PDA

View Full Version : Eyes of the Lich Queen OOC II



Pages : [1] 2 3 4 5 6

Sallera
2012-08-19, 12:38 AM
The intrepid and long-suffering party:
Daiya Milkeye (http://www.myth-weavers.com/sheetview.php?sheetid=242205)
Xaxhan (http://www.myth-weavers.com/sheetview.php?sheetid=245022)
Grimmgang Thunderbreaker (http://www.myth-weavers.com/sheetview.php?sheetid=244877)
Shard (http://www.myth-weavers.com/sheetview.php?sheetid=245045)

Former party members:
Trunk (http://www.myth-weavers.com/sheetview.php?sheetid=326722)

IC I (http://www.giantitp.com/forums/showthread.php?t=171527)
IC II (http://www.giantitp.com/forums/showthread.php?t=272242)
OOC I (http://www.giantitp.com/forums/showthread.php?t=171407)

TekHed
2012-08-19, 02:15 AM
Think we'll manage to survive this thing without a TPK gang?

TheFallenOne
2012-08-19, 05:29 AM
Without TPK? Think so, unless we have bad luck with saves against Dura's debuffs. The squid hits hard, but with the bardic bonuses we should chew through its respectable amount of HP in a reasonable time.

Now, without a fatality? Less sure about that. Though if it fails the save against a Glitterdust I'll be rather confident. 50% miss chance, and no AoO's for moving through its reach.

Postmodernist
2012-08-19, 11:41 AM
My only concern for Glitterdust: Clerics have good Will saves, and I think undead favor Will as well. I can't see the zombie having a particularly awesome Wisdom score, but I'm still a little worried. Anyway, I'll give it a shot anyway. Post forthcoming.

MoleMage
2012-08-19, 12:57 PM
[roll0]
c'mon, no fall damage...

Postmodernist
2012-08-19, 02:33 PM
Will save vs. DC 15 for what I'm assuming is Hold Person:
[roll0]

TekHed
2012-08-19, 02:57 PM
W00t! He saves!

Shard enters unto the breach!

Fallen, Mole...see if you can do some damage. Does Daiya have any ranged abilities to snipe at Dura?

Shard will take an AoO for doing so, but should be able to get to Dura this next round (round 4).

TheFallenOne
2012-08-19, 03:04 PM
Gotta love me some tumble to avoid that AoO for movement... But even with Total Defense it has a more than even chance of hitting me. I'll just keep wailing on it, but it will take a decent number of hits.

Postmodernist
2012-08-19, 03:15 PM
The good news is that this thing is probably big, slow, and stupid. If it has Combat Reflexes (let alone a high enough Dex bonus to support the feat), I'll eat my hat. Thus, with Shard drawing its attention with Crystal Guard's Glare, we should be able to wail on it without too much trouble. Dura, however, is the main problem, as she'll make life very unpleasant for us until we drop her. What's the plan regarding that?

Postmodernist
2012-08-19, 03:21 PM
Crap. That attack should have an additional +4 on the attack and +4 damage from Inspire Courage. Let's also throw another action point on that attack, just in case.

AP: [roll0]

Sallera
2012-08-19, 03:22 PM
Actually, you can't hit it from the lower platform anyway. G17-J20, roughly, is the range where it's within reach.

Postmodernist
2012-08-19, 03:29 PM
Screw the tumbling, then. I'll amend my IC post, move within striking distance, and prepare to suck up the AOO if it comes. Wasted that nat 20 on the Tumble roll, but I'll live with it.

TekHed
2012-08-19, 03:49 PM
The plan is Shard attempts to beat her with the ugly stick until she stops moving...

...hopefully supported at range by Daiya and/or Xaxhan's crossbow.

Grimm have any alchemist's fire left to ruin her day?

I filled up the other OOC thread...so sue me, I'm a completionist. :smalltongue:

TheFallenOne
2012-08-19, 03:55 PM
I do, though I can hardly use it without eating an AoO. And with the fire there is a chance she has a resistance casting up anyway. I'll keep attacking the squid rather I think.

TekHed
2012-08-19, 04:01 PM
Ok. It's up to Mole now!

Postmodernist
2012-08-19, 07:17 PM
Daiya and Shard on Dura, Drasil, Grim, and Xax on the squid? This might actually work.

TekHed
2012-08-19, 08:03 PM
Shard has improved Sunder so can go after tentacles after dealing with Dura...

TheFallenOne
2012-08-19, 08:50 PM
doh, completely forgot Drasil.

Move to I18
[roll0] [roll1] [roll2]

Postmodernist
2012-08-20, 09:18 AM
I had nearly forgotten what a rough condition Nauseated can be. MoleMage, keep Daiya out of trouble!

MoleMage
2012-08-20, 01:30 PM
Doin' my best!

TekHed
2012-08-21, 01:57 AM
Rolling my save first: [roll0] :smallfurious:

A 1 is always a 1 right? So no AP or immediate action Elan save would help in this case?

Seriously...the luck I have with this character...and only this character.

TekHed
2012-08-21, 02:30 AM
Let me throw an AP on that because I can and she needs to die...


[roll0]

Sallera
2012-08-21, 09:47 AM
Correct. For future reference, though, remember that unlike APs, Elan Resistance needs to be used before you roll.

Postmodernist
2012-08-21, 10:50 AM
So, ouch. Xaxhan can survive maybe one more hit like that. We may need to reevaluate our strategy. How would you guys feel about Xaxhan switching it up and trying to help Shard out with Dura? Alternately, we can try and fight from range, which might be smarter.

Quick question for Sal: Xaxhan has a healing belt which, in addition to healing, can also channel positive energy to damage the undead. How would you have this interact with DFI during the touch attack?

TekHed
2012-08-21, 11:03 AM
Correct. For future reference, though, remember that unlike APs, Elan Resistance needs to be used before you roll.

Yep, even though it's immediate...I didn't want to (and didn't think i'd need to), because I needed my swift to dimension hop.

Oh, and btw, today is my birthday! Yay! I accept gifts in the form of sweet xp, or as the case may be, a timely ressurection. :smallbiggrin:

Edit: Fallen...you may want to drop an AP on your attack roll there...

Sallera
2012-08-21, 11:06 AM
I guess if I allowed it to apply to alchemist's fire, a Healing Belt attack should qualify as well.

TekHed
2012-08-21, 11:18 AM
Fallen...it looks like you're not including the Inspire Courage in your rolls? If not maybe an AP isn't necessary...

Postmodernist
2012-08-21, 11:29 AM
So here's the tentative plan:

Standard action: zap the zombie.
Swift action: anklet of translocation up onto the zombie.
Move action: head toward Dura, possibly even tumbling for a flank.

Sound good?

Sallera
2012-08-21, 11:56 AM
It's 15ft from the floor to the zombie's back. You'd have to teleport to the edge and then pull yourself up as a move action.

TheFallenOne
2012-08-21, 12:00 PM
Fallen...it looks like you're not including the Inspire Courage in your rolls? If not maybe an AP isn't necessary...

-2 two weapon fighting; and sword is one lower because it's mundane. Don't think I need an AP; the sword might hit with 20, and the spikes do too litte damage to be worth it.

Postmodernist
2012-08-21, 12:18 PM
It's 15ft from the floor to the zombie's back. You'd have to teleport to the edge and then pull yourself up as a move action.

Crap. That's not what I was hoping to hear. Screw it. I'm going to try and continue to beat on the squid. It'd probably be smarter to use the healing belt charges for healing, right?

Sallera
2012-08-21, 12:27 PM
Grimmy's stolen sword is masterwork, actually.

TheFallenOne
2012-08-21, 12:32 PM
Crap. That's not what I was hoping to hear. Screw it. I'm going to try and continue to beat on the squid. It'd probably be smarter to use the healing belt charges for healing, right?

Given you're one hit with good damage roll away from going down I'd say so.


Grimmy's stolen sword is masterwork, actually.

Oh. Neat!

Postmodernist
2012-08-21, 12:33 PM
I think I'm gonna blow another AP on that attack.

[roll0]

If Xaxhan takes another hit and manages to survive, he's going to have to withdraw. I have a contingency plan in place, but we're gonna need to coordinate. He's outta 2nd level spells, but Versatile Spellcaster will let him blow two 1st levels to cast a 2nd level. He may have to pop an Invisibility on himself. If that happens, he'll probably then try to move up against Dura, heal, and then help Shard against her. Unless, of course, anyone else has any good ideas.

TekHed
2012-08-21, 01:15 PM
I think the number to hit is 21...can't afford to waste any rounds not hitting...

Edit: we also know Daiya is still hurling (needs an Iron Heart Surge or equivalent eh?) so I guess Sal is up, unless we want to wait for Mole to post more barfing...

Postmodernist
2012-08-21, 01:46 PM
Daiya can move, I guess. If the magic number is 21, then I probably missed. Shoulda gone for that touch attack. Next round, I guess, if Xaxhan survives.

Sallera
2012-08-21, 02:08 PM
Move, draw a potion or a weapon, or do nothing, I still need to know which, and I can't update from work anyway.

TekHed
2012-08-21, 02:30 PM
Well let's hope we survive! I don't want Shard to become a chandalier...

TheFallenOne
2012-08-21, 05:12 PM
If the magic number indeed proves to be 21 I still hit because my roll didn't include the Masterwork bonus :smalltongue:

TekHed
2012-08-21, 05:32 PM
Yep...I saw that after I posted. :)

MoleMage
2012-08-21, 05:51 PM
Mark me down for putting up my sword and drawing my bow between hurling the next two rounds. At that point I'll be able to start shooting Dura, provided she is still alive and hasn't caused a TPK.

TekHed
2012-08-21, 05:58 PM
not going to pop a healing potion mole?

TheFallenOne
2012-08-21, 06:15 PM
She can't, as it is a standard action to drink it. At best she can draw it now to drink it later.

TekHed
2012-08-21, 06:17 PM
ah, I see.

Well cross your fingers folks, and let's pray to Dragons that Dura did not take Abrupt Jaunt...

TekHed
2012-08-22, 12:45 AM
Nice max damage on that touch attack Sal... :smalleek:

The good news is I was smart to use Stone Bones...between that and Steely Resolve, I actually took no damage from the squid this round.

I'm down to 13 this round, and will take the other 5 from the squid next round dropping me to 8! Plus whatever punishment the squid and Dura have left to dish out.

Rolling for maneuvers...hopefully I'll get a Crusader's Strike I can use...

[roll0] Mountain Hammer
[roll1] Stone Bones

and if I don't die next round, I'll get [roll2] Shield Block

I don't have enough PP left to warp away so I'm pretty much committed to keep attacking and pray.


Ok, new plan...time to beat a strategic retreat here...

I'm thinking drop Crystal Guard's Glare, hoping it will go after someone less near death like Grimm or Drasil. I'll get one last hit in on Dura, then warp away underneath the squid so I'm at least not taking two hits next round.

Nevermind...dropping the stance will take my swift.

So...tag team out with Xaxhan if Dura survives?

TekHed
2012-08-22, 02:32 AM
Confirming nat 20!

[roll0] I realized that dropping my stance happens after I hit, so this should have had another +3 to the total.
Damage: [roll1] + [roll2] cold

It may not matter if I did enough before the threat to drop her, but would be nice to know if that confirms anyhow. If it does confirm, I'll have dealt an even 100 damage to her in 2 rounds.

Postmodernist
2012-08-22, 10:32 AM
Nicely done, Tek. Should we retreat from the squid and take it down from range? It'll take a while, but we should have another three rounds of DFI. If we continue smacking it, we can probably finish it off, but the chance that we get walloped remains if we don't kill it. Plan?

TheFallenOne
2012-08-22, 10:41 AM
It has a ton of HP, but I dealt 74 damage to it by now. If Dura drops and we gang up on the squid it should fall soon enough.

Postmodernist
2012-08-22, 10:42 AM
Sounds good. I'm gonna go ahead and blow a charge on a touch attack, just to make sure.

TekHed
2012-08-22, 11:53 AM
Note to Self: Get Shard a Healing Belt.


Edit: Note to Fallen: Confirm your crit comrade!

Postmodernist
2012-08-22, 12:58 PM
Note to Self: Get Shard a Healing Belt.


Edit: Note to Fallen: Confirm your crit comrade!

At 750 gp, they're an awesome and inexpensive mid-level panic button to have, especially in parties where in-combat healing is at a premium. Eventually, they become outclassed by more important gear (Belts of Battle, Giant Strength, Magnificence, and the like), but in the meantime they can't be beat.

Oooh, Grimmy got a crit. With a little luck, we should have this squiddy jerk down in no time.

TheFallenOne
2012-08-22, 03:31 PM
Dudes, Undead, immune to crits. That's why I don't get my Skirmish in the first place.
ninja me and die

TekHed
2012-08-22, 03:56 PM
D'oh!

Waste of a good 20 I say...

Funny, I've had it happen a few times with climactic boss fights where it is really down to the wire and I roll 20s *just* at the moment of do or die...

TekHed
2012-08-22, 07:48 PM
By my count we've done 122 points of damage to this thing. It should have around 173ish hp...so another 50 or so to go...

I want to give Shard a bit of healing so he isn't quite on death's door, then I can have him flank from the top (and we'll have Daiya's help at that point as well).

TekHed
2012-08-23, 01:32 AM
Are we waiting on Mole? I think he said Daiya is going to draw her bow this round in between puking...

Postmodernist
2012-08-23, 10:14 AM
173 HP? Crikey. So, Shard presumably dropped Daiya, right? Does anything happen to control over the zombie? Probably not, so I guess we should continue smacking this thing. I think some out of combat healing will be in order for everyone.

TekHed
2012-08-23, 11:08 AM
Zombies get double their original HPs in d12s...

I recommend that Xax and Grimmy tumble away and drink potions, then hit it from range along with Daiya. Drasil and Shard can flank it from top and bottom...

TheFallenOne
2012-08-23, 11:24 AM
Grimmgang is barely scratched, no need to move out.

Sallera
2012-08-23, 07:50 PM
Tek, DFI damage isn't multiplied on a crit. Not that it mattered, for as-yet-undisclosed reasons. Anyway, don't look at the following until I post IC (need to know the result for proper narration):

Touch: [roll0]
Survival threshold: [roll1]

You actually managed to drop Dura to exactly 0hp (thanks to max damage on the Vampiric Touch). Figured I'd write this scene if that happened... never thought I'd actually get to. ^^

TekHed
2012-08-23, 08:52 PM
How epic was that? Wow. Great writing Sal...and yeah, vampiric touch? I guess I got pretty damn lucky after all. Or unlucky with her earlier roll...

As I was saying earlier, it seems that often in games the dice rolls seem to come together in such a way as to create the most possible drama. Is that common experience for you guys too?

Nothing like dropping a recurring foe in such a manner, as she said, as if fated...


Edit: Sal, she rolled a one on the touch attack that would have healed her and possibly killed Shard? Again, how poetic is that? Did you expect Shard or one of us to die in this combat?

What does survival Threshold mean?

Postmodernist
2012-08-23, 09:27 PM
Great writing, Sal. Very compelling. I found myself almost rooting for Dura to get one last hit on Shard.

Oh, and ouch. Xaxhan is at 6 hp. We need to drop this dude, and he needs some healing, tout de suite.

MoleMage
2012-08-23, 09:27 PM
At a guess, Death Domain power.

Postmodernist
2012-08-23, 09:33 PM
Oh, man, Shard did get lucky. Death Domain granted ability is pretty nasty.


EDIT: Maybe I'm thinking of Death Devotion, which inflicts negative levels.

TekHed
2012-08-23, 09:49 PM
Oh wowsers! Just looked that up...6d6 compared with 8 hit points, no save. Daaamn lucky...would you guys have raised Shard if he died? It would still suck, to lose a hard-fought-for level and a ton of gold better spent on items...

I'm thinking this round Shard heals himself, d-hops down, and 5 foot steps next to Xaxhan...I can then Shield Block him with a +8 AC if the squid goes again, and then hit the squid with. Crusader's Strike and send some healing to Xax...I reccommend using a healing belt charge too if you have any left...

Sallera
2012-08-23, 10:04 PM
Thanks, glad I managed to convey that scene well. And yes, that was the Death Domain power.

To answer your question, no, I rarely design (or redesign) an encounter expecting someone to die. But, of course, it's good for important fights like this one to have the possibility.

TekHed
2012-08-24, 02:58 AM
You do have a charge left yes Posty?

I'm not sure if Sal is using a random result to determine who the squid goes after but I figure better to heal Shard first so I can help out. If the squid hits Xax though and my healing would have saved him, I'll feel bad... :smallfrown:

Postmodernist
2012-08-24, 10:24 AM
Xaxhan has one charge left on the healing belt, but I'll probably use it out of combat. It still won't be enough to get him into fighting shape without a good roll; 2d8 is an average of 9, and he's down 29 HP. I'd definitely like a blast of Lesser Vigor or Cure Light if possible, especially if we have another encounter in here.

The writing works because it captures both the staggered condition and the whole "inevitablility of death" thing as being a frightening thing to have power over. The anticlimax of Dura missing only makes the buildup and release of tension that much sweeter. As for raising Shard, I'm sure we'd all pitch in for it, but I am curious: are aberrations any different than humanoids for the purposes or resurrection?

TheFallenOne
2012-08-24, 10:41 AM
From what I understand Shard's crystal body has a quite handsome material worth. As a dwarf I'd be sorely tempted to just sell the annoying bugger and find us a new tank instead :smalltongue:

TekHed
2012-08-24, 10:53 AM
Hey! :smallconfused:

TheFallenOne
2012-08-24, 11:27 AM
After that scene at the bar I can't really blame Grimmy for the thought crossing his mind :smalltongue:

Postmodernist
2012-08-24, 11:28 AM
Continued plan: keep swinging 'til this thing is down? We've got to be close, right? Does everyone in melee count as flanking?

How is everybody (including Drasil) doing, HP-wise?

Sallera
2012-08-24, 12:00 PM
No one's flanking, since you're all beneath it. Incidentally, Tek, I don't think you marked off the PP for your last teleport.

TekHed
2012-08-24, 12:55 PM
Grimmgang brought it upon himself. :smalltongue:

Quite right Sal, I posted last night before running out the door...

TekHed
2012-08-24, 01:07 PM
Could everyone please tell me their current AC, including Drasil's?

Postmodernist
2012-08-24, 01:37 PM
Xaxhan is at 23 in trog form.

TheFallenOne
2012-08-24, 01:56 PM
Drasil has AC 24, as per sheet. Down to 30 HP.
Grimmgang is at AC 23 with Skirmish, 54 HP.

TekHed
2012-08-24, 02:02 PM
There is no link for Drasil's sheet...could you maybe add it into the first post Sal?

TheFallenOne
2012-08-24, 02:06 PM
her stats are on Grimmgang's sheet, Contacts/Friends box

MoleMage
2012-08-24, 06:15 PM
Daiya is standing out of range right now, but her normal AC is 22

TekHed
2012-08-24, 06:58 PM
Yay! Just barely hit!

Forgot to add cold damage: [roll0]

Should I be sundering this things tentacles, or is that a waste of time?

TekHed
2012-08-24, 09:23 PM
Fallen, it doesn't look like you added the +4 from Shard's successful Vanguard strike to your latest rolls, so that should make Drasil's attack hit...


Edit: ...which means I think we just did another 75 damage to it...(though Drasil's bite isn't slashing I just realized so my calculations are probably off by a good margin.)

Postmodernist
2012-08-25, 11:26 AM
Ugh. Even with two significant buffs, Xaxhan apparently cannot hit the broad side of a barn door. Or, y'know, a zombified giant squid. Should I pop an AP on that last swing, or do you think this beastie will go down without our bard's meager contribution to melee combat?

TekHed
2012-08-25, 11:48 AM
If you're close to leveling I'd say go for it...

TekHed
2012-08-25, 12:22 PM
Mole: +5 damage from Inspire Courage...

Postmodernist
2012-08-25, 12:45 PM
He's 2650 XP away and has only 2 AP left.

TekHed
2012-08-25, 12:56 PM
Hmmm. Away from level 7 or 8?

TheFallenOne
2012-08-25, 01:15 PM
Don't. Save the AP for a more important occasion. We can take this thing without from here.

Postmodernist
2012-08-25, 01:42 PM
From level 7.

Gotcha on the AP. I'm thinking I may just strike from range if it doesn't fall soon.

TheFallenOne
2012-08-25, 02:17 PM
Don't run into an AoO. It's mindless anyway and seems to attack whoever hurts it the most after its instructor is gone; Xaxhan after the positive energy enema, Drasil after that. If you fail to hit you're unlikely to get attacked I'd wager.

TekHed
2012-08-26, 11:58 PM
Woohoo! Did Daiya strike the killing stroke? Who gets to count coup? :smallbiggrin:

Also, since it seems time is of the essence, and we have perhaps 30 seconds (3 rounds), I feel like me need to heal ourselves up quickly before rushing into the flames...but do we have time?

Sal, how does lesser vigor work? Can I cast it multiple times on someone and have the effect multiplied? Or do I have to wait until the duration of one wears out before doing another? If the latter maybe better to use the cure moderate wounds on the 4 of us who are injured, or maybe one CMW and one lesser vigor each to help it along...it all takes time though...


Help me out here gang! What's our plan now??? Eastern door?

Sallera
2012-08-27, 12:16 AM
Multiple Lesser Vigors won't stack.

TheFallenOne
2012-08-27, 05:56 AM
Why don't you hand out a Lesser Vigor each for Xaxhan, Daiya, Drasil and Shard while I check the lock on the door. Then, whoever has notable leftover damage gets a Cure Medium on top.
That leaves Daiya and Xaxhan free to loot Dura. Or maybe check the room for valuables, with luck and decent Appraise roll some of the collected artifacts have value(and aren't as hard to move as a big freaking squid). Dura we can just pick up whole on our way out.

Postmodernist
2012-08-27, 09:49 AM
That sounds good to me.

Sallera
2012-08-27, 11:08 AM
Nothing specific from that result.

Postmodernist
2012-08-27, 11:15 AM
Nothing specific from that result.

Yeah, I kinda figured. It's probably for the best, since time is a factor in this scenario. While it may sound like anathema to most D&D players, it might be best if we leave some of the loot behind. Though maybe Daiya should check real quick to see if any of the stuff is magical.

TheFallenOne
2012-08-27, 11:41 AM
The stuff here likely has solely value to collectors, which makes it hard for us to judge what is worth taking. We might just grab as much as we can on our way out before the whole building goes down and sort it out later. Some stuff may have little worth, or none without a way to authenticicate their origin(pottery shards likely). And even if something has worth, without expertise we're likely to get ripped off :smalltongue:

Though it gets worse; we're about to enter a library, where standard tomes will be mixed with rare or even irreplacable ones and we have no time to sort it out. Kinda sad.

Postmodernist
2012-08-27, 01:09 PM
Xaxhan is down 20 HP, so a Lesser Vigor and an ok roll on Cure Moderate should be enough to bring him up. Let's strip Dura quickly and toss her stuff in the haversack or bag of holding or whatever we have. For future reference, who typically carries that?

TheFallenOne
2012-08-27, 02:13 PM
I have the bag. Let's carry Dura whole and drop her when another combat starts. Stripping her of armor would take about a minute or so and Sallera's description makes it quite clear we oughta hurry.

TekHed
2012-08-27, 03:26 PM
If you're not at full, we can top off after we've really cleared this place and gotten what we came here for.

Is it worth it to pay for raising Vorgaard? Maybe having a grateful wizard owing us one? Or is it too costly to consider if we are to survive through the module?

Postmodernist
2012-08-27, 03:28 PM
If we can find him, I think it'd be worth considering. That heal was good for Xaxhan- he's down 5 HP, but the lesser vigor will refill him to full in a scant 5 rounds. As for dragging Dura, I think that sounds fine, especially since every other character is stronger than Xaxhan and will probably be the ones to have to do it.

TekHed
2012-08-27, 03:33 PM
actually only 1 round since I dolled out the lesser vigors first and Xax was the first of those...on the round he gets hit with the CMW he has just healed 4, so the very next round he tops off. :smallbiggrin:

Postmodernist
2012-08-27, 03:51 PM
Sweet! That works very well, then. How long does Lesser Vigor last? Will we have Fast Healing 1 for a while longer?

TekHed
2012-08-27, 04:01 PM
11 rounds...

MoleMage
2012-08-27, 07:37 PM
Daiya doesn't need both. She chugged a potion in combat and was only down 5 after that. Vigor is plenty, in the time it takes us to collect the stuff and leave I'll be topped off. Daiya points out the magic and collects it, as per usual.

TheFallenOne
2012-08-27, 07:51 PM
Drasil only took 16, no need to use CMW on top of Lesser Vigor.

MoleMage
2012-08-27, 07:55 PM
And GAH! I wish we could even just catch a good glimpse of the book (in Daiya's case, Blindsense/Tremorsense range). Once I've done that, I can use the mental tactimage (just made that word up, tactile+image) to cast Locate Object.

TekHed
2012-08-27, 10:31 PM
ok, so only 3 charges each. :)

TekHed
2012-08-28, 11:11 PM
And thus begins out final slog!

I know I'm pretty drained of resources...only an obscuring mist left, and a couple of power points...which I'll be saving for any resistance or resilience rolls; no further porting shenanigans from Shard this day.

Is anyone else thinking what I'm thinking? I'm thinking we bullrush the stacks onto the knights. How strong would we need to be to do that Sal?

Any chance Xaxhan has any Bardic Music left?

Maybe Grimm and Shard can go for the stacks, Drasil can bound ahead to provide a meatshield distraction for the goth chick while Daiya snipes her from range...

Hopefully if the bookshelves can keep those knights down for a round or two, the rest of us can close in and lop off the leadership...

Glad I still have some AP left too...

Sallera
2012-08-28, 11:26 PM
You can make a Strength check to try and push over one of the shelves; you won't know the DC until you try, though.

TekHed
2012-08-28, 11:30 PM
Hmmm...in that case since Diaya and Grimm are stronger, maybe Shard and Daiya take one and Grimm and Drasil take the other, with whomever rolls lower acting as aid another?

Do the knights appear to be human/living or can we not tell?

Sallera
2012-08-28, 11:38 PM
They're alive, as far as you can see.

TheFallenOne
2012-08-28, 11:43 PM
Shouldn't we move on the guy that actually has the journal? If we go for the shelves, we just advance two squares. Attacking C2 and C3 this turn brings us 5 or 6 squares forward.
Though you are quite right using a nonstandard attack is quite convenient long as we have no bardic buffs active.

TekHed
2012-08-28, 11:47 PM
If we knock the bookshelves on top of them before they move, we take out all three of them and can then move on the woman.

If we don't knock the shelves on them, her goons move to block us and we have to spend as many rounds or more dealing with them and she might get away...


...also keep in mind these are the crazy ones mad enough to set the building on fire.

Sal, no sign still of Vorgarrd's corpse?

as an aside, I was just looking everyone over and realized I am the only actual good party member; however we all share a neutral component...

Interesting.

edit: Oh I see what you mean now...have most of us double move up the center to Ethras...hmmm.

After thought, I still think it might be better to potentially take out as many guards as we can since they are going to dogpile and flank us as soon as we dogpile and flank Ethras.

You are the more experienced player though and you act first anyways so I'll leave it to you...maybe Daiya and I can knock the north shelves over and take out two of them, while Grimm and Drasil bound for the book?

MoleMage
2012-08-28, 11:56 PM
Daiya, in point of fact, cannot sense people farther than 30 feet away...unless they're enveloped in a magical aura. In which case she can sense them 120 feet away thanks to Arcane Sight.

TekHed
2012-08-29, 12:05 AM
So can we get a plan quick here? The three of us whose turn it is are all online now, so we can perhaps come to a consensus...

Curious if any of you would be interested in Skype chatting as well?

Anyways, rolling for maneuvers granted:

[roll0] Crusader's Strike
[roll1] Stone Bones

[roll2] Shield Block

[roll3] Mountain Hammer

Vanguard Strike

Postmodernist
2012-08-29, 12:06 AM
Xaxhan is good on Bardic Music; he actually has three uses left since they're level/day. He used one DFI in the first fight, then an IC and DFI in the second. The issue is that he's out of Badge of Valor uses and 2nd level spells. He has two 1st level slots remaining, and can burn both of those with Versatile Spellcaster to drop a Glitterdust if necessary, although our opponents aren't exactly ideally positioned for such a tactic. He can also burn all six of the 0th level slots for three 1st level spells, one of which would definitely be for Inspirational Boost. Improvisation is a potent buff, and could help out Xaxhan in combat, but I'm not sure it'd be the best way to spend a round. Charm Person, on the other hand, could pull one of the baddies out of the fight for us, if only temporarily.

So... my tentative plan for Xaxhan is: I-Boosted DFI for round one, probably followed by IC in round two. I'll probably blow the last Bardic Music on Snowflake Wardance in order to actually be useful in melee, and then take things tactically as they come. Possible responses will be contingent upon circumstances, but I'm considering the Glitterdust, ranged attacks, and possibly a tanglefoot bag or two.

Comments? Anybody else have any plans? Did I just give my whole game plan away to Sal?

TekHed
2012-08-29, 12:09 AM
To Sal, yes. To Ethras, no. :smalltongue:

TheFallenOne
2012-08-29, 12:16 AM
Try the shelves if you want; it might be a good call or not, as it isn't really possible to judge either difficulty or usefulness of effect with the information we have. From that, I'd conclude no more than one or two should try it, just in case the payoff isn't worth it. It might be a matchwinner, but metagaming a little, do you think they'd design the seemingly final encounter of the journal chase so it can be trivialized in the first turn of combat?

I will try a Mountain Hammer on one of the Cs, them being flatfooted makes them rather tempting targets for my main damage strike.

MoleMage
2012-08-29, 12:18 AM
Daiya's down to one each in 2nd and 3rd level spells, but I can magic missile aplenty, and still haven't burned my sword charge. Grimm, you still want a slashing weapon? Does 3d8+6 extra damage if you discharge the Inflict Serious Damage on it. I'll need it back after we're done tearing up the claw, but since time is of the essence...

EDIT: I could light a bookshelf on fire. That's helpful, right?

TheFallenOne
2012-08-29, 12:21 AM
Too late for that, we'd have needed to switch earlier. Also, I lack EWP, so I'd have to remove the shield.

The slashing part was mostly only important long as zombies were around anyway :smalltongue:

Postmodernist
2012-08-29, 12:24 AM
So the first round plan is to simply take advantage of the drop on them, and then see how they respond? Xaxhan must have rolled poorly for initiative, so the first buffs won't go up until before your next attacks. We want DFI first?

TekHed
2012-08-29, 12:31 AM
Okay so Grimm is going to Mountain Hammer a Knight...may I suggest C3?

I was going to have Shard go for the north shelf...but that runs the risk of the knight being stronger and pushing it over onto Shard...still, perhaps if he is otherwise occupied by Grimm he won't be able to respond...so yeah, north shelf.

Will Daiya help me?

TheFallenOne
2012-08-29, 12:35 AM
C3 it is. Though if I knock him out you may want to try the southern shelves instead, no guarantee they will domino on C1.

TekHed
2012-08-29, 12:39 AM
Do eeet!

Though with Sal updating after all of us there isn't really a way to tell. Maybe Sal would allow for Shard to see whether Grimms strike drops him first and I can have an if/then clause for my action post.

Poooost!

MoleMage
2012-08-29, 12:44 AM
Shard can call for Daiya to help and she would. If he doesn't, her first instinct would be to take cover behind the south shelf, draw her sword, and fire a magic missile at C2. Then if Shard begins pushing, she'll catch on next turn and help.

TekHed
2012-08-29, 12:47 AM
I think by next round they will have moved out of the stacks.

Fallen, that was a borderline roll...you think it is enough with them flatfooted, or are you going to burn an AP?

TheFallenOne
2012-08-29, 12:52 AM
20 vs FF AC borderline? Even with fullplate and heavy shield they'd need some enhancement or deflection for that to miss.

TekHed
2012-08-29, 12:52 AM
botched my syntax: [roll0]

TekHed
2012-08-29, 12:53 AM
and an AP on top: [roll0] fooey

Postmodernist
2012-08-29, 12:55 AM
Since we're all on, should I post? Sal's minions will go before Xaxhan does, but my action is pretty much "stand there and buff everyone." It'll only be 3d6: standard bard, Song of the Heart, and Inspirational boost. Next round will be +3/+3.

TekHed
2012-08-29, 01:02 AM
I don't see why not. 3d6 is better than nod6

TekHed
2012-08-29, 12:26 PM
@Mole: Daiya is at Str 16 so you roll 1d20+3, +possibly an AP. I'm hoping you roll higher so Shard can count as an aid another. If not we have at least a DC 15, though I'd not be surprised if it was higher...

Sallera
2012-08-29, 07:13 PM
See, even your opponents get strings of horrible luck sometimes. :3

TekHed
2012-08-29, 07:22 PM
Heh. :smalltongue:

Looks like we have ourselves a few swordsages...should be fun!

Glad the bookshelf strategy worked...Grimm and Drasil should be able to take out C1 this next round it seems (though it may be harder now that they have acted and get +Dex and Wis to AC....might I recommend an Emerald Razor? :smallbiggrin:)

Sal, the cases are tall enough to domino? That is helpful...we may need to knock them all down to bring Ethras to our level.

Shard is still without flight for another level or two, and 2 PP isn't enough to port me up 20 feet, meaning I'd eat an attack while pulling myself up, if that is even possible...

Perhaps Daiya and Shard should spend the next round rushing towards E's bookshelf to pull it over?

TheFallenOne
2012-08-29, 07:34 PM
Iiinteresting... Looks like Sallera is spicing the NPCs up a little. Well, that's one Shadow Garotte and Shadow Blade wasted, given the Swordsage's inferior recovery method that's a good start.

I could probably take out C1 with a flanking Emerald Razor, but then there's no enemy in range left for Shard. Perhaps I'll go at Ethras instead with throwing hammer or bola, just give me a moment to ponder the chances given the penalties.

TekHed
2012-08-29, 08:13 PM
Okay. Yeah...Daiya can whittle away at her with magic missiles and scorching rays (provided she gets close enough to sense/target her).

Feel free to close in and throw fire bombs and whatnot at her, and leave C1 (and shortly C2 I imagine) for Shard and Xaxhan...

TekHed
2012-08-29, 08:35 PM
Those rolls outta drop him good...well maybe not if they have both dex and wis at 18...that would give them a touch AC of 18...

I take it you decided the range penalties weren't worth it?

I still think you and Daiya have the best ranged options to go after E.

If you like though I can close this round and try and bring down more bookshelves, or maybe just push over the northern stacks so she has no other high place to climb to once we pull down the last one (though may need to get the ones on the south wall first, which means pulling over the Eastern one that has it "locked" in place...)

Can't wait to start getting more Bull's Strengths and eventually Divine Power...Shard isn't so buff normally...Grimm and Daiya are both stronger...

By the by Mole, how come Daiya's hps are so low? Even with the frail trait, you should have a cap of 32... (unless we're not doing average per level, but I thought we were...)

MoleMage
2012-08-29, 11:33 PM
I was thinking of using Tremorsense to kill rubble guy before he can free himself. Should I not stabbith him?

TekHed
2012-08-29, 11:50 PM
Well Shard can stabbith him while he is prone this round as well...but only Daiya has the range to start softening up Ethras...I suppose you can't target her though until you get closer eh? Or can you target her magic items? I don't know if Sal has specified that yet...

Sallera
2012-08-30, 09:42 AM
Yeah, Daiya can find Ethras through Detect Magic if she gets within 60ft. Any minute/level buffs you put up before engaging the first group would have worn off by now, though.

MoleMage
2012-08-30, 09:52 AM
Magic missile it is then.

TheFallenOne
2012-08-30, 09:57 AM
I take it you decided the range penalties weren't worth it?

Jup. Plus, nonproficiency on bolas and cover from elevation, and SS tend to have decent touch AC.

Let's see how Ethras reacts. A Shadow Jaunt could really ruin our day, but if worst comes to worst like that we at least took away their best chance to leave the island.

MoleMage
2012-08-30, 10:00 AM
[roll0]

Les try that again...

TekHed
2012-08-30, 10:29 AM
Minute/level buffs for Shard too? His last 3 minutes...

Sallera
2012-08-30, 10:39 AM
Well, naturally, if the six-minute buffs have worn off, the three-minute ones will have also...

TekHed
2012-08-30, 01:18 PM
Ah, well in that case, Shard would have given himself an extra vigor charge after the first, and spent one of his two remaining pp to reactivate force screen just prior to entering the room (so still AC 27).

TheFallenOne
2012-08-30, 01:22 PM
Do you really need it? 2 turns is 2 turns, and we're in a rather big hurry.

TekHed
2012-08-30, 01:38 PM
Well the force screen could be done as part of my action just prior to entering the room (i.e. along with that move action)

On second thought, since we are pressed for time, rather than do the vigor charge, I'll just pop one of the healing potions I took from the Claw in Q'barra (again while walking down the corridor)

Cure Moderate Wounds [roll0]

And yeah, if Shard's Bear Endurance expired (activated just after we entered the mansion after the first fight outside) then Shard would be down another 12 hps which is no good...

Since Shard popped his vigor last, depending on how many rounds it took us to walk down the corridor, he might still have fast healing 1 for a few more rounds which is nice, though after that Crusader's strike he will be at full now.

Postmodernist
2012-08-30, 02:48 PM
Good solid hits from everyone, I presume. Do you want Xaxhan to even bother with IC? We've probably either dropped or nearly dropped C1 & 2. Shall we reevaluate the plan in the face of success?

TheFallenOne
2012-08-30, 02:59 PM
Slowing down or restraining Ethras would be a good call. Can you pull off another Glitterdust with Versatile Spellcaster? I myself am contemplating a tanglefoot bag next turn, though a lot of sudden damage might do as well.
The important thing is: once Ethras knows the fight is hopeless, she should either be unable to run or dead.

Postmodernist
2012-08-30, 03:08 PM
Glitterdust is a no-go, since I only have one 1st level spell remaining. Sadly, you can't sacrifice anything other than slots one level below the desired spell, or I'd happily burn as many 0th level spells as necessary.

Xaxhan could also toss a tanglefoot bag, which was something I was considering as well. Alternately, he could go Snowflake Wardance and try to finish off either of the remaining mooks while our heavy-hitters focus on Ethras.

TheFallenOne
2012-08-30, 03:16 PM
You're way too far away to have a chance with a tanglefoot bag I fear. Hella distance penalty, against someone with dex and wis to AC.

Postmodernist
2012-08-30, 03:19 PM
You're way too far away to have a chance with a tanglefoot bag I fear. Hella distance penalty, against someone with dex and wis to AC.

He could 30' move and blow a swift teleport for ten more feet. Still, you're probably right, even with a touch attack. If you want Grimmgang to peel off and engage, Xaxhan can probably whittle down C1, and he almost certainly can with Drasil's help.

TekHed
2012-08-30, 05:10 PM
Yeah Drasil and Grimm need to close asap with Ethras (we may still need to take down the bookshelves), and Daiya should keep pummeling her from range

If you can get her on the ground Shard can help, but I suggest everyone with range go for the book...Shard can deal with C1 or C2 if they are still standing after this round. Don't let her get away!

If Xax can't attack from range just yet (via crossbow or whatever), then an IC is still probably worth it, since they have higher ACs than the average mooks.

Shard probably doesn't need too much more help to finish them off, but I also don't want to begrudge you your snowflake wardance if you've been hankering for some melee...

Postmodernist
2012-08-30, 05:14 PM
So what's the consensus? IC or join in the fight?

TheFallenOne
2012-08-30, 05:19 PM
As you feel like. We don't need to debate every action in OOC really.

Postmodernist
2012-08-30, 06:06 PM
Fair enough. Tactics have always been hotly debated in my usual groups, and so I often try to keep tendency that alive in PbP. You're probably right, and we're over analyzing. Still, it's better than "just kill it with your sword!"

TekHed
2012-08-30, 06:21 PM
Well in any case Xax acts after the baddies (or whomever is left standing anyways) act, so it may be moot.

There is a decent possibility that C1 and C2 just bought the farm before Xaxhan acts anyways...

..maybe Sal should update first before you Posty, so Xax can make the informed choice he actually would make.

Postmodernist
2012-08-30, 06:46 PM
That was my plan.

Sallera
2012-08-30, 07:09 PM
Apparently she's trying to make up for her failure.
Crit confirm: [roll0]
Extra damage: [roll1]

TheFallenOne
2012-08-30, 07:27 PM
O.o

Luck is a fickle mistress.
Good thing I have a decent amount of HP. That was one point short of me having to roll for massive damage by the way.

So... a ranged-Sage build, likely good at using terrain to evade? Interesting concept.

TekHed
2012-08-30, 07:39 PM
In any case, looks like our other targets are down. Do what ya can Posty!

Shard is useless at range...shall I have him topple the other bookshelves first, or close in and try and pull over the one she is standing on the round after?

Edit: good to pop an obscuring mist perhaps, or no?

TheFallenOne
2012-08-30, 07:57 PM
28+21. The 26 was the attack roll.

Obscuring Mist will make it easier for her to slip away. Knocking down the shelves is a better idea, as I think she will try to keep her distance from us.

TekHed
2012-08-30, 08:06 PM
You got it boss!

Stacks are coming down...need to close in so she cant get away without triggering AoOs...

TekHed
2012-08-30, 08:17 PM
On second thought...Grimm is one love-tap away from being a dead Dwarf...Shard can move action draw his wand and pop Grimm with a CMW if you like...

TheFallenOne
2012-08-30, 08:22 PM
That would be nice, but it's touch range, and moving, drawing wand and using it is one move action too many. Though with a Dimension Hop you could pull it off if you have the PP left. If not, the charges from my belt will have to do.

TekHed
2012-08-30, 08:27 PM
IIRC you can draw a wand like a weapon as part of a move action, and Grimm is within 30' of Shard, so I move/draw, then standard action activate...




Draw or Sheathe a Weapon

Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.

If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.


Healbot, INCOMING!!! :smallbiggrin:

TekHed
2012-08-30, 11:06 PM
We're posting a bit out of turn, but I think it's now Ethras's turn again.

Grimm has acted twice, Daiya twice, Xaxhan twice, Ethras twice, and now Shard thrice...

Sallera
2012-08-30, 11:11 PM
No, no one's out of turn. It's all the same as usual.

TekHed
2012-08-31, 12:19 AM
What I meant was that the posts themselves were out of order. I think.

TheFallenOne
2012-08-31, 07:19 AM
That doesn't matter, really.

Back to 30 HP, that was a nasty hit. And I bet she has Sudden Recovery to do the same thing again.

Postmodernist
2012-08-31, 01:04 PM
Ok, this question is completely unrelated, but you guys are cool, so I'll ask you.

I've been invited to join an 8th level Eberron gestalt game that seems moderately high powered. I'll be playing an evil drow paladin of tyrrany/crusader/ruby knight vindicator//lolth-touched binder. He's basically primary melee with some weird binder utility stuff, and he is deeply dedicated to being evil and such. For feats, I'm thinking Power Attack, Extra Granted Maneuver, Battle Blessing, and Improved Binding (free Binder feat). I'll have access to at least two more feats through flaws.

My question(s): what feats should I shoot for, and what cool weapon(s) should I look to wielding. I want the character to be flavorful and distinctive, if not necessarily uber-optimized. Run wild with it, and if Sal would prefer, we can take it to PMs or something instead of clogging his OOC thread.

TekHed
2012-08-31, 01:30 PM
A whip with scorpion stinger on the end?

Postmodernist
2012-08-31, 01:38 PM
A whip with scorpion stinger on the end?

In the Races of Eberron book there's the Drow Skirmisher feat, which grants use of the Xen'drik boomerang, scorpion chain, and drow long knife as martial weapons, along with some minor bonuses. I'm definitely considering a reach weapon, but I'm uncertain as to whether or not it's worth spending a feat. Currently, I'm contemplating something like a glaive/ranseur/guisarme, flavored as a scorpion's sting or the like.

TheFallenOne
2012-08-31, 05:23 PM
If you're going to advance paladin casting through RKV I recommend considering a dip into Pious Templar first. Faster casting progression(though needs a bit leeway to make Battle Blessing apply) and Mettle is a damn fine thing to have.
You need True Believer for that class. Look through the relics in MIC, there are some interesting things there that add a lot of flavor to a character. I for example have a Paladin of Freedom of Thor with a Belt of the Champion. Perfect fit.

Postmodernist
2012-09-01, 08:13 PM
I made a thread here. (http://www.giantitp.com/forums/showthread.php?t=254171) We can redirect advice that way. PT is a decent class, but it's a tad limiting, and I prefer RKV a bit. Still, it has nice feat prerequisite synergy with KotSS.

As far as IC strategy... we're just waiting on Sal to post now, right?

TekHed
2012-09-01, 08:21 PM
Yep! Just waiting for Sal to choke a bitch roast a bitch post.

TekHed
2012-09-02, 01:45 AM
Dance of the Spider...I had a feeling...

So Shard isn't going to be much help on offense from here on...I'll healbot the rest of you as much as possible...time for the ranged folks to take over.

Also, we may have a bit of an issue escaping from the fire in this room. :smalleek:

TheFallenOne
2012-09-02, 06:40 AM
you will, I can just take the window and climb my way to safety :smalltongue:

hrm, I better take an action point to take her down lest she takes the same escape route [roll0]

TekHed
2012-09-02, 07:15 AM
With the chain shirt in her description, I'd guess we are looking at an AC of 21 or 22...

Any chance we can do the rope climbing deal to get away? Drasil might have trouble too...

MoleMage
2012-09-02, 12:43 PM
Don't think an action point is gonna help me here.

And as for escape, Daiya habitually prepares Feather Fall. I've still got one 1st level spell left. I can affect six targets with it: Daiya, Shard, Xaxhan, Drasil, Grimmy is only 5.

Postmodernist
2012-09-02, 01:12 PM
As a Silverbrow Human, Xaxhan can feather fall himself twice a day.

TekHed
2012-09-02, 03:27 PM
Hmm...helpful! Since Shard doesn't breath, no need to swim. :smallbiggrin:

TheFallenOne
2012-09-04, 06:03 AM
Been over two days since the update guys. Don't just post in the OOC.

TekHed
2012-09-04, 06:33 AM
By my reckoning, we are on the fourth round now, Shard has acted thrice, but Xaxhan has yet to take an action for the third round. In the fourth so far Daiya and Grimm have both acted (and likely both missed).

So...Posty needs to post an action for round 3. Then Sal can post for Ethras, as Shard is delaying until after her to heal us, then it will be Xaxhan's turn again for round 4.

Posty
Sal
Me and Posty again
Then we'll be at the top of round 5...

Postmodernist
2012-09-04, 08:56 AM
I thought I was waiting on MoleMage for an update on Daiya. I'll post shortly.

Sallera
2012-09-04, 09:04 AM
Don't bother with counting rounds that way, Tek. It's just enemies - all of you - enemies - etc. after the first half-round.

Postmodernist
2012-09-04, 09:53 AM
Hmmm... AP or no on that roll? Assuming swordsage, she's probably got a pretty high touch AC. Might need as little as a 3, but could need as much as a 5 or 6 on the AP roll to make it count. Whaddya think?

TheFallenOne
2012-09-04, 10:16 AM
You didn't include the -4 distance penalty in the roll. With that, I doubt an AP will make a difference unless you roll a 6, and even that might not be enough.

TekHed
2012-09-04, 12:09 PM
Don't bother with counting rounds that way, Tek. It's just enemies - all of you - enemies - etc. after the first half-round.

I get confused otherwise! Especially in this case where Xaxhan was a round behind us in terms of actions posted. It helps me keep things sorted as far as who has acted and in what order things apply.

I'm still Delaying until after Ethras Sal, so you can post and then Shard will heal anyone who might need it.

Sallera
2012-09-04, 12:26 PM
As always, I'll update after work.

TheFallenOne
2012-09-04, 08:42 PM
Grr, outside Skirmish range...

Does poison have an expiration date or would those arrows I got way back in the temple still work?

MoleMage
2012-09-04, 08:50 PM
And to make that stick, here's an AP:
[roll0]

TekHed
2012-09-04, 09:10 PM
Awesome, finally someone is going to knock that spider off the wall!

Will post IC when I get home later...

Sallera
2012-09-04, 10:23 PM
Eh, it probably does, but it hasn't been that long. Go ahead and use them.

TekHed
2012-09-04, 10:52 PM
We've been glossing over travel time, but how many weeks has it been since page 1 post 1?

Travel time from Sharn to Adderport
Travel time from Adderport to Jungle Temple
Time spent in Jungle, including errands back to Adderpprt
Travel time from Jungle Temple back to Adderport
Travel time from Adderport to Regalport
Travel time from Regalport ro Vorgaard's estate

...?

Home for a second but off to work (I often work nights). Expect a post from me in ~3-4 hours.


Meanwhile if Grimm or Posty want to act again it won't affect my turn.

Sallera
2012-09-04, 11:15 PM
Four weeks and three days since the start of the game.

TekHed
2012-09-05, 12:20 AM
Yeah not long at all! And Qbarra when we got the poison was maybe a week in...

TheFallenOne
2012-09-05, 09:03 AM
Damn should have gone with a mundane arrow :smallsigh:

I know 20 isn't enough and I'm reluctant to use another AP, but we just can't risk her running for it [roll0]

Postmodernist
2012-09-05, 09:14 AM
My 16 isn't going to be enough, either. We need to re-evaluate this battle plan. We've been steamrolling everything else up to this point. Suggestions? I think debuffs might not be a bad idea, and any direct damage (magic missile, etc) we can guarantee should help, too.

TekHed
2012-09-05, 09:36 AM
I wouldn't say steamrolling exactly...every single one of us has been close to death at least once so far, and we're burning through APs like crazy.

I'm going to heal Xaxhan this round because he is severely hurt. Daiya can cast another magic missile, but I think she has a scorching ray that might do more damage. EDIT: Should I not? If I recast True Strike this round I can maybe get her next round, but that runs the risk that she targets Xaxhan again with something nasty and lethal...

Next round, if no one is nearly toasted again I can use my Pearl of Power to recast Truestrike, and if one of you gives me a bow I can shoot her down...cuz that spell is the only way I'll hit her. Trouble is that is still two rounds away. Hopefully Daiya can hit her in the meantime with some spells. After all Swordsages aren't usually known for their massive hit point total...

Otherwise I've used almost all my combat spells for the day and don't have any debuffs.

One thing I would say is have Xachan take a 5 foot step back, so Shard can reach him for the incoming healing.

Postmodernist
2012-09-05, 11:13 AM
I am totally fine with healing, so I'll make the move. I'm thinking Xaxhan may cast Improvisation this round. The question is then whether or not to use the bonus points on another tanglefoot bag or just a regular arrow shot. I suppose we'll see what next round's results are.

Postmodernist
2012-09-05, 07:40 PM
Tek! Xaxhan and Shard could pass Xax's bow between them! Xax could cast Improvisation and pass the bow, Shard fires, then hands it back and casts True Strike while Xax fires. It's every other round, but at least we'll hit.

TekHed
2012-09-05, 08:30 PM
I can only do the Pearl of Power trick once, so I'll be able to get one shot at her. After that Xax has a better chance of hitting her than Shard does.

TekHed
2012-09-05, 08:56 PM
Double post because I think it deserves it's own mention: While it has been a bit over a month in game time, we've now been playing for just over a month short of 2 years.

Nice when PbP games work out, eh? :smallbiggrin:

MoleMage
2012-09-05, 10:17 PM
I'm all out of magic missiles if I want to keep a feather fall. Daiya wants to get out alive and doesn't like to use up all of her utility spells, so that's not metagaming planning either. I'll try a Hold Person next round if something different doesn't happen. Swordsages aren't known for Will Saves, are they?

TekHed
2012-09-05, 10:35 PM
Actually they are...good will save+Wisdom class synergy means they will have a high score even before counting magic items, and Moment of Perfect Mind is a huge boost to their Will Saves and is a first level maneuver...given their high level of maneuvers known there is a very good chance she took it. If she is level 6, has max ranks in Concentration and an 18 or higher wis with magic items, and a masterwork tool, she could make a Will Save as an immediate action with a bonus of as much as +15.

Scorching Ray is probably going to be more useful, if you think you can hit her with a touch attack...

TheFallenOne
2012-09-06, 08:56 AM
Keep in mind you can't 5 foot step through difficult terrain. So Xaxhan has to take a move action and draw the bow as part of the move, then attack.

TheFallenOne
2012-09-06, 07:14 PM
Oh bother...

How's the climbability of the wall? Long as there's anything as handhold, bricks, sconces, strong curtains, I should be able to beat the DC.

I suggest the others evacuate the building and try to catch Ethras outside while I chase after her.

[roll0]

Sallera
2012-09-06, 07:34 PM
Stained glass should be no trouble for Grimmgang to climb.

TekHed
2012-09-06, 07:44 PM
Good girl Drasil!!!

And...yeah. Now *this* is why flying is necessary.

So...feather fall out the window and head to shore? She must be hurting to have fled, and given the time it takes to climb without spider climb she will have a significant lead. Do you really think Grimm can catch her and finish her so we can get the book? It's a good thing you trashed their ship. At least she won't be able to get away that way, but we may have a protracted hunt/search/chase across the island...

TheFallenOne
2012-09-06, 07:54 PM
I have a slower climb speed, but once we're on the roof things are equal and hopefully I can keep her in my sight. And it might be she falls unconscious when the secondary poison(1d6 con) kicks in.

Go through the windows or back the way we came and soak up the fire damage; if you move fast it should be tankable I think.

TekHed
2012-09-06, 08:06 PM
Hmmm...maybe. Double moves through the fire, then heal after? I'm concerned that the building is coming down, in which case it might not be so easy, or Shard might get trapped by a timber. Probably a better bet to take the sea route. Forgot about the Con poison...might take a minute though. ;)

Postmodernist
2012-09-06, 08:17 PM
When Ethras left, did she go down or up? It's not like she can get very far, what with her transportation gone.

Sallera
2012-09-06, 08:44 PM
She went up.

TekHed
2012-09-06, 09:03 PM
Okay, well let's keep on posting!

Edit: posted.

Beware Fallen...if she knows you are coming, she may take a round to recover that Dwarf barbecuing maneuver...

Postmodernist
2012-09-06, 10:28 PM
That heal puts Xaxhan at full. He's going to tray and climb up after Grimmy to support him.

Sallera
2012-09-07, 12:17 AM
Alright; the DC for the window is 25. Also note that you won't get the heal if you move out of reach this round, since that won't happen until next round.

TekHed
2012-09-07, 12:26 AM
That's a decent DC there...

TheFallenOne
2012-09-07, 05:39 AM
At least no problem for me :smalltongue:

Don't forget taking Dura's corpse with you.

TekHed
2012-09-07, 06:46 AM
Roger that!

TheFallenOne
2012-09-07, 07:13 AM
gleep :smalleek: someone bring my shield, almost forgot about it. That thing is worth good money.

Postmodernist
2012-09-07, 08:00 AM
Alright; the DC for the window is 25. Also note that you won't get the heal if you move out of reach this round, since that won't happen until next round.

Screw it. We need the book, Grimmy needs backup, and anything else is admitting defeat. I'll adjust so he's back down to 26 HP on the sheet, otherwise I'm going after Ethras, too. What's the point of having a racial feather fall ability if there's no chance you'll use it?

TekHed
2012-09-07, 08:52 AM
Good luck...you're going to need every bit of that +12 luck bonus, and maybe an AP or two...

TheFallenOne
2012-09-07, 09:30 AM
The hole is 30 feet up, and you move at quarter speed(half if you take a -5 penalty). I'd let a rope down once I'm up, but I don't think I should as I have the best chance of catching up with her and don't have a turn to sacrifice.

Postmodernist
2012-09-07, 07:47 PM
Is anyone else going to take any actions (buffing Grimmy, say) before we update?

TekHed
2012-09-07, 09:32 PM
Shard doesn't have any buff spells left...just an obscuring mist, or True Strike, but that is a self buff that has to be cast the round before. Really not much I can do at this point, though I don't mind playing healbot like I did this battle when it is needed.

MoleMage
2012-09-07, 10:51 PM
I'm a terrible buffbot. Self-buffs and Feather Fall only here too.


EDIT: Can hand him an Inflict Spell though.

Sallera
2012-09-07, 11:03 PM
Well, I've got two rounds of actions from half of you already, so I may as well tell you that you won't see anything change after the first round. If I can get Xaxhan's second action and Daiya's two actions, I'll update.

Edit: Magic Missile requires you to be able to see the target. I've been lax on target spells with Daiya for obvious reasons, but you'll still need to at least have line of sight.

TheFallenOne
2012-09-07, 11:15 PM
No on the sword. I can't climb with it in hand and I don't want to use a move action to stash it.

Once out the hole I hide and move silently, she may be above healing or recovering maneuvers, not expecting such swift pursuit.

[roll0]
[roll1]

TekHed
2012-09-07, 11:16 PM
Ooh! Yeah...give Grimm your badass spellsword...

...ninja'ed by Fallen's refusal. :smallconfused:

TheFallenOne
2012-09-07, 11:56 PM
Every move action I use on anything but moving is another 30 ft lead she has on me. Unless she stands her ground in a dramatic rooftop fight atop the burning estate(which would be pretty awesome) I'll have to finish her with the bow anyway.

MoleMage
2012-09-08, 12:08 AM
Damn. Then I'll change my actions to offering sword, breaking window, and preparing to cast Feather Fall as Shard, Daiya, and Drasil jump. I'll go edit that now.

Postmodernist
2012-09-08, 09:40 AM
Moving at half speed, if Xaxhan takes 2 move actions, he'll get to the roof, yeah? How many Climb rolls will that necessitate?

Sallera
2012-09-08, 01:39 PM
Climbing is at quarter-speed, unless you take -5 to your roll. It's one Climb check per move action. The hole in the window is 30ft up, but the roof itself is 40ft above ground level, so it would require a total of 6 checks to reach, or 3 with the penalty.

TekHed
2012-09-08, 01:42 PM
Yikes...:smalleek:

Postmodernist
2012-09-08, 02:25 PM
This is where Spider Climb would be awesome to know. Hmmm... can I get a quick summary description of the wall? I'm assuming I'm looking at a flat DC 15, though it could be as high as a 25. These are, of course, before the penalty. I've got a -8 between ACP and going quickly, and only 12 bonus points to distribute over three checks. This doesn't look great, but what other possibilities are there? I am super open to suggestions.

Sallera
2012-09-08, 03:17 PM
The wall is undecorated and effectively unclimbable; the DC for the window, as stated above, is 25.

Postmodernist
2012-09-08, 04:00 PM
So, Xaxhan mathematically CANNOT make it, even with the bonus. What about the prospect of casting Improvisation while in mid-climb?

Never mind, he can't do it. Improvisation gives only +12; with -8 in modifiers, he can't possibly hit more than a DC 24. He could go 1/4 speed with only a -3, but it'd take at least 6 rounds. The fight would be over by then. Damn.

We need a new plan. Xaxhan still has the Improvisation bonus... maybe Rope Use to try and snag an outcropping from the room? Do we have a grappling hook or the like?

TheFallenOne
2012-09-08, 04:03 PM
I do, but I can't give it to you cause that would cost a move action and I won't slow down for anything, not even grandma Thunderbreaker on fire.

Postmodernist
2012-09-08, 05:37 PM
Can Xaxhan use his whip to Indiana Jones himself up?

TekHed
2012-09-08, 08:49 PM
See, now this is where the designers failed, when it comes to Action Points. Action Points are supposed to simulate the "pulp" aspect of Eberron, but adding only a single D6? Half the time it won't make a difference.

A better system for pulp style is Adveture!'s dramatic editing system. I'm in another Tome-based Eberron game where we gain an AP for every three posts, and more for making really dramatic posts that impress the DM...we can bank up to 60, an if you blow eough of them you can basically guarantee success when you need to pull off something like an Indiana Whip-trick.

But, oh well...

Does Daiya have some rope? What about instead of casting Improvisation, Xaxhan casts Rope Trick, to make the rope shoot up and be extra climb-able?

TheFallenOne
2012-09-08, 09:06 PM
no one of us has Rope Trick available :smallconfused:

TekHed
2012-09-08, 09:08 PM
I thought maybe Xax had a trick to get any low level spell or something...

MoleMage
2012-09-08, 09:27 PM
The spell you're looking for is Animate Rope. Rope trick is extra-dimensional hiding.

TekHed
2012-09-08, 09:40 PM
But can Xaxhan use his Bardy-tricks to gain access to it now, when we need it?

Postmodernist
2012-09-09, 09:17 AM
Xaxhan is out of level 1 spells and he doesn't know Animate Rope. I can tell you this, though: the first expanded knowledge type spell he is getting once it shows up in the Lyric Thaumaturge levels he'll be taking: FLY.

EDIT: Xaxhan even has one more swift teleport, but it'll only get him 10'. Grrrr... I'm going crazy trying to figure out a way to help Grimmy.

TheFallenOne
2012-09-09, 09:37 AM
You can't, I have to go up there alone if we want to catch her. Best thing you could do is rip the healing wand out of Shard's hands and give me another dose so I can take a bit more punishment.

If you move fast you may be able to intercept her on the way to the sunken boat, but I try to finish her beforehand.
and again, someone bring me shield

Postmodernist
2012-09-09, 09:56 AM
You can't, I have to go up there alone if we want to catch her. Best thing you could do is rip the healing wand out of Shard's hands and give me another dose so I can take a bit more punishment.

If you move fast you may be able to intercept her on the way to the sunken boat, but I try to finish her beforehand.
and again, someone bring me shield

Gotcha. You want Lesser Vigor or CL(M?)W?

TheFallenOne
2012-09-09, 10:06 AM
Medium, thtat's what Shard has in his hands right now