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Teryon
2012-08-16, 11:29 AM
Greetings everyone! Back again with another question.

Does telekinetic charge stack?

The idea is as follows: The warforged fighterI'm playing(who, incidently, thanks to the acquisition of some bat-shaped wings from Xen'drik and a couple of built-in haversacks full of almost every potentially useful item in the APG, Pathfinder Core Rulebook and the Eberron books, is now being referred to as 'The Batforged') has a penchant for dynamic entry and unusual movement methods.

He can swim, has a decent acrobatics score, a ring of featherfall, and now flight. Combined with adamantine armor, and the next logical step hit me in a flash of beer and pre-game room banter.

'What's the magical equivalent of a railgun?'

I'm rather hoping TK Charge can stack and provide extended range; telekinesis itself requires waaaay too high a spell level to be really useful(we're 5th lvl, probably not going past 13, and on a normal XP progression path). 5 or 6 bands of metal with TK Charge on them mounted to a barrel, a breach or just climb down the other end, and *wham*. Dynamic Entry followed by knee-shattering and limb dismemberment. And maybe even an 'OH YEAH' in the beginning. The unholy fusion of Batman, Jack Bauer and the Kool-Aid man.

If it doesn't, perhaps other suggestions? Something mountable on an airship.

The Redwolf
2012-08-16, 11:57 AM
At some point he needs to do a flying kick through a window while shouting "Dynamic Entry!" to try and help someone but accidentally kick them instead.