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dantiesilva
2012-08-14, 07:23 AM
Ok So alan this is how it would look.

Giants go first and move into line of fire.

http://pyromancers.com/media/view/main.swf?data={%22VisualFx%22%3A[]%2C%22CharProto%22%3A[]%2C%22Char%22%3A[]%2C%22Scena%22%3A[{%22id%22%3A1%2C%22active%22%3A0%2C%22map%22%3A%22 http://rpgamer.ru/media/map/2594/img.png%22}]}&dpi=32&grid=0

Archers fire.

[roll0] Keep in mind all they need is a 15 to hit.

[roll1] Front left side Giant

[roll2] Center front line giant

[roll3] Right front lone giant

dantiesilva
2012-08-14, 07:25 AM
Ok kind ok getting pissed at the dice roll system not working.

[roll0]hit
[roll1] [roll2] [roll3]

Hill giants have 102 hp keep in mind.

dantiesilva
2012-08-14, 07:27 AM
Confirm critical for x3 damage again all it needs is a 15 Crit is not confirmed so moving on.

Giants move full speed. Left has 30hp left. Center has 7hp left. Right has 31hp left. Which is 30ft.

http://pyromancers.com/media/view/main.swf?data={%22VisualFx%22%3A[]%2C%22CharProto%22%3A[]%2C%22Char%22%3A[]%2C%22Scena%22%3A[{%22id%22%3A1%2C%22active%22%3A0%2C%22map%22%3A%22 http://rpgamer.ru/media/map/2595/img.png%22}]}&dpi=32&grid=0

Which ends there turn because they are still out of range to throw rocks. Making it archers turn once again.

[roll]1d20+10to hit 1d20+10Critical 3d8+60Left 4d8+80 center 3d8+20 right x3 if crit is confirmed.

dantiesilva
2012-08-14, 07:34 AM
Sigh..... hit [roll1] crit [roll2] [roll3] [roll4]

Front three giants are dead.

http://pyromancers.com/media/view/main.swf?data={%22VisualFx%22%3A[]%2C%22CharProto%22%3A[]%2C%22Char%22%3A[]%2C%22Scena%22%3A[{%22id%22%3A1%2C%22active%22%3A0%2C%22map%22%3A%22 http://rpgamer.ru/media/map/2597/img.png%22}]}&dpi=32&grid=0

Back three proceed forward over their dead comrades and move their 30ft.

They are still to far away to throw anything.

[roll]1d20+10 hit 1d20+10Crit 3d8+60 4d8+80 3d8+60 And time to see how many of them survive.

dantiesilva
2012-08-14, 07:40 AM
ok should have seen that one coming.

[roll0] hit [roll1] crit [roll2] [roll3] [roll4] try this again. Archers miss and giants proceed forward, getting closer to range, all still have 102 health.

http://pyromancers.com/media/view/main.swf?data={%22VisualFx%22%3A[]%2C%22CharProto%22%3A[]%2C%22Char%22%3A[]%2C%22Scena%22%3A[{%22id%22%3A1%2C%22active%22%3A0%2C%22map%22%3A%22 http://rpgamer.ru/media/map/2598/img.png%22}]}&dpi=32&grid=0

dantiesilva
2012-08-14, 07:44 AM
Archers go once again, Last free attack keep in mind before they are attacked.

[roll0] hit [roll1] crit [roll2] [roll3] [roll4] Lets see what they do. They score a crit and one shot everything. So there you have it turn by turn breakdown. You may want to throw in more creatures, but I was just doing the 6 giants as a test run. Its really sad when 10 level 1s take out CR7 giants. Really sad actually. This is without your PCs fighting as well so adjust accordingly, but it shows that they can handle 6 giants all by themselves. And i stand corrected 120ft is how far away they can throw from so two turns.

dantiesilva
2012-08-14, 07:51 AM
[roll0] hit [roll1] crit [roll2] multiply times 3

[roll3] hit [roll4] crit [roll5] multiply times 3.

Must hit AC36 to do damage. And...50% cover so 2 hits.

[roll6]

So both times they miss.