Mr Tumnus
2012-08-13, 08:52 PM
Working on Compiling a list of forms for monstrous humanoids to alter into.
Book Abbreviations (http://www.dandwiki.com/wiki/List_of_Book_Abbreviations_(3.5e_Other))
Alter Self Description You assume the form of a creature of the same type as your normal form. The new form must be within one size category of your normal size. The maximum HD of an assumed form is equal to your caster level, to a maximum of 5 HD at 5th level. You can change into a member of your own kind or even into yourself.
You retain your own ability scores. Your class and level, hit points, alignment, base attack bonus, and base save bonuses all remain the same. You retain all supernatural and spell-like special attacks and qualities of your normal form, except for those requiring a body part that the new form does not have (such as a mouth for a breath weapon or eyes for a gaze attack).
You keep all extraordinary special attacks and qualities derived from class levels, but you lose any from your normal form that are not derived from class levels.
If the new form is capable of speech, you can communicate normally. You retain any spellcasting ability you had in your original form, but the new form must be able to speak intelligibly (that is, speak a language) to use verbal components and must have limbs capable of fine manipulation to use somatic or material components.
You acquire the physical qualities of the new form while retaining your own mind. Physical qualities include natural size, mundane movement capabilities (such as burrowing, climbing, walking, swimming, and flight with wings, to a maximum speed of 120 feet for flying or 60 feet for nonflying movement), natural armor bonus, natural weapons (such as claws, bite, and so on), racial skill bonuses, racial bonus feats, and any gross physical qualities (presence or absence of wings, number of extremities, and so forth). A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal.
You do not gain any extraordinary special attacks or special qualities not noted above under physical qualities, such as darkvision, low-light vision, blindsense, blindsight, fast healing, regeneration, scent, and so forth.
You do not gain any supernatural special attacks, special qualities, or spell-like abilities of the new form. Your creature type and subtype (if any) remain the same regardless of your new form. You cannot take the form of any creature with a template, even if that template doesn’t change the creature type or subtype.
Sorted Alphabetically
NAME
SOURCE
HD
MOVE
SIZE
BENEFIT
Aarakocra
Mon 11
1
20 ft, fly 90 ft (average)
Medium
+1 Natural Armor, 2 Talons (1d4)
Abeil, Vassal
MM II 22
1
30 ft, fly 60 ft (average)
Medium
2 Claws (1d4), 1 Sting (1d6)
Armand
MM III 10
5
20 ft, burrow 10 ft
Small
+4 Natural Armor, +4 Survival, 2 Claws (1d4)
Boggle
MM II 33
4
40 ft, climb 30 ft
Small
+2 Natural Armor, +10 Escape Artist, 2 Claws (1d4), 1 Bite (1d4)
Centaur
SRD
4
50 ft
Large
+3 Natural Armor, 2 Hooves (1d6)
Chitine
Mon 26
2
30 ft, climb 20 ft
Small
None
Chosen One
Mon 27
3
30 ft
Medium
+2 Natural Armor
Derro
SRD
3
20 ft
Small
+2 Natural Armor, +4 Hide & Move Silently
Doppelganger
SRD
4
30 ft
Medium
+4 Natural, +4 Bluff & Disguise, 1 Slam (1d6)
Firenewt
Mon 48
2
30 ft
Medium
None
Gargoyle
SRD
4
40 ft, fly 60 ft (average)
Medium
+4 Natural Armor, +2 Listen & Spot, +2 Hide (Becomes +8 in Stone Background), 2 Claws (1d4), 1 Bite (1d6), 1 Gore (1d6)
Goatfolk (ibixian)
MM III 63
3
30 ft
Medium
+2 Natural Armor, +4 Intimidate, 1 Headbutt (1d6)
Greenspawn Sneak (Spawn of Tiamat)
MM IV 148
2
30 ft
Small
+3 Natural Armor, +5 Bluff & Hide & Move Silently
Grimlock
SRD
2
30 ft
Medium
+4 Natural Armor, +10 to Hide in mountians or underground
Groundling
Mon 57
3
20 ft, burrow 30 ft
Medium
+5 Natural Armor
Hag: Sea Hag
SRD
3
30 ft, swim 40 ft
Medium
+3 Natural Armor, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, 2 Claws (1d4)
Khaasta
FF 115
3
30 ft
Medium
+6 Natural Armor, 1 Bite (1d4)
Kir-lanan
Rac 139
4
30 ft, fly 90 ft (good)
Medium
+3 Natural Armor, +4 Hide, 2 Claws (1d4)
Kuo-Toa
MM 163
2
20 ft, swim 50 ft
Medium
+6 Natural Armor, +8 Escape Artist, +4 Spot & Search, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, 1 Bite (1d6)
Lizardfolk, Blackscale
MM III 95
4
40 ft
Large
+7 Natural Armor, +4 Balance & Jump & Swim, 2 Claws (1d6), 1 Bite (1d6)
Loxo
MM II 144
5
30 ft
Large
+4 Natural Armor, 2 Slams (1d6)
Marrulurk
Sa 170
3
20 ft
Small
+2 Natural Armor, +4 Hide & Move Silently, Point-Blank Shot, Rapid Shot
Meazel
Mon 65
4
30 ft
Medium
+4 Swim
Muckdweller
SK 71
1/4
30 ft
Tiny
+3 Natural Armor, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, Use Dex for Swim instead of Str, 1 Bite (1d3)
Naga, Asp
OA 173
3
30 ft
Large
+4 Natural Armor
Naga, Chameleon
OA 173
2
30 ft
Large
+3 Natural Armor, +8 Move Silently, +8 Hide or +12 in leafy vegetation
Naga, Cobra
OA 173
3
30 ft
Large
+5 Natural Armor
Naga, Constrictor
OA 173
4
30 ft
Huge
+4 Natural Armor, 1 Slam (1d6)
Nycter
MM III 113
3
20 ft, fly 40 ft (good)
Small
+3 Natural Armor
Ophidian
FF 133
3
20 ft, climb 15 ft, swim 50 ft
Medium
+3 Natural Armor, +8 Climb, Can always take 10 on climb checks, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, +10 Hide in forests or underground, 1 Bite (1d4)
Quaggoth
Mon 75
3
30 ft, climb 30 ft
Medium
+4 Natural Armor, +2 Hide in shadowy areas, 2 Claws (1d4), 1 Bite (1d4)
Rhek
BE 182
5
30 ft
Medium
+7 Natural Armor, 1 Gore 1d8
Sahuagin
SRD
2
30 ft, swim 60 ft
Medium
+5 Natural Armor, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, +4 Hide & Listen & Spot while underwater, +4 Handle Animal with Sharks
Stinger
Mon 80
4
30 ft
Large
+4 Natural Armor, Improved Initiative, 2 Claws (1d6), 1 Stinger (1d8)
Thri-kreen
MM II 195
2
40 ft
Medium
+3 Natural Armor, 4 Claws (1d4), 1 Bite (1d4)
Wemic
Mon 84
5
40 ft
Large
+4 Natural Armor, +8 Jump, 2 Claws (1d6)
Whitespawn Hordeling (Spawn of Tiamat)
MM IV 155
2
40 ft, fly 20 ft (clumsy)
Small
+2 Natural, +5 Balance & Climb, 1 Bite (1d4)
Yak Folk
MM II 200
5
30 ft
Large
+7 Natural Armor
Yurian
FF 198
3
30 ft, swim 20 ft
Medium
+6 Natural Armor, +4 Hide, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, 2 Claws (1d6)
Zern Blade Thrall
MM IV 198
5
40 ft
Large
+5 Natural Armor, 2 Bone Blades (2d6)
Sorted by Hit Dice
NAME
SOURCE
HD
MOVE
SIZE
BENEFIT
Muckdweller
SK 71
1/4
30 ft
Tiny
+3 Natural Armor, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, Use Dex for Swim instead of Str, 1 Bite (1d3)
Aarakocra
Mon 11
1
20 ft, fly 90 ft (average)
Medium
+1 Natural Armor, 2 Talons (1d4)
Abeil, Vassal
MM II 22
1
30 ft, fly 60 ft (average)
Medium
2 Claws (1d4), 1 Sting (1d6)
Chitine
Mon 26
2
30 ft, climb 20 ft
Small
None
Firenewt
Mon 48
2
30 ft
Medium
None
Greenspawn Sneak (Spawn of Tiamat)
MM IV 148
2
30 ft
Small
+3 Natural Armor, +5 Bluff & Hide & Move Silently
Grimlock
SRD
2
30 ft
Medium
+4 Natural Armor, +10 to Hide in mountians or underground
Kuo-Toa
MM 163
2
20 ft, swim 50 ft
Medium
+6 Natural Armor, +8 Escape Artist, +4 Spot & Search, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, 1 Bite (1d6)
Naga, Chameleon
OA 173
2
30 ft
Large
+3 Natural Armor, +8 Move Silently, +8 Hide or +12 in leafy vegetation
Sahuagin
SRD
2
30 ft, swim 60 ft
Medium
+5 Natural Armor, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, +4 Hide & Listen & Spot while underwater, +4 Handle Animal with Sharks
Thri-kreen
MM II 195
2
40 ft
Medium
+3 Natural Armor, 4 Claws (1d4), 1 Bite (1d4)
Whitespawn Hordeling (Spawn of Tiamat)
MM IV 155
2
40 ft, fly 20 ft (clumsy)
Small
+2 Natural, +5 Balance & Climb, 1 Bite (1d4)
Chosen One
Mon 27
3
30 ft
Medium
+2 Natural Armor
Derro
SRD
3
20 ft
Small
+2 Natural Armor, +4 Hide & Move Silently
Goatfolk (ibixian)
MM III 63
3
30 ft
Medium
+2 Natural Armor, +4 Intimidate, 1 Headbutt (1d6)
Groundling
Mon 57
3
20 ft, burrow 30 ft
Medium
+5 Natural Armor
Hag: Sea Hag
SRD
3
30 ft, swim 40 ft
Medium
+3 Natural Armor, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, 2 Claws (1d4)
Khaasta
FF 115
3
30 ft
Medium
+6 Natural Armor, 1 Bite (1d4)
Marrulurk
Sa 170
3
20 ft
Small
+2 Natural Armor, +4 Hide & Move Silently, Point-Blank Shot, Rapid Shot
Naga, Asp
OA 173
3
30 ft
Large
+4 Natural Armor
Naga, Cobra
OA 173
3
30 ft
Large
+5 Natural Armor
Nycter
MM III 113
3
20 ft, fly 40 ft (good)
Small
+3 Natural Armor
Ophidian
FF 133
3
20 ft, climb 15 ft, swim 50 ft
Medium
+3 Natural Armor, +8 Climb, Can always take 10 on climb checks, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, +10 Hide in forests or underground, 1 Bite (1d4)
Quaggoth
Mon 75
3
30 ft, climb 30 ft
Medium
+4 Natural Armor, +2 Hide in shadowy areas, 2 Claws (1d4), 1 Bite (1d4)
Yurian
FF 198
3
30 ft, swim 20 ft
Medium
+6 Natural Armor, +4 Hide, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, 2 Claws (1d6)
Boggle
MM II 33
4
40 ft, climb 30 ft
Small
+2 Natural Armor, +10 Escape Artist, 2 Claws (1d4), 1 Bite (1d4)
Centaur
SRD
4
50 ft
Large
+3 Natural Armor, 2 Hooves (1d6)
Doppelganger
SRD
4
30 ft
Medium
+4 Natural, +4 Bluff & Disguise, 1 Slam (1d6)
Gargoyle
SRD
4
40 ft, fly 60 ft (average)
Medium
+4 Natural Armor, +2 Listen & Spot, +2 Hide (Becomes +8 in Stone Background), 2 Claws (1d4), 1 Bite (1d6), 1 Gore (1d6)
Kir-lanan
Rac 139
4
30 ft, fly 90 ft (good)
Medium
+3 Natural Armor, +4 Hide, 2 Claws (1d4)
Lizardfolk, Blackscale
MM III 95
4
40 ft
Large
+7 Natural Armor, +4 Balance & Jump & Swim, 2 Claws (1d6), 1 Bite (1d6)
Meazel
Mon 65
4
30 ft
Medium
+4 Swim
Naga, Constrictor
OA 173
4
30 ft
Huge
+4 Natural Armor, 1 Slam (1d6)
Stinger
Mon 80
4
30 ft
Large
+4 Natural Armor, Improved Initiative, 2 Claws (1d6), 1 Stinger (1d8)
Armand
MM III 10
5
20 ft, burrow 10 ft
Small
+4 Natural Armor, +4 Survival, 2 Claws (1d4)
Loxo
MM II 144
5
30 ft
Large
+4 Natural Armor, 2 Slams (1d6)
Rhek
BE 182
5
30 ft
Medium
+7 Natural Armor, 1 Gore 1d8
Wemic
Mon 84
5
40 ft
Large
+4 Natural Armor, +8 Jump, 2 Claws (1d6)
Yak Folk
MM II 200
5
30 ft
Large
+7 Natural Armor
Zern Blade Thrall
MM IV 198
5
40 ft
Large
+5 Natural Armor, 2 Bone Blades (2d6)
Book Abbreviations (http://www.dandwiki.com/wiki/List_of_Book_Abbreviations_(3.5e_Other))
Alter Self Description You assume the form of a creature of the same type as your normal form. The new form must be within one size category of your normal size. The maximum HD of an assumed form is equal to your caster level, to a maximum of 5 HD at 5th level. You can change into a member of your own kind or even into yourself.
You retain your own ability scores. Your class and level, hit points, alignment, base attack bonus, and base save bonuses all remain the same. You retain all supernatural and spell-like special attacks and qualities of your normal form, except for those requiring a body part that the new form does not have (such as a mouth for a breath weapon or eyes for a gaze attack).
You keep all extraordinary special attacks and qualities derived from class levels, but you lose any from your normal form that are not derived from class levels.
If the new form is capable of speech, you can communicate normally. You retain any spellcasting ability you had in your original form, but the new form must be able to speak intelligibly (that is, speak a language) to use verbal components and must have limbs capable of fine manipulation to use somatic or material components.
You acquire the physical qualities of the new form while retaining your own mind. Physical qualities include natural size, mundane movement capabilities (such as burrowing, climbing, walking, swimming, and flight with wings, to a maximum speed of 120 feet for flying or 60 feet for nonflying movement), natural armor bonus, natural weapons (such as claws, bite, and so on), racial skill bonuses, racial bonus feats, and any gross physical qualities (presence or absence of wings, number of extremities, and so forth). A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal.
You do not gain any extraordinary special attacks or special qualities not noted above under physical qualities, such as darkvision, low-light vision, blindsense, blindsight, fast healing, regeneration, scent, and so forth.
You do not gain any supernatural special attacks, special qualities, or spell-like abilities of the new form. Your creature type and subtype (if any) remain the same regardless of your new form. You cannot take the form of any creature with a template, even if that template doesn’t change the creature type or subtype.
Sorted Alphabetically
NAME
SOURCE
HD
MOVE
SIZE
BENEFIT
Aarakocra
Mon 11
1
20 ft, fly 90 ft (average)
Medium
+1 Natural Armor, 2 Talons (1d4)
Abeil, Vassal
MM II 22
1
30 ft, fly 60 ft (average)
Medium
2 Claws (1d4), 1 Sting (1d6)
Armand
MM III 10
5
20 ft, burrow 10 ft
Small
+4 Natural Armor, +4 Survival, 2 Claws (1d4)
Boggle
MM II 33
4
40 ft, climb 30 ft
Small
+2 Natural Armor, +10 Escape Artist, 2 Claws (1d4), 1 Bite (1d4)
Centaur
SRD
4
50 ft
Large
+3 Natural Armor, 2 Hooves (1d6)
Chitine
Mon 26
2
30 ft, climb 20 ft
Small
None
Chosen One
Mon 27
3
30 ft
Medium
+2 Natural Armor
Derro
SRD
3
20 ft
Small
+2 Natural Armor, +4 Hide & Move Silently
Doppelganger
SRD
4
30 ft
Medium
+4 Natural, +4 Bluff & Disguise, 1 Slam (1d6)
Firenewt
Mon 48
2
30 ft
Medium
None
Gargoyle
SRD
4
40 ft, fly 60 ft (average)
Medium
+4 Natural Armor, +2 Listen & Spot, +2 Hide (Becomes +8 in Stone Background), 2 Claws (1d4), 1 Bite (1d6), 1 Gore (1d6)
Goatfolk (ibixian)
MM III 63
3
30 ft
Medium
+2 Natural Armor, +4 Intimidate, 1 Headbutt (1d6)
Greenspawn Sneak (Spawn of Tiamat)
MM IV 148
2
30 ft
Small
+3 Natural Armor, +5 Bluff & Hide & Move Silently
Grimlock
SRD
2
30 ft
Medium
+4 Natural Armor, +10 to Hide in mountians or underground
Groundling
Mon 57
3
20 ft, burrow 30 ft
Medium
+5 Natural Armor
Hag: Sea Hag
SRD
3
30 ft, swim 40 ft
Medium
+3 Natural Armor, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, 2 Claws (1d4)
Khaasta
FF 115
3
30 ft
Medium
+6 Natural Armor, 1 Bite (1d4)
Kir-lanan
Rac 139
4
30 ft, fly 90 ft (good)
Medium
+3 Natural Armor, +4 Hide, 2 Claws (1d4)
Kuo-Toa
MM 163
2
20 ft, swim 50 ft
Medium
+6 Natural Armor, +8 Escape Artist, +4 Spot & Search, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, 1 Bite (1d6)
Lizardfolk, Blackscale
MM III 95
4
40 ft
Large
+7 Natural Armor, +4 Balance & Jump & Swim, 2 Claws (1d6), 1 Bite (1d6)
Loxo
MM II 144
5
30 ft
Large
+4 Natural Armor, 2 Slams (1d6)
Marrulurk
Sa 170
3
20 ft
Small
+2 Natural Armor, +4 Hide & Move Silently, Point-Blank Shot, Rapid Shot
Meazel
Mon 65
4
30 ft
Medium
+4 Swim
Muckdweller
SK 71
1/4
30 ft
Tiny
+3 Natural Armor, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, Use Dex for Swim instead of Str, 1 Bite (1d3)
Naga, Asp
OA 173
3
30 ft
Large
+4 Natural Armor
Naga, Chameleon
OA 173
2
30 ft
Large
+3 Natural Armor, +8 Move Silently, +8 Hide or +12 in leafy vegetation
Naga, Cobra
OA 173
3
30 ft
Large
+5 Natural Armor
Naga, Constrictor
OA 173
4
30 ft
Huge
+4 Natural Armor, 1 Slam (1d6)
Nycter
MM III 113
3
20 ft, fly 40 ft (good)
Small
+3 Natural Armor
Ophidian
FF 133
3
20 ft, climb 15 ft, swim 50 ft
Medium
+3 Natural Armor, +8 Climb, Can always take 10 on climb checks, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, +10 Hide in forests or underground, 1 Bite (1d4)
Quaggoth
Mon 75
3
30 ft, climb 30 ft
Medium
+4 Natural Armor, +2 Hide in shadowy areas, 2 Claws (1d4), 1 Bite (1d4)
Rhek
BE 182
5
30 ft
Medium
+7 Natural Armor, 1 Gore 1d8
Sahuagin
SRD
2
30 ft, swim 60 ft
Medium
+5 Natural Armor, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, +4 Hide & Listen & Spot while underwater, +4 Handle Animal with Sharks
Stinger
Mon 80
4
30 ft
Large
+4 Natural Armor, Improved Initiative, 2 Claws (1d6), 1 Stinger (1d8)
Thri-kreen
MM II 195
2
40 ft
Medium
+3 Natural Armor, 4 Claws (1d4), 1 Bite (1d4)
Wemic
Mon 84
5
40 ft
Large
+4 Natural Armor, +8 Jump, 2 Claws (1d6)
Whitespawn Hordeling (Spawn of Tiamat)
MM IV 155
2
40 ft, fly 20 ft (clumsy)
Small
+2 Natural, +5 Balance & Climb, 1 Bite (1d4)
Yak Folk
MM II 200
5
30 ft
Large
+7 Natural Armor
Yurian
FF 198
3
30 ft, swim 20 ft
Medium
+6 Natural Armor, +4 Hide, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, 2 Claws (1d6)
Zern Blade Thrall
MM IV 198
5
40 ft
Large
+5 Natural Armor, 2 Bone Blades (2d6)
Sorted by Hit Dice
NAME
SOURCE
HD
MOVE
SIZE
BENEFIT
Muckdweller
SK 71
1/4
30 ft
Tiny
+3 Natural Armor, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, Use Dex for Swim instead of Str, 1 Bite (1d3)
Aarakocra
Mon 11
1
20 ft, fly 90 ft (average)
Medium
+1 Natural Armor, 2 Talons (1d4)
Abeil, Vassal
MM II 22
1
30 ft, fly 60 ft (average)
Medium
2 Claws (1d4), 1 Sting (1d6)
Chitine
Mon 26
2
30 ft, climb 20 ft
Small
None
Firenewt
Mon 48
2
30 ft
Medium
None
Greenspawn Sneak (Spawn of Tiamat)
MM IV 148
2
30 ft
Small
+3 Natural Armor, +5 Bluff & Hide & Move Silently
Grimlock
SRD
2
30 ft
Medium
+4 Natural Armor, +10 to Hide in mountians or underground
Kuo-Toa
MM 163
2
20 ft, swim 50 ft
Medium
+6 Natural Armor, +8 Escape Artist, +4 Spot & Search, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, 1 Bite (1d6)
Naga, Chameleon
OA 173
2
30 ft
Large
+3 Natural Armor, +8 Move Silently, +8 Hide or +12 in leafy vegetation
Sahuagin
SRD
2
30 ft, swim 60 ft
Medium
+5 Natural Armor, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, +4 Hide & Listen & Spot while underwater, +4 Handle Animal with Sharks
Thri-kreen
MM II 195
2
40 ft
Medium
+3 Natural Armor, 4 Claws (1d4), 1 Bite (1d4)
Whitespawn Hordeling (Spawn of Tiamat)
MM IV 155
2
40 ft, fly 20 ft (clumsy)
Small
+2 Natural, +5 Balance & Climb, 1 Bite (1d4)
Chosen One
Mon 27
3
30 ft
Medium
+2 Natural Armor
Derro
SRD
3
20 ft
Small
+2 Natural Armor, +4 Hide & Move Silently
Goatfolk (ibixian)
MM III 63
3
30 ft
Medium
+2 Natural Armor, +4 Intimidate, 1 Headbutt (1d6)
Groundling
Mon 57
3
20 ft, burrow 30 ft
Medium
+5 Natural Armor
Hag: Sea Hag
SRD
3
30 ft, swim 40 ft
Medium
+3 Natural Armor, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, can use the run action while swimming, 2 Claws (1d4)
Khaasta
FF 115
3
30 ft
Medium
+6 Natural Armor, 1 Bite (1d4)
Marrulurk
Sa 170
3
20 ft
Small
+2 Natural Armor, +4 Hide & Move Silently, Point-Blank Shot, Rapid Shot
Naga, Asp
OA 173
3
30 ft
Large
+4 Natural Armor
Naga, Cobra
OA 173
3
30 ft
Large
+5 Natural Armor
Nycter
MM III 113
3
20 ft, fly 40 ft (good)
Small
+3 Natural Armor
Ophidian
FF 133
3
20 ft, climb 15 ft, swim 50 ft
Medium
+3 Natural Armor, +8 Climb, Can always take 10 on climb checks, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, +10 Hide in forests or underground, 1 Bite (1d4)
Quaggoth
Mon 75
3
30 ft, climb 30 ft
Medium
+4 Natural Armor, +2 Hide in shadowy areas, 2 Claws (1d4), 1 Bite (1d4)
Yurian
FF 198
3
30 ft, swim 20 ft
Medium
+6 Natural Armor, +4 Hide, +8 Swim for special action or to avoid hazard, Can take 10 on swim if distracted or engangered, 2 Claws (1d6)
Boggle
MM II 33
4
40 ft, climb 30 ft
Small
+2 Natural Armor, +10 Escape Artist, 2 Claws (1d4), 1 Bite (1d4)
Centaur
SRD
4
50 ft
Large
+3 Natural Armor, 2 Hooves (1d6)
Doppelganger
SRD
4
30 ft
Medium
+4 Natural, +4 Bluff & Disguise, 1 Slam (1d6)
Gargoyle
SRD
4
40 ft, fly 60 ft (average)
Medium
+4 Natural Armor, +2 Listen & Spot, +2 Hide (Becomes +8 in Stone Background), 2 Claws (1d4), 1 Bite (1d6), 1 Gore (1d6)
Kir-lanan
Rac 139
4
30 ft, fly 90 ft (good)
Medium
+3 Natural Armor, +4 Hide, 2 Claws (1d4)
Lizardfolk, Blackscale
MM III 95
4
40 ft
Large
+7 Natural Armor, +4 Balance & Jump & Swim, 2 Claws (1d6), 1 Bite (1d6)
Meazel
Mon 65
4
30 ft
Medium
+4 Swim
Naga, Constrictor
OA 173
4
30 ft
Huge
+4 Natural Armor, 1 Slam (1d6)
Stinger
Mon 80
4
30 ft
Large
+4 Natural Armor, Improved Initiative, 2 Claws (1d6), 1 Stinger (1d8)
Armand
MM III 10
5
20 ft, burrow 10 ft
Small
+4 Natural Armor, +4 Survival, 2 Claws (1d4)
Loxo
MM II 144
5
30 ft
Large
+4 Natural Armor, 2 Slams (1d6)
Rhek
BE 182
5
30 ft
Medium
+7 Natural Armor, 1 Gore 1d8
Wemic
Mon 84
5
40 ft
Large
+4 Natural Armor, +8 Jump, 2 Claws (1d6)
Yak Folk
MM II 200
5
30 ft
Large
+7 Natural Armor
Zern Blade Thrall
MM IV 198
5
40 ft
Large
+5 Natural Armor, 2 Bone Blades (2d6)