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Yllarius
2012-08-09, 03:50 AM
Level 20 scout. Bow of Splitting. Improved Manyshot, Improved Rapidshot.

Skirmish into combat. Manyshot, Rapidshot, normal attack, normal attack. For five attacks. Double for splitting bow. Ten shots. Each shot does +5d6 because of skirmish, so 6d6 each. Total of 60d6 damage in a round.

And this would just be a basic turn, imagine a haste spell or other enhancements....

EDIT: I forgot about Improved Skrimish!! Making the total damage 80d6!!

EDIT 2: I have just been told you can't use rapidshot and manyshot in the same turn, but manyshot gives up to 4 arrows anyways, making 12 attacks at 8d6 a piece for 96d6 damage. @.@

Azoth
2012-08-09, 04:16 AM
Far from OP. Give him Hank's Energy Bow with splitting and other fun ranged enchants. Bust in with skirmish and splitting...then you can contribute. Also, remember that manyshot is a volley and thus only applies skirmish to the first shot.

Yllarius
2012-08-09, 04:19 AM
Far from OP. Give him Hank's Energy Bow with splitting and other fun ranged enchants. Bust in with skirmish and splitting...then you can contribute. Also, remember that manyshot is a volley and thus only applies skirmish to the first shot.

Manyshot says it only applies precision attacks to the first arrow.

But skirmish says it applies to -all- attacks within that round?

PersonMan
2012-08-09, 04:39 AM
Remember that, to get your 'OP' damage, you need:

To hit with every attack
To be attacking something that isn't immune to precision damage
To be attacking something that doesn't have a lot of DR (DR of 15 will cut your damage by a lot)


Even if you hit with everything, 60d6 is only about 210 on average, with DR applying 10 times.

Monodominant
2012-08-09, 04:44 AM
OP compared to what?

Cause you know... the 20th level wizard just cast Empowered, Split, Maximised, Repeating Enervation on you...

Yora
2012-08-09, 04:47 AM
Just my thought. It's a scout, how overpowered can it be? :smallbiggrin:

Knaight
2012-08-09, 04:57 AM
Level 20 scout. Bow of Splitting. Improved Manyshot, Improved Rapidshot.

Skirmish into combat. Manyshot, Rapidshot, normal attack, normal attack. For five attacks. Double for splitting bow. Ten shots. Each shot does +5d6 because of skirmish, so 6d6 each. Total of 60d6 damage in a round.

And this would just be a basic turn, imagine a haste spell or other enhancements....

EDIT: I forgot about Improved Skrimish!! Making the total damage 80d6!!

EDIT 2: I have just been told you can't use rapidshot and manyshot in the same turn, but manyshot gives up to 4 arrows anyways, making 12 attacks at 8d6 a piece for 96d6 damage. @.@

Putting aside how hitting with everything is unlikely, there are a few obvious improvements. Toss on Greater Magic Weapon for another 5 damage per successful hit (96d6+60), fit some sort of elemental damage on for another 1d6 per shot* (84d6+12d6 energy damage+60), see that you are using a +4 strength bonus composite longbow as the base weapon (12d10+96d6+12d6 energy damage+108). This boosts damage on all hits from 336 to 512, which still isn't great in practice given what missing, DR, and similar are going to do to this.

Of course, you still get completely negated by Wind Wall, so there's that issue.

*At level 20, +1 Frost arrows or similar aren't exactly expensive, so stocking up on them could be valuable, particularly if only 6 are used per round. Collision actually doesn't seem ideal for this case, despite generally being good.

Yllarius
2012-08-09, 05:12 AM
Yeah I guess you guys are right. It still looks like the meanest cheese i've done was having my anima mage go invisible and smack a dragon with a spontaneously maximized shivering touch.

JoeYounger
2012-08-09, 06:28 AM
Correct me if I'm missing something, but I think you're still quite a bit off.

Improved manyshot is an epic level feat requiring a +21 bab that a level 20 scout wont have.

And greater manyshot (which Im sure youre talking about) is as many shot so its a standard action to use meaning if you use it then you can't full attack to get your separate attacks from high bab and rapid shot.

That being said, you're on the right track.

I prefer scout 4 ranger 16 and you pick up the swift hunter feat so ranger and scout level stack for determining skirmish dmg. That way you can stack skirmish with FE dmg. You grab a ring of dauntlessness (or one of the other ways for free movement) giving you a 10 foot step instead of a 5 foot step and then you can greater many shot for 4 arrows which split into 8. You get your 8 arrows, 40 d6 skirmish dmg, 16 d6 elemental dmg from flaming and shocking on the bow, + dex per arrow from the deadeye feat, + 15 d6 from the the spell that gives you +3d6 sneak attack (hunters eye?), and then get a ruling from your DM about if greater many shot is a single attack or if its not. There are arguments both for and against it, but if he says it is then you can pick up hunters mercy and get an auto crit on all 8 of those arrows. We're talking multiple thousands of dmg in a round.

Eldariel
2012-08-09, 07:32 AM
A TWF Rogue 20 from Core can flank (with hireling/animal companion/whatever) and deal ~80d6 (plus actual damage) over 8 attacks. Or attack while Invisible and do the same. Or, y'know, whatever.

Darrin
2012-08-09, 10:20 AM
8d6 Skirmish? Feh. We can get 10d6.

Race: Human, Azurin, Strongheart Halfing, Frostblood Orc/Half-Orc
1) Ranger 1. Feat: Travel Devotion, Bonus: PB Shot, Bonus: Track
2) Ranger 2. Bonus: Rapid Shot
3) Scout 1. Feat: Precise Shot. Skirmish 1d6
4) Scout 2. Skirmish 1d6.
5) Scout 3. Skirmish 1d6 +1
6) Scout 4. Feat: Swift Hunter. Bonus: Improved Skirmish. Skirmish 2d6 +1/4d6 +3.
7) Dragon Devotee 1.
8) Dragon Devotee 2. Skirmish 3d6 +1/5d6 +3
9) Dragon Devotee 3. Feat: Manyshot. 1st level Sorcerer casting (get at least 2 divination spells)
10) Dragon Devotee 4. Skirmish 4d6 +1/6d6 +3
11) Unseen Seer 1. Skirmish 5d6 +1/7d6 +3
12) Unseen Seer 2. Feat: Gr. Manyshot. Advanced Learning: Hunter's Eye
13) Unseen Seer 3.
14) Unseen Seer 4. Skirmish 6d6 +1/8d6 +3
15) Highland Stalker 1. Feat: Improved Rapid Shot.
16) Highland Stalker 2. Skirmish 7d6 +1/9d6 +3
17) Ranger 3. Bonus: Endurance. Skirmish 7d6 +2/9d6 +4
18) Ranger 4. Feat: Woodland Archer
19) Ranger 5. Skirmish 8d6 +2/10d6 +4
20) Spellsword 1.

I'm confused about how you're getting so many attacks, but assuming you use Travel Devotion for swift action = 20' move, then Improved Rapid Shot with +17 BAB, a full attack would be 5 arrows, splitting makes it 10, so... 100d6? About 350 damage on average, assuming everything hits and you don't get reamed by DR.

kitcik
2012-08-09, 10:24 AM
A 100d6 one-trick pony at L20 is underwhelming.

Greyfeld85
2012-08-09, 10:54 AM
A 100d6 one-trick pony at L20 is underwhelming.

Congrats, you just one-shot a balor! Now go run and play, the wizard doesn't want you underfoot while he creates a new plane of existence.