aphoticConniver
2012-08-10, 09:37 AM
Halloween is coming up in a few months, and our D&D group usually does silly side-adventures for holidays. I'd like to do the planning for our spooky adventure, but when I craft campaigns, they tend to be linear, predictable, and not very fun. Hence why I'm asking for help. Here's what I have so far:
The party arrives through a dark forest at a fairly nice-looking mansion. They are tired, hungry, and it's starting to rain, so hopefully they seek shelter inside. They knock on the door, and it is opened by a warforged butler with green glowing eyes. The butler converses with them, and leads them to the master's chamber, where they meet another warforged, more fancily dressed/plated, with the same green eyes. General conversation happens, and they are invited to stay the night. The party is shown to a bedchamber, where they sleep. Around midnight, they all wake from the effects of a spell, and find themselves unable to return to sleep. And so starts their adventure.
The whole thing should take about 7 or 8 hours to play, and I'm basing the main villain off the character World, from Foster's Home for Imaginary Friends. In the series, he's a childlike disembodied face that can both warp reality and move along the ground/walls and possess objects, including blank-faced people inhabiting his world. I plan on making him more sinister and less childish, but the creepy feeling should be there.
Are there any tips/help that can be given? I really want this adventure to be fun for the whole party, and have a decent chance of killing them if they aren't careful.
The party consists of, as of today, a 13th level Cleric/Radiant Servant of Pelor, a 14th level Paladin/14th level Blackguard/Assassin, a 13th level Sorcerer, and a 16th level Rogue/Shadowdancer. Thanks!
The party arrives through a dark forest at a fairly nice-looking mansion. They are tired, hungry, and it's starting to rain, so hopefully they seek shelter inside. They knock on the door, and it is opened by a warforged butler with green glowing eyes. The butler converses with them, and leads them to the master's chamber, where they meet another warforged, more fancily dressed/plated, with the same green eyes. General conversation happens, and they are invited to stay the night. The party is shown to a bedchamber, where they sleep. Around midnight, they all wake from the effects of a spell, and find themselves unable to return to sleep. And so starts their adventure.
The whole thing should take about 7 or 8 hours to play, and I'm basing the main villain off the character World, from Foster's Home for Imaginary Friends. In the series, he's a childlike disembodied face that can both warp reality and move along the ground/walls and possess objects, including blank-faced people inhabiting his world. I plan on making him more sinister and less childish, but the creepy feeling should be there.
Are there any tips/help that can be given? I really want this adventure to be fun for the whole party, and have a decent chance of killing them if they aren't careful.
The party consists of, as of today, a 13th level Cleric/Radiant Servant of Pelor, a 14th level Paladin/14th level Blackguard/Assassin, a 13th level Sorcerer, and a 16th level Rogue/Shadowdancer. Thanks!