The-Mage-King
2012-08-12, 01:38 PM
Exoplasmic Master
While many Shapers learn the Astral Construct power, few focus on it. Even fewer focus on a little known adaptation of it that allows them to wield the construct's might as their own.
Those who do are called Exoplasmic Masters, and respected
Entry Requirements
Skills: Psicraft 9 ranks, Craft (Sculpture) 5 ranks
Feats: Boost Construct, Extend Power
Maneuvers: Must be able to initiate maneuvers of at least 2nd level, including at least two of the Iron Heart discipline.
Powers: Must be able to manifest the Astral Construct and Ectoskeleton (http://dsp-d20-srd.wikidot.com/ectoskeleton) powers.
{table=head]Level|BAB|For Save |Ref Save|Will Save |Special|Manifesting|Maneuvers Known|Maneuvers Readied|Stances Known
1|+1|+0|+0|+2|Expert Constructor|+1 level of existing manifesting class|1|0|0
2|+2|+0|+0|+3|—|+1 level of existing manifesting class |0|0|0
3|+3|+1|+1|+3|Free Augment (Ectoskeleton)|—|0|1|0
4|+4|+1|+1|+4|—|+1 level of existing manifesting class|1|0|0
5|+5|+1|+1|+4|Extended Construct|+1 level of existing manifesting class|0|0|1
6|+6|+2|+2|+5|—|+1 level of existing manifesting class|0|1|0
7|+7|+2|+2|+5|Free Augment (Astral Construct)|+1 level of existing manifesting class|1|0|0
8|+8|+2|+2|+6|—|+1 level of existing manifesting class|0|0|0
9|+9|+3|+3|+6|Improved Construct|—|0|1|0
10|+10|+3|+3|+7|(???)|+1 level of existing manifesting class|1|0|1[/table]
Class Skills: Balance, Concentration, Craft, Jump, Knowledge (Psionics), Martial Lore, Psicraft, Swim, Tumble.
Skill points at each level: 2+Int modifier
Weapon and Armor proficiencies: An Exoplasmic Master gains proficiency with no additional weapons or armor.
Manifesting: At each level except for 3rd and 9th, you gain additional powers known and power points each day as though you had gained a level in a manifester class you have levels in.
Maneuvers: At 1st level, and every three levels thereafter, you learn a new maneuver from the Iron Heart or Scarlet Bravura (http://www.giantitp.com/forums/showthread.php?p=5569037) discipline, or from one discipline of your choice you had access to before taking your first level in this class, chosen at first level. You must meet all prerequisites in order to learn this maneuver. At 3rd level and every three levels thereafter, you can ready an additional maneuver.
Stances: At 5th level and every five levels thereafter, you learn an additional stance from the Iron Heart or Scarlet Bravura discipline, or the discipline you chose at 1st level. You must meet all prerequisites to learn this stance.
Expert Constructor (Su): An Exoplasmic Master focuses on use of the astral construct power as a force multiplier. As such, he develops a number of constructs that he favors the use of. At first level, you may designate a specific astral construct design as favored. When manifesting astral construct to create a construct that is favored, you may use the power as a standard action, instead of a 1 round. At 5th level, and every five levels thereafter, you gain an additional favored construct design. At 4th level, and every two levels thereafter, you may change any of your favored construct designs.
Free Augment (Ectoskeleton) (Su): At 3rd level, your expertise in use of ectoskeleton and astral construct has enabled you to skip a minor step in converting your construct to additional strength. Whenever you manifest ectoskeleton, you are treated as though you augmented it, for no cost above that of the power.
Extend Construct (Su): At 5th level, your mastery of the astral construct power has revealed to you a way to ease the difficulty of maintaining it. Whenever you manifest astral construct, it is treated as though it were extended. You do not need to pay additional power points or expend your psionic focus. If you manifest ectoskeleton in the same round as astral construct, that too is extended.
Free Augment (Astral Construct) (Su): At 7th level, you have uncovered a way to skip a minor part of the manifestation of your favored power. Your astral construct power is treated as though you had augmented it by 2 pp whenever you manifest it. You cannot exceed 9th level constructs with this ability.
Improved Construct (Su): You have managed to get a little more mileage from your Astral Constructs than most. From 9th level on, whenever you manifest astral construct, the construct created gains an additional ability from the ability menu one weaker than the maximum it can access. (Ex: Simon manifests astral construct, creating a 4th level construct. The strongest abilities it can access are from Menu B, so it gains an additional menu A ability).
??? (??): ??????????
========================
So. PrC. Not Nasuverse based, for a change. :smalltongue:
Wondering if I should add a capstone or not, though. If so, any suggestions?
Take a wild guess what it's supposed to be, too... :smalltongue:
While many Shapers learn the Astral Construct power, few focus on it. Even fewer focus on a little known adaptation of it that allows them to wield the construct's might as their own.
Those who do are called Exoplasmic Masters, and respected
Entry Requirements
Skills: Psicraft 9 ranks, Craft (Sculpture) 5 ranks
Feats: Boost Construct, Extend Power
Maneuvers: Must be able to initiate maneuvers of at least 2nd level, including at least two of the Iron Heart discipline.
Powers: Must be able to manifest the Astral Construct and Ectoskeleton (http://dsp-d20-srd.wikidot.com/ectoskeleton) powers.
{table=head]Level|BAB|For Save |Ref Save|Will Save |Special|Manifesting|Maneuvers Known|Maneuvers Readied|Stances Known
1|+1|+0|+0|+2|Expert Constructor|+1 level of existing manifesting class|1|0|0
2|+2|+0|+0|+3|—|+1 level of existing manifesting class |0|0|0
3|+3|+1|+1|+3|Free Augment (Ectoskeleton)|—|0|1|0
4|+4|+1|+1|+4|—|+1 level of existing manifesting class|1|0|0
5|+5|+1|+1|+4|Extended Construct|+1 level of existing manifesting class|0|0|1
6|+6|+2|+2|+5|—|+1 level of existing manifesting class|0|1|0
7|+7|+2|+2|+5|Free Augment (Astral Construct)|+1 level of existing manifesting class|1|0|0
8|+8|+2|+2|+6|—|+1 level of existing manifesting class|0|0|0
9|+9|+3|+3|+6|Improved Construct|—|0|1|0
10|+10|+3|+3|+7|(???)|+1 level of existing manifesting class|1|0|1[/table]
Class Skills: Balance, Concentration, Craft, Jump, Knowledge (Psionics), Martial Lore, Psicraft, Swim, Tumble.
Skill points at each level: 2+Int modifier
Weapon and Armor proficiencies: An Exoplasmic Master gains proficiency with no additional weapons or armor.
Manifesting: At each level except for 3rd and 9th, you gain additional powers known and power points each day as though you had gained a level in a manifester class you have levels in.
Maneuvers: At 1st level, and every three levels thereafter, you learn a new maneuver from the Iron Heart or Scarlet Bravura (http://www.giantitp.com/forums/showthread.php?p=5569037) discipline, or from one discipline of your choice you had access to before taking your first level in this class, chosen at first level. You must meet all prerequisites in order to learn this maneuver. At 3rd level and every three levels thereafter, you can ready an additional maneuver.
Stances: At 5th level and every five levels thereafter, you learn an additional stance from the Iron Heart or Scarlet Bravura discipline, or the discipline you chose at 1st level. You must meet all prerequisites to learn this stance.
Expert Constructor (Su): An Exoplasmic Master focuses on use of the astral construct power as a force multiplier. As such, he develops a number of constructs that he favors the use of. At first level, you may designate a specific astral construct design as favored. When manifesting astral construct to create a construct that is favored, you may use the power as a standard action, instead of a 1 round. At 5th level, and every five levels thereafter, you gain an additional favored construct design. At 4th level, and every two levels thereafter, you may change any of your favored construct designs.
Free Augment (Ectoskeleton) (Su): At 3rd level, your expertise in use of ectoskeleton and astral construct has enabled you to skip a minor step in converting your construct to additional strength. Whenever you manifest ectoskeleton, you are treated as though you augmented it, for no cost above that of the power.
Extend Construct (Su): At 5th level, your mastery of the astral construct power has revealed to you a way to ease the difficulty of maintaining it. Whenever you manifest astral construct, it is treated as though it were extended. You do not need to pay additional power points or expend your psionic focus. If you manifest ectoskeleton in the same round as astral construct, that too is extended.
Free Augment (Astral Construct) (Su): At 7th level, you have uncovered a way to skip a minor part of the manifestation of your favored power. Your astral construct power is treated as though you had augmented it by 2 pp whenever you manifest it. You cannot exceed 9th level constructs with this ability.
Improved Construct (Su): You have managed to get a little more mileage from your Astral Constructs than most. From 9th level on, whenever you manifest astral construct, the construct created gains an additional ability from the ability menu one weaker than the maximum it can access. (Ex: Simon manifests astral construct, creating a 4th level construct. The strongest abilities it can access are from Menu B, so it gains an additional menu A ability).
??? (??): ??????????
========================
So. PrC. Not Nasuverse based, for a change. :smalltongue:
Wondering if I should add a capstone or not, though. If so, any suggestions?
Take a wild guess what it's supposed to be, too... :smalltongue: