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Asherion
2012-08-11, 09:15 AM
CHRONICLES OF AITHAR
The Wars of Arithea

Dramatis Personae
Ismaradis "Isma" Altera (https://docs.google.com/file/d/0B5r0hBQ4IFg-cnFjbnl6S1p0VDQ/edit?pli=1#)

Campaign Links

In Character Thread
Out of Character Thread (http://www.giantitp.com/forums/showthread.php?p=13587644#post13587644)
Recruitment Thread (http://www.giantitp.com/forums/showthread.php?t=249640)
Aithar Wiki (http://www.aithar.com)
In Character Thread (http://www.giantitp.com/forums/showthread.php?t=252386)

Asherion
2012-08-11, 09:17 AM
After returning to your home barony of Salt Peak, amidst rumors of war and rebellion, you have watched your family come and go from a nearby Inn, ashamed to approach them but now also finding yourself unable to leave, with the war growing so close to the Peak, which, although a prosperous area due to the mines, is not particularly well protected. Although you may or may not bear the Council and the Arithean government as a whole any particular love or ire, an open, armed rebellion is certainly a foreign concept, and who knows what to expect!

As you see the Baron and Baroness leave the property, you wind your way up the road to the gates of the sprawling property. A castle, really, the Baron (and perhaps more so, the Baroness) have made it into something else entirely. Although still a defensible structure, the property is very well maintained, tastefully decorated, and filled with flowering plants. They surely evoke memories of your mother's attempts, repeatedly, to instill in you her world-view of ladylike behavior, of flower tending and the management of a house and estate, of marriage and ladyship.

When your brother comes out to meet you, it is a joyful reunion. As always, he doesn't judge you the way others do, and doesn't question your sudden appearance, but breaks into a smile and embraces you. He leans away, and you notice that he looks a bit more gaunt, or drawn, than usual. His experiences away have left him looking somewhat fragile - but he exudes more energy than perhaps you've ever seen in him.

Your younger brother, not unexpectedly, is nowhere to be found.

As your brother opens his mouth to quiz you about your comings and goings of the time apart, a messenger rides through the gates. The messenger is covered in blood, and slips from his horse to fall to the ground. As the two of you, and the servants and guardsmen in the courtyard, rush to him, he looks up at you, and then makes eye contact with your brother.
"The Council... the Army is here. They're here to oust the Baron and... and execute you, sir. Flee, flee now!" the man gasps out a breath, and then relaxes to the dirt.

Your brother looks up at you, eyes a storm, face calm. "Father will be back any moment, they were just paying a visit to the shop at the end of the road here. We have to prepare for an assault on the compound, or flee. I'm not sure that we have the troops, or that they'd stand with us. With me. I'm sorry, Isma, I've brought this upon us."

Inglenook
2012-08-11, 02:47 PM
Isma's gaze flickered back and forth across Esmond's face, searching for a clue, a reason that the wrath of the Council would fall upon their family. His expression was unreadable.

The thought rose unbidden to her lips—What did you do?—but she quickly silenced it. Inquiry was moot, searching for answers an exercise in futility. She had trained her entire life for war, to defend the things she held dear. Questions of "Why?" were for Councillors and members of The Order, perhaps, but not for hedge knights. For hedge knights, all things coalesced into a single point, a question that answered itself:

Does the enemy stand? Then defeat him.

Isma turned away from her twin toward the manor. Her stride purposeful, she passed through the doorway of the house and made directly for the thing that lay above the mantel: her father's longsword. She pulled it roughly free of its mounting, a small part of her admiring its balance and weight even as she rushed back outside. She found her brother and grabbed him roughly.

"Take a horse," Isma instructed, "and leave by the back gate. Ride for Harreton. Neygan's Inn. Tell no one your name. I will find you there." She squeezed Esmond's shoulder and shoved him in the direction of the stable. "Now go!"

Isma then turned to those standing in the courtyard, roaring "Servants, inside! Guards, bar the gates!" Her studies in tactical placement and fortification were years behind her, but she pressed on, attempting to direct the guardsmen into defensive positions.

Which rolls and such do you want me to do? I'd like to use Tactics to put the guardsmen in an advantageous position when the enemy strikes, and also to try to predict the manner of their attack, if possible.

Asherion
2012-08-11, 09:56 PM
Do Leadership to convince the men to follow your lead, and bolster their courage, and Tactics to place them as appropriately as possible.

The servants turn and flee towards the quasi-keep of a stone mansion, and the guardsmen hesitate and look at you. Your brother takes a look at your face, decides that he will not win this argument, and sprints off around the side of the building, in the direction of the stables.

Inglenook
2012-08-12, 03:28 AM
Isma broke off her barking of orders as she noticed the guardsmen's lack of compliance. They shifted uncomfortably as though torn between their responsibility to protect their liege lord's home and their desire to flee.

She stared at them incredulously. "Has my father treated you so poorly that you would forget your duties?" Isma shouted. "I am Ismaradis Altera, daughter of Therron, and I order you to bar the gates and defend your lord's home!" She paused for a moment, collecting herself. "Cravens and oathbreakers may leave by the back gate. Everyone else, prepare yourselves."

So you want me to roll for all my skills except those that have a "hidden" element, right? So me rolling for Tactics is fine, but Detect Lying you need to roll in secret?

My Leadership defaults to SL6. Modifiers are up to you; if any of them have been there longer than, say, five years they probably know me decently well, maybe even sparred with me while I was training. I doubt any of them have explicit loyalty to me, but their loyalty might extend to my entire family somewhat.

Leadership (6): [roll0] + any modifiers you decide

Tactics (9): [roll1]

Asherion
2012-08-12, 03:17 PM
Yeah, for most of those kinds of rolls, lies, hidden doors, etc, I'll roll. If you ever feel that there's a roll you'd like to make, you can feel free to mention it, but as you said it may already be done behind the curtain.



The men seem to snap out of their reverie. A few bolt for the back gate, while the rest scramble for position. The compound is roughly rectangular, with a ten foot stone wall about it, and scaffolds at a few points that allow men to watch or fire from behind the wall. The gates are heavy wood, and the men shut them securely behind the last few town guards that come in.
The men begin to organize, and arrange themselves about the front wall.

One of the newcomers approaches you.
"Milady, the Baron... he was called to the gates when the Army arrived." he pauses, weighing his words, hesitantly, as he is uncertain of your temperament, "When he challenged them for their business, they charged him with harboring a mage, and ordered him to surrender and have his guard relinquish their weapons. He refused, and ordered the gates barred. They ran us over, milady. The Baron, he fell trying to hold the gate, dealt a grievous blow and surely dead, and the Baroness cannot be found, milady. Only a few of us escaped, and we've been grabbing every able bodied guard on our way back here... but I don't think there are enough of us." He pauses again, "Your brother... where is he?"

Inglenook
2012-08-12, 05:14 PM
Isma's breath left her all at once. Her vision seemed to swim, and the voices around her grew indistinct.

—dealt a grievous blow and surely dead—

Her father couldn't be dead. Couldn't. Therron Altera was stone and salt like the mountain over which he ruled; the idea of him being dead was as ridiculous as the idea of Salt Peak vanishing overnight.

Isma was snapped back to reality by the guard's question:

"Your brother… where is he?"

"I told him to leave for safety by the back gate," she said, struggling to speak. "Why?"

Asherion
2012-08-12, 05:36 PM
"The rumor... the rumor among your father's men is that when he returned, he was different - he studied at some monastery in the mountains for all this time, and they say that he came back some kind of mage. And, milady... you know what happens to mages. Especially noble families, and they won't deal kindly with those who harbor him."

At this point, a yell comes from one of the men at the gate. "They're coming up the road! Three men coming up ahead of them, looks like they want to talk"

Inglenook
2012-08-12, 11:03 PM
Esmond, a mage? Isma recalled her brother's frailty and strange energy, his tired eyes, his lack of surprise as the messenger collapsed in the courtyard.

"I'm sorry, Isma, I've brought this upon us."

The twins had always been a study in opposites—Isma, proud and sullen and taciturn, intensely focused, dreading staying indoors when she could be outside practicing; Esmond, cheerful and outgoing and intelligent, absent-minded but eager to learn, forever perched in the manor's windows with a book in his hands.

It hadn't surprised Isma, then, when her brother had chosen to leave home and further his studies. The monastery, located far to the south, was famed for its vast library, and many young men and women who studied there went on to become great scholars, theologians and employees of the Council.

So why—and how—would Esmond become a mage?

"I will treat with them," Isma said, a quiet rage in her voice. If her father were truly injured, there would be hell to pay. But if what the guard said was true, if Esmond was the one they were after, then perhaps she could buy him some time. A few minutes of talk could mean the difference between his escape and his execution.

Isma went to the wall near the gate and climbed the scaffolding to speak with the approaching men.

Asherion
2012-08-14, 07:04 AM
The three men are dressed in the standard issue Army uniforms, dark reds, with mail. The first has a polished breastplate, and is holding an officers helmet under his arm. He smiles up at you.
"Ah... the Lady of Altera... " he sketches a mocking bow, and then returns his gaze. "You seem to be arraying to defend a compound, when your rightful government's emissaries approach. Surely this is a mistake brought on by... well, by the lack of emotional restraint shown by the... fairer sex. Have your father's men lay down their arms, and I will let them all walk away from this unpleasant business."

Inglenook
2012-08-14, 12:12 PM
"Where are my parents?" Isma growled. "And what is your business here?"

Asherion
2012-08-15, 07:10 AM
The commander smiles up at you "Well, milady, of course I'm not your parents' keeper, as it were. I did, however, see the Baron at the town gates. He appeared to want to stop me from coming here. Pity how that turned out."

His face grows cold "Hand over the mage. This business of arraying the town's guard against the Army is absurd. Hand him over and none of you shall be killed."

Inglenook
2012-08-16, 02:30 PM
Isma paused before responding, speaking slowly when she did so—every second of delay was another second for Esmond to escape.

"I do not know the mage you speak of; I arrived home only today. If, as the guards say, you're referring to my brother Esmond, I'm afraid you're too late. I've been told he left two days ago for the south. Where he was going, he did not say."

Fast-Talk to see if he believes my lie? Defaults to SL6. Not sure if that's one of the "behind the screen" rolls you wanted to make. If not:

Fast-Talk (6): [roll0]

Asherion
2012-08-17, 08:42 PM
The man smirks at you "And what I heard is that he was here, only a few days ago, and I'm going to look inside. And I'm taking you and your family into custody and placing this Barony under Army control. Are you going to surrender the compound?"

Inglenook
2012-08-17, 09:54 PM
The harboring of a mage was an act of treason against the Council. If what they claimed were true, then the lives of anyone who might have aided Esmond would be forfeit. Isma had no illusions about what would happen if she were taken into custody: She would be executed publicly, made an example of as the daughter of a traitor … or left to rot in the deepest dungeon they could find.

Dead or in prison, she would not be able to find her brother in Harreton. Or avenge her father if he were truly—No, she wouldn't think about that. Couldn't.

The ultimatum had been delivered, and the time for talk was over. In a way Isma was relieved; she'd never had much patience for false politeness and veiled threats. She'd given Esmond ample time to flee, and by the time they realized he wasn't there, her brother would hopefully be miles away.

It was the time for battle.

"Not only will I not be surrendering the compound, but my father will be keeping his title. The Alteras have kept Salt Peak—loyally—for the Council for some years now. If they wish to relieve my father of his duties, then perhaps one of the Councillors can deliver the order themselves rather than sending an upjumped pissant such as yourself."

Isma heard gasps and mutterings from the courtyard behind her, but she kept her eyes trained on the officer's face. There was a fine line between mild dissent and outright sedition, and Isma had gone charging over that line like a drunken ox.

She raised her father's sword lazily. "And if you so much as step foot past my family's gates, I'll personally carve that ugly little smirk off your face. Sir."

Asherion
2012-08-19, 07:22 AM
"Then, I suppose we are at odds." He says, glancing at the couple of guardsmen with crossbows trained his way, and proceeds to begin backing down towards his unit, "and when I return, milady, I'll make you pay for that tongue of yours..."
He turns and marches with his two men down the roadway, turning to mime a sketched bow in your direction.

Is there anything else you'd like to do as far as the house, men, anything, or can we proceed with fight/etc? They're preparing their assault for a moment.
You have probably 10 guards in this compound, and they have probably 20 men forming up out there. They and you both have more men out in the city, but there's no time or organization for you, and he'll only call his in from pacifying the city if he feels he needs it.

Anyway, if you're ready, roll an initiative for you. I'll roll your men as a lump, his as a lump, and him.

Inglenook
2012-08-19, 11:07 AM
From the scaffold, Isma motioned to the nearest guard who was standing below her at ground level.

"Quickly, run inside and find a few keen-eyed servants or stablehands to watch the back gate," she instructed. "Tell them to stay out of the fight, but to give warning should they see the enemy approaching from the rear. Send the fastest runner with them—tell him to leave by the back gate and bring back as many guards loyal to my father as he can. Then prepare to fight."

With that, she turned back to watch for the approaching enemy.

By initiative you mean the one for (partial) surprise attacks, and not the Basic Move that normally decides combat order, right?

Initiative: [roll0]

+2 for my Combat Reflexes, and +1 for having a point in the Tactics skill. I also might have an extra +1 if I have a higher IQ than the army officer?

Asherion
2012-08-24, 08:14 AM
The guard you address nods once and heads for the door at a dead run.

From around the bend you can hear the officer yelling orders, and then his men come into sight. He stops them, and they line up in the road, and then begin to march.

Are you intending to do anything particular as far as leadership/tactics go during this fight, or would you rather just play your character and let the rest happen? I'm good with either. You tell me how you'd like it to work.

Inglenook
2012-08-24, 09:52 AM
Are you intending to do anything particular as far as leadership/tactics go during this fight, or would you rather just play your character and let the rest happen? I'm good with either. You tell me how you'd like it to work.
Hopefully have the crossbowmen try to pick off as many as they can before the soldiers get to the walls, but otherwise I'll just focus on my character, I guess. I admittedly don't know much about tactics IRL. :smallredface:

Asherion
2012-09-09, 12:17 PM
The soldiers coming up the road, the ones armed with bows, begin to exchange fire with your crossbowmen. The rest hurry towards the gate, shields up (and those lacking shields simply running in an attempt to avoid bow fire).

Almost immediately you hear a shout from the back gate, a servant, voice raised and panicked "More of them coming from the back!"

While the archers exchange fire, the men at the gate will begin to attempt to break it down.

Any actions, or are you waiting until people are in and in melee? IF so that's fine, I just didn't want to choreograph out half the fight without giving you a chance to act. Not used to solo campaigns :D

Inglenook
2012-09-09, 12:46 PM
"Half of you, with me!" Isma cried, leaping from the scaffold. She rushed around the side of the manor toward the back gate, a sickened, dead feeling settling in her stomach.

There was little chance that she and her father's few remaining guards could stave off a two-pronged attack. Isma had been counting on facing a single force, and she cursed herself for it; there was the very real possibility that she had led everyone inside the walls to their deaths.

Asherion
2012-09-18, 08:39 PM
As Isma and several of the guards rush towards the back gate, the gate opens, having been released by a pair of servants. There is a group of ten persons standing in the gateway, men and women. They are dressed in ragtag arrays of uniforms and armor, but all have a dark blue armband on. Most of them keep their attention turned back the way they came, scanning the road down away from the compound. A man with raven black hair in a ponytail and a jagged scar from his right eye down across his cheek lowers an interesting looking crossbow so as to not be threatening, and looks at Isma as he steps inside.

"Lady Isma of House Altera, I presume?" he sketches a pseudo-bow, almost a nod, and continues "I am called Gelvin, and I am a captain in the Arithean Resistance. I don't know how you feel about the political situation at the moment, but whether you approve of our cause or not, the only reason these men are dying is for you, and an Army force is closing behind us. Your brother is safe, and you're trapped here. There is no reason for you and these men to die here today; Come with us if you want to live" he says, extending a hand, "I'll explain more after we get out of here."

Sorry for the cliche, but I had to use the line in this situation :D

All right, I'm going to do my best to start checking this each day. I really am interested in developing this story, but I'm a habit person and I've got a bit of an attention problem, so if I don't form the habit, it doesn't happen.

Anyway, I will try, sorry about the delays. This should be fun!

Inglenook
2012-09-18, 10:45 PM
Well, this was certainly a new development. Isma blinked, struggling to process the new information. Moments ago she'd been certain that she and all her father's guards were doomed, and now this scarred man was not only offering her a way out, but claimed to be a captain of the Resistance—the very Resistance that she'd returned to Salt Peak to protect her family from.

Isma glanced at the four guards that were with her, then back over her shoulder. The manor blocked the view of the front gate, but she could hear the heavy thumping and groaning of wood as the soldiers outside attempted to break through. And the harried shouts of the six guards she had left to defend it.

She turned back to Gelvin. "The guards at the gate, and the servants—" Isma said, eyes wide. "And my parents …"

Ain't no thang! I have attention issues too, so I know how you feel. Glad that you're back! :smallcool:

Asherion
2012-09-19, 08:42 AM
The man shrugs impatiently, as though the guards' lives matter little. "Quickly then, tell them to either set down their arms or to come with us, no matter to me. The servants should come to no harm, most of the Army aren't butchers, they're just... anyway." He pauses, glancing worriedly over his shoulder to the back gate, then back to you, and he loses some of his smugness as his face softens. "Your parents... the Baron fell at the city gate... my scout tells me that he tried to defend the city when the Army demanded your brother. Your mother... the Lady was taken by the soldiers; I assume they will already have her either in their camp or on her way back to the Capitol, as she is a noble prisoner of the war, now that they've stood up to the government."

"Either way, we must flee this place with or without you - I would like to aid you, but I will not sacrifice these men with me for no reason."

The shouts from the front grow louder, and one of Gelvin's men nocks an arrow and lets fly at something unseen in the trees down the road (out the back gate).



BTW I don't know yet what kind of player you are - PbP will make RP/psuedo combat type of events last longer, so if you'd rather be hack and slashing more let me know, or if there are any skills that you deem appropriate that you don't think I'm already checking for, feel free to say it. If I'm going to do this actively I certainly don't want you getting bored :D

Inglenook
2012-09-24, 10:09 PM
The Baron fell at the gate.

The words stung like acid. The guard, the Army commander and now this rebel, all with the same story. Try as she might to fight it, Isma's hope that her father might still be alive was fading fast.

She then thought of her mother, the tightness of her mouth, the way her eyes filled with shame and hurt and frustration when she looked at her daughter. The relationship between Isma and Lady Altera could be described—at best—as antagonistic. But the thought of her mother as a prisoner of war …

And Esmond. Were she to die here in these walls, what fate would befall him? How long would he wait for her in Harreton? How long until he was captured and killed?

Isma stared at Gelvin's outstretched hand, and then did the one thing that she thought her pride would never allow her to do.

"Men," she spoke through gritted teeth, turning to the guards, "stand down."

The four guards blinked and glanced at one another. "M'lady?"

"It's me they want. If I leave, if you cede to their demands, no one has to die. Return to the front gate, tell the others to lay down their weapons." Isma's voice was flat and dead, but her eyes were fevered as she met each of their gazes. "Remember this: I will return and right the wrongs that have been done today. You are strong of heart, and your loyalty will not be forgotten."

And with that she turned back to Gelvin, ignoring his offered hand and striding past him out the back gate. "Come then, rebel," she called.

Her face red with shame and anger, Isma didn't allow herself a final glance at her former home. It belonged to the Alteras no longer.

I prefer roleplay more than mindless hack-and-slash. Not to mention that going into combat alone is pretty risky in GURPS, and it'd be depressing if Isma died in her first fight and ended the campaign, haha. If we ever pick up another person it might make combat a less frightening option, idk.

And I must admit, it's kind of fun to do roleplay-heavy stuff using a character with no real social skills whatsoever. :smallbiggrin:

Asherion
2012-09-26, 09:21 PM
Correct. I intend to keep you in the company of NPCs as often as the situation allows to mitigate some of the danger of solo gurps combat, but we'll see how it goes :D

Also, before the rest of the story spirals out - did we edit out the younger sibling, or is he still here? If so he's going to show up soon.


The small rebel squad formed up around Isma and Gelvin, as he catches up and paces along beside her.

"We need to head down through the city and out the Western Gate. It should be clear of troops, and it will allow us to hit the High Road and meet up with some reinforcements. We only have a few squads in this area, since it's pretty heavily enemy controlled."
He looks over at Isma, who appears none too happy to be here, "I'm sorry about your parents. And we will do everything we can to connect with your brother and ensure he is safe as well, although if he left before the army came in, he should be fine.

I know you're not happy to be in our company, but it's for reasons like this that all of us are here. The Council and their puppet Army have hurt all of our families and friends. That's why there's a resistance, and a war going - it's not because we just felt like fighting." he grows silent as the group heads through the city proper. Doors and shutters slam as they approach, as if the citizenry know that where they go, trouble follows. The sounds of battle on the hill estate have died off, hopefully in a peaceful manner.

"Do you have any other urgent business in the city, or can we flee this place for now, and regroup?"

Inglenook
2012-09-26, 11:48 PM
Good deal. And you mean the traitorous younger brother? Yah, I'd like to keep him in.
Isma had left a few scant supplies at the inn she'd been staying at, but she dared not return for fear that soldiers would be waiting for her there.

There was only one thing she had left to do in the city.

"My father …" she said quietly. "Will I be able to see him?"

Asherion
2012-10-01, 10:08 AM
He hesitates. "We might could arrange for you to see him, but we would have to be quick. The healers are doing what they can for the survivors at the gate, they will hopefully have possession of your father, if the Army hasn't taken him."

Glancing back at her, he continues "I see that this is going to be important to you. If they've left any guards, they'll need to be killed, but quietly. We can't all go traipsing back to that gate if it's occupied. I'll send my men ahead and accompany you myself."

He gestures the men to head towards the rendezvous, and turns to go with Isma. "Are you capable of a quick kill, should it come to that? You appear to be... a fighter, of some kind, yes?"

Asherion
2012-10-01, 10:21 AM
He hesitates. "We might could arrange for you to see him, but we would have to be quick. The healers are doing what they can for the survivors at the gate, they will hopefully have possession of your father, if the Army hasn't taken him."

Glancing back at her, he continues "I see that this is going to be important to you. If they've left any guards, they'll need to be killed, but quietly. We can't all go traipsing back to that gate if it's occupied. I'll send my men ahead and accompany you myself."

He gestures the men to head towards the rendezvous, and turns to go with Isma. "Are you capable of a quick kill, should it come to that? You appear to be... a fighter, of some kind, yes?"

Inglenook
2012-10-01, 10:43 AM
Isma tightened her grasp on the grip of her father's sword. "More than capable."

Asherion
2012-10-01, 10:48 AM
"Very well then."
As you set off through the streets, it seems surreal. The city isn't burning. The clash of steel is long over. The world hasn't ended, here, however much it seems that it has to you. The one difference is that the majority of the townspeople are indoors, cognizant of the recent fighting in several locations, now. As you near the gate, you see that the healers, apprentices and minor mages trained and certified by the government in healing magic, are working with a few casualties, and the dead are covered by the side of the road. It's impossible to tell which of the bodies is your father's, if any. There are no soldiers in sight, except for the two standing at the entrance of a building (the one in front of which the bodies and injured are laid out} just inside the gate.

Gelvin looks at you. "This part is your show, how do you want to handle this? I don't see any other guards. We can try and talk our way past them if we want in that building they're guarding, but if your father is one of these out front, we'd need a distraction instead. We could try to sneak in another way, or just kill them and search the... casualties?"

He leans back around the corner of the building you are covered behind, and scans the street again.

Inglenook
2012-10-01, 11:12 AM
Isma stared dully at the covered corpses. The fact that they were discussing her father's body still seemed surreal, dreamlike. Some part of her still believed that Therron Altera could still be alive, somehow.

"I doubt they would leave my father's … body lying in the road," she said after a pause. "Wouldn't the Council wish to make an example of him? I think it's more likely that he's inside that building."

Isma blinked in sudden realization. "And perhaps they have my mother kept there as well, if the Army hasn't yet moved her! Is there any way to sneak in that you can see?"

Asherion
2012-10-07, 07:31 PM
"That building only has the one entrance, that they're guarding, but there are windows on the side here, and I bet there are more around back." he says. "We could cross the street here and use the buildings for cover until we get up to it. Is that what you're thinking?"

Inglenook
2012-10-09, 03:50 PM
"Yes," Isma said. "Let's try that and see if we can enter through the windows."

Asherion
2012-10-10, 10:17 AM
"All right, let's move." he says, as he looks both ways over the mostly deserted cobble street and darts across into the shadows between two houses on the far side. He turns, beckons for Isma to follow, and then vanishes as he heads around the corner of the next building.


Saving some inane conversation: Assuming you follow, when you arrive there, you can see that the window on your side of the building (if west was the front. facing the road, you're on the south side now, approaching along the buildings on this street) is open. If you get to where Gelvin is crouched, he will beckon you to go first into the window while he covers you, and that he will follow close behind. Make any relevant checks you'd like to, and if you miss any (or any passive stuff is needed) needed in the time ahead, I can make them.

Also, if you don't want to put the time into this, as the zombie game is looking to shape into something quite cool and perhaps time intensive, I'm fine if you want to quit, mine may end up boring. We've had a rough start, but I like where it's going to go if we continue, too, I think, so your call.

Inglenook
2012-10-10, 02:57 PM
Following behind Gelvin, Isma was for the first time thankful that she had sold most of her heavy, clanking armor. As they approached the southern window of the building, Gelvin motioned with his hand: After you.

Isma nodded, sheathed her sword and peered cautiously inside through the window.

Observation (SL11): [roll0] + any modifiers for cover

If it seems clear, Isma will climb inside. To do so silently … Stealth (SL10): [roll1]. The -1 is for my encumbrance.

And I definitely want to continue if you do! I'm enjoy this so far. :smallbiggrin:

Inglenook
2012-10-10, 03:14 PM
Hm, this is weird. My rolls in the previous post don't seem to be processing correctly? Trying again.

Observation (11): [roll0] + modifiers
Stealth (10): [roll1]

Asherion
2012-10-10, 04:50 PM
As soon as you open a post to edit it, the rolls break; that could be the issue, if you tried to edit the post?

Inglenook
2012-10-10, 04:57 PM
Like even if I just edited to fix the spoiler tags? It hasn't always been like that, right? Because I've edited posts for grammar and stuff before without damaging the rolls (e.g. this one (http://www.giantitp.com/forums/showpost.php?p=13753509&postcount=17)).

I guess this is my punishment for not making proper use of the Preview function. :smallsigh:

Asherion
2012-10-10, 04:59 PM
In my previous experience, I was always told that if you edit the post, the rolls break. I cannot conclusively say that's the case in every event, or, if it's not, what exactly are the criteria for a safe edit. Maybe it's in the OOTP rules somewhere? Or the dice roller thread? IDK, I'll look later

Asherion
2012-10-11, 08:29 PM
When you look inside, you see a nearly empty room. It appears to be a storeroom, with shelved walls. The room is full of creates and boxes, and there is a pair of brooms sitting in the corner near the door, which is cracked open only about an inch(it opens out, into the hall).

You slip into the window, perhaps not as quietly as you intended, but not loudly, either. If you move ahead, Gelvin slips through the window behind you, and then draws his sword.

He motions towards you, and then the door, pointing to the left; then taps his own chest and gestures to the right.

Inglenook
2012-10-11, 08:53 PM
Isma drew her sword as well. As carefully as she could, she pushed the door open slightly and peeked out. If it seemed clear, she would head to the left as Gelvin instructed.
Observation (SL11): [roll0] + modifiers

Asherion
2012-10-12, 12:51 PM
Down the hall to the left you see a door, on your left; the room neighboring this one. You also see a doorway, open, at the end of the hall, and quiet footsteps, perhaps someone walking about, from somewhere beyond. If memory serves, that is probably the main store area of this building (which is obviously closed at the moment). Visible through the door frame is a slanted wall, perhaps the staircase going up, and open store space to the right, where nothing is visible yet.

Gelvin slips out of the room behind you, headed the other way, and then he taps your shoulder and whispers 'last room down here is clear, I'm behind you'

Inglenook
2012-10-12, 01:02 PM
Isma crept down the hall as quietly as she could, not wanting to catch the attention of whoever was in the room at the end of the hall. She leaned her ear against the door of the room to the left, trying to hear if anyone was inside. If she heard nothing, she would try to open the door and enter as quietly as possible.

Stealth (SL10): [roll0]

Dunno if you want to make Perception rolls or me, since I guess there could be hidden things that I miss if I fail. If you want me to:

Perception, Hearing (11): [roll1] +/- any modifiers

Inglenook
2012-10-12, 01:05 PM
Whoops, just realized that I did my Stealth rolls wrong, I think. It should be a -1 to the effective skill level, not to the roll itself, right? So I rolled a 15, and had to roll 9 or lower to succeed.

Asherion
2012-10-14, 10:05 PM
Could've sworn I posted here, my bad, haha. I must have not actually copied it from notepad. Lemme find my reply

Asherion
2012-10-18, 12:43 PM
Upon entering the leftmost room, you immediately take notice of a body, lying on a cot, with a shroud over it. The edges of a dark blue dress edge out from under the shroud.

The rest of the room appears to be some sort of office. There is the cot against one wall, a small chest at the foot of it, and then on the right side wall, a desk, a chair, an oil lamp (unlit). The room has no window, and is therefore only lit by the light from the hallway. Shelving covers the third wall, on your left, with miscellaneous items on it - parchment, a quill, some ink, a few bottles, a few pouches, a small chest, etc. The wall with the door on it is bare.

Gelvin steps carefully into the room behind you, keeping a watch out the door, towards the open front room.

Inglenook
2012-10-18, 01:08 PM
With a trembling hand, Isma lifted the shroud covering the body on the cot.

Asherion
2012-10-18, 01:12 PM
You see your mother, relatively unscathed except for the gaping hole in her throat where it appears that something, an arrow perhaps, was removed. She is pale, and clearly dead. She is wearing her dress, but carrying nothing that you notice, nor any jewelry.

Gelvin looks around at you. "Is that... is that her? Forgive me, I don't know her by sight." he whispers.

Inglenook
2012-10-18, 02:00 PM
Isma sensed something inside herself slam shut like a prison door. She stared at the corpse of her mother—a woman she had both loved and hated—and felt absolutely nothing. Everything seemed distant, unreal.

When Isma spoke, her voice was dead and papery: "It is."

She suddenly noticed her mother's missing jewelry. Lady Altera had always prided herself on her elegant taste and fashion sense; she wouldn't have been caught dead leaving the manor without some sort of expensive ornament draped around her neck or wrapped around her finger.

With a steady, surprisingly gentle hand, Isma smoothed her mother's hair and closed her eyes. Lady Altera looked almost peaceful. Isma's eyes lingered over her mother's face for a moment—memorizing the curve of her nose, the softness of her lips—before she slowly lowered the shroud.

Goodbye, Mother.

Isma stared at the chest at the end of the bed and on the shelf. I won't let those murderers have your things, Mother. I won't.

Not sure if any rolls are applicable or needed for checking the chests for her mother's jewelry and things. If I need any, feel free to make them for me.

Asherion
2012-10-21, 09:12 PM
The chest at the foot of the bed contains some clothing; mens, relatively nice common clothing - perhaps belonging to the shopkeeper.

The smaller chest on the shelf is locked, but jingles with the sound of coins when moved. (Small as in jewelry box sized, or a hand perhaps)

Gelvin: "I am... sorry for your loss. I believe we should get out of here, now, and not do anything... rash."

Inglenook
2012-10-29, 07:17 PM
"I came here to find my father's body," Isma spat, rounding on Gelvin. "I will not leave until I do so."

She swept out of the room, uncertain and uncaring as to whether the rebel was following. The small box was still clutched in her left hand; if there were any chance that it were her mother's jewelery inside, Isma didn't dare leave it behind.

She moved down the corridor as quietly as possible, trying to peer inside the open doorway at the end of the hall without being seen or heard.

Stealth (SL10): [roll0] +/- modifiers
Observation (SL11): [roll1] +/- modifiers

Sorry for taking so long!

Asherion
2012-11-03, 11:01 PM
Inside this room there is a row of four bodies on the ground, one apart from three others. It appears to be a storefront for some form of general goods store - foodstuffs, farming equipment, etc. This close to the gate, it is a store that provides goods to those who come in to resupply on items they cannot acquire themselves.

No staff are in evidence, but there are two soldiers standing near the counter, talking quietly (small talk).

The room is rectangular, and you are in the far, bottom left corner. The stairwell up is directly in front of you, and the... ah, hell... Map (http://imgur.com/uWmkD) There. Also forgive the drawing. It took awhile to draw. I'm not entirely sober. So I'm proud of the drawing... But I couldn't think of how to explain the room fairly to you. The shelving is the black rectangles. Stairs up right by your door. Two guys next to counter. Bodies are all covered.

Inglenook
2012-11-03, 11:27 PM
Hm, I'm trying to think of a way to either distract the soldiers or fool them into thinking we're shopkeeps. Damn Gelvin's scar and Isma's fugliness! :smallfrown:

Two questions:
- Did Gelvin happen to follow?
- Is there a window or anything similar within a line of sight? If so, maybe I could throw my knife through it or something. That might get the soldiers to go outside long enough for me to get a quick look at the bodies.

Asherion
2012-11-04, 09:04 AM
Gelvin is just behind you; there are two windows in the front room, on either side of the door (the left one is down the wall a bit, almost centered on those shelves). The left one is shuttered, although just with a catch inside; the right one is open. No glass.