Draconi Redfir
2012-08-19, 01:25 PM
TL/DR / Summery below second table.
Long ago there was a tribe of necromantic shadow-worshipers, who due to their various practices and religious beliefs, found that the positive energy commonly used for the sake of healing no longer affected them, they were completely immune to even the most powerful of healing spells available at the time. With little other choice, the people of the tribe turned to the magic they had been mastering their entire lives, Necromancy, for the sake of healing.
Thus the dawn of the Shadowlimb, While still rather rare, the people of the tribe where frail and inbred, falling off a tree could cause major damage to one's arm or leg, something they were incapable of healing even with their best doctors. And while true creation of the undead was still beyond them the tribe had the power to resurrect specific bodyparts and connect them to the owner's brain. Using this, repairing or reattaching a broken or severed arm was as simple as securing the arm back on, and bringing the arm back to life as a sort of proto-undead, full control of the arm was then given to it's owner with a mental link, and it could move about as if nothing had happened, with no pain.
Just as their are many bodyparts in the body, their are many different kinds of shadowlimb, and of coarse, some things that can absolutely not be brought back as a shadowlimb.
{table=head]Type | Example | Bonus | Penalty
Minor | Fingers, toes, nose, ear, other small extremities | retain use of minor bodypart. | -0.5 per shadowlimb to relevant skill checks
Major Minor | Thumb, big toe, hand, foot. other small-ish but important bits. | Undead effect, retain use of major minor bodypart | -4 to relevant skill checks per major minor shadowlimb
Major | Arm, forearm, joint, leg, thigh, wings, Other large body parts. | Retain use of major body part. undead effect, +2 to Str or Dex. | -2 to Con, -6 on related skill checks, -2 Dex or Str depending on +2 bonus given.
Organ | Lung, liver, kidney, large intestines, heart, any organ that has a backup or performs a simple job. | Retain use of Organ | -2 on fortitude saves against poison or disease, -2 Con
Impossible | Brain, stomach, head, neck, other body parts that cause instant death upon destruction or perform a complicated job. | N/A | N/A
[/table]
Forms of Shadowlimb:
Minor Shadowlimb:
Examples: Fingers, toes, noses, ears, and other small extremities.
Benefits: Minor shadowlimbs are often small and weak, so the most one will get in terms of a benefit for a shadowlimb will be the ability to continue using the bodypart.
Penalties: While small, Minor bodyparts are often very important for every day life, such as fingers, toes, and earlobes. As such, given their now stiff and mostly-numb state, minor limbs provide a -0.5 penalty on skill checks involving that bodypart. To put it simply, if you posses one undead finger, you can still make use rope checks without any real penalty. but if you posses two or more undead fingers, you will suffer at least a -1 penalty to use rope checks and other checks which require fingers to perform. Other body parts, such as ears and noses, would provide penalties to listen and scent checks respectively.
Major Minor Shadowlimb:
Examples: Hands, feet, thumbs, big-toes, and other small-ish but largely important bodyparts.
Benifits: Ability to use bodypart again, and an Undead Effect
Penalties: -4 to all relevant skill checks per bodypart. Includes swimming for both hands and feet, searching for hands, moving silently for feet, ETC.
Major Shadowlimb:
Examples: Arm, forearm, leg, thigh, knee, elbow, wings, other large body parts.
Benefits: Ability to use limb again, an undead effect, and either +2 Str or Dex, either owner's choice or randomly determined by D2 roll.
Penalties: -2 Con, -6 on related skill checks per major shadowlimb. -2 on either Str or Dex, depending on what the player chose for the bonus. If the player chose +2 Str, they also gain -2 Dex, and vice-versa.
Organ Shadowlimb:
Examples: Lung, liver, kidney, large intestines, heart, any organ that has a backup or performs a simple job.
Benefits: Retain use of organ.
Penalties: -2 to fortitude saves against poison or disease, -2 Con
Undead effect:
Many undead have unarmed touch attacks such as paralysing touch and chill touch, similarly many undead limbs also have a possibility of gaining one after their creation. These effects are usually harmful however, so undead arms or legs are usually kept covered with gloves or other forms of clothing to provide protection to both the bearer and those they know.
Major-minor and Major Shadowlimbs have a possibility of being created with some form of necromantic touch attack at creation as a spell-like ability. At creation of a shadowlimb, a player must roll on the following table to determine which, if any undead effect their limb is created with. These effects are unique to that specific shadowlimb and are useable as many times per day as indicated on the table.
If a shadowlimb is removed from the body, it can be re-attached and still function normally. if a major-minor body part containing a minor shadowlimb (ex: hand with a shadow finger) is turned into a shadowlimb, the two are considered a single entity under the higher classification. Only by going up a classification on the minor-major scale can a shadowlimb effectively be considered a new shadowlimb and thus demand a new roll, removing any abilities and bonuses it may have had prior.
{table=head] Roll D% | Undead Effect | times per day
1|DeathWard (http://www.d20srd.org/srd/spells/deathWard.htm)*| 1 Per 3 days
2-20 | None | N/A
21-23 | Touch of Fatiuge (http://www.d20srd.org/srd/spells/touchOfFatigue.htm) | 3 Per day
24-35 | None | N/A
36-39 | Chill Touch (http://www.d20srd.org/srd/spells/chillTouch.htm) | 3 Per day
40-45 | None | N/A
46-48 | DeathKneel (http://www.d20srd.org/srd/spells/deathKnell.htm) | 1 Per day
49-50 | None |N/A
51-53 | Inflict Light Wounds (http://www.d20srd.org/srd/spells/inflictLightWounds.htm) | 3 Per Day
53-60 | None |N/A
61-62 | Darkness (http://www.d20srd.org/srd/spells/darkness.htm) | 2 Per day
63-75 | None | N/A
76-77 | Vampiric Touch (http://www.d20srd.org/srd/spells/vampiricTouch.htm) | 1 Per day
78-83 | None |N/A
83-84 | Blight (http://www.d20srd.org/srd/spells/blight.htm) | 2 Per day
84-90 | None | N/A
91-92 | Ghoul Touch (http://www.d20srd.org/srd/spells/ghoulTouch.htm) | 3 Per Day
93-99 | None | N/A
100 | Energy Drain (http://www.d20srd.org/srd/spells/energyDrain.htm) *| 1 per 3 days
[/table]
*Death Ward and Energy Drain May only be claimed on a Major Shadowlimb only, and bestow One permanent negative level onto the owner for as long as the Shadowlimb exists. Should Death ward or Energy drain be rolled for a major-minor shadowlimb, the player must reroll until a different selection is made. You may only have one of either of these two abilities. if you roll the other while creating a new shadowlimb, that limb instead gets nothing.
Creating a shadowlimb
While the original tribe who perfected this art lived in a different time with a different econimy, and even then often performed this ritual for free for their fellow tribesmen, in the modern age the price is as follows.
One extremity, limb, or organ of matching size category to the to-be owner.
(If Limb is the original of the to-be owner): 10,000 gold, 5000 Experience points, Cleric of 10th level or better.
(If limb is not the original of the to-be owner): 20,000 gold, 10,000 experience points, Cleric of 10th level or better with the Death domain.
(If Limb is of a different race/subrace of the to-be owner, even if once belonging to to the to-be owner): 40,000 gold, 30,000 Experience points, Cleric of 15th level or better with the death domain.
Sorry about the fluff, i wrote that after everything else mostly just to explain everything here, basically it's a part of your body that is brought back as an undead, and hooked up to your brain so you have full control of it. With things such as the heart, they are naturally hooked up to your brain in a way that makes you not need to consciously think about it. Any thoughts/opinions/suggestions? I realize i probably need to create a spell or something used to create one of these things, but i dont know how to do that so if anyone can help me with that it would be great.
Long ago there was a tribe of necromantic shadow-worshipers, who due to their various practices and religious beliefs, found that the positive energy commonly used for the sake of healing no longer affected them, they were completely immune to even the most powerful of healing spells available at the time. With little other choice, the people of the tribe turned to the magic they had been mastering their entire lives, Necromancy, for the sake of healing.
Thus the dawn of the Shadowlimb, While still rather rare, the people of the tribe where frail and inbred, falling off a tree could cause major damage to one's arm or leg, something they were incapable of healing even with their best doctors. And while true creation of the undead was still beyond them the tribe had the power to resurrect specific bodyparts and connect them to the owner's brain. Using this, repairing or reattaching a broken or severed arm was as simple as securing the arm back on, and bringing the arm back to life as a sort of proto-undead, full control of the arm was then given to it's owner with a mental link, and it could move about as if nothing had happened, with no pain.
Just as their are many bodyparts in the body, their are many different kinds of shadowlimb, and of coarse, some things that can absolutely not be brought back as a shadowlimb.
{table=head]Type | Example | Bonus | Penalty
Minor | Fingers, toes, nose, ear, other small extremities | retain use of minor bodypart. | -0.5 per shadowlimb to relevant skill checks
Major Minor | Thumb, big toe, hand, foot. other small-ish but important bits. | Undead effect, retain use of major minor bodypart | -4 to relevant skill checks per major minor shadowlimb
Major | Arm, forearm, joint, leg, thigh, wings, Other large body parts. | Retain use of major body part. undead effect, +2 to Str or Dex. | -2 to Con, -6 on related skill checks, -2 Dex or Str depending on +2 bonus given.
Organ | Lung, liver, kidney, large intestines, heart, any organ that has a backup or performs a simple job. | Retain use of Organ | -2 on fortitude saves against poison or disease, -2 Con
Impossible | Brain, stomach, head, neck, other body parts that cause instant death upon destruction or perform a complicated job. | N/A | N/A
[/table]
Forms of Shadowlimb:
Minor Shadowlimb:
Examples: Fingers, toes, noses, ears, and other small extremities.
Benefits: Minor shadowlimbs are often small and weak, so the most one will get in terms of a benefit for a shadowlimb will be the ability to continue using the bodypart.
Penalties: While small, Minor bodyparts are often very important for every day life, such as fingers, toes, and earlobes. As such, given their now stiff and mostly-numb state, minor limbs provide a -0.5 penalty on skill checks involving that bodypart. To put it simply, if you posses one undead finger, you can still make use rope checks without any real penalty. but if you posses two or more undead fingers, you will suffer at least a -1 penalty to use rope checks and other checks which require fingers to perform. Other body parts, such as ears and noses, would provide penalties to listen and scent checks respectively.
Major Minor Shadowlimb:
Examples: Hands, feet, thumbs, big-toes, and other small-ish but largely important bodyparts.
Benifits: Ability to use bodypart again, and an Undead Effect
Penalties: -4 to all relevant skill checks per bodypart. Includes swimming for both hands and feet, searching for hands, moving silently for feet, ETC.
Major Shadowlimb:
Examples: Arm, forearm, leg, thigh, knee, elbow, wings, other large body parts.
Benefits: Ability to use limb again, an undead effect, and either +2 Str or Dex, either owner's choice or randomly determined by D2 roll.
Penalties: -2 Con, -6 on related skill checks per major shadowlimb. -2 on either Str or Dex, depending on what the player chose for the bonus. If the player chose +2 Str, they also gain -2 Dex, and vice-versa.
Organ Shadowlimb:
Examples: Lung, liver, kidney, large intestines, heart, any organ that has a backup or performs a simple job.
Benefits: Retain use of organ.
Penalties: -2 to fortitude saves against poison or disease, -2 Con
Undead effect:
Many undead have unarmed touch attacks such as paralysing touch and chill touch, similarly many undead limbs also have a possibility of gaining one after their creation. These effects are usually harmful however, so undead arms or legs are usually kept covered with gloves or other forms of clothing to provide protection to both the bearer and those they know.
Major-minor and Major Shadowlimbs have a possibility of being created with some form of necromantic touch attack at creation as a spell-like ability. At creation of a shadowlimb, a player must roll on the following table to determine which, if any undead effect their limb is created with. These effects are unique to that specific shadowlimb and are useable as many times per day as indicated on the table.
If a shadowlimb is removed from the body, it can be re-attached and still function normally. if a major-minor body part containing a minor shadowlimb (ex: hand with a shadow finger) is turned into a shadowlimb, the two are considered a single entity under the higher classification. Only by going up a classification on the minor-major scale can a shadowlimb effectively be considered a new shadowlimb and thus demand a new roll, removing any abilities and bonuses it may have had prior.
{table=head] Roll D% | Undead Effect | times per day
1|DeathWard (http://www.d20srd.org/srd/spells/deathWard.htm)*| 1 Per 3 days
2-20 | None | N/A
21-23 | Touch of Fatiuge (http://www.d20srd.org/srd/spells/touchOfFatigue.htm) | 3 Per day
24-35 | None | N/A
36-39 | Chill Touch (http://www.d20srd.org/srd/spells/chillTouch.htm) | 3 Per day
40-45 | None | N/A
46-48 | DeathKneel (http://www.d20srd.org/srd/spells/deathKnell.htm) | 1 Per day
49-50 | None |N/A
51-53 | Inflict Light Wounds (http://www.d20srd.org/srd/spells/inflictLightWounds.htm) | 3 Per Day
53-60 | None |N/A
61-62 | Darkness (http://www.d20srd.org/srd/spells/darkness.htm) | 2 Per day
63-75 | None | N/A
76-77 | Vampiric Touch (http://www.d20srd.org/srd/spells/vampiricTouch.htm) | 1 Per day
78-83 | None |N/A
83-84 | Blight (http://www.d20srd.org/srd/spells/blight.htm) | 2 Per day
84-90 | None | N/A
91-92 | Ghoul Touch (http://www.d20srd.org/srd/spells/ghoulTouch.htm) | 3 Per Day
93-99 | None | N/A
100 | Energy Drain (http://www.d20srd.org/srd/spells/energyDrain.htm) *| 1 per 3 days
[/table]
*Death Ward and Energy Drain May only be claimed on a Major Shadowlimb only, and bestow One permanent negative level onto the owner for as long as the Shadowlimb exists. Should Death ward or Energy drain be rolled for a major-minor shadowlimb, the player must reroll until a different selection is made. You may only have one of either of these two abilities. if you roll the other while creating a new shadowlimb, that limb instead gets nothing.
Creating a shadowlimb
While the original tribe who perfected this art lived in a different time with a different econimy, and even then often performed this ritual for free for their fellow tribesmen, in the modern age the price is as follows.
One extremity, limb, or organ of matching size category to the to-be owner.
(If Limb is the original of the to-be owner): 10,000 gold, 5000 Experience points, Cleric of 10th level or better.
(If limb is not the original of the to-be owner): 20,000 gold, 10,000 experience points, Cleric of 10th level or better with the Death domain.
(If Limb is of a different race/subrace of the to-be owner, even if once belonging to to the to-be owner): 40,000 gold, 30,000 Experience points, Cleric of 15th level or better with the death domain.
Sorry about the fluff, i wrote that after everything else mostly just to explain everything here, basically it's a part of your body that is brought back as an undead, and hooked up to your brain so you have full control of it. With things such as the heart, they are naturally hooked up to your brain in a way that makes you not need to consciously think about it. Any thoughts/opinions/suggestions? I realize i probably need to create a spell or something used to create one of these things, but i dont know how to do that so if anyone can help me with that it would be great.