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Heavensfury
2013-11-07, 12:24 AM
Sweet, I don't have any saving throw boosts via Luck or Morale, so they totally will stack. And we worship the same deity, so extra nice! Thanks! :smallbiggrin:

Chambers
2013-11-10, 07:14 AM
Anybody want to talk with the totally safe Illusion?

Heavensfury
2013-11-13, 09:25 PM
Whoops, thought I'd have to actually see him cast the spells to know what they were :smallredface:. I'm guessing the important information I've unknowingly intimated is the High Mage reference?

Chambers
2013-11-13, 09:34 PM
Whoops, thought I'd have to actually see him cast the spells to know what they were :smallredface:.

Don't feel bad, he's just a jerk.


I'm guessing the important information I've unknowingly intimated is the High Mage reference?

Nope. It's a bit more complex than that. Hint: He quoted part of your second sentence. That'd be a place to start.

Chambers
2013-11-15, 06:08 PM
Others feel free to jump in; it doesn't have to be Tyriel who answers.

Heavensfury
2013-11-17, 01:29 AM
Yes, please share your ideas. Tyriel may have a 30 Int, but I, alas, do not.

Chambers
2013-11-17, 11:22 PM
If I don't hear from Dice or Userpay by tomorrow I'll help Tyriel out.

PairO'Dice Lost
2013-11-18, 03:02 PM
I was out of town for the weekend, I'll ponder the Ar'faern's words and try to get a post up tonight.

PairO'Dice Lost
2013-11-19, 04:37 AM
I didn't get a good chance to think it over (sorry Chambers, it was this or update the fey game, I think Baewyn would appreciate my choice :smallwink:). I think I'll just have Ayorra roll an Int check so I don't hold things up: [roll0]

Chambers
2013-11-19, 08:21 AM
No worries.

Lathanil is expecting a conclusion drawn from inferences using inductive reasoning.

A: Someone is using Dream magic to attack Myth Drannor.
B: We came to you because you're the expert on Dream magic.

B implies that anyone who wanted to learn about Dream magic might come to him. Therefore it's probable (though not certain) that whoever attacked Myth Drannor with Dream magic came to Lathanil to learn about Dream magic.

PairO'Dice Lost
2013-11-19, 01:43 PM
You know, I considered that, but I didn't think anyone who would want to (and could safely) use the selu'kiira and who would care about Myth Drannor politics--i.e. an elf supremacist--would do so and then go to the trouble of sealing it away in a human-made Labyrinth when they were done...but that would make the snarky message in the chest make more sense, and the "grave danger" omen as well if Lathanil is still on good terms with this person.

...and one doesn't generally summon a staff of power if one expects to be among friends. :smalleek:

Chambers
2013-11-19, 07:52 PM
There are methods to my madness. :smallwink:

PairO'Dice Lost
2013-11-19, 09:09 PM
Okay, so, basically, all we have to do is identify which elf supremacist pals around with both humans and long-dead archmages. Should be a breeze, right?

Chambers
2013-11-19, 09:30 PM
The hiding place may have been chosen for simply practical purposes as well. I'd caution about jumping to conclusions without further data (flavor that as a word of wisdom from her familiar).

PairO'Dice Lost
2013-11-19, 11:11 PM
Oh, Ayorra's not going to say anything, but she's totally jumping to a conclusion here. She already looks down on Cormyreans, and Mystra Herself said this guy was bad news, so it would be just like those cowardly incompetents to try to screw up Cormanthyr like they screwed up their own country. :smallcool:

If Ayorra were to ready an action to counterspell the Archmage's staff if he attempts to use it, would you say it would be obvious what she's doing or can she just stand there smiling innocently until he tries something?

Heavensfury
2013-11-20, 03:35 PM
I'm not too worried about him going aggressive. The History check ya'll made way back when said "According to those that knew him he was kind-hearted and gentle, never having used the Art in battle to harm another." Of course, they kinda left out his arrogance and general smarmy-ness :smalltongue:. And he could always be one of those two-faced criminal masterminds...good thing we're not a paranoid bunch :smallbiggrin:

PairO'Dice Lost
2013-11-20, 04:11 PM
"Kind-hearted and gentle" and "summons a staff of power within moments of appearing, just in case" don't tend to go together too well; if it were a staff of healing, defense, abjuration, etc. it would be a different story.

And of course, there are many ways to harm someone with the Art without technically using it "in battle"...like, say, convincing a bunch of supposed allies in an enclosed space that you're not about to incinerate them all. Yes, it sure is a good thing we're not paranoid at all. :smallamused:

Chambers
2013-11-20, 05:10 PM
The History check is just that: History. Spend a couple decades entirely in Dream and I'm pretty sure you'd have a drastic change in personality/perspective. Just sayin'.

Heavensfury
2013-11-22, 01:08 PM
Let's see if Tyriel can make that Sense Motive check...(probably not)

[roll0]

Heavensfury
2013-11-25, 10:15 AM
An extra-dimensional power source connected specifically to Myth Drannor? Sounds like a prime time for a knowledge check or two or three, casting a wide net and all that.

Knowledge(planes) [roll0]
Knowledge(arcana) [roll1]
Knowledge(history) [roll2]

Chambers
2013-11-25, 07:41 PM
In all the histories and magical lore of Myth Drannor there is one facet of the city that stands out above else: the mythal that gave the city its name. Ar’Selu’Taar Mythanthor and the other creators of the mythal enhanced it with many powers useful to the defense of the People. One such group of powers was named the Evallir'Faer Uvahlura or Song of Planar Magic.

The Evallir'Faer Uvahlura made planar travel from the City of Song easier by both reducing the spellcasting time of spells and reducing or eliminating the need for certain material components of such spells. Gates could be cast without detriment to the mage and planar shifting via such magic always arrived at the intended destination.

An instant summons would function but bring a random object, never the item that was sought. Fiends could be banished without knowing their name, rank or genus. Bindings flawlessly brought the creature within the prepared wards.

There were over two dozen other lesser powers created by the High Mages, some known to everyone while some kept secret. One of the more useful lesser powers was the ability of the mythal to slowly recharge an expended magical item at the cost of the life force of the mage channeling the power. The drain on the mage was slight but real and one could conceivably let themselves be drained completely of life. The process was slow but steady; as long as the mage had life energy to spare the mythal would channel it into the desired item.

Chambers
2013-11-29, 08:40 AM
Just wanted to clarify a point here that may diverge from canon*: Our version of Myth Drannor's mythal is so corrupted as to be nonexistent for all intents and purposes. Corrupted in this sense doesn't mean it's Tainted or something, just the term used to describe a mythal that's breaking down and doesn't entirely function.

For our purposes the mythal has been completely corrupted and is non-functional. I mentioned this in the Recruiting thread "The mythal lays dormant", just wanted to remind and clarify a bit.

Lathanial will explain as much in his reply.

* I can't find a source on precisely how badly corrupted the mythal is, so I decided to go with 'completely'.

Chambers
2013-11-30, 05:44 PM
I have one other scene in mind for this in game day before everyone rests for the night. Remember in the morning (over a year ago)...


"Let us meet at the Serpentspires Feasthall for supper this evening, along Berduin's Ride. It's not far from the Palace and many agents of the Crown frequent it. Until then, Madam Ambassador, Ar'faern Sydil." He says and bows with a flourish, leading Dane and Aria away from the district, towards the less savory part of the city.

Mithranix will be there to share whatever information he's gathered during the day. I haven't decided whether Sydil will be there or whether she'll still be escorting Delphine and Andwer. If she can't make it she'll send a message.

Is there anything else you three would like to do before the dinner meeting?

On other topic...

How does everyone feel about doing another recruitment? I'm fine with keeping it a 3 person party but if people would like to have a bigger party I'm fine with that. Assuming you all follow Lathanil's invitation and travel to Dream the next day now would be a good time to introduce new party members (either in the evening or morning before traveling).

Heavensfury
2013-11-30, 06:52 PM
Ooooo, +4 insight bonus to will saves, sweet. I personally have no other pressing business within this in-game day that I can think of.

Don't really have an item "wish list", was just planning to put any treasure/monies towards more spells and components.

I wouldn't mind another recruitment thread, though I know that would by neccesity put the game on hold for a while. Each time you've done one so far, Chambers, you seem to end up with at least one or two who stick with it, so maybe after a third one you'd have a consistent, good-sized party?

Chambers
2013-11-30, 08:49 PM
I don't think it would delay it if we started recruitment before the beginning of the dinner scene. Just checked the dates for when we started fooling around with the selu'kiira and it's been a little over a month. Not saying that it would definitely take the same amount of time or longer but judging from our pacing I wouldn't be surprised.

So that's one vote for More Players. Dice, userpay, what say ye?

PairO'Dice Lost
2013-11-30, 10:47 PM
Ayorra has nothing else to do until dinner, and she doesn't have an item wish list either; she doesn't particularly want to pick up any other trinkets beyond spell components the items her husband crafted for her, though of course she isn't going to turn down a staff of power.

Getting some more players sounds like a good idea to me, and hopefully they'll all stick around this time.

Chambers
2013-11-30, 11:17 PM
That's 2 out of 3 so we'll go by majority rule. Recruitment thread should go up in the next day or so.

The new characters will come in at Level 16 so be ready to level up to 16 once the meeting/evening is over.

Edit: Here's the Recruitment Thread (http://www.giantitp.com/forums/showthread.php?t=317362). I managed to copy/paste it from the previous re-recruitment. Pop over and say hello! :smallsmile:

Heavensfury

I was going over the character sheets and noticed that you've still got the full +4 LA from Half-Celestial. With LA Buyoff you'll have been able to reduce the LA from +4 to +3 at this point so you'd have 12 levels of Warblade instead of 11.

The next time you'll be able to reduce the LA (from +3 to +2) will be after 9 levels from 12th, so 21st level.

Heavensfury
2013-12-01, 11:50 AM
Oh my, I've never used LA buyoff before, didn't realize it was simple as all that! Thanks for the heads up!

Chambers
2013-12-11, 04:11 PM
Recruitment thread is well under way. I'll update the IC probably tomorrow with the party arriving at the Serpentspires Feasthall to meet Mithranix. When the new characters are chosen they'll be introduced at the Feasthall so everyone can share information and prepare for the trip in the morning.

I know userpay is busy with RL things and plans to post when able so I'm going to have Dane and Aria tag along with the party in the background for the most part instead of formally making them NPC's.

Heavensfury
2013-12-12, 08:42 PM
There, uncluttering my face a bit and putting the selu'kiira somewhere a bit less conspicuous. It's how the protagonist in The Last Mythal trilogy carried his around, so I hope it's okay.

On a completely different and far more random note, are quickened spells swift actions or free actions? I'm getting conflicting information.

Chambers
2013-12-15, 08:36 PM
Hiding the selu'kirra is fine, though I was looking forward to some NPC reactions to him wearing it.

According to the feat (http://www.d20srd.org/srd/feats.htm#quickenSpell) a Quickened spell is a swift action. What's the contradicting source?

----

Please welcome Corran (BelGareth), Linvala (rypt), and the Dreamer (Toliudar) to our game!

I had planned to have the dinner scene already underway by the time we got new players but I've had a really busy week last week as we switched from days to nights for part of the weeks. Really messed up my schedule. Add to that it's the end of the job and we're working 7 10's...not as much free time as I'm used to having.

I'm going to push to get the dinner scene started tomorrow evening. Dice, Heavensfury, userpay, if you haven't already leveled up go ahead and do so now. Any new spells won't be available to use until you rest for the evening (which should be soon-ish).

For our new three: How much of the IC thread have you read through? It jumps around a bit as we dealt with player attrition but the dinner scene will be a pretty good place for Ayorra and Tyriel to recap what's happened during the day.

I'm going to write up mini-intro's for each of you, basically private info-dumps about what your character has been doing for the day but I'll need your help on this. What would your character have been doing throughout this day? Have they been in Myth Drannor the whole time or instead just arrived after hearing about the earthquake? What is your connection, if any, to the Coronal or other political figures in the city? What sort of mini-quest do you think would be appropriate for your character to have been on during the day?

BelGareth
2013-12-16, 12:24 AM
Thanks for the selection!

I have some questions:

1. I didn't see a color for active players, but found them in the posts, is the following correct?

Dice: Olive
userpay: sienna and in dark orange.
Heavensfury: DeepSkyBlue

If so, I would like to claim Indigo for Corran.

2. I see that Linvala is an Armathor, how would that interact with the Queensguard? It almost seems one and the same but with different titles, and with Corran being the Captain of the Queensguard and Linvala the senior Armathor, they most likely have met or even stepped on each others toes if the two are competing organizations. Could be that Corran is more of a weapon used by the Coronal when needed and less a guardian of the queen herself. (see below answers to questions)

3. Regarding the recharge mechanic being used, I have a few ranger specific spells that do not have good proxies for the listed spells in the d20 list, do you want me to makeup a list for your perusal to nail down good recharge rates for them or deal with them as they come up?

Regarding your questions:

I actually haven't read any of the IC, I usually don't read any unless the DM specifically requests it before being accepted, I prefer my characters be 'pure' from player/game knowledge as best I can (at least that is the intent), but I can read it when I get to work on Tuesday (or tomorrow depending on school).

What would your character have been doing throughout this day?
Taking to his duties, whether that is hunting down any remaining Fey'ri, Drow or Zhentarim, taking to his guardly duties with the queen and other queensguard, investigating on his own the purported issues that have been going on. Returning from a mission assigned by the Queen. His ability to detect elves of any kind allows him to excel at deterring attackers to the queen and to hunt them.

Have they been in Myth Drannor the whole time or instead just arrived after hearing about the earthquake?
Depending on prior mission/quests he would most likely be in the city heading up the queensguard or doing his own investigation regarding the happenings.

What is your connection, if any, to the Coronal or other political figures in the city?
Directly and openly supporting the Coronal with his life and house, supporting house Miritar and their actions. Protecting the queen, and doing her bidding as needed. He owes them much and would pay them back with his life if need be, he devoutly opposes those against Coronal Ilsevele Miritar and sees her as the dawn of the psuedo-second-return of the elves.

What sort of mini-quest do you think would be appropriate for your character to have been on during the day?
Hunting down a splinter cell of Fey-re or Drow, or attempting to find someone who could help answer questions (maybe the old druid The Dreamer in Birch?), as is his immense skill at finding elves.

rypt
2013-12-16, 12:52 AM
Hey everybody! Great to finally be a part of this game.

I think Linvala will speak in teal if that's alright.

I should have a daily spell list and the answers to your questions up tomorrow. I've followed the IC thread on and off since this game first got started, so I have a general idea of what's taken place so far.

I may also make a few tweaks to Linvala's equipment as I'm not really satisfied with an AC of 20.

As a native outsider, has Linvala been experiencing the unnatural dreams?

BelGareth: As to your question regarding the Queensguard and the Armathors, I didn't see any reference to the Queensquard in Empire of Elves, so to be honest, I'm not entirely sure what their 'jurisdiction' is. It had always been my understanding that the Honor Spellguard, a division of the Armathors, is responsible for the protection of the Coronal. The commander of the Honor Guard, however, is one of the High Court Mages, a position that is more or less equivalent to that of Spell- or Arms-Captain.

EDIT: And I should probably clarify that Linvala is not the senior Armathor, but rather a senior Armathor. There are four officers ranks for Armathors: Teuonor, Aronor, Court Mage (of which there are 8) and High Court Mage (of which there are 2). Linvala is an Aronor.

Toliudar
2013-12-16, 03:36 AM
Hi everyone! I'm really looking forward to joining in with the others.

I haven't read much of the IC thread, but will start slogging through as quickly as I can. I'll endeavour to be ready for the dinner scene by tomorrow night.

The Dreamer would have been in Myth Drannor for at least a few days. I'll edit this post with her activities for today once I've got a sense of what's going on. Edit: The earthquake, so clearly out of place and born of malice, would annoy the Dreamer to no end. She would probably assume treant form and walk out to begin the process of clearing rubble, shoring up buildings and repairing the streets. And when you're a treant with disintegrate, wood shape, stone shape prepared, you can accomplish a fair bit of that. She's less interested, for the moment, in any humanoid casualties, but if she comes across someone in pain, she'll heal them as well. She's likely to ignore complaints from most people, but if someone who is obviously important in the city makes a polite request about the nature of her restoration work, she would of course listen.

I noticed that you started the initial characters with a post that included all their salient details. Here's The Dreamer in Birch:

Appearance
A slender elf-woman, dressed in a simple green skirt and jacket, smiles uncertainly at you. Her brows draw forward, as if confused. It's hard to pin down whether her face is lined by laughter, long exposure to the sun, age, or some combination of the three. A slender bow rests easily at her shoulder. A massive brown bear lurks behind, blinking in confusion at the new surroundings.
http://media-cache-cd0.pinimg.com/736x/fc/5d/8b/fc5d8b7f2cafbd486d87b7edcd1b81d0.jpg

Personality
The Dreamer is kindly enough, but has an old fashioned distrust of the 'old school' villains - drow, orcs, and especially anything fiendish in origin. Much of her way of thinking was formed a millenium ago, and she has trouble keeping up with new politics and culture. Her thoughts are full of archaisms and looping, odd metaphor.

Background
The Dreamer is logistically venerable, but in-game is at the end of a very long and much-stretched out existence. She is drifting between plans to move on to Evermeet and a desire to reassert herself in this place.

She was present as a much more vital and opinionated force at many of the great events in the history of the elves of the north. She was standing twenty feet away from Ecamane Truesilver when Silverymoon was founded. She was applauding when Eltargrim Irithyl opened Cormanthyr to the non-elves. There are sorrowful accounts of battles in the Weeping War of a silvery tree that rose up and smashed in the skull of a Hezrou (and countless smaller opponents). She has literally forgotten more history than most people will ever know.

Now, the Dreamer has the elven equivalent of Alzheimer's. She is greatly diminished in her power and lore, but still a force to behold. Occasionally, she is clear, and has flashes of insight, but is also prone to rambling and anachronistic thoughts. She has spent much of the past century predominantly in tree form, chatting with the treants and fey of the Glimmerwood.

Now, word has come to the Glimmerwood that Myth Drannor is restored, and a Coronel installed. The Dreamer, who has forgotten even her own name, walks the land to meet this Coronel, and to decide whether this new cause is worthy of further delaying her journey across the waters.

Statblock
The Dreamer in Birch (http://www.myth-weavers.com/sheetview.php?sheetid=722951)
Female NG Sun Elf Druid 16 || Factotum 3 / Diviner 2 / Mindbender 1 / Ruathar 2 / Swiftblade 6 / Abjurant Champion 2, Level 16, Init +25, HP 196/164, Speed 40
AC 21, Touch 21, Flat-footed 18, Fort +20, Ref +14, Will +24, Base Attack Bonus 12/7/2
(+1 Str. Adjustment) +1 Comp Longbow (20) +13/8/3 (1d8+1, x3)
With Bite of the Werebear, GMF, Haste Dire Tiger form (Rake +20/2d4+10) +28/+28/+28/+20 (3x2d4+17/2d6+10, x2)
(+3 Dex, +8 Misc)
Abilities Str 12, Dex 16, Con 18, Int 32, Wis 26, Cha 16

Animal Companion - Grisel the Dire Tiger
Have you read The Tiger by John Vaillant. I highly recommend it. So does Grisel.

Grisel (http://www.myth-weavers.com/sheetview.php?sheetid=723611)
Female N Dire Tiger Animal Companion, Level 16, Init +6, HP 188/124, Speed 40 (70' with haste)
AC 33, Touch 15, Flat-footed 27, Fort +23, Ref +22, Will +13, Base Attack Bonus 12
with GMF, Bite of the Werebear, Haste 2 Claws (3 with haste) +29 (2d4+18, x2)
Bite +24 (2d6+10, x2)
Rake +24 (2d4+10, x2)
Chain Shirt (+5 Armor, +6 Dex, -1 Size, +13 Natural)
Abilities Str 16, Dex 22, Con 25, Int 2, Wis 12, Cha 10
Condition Effects Usually Active on Grisel:
Greater Magic Fang
Haste
Girallon's Blessing
Superior Resistance

Chambers
2013-12-16, 06:09 AM
We've been doing spell recharges when they come up but to be honest I haven't strictly enforced it. I'm trusting each person to track their recharge.

Can't check her sheet right now, is Linvala a Sun Elf? The Nightmares are affecting everyone in Myth Drannor that is not a Sun Elf.

Also can't check on the "queensguard" thing until tonight but I think it's an honorary term. What's your source on that Bel?

BelGareth
2013-12-16, 01:51 PM
It was from the first book of the series: Ilsevele is a member of the queensguard for Queen Amlaruil Moonflower on Evermeet.

So it's purely fluff, and making it honorary would make sense.

rypt
2013-12-16, 02:45 PM
Can't check her sheet right now, is Linvala a Sun Elf? The Nightmares are affecting everyone in Myth Drannor that is not a Sun Elf.Understood. Linvala is a Moon Elf, so she will have been affected.

I've touched up Linvala's sheet (http://www.myth-weavers.com/sheetview.php?sheetid=723368), making a few changes to her equipment and feat selection, as well as adding her list of prepared spells and active buffs. I was also apparently mistaken in assuming we were using fractional saves so I've converted Linvala's saves back to normal. It's possible that I may still make some changes to her spell list as there are some very tough choices to make at the higher levels (i.e., giant size vs. decapitating scarf, mind blank vs. polymorph any object).

As for her activities during the day, Linvala's first responsibility would be to ensure that the security of the armory hasn't been compromised, after which she would set herself to search and rescue. I imagine her directing the efforts of others as much as participating on her own. Spells like giant size, body outside body and polymorph any object could be used to great effect here. I can't imagine there being many buildings in Myth Drannor that are constructed out of metal (perhaps a prison?), but if there are any, Linvala would of course be uniquely suited to their repair or reinforcement. She could also fashion and install various bracing elements to help stabilize any unstable structures regardless of the material of their original construction.

Linvala's support of the Coronal is no secret, and I imagine that she is at the very least known to, if not directly acquainted with, a number of politicians who share in that support. I don't see her as someone who would directly involve herself in political affairs very often, but Linvala is a friend of the stout folk, and she has been an advocate for the Nordek twins in the past, so she almost certainly has her fair share of political enemies.

EDIT: As I was checking out other people's spell lists, I couldn't help but notice that the Dreamer is at once a Diviner, a Swiftblade and an Elven Generalist. I think the contradiction between Diviner and the Elven Generalist ACF is fairly straightforward, but it is also my understanding that a Diviner cannot qualify for Swiftblade since one could not have cast haste from their 3rd level specialization bonus slot. It also appears that the Dreamer doesn't qualify for Power Attack, which requires a Strength of 13.

Also, unless I've missed something, Corran's Dexterity modifier of +7 should be restricted to +6 on account of his armor.

Toliudar
2013-12-16, 04:21 PM
EDIT: As I was checking out other people's spell lists, I couldn't help but notice that the Dreamer is at once a Diviner, a Swiftblade and an Elven Generalist. I think the contradiction between Diviner and the Elven Generalist ACF is fairly straightforward, but it is also my understanding that a Diviner cannot qualify for Swiftblade since one could not have cast haste from their 3rd level specialization bonus slot. It also appears that the Dreamer doesn't qualify for Power Attack, which requires a Strength of 13.

You're quite right on the Diviner/Generalist Front. She is in fact a generalist - the Diviner was a holdover from a previous build effort.
I'm open to changing Power Attack. She would have qualified for it when she took it, when she was a previous age category. I'd thought of it as lying fallow unless her strength is increased (usually through wildshape). If Chambers would like me to sub out the feat altogether, I'm happy to do so.
Thanks, Rypt!

rypt
2013-12-16, 04:29 PM
I'm open to changing Power Attack. She would have qualified for it when she took it, when she was a previous age category. I'd thought of it as lying fallow unless her strength is increased (usually through wildshape). If Chambers would like me to sub out the feat altogether, I'm happy to do so.
Ah, I see. I think that's a reasonable enough explanation. I guess it's ultimately up to Chambers, but if you did have to swap it out, you would still be able to access it via bite of the werebear (or even bite of the weretiger).

BelGareth
2013-12-16, 04:58 PM
yeah, his bonus to ac is only +6, max Dex from armor doesn't affect anything else, per the description in the srd.

so everything is correct on sheet

Heavensfury
2013-12-16, 05:25 PM
Hiding the selu'kirra is fine, though I was looking forward to some NPC reactions to him wearing it.

According to the feat (http://www.d20srd.org/srd/feats.htm#quickenSpell) a Quickened spell is a swift action. What's the contradicting source?

I have friends who, for "fun", engage in increasingly competitive arguments in game theory and other geeky pursuits. I usually can't follow most of it, but I think the quicken spell part came about when they were comparing PHB II and the updated PHB I maybe? Regardless, thanks for the clarity. I lack a lot of the D&D reference books (for example, I had no idea there was an Elf wizard ACF, and now feel dumb for not using it).

Toliudar
2013-12-16, 05:28 PM
Ah, I see. I think that's a reasonable enough explanation. I guess it's ultimately up to Chambers, but if you did have to swap it out, you would still be able to access it via bite of the werebear (or even bite of the weretiger).

Right! I keep forgetting about the temporary feats from that spell. Maybe I'll just swap out the feat altogether. I'm pretty crap at building melee characters, so I suspect that she'd never end up using Power Attack against creatures who are a real challenge anyway.

Chambers
2013-12-16, 07:26 PM
You're quite right on the Diviner/Generalist Front. She is in fact a generalist - the Diviner was a holdover from a previous build effort.
I'm open to changing Power Attack. She would have qualified for it when she took it, when she was a previous age category. I'd thought of it as lying fallow unless her strength is increased (usually through wildshape). If Chambers would like me to sub out the feat altogether, I'm happy to do so.
Thanks, Rypt!

That's fine with me or you can switch it out, your choice.


It was from the first book of the series: Ilsevele is a member of the queensguard for Queen Amlaruil Moonflower on Evermeet.

So it's purely fluff, and making it honorary would make sense.

Ah, that makes sense. It was confusing me because I was pretty sure Myth Drannor didn't have Kings & Queens. There would indeed be a Queens Guard in Evermeet but they wouldn't have a major presence/army in Myth Drannor. Perhaps your character could be the Captain of the local Queens Guard militia in Myth Drannor? They'd have a smaller fighting force than normal and would be "on loan" from the Queen of Evermeet to provide a special security detail for the Coronal. That would fit pretty well with your families background in both the Queens Guard and Myth Drannor.

Heavensfury
2013-12-16, 07:34 PM
Hmmmm, Chambers, is retraining with the level-up still allowed? Mostly for me it would just be to fiddle with my spells and incorporate that nifty elven wizard thingy (pretty sure that's the technical term).

Chambers
2013-12-17, 08:03 AM
Hmmmm, Chambers, is retraining with the level-up still allowed? Mostly for me it would just be to fiddle with my spells and incorporate that nifty elven wizard thingy (pretty sure that's the technical term).

Yeah, you can retrain into the Generalist Wizard ACF. I recommend fluffing it as gaining knowledge from the selu'kirra over the night.

So I got home, had dinner and fell asleep on the couch. Woke up around 3am when my father in law called to let my wife know that her youngest step sister died, complications from her degenerative dwarfism. I think I'm off work Friday so that's most likely when I can update. I've just been so exhausted this week, plus now family stuff.

In the meantime could our new players hammer down one or two things they want to have accomplished this past IC day? I'll think of a few possible ideas myself.

Toliudar
2013-12-17, 01:33 PM
I'm so sorry for your family's loss, Chambers.

The Dreamer would have spent her first day in Cormsnthyr walking the streets, casting Commune with Nature in the surrounding woods. Getting a feel for the new version of the city. She would have initiated whatever process would be involved in having an audience with the Coronel. If such an audience was forthcoming, the dreamer would have done her best to convey her past as a defender of the city, quiz the Coronel fairly bluntly about her goals and plans, and then (if honest answers are given) pledged to help.

As noted, shed have spent the hours after the earthquake on reconstruction and rescue.

BelGareth
2013-12-17, 01:54 PM
That's fine with me or you can switch it out, your choice.



Ah, that makes sense. It was confusing me because I was pretty sure Myth Drannor didn't have Kings & Queens. There would indeed be a Queens Guard in Evermeet but they wouldn't have a major presence/army in Myth Drannor. Perhaps your character could be the Captain of the local Queens Guard militia in Myth Drannor? They'd have a smaller fighting force than normal and would be "on loan" from the Queen of Evermeet to provide a special security detail for the Coronal. That would fit pretty well with your families background in both the Queens Guard and Myth Drannor.

This is fine with me, I'll adjust the background accordingly (minor changes)


Yeah, you can retrain into the Generalist Wizard ACF. I recommend fluffing it as gaining knowledge from the selu'kirra over the night.

So I got home, had dinner and fell asleep on the couch. Woke up around 3am when my father in law called to let my wife know that her youngest step sister died, complications from her degenerative dwarfism. I think I'm off work Friday so that's most likely when I can update. I've just been so exhausted this week, plus now family stuff.

In the meantime could our new players hammer down one or two things they want to have accomplished this past IC day? I'll think of a few possible ideas myself.

Take your time, RL is always more important.

I'll take a gander at the IC and think something up

rypt
2013-12-18, 12:43 AM
Sorry to hear that, Chambers. My condolences to you and your family.

I'll try to get some specifics up tomorrow if you're looking for more than just a general overview.

EDIT: Reading through the IC again, I had forgotten that the earthquake was confined to the Dlabraddath District. That means there certainly wouldn't have been any damage to the armory where Linvala spends most of her time (which I assume would be located in or near the castle). Perhaps Linvala was sent to Six Tyryl Towers to help Master Filthrip secure the school's adamantine vault?

Chambers
2013-12-22, 09:35 PM
Copying and Pasting this to all the games I'm running.

As some of you know my sister in law passed last week. She suffered from a genetic disorder known as RCDP (http://www.rhizokids.com/aboutus.php) and was 9 years old. She was the second child on that side of the family to have RCDP; her brother passed away a few years ago (before I married my wife).

It may be a while before I feel like I can concentrate on DM'ing. I'm still poking around the forums and doing quick IC posts as a player or fiddling around with characters but that's mostly a distraction. My hearts not really in DM'ing at the moment but I do want to continue our stories. They're not ending.

I may end up posting updates tomorrow or it could be a week. What I'm really saying now is that I'm off the schedule and don't know when we'll get back on. Just wanted to give everyone a heads up. I know things slow down here around the holidays anyway so other people are probably busy as well.

Thanks for your patience and I hope to be writing stories again with you soon.

BelGareth
2013-12-22, 09:45 PM
completely understand your need to step back, my heart is with you and your family.

Take your time and I hope you have a restful, and joyful winter break.

Heavensfury
2014-01-02, 12:13 PM
Happy New Year everyone! :biggrin::biggrin::biggrin:

Chambers
2014-01-08, 11:43 PM
It's been a long winter break and I'm ready to starting DM'ing again. I've got a bunch of writing to do and plan to spread the updates out over the next few days and weekend. Thanks for your patience and kind words.

Heavensfury
2014-01-09, 09:25 AM
Welcome back Chambers!

rypt
2014-01-09, 03:02 PM
Great to hear that you're back!

Toliudar
2014-01-09, 05:02 PM
I hope that everything has gone well for you in RL.

Heavensfury
2014-01-18, 09:39 PM
You haven't forgotten us Chambers, have you?

Chambers
2014-01-18, 10:14 PM
No, I haven't. Life has been busy taking up my time and I'm feeling a bit overwhelmed with all the games I'm participating in. I've been considering just keeping this one and stopping the other games I'm running but I haven't come to a decision about it.

Regardless of that, this is the game I've invested the most into as a DM here and I'm committed to finishing it. This has just been a longer time away than I anticipated.

rypt
2014-02-05, 11:47 PM
Just thought I'd check in and see how things are going.

Chambers
2014-02-06, 12:03 AM
Okay, I suppose. I've updated the other games but haven't gotten back into a regular posting schedule. Work has been real spotty with the bad weather we've had so my mind hasn't been on gaming much the past few weeks. I'm going to block out some time coming up to write out the new character connections and get this kickstarted into the second act.

BelGareth
2014-02-27, 06:59 PM
Ok, so I've been slacking, I just read through the whole Ic thread.

And I'm assuming this game is still active, or at least those involved are still around.

Have some ideas for inserting Corran and perhaps the other newbies to the game and give it a kickstart/pants.

I was thinking corran was sent to request the aide of The Dreamer in Birch (Nimbreth Kaimelar), maybe I was sent on the coronals request to bring her aide to bear upon the current dilemma,

or

he could be just returning from a mission, hunting down fey'ri, drow, or zhentarims etc, and has just felt the first affects of the nightmares for himself as he came closer to the city, and has been summoned.

or

he has been already tasked to hunt down the Eldreth Veluuthra, and his conducting his own investigation, combing through the current and active sunelf houses, and moving through his own leads? He would surely be aware of such things being the captain of the queens guard militia, and perhaps working in conjunction with the Armathors senior member Linvala?

Do any of these suffice for intro to the story?
If so, do I have permission to post?

Chambers
2014-02-27, 08:09 PM
Any of those leads would work. Thanks for the prod.

I've got tomorrow off work so I'm going to stop putting it off and get it done then. Thanks for everyone's patience.

rypt
2014-03-06, 05:57 PM
We still breathing here?

BelGareth
2014-03-06, 07:08 PM
I was waiting for a post, but if Chambers is cool with it, I'll post away with some free form.

Chambers
2014-03-06, 07:29 PM
We are, though I'm having trouble getting past writers block for the start of Act II. I know the structure I want in my head but it's not coming out right yet. If you don't mind waiting Bel, I'd prefer to set the introductory scene myself.

BelGareth
2014-03-06, 08:14 PM
We are, though I'm having trouble getting past writers block for the start of Act II. I know the structure I want in my head but it's not coming out right yet. If you don't mind waiting Bel, I'd prefer to set the introductory scene myself.

No problem at all.

Heavensfury
2014-03-15, 11:54 AM
BelGareth, I'm curious, what's your animal companion? Oh, and do you need a Restful Crystal in your armor if you already have the Endurance feat? Sorry if this is annoying, I'm just trying to brush up on what's going on and who's who in anticipation of Chamber's start to the second act.

BelGareth
2014-03-15, 01:31 PM
BelGareth, I'm curious, what's your animal companion? Oh, and do you need a Restful Crystal in your armor if you already have the Endurance feat? Sorry if this is annoying, I'm just trying to brush up on what's going on and who's who in anticipation of Chamber's start to the second act.

Hmm, good point, that was an oversight on my behalf, however I did build him with several redundancies, that may have been one....

However, he is wearing full plate, which doesn't interact with the feat endurance, so the crystal let him sleep in it, if he needs too.

His cohort, Midnight (http://www.myth-weavers.com/sheetview.php?sheetid=725122) is a Pegasus, he has no animal companion and took the acf distracting attack. Which makes his enemies he hits considered flanked for that round.

Chambers
2014-04-22, 08:41 PM
*Pokes around new forum*

Hey guys, hope everyone enjoyed their No Forums Week recently. My life has settled down within the past few weeks and will do so again soon (school semester ends in a few weeks). I really want to keep running this game. If I can get a head count of who's still interested I can get started on jumping us off into Act II. If you're not interested anymore, that's fine, I won't take offense.

Edit: Wanted to add a little about what I'm up to on the forums lately as it impacts my posting for the game. This is the only one that I'm running now, the others having ended. I can check off 'run 4 games at the same time' as something that I don't have the time for (also on that list is 'run an Epic game'). Two games I can handle and I've got an idea for one that I'll be recruiting for coming up soon.

I'm playing in 2 active games but that doesn't really detract from my DM time, so the majority of my forum time will be spent on DM'ing.

BelGareth
2014-04-22, 08:43 PM
I'm here and ready to go.

PairO'Dice Lost
2014-04-22, 09:34 PM
Still alive and interested.

rypt
2014-04-22, 10:58 PM
Let's do it!

Toliudar
2014-04-24, 10:20 AM
If it's easier for you not to have to introduce a new character, I'd bow out in a heartbeat - I don't want to make getting this game back on its feet any harder. But if the Dreamer in Birch is still of use, I'm happy to step in whenever you're ready for her.

Heavensfury
2014-04-25, 09:27 PM
I'm still alive and kicking!

Chambers
2014-06-09, 03:52 PM
...and we're back! Rypt, Bel, I'm sorry for not writing more interesting opening pieces that included your characters but I figured it was better to go with what I had inspiration for at this point instead of waiting any longer.

Please, introduce thyselves IC and make your way to the Serpentspires Feasthall. Dinner's ready... :smallamused:

Toliudar
2014-06-09, 11:00 PM
Chambers, I have some inkling of how difficult it can be to restart a game, let alone doing it with such style and class. Thanks so much!

rypt
2014-06-10, 03:47 PM
Man am I glad to see that this game is moving again!

Something that would be very helpful to me though would be for us to establish what, if any, previous relationships, shared experiences, etc. exist among the new characters, and also between the new characters and the old characters.

For example, Corran, Tyriel and Linvala all fought in Seiveril Miritar's crusade. Did they fight alongside one another at any point? Will Corran and/or Linvala be a familiar face to Tyriel and vice versa? Also, Chambers' latest post establishes Corran as an armathor. Is this a departure from him previously being part of a Queensguard detachment sent to Cormanthyr, or merely a streamlined label of sorts? Either way, I would imagine that he and Linvala are at least acquainted with one another at this point?

Also, as I was re-familiarizing myself with Linvala's sheet, I realized I had taken the Quicken Spell feat without actually preparing any quickened spells. I know we previously talked about item crafting and how there would probably not be any time to do it, but, if it's alright, I think I would like to swap out Quicken Spell for the Craft Magical Arms and Armor feat, if only to establish within the context of the game that creating magical weapons and armor is something Linvala is capable of doing and something she has done many times in the past.

BelGareth
2014-06-10, 04:01 PM
I would agree, I was assuming that the title of armathor for Corran was due to what was discussed, allowing him the status of an honorary armathor.

And yes, we would probably know each other, if not friends, acquaintances at the very least.

Chambers
2014-06-10, 05:11 PM
Armathor used in that context was much the same as 'soldier', the most useful general descriptive to separate them from the other groups in the room (nobles, court mages).

Anyone of your characters prestige and caliber who fought in the Crusade are names known to those who pay attention to military history, though not necessarily common house hold names. Then again, the elves pay close attention to their history so the "Heroes of the Crusade" are fairly well known. I'll leave it up to y'all as to whether you personally know each other or fought in the same actions, but at the least you know of each other's reputation and major battles they fought in. Corran and Linvala would probably be more familiar with each other than other named Heroes who simply fought in the Crusade given their recent postings within the Castle.

I don't think taking CMA&A over Quicken Spell is a good idea. The crafting feat is most likely not to give you any in game or pre-game benefit. For RP purposes she has sufficient ranks in Craft and can provide the spells needed for enchanting, I don't think you also need to take the feat just for RP. There's already rules for diving up the requirements for Crafting items, in this case Linvala would provide the physical craftsmanship and spell power while another Armathor provides the enchanting skill. It's probably more common that magical arms and armor are crafted by teams anyway as it shares the burden of having all the requirements on one person (which means it's easier to continue crafting by replacing a single team member instead of having to find a totally new complete crafter). Your choice of course, I just don't recommend it.

Thanks for the kind words Toli, I appreciate it.

Toliudar
2014-06-11, 12:07 AM
Because the Dreamer in Birch is of a similar stature and comparable vintage to both Linvala and Tyriel, it might be useful for her to having worked well with both of them in the past. Feel free to make up incidents and relations. Because I'm experimenting with a character who moves in and out of the present, and in and out of a humanoid frame of reference, Nimbreth can always remember you or not, react consistently or not. Sound okay?

Conversely, Pair o' Dice Lost, I'm wondering if you'd be okay with Nimbreth 'recognizing' Ayorra as a companion she knew centuries before, and treating her with a familiarity and trust. S'awright?

PairO'Dice Lost
2014-06-11, 12:37 AM
Conversely, Pair o' Dice Lost, I'm wondering if you'd be okay with Nimbreth 'recognizing' Ayorra as a companion she knew centuries before, and treating her with a familiarity and trust. S'awright?

She'd be a bit confused at first, but as a seasoned diplomat I'm sure Ayorra could play along. :smallwink:

rypt
2014-06-11, 02:56 AM
Because the Dreamer in Birch is of a similar stature and comparable vintage to both Linvala and Tyriel, it might be useful for her to having worked well with both of them in the past. Feel free to make up incidents and relations. Because I'm experimenting with a character who moves in and out of the present, and in and out of a humanoid frame of reference, Nimbreth can always remember you or not, react consistently or not. Sound okay?
Perhaps Linvala first encountered Nimbreth some 350 years ago when she made the journey back to Myth Drannor to retrieve her father's blades? Maybe their paths happened to cross a few more times over the course of Linvala's personal quest, before Nimbreth began her journey west?

Toliudar
2014-06-11, 04:32 AM
That sounds perfect to me, Rypt.

Chambers
2014-06-11, 04:43 AM
Toliudar, please pick up the white courtesy phone (http://www.giantitp.com/forums/showsinglepost.php?p=17607773&postcount=67).

Like I said before, how you all know or don't know each other is up to you. That all sounds fine.

Heavensfury
2014-06-11, 05:42 AM
Tyriel wasn't nearly as strong during the war with the Army of Darkness, since it occurred while he was still (relatively) young. I think as a result he and Dreamer would have participated in different aspects of the war (member of a unit vs. independent entity), and I'm not sure they would have had any personnel interaction, as a short while after the war he left Cormanthor for a very long time.

Like Chambers said, I'm sure Tyriel, Linvala, and Corran would recognize each other from the crusade, as I believe it frequently fell to elven champions to work together and protect the less experienced soldiers (lower level) from the demonic assaults. I like how Tyriel and Linvala appear to both be bladesingers, but utilize different styles of the sword-and-spell system that makes them unique. Perhaps that can have engendered a friendship based on professional respect?

rypt
2014-06-11, 03:04 PM
I don't know why this didn't occur to me before, but I think Tyriel's sword is perfect for creating a past connection between him and Linvala. If anyone would appreciate Tyriel's commitment to the ancient blade, it would be her. Your backstory mentions that the sword was broken and reforged a number of times in the past, so I think it would be all too fitting for Linvala to be the one who repaired it during the elven crusades (and perhaps subsequently, if he has since had the occasion to damage the blade).

Toliudar
2014-06-12, 10:04 AM
Tyriel wasn't nearly as strong during the war with the Army of Darkness, since it occurred while he was still (relatively) young. I think as a result he and Dreamer would have participated in different aspects of the war (member of a unit vs. independent entity), and I'm not sure they would have had any personnel interaction, as a short while after the war he left Cormanthor for a very long time.


Makes sense. The Dreamer's also been away.

Heavensfury
2014-06-12, 10:40 AM
I don't know why this didn't occur to me before, but I think Tyriel's sword is perfect for creating a past connection between him and Linvala. If anyone would appreciate Tyriel's commitment to the ancient blade, it would be her. Your backstory mentions that the sword was broken and reforged a number of times in the past, so I think it would be all too fitting for Linvala to be the one who repaired it during the elven crusades (and perhaps subsequently, if he has since had the occasion to damage the blade).

Sounds good to me.

rypt
2014-06-13, 03:37 AM
I don't think taking CMA&A over Quicken Spell is a good idea. The crafting feat is most likely not to give you any in game or pre-game benefit. For RP purposes she has sufficient ranks in Craft and can provide the spells needed for enchanting, I don't think you also need to take the feat just for RP. There's already rules for diving up the requirements for Crafting items, in this case Linvala would provide the physical craftsmanship and spell power while another Armathor provides the enchanting skill. It's probably more common that magical arms and armor are crafted by teams anyway as it shares the burden of having all the requirements on one person (which means it's easier to continue crafting by replacing a single team member instead of having to find a totally new complete crafter). Your choice of course, I just don't recommend it.
Took your advice here and made another pass at Linvala's feats. Had to move some fighter bonus feats around, but in the end, I dropped Quicken spell and Improved Combat Expertise to pick up Staggering Critical and Double Hit. If we ever get that far, I'll almost certainly take Quicken Spell at 18.

Heavensfury
2014-06-17, 09:50 AM
I'd like to roll a few knowledge checks to see what Tyriel knows about House Goadulphyn. The missing paintings bit is interesting.

Knowledge (local): [roll0]
Knowledge (history): [roll1]

Chambers
2014-06-17, 08:18 PM
House Goadulphyn

Tyriel
The sun elves of House of Goadulphyn have a long and storied history among the noble families of Myth Drannor. Unfortunately most of them revolve around some misfortune that would befall the house just as it struggled to recover from the previous private calamity. The Goadulphyn line goes back beyond the rising of the mythal but it almost ended when the mythal rose. On the whole the members of the family conformed to the traditions of the time and fell in line with most other nobles. House Goadulphyn was neither too brave nor too cowardly, too lavish nor too spendthrift, too peaceful nor too war like. The family maintained modest holdings in the city and elsewhere and did little to advance them, but neither did they neglect them.

Some scholars and wags suggest that it was the Houses preoccupation with maintaing a careful - and boring - balance that drew the attention of Beshaba. Throughout the houses history they would come into some wild chance situation and always emerge the poorer. A secretly maddened cousin once got taken in by less than scrupulous Lantan gnomes and invested half the family fortune in a scheme that nearly ruined the family. Years later after they had almost recovered their wealth the family had all of their holdings in Myth Drannor destroyed by the Army of Darkness. Years after that when adventurers had recovered some precious family heirlooms the family discovered too late that they had been cursed, and half the family fell to madness and death.

The retaking of Myth Drannor has proven to be a boon to the House and they've managed to take hold (some cruelly say scavenge) of an old feasthall near the Castle. They restored the Serpentspire to it's former glory and have even recently been granted one of the renovated mansions to use as their family estate. Some take this as a good sign, an example of Corelleon's good will and blessing of the new Myth Drannor.

Others are waiting for the Houses final leaf to fall.

The snide remarks and cuts at the families expense are not without merit. The Patriarch of the House, Yalen Goadulphyn, is a shrewd and cunning mage who does not share his families historical penchant for mere subsistence. He's an ambitious elf and has made both a name for himself and enemies as he's sought to secure his houses fortune and future.

The Serpentspire Feasthall existed both in name and building when the mythal was raised. A popular tavern for wealthy elves, nobles and court functionaries alike, one of it's distinguishing features were the exquisite paintings in the private rooms below the tavern. It was well known that the paintings were enchanted and could be commanded to show different still life scenes, seemingly of infinite variety. What was less well known was that the paintings were actually portal gates and that the 'paintings' one saw upon the canvas were actually a frozen view of wherever the portal led. The secrets of changing the view and turning it from a still life into an active portal were closely guarded by the tavern owners. The paintings were stolen during the fall of Myth Drannor and the building was razed to the ground.

Since House Goadulphyn rebuilt and opened the Serpentspires many have wondered if Yalen has recovered the paintings. He's kept silent on the matter but many believe that if he doesn't already have them then he's searching for them.

Corran
House Goadulphyn is an old noble family, established long before the raising of the mythal. The family always seems to have a string of bad luck that sets them back. They've recovered each time but never attained their previous wealth. The fortunes of the house seem to have changed in recent years as the Patriarch Yalen Goadulphyn has a keen mind both for the Art and business.

The reopened Serpentspires Feasthall has been a great success for the House, even without the famous Serpentspire paintings that once adorned the dining rooms.

Chambers
2014-06-21, 07:16 AM
Got a busy day of gaming today (D&D in the morning, Mouseguard in the afternoon, running both games :smalleek:), so I probably won't update til tomorrow.

rypt
2014-06-22, 10:08 PM
Linvala's Spellcraft check: [roll0]

I have no idea if its even going to be relevant here, but now may be a good time to establish some ground rules for Iron Heart Surge.

Chambers
2014-06-22, 10:39 PM
This was the IHS ruling for the God-Kings game. Comments are welcome.


Iron Heart Surge

Your fighting spirit, dedication, and training allow you to overcome almost anything to defeat your enemies. When you use this maneuver, select one condition currently affecting you and with a duration of 1 or more rounds. That effect ends immediately. Alternatively select one spell or effect currently affecting you and with a duration of 1 or more rounds. You ignore that spell or effect until the end of your next turn.

You also surge with confidence and vengeance against your enemies, gaining a +2 morale bonus on attack rolls until the end of your next turn.

----

This change still allows IHS to remove things like negative levels, fatigue, poison, etc while nixing the ability to dispel spells. In effect the spell or effect is suppressed, but only in relation to the character using IHS. He/She could walk through Black Tentacles with no problem (and without being attacked by them), ignore the effects of an Anti-Magic Field or another AoE spell, but the maneuver does not dispel anything.

How does that sound?

rypt
2014-06-22, 10:45 PM
No objections here.

Heavensfury
2014-06-23, 10:39 AM
Is Ayorra's pulsing ring a visible phenomenon, or is Tyriel going to wonder if the hand flailing is some quant pre-meal Rashemi custom?

Chambers
2014-06-23, 11:38 AM
It's her Ring of Spell-Battle reacting to a true dweomer.

Edit:

Toli, Nimbreth, Linvala, & Corran are in the Sunset room upstairs while Ayorra & Tyriel are in another room downstairs.

rypt
2014-06-23, 12:35 PM
Was Linvala's Spellcraft check successful?

PairO'Dice Lost
2014-06-23, 05:00 PM
Ayorra's Spellcraft check: [roll0]

Chambers
2014-06-23, 09:26 PM
Spellcraft (DC 35+)
The shadow bands cast on the wall share a similarity with most calling diagrams but that is where any familiarity ends. The geometries form a negative image of a summoning circle. Instead of infusing the circle with power to bring a creature here, power is being pushed from the other side as if something was trying to force it's way through.

The raw intensity of the shadow calling circle is stunning, almost too much for mortal minds to comprehend. Whatever is coming through must possess unimaginable power.

OOC: It's an Epic level Summoning spell using the Shadow Weave.

If you want to change your actions based on the result of the Spellcraft check that's fine.

Heavensfury
2014-06-23, 10:46 PM
Ya'll were brought to that specific room for a reason. Maybe you should break the shadow-casting window?

Toliudar
2014-06-24, 12:27 AM
Nimbreth spellcraft: [roll0]

She's not overly given to hasty action, though, so I think I'll leave her action as is, regardless.

rypt
2014-06-24, 01:18 PM
Just a few questions about how body outside body actually works.

Let's say I'm under the effect of metal skin when I cast it. Does the buff transfer to my clones? If not, do they still appear to have metallic skin?

Similarly, if I am under the effect of giant size when I cast body outside body, are my clones gargantuan or medium?

Can my clones utilize martial maneuvers?

Can my clones enter the Blade Dancer's (http://www.giantitp.com/forums/showsinglepost.php?p=8475196&postcount=9) Dance of Many Blades?

Chambers
2014-06-24, 04:25 PM
The spell description leaves a lot to be desired. For the purpose of balance, any active spells on you will not be transferred to the duplicates. So if you're bigger (via Enlarge Person or Giant Size or whatever) your duplicates are normal size. Likewise they would not gain the natural armor or metallic skin of Metal Skin.

Maneuvers Proposal: The duplicates may initiate maneuvers but you all share a single pool of readied maneuvers. Any duplicate may refresh the maneuver pool but maneuvers may only be refreshed once per round and a maneuver may not be used more than once per round. Whomever refreshes the maneuver pool may not initiate a maneuver that round, as per the normal rules.

Be advised that this ruling will apply on both sides of the table. Speak now or forever hold your peace, etc.

Dance of Many Blades functions as if you had cast dancing blade and duplicates cannot cast spells, therefore they can't use the Dance of of Many Blades ability.

rypt
2014-06-24, 07:03 PM
In the spirit of the "indistinguishable duplicates" language, could the duplicates at least mirror Linvala's appearance, including aspects of her appearance that might be altered by buffs? Assuming I was under the effect of a spell like metal skin when I cast body outside body, could they still appear with the same shining metal skin even if they do not receive the increased natural armor?

Other than that, I don't really have any issue with how you ruled.

Another mechanical issue I'm only just now recognizing is the penalty to dexterity that comes from both metal skin and and giant size. This is something I probably should have noticed sooner, but all of these Wu-Jen only spells are completely new to me. I would very much like to have the option to use both of these spells together, but as each of them incurs a -2 penalty to dexterity, casting both would mean I no longer qualify for the Two-Weapon-Fighting feat and, as a result, no longer qualify for the Blade Dancer prestige class. Would you have any issue with me adjusting Linvala's equipment to accommodate upgrading her Gloves of Dexterity +2 of Gloves of Dexterity +4?

Chambers
2014-06-24, 08:22 PM
In the spirit of the "indistinguishable duplicates" language, could the duplicates at least mirror Linvala's appearance, including aspects of her appearance that might be altered by buffs? Assuming I was under the effect of a spell like metal skin when I cast body outside body, could they still appear with the same shining metal skin even if they do not receive the increased natural armor?

Eh...sure.


Would you have any issue with me adjusting Linvala's equipment to accommodate upgrading her Gloves of Dexterity +2 of Gloves of Dexterity +4?

That's fine, go ahead.

Edit: I forgot to include the hand bell in the spellcraft check. Both Ayorra and Tyriel know this (not a hard DC).


The animated hand bell is serving as a focus for one of the Elven wards placed Myth Drannor when the city was retaken. Though the city is without the protection of it's mythal, the arfaerns were able to weave wards of their own that would at least alert them when certain malevolent forces entered the city. The wards are scripted to alert any nearby soldiers (including servants of the Coronal, designated via their tokens) when the conditions are met. The wards are keyed to respond to fiends and other significant threats (hostile epic spellcasting, for example).

Heavensfury
2014-06-24, 09:34 PM
Ah, good to know. If his greater arcane sight sees what's happening upstairs, Tyriel will let Ayorra know so she can spend her suprise round preparing herself accordingly.

Chambers
2014-06-25, 04:39 AM
Ah, good to know. If his greater arcane sight sees what's happening upstairs, Tyriel will let Ayorra know so she can spend her suprise round preparing herself accordingly.

Nope, can't greater arcane sight through the ceiling. That'd be greater arcane x-ray vision. :smallsmile:

Heavensfury
2014-06-25, 07:51 AM
Awwww, it doesn't even let me know magical shenanigans are happening above us? Darn stone floors :smalltongue:.

Chambers
2014-06-28, 10:12 PM
Initiative [roll0]

Edit: Bit of a split. It'll be Nimbreth -> Bad Guys -> Everyone Else when it starts. Working on the map now but it's soon bedtime, so tomorrow evening most likely.

rypt
2014-06-29, 02:57 PM
Linvala passes the Dungeoneering check automatically.

Not sure if we should roll for each of the alternate Knowledge checks. If not, ignore the Nature check.

Knowledge (The Planes): [roll0] :smallannoyed:
Knowledge (Nature): [roll1]

Are we all able to communicate directly with Ilsevele?

Will Corran and Linvala be flat-footed, or does the pseudo-surprise round count as them having acted already in combat?

Toliudar
2014-06-29, 03:12 PM
Any elf or human with an unshielded mind (ie any that Nimbreth could sense with Mindsense) within 100' gets her message about the interlopers. I guess this is a good time to ask whether telepathy requires line of effect...

Chambers
2014-06-29, 03:48 PM
Are we all able to communicate directly with Ilsevele?

Will Corran and Linvala be flat-footed, or does the pseudo-surprise round count as them having acted already in combat?

The communication with Ilsevele is a product of the tokens that her personal agents wear. At this time, Corran and Linvala don't have them.

Corran and Linvala aren't flat-footed.


Any elf or human with an unshielded mind (ie any that Nimbreth could sense with Mindsense) within 100' gets her message about the interlopers. I guess this is a good time to ask whether telepathy requires line of effect...

Either would be sufficient to use Telepathy (line of effect or line of sight) but I'll rule that you need at least one.

---

Eye Ray Availability:
[roll0]

Chambers
2014-06-29, 03:52 PM
Okay, that was not the dice type I was trying to roll. :smallannoyed:

[roll0]

Edit: Hmm. Didn't mean to nuke Corran, Bel. Let's play it out and see what happens.

rypt
2014-06-29, 04:41 PM
The disintegrate touch attack misses.

Opposed Dexterity check vs. trip attempt: [roll0]

Is Shadowstride either a spell effect or martial maneuver that Linvala would recognize? I'm wondering if she would know whether or not the glooms need light of sight/effect to teleport.

Spellcraft [roll1] and Martial Lore [roll2] as appropriate.

rypt
2014-06-29, 04:45 PM
Hah. Looks like a complete tie for the trip attempt. Never seen that happen before, but according to this article (http://www.wizards.com/default.asp?x=dnd/rg/20060307a), looks like we roll again.

[roll0] :smallfrown:

EDIT: Greater mirror image is capped at 8 images, is it not? I only ask because the map lists the glooms as having 12 images each.

Chambers
2014-06-29, 06:11 PM
Is Shadowstride either a spell effect or martial maneuver that Linvala would recognize? I'm wondering if she would know whether or not the glooms need light of sight/effect to teleport.

Custom ability, similar to Shadow Jump. They do need line of sight but they can see in darkness/magical darkness.


Hah. Looks like a complete tie for the trip attempt. Never seen that happen before, but according to this article (http://www.wizards.com/default.asp?x=dnd/rg/20060307a), looks like we roll again.

[roll0] :smallfrown:

EDIT: Greater mirror image is capped at 8 images, is it not? I only ask because the map lists the glooms as having 12 images each.

It is capped. I transposed some numbers in my head. Should be 1d4+

BelGareth
2014-06-29, 07:02 PM
Okay, that was not the dice type I was trying to roll. :smallannoyed:

[roll0]

Edit: Hmm. Didn't mean to nuke Corran, Bel. Let's play it out and see what happens.

That damage outright kills Corran, twice.

rypt
2014-06-29, 07:28 PM
Custom ability, similar to Shadow Jump. They do need line of sight but they can see in darkness/magical darkness.
Alrighty. I'm considering trying to pin one of the glooms in the corner with wall of iron. How high is the ceiling? I'm assuming the acid fog reaches all the way regardless, in which case the only practical option is to target the one in the SW corner. Is the geometry of the room such that Linvala could wall off the corner without the doorway to the room being behind the wall as well? I don't have a sense of exactly how much space there is between the doorway and the southern wall, but if the glooms are medium, it appears as though it would work.

Not sure what's happening with Corran, but I could potentially animate his sword. I don't want to touch another player's equipment without their permission though.

BelGareth
2014-06-29, 07:36 PM
Alrighty. I'm considering trying to pin one of the glooms in the corner with wall of iron. How high is the ceiling? I'm assuming the acid fog reaches all the way regardless, in which case the only practical option is to target the one in the SW corner. Is the geometry of the room such that Linvala could wall off the corner without the doorway to the room being behind the wall as well? I don't have a sense of exactly how much space there is between the doorway and the southern wall, but if the glooms are medium, it appears as though it would work.

Not sure what's happening with Corran, but I could potentially animate his sword. I don't want to touch another player's equipment without their permission though.

Sure thing, it's a +1 hunting magebane courtblade

Chambers
2014-06-29, 09:38 PM
That damage outright kills Corran, twice.

Yeah, this is a problem. I goofed up and undervalued the glooms attacks (they're basically just rogues, right? how hard could they be... :smallsigh: ) and figured they'd put up a fight for a few rounds, not insta-gib the PC's. I'm going to rework some things on the backend for the Glooms to bring them down to a pre-Epic CR. One of the changes will be reduced sneak attack dice. For our immediate purposes, halve all the damage they just dealt to Corran. So he's got 141 damage on him. Go ahead and continue posting.

ECL 27 encounter for a level 16 party...mea culpa.


Alrighty. I'm considering trying to pin one of the glooms in the corner with wall of iron. How high is the ceiling? I'm assuming the acid fog reaches all the way regardless, in which case the only practical option is to target the one in the SW corner. Is the geometry of the room such that Linvala could wall off the corner without the doorway to the room being behind the wall as well? I don't have a sense of exactly how much space there is between the doorway and the southern wall, but if the glooms are medium, it appears as though it would work.

Ceiling is 20ft high. Sure, you can place a wall to cut off that corner without hitting the door.

Roll tag error. [roll0]

Heavensfury
2014-06-30, 08:33 AM
Dice: As the latest in your line of un-official bodyguards, I feel I should ask, would you prefer we head up together?

Chambers: Could you clarify for me if there is an actual hole in the floors/ceiling between the third floor and the basement, or is it just shadow leaking through?

Party: We should really get rid of that death tyrant ASAP. Fighting Glooms is bad...fighting Glooms in an anti-magic cone is so much worse. If we get up there this round, I'll certainly try to take care of that myself...but if that doesn't work out just thought I should throw the thought out there. Pinning a Gloom in the corner is brilliant though Rypt, cheers if it works!

BelGareth
2014-06-30, 08:38 AM
The death tyrants eye is non functional

Heavensfury
2014-06-30, 09:33 AM
The death tyrants eye is non functional

Whoops, you're absolutely right. Should have read the Lore blurb more carefully :smallredface:. Right-o, carry on.

Chambers
2014-06-30, 11:49 AM
There's an actual hole in the ceiling/floor.

PairO'Dice Lost
2014-06-30, 11:57 AM
Dice: As the latest in your line of un-official bodyguards, I feel I should ask, would you prefer we head up together?

Yes, that would be best. Now let's just hope that you don't experience an untimely demise or Critical Player Existence Failure like the rest of my bodyguards and leave me defenseless with those glooms. :smallwink:

Heavensfury
2014-06-30, 01:44 PM
Yes, that would be best. Now let's just hope that you don't experience an untimely demise or Critical Player Existence Failure like the rest of my bodyguards and leave me defenseless with those glooms. :smallwink:

Ummmm, thanks? :smalleek:
I like to think I'm a ficticious bodyguard of a higher caliber than your previous associates. :smallcool:

So with that in mind, I'll wait for you to post so I know by which means we're ascending.

rypt
2014-06-30, 01:47 PM
More mechanics questions!

Do the duplicates produced by body outside body act in the round in which the spell is cast?

Similarly, do weapons animated by dancing blade attack in the round in which the spell is cast? If so, can Linvala attack with a weapon (or weapons), then animate it (them) with dancing blade to attack with the weapon(s) again?

Is my math correct for the recharge time of Linvala's dancing blade spell? The quicken and extend effects are applied as per Blade Dancer class features, so it's the reach and chain effects which require the spell to be cast 4 spell levels higher than normal. The rules specify that each level increase doubles the duration. I'm assuming this doubling follows the traditional D&D multiplication scheme where doubling something four times effectively multiplies it by 5?

I'd also like to verify the interaction of the Arcane Strike feat with the recharge magic rules. I'm assuming that spells which are expended using the feat would then trigger the appropriate recharge time as though they had just been cast. If that's the case, then I'm very strongly incentivized to only ever expend general recharge time spells, correct?

The re-recruitment thread appears to have been claimed by the void, but I recall you mentioning wanting to modify the streamers spell. Is that still the case?

I also recall discussing an interaction between cloud of knives and dancing blade where dancing blade could be used to animate the knives created by fan of knives. I think it was agreed that each animated knife would remove 1 round from the duration of fan of knives?

Chambers
2014-06-30, 08:50 PM
More mechanics questions!

Do the duplicates produced by body outside body act in the round in which the spell is cast?

Similarly, do weapons animated by dancing blade attack in the round in which the spell is cast? If so, can Linvala attack with a weapon (or weapons), then animate it (them) with dancing blade to attack with the weapon(s) again?

Is my math correct for the recharge time of Linvala's dancing blade spell? The quicken and extend effects are applied as per Blade Dancer class features, so it's the reach and chain effects which require the spell to be cast 4 spell levels higher than normal. The rules specify that each level increase doubles the duration. I'm assuming this doubling follows the traditional D&D multiplication scheme where doubling something four times effectively multiplies it by 5?

I'd also like to verify the interaction of the Arcane Strike feat with the recharge magic rules. I'm assuming that spells which are expended using the feat would then trigger the appropriate recharge time as though they had just been cast. If that's the case, then I'm very strongly incentivized to only ever expend general recharge time spells, correct?

The re-recruitment thread appears to have been claimed by the void, but I recall you mentioning wanting to modify the streamers spell. Is that still the case?

I also recall discussing an interaction between cloud of knives and dancing blade where dancing blade could be used to animate the knives created by fan of knives. I think it was agreed that each animated knife would remove 1 round from the duration of fan of knives?

The body outside body duplicates will act in the following round. Summons act immediately but those spells take a full round to cast, so they're effectively acting in the following round. Same principle here.

Dancing Blade weapons act in the same round per the "Once each round as a free action...". So, free action after you cast the spell.

I'm not sure where you're getting the Multiplier for the Recharge rounds from. Adding Metamagic just makes you roll for the adjusted spell level.

Arcane Strike spells are Recharged as if they were cast, yes.

Streamers...I think it was something about limiting each streamer to 1 attack per round, maybe something else. Geez, what a broken spell.

What was the point of combining Dancing Blade and Cloud of Knives?

rypt
2014-06-30, 09:01 PM
The body outside body duplicates will act in the following round. Summons act immediately but those spells take a full round to cast, so they're effectively acting in the following round. Same principle here.

Dancing Blade weapons act in the same round per the "Once each round as a free action...". So, free action after you cast the spell.

I'm not sure where you're getting the Multiplier for the Recharge rounds from. Adding Metamagic just makes you roll for the adjusted spell level.

Arcane Strike spells are Recharged as if they were cast, yes.

Streamers...I think it was something about limiting each streamer to 1 attack per round, maybe something else. Geez, what a broken spell.

What was the point of combining Dancing Blade and Cloud of Knives?
My mistake on the recharge timer. The section I was reading only applies to spells with specific (non-general) recharge times, so it wouldn't actually apply to dancing blade.

Metamagic and Specific Recharge Spells
Not only do specific recharge spells use higher slots if metamagic feats have been applied to them, but each +1 to the effective level of the spell doubles the recharge time. For example, a silent charm person spell takes up a 2nd-level spell slot and has a specific recharge time of 2 hours.


If you'd rather me just replace streamers with something else, I can. It just seemed like a surprisingly good fit with the metal scarf spells on the Wu-Jen list.

As for the combination of dancing blade and cloud of knives, it was to have the potential to animate a large number of weapons without having to actually carry them all or deal with the inordinately long time it would take to remove them from some form of extradimensional storage.

rypt
2014-07-07, 03:06 PM
So, how 'bout them glooms? :smalltongue:

PairO'Dice Lost
2014-07-07, 03:12 PM
So with that in mind, I'll wait for you to post so I know by which means we're ascending.

Apologies for the delay, I thought there would be internet access at the place I went for my 4th of July mini-vacation but was sadly mistaken. I'll be posting Ayorra's actions tonight or tomorrow night.

Chambers
2014-07-10, 08:35 PM
How was the mini-vacation? Last real vacation we went on was to Disneyworld two years ago. Great trip!

PairO'Dice Lost
2014-07-16, 10:14 PM
The mini-vacation was lovely, I got to catch up with a dozen or so friends I haven't seen in at least four years and play board games and Smash Bros. all weekend.

Catching up on the work I missed in the day and a half I took off before the 4th, however, took me the better part of last week and part of this one, hence my delay in posting. I got sixteen "OMG CRITICAL URGENT OMFG WHERE ARE YOU!?!?!" emails just during the flight out, before I turned off my phone for the weekend. :smallsigh: Sorry to keep everyone else waiting.

Heavensfury
2014-07-17, 05:28 AM
Now that Tyriel can see these badies...

Knowledge (planes) [roll0]
Knowledge (nature) [roll1]

can't fail the religion/dungeoneering check

Heavensfury
2014-07-17, 11:59 AM
Toliudar: The Glooms aren't undead, just the Death Tyrant

rypt
2014-07-17, 02:11 PM
It may be worth noting, if only for future turns, that acid fog blocks all sight beyond 5 feet and lowers your speed to 5 feet. Anyone not at the very edge of the the fog would be able unable to see out of it, and anyone on one side of the cloud would be unable to see anything on the other side (no line of sight).

Heavensfury
2014-07-17, 02:31 PM
Oooo, good point. I believe if the ceiling is high enough, Tyriel could have used that 5' of movement to exit the fog at the bottom-left corner of the hole and flown over it until he's where he is now. The dimensions of the acid fog being revealed by his greater arcane sight would have let him know which edge is closest. Hmm, though given the way fog spells tend to work, it might already be sinking down the hole a bit...

rypt
2014-07-17, 02:41 PM
The ceiling is the same height as the cloud (http://www.giantitp.com/forums/showsinglepost.php?p=17699790&postcount=620), so there'd be no going over. I guess it's up to Chambers how he wants to proceed, but I wasn't raising the issue to have people rework their actions. Looking back, I think there may have been a few mistakes on both ends with respect to the effects of the acid fog. Not sure it's worth the trouble to correct them at this point.

It wouldn't be a first encounter without a few hiccups. :smallwink:

Chambers
2014-07-17, 04:30 PM
Oooo, good point. I believe if the ceiling is high enough, Tyriel could have used that 5' of movement to exit the fog at the bottom-left corner of the hole and flown over it until he's where he is now. The dimensions of the acid fog being revealed by his greater arcane sight would have let him know which edge is closest. Hmm, though given the way fog spells tend to work, it might already be sinking down the hole a bit...


The ceiling is the same height as the cloud (http://www.giantitp.com/forums/showsinglepost.php?p=17699790&postcount=620), so there'd be no going over. I guess it's up to Chambers how he wants to proceed, but I wasn't raising the issue to have people rework their actions. Looking back, I think there may have been a few mistakes on both ends with respect to the effects of the acid fog. Not sure it's worth the trouble to correct them at this point.

It wouldn't be a first encounter without a few hiccups. :smallwink:

Neither Ayorra nor Tyriel can see the Acid Fog through the shadow hole (blocks line of sight), so as soon as they pass through the shadow hole (which is another matter) they'll enter the acid fog. The Southwest part of the Acid Fog is close to the SW edge of the shadow hole so it'd be possible to move 5ft once they are in the Acid Fog and be out of it; they'd be on the SW side and could continue with whatever move they have left.

The Acid Fog does indeed block Line of Sight beyond 5ft and it extends from the ceiling to floor and wall.

Ayorra and Tyriel need to make a Will save [Illusion school, Shadow descriptor] when they pass through the shadow hole. A failure won't restrict movement or immediately restrict spellcasting ability so you won't need to retcon your turns.

Edit: Nimbreth passed her previous Knowledge checks and knows that the Glooms aren't undead. Howerver, unless I'm missing some ability Nimbreth has she can't spontaneously apply metamagic. Recharge Magic doesn't change how metamagic is applied.

Heavensfury
2014-07-17, 06:47 PM
Will save: [roll0]

PairO'Dice Lost
2014-07-17, 07:58 PM
Will save: [roll0]

Toliudar
2014-07-18, 11:49 AM
Edit: Nimbreth passed her previous Knowledge checks and knows that the Glooms aren't undead. Howerver, unless I'm missing some ability Nimbreth has she can't spontaneously apply metamagic. Recharge Magic doesn't change how metamagic is applied.

Thanks, on both counts! I'd missed the fact that Glooms aren't undead. Please consider her appeal to the Gloom's reason to be simply a doomed attempt at peace-making.

Chambers
2014-07-19, 04:50 PM
Eye Rays
[roll0]

Edit: IC updated. Lemme know if anything isn't clear. Stupid Sleep eye rays targeting elves... :smallsmile:

Heavensfury
2014-07-19, 07:59 PM
I have a question about how Control Light works (not sure if that would be Knowledge[arcana], or Spellcraft, or something else...). Namely, I understand that it allows the user to dim current, ambient light conditions, but if a new light source is birthed after the ability is used, would that new source be affected by the previous use of Control Light, or would they have to invoke the SLA again to affect the new light? (Basically roundabout way of asking if Tyriel could keep evoking Daylight on his turn to counter their dimmer-switch powers :smallconfused:).

Chambers
2014-07-19, 08:36 PM
That's part of why it's weird, because it isn't a Darkness effect. If it was then it could be countered by a higher level Light spell. I think it makes sense for it to have the Darkness tag though, so I'll add the descriptor to the ability. You'll need a 6th level or higher Light spell to counter it.

rypt
2014-07-19, 10:47 PM
Will save vs. DC 18 charm person: [roll0]

Disintegrate fails to hit Linvala's Touch AC.

Linvala doesn't have a chance of beating the opposed strength check for the bull rush attempt. But she does have the ability to fly via adamantine wings. Can she catch herself in mid-air instead of grabbing hold of the ledge?

Reflex vs. DC 18: [roll1]

Is the control light SLA as the control light psionic power? Is darkvision sufficient to see within its area of effect?

Chambers
2014-07-20, 12:00 AM
Flying would prevent her from falling, yes.

The control light power is functionally similar to their SLA. Darkvision works where there's no light so I don't see why it wouldn't work here. All they really did is turn down the light, after all.

rypt
2014-07-20, 12:29 AM
Alrighty. I just wasn't sure if the addition of the Darkness descriptor was somehow changing it to a form of magical darkness as opposed to a lack of light.

Toliudar
2014-07-20, 01:37 AM
Well, if it's like the psionic power, the good news is that's got a duration of concentration. Meaning that the gloom is effectively out of the fight for as long as he maintains it.

Chambers
2014-07-20, 10:08 AM
Well, if it's like the psionic power, the good news is that's got a duration of concentration. Meaning that the gloom is effectively out of the fight for as long as he maintains it.

No, I didn't mean to imply that it's the exactly the same as the psionic power. It has a similar function, by which I meant that we can look to the psionic power for guidance on how to adjudicate the skimpy description of the SLA but it's not the same thing.

Put it another way. A power that controls light that a 1st level psion can manifest is weaker by an order of magnitude compared to the ability to control light (and thus darkness) that a creature blessed by Shar can use. Make sense?

rypt
2014-07-20, 12:06 PM
So the hand is going to push Linvala 30 feet out while also reducing her movement to half if she wants to move back without destroying it. Is 45 feet enough to get back in melee range of the beholder? Are they more than 15 feet apart before the bull rush?

Chambers
2014-07-20, 12:17 PM
15ft looks about right, sure.

Chambers
2014-07-20, 09:21 PM
Can someone check my reading of Foreceful Hand (http://www.d20srd.org/srd/spells/forcefulHand.htm)?

"A very strong creature could not push the hand out of its way because the latter would instantly reposition itself between the creature and you, but an opponent could push the hand up against you by successfully bull rushing it."

Relevant from Interposing Hand: "Any creature weighing 2,000 pounds or less that tries to push past the hand is slowed to half its normal speed."

The way I'm reading that is that Linvala will have to bull rush the hand backwards in order to make any forward progress towards the Beholder. With an Interposing Hand Linvala could simply push past it and the half-speed seems to represent that effort. With Forceful Hand it seems that you can't just push past it, you have to bull rush it (or some similar forced movement) to get past it.

Teleporting around the Forceful Hand isn't mentioned but I think it would work as "The hand does not pursue an opponent, however." So if the target teleports around the hand, the caster could direct the spell again with a move action, as if targeting a new opponent, but the Forceful Hand wouldn't instantly whip around to the new (teleported) location of the target.

How does everyone else read this?

rypt
2014-07-20, 09:59 PM
I spent quite a lot of time reading these two spell descriptions and I still don't really know exactly how it's supposed to work.

I assumed that "does not pursue an opponent" only meant that the hand will not move farther than is allowed by the Range entry of the spell. I figured it would still "instantly reposition" itself in the event of a teleportation effect. To quote interposing hand, "this floating, disembodied hand then moves to remain between the two of you, regardless of where you move or how the opponent tries to get around it".

My understanding is that under no circumstances can you ever get past the hand, it will always locate itself between you and the caster. But that barely makes any sense when you consider the fact the hand is Large size. Do you need 15 ft. reach to ever be able to attack the caster? Even if we go by your interpretation of the bull rush rules, pushing the hand up against the caster results in a 10 ft. x 10 ft. hand of force between you and the guy you're trying to kill.

As for the "a very strong creature" rule of forceful hand, I read that as clarifying that you cannot push the hand out of the way to avoid the movement speed penalty outlined in interposing hand. If, for example, I managed to bull rush the hand all the way back with telekinesis, it would just "instantly reposition" itself and the spell would be wasted.

Heavensfury
2014-07-21, 10:32 AM
I think the difference is that unlike the Interposing Hand, a Forceful Hand is pushing back. An Interposing Hand just wants to stay inbetween the caster and the target, so moving closer is slowed as you have to drag this large disembodied hand along with you. I guess a sufficiently massive creature would find the extra drag insignificant.

The Forceful Hand is always pushing you back, though, and so trying to go in the direction this constant force is pushing you away from would require a contest of strength. I would assume any forward progress would have to be measured by the success of the counter-bull rush, superceding the 1/2 speed limitation imposed by the Imposing Hand rules. I believe the "very strong creature' bit is meant to keep a strong opponent from tossing the hand to the side in order to circumvent the cover bonus it grants the caster.

I think if the target teleported to, for example, next to the caster, the Forceful Hand (which has no speed limit), would instantly reposition between the two, granting the caster the +4 AC from cover. On the caster's next turn, the Forceful Hand would immediately resume attempting to push the target away. I don't know why the large hand doesn't create more of a barrier to attacks...maybe you stab between the fingers or something.

Anyways, that's how I read the rules, but I agree that they are far from clear.

Chambers
2014-07-21, 10:14 PM
The Forceful Hand is always pushing you back, though, and so trying to go in the direction this constant force is pushing you away from would require a contest of strength. I would assume any forward progress would have to be measured by the success of the counter-bull rush, superceding the 1/2 speed limitation imposed by the Imposing Hand rules. I believe the "very strong creature' bit is meant to keep a strong opponent from tossing the hand to the side in order to circumvent the cover bonus it grants the caster.

I think if the target teleported to, for example, next to the caster, the Forceful Hand (which has no speed limit), would instantly reposition between the two, granting the caster the +4 AC from cover. On the caster's next turn, the Forceful Hand would immediately resume attempting to push the target away. I don't know why the large hand doesn't create more of a barrier to attacks...maybe you stab between the fingers or something.

I think this makes the most sense. Rypt, go ahead and redo your turn. You'll need to beat a [roll0] Strength check if you Bull Rush the Forceful Hand to move forward.

Edit: DC 30 Strength check. I don't figure it would get the +2 from Charging when it's resisting a Bull Rush.

rypt
2014-07-22, 02:53 AM
For rolls I already made that will still be applicable in the redo (i.e. the three free action dancing blade attacks, should I use the old rolls or roll again?

Chambers
2014-07-22, 04:34 AM
Sure, that's fine.

rypt
2014-07-22, 01:16 PM
Sorry, do you mean that the old rolls are fine, or that rerolling is fine?

BelGareth
2014-07-22, 01:47 PM
so to clarify, is the room pitch black right now?

Heavensfury
2014-07-22, 01:49 PM
Rypt - If you are willing to wait until later tonight, I'll use my turn to get rid of the Hand for you.

Edit: Belgareth - The lights have been dimmed 100%, leaving only people with some form of Darkvision able to see. Is that what you're asking?

BelGareth
2014-07-22, 02:01 PM
Rypt - If you are willing to wait until later tonight, I'll use my turn to get rid of the Hand for you.

Edit: Belgareth - The lights have been dimmed 100%, leaving only people with some form of Darkvision able to see. Is that what you're asking?

yeah, thanks - that seriosuly limits the available actions for Corran.... :smallconfused:

rypt
2014-07-22, 02:31 PM
Rypt - If you are willing to wait until later tonight, I'll use my turn to get rid of the Hand for you.
That would be very helpful, thank you. More than happy to wait.

EDIT: As for the darkness, I'm not sure how best to deal with that. The only two spells I can find that are 6th level or higher and contain the "counters or dispels darkness" language are rejuvenating light, a 7th level cleric spell, and sunburst, an 8th level spell available to most full-progression casting classes.

One way or another, I intend to deal with the death tyrant this round, but next round I could potentially use polymorph any object to turn Corran into something with darkvision?

Heavensfury
2014-07-22, 03:28 PM
I believe Corran has some Ranger spells that can give him scent and/or blindsight?

rypt
2014-07-22, 03:32 PM
Actually, he can get 30 ft. blindsense from embrace the wild (assuming here that we're using the Spell Compendium version), which would at least let him know which square things are in. I believe the Seeking property on his bow would take care of things from there.

BelGareth
2014-07-22, 03:34 PM
I believe Corran has some Ranger spells that can give him scent and/or blindsight?

yeah, I have Embrace the Wild, but I wanted to make sure 1st, before doing actions.

EDIT: unless someone is going to negate the darkness

BelGareth
2014-07-22, 03:40 PM
double post for DM question:

Would I be able to utilize the Porpoise (http://www.d20srd.org/srd/monsters/porpoise.htm) Blindsight with Embrace the Wild spell, i realize the creature is aquatic, but the blindsight ability for the creature doesn't say it is non effective outside the water.

rypt
2014-07-22, 03:46 PM
It's probably worth clarifying which version of embrace the wild is being used here. There's the Complete Adventurer version, which lets you pick an animal and gain all of its non-magical senses, and then there's the Spell Compendium version, which limits you to either scent or 30 ft. blindsense. I believe any spell that appears in Spell Compendium which also appeared in a previously published source is intended to be replaced by the Spell Compendium version, just as it is with magic items and Magic Item Compendium.

BelGareth
2014-07-22, 03:49 PM
It's probably worth clarifying which version of embrace the wild is being used here. There's the Complete Adventurer version, which lets you pick an animal and gain all of its non-magical senses, and then there's the Spell Compendium version, which limits you to either scent or 30 ft. blindsense. I believe any spell that appears in Spell Compendium which also appeared in a previously published source is intended to be replaced by the Spell Compendium version, just as it is with magic items and Magic Item Compendium.

woops, I'm usually good about that kind of thing, guess its a mute point now, gah, blindsense....that won't help. (well, not for what I want to do)

Thanks for pointing that out.

Chambers
2014-07-22, 05:41 PM
Sorry, do you mean that the old rolls are fine, or that rerolling is fine?

Eh, let's just avoid confusion and have you re-roll everything when you take your turn.


so to clarify, is the room pitch black right now?

Yep.


double post for DM question:

Would I be able to utilize the Porpoise (http://www.d20srd.org/srd/monsters/porpoise.htm) Blindsight with Embrace the Wild spell, i realize the creature is aquatic, but the blindsight ability for the creature doesn't say it is non effective outside the water.

Actually the Porpoise isn't an aquatic creature. However...


It's probably worth clarifying which version of embrace the wild is being used here. There's the Complete Adventurer version, which lets you pick an animal and gain all of its non-magical senses, and then there's the Spell Compendium version, which limits you to either scent or 30 ft. blindsense. I believe any spell that appears in Spell Compendium which also appeared in a previously published source is intended to be replaced by the Spell Compendium version, just as it is with magic items and Magic Item Compendium.

We use the most recent printing of any class, spell, feat or ability, so the Spell Compendium Embrace the Wild would be the one used.

rypt
2014-07-22, 05:59 PM
Eh, let's just avoid confusion and have you re-roll everything when you take your turn.
Sure. Any objection with me just deleting the current post? Tyriel is going to be acting before Linvala now anyway.

Chambers
2014-07-22, 06:08 PM
Delete away!

Edit: The forceful hand is successfully destroyed.

rypt
2014-07-23, 05:19 PM
From where Linvala is on the map right now, is she (a) within 10 ft. of Gloom 2, and (b) able to see Gloom 2?

Chambers
2014-07-23, 05:35 PM
Linvala would be within 10ft of Gloom 2. Treat the Shadow Hole as magical darkness. The darkness created by the Gloom's control light is merely normal darkness.

rypt
2014-07-23, 06:34 PM
Alright. Linvala has no way of seeing in magical darkness, so she wouldn't even know it was there.

Heavensfury
2014-07-24, 05:53 PM
BelGareth - The Dreamer had cast heal on Corran on her last turn, so I think he was already at full hp and shouldn't have to use Corellon's Blessing

BelGareth
2014-07-24, 05:55 PM
BelGareth - The Dreamer had cast heal on Corran on her last turn, so I think he was already at full hp and shouldn't have to use Corellon's Blessing

Awesome, I'm not seeing things, and I have even less to do :P

Alright, thanks for the heads up, I'll modify actions to ready if the light appears.

rypt
2014-07-24, 07:04 PM
Bel, not sure if you missed this before, but in case you did, it's probably worth repeating.

Actually, he can get 30 ft. blindsense from embrace the wild (assuming here that we're using the Spell Compendium version), which would at least let him know which square things are in. I believe the Seeking property on his bow would take care of things from there.
Corran may actually be the one best equipped to damage the glooms if they choose to hide in the area of magical darkness.

BelGareth
2014-07-24, 07:07 PM
Bel, not sure if you missed this before, but in case you did, it's probably worth repeating.

Corran may actually be the one best equipped to damage the glooms if they choose to hide in the area of magical darkness.

Yeah, but whats the miss chance with total concealment? 50%?

I recall that, but I just thought Blinsense wasn't going to cut it, am I wrong?

rypt
2014-07-24, 07:09 PM
The Seeking property on your bow negates the 50% miss chance if you are able to target the correct square, which you would be as a result of the blindsense.

Only ranged weapons can have the seeking ability. The weapon veers toward its target, negating any miss chances that would otherwise apply, such as from concealment. (The wielder still has to aim the weapon at the right square.)

BelGareth
2014-07-24, 07:31 PM
The Seeking property on your bow negates the 50% miss chance if you are able to target the correct square, which you would be as a result of the blindsense.

would you look at that.

I should have known that, but I seldom do archer types....I'll let this round ride, and wait for next, unless Chambers is a forgiving DM :P

Chambers
2014-07-24, 07:51 PM
would you look at that.

I should have known that, but I seldom do archer types....I'll let this round ride, and wait for next, unless Chambers is a forgiving DM :P

Sure, cast the spell. Doing something is more interesting than doing nothing anyway.

BelGareth
2014-07-24, 11:48 PM
Sure, cast the spell. Doing something is more interesting than doing nothing anyway.

thanks and edited!

Toliudar
2014-07-25, 05:09 PM
Since Nimbreth is still separate from the others in the initiative list, should I wait to post an action, or go ahead?

Chambers
2014-07-25, 05:35 PM
Since Nimbreth is still separate from the others in the initiative list, should I wait to post an action, or go ahead?

Please wait, it helps me track the round.

Toliudar
2014-07-25, 05:49 PM
No problem - I'm just not able to check in as much right now, and didn't want to be holding everyone up.

Chambers
2014-07-31, 04:38 AM
Dice, can you post tonight?

Chambers
2014-08-01, 05:01 PM
Spell Resistance for Ayorra vs Glooms.

Gloom 1 [roll0]
Gloom 2 [roll1]

Reflex Saving Throws (if needed). I'm not rolling a Fort save for the Glooms as they're naturally blind anyway.

Gloom 1 [roll2]
Gloom 2 [roll3]

Empowered Death Throes damage for the Death Tyrant [roll4]. Linvala is the only one in the 30ft range (no save, no SR).

Edit: The Death Tyrant is dead and explodes, the Glooms are unaffected by the Storm of Shards (either through SR or Evasion). Toli, go ahead and take the Dreamers turn.

Heavensfury
2014-08-16, 10:18 PM
Are we still in combat time?

Chambers
2014-08-17, 08:47 AM
Not exactly. There aren't any enemies present but the shadow hole is still growing each "round".

Heavensfury
2014-08-17, 01:22 PM
Hmmmmm, I don't suppose anyone has Arcane Lock prepared? There are a group of very specific portal sealing/redirecting spells too...but it's probably too much to hope for that anyone actually picked up such niche spells. I'm afraid the best I can currently try is Greater Dispel Magic...unless maybe some knowledge checks will reveal another way to stop/reverse the planar breach?

The obvious ones
Knowledge(planes) [roll0]
Knowledge(arcana) [roll1]

In case Greater Arcane Sight shows me anything
Spellcraft [roll2]

In case something like this has happened before
Knowledge(history) [roll3]

And just in case Cormanthyr already has some sort of plan in place for just such an eventuality
Knowledge(local) [roll4]

PairO'Dice Lost
2014-08-17, 02:36 PM
Hmmmmm, I don't suppose anyone has Arcane Lock prepared? There are a group of very specific portal sealing/redirecting spells too...but it's probably too much to hope for that anyone actually picked up such niche spells.

Ayorra can cast niche cleric spells with Rashemi Spirit Magic, including gate seal (FRCS) which can permanently seal the portal until a method to get rid of it can be found.

Chambers, would that spell halt the portal's growth as well as closing it? Knowledge (Arcana) check, if that's needed: [roll0]

Chambers
2014-08-17, 03:00 PM
Tyriel

The shadow hole - more properly known as Shar's Pool of Loss - is a rare type of magical effect known as a living spell. The Pool of Loss is known to appear as a solid fog of deeper darkness but it's powers are more insidious than that. The Pool feeds on local emanations of the Weave, taking in the Weaves energy and depleting it thereby growing larger and more powerful. Minor magics aren't enough to sustain the Pool though as it requires a great deal of energy.

If the Pool comes into contact or envelops a powerful echo of the Weave, such as a major magic item or a powerful spellcaster, it can drain energy from the item or person to feed itself. The goal of the Pool is simple; become as large as it can, feeding on everything it can devour. There's no known limit to how big a Pool can become. The largest Pool of Loss known occured shortly before the Time of Troubles and swallowed up an entire village in Halruaa. It's not clear who created the Pool there or why, but the Elders didn't take lightly to Shar's intrusion in their land. They destroyed the entire village with meteor swarms and then several magehounds sacrificed themselves in the creation of a ring of dead magic around the village. The Pool couldn't cross the ring of dead magic and it eventually starved to death.

Less drastic measures are known to be effective against the Pools. As a creature of Shar the Pool is harmed by intense light. Also, due to part of it's essence being a conjuration of fog combined with the barest of intelligence granted by being an effect of otherworldy creation the Pool can be subjected to spells that dismiss non-native creatures. Unfortunately for the Halruaans the Pool had already grown too large and was easily able to resist their attempts to send it back to the Plane of Shadow. Other magical attempts to dispel it are simply absorbed by the Pool.

The touch of the Pool is disastrous to those who practice Art through the Weave. Those spellcasters find their connection to the Weave either deteriorated or blocked entirely, depending on how long the contact was with the Pool. Thankfully the severance is not permanent and there's a number of known methods to restore their capabilities. [Atonement, Remove Curse, Break Enchantment, Miracle, Wish]

TL;DR

It's not a portal, it's a living spell of solid fog + deeper darkness + spell energy draining effect. Burning it with light, dismissing it, or trapping it in a dead magic zone are the known methods of dealing with it.

PairO'Dice Lost
2014-08-17, 03:33 PM
Assuming Tyriel tells her all of that or Ayorra's Kn: Arcana roll is high enough to know the same, she has a banishment prepped to dismiss it and a break enchantment prepped to cure anyone affected by it (which I think is just her).

Heavensfury
2014-08-17, 06:11 PM
Ugh, just realized I had typed Arcane Lock instead of Dimensional Lock, derp :smallsigh:. Anyways, sounds like a solid plan, and Tyriel can keep invoking Daylight to try to weaken it's resistance to Ayorra's Banishment. I'll type up an IC post in a bit to put all this planning in-game.

Chambers
2014-08-17, 09:25 PM
Banishment Will Save [roll0] vs DC 28.

rypt
2014-08-18, 02:20 PM
So the text of Manticore Parry requires the maneuver to be initiated "after the enemy attacks, but before you know whether or not the attack you are attempting to deflect actually hits." This is a rather problematic timing window for PbP games. How would you like this maneuver to be handled here? I can always trade it down to Wall of Blades if you'd prefer.

Chambers
2014-08-18, 08:42 PM
We'll just ignore that part of it for our purposes here. Immediate action, used when you're attacked in melee.

Oh, and the banishment was successful. I'll update the IC tomorrow likely, but feel free to post if you want to.

BelGareth
2014-08-19, 12:05 PM
Chambers, would you be opposed to me rebuilding my character slightly, so as to be on par with everyone else's power level?


As long as Toliudar was cool with it (as the Dreamer has swiftblade levels)

It would be something like:

Ranger 10\Scout 3\Ranger +3
Battle Sorcerer 6\Swiftblade 10

This would allow him to be a little more effective damage wise, and have some arcane spells that would help with utility. Also, boosting his defensive capabilities (the biggest issue), with all the sweet swiftblade stuff, as well as letting him trigger his movement abilities (scout/swiftblade) with that extra action.

If thats not cool, thats fine, I'm open to suggestions

Chambers
2014-08-19, 06:35 PM
I'm open to a rebuild to account for table optimization. Certainly don't want to make you play a character you're not happy with. Couple of provisions though, based on what I see as core mechanics to Corran. "Master ranger" down there doesn't mean "Ranger 16"; Swift Hunter Ranger/Scout would accomplish the same concept.


He's a master ranger.
Capable combatant with both sword and bow.
Priest of Corellon Larethian.


Mystic Ranger (from Dragon) would tag the concepts of "Priest of Corellon" and "Master Ranger" for me, as the Mystic Ranger's 5th level spellcasting is more or less equivalent to what Corran can cast now as a Cleric. I'm not keen on adding Sorcerer/Swiftblade because one of the reasons I chose Corran was to bring a Divine Only spellcaster to the party, particularly a priest of Corellon. My impression of him is that all of his prowess and mystical talents come from Corellon, either directly in the case of Cleric spells or indirectly through the traditional elven reverence of nature. So slapping Sorcerer/Swiftblade would change that concept.

One suggestion: Mystic Ranger 12 / Scout 4 // Shugenja X / [Prestige Class focused on Element of choice] x

Mystic Ranger & Scout takes care of being Master Ranger, being an expert with the Bow and Sword, and being a Priest of Corellon. Shugenja offers more potent spellcasting and has an Elemental flavor that can easily be reflavored to something akin to a druidic tradition.

That said, that's just my impression of Corran. Your view and understanding of him certainly takes priority.

BelGareth
2014-08-19, 08:12 PM
I'm cooking and at home right now, so this will be short, I like the way you think, and love that you suggested mystic ranger.

I definitely agree, and will think on a good way to change him.

BelGareth
2014-08-19, 10:41 PM
How would a:

Scout 4/Mystic Ranger 12 | Warblade 10/Eternal Blade 6

work?

Edit: double checked everyone's character, war blade is way to similar to two others, I'll keep thinking.
Think I might trade out my levels of champion of corellon for ordained champion.

BelGareth
2014-08-21, 11:08 AM
Okay, here is my suggested build, which I think keeps the same concepts going and provides a good amount of power boost and utility:

Levels
Ranger 12/Scout 4
Cleric 11/Ordained Champion 5

Feats
[flaw] Exotic Weapon Proficiency (Courtblade)
[1] Point blank shot
[2b] Rapid Shot
[3b] Endurance
[3] Precise Shot
[6b] Manyshot
[6] Travel Devotion
[9] Leadership
[11b] Improve Precise Shot
[12b] Weapon Finesse
[12b] Greater Manyshot
[12] Holy warrior
[15] Nemesis (Elf)
[16b] Swift hunter

I would need to drop the Fullplate, as he no longer has the full movement and enhanced dex to ac ability from CoCL, and I just realized Ranger combat styles don't work in heavy armor.

rypt
2014-08-21, 01:42 PM
I'm not sure how attached you are to the Swift Hunter side of your build, and its dependence on the skirmish mechanic, but I just thought I'd point out that it is possible to build an effective 'one shot, one kill' style archer using the Peerless Archer and Deepwood Sniper prestige classes from Silver Marches and Masters of the Wild, respectively, together with the hunter's mercy ranger spell.

Something like (Mystic) Ranger 5/Deepwood Sniper 2/Peerless Archer 3/(Mystic) Ranger +6 // Cleric 11/Ordained Champion 5 would work rather well.

Peerless Archer gives you a ranged version of Power Attack and Deepwood Sniper increases the critical damage multiplier of your bow. Both of these have fairly obvious synergy with a spell that guarantees you a confirmed critical on a successful ranged attack. Add in the Holy Warrior feat and the Ordained Champion's Smite ability (plus the Ranged Smite Evil feat) and you're looking at huge damage from a single attack.

Again, I think your suggested build is perfectly fine the way it is, but just wanted to make sure you were aware of a viable alternative to Swift Hunter and skirmish.

BelGareth
2014-08-21, 02:04 PM
I'm not sure how attached you are to the Swift Hunter side of your build, and its dependence on the skirmish mechanic, but I just thought I'd point out that it is possible to build an effective 'one shot, one kill' style archer using the Peerless Archer and Deepwood Sniper prestige classes from Silver Marches and Masters of the Wild, respectively, together with the hunter's mercy ranger spell.

Something like (Mystic) Ranger 5/Deepwood Sniper 2/Peerless Archer 3/(Mystic) Ranger +6 // Cleric 11/Ordained Champion 5 would work rather well.

Peerless Archer gives you a ranged version of Power Attack and Deepwood Sniper increases the critical damage multiplier of your bow. Both of these have fairly obvious synergy with a spell that guarantees you a confirmed critical on a successful ranged attack. Add in the Holy Warrior feat and the Ordained Champion's Smite ability (plus the Ranged Smite Evil feat) and you're looking at huge damage from a single attack.

Again, I think your suggested build is perfectly fine the way it is, but just wanted to make sure you were aware of a viable alternative to Swift Hunter and skirmish.

Interesting idea, I like it, however, I would have to shuffle some feats, (3 in total) to get into those PRC's, while its not bad, I do prefer the manyshot idea.

With greater manyshot, each arrow gets the precision damage, and I can attack separate targets, all with a standard action. Albeit, with a big negative to hit...but it is easily adaptable to the situation.

Heavensfury
2014-08-22, 06:58 PM
Now that the Pool is gone, Tyriel is gonna see if he can find Shattered Dream downstairs while his enhanced vision is still going. He'll join everyone upstairs again once he's found it, or confirmed that he is unable to find it. I thought about making this an IC post...but didn't think it really had enough content to make a good one.

Chambers
2014-08-22, 09:35 PM
Sure. I'm unexpectedly working tomorrow so probably won't update til Sunday (10 hrs overtime though, whee). Maybe late Saturday night.

BelGareth
2014-08-22, 10:45 PM
Sure. I'm unexpectedly working tomorrow so probably won't update til Sunday (10 hrs overtime though, whee). Maybe late Saturday night.

Sorry for being pedantic, but is that a sure to changing Corran, or Tyriels actions, or both?

Chambers
2014-08-22, 11:17 PM
Sorry for being pedantic, but is that a sure to changing Corran, or Tyriels actions, or both?

Whoops. Both, as it turns out. Ranger/Scout // Cleric/Champion looks fine.

BelGareth
2014-08-24, 09:37 PM
Ok, Corran is updated.

Took law devotion, instead of travel devotion.

Heavensfury
2014-08-25, 10:25 AM
Before posting an IC reply, I'm curious to know just how impressed Tyriel should be with the "disappearing elves" trick Lethanil just pulled. I mean, does he know if his psyche has been pulled into the selu'kiira, has the tavern been dimensionally shifted, temporally shifted, or is he just at a loss.

Spellcraft: [roll0]

Chambers
2014-08-25, 11:40 AM
Tyriel could feel pretty confident in deducing that the entire thing (tavern, elves, etc) is taking place "somewhere else", whether that's in the selu'kiira, a demiplane of Dream, or elsewhere.

rypt
2014-08-26, 08:53 PM
What does Linvala know about Lathanil Greenvine? Is he someone Linvala would recognize based on some artistic rendering (a portrait, statue, etc.)?

Knowledge (Local): [roll0]
Knowledge (History): [roll1]

Chambers
2014-08-27, 06:59 PM
Knowledge checks. (http://www.giantitp.com/forums/showsinglepost.php?p=13770500&postcount=26) It's doubtful that she'd recognize him from his appearance alone.

BelGareth
2014-08-28, 03:19 PM
Not that Corran would know any of this, but I myself am a little confuzzled.

Are we all in the dreamscape/wahtever the hell it is that Tyriel is in?

I was under the assumption, due to player knowledge, that Tyriel was the only one to see the archmage downstairs, one because he has the selu'kiira and well, he was downstairs, thought it was all in his mind.

I'm not trying to ruin anything, just trying to gauge, exactly what Corran & company would see and react accordingly.

Chambers
2014-08-28, 05:02 PM
Everyone would see the same thing as Tyriel when they come down the stairs.

BelGareth
2014-08-28, 06:04 PM
Everyone would see the same thing as Tyriel when they come down the stairs.

Awesome. Thanks.

Chambers
2014-08-31, 10:02 PM
Toliudar messaged me to say he's dropping off the forums for a while due to RL issues. No worries, Toli, take all the time you need.

In the meantime, that means we're just waiting for Ayorra.

PairO'Dice Lost
2014-09-02, 11:52 PM
In the meantime, that means we're just waiting for Ayorra.

My bad. :smallredface: I haven't been getting notifications for my PbP subscriptions since at least before your last IC post, apparently, and only thought to check this thread when I went to update Steam and Steel and noticed you'd posted without it pinging me. IC post incoming.

Chambers
2014-09-17, 10:29 PM
I bet Tyriel is just thrilled to have his very own Fairy-Chaotic-Neutral-Epic-Wizard-Godfather. :smallsmile:

Heavensfury
2014-09-18, 07:43 AM
I would say it's a dream come true, but I made my Will save vs. terrible pun.

Well...not really :smallbiggrin:

BelGareth
2014-09-18, 11:32 AM
I would say it's a dream come true, but I made my Will save vs. terrible pun.

Well...not really :smallbiggrin:

Groan :smalltongue:

BelGareth
2014-09-20, 02:34 PM
Going on vacation on tuesday, please feel free to DMPC Corran while I'm gone.

Chambers
2014-10-03, 05:38 PM
So what are you going to do?

Heavensfury
2014-10-04, 07:52 PM
Holy boop it's been two weeks! So sorry, I'll have a post up tonight!

PairO'Dice Lost
2014-10-05, 04:08 AM
Still here. Work sucks. Posting soonish.

Chambers
2014-10-05, 08:19 AM
Understand, no problem.

Dice, do you remember a set of house rules you used one time? It was about removing from the game magic items that increased Ability Scores, Saving Throws, Attack bonuses, Armor Class, etc and instead the characters received a +1 bonus to all Ability Scores at each level. Was that it or was there more to it?

PairO'Dice Lost
2014-10-14, 11:38 PM
I'll have Ayorra's post up sometime this week, hopefully.

As for my Christmas-tree-felling houserule, it's actually +1 to all stats at all even levels and +1/2 level untyped to AC in exchange for reducing WBL to 2/3 normal and removing items that grant constant bonuses to die rolls or ability scores (or removing parts of items related to those bonuses and repricing accordingly). That works out to be roughly equivalent to gaining a slotless +5 weapon, armor, ring of protection, amulet of natural armor, and cloak of resistance by level 20, but gained slower than any one of those items could be purchased and without being able to further stack any other bonus items with them.

BelGareth
2014-10-15, 01:38 PM
I'm back.

As a side note, I love Dice's houserule and I'm in a game where it works perfectly, allows for some cool magic items to be had in game as well.

Also rejuvenated my Aillesel Seldarie! (re reading the Last tower)

Heavensfury
2014-10-24, 07:37 AM
Think ya'll might get to post this weekend?

Chambers
2014-10-24, 08:34 AM
I'll be at GMX this weekend (local con/expo), and I'll update afterwards to move it along.

rypt
2014-10-25, 02:29 AM
I will have a post up tomorrow.

Chambers
2014-11-03, 06:34 PM
Looks good everyone. I may have an update tonight, more likely tomorrow evening.

Heavensfury
2014-11-08, 12:32 PM
Congrats on getting selected to be a moderator, Chambers!

Chambers
2014-11-08, 02:03 PM
Thanks. Now I get to add 'Mod Duties' to the list of reasons for slow updates. :smallwink:

rypt
2014-11-12, 03:59 PM
That is one spiffy looking title. Congratulations, man!

Heavensfury
2014-11-27, 10:05 AM
Happy Thanksgiving everyone!

Chambers
2014-11-27, 10:16 AM
Yes, Happy Thanksgiving. I'm traveling today and tomorrow but I've got the rest of the weekend free. I'll make sure to update sometime then.

Heavensfury
2014-12-01, 12:19 PM
The only other thing I can think of that may be worthwhile to try while we're in Dream is to see what happens if several of us focus together on some manner of shaping (say, for example, re-organizing the bar room). Would the check used be the best of the group, the average, or would it work like the Aid Other action? Would holding hands, or using Detect Thoughts, make the cooperative effort easier? When everyone else is finished, Tyriel would just make sure he's the last to leave, wanting to make sure nobody gets left behind.

rypt
2014-12-01, 12:20 PM
Can we take 10 on the dreamshaping checks?

Chambers
2014-12-01, 12:52 PM
Can we take 10 on the dreamshaping checks?

Yes, it's an Ability Check.

Regarding teamwork, you can simply aid another on a single person or make a collaborative effort, not unlike circle magic. The latter would need to involve some form of mind reading so each participant has a clear idea of what the goal is. The leader of the dream circle would make the dreamshaping check and would get a certain bonus depending on the power of others in the circle.

BelGareth
2014-12-01, 01:14 PM
I'm fine with hanging around or being moved forward either way, and that cooperation idea sounds good, we could try that, then leave.

Heavensfury
2014-12-01, 03:33 PM
Regarding teamwork, you can simply aid another on a single person or make a collaborative effort, not unlike circle magic. The latter would need to involve some form of mind reading so each participant has a clear idea of what the goal is. The leader of the dream circle would make the dreamshaping check and would get a certain bonus depending on the power of others in the circle.

Ooooo, that sounds interesting. Would Ayorra's circle magic stuff from being a Hathran make her a better circle leader than others? Would the spell Telepathic Bond count as mind reading for this purpose (though I don't think any of us took that spell)? This should be it for my Dream-Weaving questions :smallsmile:.

Chambers
2014-12-01, 05:26 PM
Tyriel would be best suited to lead a dream circle because of the selu'kirra he wears, though Ayorra could as well because of her Hathran training. Telepathic Bond would indeed fulfill the thought sharing requirement.

Since this is an ability check and not a caster level or skill check, each participant isn't going to add a large number to the leaders result. Like the Knowledge Devotion feat, each participant would add a certain number (+1, +2, etc) to the leaders result based on their own dreamshaping check.

You can Take 10 on any dreamshaping check as long as you're not distracted or in combat. The morphic nature of dream is too fluid for Take 20 to ever work.

rypt
2014-12-05, 08:07 PM
I'll have a post up this weekend once Dragon Age loosens its grip on my soul.

Chambers
2014-12-05, 08:13 PM
I'll have a post up this weekend once Dragon Age loosens its grip on my soul.

I'm playing a human Mage (Fire). Level 8 now, planning on going Necromancer and romancing Cassandra.

rypt
2014-12-05, 08:17 PM
I'm playing a human Mage (Fire). Level 8 now, planning on going Necromancer and romancing Cassandra.
It's got you too! :smalleek:

I'm a level 19 elf mage. Went Knight Enchanter with a bunch of ice spells. I've loved pretty much every minute of it. Winding down on side quests right now before I make my big story push. Are you playing on PC or console?

Chambers
2014-12-05, 08:19 PM
I'm a level 19 elf mage. Went Knight Enchanter with a bunch of ice spells. I've loved pretty much every minute of it. Winding down on side quests right now before I make my big story push. Are you playing on PC or console?

A gish? I'm shocked! :smallwink:

I'm playing on my 360, so it's not as pretty. Haven't decided I need to upgrade to a current gen console yet.

rypt
2014-12-05, 08:22 PM
A gish? I'm shocked! :smallwink:

I'm playing on my 360, so it's not as pretty. Haven't decided I need to upgrade to a current gen console yet.
Hah! Right? I was so happy to see that it was an option.

Well at least you have a controller then. I'm playing on PC and I really struggled through my first 15 hours or so with the mouse and keyboard controls. Went and picked up a gamepad and now I'm having a much better time.

Heavensfury
2015-02-02, 09:05 PM
~Poke~ Hello?