Shadotora
2012-08-10, 08:00 AM
So i'm going to be starting a new D&D3.5 game with some friends soon and I need a bit of build advice. We decided to do a rotating DM game because finding the time to get together and game is hard enough without stressing one person out trying to plan everything as well. Currently, our group consists of:
A Sorc/Hexblade as our main arcane, planning on building into full casting in medium armor so he can be in smacking range as well.
A Scout for ranged fun and he's picking up all our trapfinding needs.
A Dragon Shaman as extra melee/buffs. He'll be able to help with the healing using the regen aura and lay on hands.
Everyone will be ECL 6, standard wealth, No evil alignments allowed. Books allowed are the Races of X, Complete X, UA and core with anything else outside of those getting approved of by the group.
My biggest problem is i'll be taking care of our healing and buffing needs with help from the Sorc and Shaman, but I really don't play that role.... ever. I am much more of a glass cannon kinda guy, so i'm not too sure of what will compliment the group well. Also, i'm very much a min/max kinda player most times and for this game we have 2 people who don't know the system very well so i'm trying not to go too overboard so nothing insanely over the top (ex. DMM+Persist YES would probably be frowned upon). What i've been finding so far:
Cleric/Radiant Servant for the straight cleric approach and to take care of all our Undead-be-gone needs. Good spells, good spell progression, access to domains and heavy armor so I can stay close enough to emergency heal in combat if I absolutely must. Alternatively pelting things w/a bow while useing divine ward to heal from a distance.
Crusader or Crusader/Cleric/Ruby Knight for less reliance on healing spells and more options for what to do durring combat. Downside is once combats over I have only my reduced spells to fall back on for healing, though wands will still let me get around that at this level. Some of the lockdown options for these look rather interesting. After all, if everyone's only smacking me it makes healing that much easier.
Cleric/Monk/Sacred Fist mainly for the same reasons as the crusader options above just with alittle different flavor.
Bard/lyric Thaumaturge/Sublime Chord for nice buffs and a constant way to add damage to everyone in the group via Dragonfire Inspiration. Would still have cure spells on my list but lose out on Heal and higher level divine spells. If I went this route i'd definately be ranged, not a battle bard for personal preference.
Also for consideration, Book of Exalted Deeds will probably be allowed so i've thought about taking VoP with some of the above characters because I know the missing divine focus wont be an issue. Any advice/suggestions/builds would be greatly appreciated as I keep bouncing back and forth between ideas and can't seem to make up my mind. Thank you great forum sages!
~Shad
A Sorc/Hexblade as our main arcane, planning on building into full casting in medium armor so he can be in smacking range as well.
A Scout for ranged fun and he's picking up all our trapfinding needs.
A Dragon Shaman as extra melee/buffs. He'll be able to help with the healing using the regen aura and lay on hands.
Everyone will be ECL 6, standard wealth, No evil alignments allowed. Books allowed are the Races of X, Complete X, UA and core with anything else outside of those getting approved of by the group.
My biggest problem is i'll be taking care of our healing and buffing needs with help from the Sorc and Shaman, but I really don't play that role.... ever. I am much more of a glass cannon kinda guy, so i'm not too sure of what will compliment the group well. Also, i'm very much a min/max kinda player most times and for this game we have 2 people who don't know the system very well so i'm trying not to go too overboard so nothing insanely over the top (ex. DMM+Persist YES would probably be frowned upon). What i've been finding so far:
Cleric/Radiant Servant for the straight cleric approach and to take care of all our Undead-be-gone needs. Good spells, good spell progression, access to domains and heavy armor so I can stay close enough to emergency heal in combat if I absolutely must. Alternatively pelting things w/a bow while useing divine ward to heal from a distance.
Crusader or Crusader/Cleric/Ruby Knight for less reliance on healing spells and more options for what to do durring combat. Downside is once combats over I have only my reduced spells to fall back on for healing, though wands will still let me get around that at this level. Some of the lockdown options for these look rather interesting. After all, if everyone's only smacking me it makes healing that much easier.
Cleric/Monk/Sacred Fist mainly for the same reasons as the crusader options above just with alittle different flavor.
Bard/lyric Thaumaturge/Sublime Chord for nice buffs and a constant way to add damage to everyone in the group via Dragonfire Inspiration. Would still have cure spells on my list but lose out on Heal and higher level divine spells. If I went this route i'd definately be ranged, not a battle bard for personal preference.
Also for consideration, Book of Exalted Deeds will probably be allowed so i've thought about taking VoP with some of the above characters because I know the missing divine focus wont be an issue. Any advice/suggestions/builds would be greatly appreciated as I keep bouncing back and forth between ideas and can't seem to make up my mind. Thank you great forum sages!
~Shad