Dairuga
2012-08-07, 02:30 PM
Now, this is a relatively simple question, but it seems that no matter how much I argue, I cannot seem to form a consensus with my players on what constitutes a "Straight line".
Now, for simplicity's sake, I would say that a straight line means straight ahead on the grid we are playing on, either north, south, west or east; or Northeast, northwest, southwest and southeast, following the corners, every second square of diagonal movement taking the same penalty as normal, costing two steps for every second diagonal square you enter (Is this even right? I was told this is how it works).
My group however, says that, by using a line tool that the Program we use to lay out a grid, which is telling exactly how far in feet one area is to another, they draw a line that, say, makes someone move like the Knight in a game of chess: One square to the left, and two northwards. This, the player states, constitutes a straight line from the starting square to the ending square. The player shows this by not bothering to move the character from square to square, but rather slides the character from the starting to the ending spot in one, straight line. The player also states that the rules mean it to work in a way that says "As long as no areas within the chosen path is counted as difficult terrain, the player can charge there".
This.. sounds a bit off to me, to be entirely honest, with the character crossing parts of numerous squares in the grid to get to the destination point, wtihout fully entering them. While the character is being slid in a straight line, said straight line is not "Straight" according to the grid, but rather quasi-diagonal.
Is this legal?
Now, for simplicity's sake, I would say that a straight line means straight ahead on the grid we are playing on, either north, south, west or east; or Northeast, northwest, southwest and southeast, following the corners, every second square of diagonal movement taking the same penalty as normal, costing two steps for every second diagonal square you enter (Is this even right? I was told this is how it works).
My group however, says that, by using a line tool that the Program we use to lay out a grid, which is telling exactly how far in feet one area is to another, they draw a line that, say, makes someone move like the Knight in a game of chess: One square to the left, and two northwards. This, the player states, constitutes a straight line from the starting square to the ending square. The player shows this by not bothering to move the character from square to square, but rather slides the character from the starting to the ending spot in one, straight line. The player also states that the rules mean it to work in a way that says "As long as no areas within the chosen path is counted as difficult terrain, the player can charge there".
This.. sounds a bit off to me, to be entirely honest, with the character crossing parts of numerous squares in the grid to get to the destination point, wtihout fully entering them. While the character is being slid in a straight line, said straight line is not "Straight" according to the grid, but rather quasi-diagonal.
Is this legal?