound of water, you notice something else in the room. A faint and faded black line in the shape of a doorway. Upon closer inspection, the line appears to be an old burn mark, as if a very precise fire had been briefly ignited on the wall a long time ago, and given time to fade.

Rausdower
2012-08-05, 12:44 AM
The shifter was jolted awake as a warm breath entered his body once again. It felt foreign after the overwhelming feeling of death took over his body and mind, but the feeling quickly passed as voices were heard around him. Still aware of possible threats from the Harnessed, Zircon quickly rolled from his prone position into a battle ready stance. His hand reached for a weapon on his back that was not there. This distracted him a brief moment before focusing on the strangers in the unfamiliar room. A slight growl and a showing of teeth toward the beings followed.

Shular
2012-08-05, 03:47 AM
Lucius

Lucius sits up with a cry of "no!" He looks down at his chest, expecting to see the dagger sticking out of it, but there is not a mark. He sits back, leaning against a wall trying to figure out what happened. It was at this poing he realized the room was swaying. He listens to the sound of waves. "Surely HE hasn't called me...I'd expect his home to be hotter and flamier," he thinks to himself

He finally looks around at the others, as struck by the varied appearances as the others. With his horns, reddish skin, and red eyes, he usually stood out in a crowd. Here, however, he feels almost...normal. "They're all confused too, it seems. He list Have we all misunderstood the true nature of the afterlife?"

There was no doubt in his mind he was dead, and sure to suffer in torment for his sins, so he may as well get on with it. With a struggle, he rises to his feat and looks around for an exit from the room.

I know it's been spotted, but he'll still roll perception to find the door:
Perception: [roll0]
If he finds it, or if or when one of the others points it out, Arcana check in case the door is magical in nature:
Arcana: [roll1]

sournote103
2012-08-05, 07:13 AM
Noticing some burn marks on the wall, Jarrek quickly moved towards them to get a closer look. He tried a number of things to see if it would open in any way.
List of things I'm going to try:
-Pushing gently, as if opening a door
-Banging on the door several times in a row, in the same spot
-Pushing as hard as I possibly can (Strength Check - [roll0])
-Finding a seam between the door-shaped area and the rest of the wall

If I am correct, and the line denotes a door which I am able to open:
Jarrek was pleased that he was able to get the door to open. He peered out, uncertain of what sorts of strange things might lie on the other side.
Perception, again - [roll1]

If I am incorrect, and the line does not denote a door, or denotes one which I am unable to open:
The burned line on the was confused Jarrek greatly. It seemed to mark out a doorway, but he could not figure out a way to open it. He tried to think of what else the line could possibly denote, but what purpose was there to a burned line in that shape other than to mark some sort of door? At the least, however, he could alert the others in the room to the existence of this mark, whatever it might be. "I think there'ssomething here," he said, though he still did not entirely trust the alien creatures that he found himself in this room with.

Kikon9
2012-08-05, 01:13 PM
Lucius' Arcana Check
Lucius can feel magic coming from the burn mark on the wall. It feels like some kind of enchantment, set to go off on some sort of trigger.

As Jarrek gently pushes the door, he feels a slight trembling go through the wall. A narrow line of fire briefly ignites along the burnmark, and subsides after a second. The section of wall inside the burned line falls away and lands on the floor, revealing a short hallway beyond. Along the walls of the hallway, you see 8 sets of simple brown clothing, hanging on pegs. Beneath each set of clothes, there is a small hatch in the floor, with something etched on each one on a small brass plaque.
On the other end of the hallway, an actual door can be seen. Through a porthole on the door, you can see a clear blue sky.

cyblazegk
2012-08-05, 01:14 PM
Pain.

One word, one idea; it was the only thing that filled Narata's mind as she suffered. It overwhelmed her every sense and destroyed her every thought with it's sheer force. She could not even bring her mind together enough to wish for it to end. She could not remember what it was like to not suffer it. She could not understand it's meaning as it replaced her consciousness.

Pain.

For three agonizing minutes that seemed as years, it was the essence of Narata's being as she roasted in the red flames of her quarry's wrath.

And then, she was gone.

As her life force burned away, the pain subsided, giving way to the sweet bliss of nothingness. She embraced the eternity of death with open arms.

But then, it pushed her back.

She screamed after it as it threw her towards the horizon of a new life, another hellhole full of suffering, joy, and excitement. She clawed out at it, hoping her talons would catch on something that would allow her to pull herself back to death, but in this nonexistence, she had no form. And thus, Narata lived again.

She felt the cruel kiss of life once more, but it was better than the burning hell she had experienced before her death.

Her first death.

She new she would have to experience it again, given that she could feel she was alive once more, and that thought scared her. She felt fear for the first time in her life... no, both of her lives. She had been a mercenary in first life, so she had always been doing dangerous things, but she had never been afraid to die. The unknown had never scared her. But now, she knew. She was only afraid of death now that she had experienced it first hand. Death itself was peace and bliss, and she had truly felt at home for the short time she had been there. No, it was the journey there she hated, that terrible, all-consuming fire.

That pain.

The experience of burning alive made even the most grievous wounds she had suffered throughout her career look as nothing. She knew that above all else, she had to avoid meeting that same fate in this life.

But what if death just cast her aside again? She would hate to kill herself only to be thrown back into the world. There must be something she needed to accomplish to earn her place in the afterlife.

Steeled by this realization, she began to answer the creature that had asked what sort of being she was. "I am Narata of the Dragonborn. I assume you are all here because you have been denied the sweet embrace of death, as I have?"

Surrealistik
2012-08-05, 04:21 PM
When death claimed Xzath'ral he had welcomed it; a release long awaited amidst centuries of silent suffering, of harrowing repose in a cancerous tomb of heaving flesh expanding without limit. The flayer's mind called out in agony to the inmates of that place desperately seeking oblivion, thoughts made scarcely coherent by madness and prisms of Far Realm confluence that had brought him to this ruin.

At last, they came; a group of warriors whose righteousness normally would have repulsed the aberration, but instead instilled hope for the first time in uncounted years as he touched upon their minds. Under different circumstances, in a different time, they may well have been his enemies; now they were as saviours, angels of mercy. Guided by his ethereal whispers, they had carved a swath through roiling hills of flesh, laid waste the Far Realm natives that had pierced the veil upon his ill-fated contact, and at last stood before the pulsing heart of madness. Therein lay the twisted remains of Xzath'ral himself, trapped far beneath its churning mauve folds. A flash of steel, stroke of axe and sword cut deep, granting the merciful peace of death; the flayer was freed at last.

Blackness swallowed him, an infinite void where time seemed immaterial, each moment indistinguishable from the next. Xzath'ral lacked knowledge of how long he'd resided here, in this strange limbo, nor when it all parted to his agonizing rebirth, his world a sudden conflagration of unfamiliar light and scouring pain.

When the flayer's murky pupiless eyes at last flit open, his sight touches upon seven complete strangers, a motley assortment of curious demihumans that he'd never before seen. Xzath'ral's tendrils momentarily tense and flail with instinctive purpose before he asserts control, warily apprising each in turn. Though it is difficult to assert from his alien features, the psion is clearly perplexed by this turn of events and his company, as he slowly rises to his feet, attention not once leaving those around him. His posture softens, becoming at ease when he appears to note that the others are just as confused and disorientated. Likewise, it seems that he is dissuaded from making queries for the same reason, doubtlessly expecting to find few answers. As his head pans in surveillance of his environment, a sense of dissociation settles over the flayer, his motions slow, halting, like a man stumbling through some manner of surreal dream.

Instinctively, he heads towards the apparent exit before halting, the air adjacent to the threshold at once thickening with a strange coalescence, arcs of purple lightning streaking between floating violet wisps. Rapidly, the anomaly finds form in the shape of Xzath'ral, sculpted into an exact duplicate. Without further fanfare, it sidles through the hole.

Xzath'ral uses Shaped Consciousness, and sends his conjured duplicate through the door where it makes a Perception check with Darkvision: 19, see OOC.

Kikon9
2012-08-05, 09:53 PM
Xzath'ral's Perception via Shaped Consciousness
Xzath'ral examines the hallway through his duplicate , finding the clothes hanging on the walls and the hatches on the floor. As he examines the hatches on the floor closely, he finds a strange name etched into each plaque, a few of which the other beings seem to have used to identify themselves . Jhoon, Jarrek, Lucius, Narata, Zircon, Zone, Callow, and then, on the last hatch, Xzath'ral.

Surrealistik
2012-08-05, 11:12 PM
The illithid's face contorts with further confusion and slight alarm as the duplicate confirms what he'd already suspected upon looking out into the hall, and noting the eight corresponding sets of clothes and hatches. A rasping voice suddenly resonates throughout the minds of all those assembled within the room, trailed by distorted echos.

I've no notion as to what end we've been gathered, but it seems someone, or something has been expecting us. My name has been etched upon a plaque; I suspect the same is true for the remainder. Each requires some time to forge and author, foreknowledge of our identities. What properties do we possess in common? Am I and the dragonborn alone in having been salvaged from death?

Stijl
2012-08-06, 12:07 AM
Callow turns towards another two of the strange creatures as they enter the conversation, one from near the door... one with scales, and one... that defied Callow's comprehension.

The names on the doors, the preparation for their arrival. This was more than just another side path away from the ever after, something had a plan for them. And had expectations for them all.

The Wilden nods to the two inquiring about their moments prior to coming here. "I... was trying to find solace in death, before waking here."

After a brief pause, he adds quietly "Don't think I found it..."

Rausdower
2012-08-06, 01:34 AM
Zircon relaxed his body as the beings showed similar confusion in this situation.

"If we are to be given a second chance after our collective demise, the power of what, or whom, we are dealing with must be...godlike. But why are we to be brought back? And why together for that matter?"

NecroRebel
2012-08-06, 02:07 AM
Zone

The black humanoid turns to regard the door as it opens, but stays silent for a few moments longer. Eventually, he interjects. "Return is uncertain. Recreation may be more accurate. Souls were destroyed and this one remains without. Body and mind may be remade more easily, perhaps."

Just as suddenly, he falls silent again and walks briskly through the door. Examining the plaques, he quickly dismisses any that do not have the name he was given on them and more closely regarding the objects with that name attached.

I'm not sure which, if any, skill checks would be appropriate. Perception is more-or-less a given, though. Maybe knowledges as well? Rolling them just in case.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Shular
2012-08-06, 02:14 AM
Lucius (pronounced Lu-see-us, emphasis on Lu :smallbiggrin:)

The tiefling stumbles a little at the mental communication, and looks around to identify who had "spoken". Upon seeing Xzath'ral' he hesitates, something in the back of his head trying to recall a description of a similar race.

While trying to remember, the others start responding to the question. He raises an eyebrow. "I'm Lucius and, yes, the last thing I remember was dying. But how do you know we are not still dead, and this is what comes after? I'll admit this isn't what I expected, but priests have been wrong before." He starts walking out into the hallway, stopping at the plaque with his own name. He begins dressing, eying the hatch with curiosity and a little suspicion.

sournote103
2012-08-06, 07:07 AM
Jarrek was surprised by the mental communication of the creature with tentacles where its mouth should be, but nevertheless, he figured that as strange as the others in this room, and, indeed, the room itself, were, he had little choice but to cooperate with them, at least until he could figure out exactly where he was and what was going on.
"I think I also died," he stated, in response to the telepathic creature's question. "But I can't have. It's not possible...
As he said this something else occurred to Jarrek: his monstrous form was the result of a curse. Should that not have dissipated upon his death? He had no explanation for this. Of course, he had no explanation for any of the events that had taken place since his death.
Frustrated by how many mysteries there were surrounding him and this place, Jarrek chose to stop questioning events for the moment and to go ahead and put on the clothing set out in the hallway. Upon going into the hallway, he noticed his name on a plaque near one set of clothing (and what appeared to be several other names on similar plaques nearby) and assumed that whoever had put him here had clearly intended for him to wear the clothing hanging there. Of course, given that there was one set of clothing for each person in the room, and there were only two sets of clothes large enough for him (and the other he assumed to be for the lizard-like creature). This being the case, he quickly pulled on the clothing (though this was mostly something that he was accustomed to, and which made him feel more civilized, as the thick, matted fur which covered his body obscured anything that society mandated not be seen. Still, he felt better having clothing on, and moved towards the door at the other end of this room, and attempted to open it and look at whatever laid beyond.

Rausdower
2012-08-06, 10:15 AM
Zircon takes a brief moment to observe the room top to bottom and, perhaps, figure where he might be.

Perception - [roll0]
Dungeoneering [roll1]

Surrealistik
2012-08-06, 11:14 AM
Xzath'ral appears to muse over the answers provided, lithe fingers underscoring and stroking at limp tendrils in much the same way a man might cradle his chin.

Interesting. I had been mad before my passing, twisted by the Far Realm into something... unnatural, even by the criterion of my species. Death has liberated me from that fate. It would appear that some afflictions transcend even one's demise.

The illithid and his shadow move in tandem down the hall, the latter always taking point before its master, soon coming to a halt before their indicated plaque.

Nonetheless, I imagine we might better sate our curiosity later. For now, I should like to gather our bearings, and whatever supplies our conjurer has seen fit to yield.

Snatching up the hung robes, he quickly drapes the cloth upon his body, concealing much of the creature's strange mauve colouration beneath a drab, uniform brown. Patting down the clothing, he checks for any articles hidden within the material, inquisitive hands running through his pockets before flipping open the hatch set beneath his plaque.

Perception Check: [roll0]

Kikon9
2012-08-06, 09:13 PM
Zone
Zone sees nothing more than the basic clothing, tailored to a person of his stature, and the brass plaque over his hatch, with his name etched into it to mark his ownership of it.

With his sense for magic, Zone finds nothing magical about the clothing in front of him, nor the hatch below them. It seems that the area around him is devoid of magic.Other checks weren't really applicable.

Xzath'ral
Xzath’ral finds nothing in the pockets of his robes, they seem to be empty. Inside the hatch with his name on it, he finds only a pair of books, one red and one blue, and both with his name printed on the cover. Inside the blue book, he finds both the ritual of Sending and the ritual of Hold Portal scribed in. The red book, oddly enough, seems to be blank.

Zircon
Zircon examines the room and sees exactly what has been found already. It doesn’t appear to resemble any kind of building or construction he’s seen before. The construction isn’t underground, the walls and ceiling have only basic support, and doesn’t resemble any kind of dungeon or underground environment he’s seen before.


Jarrek
As Jarrek opens the door, he is met with the a gentle salty breeze. Outside, he finds the top deck of a large ship of some kind. In front of him, he sees the ship’s helm. Behind the helm, there also appears to be a trapdoor of some kind, large enough for a large man to fit through. Around the deck, he sees only the exterior of the room they arrived in and the corridor leading outside. Strangely, there are no visible sails on the deck.

Around the ship, nothing can be seen but open ocean, extending into the horizon in all directions. The sky is cloudless and a gentle breeze blows across the top deck. It seems to be about midday, the sky a calming shade of light blue. In seeming contradiction to this fact however, there is no sun visible anywhere in the sky. The daylight seems to come from nowhere.

sournote103
2012-08-06, 09:39 PM
Every single fact revealed about this place in which Jarrek found himself only served to make the situation more confusing; how could it be bright out with no sun to speak of in the sky? Nevertheless, he felt the need to relate this information to the others there, as the need for cooperation was obvious.
After telling the others there of what he had seen on the other side of the door, he closed the door and returned to the hallway to investigate the hatch he had seen near the hook on which his clothing had been hanging. He was not certain what he might find inside, but he had seen the tentacled man pull books out, which, hopefully, contained some explanation as to where the motley group was and how they had found themselves here.
As he opened the hatch, he voiced his opinion that the group would have to work together. He then briefly introduced himself, figuring names to be better identifiers for each member of the group than things like "that lizard girl," "the devil man," and "the tree person." While introducing himself, he neglected to speak of his past, or to bring up his curse, as the others seemed to take it in stride (as well they should, he thought, being that a giant wolf-man was easier to describe and understand that some of the others he found himself with).

Stijl
2012-08-06, 09:43 PM
Callow follows the others out into the hallway, and examines what ever clothing was left by their... conjurer the strange one had called it. That seemed to fit. Callow puts on the clothing, and then examines the hatch at his feet before opening it.

~~~~

Once Callow has collected the belongings left for him, he heads out on deck to look about. The sky intrigues him the most...

"My pack's spirit realm was said to be lit by a sunless sky... never knowing day nor night.

Callow can feel O'sa seeing through his eyes, the pair still not willing to summon her to his side. "This is not the Twilight Sky I have known, the light there shines from the trees, clouds, and from the earth itself."

"O'sa tells me this is something else though, and I don't recall stories of vessels upon the sea in the stories."
[/B][/COLOR]

Perception for Gear: [roll0]
Perception for Sky, with Speak with Spirits: [roll1]
Nature for Sky / Light / Sea: [roll2]

Rausdower
2012-08-07, 01:33 PM
Drawing no conclusion from his observations, the Shifter follows the others out of the room to collect the gear that seems to have been left for all of them. Suspicious of the belongings, he observes them a moment.

Perception [roll0]

Lonewolfe208
2012-08-07, 02:47 PM
Being the only one not to leave the room yet, Jhoon stands slowly, thinking that silence is better then revealing his strengths to creatures, whose intentions were vague and unclear for him to perceive. He strides over to his gi and put's it on, before following the rest of the group.

This post is only half done, I have to handle something before I finish it.

cyblazegk
2012-08-07, 04:30 PM
Narata grudgingly followed the others. She didn't bother to investigate. Whatever job was required of her, she'd find out soon enough, and get it done. Just like she always had.

Well, always until that day.

Narata pushed that negative thought out of her mind as she dons her clothes. A warrior cannot let her fears and emotions get the best of her, even if she is not in combat. Mastery of the mind is the key to the mastery of the body.

Then, Narata looked to see what awaits her in the hatch with her name on it.

"I've worked for some odd employers in my time as a mercenary, but whoever brought us here takes the cake. Probably even more paranoid than that guy who made me taste all of his food for him to see if it was poisoned. Got fired from that one because I did a little more than taste those sweet, sweet hors d'oeuvres," she said with a chuckle as she opened the hatch.

NecroRebel
2012-08-07, 05:32 PM
Zone

After examining the vestments that were apparently intended for him for a time and finding nothing, the dark-skinned humanoid turned to regard the others expressionlessly. After seeing them pulling on clothing, he turns back to his own and slowly garbs himself. Like his companions, he, too, opens the hatch before him and exits onto the deck. "Sky was ocean, land was fire, where I was. Ocean is ocean here. Gods bind things to themselves. Themselves things are in this place; here are gods?" he speaks to no one in particular, seeming to fail to realize that he spoke at all.

Surrealistik
2012-08-07, 07:59 PM
Xzath'ral seems almost to freeze up as he notices the books emblazoned with his name. The flayer's tendrils splay, and his eyes become wide and questioning before they quickly narrow to resigned acceptance. Gathering up the tomes, he deposits them within a recess of his brown robe.

Ah; rather unexpected, but quite welcome. I've no doubt these will prove useful.

When Narata brings up the notion of food, the psion's tentacles flail and coil momentarily, their actions echoed with a crude slurping noise suggestive of appetite.

I've more... esoteric tastes myself; I hope I am not forced to conjure the totality of my diet.

His double then takes its leave of the others, heading out into the sourceless sunlight to join with Callow, where it conducts its own survey of the area. At the flayer's command it assists in the wilden's observations, whilst a telepathic nudge further sharpens the latter's senses, clearing and focusing his mind.

Perception (Darkvision): [roll0]
Callows gains +6 to his Perception roll from Aid Another and Adept's Insight for a total of 31, see OOC.

Kikon9
2012-08-07, 08:56 PM
Callow
Callow opens the hatch with his name on it, and finds within it, a pair of books, one red and one blue. Upon examination, every page of both books is completely blank. Along with his book, Callow finds a roll of blank paper, bound with a short length of brown string.

Seeking assistance from the spirits of nature, Callow observes the sky. He can feel his senses sharpen with the assistance of the flayer’s power. With the assistance of the nature spirits that reside in this world and psionically enhanced senses, he is shown that the sky appears... off. It looks almost like any other empty sky he’d seen before, the only real strangeness being the lack of a sun. But something subtle about the way it looks seems a bit unnatural. The shade of blue maybe, or the odd uniformity of the color. It seems as if it were created with only second-hand descriptions of how a sky should look. Additionally, one thing that strikes Callow is the lack of wildlife. There isn’t a single seabird anywhere in sight or earshot.

The light that illuminates his surroundings is indeed the same as that a midday sun would produce, but the way that it cast his shadow, seems odd. It was as if the light were coming from directly above. It seems like the light a sun at high noon would give off.

Unlike everything else, the sea around the ship seems rather normal. It behaves like any other body of water would in semi-fair weather. A dark ocean blue, with light waves across the water, it is refreshingly normal in comparison to the strange sky he is seeing.

Xzath'ral
Xzath’ral sees, through his duplicate, the strange unnatural subtleties of the sky. Most of the things about it just seem a little off. The shade of blue doesn't seem quite right, the strange lack of any kind of seagoing birds looks artificial, and the singular direction of the light makes it seem as if the entire sky were the light source.

Jarrek
In his hatch, Jarrek finds a single book, similar to one of the books that one of his companions had just retrieved. It is red, and Jarrek’s name is printed on the cover. Inspecting the inside of the book, Jarrek finds nothing but blank pages. Beneath the book, a small circular piece of metal lies. Looking at it closely, it appears to be a compass of some sort, but it seems to have two needles pointing in different directions on it.

Zone
Within his hatch, Zone finds a red book, just like the ones the others had taken out. It has his name printed on the cover, and within, nothing but blank pages. In addition to the blank book, he finds a longsword in his hatch. Pulling the weapon out, it seems of simple fabrication, a basic weapon.

Narata
In her hatch, Narata finds a red book, the same as the others have found. Her name is on its cover. Its pages are blank, devoid of any information. In addition to the book, she finds a metal longsword in her hatch. Much like the blade one of the others had taken out of their hatch, hers appeared to be built very simply, a normal, straight iron blade with a hilt and cross-guard.

Jhoon
Jhoon finds in his hatch, a red book. It has his name printed on the cover. Laying atop the book, Jhoon eyes a set of three simple metal daggers. They appear very simply made, the kind of daggers that an apprentice blacksmith would make. Functional, but very basic to look at.

Zircon
Zircon finds in his hatch a red book, similar to the ones his fellows have already found. Laying atop the book, he finds both a longsword and a dagger. Constructed very simply, it’s obvious that these blades are only the most simply designed of blades. Serviceable, but not the most spectacular of designs.

sournote103
2012-08-07, 09:07 PM
The contents of the hatch labeled with Jarrek's names were somewhat perplexing to Jarrek; he had no use that he could discern for either of them. A blank book could certainly be used to write in, but Jarrek had nothing to write in either. He decided to store the book where he found it.
The circular device that he found seemed entirely more perplexing. He could tell that it had some relation to a compass, given its similar structure, but he could discern neither a purpose for its having two needles, nor a way to cause one to point in a direction not aligned with the poles of the planet (though he had to admit that it was entirely likely that something as simple as a compass wouldn't function as he was accustomed to in this place).
It was not a great logical leap to assume that the device was intended to point the group towards a specific destination (particularly given that they appeared to be on some variety of ship), though he could not tell which needle the group was intended to follow and could not guess what the group might find when they arrived.
Knowing well that his knowledge surrounding these events was severely lacking, he decided to ask for the aid of the others present. He inquired, "Have any of you seen a device like this before? It looks like a compass, but there are two needles." Jarrek was uncertain that any of the others would know what this device did, but he would never know without asking.

Stijl
2012-08-08, 12:54 AM
"Mmm... Tomes and blank paper. I wonder how much those who brought us here know about us beyond our names and forms..."

Either way, Callow puts the provided clothing on, puts the scroll carefully in a pocket, and carries the books with him.

~~~~~~~~

On the deck of the ship, the sea provides a novel and natural enough vista for Callow to turn his attention from the ill sky. He was curious to note whether this day would fade out, or simply become night as if a heavy cloud drifted over the non existent sun.

He also noted the presence of another mind aiding his with his observations... entirely foreign compares to O'sa's soothing presence, but benign and beneficial. He wasn't entirely certain which of his new companions was responsible, but given the small number on the outside of the shift, it was narrowed down significantly. Perhaps the one with tendrils... his attention seemed more focused.

Shular
2012-08-08, 03:45 AM
Lucius

Seeing that the hatches seem safe enough, and that everyone has gotten similar items, Lucius opens his hatch, expecting to see a red book and another item.

Kikon9
2012-08-08, 10:01 PM
Lucius finds within his hatch the red book he was expecting, his name printed on its cover. Its pages prove to be blank throughout its entirety. Beneath the book, tucked into the corner of the hatch's interior, he sees what looks like a small metal rectangle, barely larger than Lucien's palm. It is dented and scorched in places, but there appears to be text on the piece of metal, but it is difficult to tell what it says, given the damage to the object.

NecroRebel
2012-08-08, 11:39 PM
Zone

While he has no particular interest in the book, the genasi still stores it in his clothes. The blade is the first thing that has seemed to get his attention, or any trace of emotion since waking; a small smile graces his face as he holds it and goes through a brief drill with it, testing its weight. "This one has trained with blades, with every form of armament. Others have trained him, and this one has trained others. Those trained by him called this one Zone... Yes. Zone is this one." He nods decisively and moves to join the others on deck.

cyblazegk
2012-08-09, 09:34 AM
Narata looked at the sword in disgust. It seemed to her as though even in death, she was expected to kill at the command of others. She briefly contemplated suicide before dismissing it as a non-option. Whoever brought her here was powerful enough to pluck her from death's embrace. What was to stop them from doing it a second time?

Lonewolfe208
2012-08-09, 11:37 AM
Jhoon picks up the book, looking for anything out of the ordinary, Before putting all his gear away.

[roll0]

Shular
2012-08-09, 12:39 PM
Lucius

Lucius pockets his book (assuming it fits in a pocket of his new clothes, assuming the clothes have pockets), and takes and examines the metal rectangle. Deciding to focus on the mystery of what is going on, and not dwell on the past, he becomes frustrated at not being able to make out the writing. He wonders that some of the stangers here have been "given" weapons, and others items of dubious use.

"Perhaps there is a connection between some of the items," he muses out loud. He nods to Jarrek, walking over to the the half-orc and holding his metal rectangle up close to the "compass" to see if, a) the needles react in any way and b) if there might be a physical relationship (i.e. same material, or space where they'd connect.

Kikon9
2012-08-10, 08:41 PM
Jhoon
Jhoon finds nothing out of the ordinary among his gear. The book seems to be a simple bound tome of blank paper, and the daggers are just simple daggers.

Lucius
As, Lucius holds the metal rectangle to Jarrek's 'compass', looking for some sort of reaction, he finds no reaction between the two objects. The 'compass' still points in the same two directions. Lucius does, however, find a relationship in the makeup of the two objects. They are both made from what appears to be the same material: Iron that has been cast in a simple manner.

sournote103
2012-08-10, 08:57 PM
Jarrek looked closer at the compass-like device that he had found, hoping to find any sort of marking on it that might indicate to what each needle was intended to point.

Perception -
Insight - [roll1d20+3

Lonewolfe208
2012-08-11, 09:56 PM
Jhoon climbs up onto the deck, thousands of thoughts racing through his head, and he finally decides that he should A. Look for who is steering this ship, and B. Figure out where they are heading.

Surrealistik
2012-08-12, 01:09 AM
The strange, pupiless eyes of Xzath'ral's duplicate flit towards the curiosity of the compass and rectangle, regarding them both with apparent interest. It proves enough to compel him from the interior to consider the objects in person, and distract from the strange, almost artificial quality of sunless sky.

Drawing forward adjacent Jarrek and Lucius, he takes a moment to regain his psionic focus before studying each, ethereal senses probing into the spectrum of the arcane.

Perception vs Compass/Rectangle: [roll0]
Insight vs Compass/Rectangle: [roll1]
Arcana vs Compass/Rectangle: [roll2] + Adept's Insight, Augment 1 [roll3] Total: 30

Kikon9
2012-08-13, 01:24 AM
Jhoon
As Jhoon leaves the corridor with the hatches, and exits into the strange exterior, the very first thing he notices is the ship's helm on the deck near the front of the ship. It is sitting there, apparently untouched and unused.

As far as Jhoon can tell, the ship is heading straight ahead, though the featureless ocean and sky provide no points of reverence to discern the ship's movement.

Jarrek
As Jarrek looks the compass over, he finds that one of the needles has a very small indentation on it, which under inspection, appears to be a very simple representation of a man. On the other, there appears to be another indentation, but it's shape is unrecognizable.

Xzath'ral
Xzath'ral's observations of the compass reveal what appears to be a very small engraving of a man on one of the needles. On the other, he finds an indent of... something, though it is not of any kind of creature or object that Xzath'ral recognizes.

As Xzath'ral examines the magics behind the compass, he recognizes a duo of enchantments on each of its needles. The enchantment on the needle with the picture of a man on it, seems to be a sort of magic that points to a living person, somewhere in the world. The other needle's enchantment on the other hand just felt off. Through psionic observation, it appears to lead to another creature, as the first one does. Though, as Xzath'ral attempts to examine it magically, he feels a sensation not entirely dissimilar to being jabbed in the eye, as he loses concentration and his magic detection fades.

sournote103
2012-08-13, 07:07 AM
Jarrek shared his observations with the group; he was unsure of how this might aid the group, but it certainly could not hurt, and each piece of knowledge that the group gained helped them piece together what is going on.

Stijl
2012-08-16, 09:31 PM
Callow looks over the scroll that was left for him, confirming it is blank. He heads to the group gathering near the large object in the center of the deck, and listens to their observations about other items their... summoners had left them.

"Has anyone tried changing our direction yet? Are we in control of this vessel?"

sournote103
2012-08-16, 09:49 PM
"I don't think anyone has tried," replied Jarrek. "I'll look for the wheel."
Jarrek then set of in search of some form of steering for the ship, though given how strange things had been since his arrival on she ship, he was unsure if he would even recognize any sort of steering mechanism if he saw it. Nevertheless, he was as well-equipped to search for it as anyone, and there was little else he could do to make himself feel useful at the time, so he went about the task, grateful for having something to do that was easy enough to understand.

Perception to search the ship - [roll0]

Shular
2012-08-17, 01:32 AM
Lucius

Lucius considers the symbols on the compass needles. With nothing better to do, he figures he may as well act as though he's still alive. "If each of those needles leads to a specific destination, I'd suggest following the one with the person on it. Perhaps he could provide us with more information."

Kikon9
2012-08-17, 05:44 PM
Jarrek
Jarrek finds the ship's helm only a few yards from the corridor's exit. The spoked wheel sits, unmoving. It appears to have a few scratches on it, but otherwise looks like how Jarrek would expect a functioning helm to look.

sournote103
2012-08-17, 05:52 PM
After finding the ship's wheel, Jarrek left the helm to go tell the others of its location. Back on the deck, he announced, "I found the wheel. Which way do we want to go?" He then began slowly making his way back to the helm, slowly enough that he would almost certainly be within earshot whenever a response came.

Stijl
2012-08-17, 09:17 PM
With a nod, Callow indicates the Tiefling amongst them. "I believe you mentioned heading towards one of the symbols on the compass in a search for some kind of answers or purpose; the humanoid one? That seems a sound enough idea, given the preparation it seems obvious they intend something of us in each of those directions."

Surrealistik
2012-08-17, 10:57 PM
The flayer suddenly appears to recoil in pain as he studies the peculiar object, tentacles spasming wildly before he falls into stunned silence, the milk of his eyes frozen over with glassy vacancy. For several moments as the others converse amongst each other, he is unresponsive and eerily still. Finally, he blinks, tendrils squirming to life, the arc of his back straightening to its typical rigidity.

"The compass is magical, each needle attuned to a creature; I imagine it will lead us to them. Might one be our conjurer? What of the other? I could not glimpse him but for a stroke of crippling agony."

Xzath'ral nearly mutters the words over in his mind, each shot through with the intonation of one musing to himself, though his telepathy carries and remains nonetheless intelligible to those nearby.

Rausdower
2012-08-18, 10:46 AM
Zircon attaches the sheaths to his sides and joins the others outside. Seeing now that he is trapped on a boat, he judges the strange looking sky above to see what direction they are going toward.

Nature [roll0]

Lonewolfe208
2012-08-18, 12:51 PM
Jhoon muses over the events that have brought him to this point.

"Has anyone found any sort of directions? or instructions? Why were we brought here?"

cyblazegk
2012-08-18, 01:25 PM
Narata replies to Jhoon.

"Those who were trained to be smart are trying to figure it out. Me? I'm just passing time."

Narata appears to have been passing the time by using her claws to carve a small picture into the wall of the boat. It resembles the resident Illithid.

Kikon9
2012-08-19, 08:08 PM
Zircon
The lack of apparent points of reference in the sunless sky prevent Zircon from making out any real direction that the ship is moving in.

Shular
2012-08-20, 02:32 AM
Lucius

Lucius also follows Jarrek back to the helm. Whatever is going on, he's certain the compass is the first big clue. "Jarrek, do you think you can follow the compass needle pointing towards the person and steer the ship? Will you need any help?"

sournote103
2012-08-20, 08:02 AM
"I think so," replied Jarrek. "I am familiar enough with ships." He had, after all been both a merchant and a soldier, two occupations which tended to lead to at least some familiarity with nautical travel. Jarrek certainly was not an expert sailor, but he could find his way around a boat well enough, and was confident that he could steer it with at least decent success. He then made his way back to the helm with all due haste, and pointed the ship in the direction of the compass needle with the silhouette of a person.

Surrealistik
2012-08-20, 09:57 AM
Satisfied that Jarrek has taken his cue, giving the ship and this surreal journey its first direction, he retreats to a nearby shadow, notably shunning the false sunlight which the strange creature seems to find reflexively distasteful.

"It is rather interesting..."

Muses the flayer, his underslung mauve coils twitching with thought.

"This world is as a fascimile, a construct. Perhaps some manner of artificial plane? It appears wholly unnatural whatever its origins. Have we been trapped in a repository?"

Lonewolfe208
2012-08-20, 12:19 PM
Jhoon shakes his head after hearing the mind-flayer's deduction:

"If this was a artificial world, then the conjurer is going to either be a god, or someone who can twist the fates into their grasp."

Kikon9
2012-08-20, 07:55 PM
As Jarrek mans the helm, turning the ship towards the direction of the man on the compass, everyone on the ship feels the slight tug of inertia as the ship begins to accelerate. Not enough to cause any real issue, but easily noticeable to all aboard the vessel. With no sails, it seems as if the boat is being propelled of it's own accord.

Stijl
2012-08-20, 08:28 PM
Callow follows the others as they move to change the direction of the ship, resting against one of the rails as they continue their discussion. He knows little of the realms, other than they exist much as his elders had told him such things, and as much as the memory of his Wilden body had imparted upon him.

"When these gods create their realms, what happens if they leave? Might others who inhabit the realm gain some knowledge and wield some of of its power? My... people created neither their living realm nor the one beyond, but had learned to traverse between them. Perhaps not a god or master of fate, but a powerful denizen with plans."

The Wilden pauses for a minute and considers before speaking again. "Did any of you feel the hand of fate in your ends? I don't believe my death was guided by another; perhaps the limit to this beings power is having to collect those from the time between."

~~~

Callow starts as the ship begins its motion, stepping away from the railing. "That is... just as uncomfortable as this sky. Curious, does it keep moving if you removed yourself from the controls?"

Shular
2012-08-23, 02:46 PM
Lucius

Lucius listens to Callow's questions as the ship moves forward. "I suspect few of us do not wish to discuss our 'ends', as you put it. Let us asume that we're alive and not in some watery afterlife. If that is the case, we should look forward, and not dwell on the past.

As for 'fate', it's kind of a moot point. If we are fated for something, but don't know what it is, then we can live under the illusion of free will. If we find out we ARE fated for something, then we've determined that fate is indeed real, and should work to make the best of it."

cyblazegk
2012-08-23, 03:03 PM
Narata nods her agreement to Lucius's point. She appears to have finished drawing the psion and begun carving Lucius's likeness into the wall beside it.

Kikon9
2012-08-23, 07:10 PM
Three hours pass as the strange group sails across the strange sea they've found themselves in, following the strange two-pointed compass they'd been provided.

The sunless sky and it's strange light remain uniform the entire way. The same light breeze blows gently across the ship at a uniform speed the entire time, rather than in gusts like a natural wind would. Ocean birds are absent from the skies.

The sea dominates the horizon. No signs of land have been visible through the hours of travel, nor have their been any other ships, or even any sign of sea-life.

Then, in the distance, a small shape appears on the horizon. As it approaches the ship, it becomes obvious that it is another large wooden ship, of an identical build to the one the eight of you have been on since your arrival.

sournote103
2012-08-23, 07:21 PM
Jarrek was glad to see another ship in this seemingly-endless expanse of water. Even if it did, one some level, likely necessitate more people being dead, they were likely to die anyway (with there being nothing he could do) and it meant that the group with which Jarrek found himself was not the extent of life in this strange place.
It then dawned on Jarrek that the inhabitants of the other boat were likely the reason for the vaguely human-shaped marking on the compass-like device; the needle bearing the image of a person pointed towards people. This made him all the more eager to find out what the image on the other needle depicted.
On one level, Jarrek dearly hoped the other boat's passengers to be humans (as he did not know what to think of his bizarre companions), though he also did not particularly want anyone who was familiar with his original species to see just how much he had been changed by his curse, even if the humans in question did not know of his curse or his original form.
The though briefly crossed Jarrek's mind that the other ship might house pirates or marauders, but it seemed preposterous for there to be others sailing here with the purpose of stealing valuables or life from others, given the information Jarrek had of this place (even if said information was regrettably limited).

cyblazegk
2012-08-23, 07:54 PM
By this time, Narata had familiarized herself with the physical features of the group she was now stuck with, and had added them to her carvings. She herself was noticeably absent from her carvings.

After finishing, she stepped back and surveyed her work, taking a bite of some hard tack she had found downstairs. She crushed the hard bread between her powerful jaws and chewed it, cursing whatever deity had snagged her for leaving such bland food, but thanking it for leaving food that would last a while. She then went outside to get some fresh air, and maybe find something else interesting to draw. She wondered for a moment if there was a way for her to capture the featurelessness of this strange world in one of her carvings.

Soon after reaching the outdoors, she spotted the other ship. She went to alert Jarrek, but he appeared to already have noticed it.

"What do you think it means?" She asked him.

Lonewolfe208
2012-08-23, 08:15 PM
Jhoon's brow wrinkles as the voice breaks his meditation:

"Stop wondering about what you cannot control. Unless it's Fruit, You will always want to wonder about fruit." Standing with a pleasant glow on his face, Jhoon casts an eye at the boat.

cyblazegk
2012-08-23, 08:23 PM
Of all her companions, none seemed stranger to Narata than this monk. Tree person who talks to spirits? Seen it. Devil-man? Seen it. Tentacle-face? Kinda creepy, but at least his words make sense. This guy, on the other hand, doesn't say anything that isn't overly philosophical or odd. Even the Genasi actually says meaningful things if you can get past his speech style.

sournote103
2012-08-23, 09:47 PM
Somewhat lost in thought, Jarrek did not hear Narata approach. "I'm not sure," he said in response to her query, "I guess there must be other people on it. I wonder if they all also..."
Jarrek couldn't quite bring himself to finish his sentence; objectively, he knew that he had died, but he couldn't help but feel that it could not possibly be true, and somehow saying it made it more real. It was as if recognizing that he had died would cause it to catch up with him, denying him access to even this strange, confusing world.
Then again, maybe this was just naturally where one's soul (or spirit, or consciousness, or whatever it might properly be called) went when one died, and he would never be forced to endure the nothingness that caused many to fear death.
On the other hand, maybe that was what he wanted. After all, he wasn't of much use to anyone outside of battle any longer, and what use was battle in a land of the dead, or even in the world of the living?
But Jarrek had a feeling that all of his speculation was just that; his guesses had little factual basis and those "facts" on which he based his musings were simply his own observations, rather than anything verifiable. And besides, he had a feeling that he wasn't finished here...

NecroRebel
2012-08-23, 09:57 PM
Zone

Zone gazes at the other vessel as it comes ever closer. "That which comes is known by fate. The knower is not Zone, nor is it we on this ship. Is the we known to that which comes?" He seems puzzled for a moment, then turns to the group. "Nothing is fate. This one is nothing more than mind and body, yet more is known. This one may know a whisper of fate; shall I gaze upon it for another?"

Shular
2012-08-24, 03:19 AM
Lucius

"Great," Lucius thinks to himself, "I'm stuck in the afterlife with a bunch of philosophers, including one crazy and one grammatically challenged. Maybe this IS hell."

However, he keeps his thoughts to himself. It hadn't taken him long to explore the ship and claim one of the berths for himself, and so he'd spent the majority of his time introducing himself to his companions.

Now on deck, and watching the other ship approach, he considers their options, then speaks up. "Perhaps, they're in the same boat as us (no pun intended), but that doesn't mean we can know how they're going to respond. I recommend a diplomatic approach until we know more." He looks at his companions, then continues, "I...umm...I'm willing to do the talking, but perhaps the rest of you can be ready in case things turn hostile?"

Surrealistik
2012-08-25, 12:49 PM
Xzath'ral appears to passively contemplate in the shade cast by the boat, almost as though locked in a kind of meditative trance. His thoughts remain his own, those nearby finding his once 'audible' telepathy reduced to a dull thrum, a soft, whispering static. Those who are especially observant note it as a fractal morass of cryptic articulations though all are too indistinct to be deciphered.

As the other vessel draws closer, it does not appear to escape the flayer's attentions in spite of his strange fugue, eyes immediately settling upon its distant frame. His tentacles waver in their usual reflexive manner before he stands fully erect from his reverie.

"Indeed I should think their circumstances are our own. Let us confer with them. Perhaps they know something we do not. Should they seek violence, I will be ready. Zone, I would be grateful for your... insight."

Holding out an outstretched palm, the same strange violet energy that comprised his duplicate now erupts in his hand like a tiny starburst, crackling and churning, chaotic whorls and eddies rapidly molded until it assumes the outline of a large sphere. In seconds, its preternatural light fades to reveal a resplendent crystalline orb.

Sending his duplicate as far out as he can muster, the psion peers through the eyes of his double as it hovers fifty feet above the deck, attempting to gauge any details of relevance about the approaching ship.

Xzath'ral uses Minor Creation, conjuring a Crystal Orb implement.

Perception: [roll0] vs Ship

Kikon9
2012-08-26, 01:46 AM
Xzath'ral
On the deck of the other ship, Xzath'ral's psionic duplicate sees a pair of humanoid figures standing upright, as well as a figure that appears to be laying on the deck. The two figures standing on the deck appear to be very interested in your own ship. They are both leaning up against the rail in the direction of your ship, and are craning their necks to get a better view.
They seem entirely unaware of the figure laying on the deck, but it appears to be laying in a way that most beings wouldn't consider terribly comfortable.

Aside from the figures on the deck, the only other prominent feature of the ship are what appear to be a series of large, black patches along the starboard side of the ship. They seem like the kind of mark that would be left by an explosion or blast of fire.

NecroRebel
2012-08-29, 04:16 PM
Zone

Zone nods as Xzath'ral assents to his offer, and then his eyes slide shut. He seems to shrink in on himself, and seems to become translucent, before solidifying again. He turns to the illithid and says, "Far fate is unknowable, but gaze of whispers reveals failure. Require wariness."

Status:Character Sheet (http://www.myth-weavers.com/sheetview.php?sheetid=429044)
Health: 45/45
Bloodied: 22
Surges Remaining: 8/8
Surge Value: 11
Action Points: 1
AC: 16
Fort: 18
Ref: 16
Will: 14
Resists: 5 psychic, 5 cold, 5 fire, 5 thunder

Conditional Modifiers:
Using an action point to make an attack grants 1 ally in 5 tiles +2 to the next attack roll that ally makes against the target of the triggering attack before the end of my next turn.

Encounter/Daily Powers:
Cast Fortune
Inspiring Word
Inspiring Word
Void Assumption
Warlord's Favor
Cunning Adjustment
Lead the Attack
A Rock and a Hard Place

Item Powers:

Kikon9
2012-08-29, 06:23 PM
As the new ship drifts closer to your own ship, the two passengers that have been craning their necks to see you become much more active, clawing at the rails. They both appear roughly human, one of them wears a simple cloth tunic, similar to what a peasant working in the fields might wear. The other wears a dirtied white robe and has the crumpled remains of what used to be a floppy-brimmed pointy hat on its head.

The figure laying on the deck appears to be a construct of some kind, a variety of metal parts fashioned into the shape of a man. It lies on its back, still and unmoving. It wears a grey tunic, with some sort of symbol on it, but the symbol is unidentifiable from this distance.

Within a few seconds of the other boat becoming close enough for this to all be visible, one of the standing figures lets out a massive screech and leaps over the edge of the vessel, its partner swiftly following. They both begin swimming madly for your ship, leaving a strange dark red residue floating on the water behind them.

sournote103
2012-08-29, 06:45 PM
Jarrek was certainly not the most intelligent of the bunch, but even he could see that whatever that red taint that the other people were spreading was nothing good. In addition, he was well acquainted with the behavior of those frenzied for battle, and most definitely saw this behavior in the humans swimming for the ship on which Jarrek found himself.
It was clear that a fight was coming. This much was clear, much to Jarrek's regret. Also to Jarrek's regret, his lack of weapons forced him to fight any potential attackers with tooth and claw, the exact method through which his curse spread. He supposed (or rather hoped) that it might have no effect on the dead, and that the people swimming towards his own boat were clearly out of their minds already...

He still hated to do it, but Jarrek knew that he had no other real option. He called for someone else to take the wheel, then transformed fully into a wolf, his clothing sticking to and finally merging into his skin and his anatomy re-arranged itself.

Shular
2012-08-29, 07:30 PM
Lucius

Lucius watches the approaching swimmers calmly. Jarrek's transformation was unexpected, but it's obvious the werewolf is expecting a fight. A fight might be unavoidable, he thinks to himself, but one can hope.

He tries to get a feel for if these men are truly attacking, or possibly fleeing something aboard their own ship.

Insight: [roll0]

Surrealistik
2012-08-29, 09:30 PM
As the strange humanoids draw closer, Xzath'ral's simulacrum floats after them as best it can manage, attempting to narrow its distance for a closer look. Unfortunately the churning waters and rapid movements render any detailed observation difficult.

The lack of detailed examination largely confounds his subsequent attempt to place the creatures, and garner further information about their nature.

Perception: 10 (1 + 9)
Knowledge Check: 18 if Arcana, 11 if Religion, 6 if Nature)

Kikon9
2012-08-30, 09:08 PM
Lucius
The way the figures swim, frantically and appearing to almost be bestial in nature, clearly signals hostility.

Xzath'ral
Xzath'ral wracks his mind for what manner of creature these could be, but cannot think of anything.

The two figures reach the side of the vessel and begin scaling the ship's hull, scratching into the wood with what appear to be warped hands in order to grip the ship's side. They snarl as they approach the deck, revealing warped and jagged teeth to anyone who would look over the side of the deck.

Stijl
2012-08-30, 11:38 PM
Watching the two beings as they closed on their group's own ship, Hruul felt unease. The two humanoids looked... almost rabid. There wasn't much of a chance that they were going to say anything meaningful once they had scaled the ship.

Preparing for the worst, the Wilden steps back next to the opposite rail, and prepares to assist his shipmates as best as he is able. In the back of his mind, he hope's O'sa's sudden appearance doesn't alarm his companion unduly.

So, interesting conundrum. Hruul loses access to 2/3 of his abilities without an implement. Permission to us a blank scroll of paper as an implement? Or, it might be more amusing to play him handicapped for this fight.

Shular
2012-08-31, 04:05 AM
Lucius

"They mean to attack!" Lucius yells out. "Prepare yourselves!"

When the nearest attacker gets within 25', Lucius utters a curse at him, then sends a blast of eldritch energy at him. Hit or miss, Lucius moves away from the edge, to stand near the door to below deck.Assuming we'd get a ranged attack before they get too close (swimming not being the fastest mode of transport):
Minor: Curse
Standard: Eldritch Blast at cursed target
Attack: [roll0] vs Reflex
Damage: [roll]1d10+4[roll] damage plus [roll1] curse damage
Move: Move to door (don't want to stand near opposite side of boat and get bull rushed off :smallbiggrin:)

Kikon9
2012-08-31, 09:06 PM
Lucius' blast misses and hits the water next to one of the figures. It doesn't even seem to have noticed that he shot at it.

~~~~~~~~

The creatures manage to pull themselves up onto the deck. Drenched in seawater, the smell of rotting flesh seems to emanate from the two of them, covering the whole upper deck with a foul odor.

The robed one's eyes seem to flash for a moment as it and it's peasant-garbed companion gnash their teeth and bear down on you.

Roll for initiative. (Post initiatives in the OOC thread)

I've made a battlemap in google docs Here (https://docs.google.com/spreadsheet/ccc?key=0Arky5b4hfWr2dGMyNDI3enoxbUJ6b3dKMC03dzRQd kE#gid=0) for this encounter. In the OOC thread, with your initiative, post what coordinates your characters are located at on the map.

Surrealistik
2012-08-31, 11:46 PM
Heeding the warnings of his allies, as well the aggression his duplicate can plainly see, Xzath'ral assaults the minds of his foes, tendrils lunging with his barbed thoughts. As his alien psyche touches upon those of the assailants, their will coils and withers, diminished like paper in an open flame.



Readied action attack:

Standard Action: Dishearten
Attack: 19 vs Figure 1's Will (roll of 9 from Zone)
[roll0] vs Figure 2's Will
Damage: 14 psychic damage to both.
Hit Effect: The target takes a -2 penalty to all attack rolls until the end of my next turn.

Initiative: [roll1] (11 with Zone's +2 bonus)

NecroRebel
2012-09-01, 01:09 AM
Zone

As the enemies approach, Zone draws the sword he found below, tossing the scabbard back to clatter against the frame of the cabin's door. His expression seems to become even colder, if that was possible, with an air of concentration as his eyes skip across the deck, taking measure of his allies and what he can of his enemies.

Status:Character Sheet (http://www.myth-weavers.com/sheetview.php?sheetid=429044)
Health: 45/45
Bloodied: 22
Surges Remaining: 8/8
Surge Value: 11
Action Points: 1
AC: 16
Fort: 18
Ref: 16
Will: 14
Resists: 5 psychic, 5 cold, 5 fire, 5 thunder

Conditional Modifiers:
Using an action point to make an attack grants 1 ally in 5 tiles +2 to the next attack roll that ally makes against the target of the triggering attack before the end of my next turn.

Encounter/Daily Powers:
Cast Fortune
Inspiring Word
Inspiring Word
Void Assumption
Warlord's Favor
Cunning Adjustment
Lead the Attack
A Rock and a Hard Place

Item Powers:

cyblazegk
2012-09-03, 06:37 PM
Moving like a blur, Narata zooms forward to intercept the foes, drawing her blade and appearing next to them in the blink of an eye.


Character Sheet: http://www.myth-weavers.com/sheetview.php?sheetid=429838
Health: 60
Bloodied: 30
Healing Surges: 14/14
Surge Value: 20
Action Points: 1
AC: 12
Fort: 17
Ref: 12
Will: 17

Conditional Modifiers:
+1 to hit when bloodied
+1 to hit on an Action Point attack

Encounter/Daily Powers:
Power Points: 4
Dragon Breath
Speed of Thought
Telepathic Challenge
Accelerating Strike
Nightmare Vortex

Lonewolfe208
2012-09-03, 07:51 PM
Jhoon prepares for battle.

Sorry for late post

[roll0] Initiative

cyblazegk
2012-09-03, 07:55 PM
Narata first reaches out to the minds of her foes. She magnifies her own presence in their minds, while obscuring those of her allies. She then makes herself seem as an army in the mind of the robed one, exaggerating her two-handed slash against it to seem as the advance of a legion.


Minor Action: Battlemind's Demand (Augment 1)
Marks two foes in Close Burst 3
Standard Action: Spectral Legion
Target: Robed creature
Attack: [Roll]1d20+10[Roll]
Hit: [Roll]1d8+6[Roll] and the target grants combat advantage to adjacent PCs until the end of my next turn.


Character Sheet: http://www.myth-weavers.com/sheetvie...sheetid=429838
Health: 60
Bloodied: 30
Healing Surges: 14/14
Surge Value: 20
Action Points: 1
AC: 12
Fort: 17
Ref: 12
Will: 17

Conditional Modifiers:
+1 to hit when bloodied
+1 to hit on an Action Point attack

Encounter/Daily Powers:
Power Points: 3/4
Dragon Breath
Speed of Thought
Telepathic Challenge
Accelerating Strike
Nightmare Vortex

Kikon9
2012-09-03, 09:36 PM
The two creatures clutch their skulls and shriek in pain as Xzath'ral assaults their minds.

~~~~~~

The robed creature seems not to have been fooled by the psionic legion, and reflexively dodges Narata's strike.

Stijl
2012-09-03, 10:27 PM
As the creatures come over the railing, continuing with an expression between a smile and a snarl, there's not doubt in Callow's mind to their intent, even as battle is joined by the others. Seeking to help as best he can, he summons O'sa at the feet of the humanoid closest to him, distracting the creature enough for the impressively sized dragonwoman to take a swing another swing. After that, the spirit fox backs up a step, trying to position herself between the crazed creatures, and their black skinned, hopefully less crazed group member.

Minor Action: Summon O'sa to J8
Standard: Claws of the Eagle: Narata can make an MBA. On hit, creature grants CA to party until EONT.
Move: O'sa back to J9, Callow remains in the same place (M12).


Character Sheet: http://www.myth-weavers.com/sheetview.php?sheetid=429456
Health: 45
Bloodied: 22
Healing Surges: 8/8
Surge Value: 11
Action Points: 1
AC: 16
Fort: 16 (18 O'sa)
Ref: 17 (19 O'sa)
Will: 19 (21 O'sa)

Encounter/Daily Powers:
Stormhawk's Fury
Spirit of Slavering Bloodlust
Healing Spirit (x2)
Pursuit of the Hunter
Voyage of the Ancients
Wrath of the Destroyer
Speak with Spirits
Spirit of the Healing Flood
Wind of Pain and Succor

cyblazegk
2012-09-03, 11:05 PM
Narata seizes the opportunity and makes a second attack. Blocking out questions of why such an opening has come, she focuses only on pressing the advantage.


Attack: [roll0]
Hit: [roll1]

Kikon9
2012-09-04, 06:29 PM
The Robed figure again deftly dodges Narata's strike. Then, taking a quick step backwards onto the very tip of the ship's bow, it's eyes begin to glow bright red. It points it's hands towards the ship's helm, and summons a blazing ball of fire around it. The sphere strikes at Narata with a lash of fire.

Move: Shift to K-5
Standard: Flaming Sphere summoned to K-8. Any creature that starts it's turn adjacent to it takes 1d4+2 damage.
Attacking Narata: [roll0] vs Reflex
Damage: [roll1]

sournote103
2012-09-05, 03:37 PM
The orb of fire singed Jarrek's fur, though the sphere did not pose him a significant threat. Nevertheless, he was not eager to endure its effects, and as such maneuvered himself away from it. He then focused his attention on the robed figure, snapping at it with razor-sharp teeth. Jarrek could have done more had he a weapon, but given his current resources, his brute strength and teeth were likely sufficient.

Going to go ahead and roll the damage from the Flaming Sphere - [roll0]

And now my stuff:
Move action - Move to K6
Standard action - MBA
Free Action - Furious Assault (if and only if I hit)

Attack - [roll1]
Damage - [roll2] from MBA, and [roll3] extra damage if I use Furious Assault (which, again, I will do only if I hit)

NecroRebel
2012-09-06, 01:07 PM
Zone

Passing by the flaming sphere, Zone confronts the robed figure, his blade seeking its flesh in a complicated series of movements, trying to force it to the side while creating openings for both Jarrek and Narata to get in a better position to destroy it.

Move to J6, standard to use Devastating Offensive on Figure 1 (Robed).

[roll0]
[roll1], slide target 1 to L6, slide Jarrek 3 to K5, and Jarrek may make a MBA with a +4 power bonus to damage rolls as a free action.
If I hit, also use Cunning Adjustment to allow Narata to shift 3 (preferably to M7) and gain CA against Figure 1 (Robed) until the end of my next turn.

Status:Character Sheet (http://www.myth-weavers.com/sheetview.php?sheetid=429044)
Health: 45/45
Bloodied: 22
Surges Remaining: 8/8
Surge Value: 11
Action Points: 1
AC: 16
Fort: 18
Ref: 16
Will: 14
Resists: 5 psychic, 5 cold, 5 fire, 5 thunder

Conditional Modifiers:
Using an action point to make an attack grants 1 ally in 5 tiles +2 to the next attack roll that ally makes against the target of the triggering attack before the end of my next turn.

Encounter/Daily Powers:
Cast Fortune
Inspiring Word
Inspiring Word
Void Assumption
Warlord's Favor
Devastating Offensive
Cunning Adjustment
Lead the Attack
A Rock and a Hard Place

Item Powers:

Kikon9
2012-09-06, 05:48 PM
The robed figure jumps out of the way of Jarrek's jaws and dodges and weaves around Zone's complicated attack.

~~~~~~~

The figure dressed like a peasant snarls as its hands begin to emanate dark energy. It takes a step to the side, then slashes viciously at Narata.

Move Action: Shift to I-7
Standard: Claws
Target: Narata
Attack: [roll0] vs AC
Damage: [roll1] and the target is Immobilized (save ends)

Surrealistik
2012-09-07, 02:16 AM
As the melee upfront progresses, Xzath'ral regathers his focus and mental energies, shaping them into another crackling torrent about Zone. The air churns and roils, distorted as though beset with a heat mirage before an arcing ball of violet lightning forms from this wavering conflagration of strange energy. Though the conjuration takes no present action, it sparks and hisses with ominous promise.

Standard: Psychic Anomaly
Trigger: RF/PF start their turn adjacent to the Anomaly.
Attacks:[roll0] vs Robed Figure's Will (should be 2 less)
[roll1] vs Peasant Figure's Will (should be 2 less)
Damage: [roll2] psychic damage vs RF
[roll3] psychic damage vs PF
Hit Effect (RF): Slide to K7. [roll4] fire damage.
Hit Effect (PF): Slide to K5. [roll5] fire damage.

Shular
2012-09-07, 02:51 AM
Lucius

Lucius' anger flares. "We awaken in a strange world and are immediately attacked?", he thinks to himself.

His body seems to expand and his skin grows redder, as he changes into what could only be described as a diabolic brute.

He steps away from the door, moving across the ship, his form shimmering as infernal shadows surround him. "You're not the only one that can play with fire!" he calls out. He focuses his attention on the already cursed peasant, scouring him in hellish flames. Not finished, he uses his flames to force the creature to its knees.

Minor: Diabolic Transformation(Daily)-Regen 2, Fire Resist becomes 12, +2 damage rolls, bloodhunt becomes +2 (lasts until end of encounter)
Move: Move to K10, Shadow walk grants concealment
Standard: Hellish Rebuke on Peasant
Attack: [roll0] vs reflext
Hit: [roll1] fire damage plus [roll2] curse damage, and if Lucius takes any damage before the end of next turn, target takes another 1d6+5 fire damage.
Action Point!
Standard: Tyranny of Flame on peasant
Attack: [roll3] vs Will (includes +2 bonus from zone; if target bloodied, add another +2)
Effect: Target falls prone
Hit: [roll4] fire damage and target cannot stand up (save ends, but at -2 penalty). If Hellish Rebuke missed, use curse damage rolled above.

Edit: Oops. Add 2 to the damage of each attack (so +4 damage if they both hit). Forgot to include bonus from transformation.

Kikon9
2012-09-07, 03:22 PM
The peasant creature manages to dodge Lucius' rebuke, but screams in pain as the fires of hell overcome it. As it writhes on the ground, it lets out an earsplitting scream, answered by a wail coming from the other ship.

Accompanying the wail, a translucent black specter seems to phase through the charred wall of the other ship and flies towards your ship, continuing to wail as it rushes towards you.

Entering Battlefield: Black Spectre 1

cyblazegk
2012-09-09, 08:34 PM
Narata turns her assault to the figure in peasant garb this time, using the same technique.


Spectral Legion again.
Target: Peasant
Attack: [roll0] vs AC
Hit: [roll1] and the target grants Combat Advantage to adjacent allies.



Character Sheet: http://www.myth-weavers.com/sheetvie...sheetid=429838
Health: 55/60
Bloodied: 30
Healing Surges: 14/14
Surge Value: 20
Action Points: 1
AC: 12
Fort: 17
Ref: 12
Will: 17

Conditional Modifiers:
+1 to hit when bloodied
+1 to hit on an Action Point attack

Encounter/Daily Powers:
Power Points: 3/4
Dragon Breath
Speed of Thought
Telepathic Challenge
Accelerating Strike
Nightmare Vortex

Lonewolfe208
2012-09-15, 01:04 PM
Jhoon moves to get in range of as many of the enemies that he can, and he spins about striking at all of them.

Move to wherever I can hit the most people and use Five Storms, which hits a close burst one

Roll to hit versus reflex: [roll0]
Damage if hit: [roll1]

Kikon9
2012-09-16, 08:18 PM
With the front of the ship so crowded, there's nowhere for Jhoon to hit both of the humanoid creatures, instead, when he strikes at the prone peasant figure, it manages to just barely roll out of the way at the last second.

~~~~~~~~

An arc of psychic energy hits the robed creature, then pushes it past Jarrek towards its own flaming sphere. In its new position, the creature snarls at Narata and lunges forward to bite her.


Moved to K7 by psychic anomaly

Standard Action: Bite
Target:Narata
[roll0]
Hit: [roll1] and the target is stunned (save ends)

Stijl
2012-09-17, 09:09 PM
At Callow's silent urging from farther back on the ship, O'sa steps farther into the fight developing at the front of the ship. Callow calls out to any spirits that might hear him, ones of this land or perhaps ones from their world that could still hear him and act on his behalf. O'sa lashes out at the fallen creature, crackling with primal energy.

Move: O'sa to J8
Standard: Stormhawk's Fury vs. Peasant. Attack: 1d20+8+2 = [roll0] Damage (lightning): [roll1] On hit, until EONT, enemies adjacent to O'sa take 4 additional lightning damage from attacks.


Character Sheet: http://www.myth-weavers.com/sheetview.php?sheetid=429456
Health: 45
Bloodied: 22
Healing Surges: 8/8
Surge Value: 11
Action Points: 1
AC: 16
Fort: 16 (18 O'sa)
Ref: 17 (19 O'sa)
Will: 19 (21 O'sa)

Encounter/Daily Powers:
Stormhawk's Fury
Spirit of Slavering Bloodlust
Healing Spirit (x2)
Pursuit of the Hunter
Voyage of the Ancients
Wrath of the Destroyer
Speak with Spirits
Spirit of the Healing Flood
Wind of Pain and Succor

Kikon9
2012-09-18, 06:33 AM
As O'sa attacks the peasant creature, making it howl as primal electricity courses through it, a second wail can be heard from the other ship, as another black specter phases through the side and approaches.

Entering Battlefield:Black Specter 2

sournote103
2012-09-18, 03:13 PM
Seeing little more to do for the moment than simply strike once more, Jarrek attempted to sink his teeth into the hostile spellcaster.

Move action - Shift to 6L
Standard Action - Basic Attack against the robed humanoid
If (and only if) I hit with my attack, I will use Furious Assault as a free action.

Attack - [roll0]
Damage - [roll1] plus [roll2] from Furious Assault

NecroRebel
2012-09-19, 06:18 PM
Zone

The robed figure's prior avoidance of his attacks did not go unnoticed by the genasi, but neither did the subtle patterns that the creature follows. With a firm voice, and a calculated swipe of his blade, he commands, "Tiefling, the left side strike!"

Shift to K6, standard to use Warlord's Favor on Figure 1 (Robed).

[roll0]
[roll1] and Lucius gets a +5 power bonus to attack rolls against it until the end of my next turn.

Status:Character Sheet (http://www.myth-weavers.com/sheetview.php?sheetid=429044)
Health: 45/45
Bloodied: 22
Surges Remaining: 8/8
Surge Value: 11
Action Points: 1
AC: 16
Fort: 18
Ref: 16
Will: 14
Resists: 5 psychic, 5 cold, 5 fire, 5 thunder

Conditional Modifiers:
Using an action point to make an attack grants 1 ally in 5 tiles +2 to the next attack roll that ally makes against the target of the triggering attack before the end of my next turn.

Encounter/Daily Powers:
Cast Fortune
Inspiring Word
Inspiring Word
Void Assumption
Warlord's Favor
Devastating Offensive
Cunning Adjustment
Lead the Attack
A Rock and a Hard Place

Item Powers:

Kikon9
2012-09-19, 06:30 PM
Ignore This Post

Kikon9
2012-09-19, 06:41 PM
The spellcasting monster dodges out of Jarrek's jaws right into Zone's strike.

~~~~~~~~~~

The Peasant looking creature is hit with a bolt of psychic energy from Xzath'ral's Anomaly and is pushed to the front of the ship before going limp as the semblance of life drains from it.

Kikon9
2012-09-19, 07:18 PM
A figure appears on the deck of the other ship, another humanoid, this one holding a bow and wearing simple clothing like that of the peasant. It pulls back the bow and fires a pair of arrows at Jarrek and Zone


Entering Combat: Archer Figure
Standard Action: Split the Tree
Targets: Jarrek and Zone
Attack: [roll0] [roll1] (Take the highest and apply it to both.) vs AC
Damage: To Zone: [roll2]
To Jarrek: [roll3]

Surrealistik
2012-09-20, 12:05 AM
Noting the robed thing on the verge of destruction, burdened by countless mortal wounds, Xzath'ral turns his attention to the pending threat of the spectres, gathering his mental force. With a sudden cathartic release, his double channels its frightful detonation, skewering the left most with a debilitating torrent of intangible psychic power. The spectral foe's guard is sundered as its consciousness is overwhelmed by the preternatural assault.

No Action: Knowledge Check vs Spectre, Religion: [roll0]

No Action: Knowledge Check vs Archer, Religion: [roll1]

Standard: Mind Thrust, Augment 2 via Duplicate
Attack:[roll2] vs Spectre 1's Will
Damage: [roll3] psychic damage vs S1
Hit Effect (S1): -3 penalty to all defenses until the end of Xzath'ral's next turn.

Shular
2012-09-20, 02:59 AM
Lucius

Lucius glares at the archer who is well out of reach of even his longest range powers. Instead he focuses on the caster, hoping to take advantage of Zone's tactics. He curses the robed figure, then engulfs him in flames that seem to be tied to Lucius' own well being. Lucius then moves about the ship to both maintain his shadowy concealment and to lure the robed figure into making a poorly considered attack.

Minor: Curse Robed Figure
Standard: Hellish Rebuke on Robed Figure
Attack: [roll0] vs Reflex (normal +5 from warlords favor)
Hit: [roll1] fire damage (using Hellfire Heart for +5 damage if attack hits) plus [roll2] curse damage. If Lucius takes any damage before the end of his next turn, Robed Figure takes another 1d6+7 fire damage.
Move: Move to H10 (Shadow Walk grants concealment). If attack hit and Robed Figure is still standing, meander by moving to L8 then to M10 in hopes of provoking opportunity attack from Robed Figure (to generate secondary damage from Hellish Rebuke).

Edit: Hopefully a moot point, and he's already dead, but there should be another +2 to hit (Bloodhunt), and, if he survives, he's at a -2 to attack rolls on any attacks that include me (Hellfire Heart)

Kikon9
2012-09-20, 06:45 PM
Xzath'ral
The archer looks like some sort of Ghoul in the clothing of an archer. That said, it seems strange that a ghoul would be able to use a bow so expertly. It seems like it must have been modified somehow to allow for its advanced abilities.
Ghoul with Ranger Template

The spectres seem to be Wraiths, hollow spirits ripped from the dead. However, the leftmost Wraith (Black Spectre 1) seems different, and particularly insane compared to its counterpart, meaning it is most likely a mad wraith. You know that mad wraiths have an aura of mad whispering, which assaults those near with psychic energy. You also know that all wraiths are insubstantial and able to phase through walls.
Black Specter1: Mad Wraith
Black Specter2: Wraith

If you'd like any kind of specific statistic information, I will gladly tell you in the OOC thread.

Lucius' attack sets fire to the robed creature, but it seems hardier than it's companion and stays standing. As Lucius tries to goad the creature into attacking him, it's hand glows with dark energy and it tries to swipe at him.

Opportunity Attack on Lucius at L8
Attack: Claws [roll0] (Edit:-2 for Lucius's Hellfire Heart) vs AC
Hit: [roll1] and target is immobilized (save ends).


~~~~~~~~~~
Xzath'ral's psychic assault makes the Mad Wraith shudder as it is bombarded with psychic power.

Then, the spirit stops for a moment, as if going through a list of instructions in its mind before letting out a wail of anger as it flies around the melee towards the beings on the back of the ship and letting its aura of mad whispering flow over the battlefield.

Move action: Fly to G7
Move action: Fly to J11

Mad Whispers (Psychic) Aura 3; deaf creatures are immune: Any enemy that begins its turn in the aura takes 5 psychic damage and is dazed until the beginning of its next turn.

Kikon9
2012-09-20, 06:49 PM
As its glowing claw hits Lucius, the robed creature suddenly catches fire again from Lucius' power.

Robed figure takes [roll0] fire damage.

cyblazegk
2012-09-20, 08:10 PM
Narata continues to pursue her quarry, this time flooding its mind with her own power rather that attempting to manipulate it in an attempt to distort its perception.


Power: Twisted eye
Target: Robed One
Attack: [roll0] vs AC
Hit: [roll1] and the target takes a -1 penalty to attack roll for each of my adjacent allies until the end of my next turn.


Save VS Immobility [roll2]

Surrealistik
2012-09-20, 09:10 PM
Xzath'ral quickly relays the particulars of his observations, especially emphasizing the need to avoid striking the second wraith with attacks that injure with neither radiance nor supernatural force.

Everyone is privy to the OOC information provided by Kikon about the three remaining foes.

Shular
2012-09-25, 03:28 AM
Jhoon (I8)

Jhoon covers his ears to try to block out the aural assault, but to no avail. Partially incapacitated, he pushes through the pain, finding a hidden reserve. He begins spinning, faster and faster, moving to a point between the Robed caster and the spectre, he unleashes a series of powerful psionic blows. Even when finished he consintues spinnning slowly.
Jhoon takes 5 damage and is dazed until the beginning of his next turn.
Move Action: Five Storms, shift to I9
ACTION POINT!
Standard Action: Masterful Spiral (Daily)
Attack:
Robed - 1d20++7 vs Reflex
Spectre - 1d20++7 vs Reflex
Hit: [roll0] force damage
Miss: Half damage
Effect: Jhoon enters Spiral Stance, giving +1 reach with melee touch attacks. (Of which, apparently, he has one, unless you include unarmed MBA.)

Jhoon: I9, 39/44 hp, dazed until start of next turn

Kikon9
2012-09-25, 03:51 PM
The Mad Wraith wails as the psionic attacks hammer into it. It turns to Jhoon, as if it were going to target him next, before calming down, repeating some kind of unintelligible instructions to itself ,and turning back towards Callow and Xzath'ral.

~~~~~~~~~~

Jhoon's flurry of attacks pummels the robed figure. As he finishes, the creature wobbles uneasily before its flaming sphere flares up and disappears and the creature falls to the deck, dead.

Stijl
2012-09-26, 12:43 AM
The creature's howl staggers Callow, making it difficult for the shaman to concentrate. His ties with the spirit of this land are tenuous enough when he can focus, and losing that ability makes overpowering any of the foes seems unlikely.

Instead, Callow does his best to flee the worst of the sound, urging O'sa to move forward to threaten the vile thing.


Aaaand, both Zone and Jarrek are out of range of healing spirits by one square. Sigh, next turn! So don't die.

Move: Callow to L7, and O'sa to J12


Character Sheet: http://www.myth-weavers.com/sheetview.php?sheetid=429456
Health: 40
Bloodied: 22
Healing Surges: 8/8
Surge Value: 11
Action Points: 1
AC: 16
Fort: 16 (18 O'sa)
Ref: 17 (19 O'sa)
Will: 19 (21 O'sa)

Encounter/Daily Powers:
Stormhawk's Fury
Spirit of Slavering Bloodlust
Healing Spirit (x2)
Pursuit of the Hunter
Voyage of the Ancients
Wrath of the Destroyer
Speak with Spirits
Spirit of the Healing Flood
Wind of Pain and Succor

Kikon9
2012-09-26, 05:40 PM
The wraith glides towards the cluster of people on the front of the ship, swinging a spectral hand at Jarrek as soon as it's close enough.


Move Action: Fly to M5

Standard Action: Shadow Touch
Attack: Jarrek
[roll0] vs Reflex
Hit: [roll1] necrotic damage.

sournote103
2012-09-27, 02:51 PM
The battle had taken a not inconsiderable toll on Jarrek. He was loath to use some of his most potent abilities when there could very well be battles to come, but he was in poor shape and saw little other option.
This being the case, Jarrek lashed out at the dark figure, putting every ounce of strength that he had into his attack, as well as calling on his natural healing abilities.

Standard action - Silver Phoenix Strike
Free action - If my attack hits, Furious Assault

Attack - [roll0]
Damage - [roll1] and 5 ongoing Fire damage. Half damage on miss.
Effect - I get Regeneration 3, and whenever I get dropped to 0 HP or less, I can spend a surge as a free action.

Furious Assault damage - [roll2] extra damage

OOC:
Just remembered that I get 5 THP the first time I am bloodied in an encounter. Should I go ahead and apply that?

NecroRebel
2012-09-27, 07:28 PM
Zone

Zone claps Jarrek on the shoulder, saying "Fear not. Pain returns pain," before he rushes towards the back of the ship, leaping over corpses to strike at the back of one of the spirits.

[Jarrek may spend a healing surge to and regain an extra [roll0] hit points]

Minor to use Inspiring Word on Jarrek, move to J10, and standard to use Viper's Strike on Specter 1.

Jarrek may spend a healing surge and regain an extra [roll0] hit points.
[roll1]
[roll2], and if it shifts before the end of my next turn somebody... I guess Lucius may make an OA against it.

Status:Character Sheet (http://www.myth-weavers.com/sheetview.php?sheetid=429044)
Health: 28/45
Bloodied: 22
Surges Remaining: 8/8
Surge Value: 11
Action Points: 1
AC: 16
Fort: 18
Ref: 16
Will: 14
Resists: 5 psychic, 5 cold, 5 fire, 5 thunder

Conditional Modifiers:
Using an action point to make an attack grants 1 ally in 5 tiles +2 to the next attack roll that ally makes against the target of the triggering attack before the end of my next turn.

Encounter/Daily Powers:
Cast Fortune
Inspiring Word
Inspiring Word
Void Assumption
Warlord's Favor
Devastating Offensive
Cunning Adjustment
Lead the Attack
A Rock and a Hard Place

Item Powers:

Kikon9
2012-09-27, 08:48 PM
Jarrek lands a glancing bite on the specter, but given the creature's insubstantial nature, it seems unphased by the attack.

~~~~~~~~

Zone's attack cuts into the specter, causing it to screech in pain.

~~~~~~~~

The archer knocks another pair of arrows, and sends them both in an arc above the water, headed for Narata and Jarrek.


Standard action: Twin Strike
Target: Narata
[roll0] vs AC
Damage: [roll1]

Target: Jarrek
[roll2] vs AC
Damage: [roll3]

Surrealistik
2012-09-30, 12:30 AM
Wary of the approaching spectre's psychic emanations, Xzath'ral retreats further into the ship, double echoing his movements before it relays another devastating blast of mental energy at the beset spirit. Unfortunately, its malevolent aura seems to dissipate the attack, scattering the energy fruitlessly.

Move: 4 squares to K16. Copy moves to K7.

Standard: Mind Thrust, Augment 2 via Duplicate
Attack:[roll0] vs Spectre 1's Will (accounting for -3 penalty)
Damage: [roll1] psychic damage vs S1
Hit Effect (S1): -3 penalty to all defenses until the end of Xzath'ral's next turn.

Shular
2012-09-30, 04:09 AM
Lucius (L8, Transformed, 47/51 hp, 5 temp hp)

Lucius hardly notices the pain from the specter's murmering, but is still staggered from it. In his anger, he throws caution to the wind, using the last of his strongest powers in an effort to bring the battle to a swifter conclusion. He speaks ancient words from a long dead language, words even HE doesn't understand, but the threat in them is tangible. As the words assault the undeads' ears, a curse settles upon their forms.

Start of turn: Dazed from aura. 5 damage absorbed by the 5 temp hp, regenerate 2hp from Diabolic Transformation
Standard Action: Tyrannical Threat on both wraiths (sigh, last daily)
Attack:
Specter 1 - [roll]1d20+7 vs Will (+2 if bloodied)
Specter 2 - [roll]1d20+7 vs Will
Hit: [roll0] psychic damage (halved, +2 damage from Diabolic Transformation)
Effect: Both targets cursed; for remainder of encounter, any cursed creature that attacks Lucius takes 2 damage (Int modifier)

End of turn status: L8, Transformed, 49/51 hp, Dazed

Kikon9
2012-09-30, 04:31 PM
The Wraith recoils away from Lucius's attack, despite it being insubstantial.

~~~~~~

The Mad Wraith flies around Zone before it swings its arm at him, mad energies crackling from its hand as it tries to overcome his mind.


Move Action: Shift to K10

Standard Action: Touch of Madness
Attack: [roll0] vs Will
Hit: [roll1] psychic damage and Zone takes a -2 to all defenses (save ends)

Shular
2012-10-01, 02:25 AM
Lucius

Taking advantage of Zone's distraction, Lucius sends an eldritch blast at the Mad Wraith when it moves.

Opportunity attack granted by Zone's Viper's Strike.
Eldritch Blast
Attack: [roll0] vs Reflex
Hit: [roll1] damage plus [roll2] curse damage

cyblazegk
2012-10-07, 11:34 AM
Narata moves on to her next target, wasting no time in continuing her assault, though she is too dizzy from the oppressive psychic aura to make an attack.

Move to J9


Character Sheet: http://www.myth-weavers.com/sheetvie...sheetid=429838
Health: 46/60
Bloodied: 30
Healing Surges: 14/14
Surge Value: 20
Action Points: 1
AC: 12
Fort: 17
Ref: 12
Will: 17

Conditional Modifiers:
+1 to hit when bloodied
+1 to hit on an Action Point attack

Encounter/Daily Powers:
Power Points: 3/4
Dragon Breath
Speed of Thought
Telepathic Challenge
Accelerating Strike
Nightmare Vortex

Shular
2012-10-14, 04:26 PM
Jhoon

Jhoon shudders from the inhuman sounds eminating from the mad wraith. Still in his spiral stance, he suddenly begins lurching, as if drunk. Seeming out of nowhere, he leans towards the wraith and strikes with a vicious kick, potentially knocking the surprised undead backward.

Wraith aura: Jhoon is dazed and takes 5 damage
Standard Action: Drunken Monkey (+1 reach because of stance) vs Mad Wraith
Attack: [roll0] vs Will
Hit: [roll1] damage and slide target to L11. It would normally make an attack against an enemy of Jhoon's choice, but none available (unless it can attack itself, with a +4 bonus). At least it, hopefully, gets Narata and Callow out of the aura.