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Amiel
2012-08-12, 01:55 AM
Mister Tall
CN Large outsider (extraplanar)
Init +14; Senses blindsight 120 ft., darkvision 120 ft., true seeing; Perception +41
Aura blinding light (120 feet), fear (120 feet., DC 31)

DEFENSE
AC 42, touch 21, flat-footed 24 (+9 deflection, +9 Dex, +1 dodge, +14 natural, -1 size)
hp 372 (24d10+240)
Fort +26, Ref +26, Will +24
Immune blindness, cold, critical hits, fire, poison; Resist cold 10, sonic 10

OFFENSE
Speed 30 ft., fly 60 ft. (perfect)
Melee 2 touches +35 (10d4 Wisdom drain)
Spell-Like Abilities (CL 20th; concentration +29)
At will—greater dispel magic, greater teleport (self plus 50 lbs. of objects only), improved invisibility, light, major image, mirage arcana, rainbow pattern, scintillating pattern, screen, spell turning, symbol of insanity, wall of force

STATISTICS
Str 34, Dex 31, Con 31, Int 31, Wis 26, Cha 28
Base Atk +24; CMB +37; CMD 57
Feats Acrobatic Steps, Dodge, Great Fortitude, Improved Initiative, Improved Iron Will, Improved Lightning Reflexes, Iron Will, Lightning Reflexes, Lightning Stance, Nimble Moves, Wind Stance
Skills Appraise +30, Bluff +32, Fly +16, Intimidate +47, Knowledge (six) +50, Perception +41, Sense Motive +39, Spellcraft +30, Stealth +47, Use Magic Device +27
Languages telepathy 120 ft.
SQ visitation
ECOLOGY
Environment any land
Organization solitary
Treasure none

Dementing Touch (Su) Mister Tall's touch drains 10d4 points of Wisdom.

Visitation (Ex) Mister Tall appears as a hazy afterthought to its victims. At its first visitation, creatures must make a DC 30 Will save or dismiss the Mister Tall as an optical illusion. Creatures who successfully save become startled as the figure of Mister Tall looms over them, and become shaken.

At its second visitation, Mister Tall effects visual and physical corruption within the surrounding inanimate objects about the victim, causing loud bursts of static, rapidly oscillating orbs of light to chase victims, weirdly sonorous and terrifying voices to sound. Creatures must make a DC 30 Will save or become shaken.

At its third visitation, Mister Tall physically enters the premises of the victim's home. Victims plagued by this visitation report being stared at by a large owl or deer with overly large, completely black eyes. Creatures must make a DC 30 Will save. Creatures who fail this save meaningfully and barely audibly gasp that it was no owl or deer, and become panicked.

At its fourth visitation, Mister Tall effects visual and physical corruption within the victim himself. Creatures must make a DC 30 Will save and DC 31 Fort save or their faces distort into grosteque forms and their bodies become rigid and levitates in the air. Creatures who fail both saves become frightened to death (duplicating a phantasmal killer or slay living spell).


To its victims, it is said Mister Tall occupies the unfathomable recesses of the mind, the uncertain point where memories churn and decay.

super dark33
2012-08-12, 04:55 AM
i smell a hidden slenderman homebrew...

Or thats just hot-dogs.

Just to Browse
2012-08-12, 02:29 PM
Gimme $20, Gimme $20...

I think this would be better as a trap. Making it a monster is just... weird.

Hexalan
2012-08-12, 10:52 PM
Lolwut?
What's the CR on this, like 55?

Eurus
2012-08-12, 10:56 PM
I don't quite understand why it has stats if its main method of interacting with people is the Visitation ability. Why doesn't it just Improved Invis > Teleport > 20d4 wisdom drain instead of bothering with the spookiness?