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Mr Tumnus
2012-08-13, 08:52 PM
Working on Compiling a list of forms for monstrous humanoids to alter into.

Book Abbreviations (http://www.dandwiki.com/wiki/List_of_Book_Abbreviations_(3.5e_Other))

Alter Self Description You assume the form of a creature of the same type as your normal form. The new form must be within one size category of your normal size. The maximum HD of an assumed form is equal to your caster level, to a maximum of 5 HD at 5th level. You can change into a member of your own kind or even into yourself.

You retain your own ability scores. Your class and level, hit points, alignment, base attack bonus, and base save bonuses all remain the same. You retain all supernatural and spell-like special attacks and qualities of your normal form, except for those requiring a body part that the new form does not have (such as a mouth for a breath weapon or eyes for a gaze attack).

You keep all extraordinary special attacks and qualities derived from class levels, but you lose any from your normal form that are not derived from class levels.

If the new form is capable of speech, you can communicate normally. You retain any spellcasting ability you had in your original form, but the new form must be able to speak intelligibly (that is, speak a language) to use verbal components and must have limbs capable of fine manipulation to use somatic or material components.

You acquire the physical qualities of the new form while retaining your own mind. Physical qualities include natural size, mundane movement capabilities (such as burrowing, climbing, walking, swimming, and flight with wings, to a maximum speed of 120 feet for flying or 60 feet for nonflying movement), natural armor bonus, natural weapons (such as claws, bite, and so on), racial skill bonuses, racial bonus feats, and any gross physical qualities (presence or absence of wings, number of extremities, and so forth). A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal.

You do not gain any extraordinary special attacks or special qualities not noted above under physical qualities, such as darkvision, low-light vision, blindsense, blindsight, fast healing, regeneration, scent, and so forth.

You do not gain any supernatural special attacks, special qualities, or spell-like abilities of the new form. Your creature type and subtype (if any) remain the same regardless of your new form. You cannot take the form of any creature with a template, even if that template doesn’t change the creature type or subtype.

Sorted Alphabetically


NAME
SOURCE
HD
MOVE
SIZE
BENEFIT


Aarakocra
Mon 11
1
20 ft, fly 90 ft (average)
Medium
+1 Natural Armor, 2 Talons (1d4)


Abeil, Vassal
MM II 22
1
30 ft, fly 60 ft (average)
Medium
2 Claws (1d4), 1 Sting (1d6)


Armand
MM III 10
5
20 ft, burrow 10 ft
Small
+4 Natural Armor, +4 Survival, 2 Claws (1d4)


Boggle
MM II 33
4
40 ft, climb 30 ft
Small
+2 Natural Armor, +10 Escape Artist, 2 Claws (1d4), 1 Bite (1d4)


Centaur
SRD
4
50 ft
Large
+3 Natural Armor, 2 Hooves (1d6)


Chitine
Mon 26
2
30 ft, climb 20 ft
Small
None


Chosen One
Mon 27
3
30 ft
Medium
+2 Natural Armor


Derro
SRD
3
20 ft
Small
+2 Natural Armor, +4 Hide & Move Silently


Doppelganger
SRD
4
30 ft
Medium
+4 Natural, +4 Bluff & Disguise, 1 Slam (1d6)


Firenewt
Mon 48
2
30 ft
Medium
None


Gargoyle
SRD
4
40 ft, fly 60 ft (average)
Medium
+4 Natural Armor, +2 Listen & Spot, +2 Hide (Becomes +8 in Stone Background), 2 Claws (1d4), 1 Bite (1d6), 1 Gore (1d6)


Goatfolk (ibixian)
MM III 63
3
30 ft
Medium
+2 Natural Armor, +4 Intimidate, 1 Headbutt (1d6)


Greenspawn Sneak (Spawn of Tiamat)
MM IV 148
2
30 ft
Small
+3 Natural Armor, +5 Bluff & Hide & Move Silently


Grimlock
SRD
2
30 ft
Medium
+4 Natural Armor, +10 to Hide in mountians or underground


Groundling
Mon 57
3
20 ft, burrow 30 ft
Medium
+5 Natural Armor


Hag: Sea Hag
SRD
3
30 ft, swim 40 ft
Medium
+3 Natural Armor, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, 2 Claws (1d4)


Khaasta
FF 115
3
30 ft
Medium
+6 Natural Armor, 1 Bite (1d4)


Kir-lanan
Rac 139
4
30 ft, fly 90 ft (good)
Medium
+3 Natural Armor, +4 Hide, 2 Claws (1d4)


Kuo-Toa
MM 163
2
20 ft, swim 50 ft
Medium
+6 Natural Armor, +8 Escape Artist, +4 Spot & Search, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, 1 Bite (1d6)


Lizardfolk, Blackscale
MM III 95
4
40 ft
Large
+7 Natural Armor, +4 Balance & Jump & Swim, 2 Claws (1d6), 1 Bite (1d6)


Loxo
MM II 144
5
30 ft
Large
+4 Natural Armor, 2 Slams (1d6)


Marrulurk
Sa 170
3
20 ft
Small
+2 Natural Armor, +4 Hide & Move Silently, Point-Blank Shot, Rapid Shot


Meazel
Mon 65
4
30 ft
Medium
+4 Swim


Muckdweller
SK 71
1/4
30 ft
Tiny
+3 Natural Armor, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, Use Dex for Swim instead of Str, 1 Bite (1d3)


Naga, Asp
OA 173
3
30 ft
Large
+4 Natural Armor


Naga, Chameleon
OA 173
2
30 ft
Large
+3 Natural Armor, +8 Move Silently, +8 Hide or +12 in leafy vegetation


Naga, Cobra
OA 173
3
30 ft
Large
+5 Natural Armor


Naga, Constrictor
OA 173
4
30 ft
Huge
+4 Natural Armor, 1 Slam (1d6)


Nycter
MM III 113
3
20 ft, fly 40 ft (good)
Small
+3 Natural Armor


Ophidian
FF 133
3
20 ft, climb 15 ft, swim 50 ft
Medium
+3 Natural Armor, +8 Climb, Can always take 10 on climb checks, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, +10 Hide in forests or underground, 1 Bite (1d4)


Quaggoth
Mon 75
3
30 ft, climb 30 ft
Medium
+4 Natural Armor, +2 Hide in shadowy areas, 2 Claws (1d4), 1 Bite (1d4)


Rhek
BE 182
5
30 ft
Medium
+7 Natural Armor, 1 Gore 1d8


Sahuagin
SRD
2
30 ft, swim 60 ft
Medium
+5 Natural Armor, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, +4 Hide & Listen & Spot while underwater, +4 Handle Animal with Sharks


Stinger
Mon 80
4
30 ft
Large
+4 Natural Armor, Improved Initiative, 2 Claws (1d6), 1 Stinger (1d8)


Thri-kreen
MM II 195
2
40 ft
Medium
+3 Natural Armor, 4 Claws (1d4), 1 Bite (1d4)


Wemic
Mon 84
5
40 ft
Large
+4 Natural Armor, +8 Jump, 2 Claws (1d6)


Whitespawn Hordeling (Spawn of Tiamat)
MM IV 155
2
40 ft, fly 20 ft (clumsy)
Small
+2 Natural, +5 Balance & Climb, 1 Bite (1d4)


Yak Folk
MM II 200
5
30 ft
Large
+7 Natural Armor


Yurian
FF 198
3
30 ft, swim 20 ft
Medium
+6 Natural Armor, +4 Hide, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, 2 Claws (1d6)


Zern Blade Thrall
MM IV 198
5
40 ft
Large
+5 Natural Armor, 2 Bone Blades (2d6)



Sorted by Hit Dice



NAME
SOURCE
HD
MOVE
SIZE
BENEFIT


Muckdweller
SK 71
1/4
30 ft
Tiny
+3 Natural Armor, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, Use Dex for Swim instead of Str, 1 Bite (1d3)


Aarakocra
Mon 11
1
20 ft, fly 90 ft (average)
Medium
+1 Natural Armor, 2 Talons (1d4)


Abeil, Vassal
MM II 22
1
30 ft, fly 60 ft (average)
Medium
2 Claws (1d4), 1 Sting (1d6)


Chitine
Mon 26
2
30 ft, climb 20 ft
Small
None


Firenewt
Mon 48
2
30 ft
Medium
None


Greenspawn Sneak (Spawn of Tiamat)
MM IV 148
2
30 ft
Small
+3 Natural Armor, +5 Bluff & Hide & Move Silently


Grimlock
SRD
2
30 ft
Medium
+4 Natural Armor, +10 to Hide in mountians or underground


Kuo-Toa
MM 163
2
20 ft, swim 50 ft
Medium
+6 Natural Armor, +8 Escape Artist, +4 Spot & Search, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, 1 Bite (1d6)


Naga, Chameleon
OA 173
2
30 ft
Large
+3 Natural Armor, +8 Move Silently, +8 Hide or +12 in leafy vegetation


Sahuagin
SRD
2
30 ft, swim 60 ft
Medium
+5 Natural Armor, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, +4 Hide & Listen & Spot while underwater, +4 Handle Animal with Sharks


Thri-kreen
MM II 195
2
40 ft
Medium
+3 Natural Armor, 4 Claws (1d4), 1 Bite (1d4)


Whitespawn Hordeling (Spawn of Tiamat)
MM IV 155
2
40 ft, fly 20 ft (clumsy)
Small
+2 Natural, +5 Balance & Climb, 1 Bite (1d4)


Chosen One
Mon 27
3
30 ft
Medium
+2 Natural Armor


Derro
SRD
3
20 ft
Small
+2 Natural Armor, +4 Hide & Move Silently


Goatfolk (ibixian)
MM III 63
3
30 ft
Medium
+2 Natural Armor, +4 Intimidate, 1 Headbutt (1d6)


Groundling
Mon 57
3
20 ft, burrow 30 ft
Medium
+5 Natural Armor


Hag: Sea Hag
SRD
3
30 ft, swim 40 ft
Medium
+3 Natural Armor, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, 2 Claws (1d4)


Khaasta
FF 115
3
30 ft
Medium
+6 Natural Armor, 1 Bite (1d4)


Marrulurk
Sa 170
3
20 ft
Small
+2 Natural Armor, +4 Hide & Move Silently, Point-Blank Shot, Rapid Shot


Naga, Asp
OA 173
3
30 ft
Large
+4 Natural Armor


Naga, Cobra
OA 173
3
30 ft
Large
+5 Natural Armor


Nycter
MM III 113
3
20 ft, fly 40 ft (good)
Small
+3 Natural Armor


Ophidian
FF 133
3
20 ft, climb 15 ft, swim 50 ft
Medium
+3 Natural Armor, +8 Climb, Can always take 10 on climb checks, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, +10 Hide in forests or underground, 1 Bite (1d4)


Quaggoth
Mon 75
3
30 ft, climb 30 ft
Medium
+4 Natural Armor, +2 Hide in shadowy areas, 2 Claws (1d4), 1 Bite (1d4)


Yurian
FF 198
3
30 ft, swim 20 ft
Medium
+6 Natural Armor, +4 Hide, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, 2 Claws (1d6)


Boggle
MM II 33
4
40 ft, climb 30 ft
Small
+2 Natural Armor, +10 Escape Artist, 2 Claws (1d4), 1 Bite (1d4)


Centaur
SRD
4
50 ft
Large
+3 Natural Armor, 2 Hooves (1d6)


Doppelganger
SRD
4
30 ft
Medium
+4 Natural, +4 Bluff & Disguise, 1 Slam (1d6)


Gargoyle
SRD
4
40 ft, fly 60 ft (average)
Medium
+4 Natural Armor, +2 Listen & Spot, +2 Hide (Becomes +8 in Stone Background), 2 Claws (1d4), 1 Bite (1d6), 1 Gore (1d6)


Kir-lanan
Rac 139
4
30 ft, fly 90 ft (good)
Medium
+3 Natural Armor, +4 Hide, 2 Claws (1d4)


Lizardfolk, Blackscale
MM III 95
4
40 ft
Large
+7 Natural Armor, +4 Balance & Jump & Swim, 2 Claws (1d6), 1 Bite (1d6)


Meazel
Mon 65
4
30 ft
Medium
+4 Swim


Naga, Constrictor
OA 173
4
30 ft
Huge
+4 Natural Armor, 1 Slam (1d6)


Stinger
Mon 80
4
30 ft
Large
+4 Natural Armor, Improved Initiative, 2 Claws (1d6), 1 Stinger (1d8)


Armand
MM III 10
5
20 ft, burrow 10 ft
Small
+4 Natural Armor, +4 Survival, 2 Claws (1d4)


Loxo
MM II 144
5
30 ft
Large
+4 Natural Armor, 2 Slams (1d6)


Rhek
BE 182
5
30 ft
Medium
+7 Natural Armor, 1 Gore 1d8


Wemic
Mon 84
5
40 ft
Large
+4 Natural Armor, +8 Jump, 2 Claws (1d6)


Yak Folk
MM II 200
5
30 ft
Large
+7 Natural Armor


Zern Blade Thrall
MM IV 198
5
40 ft
Large
+5 Natural Armor, 2 Bone Blades (2d6)

Kuulvheysoon
2012-08-14, 12:04 AM
What, no love for the Lamia (Races of Faerun)?

Mr Tumnus
2012-08-14, 02:55 AM
What, no love for the Lamia (Races of Faerun)?

I don't see Lamia in races of faerun, and isn't Lamia a magical beast?

Mr Tumnus
2012-08-14, 04:16 AM
I've finished the list. Please feel free to post corrections, I did my best to fact check my own work but I have the feeling I missed something.

Also if I missed any monstrous humanoids with 5 HD or less let me know please.

killianh
2012-08-14, 04:37 AM
Constrictor Naga from OA. Huge creature

Mr Tumnus
2012-08-14, 04:58 AM
Constrictor Naga from OA. Huge creature

Thanks, totally missed those. I was going to say those were humanoids but I remember reading something while I was looking through the alter self guides. the OA Naga were Eratta'ed in Dragon Magazine 318 to be monstrous humanoids.

Updated.

Kuulvheysoon
2012-08-14, 06:45 AM
I don't see Lamia in races of faerun, and isn't Lamia a magical beast?

You're quite correct, my mistake. I meant to say Wemics, not Lamias.

Mr Tumnus
2012-08-14, 05:36 PM
You're quite correct, my mistake. I meant to say Wemics, not Lamias.

Wemics were on the list before you posted.

Kuulvheysoon
2012-08-14, 06:07 PM
Wemics were on the list before you posted.

I could have sworn that wemics got Pounce... huh.

Sorry, then.

Aarakocra and Wemics were both updated in Races of Faerun, Ophidians and Firenewts in Serpent Kingdoms, and Grimlock in Underdark.

You also missed Kir-lanan (Races of Faerun) as a 4RHD Medium Monstrous Humanoid. 30ft move, 90 foot fly, +3 NA, +4 Hide and 2 claw attacks (1d4).

ThiagoMartell
2012-08-14, 06:21 PM
I could have sworn that wemics got Pounce... huh.

You can't get pounce from Alter Self...

Mr Tumnus
2012-08-14, 10:07 PM
I could have sworn that wemics got Pounce... huh.

Sorry, then.

Aarakocra and Wemics were both updated in Races of Faerun, Ophidians and Firenewts in Serpent Kingdoms, and Grimlock in Underdark.

You also missed Kir-lanan (Races of Faerun) as a 4RHD Medium Monstrous Humanoid. 30ft move, 90 foot fly, +3 NA, +4 Hide and 2 claw attacks (1d4).

Are you seeing something different with Aarakocra, Wemics, Ophidians and Firenewts in their updated forms than are listed here?

Added Kir-Lanan and Muckdweller.

Kuulvheysoon
2012-08-14, 10:49 PM
Not for the latter two, but for the first two (Aarakocra and wemics) I thought that you might appreciate their 3.5 stats in a single book, rather than having to look up the 3.0 Monsters of Faerun and then having to convert it with the errata.

And Serpent Kingdoms is the most recent source for the Firenewt and Ophidians. /pedant

silverwolfer
2012-08-14, 11:01 PM
You can't get pounce from Alter Self...

pounce is a natural skill, not a learned ability . So it counts

123456789blaaa
2012-08-15, 11:16 AM
Would you mind Putting these forms in the Alter self handbook here: http://www.minmaxboards.com/index.php?topic=2811.0

That way valuable optimization advice is not spread out over the internet.

Khatoblepas
2012-08-15, 11:43 AM
Don't forget Sandstorm!

Marrulurk: Death Attack, Poison Use, Sneak Attack +2d6, Str 12, Dex 16, Con 14, +2 NA, Point Blank Shot(?), Rapid Shot(?), +4 Hide/Move Silently.

Urpriest
2012-08-15, 03:53 PM
pounce is a natural skill, not a learned ability . So it counts

"natural skill" isn't a rules term. Alter Self rather explicitly says

You do not gain any extraordinary special attacks or special qualities not noted above under physical qualities
And the list of physical qualities does not include Pounce.

To the OP: Voidmind Grimlock is illegal, Voidmind is a template.

Mr Tumnus
2012-08-15, 09:26 PM
Don't forget Sandstorm!

Marrulurk: Death Attack, Poison Use, Sneak Attack +2d6, Str 12, Dex 16, Con 14, +2 NA, Point Blank Shot(?), Rapid Shot(?), +4 Hide/Move Silently.

They don't get death attack, poison use or sneak attack. They do get the skills, the feats and the movespeed. Alter self isn't polymorph, you don't get as much.

I believe the supertexted B means that it's a racial bonus feat but I'm not sure, if anyone could clarify this I'd appreciate it.

Mr Tumnus
2012-08-15, 09:29 PM
To the OP: Voidmind Grimlock is illegal, Voidmind is a template.

So noted, it has been removed.

Kuulvheysoon
2012-08-15, 10:21 PM
I believe the supertexted B means that it's a racial bonus feat but I'm not sure, if anyone could clarify this I'd appreciate it.

The (B) indeed means bonus feat - if the sample Marrulurk is lacking levels in a character class that grants other bonus feats (such as Fighter), then any indicated feats are indeed racial bonus feats.