Balor01
2012-08-16, 11:20 AM
Ok, guys, I need your help. I am a rather skilled DM and have a lot of experience with playing monsters. I am currently starting to play with a group of new players who have just about miserabel grasp of how combat works (not the rules, but tactics) and results are ... miserable.
The first encounter we had was like this(they are lvl 4): they were in a swamp and monsters were spitting acid at them. (took black dragon, but reshaped it into some swampdwelling ooga-booga with black dragon stats).
Aaanyway - they did have a tad of bad luck, but eventually this happened: Attackers spit acid, PCs ready actions. PCs exhaust their' spells. PCs slowly die due to inaction. Barbarian for example just stood there, waiting for a monster to get to him, while rogue and ranger pew-pewed(bow, crossbow) with ready actions, while they hoped for a cleric to "lock down" targets with Hold person. I allowed the spells the possibility to works since attackers were SORT OF humanoids, but after attackers passed their saves, they had to "tactically retreat" or I'd have a TPK.
So. I would really like to present my players (to top it off, they changed cleric for bard) with a set of short, simple rules of combat.
Something like:
Barbarian:
- rage, charge, hit things
- count on others to heal you (he actually brought potions of CMW)
- try to do melee damage, do not go for bows, try to reach your target with that sword of yours and Fast movement if it is on the ground.
Could playground please help me with such three-step-guides for these guys? They now play: barbarian, rogue, ranger and bard. Do not suggest any special feats or stuff, its mostly improved initative, weapon finesse, power attack here. As it turned out, cleric was a real problem for former Cleric player, so he is now bard.
As for equiptment, I thought to suggest them rods. Not very expencive and those 50 charges are pretty cool.
They are meeting and old adventurer next session and I would like to give them some good advice :D I am not really familiar with PC classes, so I ask you guys.
Keep it short, three-part advice.
Thanks.
The first encounter we had was like this(they are lvl 4): they were in a swamp and monsters were spitting acid at them. (took black dragon, but reshaped it into some swampdwelling ooga-booga with black dragon stats).
Aaanyway - they did have a tad of bad luck, but eventually this happened: Attackers spit acid, PCs ready actions. PCs exhaust their' spells. PCs slowly die due to inaction. Barbarian for example just stood there, waiting for a monster to get to him, while rogue and ranger pew-pewed(bow, crossbow) with ready actions, while they hoped for a cleric to "lock down" targets with Hold person. I allowed the spells the possibility to works since attackers were SORT OF humanoids, but after attackers passed their saves, they had to "tactically retreat" or I'd have a TPK.
So. I would really like to present my players (to top it off, they changed cleric for bard) with a set of short, simple rules of combat.
Something like:
Barbarian:
- rage, charge, hit things
- count on others to heal you (he actually brought potions of CMW)
- try to do melee damage, do not go for bows, try to reach your target with that sword of yours and Fast movement if it is on the ground.
Could playground please help me with such three-step-guides for these guys? They now play: barbarian, rogue, ranger and bard. Do not suggest any special feats or stuff, its mostly improved initative, weapon finesse, power attack here. As it turned out, cleric was a real problem for former Cleric player, so he is now bard.
As for equiptment, I thought to suggest them rods. Not very expencive and those 50 charges are pretty cool.
They are meeting and old adventurer next session and I would like to give them some good advice :D I am not really familiar with PC classes, so I ask you guys.
Keep it short, three-part advice.
Thanks.