Dairuga
2012-08-05, 06:59 AM
I am looking for good feats that might be of use for a Fighter whom just found a new calling in his life, and I would greatly appreciate any help. If people don't want to read the few paragraphs to summarize what have been happering to said character, scroll down to the end of the post.
A lizardman NPC that started out as a fighter for the first four levels went trough a traumatic event, and trough an off-screen adventure trough Carceri while the main party was trying to find means to ressurect him (He was originally just a hypnotized-to-hell, quasi-constantly suggested / charmed guy that was picked up from the local evil band of rogues that the party wizard (A kobold) wanted to have around as a meat shield), due to the Paladin not wanting to see someone they used so thoroughtly die just like that. Plus, the Paladin was well underway of converting the guy, slowly, away from the evil side; figuring that would be the greater good action than slaying the guy after having him around for so long.
So, after a long, ardous quest (For a level 4 party, ressurecting things are quite hard to afford, especially when the body got destroyed), they bring back the Lizardman... Mute and dull, scarred from the experience, but seemingly doing mostly-allright. So, a few sessions later, after a level up, the small kobold was starting to feel guilty about the whole thing, and had been spending rather long of a time to research ways of what might have caused the muteness. Break enchantment and Heal did not work.
Lo and behold, the Lizardman decides to weave his hands trough the air, drawing gestures, as sparkles formed in the air, forming letters; words. It was Prestidigitation.
The Fighter had suddenly decided to take a level in sorcerer. (Given that he was a Elite-Array Fighter, this might be a very, very bad idea, but we are playing more for the Fluff than optimization, and there were -some- measures put in that made him halfways decent, even if struggling to cast spells. The wizard had apparently fascinated the fighter so much with his spells that he yearned to learn magic himself, and the travel trough planes during death had somehow unlocked a latent power, if weak) He had, instead of a familiar, taken Silent spell as a Feat-given-by-Flaw upon being ressurected, and the Improptu metamagic ACF instead of a familiar.
And so, we now have a Fighter 4 / Sorcerer 1, and I am discussing with the DM on how to make him a viable character still. The most apparent way to go, would be to go with Abjurant Champion, which I think would be a good idea. The Fighter has also developed some Protection-complex (Let's call it Stockholm-Syndrome) for the kobold, and wants to keep him safe from harm.
The problem is... It seems the DM had forgotten to give the Fighter his Fighter feats, and quickly allocated the already-given Power attack and weapon focus and then Weapon Specialization (Both Halberd, mind. He is the big-n-tough warrior type) as his Fighter bonus feats, which leaves.. His Level 1, and level 3 Feat slot open. Combat Casting, required by Abjurant champion, is already supplied by another flaw, so that is no problem.
So then, He have two available feats, is at level 5, and I am looking for anything that might be good for a wanton-Sorcerer to keep him contributing to combat. I have looked over the Gish Handbook, which mentions Arcane Strike as the only real relevant feat that he will take in the future, due to it providing a rather good way of dumping his spell slots to beef up his attacks. The character wants to remain good at Melee fighting, using spells to supplement him, rather than to keep a distance and peppering the enemy with spells. And more than that, he wants to keep his frail little kobold safe, while tearing up the enemy with his weaponry.
Can anyone give me any suggestions for feats that might help him doing what he wants? Metamagics is not too good, due to the Abjurant knight already giving him free quicken and Extend on the most relevant spells (Abjuration, the protection spells), and DC increases is not a very good thing to use, given his rather sub-par Cha stat. Practiced spellcaster, I thought, would be a great give to him, but would be rendered useless at level 5 of Abjurant champion.
So, anyone have any ideas? Also, on that note, do anyone have ideas of Spells that might help him out, that he should make sure to pick up?
A lizardman NPC that started out as a fighter for the first four levels went trough a traumatic event, and trough an off-screen adventure trough Carceri while the main party was trying to find means to ressurect him (He was originally just a hypnotized-to-hell, quasi-constantly suggested / charmed guy that was picked up from the local evil band of rogues that the party wizard (A kobold) wanted to have around as a meat shield), due to the Paladin not wanting to see someone they used so thoroughtly die just like that. Plus, the Paladin was well underway of converting the guy, slowly, away from the evil side; figuring that would be the greater good action than slaying the guy after having him around for so long.
So, after a long, ardous quest (For a level 4 party, ressurecting things are quite hard to afford, especially when the body got destroyed), they bring back the Lizardman... Mute and dull, scarred from the experience, but seemingly doing mostly-allright. So, a few sessions later, after a level up, the small kobold was starting to feel guilty about the whole thing, and had been spending rather long of a time to research ways of what might have caused the muteness. Break enchantment and Heal did not work.
Lo and behold, the Lizardman decides to weave his hands trough the air, drawing gestures, as sparkles formed in the air, forming letters; words. It was Prestidigitation.
The Fighter had suddenly decided to take a level in sorcerer. (Given that he was a Elite-Array Fighter, this might be a very, very bad idea, but we are playing more for the Fluff than optimization, and there were -some- measures put in that made him halfways decent, even if struggling to cast spells. The wizard had apparently fascinated the fighter so much with his spells that he yearned to learn magic himself, and the travel trough planes during death had somehow unlocked a latent power, if weak) He had, instead of a familiar, taken Silent spell as a Feat-given-by-Flaw upon being ressurected, and the Improptu metamagic ACF instead of a familiar.
And so, we now have a Fighter 4 / Sorcerer 1, and I am discussing with the DM on how to make him a viable character still. The most apparent way to go, would be to go with Abjurant Champion, which I think would be a good idea. The Fighter has also developed some Protection-complex (Let's call it Stockholm-Syndrome) for the kobold, and wants to keep him safe from harm.
The problem is... It seems the DM had forgotten to give the Fighter his Fighter feats, and quickly allocated the already-given Power attack and weapon focus and then Weapon Specialization (Both Halberd, mind. He is the big-n-tough warrior type) as his Fighter bonus feats, which leaves.. His Level 1, and level 3 Feat slot open. Combat Casting, required by Abjurant champion, is already supplied by another flaw, so that is no problem.
So then, He have two available feats, is at level 5, and I am looking for anything that might be good for a wanton-Sorcerer to keep him contributing to combat. I have looked over the Gish Handbook, which mentions Arcane Strike as the only real relevant feat that he will take in the future, due to it providing a rather good way of dumping his spell slots to beef up his attacks. The character wants to remain good at Melee fighting, using spells to supplement him, rather than to keep a distance and peppering the enemy with spells. And more than that, he wants to keep his frail little kobold safe, while tearing up the enemy with his weaponry.
Can anyone give me any suggestions for feats that might help him doing what he wants? Metamagics is not too good, due to the Abjurant knight already giving him free quicken and Extend on the most relevant spells (Abjuration, the protection spells), and DC increases is not a very good thing to use, given his rather sub-par Cha stat. Practiced spellcaster, I thought, would be a great give to him, but would be rendered useless at level 5 of Abjurant champion.
So, anyone have any ideas? Also, on that note, do anyone have ideas of Spells that might help him out, that he should make sure to pick up?