Temotei
2012-08-05, 12:29 AM
Shield of Eraclos
This shield is ornate in design, with magical runes inscribed all over, including on the wielder's side. A single image stands out from the center of the shield's front; there is a beast, black as night and somehow impossible to focus sight on, fighting another creature, this one white, both towering over other beasts and what look like humans.
The shield of Eraclos is a +5 animated bashing called commander heavy steel shield that confers its enhancement bonus as a sacred bonus to AC and saving throws (the AC is in addition to the enhancement bonus). In addition, whenever the shield is struck in melee combat (the wielder's AC is higher than the attack roll against him), it sends out a wave of destructive energy in a 20-foot cone that only harms evil outsiders, dealing 6d6 damage in a swathe of holy fire. Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks.
When used to shield bash an evil outsider, the shield damages all evil outsiders within 60 feet and deals an additional 6d6 damage with holy fire, as described above.
Finally, when the wielder is in dire straits, the shield confers a final benefit so that his endeavors may succeed. When the wielder of the shield of Eraclos would die, he is instantly revived as per the true resurrection spell and all evil outsiders within 60 feet of the wielder take 20d6 holy fire damage, as described above. This benefit can only be conferred once per week.
Strong abjuration, evocation, and transmutation; CL 20th; Weight 15 lb.
Water Weaver's Distaff
This glass staff is actually made of two different staffs that curl around each other, spiraling like snakes until reaching the top, at which point they split and form a maw-like end. Flowing designs of rivers and rain decorate the staff from top to bottom.
The water weaver's distaff allows use of the following spells:
Animate water (1 charge)
Bless water (1 charge)
Create food and water (1 charge)
Curse water (1 charge)
Fog cloud (1 charge)
Control water (2 charges)
Horrid wilting (3 charges)
Mass drown (5 charges)
In addition to the spells it contains, the staff allows the wielder to imitate the effects of dust of dryness, except with up to 1,000 gallons of water at once. Absorbing water requires a full-round action, regardless of the amount absorbed. The staff absorbs the water into itself and regains 1 charge for every 100 gallons absorbed, to a maximum of 50 charges.
Finally, the wielder of this staff casts water spells at +2 caster level.
Strong conjuration and transmutation; CL 20th; Weight 5 lb.
This shield is ornate in design, with magical runes inscribed all over, including on the wielder's side. A single image stands out from the center of the shield's front; there is a beast, black as night and somehow impossible to focus sight on, fighting another creature, this one white, both towering over other beasts and what look like humans.
The shield of Eraclos is a +5 animated bashing called commander heavy steel shield that confers its enhancement bonus as a sacred bonus to AC and saving throws (the AC is in addition to the enhancement bonus). In addition, whenever the shield is struck in melee combat (the wielder's AC is higher than the attack roll against him), it sends out a wave of destructive energy in a 20-foot cone that only harms evil outsiders, dealing 6d6 damage in a swathe of holy fire. Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks.
When used to shield bash an evil outsider, the shield damages all evil outsiders within 60 feet and deals an additional 6d6 damage with holy fire, as described above.
Finally, when the wielder is in dire straits, the shield confers a final benefit so that his endeavors may succeed. When the wielder of the shield of Eraclos would die, he is instantly revived as per the true resurrection spell and all evil outsiders within 60 feet of the wielder take 20d6 holy fire damage, as described above. This benefit can only be conferred once per week.
Strong abjuration, evocation, and transmutation; CL 20th; Weight 15 lb.
Water Weaver's Distaff
This glass staff is actually made of two different staffs that curl around each other, spiraling like snakes until reaching the top, at which point they split and form a maw-like end. Flowing designs of rivers and rain decorate the staff from top to bottom.
The water weaver's distaff allows use of the following spells:
Animate water (1 charge)
Bless water (1 charge)
Create food and water (1 charge)
Curse water (1 charge)
Fog cloud (1 charge)
Control water (2 charges)
Horrid wilting (3 charges)
Mass drown (5 charges)
In addition to the spells it contains, the staff allows the wielder to imitate the effects of dust of dryness, except with up to 1,000 gallons of water at once. Absorbing water requires a full-round action, regardless of the amount absorbed. The staff absorbs the water into itself and regains 1 charge for every 100 gallons absorbed, to a maximum of 50 charges.
Finally, the wielder of this staff casts water spells at +2 caster level.
Strong conjuration and transmutation; CL 20th; Weight 5 lb.