Tesla_pasta
2012-08-07, 05:33 PM
Larion, heir to the triumvirate.
Medium Humaniod (Elf/Half-Elf)
11d12+22=104ish HP
Initiative +4
Speed 30
AC 22 (+6 (+3 studded leather), +4 dex, + 2 deflection)
Base attack/grapple +11/15
Attack +2 shocking quarterstaff +17 (1d6+8+1d6 electricity) x2/20
Full attack staff +17/12/7
Special attacks: 5 Warblade maneuvers
Special qualities: Immune to mind affecting, DR 8/-, Quickness
Saves: Fort +9 Ref +7 Will +3
Abilities: Str 18 Con 14 Dex 18 Int 16 Wis 10 Cha 13
Feats: Power attack, 5 more negotiable
CR 8 or 9ish
level and ability breakdown
11 levels of warblade (skills not assigned)
Has a homebrewed template "Heir to the triumvirate" as part of a campaign
Heir grants DR 8/- and Immunity to mind affecting, as well as the ability to learn Ex or Su abilities in place of feats. This is where he gets Quickness.
Quickness functions as the choker ability of the same name, allowing him one additional move or standard action each turn
his level 3,6,9 feats and 2 warblade feats are not chosen yet.
Uses Hearing the Air stance (blindsense) if invisible foes, otherwise uses Shifting Defense stance (move 5ft when missed).
Often prepares Dazing strike, Divine surge, Iron heart surge, Revitalizing strike one more
Make full use of quickness ability to ruin a foe's day.
I cheated a little bit by giving him an extra 4th level manuever.
So I ask: Is he really a CR 8-9? What other feats should I give him? What are a few "get out of jail free" magic items I can give him so he can be a recurring villian? Are there better Maneuvers than what I gave him? Should I give him better equipment?
Medium Humaniod (Elf/Half-Elf)
11d12+22=104ish HP
Initiative +4
Speed 30
AC 22 (+6 (+3 studded leather), +4 dex, + 2 deflection)
Base attack/grapple +11/15
Attack +2 shocking quarterstaff +17 (1d6+8+1d6 electricity) x2/20
Full attack staff +17/12/7
Special attacks: 5 Warblade maneuvers
Special qualities: Immune to mind affecting, DR 8/-, Quickness
Saves: Fort +9 Ref +7 Will +3
Abilities: Str 18 Con 14 Dex 18 Int 16 Wis 10 Cha 13
Feats: Power attack, 5 more negotiable
CR 8 or 9ish
level and ability breakdown
11 levels of warblade (skills not assigned)
Has a homebrewed template "Heir to the triumvirate" as part of a campaign
Heir grants DR 8/- and Immunity to mind affecting, as well as the ability to learn Ex or Su abilities in place of feats. This is where he gets Quickness.
Quickness functions as the choker ability of the same name, allowing him one additional move or standard action each turn
his level 3,6,9 feats and 2 warblade feats are not chosen yet.
Uses Hearing the Air stance (blindsense) if invisible foes, otherwise uses Shifting Defense stance (move 5ft when missed).
Often prepares Dazing strike, Divine surge, Iron heart surge, Revitalizing strike one more
Make full use of quickness ability to ruin a foe's day.
I cheated a little bit by giving him an extra 4th level manuever.
So I ask: Is he really a CR 8-9? What other feats should I give him? What are a few "get out of jail free" magic items I can give him so he can be a recurring villian? Are there better Maneuvers than what I gave him? Should I give him better equipment?