Kol Korran
2012-08-13, 12:54 PM
Hi all. One of my players is playing a character with high alchemy and herbalist skills (Which I put under Knowledge nature).
He wants to be able to do 3 things:
1- To be able to create interesting alchemical items.
Any good source on these? in the books or perhaps homebrew? my search yields little.
2- To find and grow strange plants and such, perhaps using their fruits, seeds, bark or whatever for mechanical effects (preferably without needing a magical item creation feat)
Again- is there anywhere a list of plants, herbs and the like? Anyone have any ideas as to applicable rules?
3- At times, quickly create strange inventions from "the materials at hand". In this he wants to be something between the mad crazy scientist and the genius (explosives) savant. Are there any rules for all kind for this? We'll be partly using aspects from Spirit Of the Century for this, but all advice is appreciated.
Thanks a bunch, I want to help make his characters more varied, interesting and fun.
(search word: pirate witch)
He wants to be able to do 3 things:
1- To be able to create interesting alchemical items.
Any good source on these? in the books or perhaps homebrew? my search yields little.
2- To find and grow strange plants and such, perhaps using their fruits, seeds, bark or whatever for mechanical effects (preferably without needing a magical item creation feat)
Again- is there anywhere a list of plants, herbs and the like? Anyone have any ideas as to applicable rules?
3- At times, quickly create strange inventions from "the materials at hand". In this he wants to be something between the mad crazy scientist and the genius (explosives) savant. Are there any rules for all kind for this? We'll be partly using aspects from Spirit Of the Century for this, but all advice is appreciated.
Thanks a bunch, I want to help make his characters more varied, interesting and fun.
(search word: pirate witch)