killianh
2012-08-08, 01:04 AM
So far I have the following build put together (spoilered due to wall of text)
Swashbuckler 3/ Wizard 4/ Abjurant Champion 5/ Sacred Exorcist 8
HD 8d10+4d4+8d8+80=202 from rolled
BAB 16\11\6\1 FORT +7 REF +5 WILL +14
STR 10 (12-2 race)
DEX 22 (14+2 race +6 item)
CON 18 (13+ 1 level -2 race +6 item)
INT 28 (16+4 level +2 race +6 item)
WIS 11
CHA 11
Feats (total 7 without bonus):
Arcane disciple: competition domain
Imp initiative
Split ray
Arcane thesis: enervation
Chain spell
Empower Spell
Knowledge devotion
Swashbuckler 3 grants:
D10s HD, +3 BAB +3 FORT +1 REF +1 WILL
Weapon Finesse for free
Grace +1: +1 to REF in light armor
Insightful strike: add INT to damage with light weapons
Elven Generalist Domain Wizard 4 (only 1st level for racial levels) Grants:
D4s HD, +2 BAB +1 FORT +1 REF +3 WILL
Arcane Spell casting
Gain Familiar
Scribe Scroll free
Generalist Wizardry: A 1st-level elf wizard begins play with one extra 1st-level spell in her spell book. At each new wizard level, she gains one extra spell of any spell level that she can cast. This represents the additional elven insight and experience with arcane magic. The elf wizard may also prepare one additional spell of her highest spell level each day. Unlike the specialist wizard ability, this spell may be of any school. This substitution feature replaces the standard wizard’s ability to specialize in a school of magic
Domain Wizard: Extra spell per level, must be from the chosen domain (Transmutation Domain, see page 57-58 of Unearthed arcana)
Abjurant Champion 5 grants:
D10s, +5 BAB, +1 FORT +1 REF +4 WILL
5 Caster Levels on wizard
Abjurant Armour: Add Abjurant Champion levels to any AC boosting Abjuration spell
Extend abjuration: Free Extend meta magic on all abjuration spells
Swift abjuration: free Quicken meta magic on up to 3rd level abjuration spells
Arcane Boost(Su):Beginning at 4th level, you gain the ability to burn arcane energy to empower your martial abilities. As a swift action, you can spend one of your uncast spells or spell slots to grant yourself one of the following insight bonuses for 1 round.
•Bonus on attack rolls equal to the spell's level.
•Bonus on weapon damage rolls equal to twice the spell's level.
•Bonus to AC equal to the spell's level.
•Bonus on saving throws equal to the spell's level.
•Resistance to acid, cold, electricity, fire, and sonic equal to 5xthespell's level
Martial Arcanist: Caster level equal to BAB unless otherwise higher.
Sacred Exorcist 8 grants:
D8s HD, +6 BAB +2 FORT +2 REF +6 WILL
8 Caster levels on Wizard
Exorcism (Su): As a full-round action, a sacred exorcist can force a possessing creature or spirit out of the body it inhabits. To exorcise a possessing creature, the exorcist makes a class level check (also adding her Charisma modifier, if any), against a DC of 10 + the possessing creature’s HD + its Charisma modifier (if any). If the exorcist’s result equals or exceeds the DC, she succeeds in forcing the possessor from the body, with the normal results based on its method of possession. A spirit so exorcised cannot attempt to possess the same victim for 24 hours.
Turn undead: as cleric
Resist Possession (Ex): Sacred exorcists of at least 2nd level receive a +4 sacred bonus on their saving throws against magic jar spells or similar abilities (including a ghost’s malevolence ability), and a +2 sacred bonus on dispel checks made to dispel such effects. They also get a +2 sacred bonus on their saving throws against all charm and compulsion spells and effects cast by evil outsiders or undead
Chosen Foe: +2 to Bluff, Intimidate, sense motive, spot, and caster level checks made to overcome SR against undead and evil outsiders
Detect evil at will
Consecrated person: As the spell consecrate in 20’radius at all times
Holy aura: As spell 1\day
Racial Stats
+2 Dexterity, +2 Intelligence, –2 Strength, –2 Constitution.
Humanoid (Elf)
Medium: As Medium creatures, gray elves have no special bonuses or penalties due to their size.
Gray elf base land speed is 30 feet.
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision: A gray elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Weapon Proficiency: Gray elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks. A gray elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Items:
Headband of intelligence (+6 INT, 36k, head slot) Gloves of Dexterity (+6 DEX, 36k, hands) amulet of health (+6 CON, 36k, neck) feathered wings (60’ flight, 10k, slotless graft) Third eye conceal (all day mind blank, 120k, face) minor cloak of displacement (20% miss chance, 24k, shoulders) ring of freedom of movement (freedom of movement continuous, 40k, ring) Belt of battle (+2 init, 1 charge for move action, 2 for standard, 3 for full round, 12k, waist)
Problem is I have 362,000gp left to work with, and have no clue what to do. I know I need a weapon, not sure what to do about armour, and not sure about much else. Any help or ideas for how to solve my item problem or improve on the build would be helpful
EDIT: not all of the bonuses from my current items have been applied, nor has my spell base been added for boosts from self buffs
Swashbuckler 3/ Wizard 4/ Abjurant Champion 5/ Sacred Exorcist 8
HD 8d10+4d4+8d8+80=202 from rolled
BAB 16\11\6\1 FORT +7 REF +5 WILL +14
STR 10 (12-2 race)
DEX 22 (14+2 race +6 item)
CON 18 (13+ 1 level -2 race +6 item)
INT 28 (16+4 level +2 race +6 item)
WIS 11
CHA 11
Feats (total 7 without bonus):
Arcane disciple: competition domain
Imp initiative
Split ray
Arcane thesis: enervation
Chain spell
Empower Spell
Knowledge devotion
Swashbuckler 3 grants:
D10s HD, +3 BAB +3 FORT +1 REF +1 WILL
Weapon Finesse for free
Grace +1: +1 to REF in light armor
Insightful strike: add INT to damage with light weapons
Elven Generalist Domain Wizard 4 (only 1st level for racial levels) Grants:
D4s HD, +2 BAB +1 FORT +1 REF +3 WILL
Arcane Spell casting
Gain Familiar
Scribe Scroll free
Generalist Wizardry: A 1st-level elf wizard begins play with one extra 1st-level spell in her spell book. At each new wizard level, she gains one extra spell of any spell level that she can cast. This represents the additional elven insight and experience with arcane magic. The elf wizard may also prepare one additional spell of her highest spell level each day. Unlike the specialist wizard ability, this spell may be of any school. This substitution feature replaces the standard wizard’s ability to specialize in a school of magic
Domain Wizard: Extra spell per level, must be from the chosen domain (Transmutation Domain, see page 57-58 of Unearthed arcana)
Abjurant Champion 5 grants:
D10s, +5 BAB, +1 FORT +1 REF +4 WILL
5 Caster Levels on wizard
Abjurant Armour: Add Abjurant Champion levels to any AC boosting Abjuration spell
Extend abjuration: Free Extend meta magic on all abjuration spells
Swift abjuration: free Quicken meta magic on up to 3rd level abjuration spells
Arcane Boost(Su):Beginning at 4th level, you gain the ability to burn arcane energy to empower your martial abilities. As a swift action, you can spend one of your uncast spells or spell slots to grant yourself one of the following insight bonuses for 1 round.
•Bonus on attack rolls equal to the spell's level.
•Bonus on weapon damage rolls equal to twice the spell's level.
•Bonus to AC equal to the spell's level.
•Bonus on saving throws equal to the spell's level.
•Resistance to acid, cold, electricity, fire, and sonic equal to 5xthespell's level
Martial Arcanist: Caster level equal to BAB unless otherwise higher.
Sacred Exorcist 8 grants:
D8s HD, +6 BAB +2 FORT +2 REF +6 WILL
8 Caster levels on Wizard
Exorcism (Su): As a full-round action, a sacred exorcist can force a possessing creature or spirit out of the body it inhabits. To exorcise a possessing creature, the exorcist makes a class level check (also adding her Charisma modifier, if any), against a DC of 10 + the possessing creature’s HD + its Charisma modifier (if any). If the exorcist’s result equals or exceeds the DC, she succeeds in forcing the possessor from the body, with the normal results based on its method of possession. A spirit so exorcised cannot attempt to possess the same victim for 24 hours.
Turn undead: as cleric
Resist Possession (Ex): Sacred exorcists of at least 2nd level receive a +4 sacred bonus on their saving throws against magic jar spells or similar abilities (including a ghost’s malevolence ability), and a +2 sacred bonus on dispel checks made to dispel such effects. They also get a +2 sacred bonus on their saving throws against all charm and compulsion spells and effects cast by evil outsiders or undead
Chosen Foe: +2 to Bluff, Intimidate, sense motive, spot, and caster level checks made to overcome SR against undead and evil outsiders
Detect evil at will
Consecrated person: As the spell consecrate in 20’radius at all times
Holy aura: As spell 1\day
Racial Stats
+2 Dexterity, +2 Intelligence, –2 Strength, –2 Constitution.
Humanoid (Elf)
Medium: As Medium creatures, gray elves have no special bonuses or penalties due to their size.
Gray elf base land speed is 30 feet.
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision: A gray elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Weapon Proficiency: Gray elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks. A gray elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Items:
Headband of intelligence (+6 INT, 36k, head slot) Gloves of Dexterity (+6 DEX, 36k, hands) amulet of health (+6 CON, 36k, neck) feathered wings (60’ flight, 10k, slotless graft) Third eye conceal (all day mind blank, 120k, face) minor cloak of displacement (20% miss chance, 24k, shoulders) ring of freedom of movement (freedom of movement continuous, 40k, ring) Belt of battle (+2 init, 1 charge for move action, 2 for standard, 3 for full round, 12k, waist)
Problem is I have 362,000gp left to work with, and have no clue what to do. I know I need a weapon, not sure what to do about armour, and not sure about much else. Any help or ideas for how to solve my item problem or improve on the build would be helpful
EDIT: not all of the bonuses from my current items have been applied, nor has my spell base been added for boosts from self buffs